class_viewport.rst 110 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Viewport.xml.
  6. .. _class_Viewport:
  7. Viewport
  8. ========
  9. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`SubViewport<class_SubViewport>`, :ref:`Window<class_Window>`
  11. Abstract base class for viewports. Encapsulates drawing and interaction with a game world.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. A Viewport creates a different view into the screen, or a sub-view inside another viewport. Children 2D Nodes will display on it, and children Camera3D 3D nodes will render on it too.
  16. Optionally, a viewport can have its own 2D or 3D world, so it doesn't share what it draws with other viewports.
  17. Viewports can also choose to be audio listeners, so they generate positional audio depending on a 2D or 3D camera child of it.
  18. Also, viewports can be assigned to different screens in case the devices have multiple screens.
  19. Finally, viewports can also behave as render targets, in which case they will not be visible unless the associated texture is used to draw.
  20. .. rst-class:: classref-introduction-group
  21. Tutorials
  22. ---------
  23. - :doc:`Using Viewports <../tutorials/rendering/viewports>`
  24. - :doc:`Viewport and canvas transforms <../tutorials/2d/2d_transforms>`
  25. - `GUI in 3D Demo <https://godotengine.org/asset-library/asset/127>`__
  26. - `3D in 2D Demo <https://godotengine.org/asset-library/asset/128>`__
  27. - `2D in 3D Demo <https://godotengine.org/asset-library/asset/129>`__
  28. - `Screen Capture Demo <https://godotengine.org/asset-library/asset/130>`__
  29. - `Dynamic Split Screen Demo <https://godotengine.org/asset-library/asset/541>`__
  30. - `3D Viewport Scaling Demo <https://godotengine.org/asset-library/asset/586>`__
  31. .. rst-class:: classref-reftable-group
  32. Properties
  33. ----------
  34. .. table::
  35. :widths: auto
  36. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  37. | :ref:`bool<class_bool>` | :ref:`audio_listener_enable_2d<class_Viewport_property_audio_listener_enable_2d>` | ``false`` |
  38. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  39. | :ref:`bool<class_bool>` | :ref:`audio_listener_enable_3d<class_Viewport_property_audio_listener_enable_3d>` | ``false`` |
  40. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  41. | :ref:`int<class_int>` | :ref:`canvas_cull_mask<class_Viewport_property_canvas_cull_mask>` | ``4294967295`` |
  42. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  43. | :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` | :ref:`canvas_item_default_texture_filter<class_Viewport_property_canvas_item_default_texture_filter>` | ``1`` |
  44. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  45. | :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` | :ref:`canvas_item_default_texture_repeat<class_Viewport_property_canvas_item_default_texture_repeat>` | ``0`` |
  46. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  47. | :ref:`Transform2D<class_Transform2D>` | :ref:`canvas_transform<class_Viewport_property_canvas_transform>` | |
  48. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  49. | :ref:`DebugDraw<enum_Viewport_DebugDraw>` | :ref:`debug_draw<class_Viewport_property_debug_draw>` | ``0`` |
  50. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  51. | :ref:`bool<class_bool>` | :ref:`disable_3d<class_Viewport_property_disable_3d>` | ``false`` |
  52. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  53. | :ref:`float<class_float>` | :ref:`fsr_sharpness<class_Viewport_property_fsr_sharpness>` | ``0.2`` |
  54. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  55. | :ref:`Transform2D<class_Transform2D>` | :ref:`global_canvas_transform<class_Viewport_property_global_canvas_transform>` | |
  56. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  57. | :ref:`bool<class_bool>` | :ref:`gui_disable_input<class_Viewport_property_gui_disable_input>` | ``false`` |
  58. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  59. | :ref:`bool<class_bool>` | :ref:`gui_embed_subwindows<class_Viewport_property_gui_embed_subwindows>` | ``false`` |
  60. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  61. | :ref:`bool<class_bool>` | :ref:`gui_snap_controls_to_pixels<class_Viewport_property_gui_snap_controls_to_pixels>` | ``true`` |
  62. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  63. | :ref:`bool<class_bool>` | :ref:`handle_input_locally<class_Viewport_property_handle_input_locally>` | ``true`` |
  64. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  65. | :ref:`float<class_float>` | :ref:`mesh_lod_threshold<class_Viewport_property_mesh_lod_threshold>` | ``1.0`` |
  66. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  67. | :ref:`MSAA<enum_Viewport_MSAA>` | :ref:`msaa_2d<class_Viewport_property_msaa_2d>` | ``0`` |
  68. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  69. | :ref:`MSAA<enum_Viewport_MSAA>` | :ref:`msaa_3d<class_Viewport_property_msaa_3d>` | ``0`` |
  70. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  71. | :ref:`bool<class_bool>` | :ref:`own_world_3d<class_Viewport_property_own_world_3d>` | ``false`` |
  72. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  73. | :ref:`bool<class_bool>` | :ref:`physics_object_picking<class_Viewport_property_physics_object_picking>` | ``false`` |
  74. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  75. | :ref:`bool<class_bool>` | :ref:`physics_object_picking_sort<class_Viewport_property_physics_object_picking_sort>` | ``false`` |
  76. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  77. | :ref:`bool<class_bool>` | :ref:`positional_shadow_atlas_16_bits<class_Viewport_property_positional_shadow_atlas_16_bits>` | ``true`` |
  78. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  79. | :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` | :ref:`positional_shadow_atlas_quad_0<class_Viewport_property_positional_shadow_atlas_quad_0>` | ``2`` |
  80. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  81. | :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` | :ref:`positional_shadow_atlas_quad_1<class_Viewport_property_positional_shadow_atlas_quad_1>` | ``2`` |
  82. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  83. | :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` | :ref:`positional_shadow_atlas_quad_2<class_Viewport_property_positional_shadow_atlas_quad_2>` | ``3`` |
  84. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  85. | :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` | :ref:`positional_shadow_atlas_quad_3<class_Viewport_property_positional_shadow_atlas_quad_3>` | ``4`` |
  86. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  87. | :ref:`int<class_int>` | :ref:`positional_shadow_atlas_size<class_Viewport_property_positional_shadow_atlas_size>` | ``2048`` |
  88. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  89. | :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` | :ref:`scaling_3d_mode<class_Viewport_property_scaling_3d_mode>` | ``0`` |
  90. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  91. | :ref:`float<class_float>` | :ref:`scaling_3d_scale<class_Viewport_property_scaling_3d_scale>` | ``1.0`` |
  92. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  93. | :ref:`ScreenSpaceAA<enum_Viewport_ScreenSpaceAA>` | :ref:`screen_space_aa<class_Viewport_property_screen_space_aa>` | ``0`` |
  94. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  95. | :ref:`SDFOversize<enum_Viewport_SDFOversize>` | :ref:`sdf_oversize<class_Viewport_property_sdf_oversize>` | ``1`` |
  96. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  97. | :ref:`SDFScale<enum_Viewport_SDFScale>` | :ref:`sdf_scale<class_Viewport_property_sdf_scale>` | ``1`` |
  98. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  99. | :ref:`bool<class_bool>` | :ref:`snap_2d_transforms_to_pixel<class_Viewport_property_snap_2d_transforms_to_pixel>` | ``false`` |
  100. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  101. | :ref:`bool<class_bool>` | :ref:`snap_2d_vertices_to_pixel<class_Viewport_property_snap_2d_vertices_to_pixel>` | ``false`` |
  102. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  103. | :ref:`float<class_float>` | :ref:`texture_mipmap_bias<class_Viewport_property_texture_mipmap_bias>` | ``0.0`` |
  104. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  105. | :ref:`bool<class_bool>` | :ref:`transparent_bg<class_Viewport_property_transparent_bg>` | ``false`` |
  106. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  107. | :ref:`bool<class_bool>` | :ref:`use_debanding<class_Viewport_property_use_debanding>` | ``false`` |
  108. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  109. | :ref:`bool<class_bool>` | :ref:`use_hdr_2d<class_Viewport_property_use_hdr_2d>` | ``false`` |
  110. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  111. | :ref:`bool<class_bool>` | :ref:`use_occlusion_culling<class_Viewport_property_use_occlusion_culling>` | ``false`` |
  112. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  113. | :ref:`bool<class_bool>` | :ref:`use_taa<class_Viewport_property_use_taa>` | ``false`` |
  114. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  115. | :ref:`bool<class_bool>` | :ref:`use_xr<class_Viewport_property_use_xr>` | ``false`` |
  116. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  117. | :ref:`VRSMode<enum_Viewport_VRSMode>` | :ref:`vrs_mode<class_Viewport_property_vrs_mode>` | ``0`` |
  118. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  119. | :ref:`Texture2D<class_Texture2D>` | :ref:`vrs_texture<class_Viewport_property_vrs_texture>` | |
  120. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  121. | :ref:`World2D<class_World2D>` | :ref:`world_2d<class_Viewport_property_world_2d>` | |
  122. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  123. | :ref:`World3D<class_World3D>` | :ref:`world_3d<class_Viewport_property_world_3d>` | |
  124. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  125. .. rst-class:: classref-reftable-group
  126. Methods
  127. -------
  128. .. table::
  129. :widths: auto
  130. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  131. | :ref:`World2D<class_World2D>` | :ref:`find_world_2d<class_Viewport_method_find_world_2d>` **(** **)** |const| |
  132. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  133. | :ref:`World3D<class_World3D>` | :ref:`find_world_3d<class_Viewport_method_find_world_3d>` **(** **)** |const| |
  134. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  135. | :ref:`Camera2D<class_Camera2D>` | :ref:`get_camera_2d<class_Viewport_method_get_camera_2d>` **(** **)** |const| |
  136. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  137. | :ref:`Camera3D<class_Camera3D>` | :ref:`get_camera_3d<class_Viewport_method_get_camera_3d>` **(** **)** |const| |
  138. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  139. | :ref:`bool<class_bool>` | :ref:`get_canvas_cull_mask_bit<class_Viewport_method_get_canvas_cull_mask_bit>` **(** :ref:`int<class_int>` layer **)** |const| |
  140. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  141. | :ref:`Transform2D<class_Transform2D>` | :ref:`get_final_transform<class_Viewport_method_get_final_transform>` **(** **)** |const| |
  142. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  143. | :ref:`Vector2<class_Vector2>` | :ref:`get_mouse_position<class_Viewport_method_get_mouse_position>` **(** **)** |const| |
  144. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  145. | :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` | :ref:`get_positional_shadow_atlas_quadrant_subdiv<class_Viewport_method_get_positional_shadow_atlas_quadrant_subdiv>` **(** :ref:`int<class_int>` quadrant **)** |const| |
  146. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  147. | :ref:`int<class_int>` | :ref:`get_render_info<class_Viewport_method_get_render_info>` **(** :ref:`RenderInfoType<enum_Viewport_RenderInfoType>` type, :ref:`RenderInfo<enum_Viewport_RenderInfo>` info **)** |
  148. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  149. | :ref:`Transform2D<class_Transform2D>` | :ref:`get_screen_transform<class_Viewport_method_get_screen_transform>` **(** **)** |const| |
  150. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  151. | :ref:`ViewportTexture<class_ViewportTexture>` | :ref:`get_texture<class_Viewport_method_get_texture>` **(** **)** |const| |
  152. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  153. | :ref:`RID<class_RID>` | :ref:`get_viewport_rid<class_Viewport_method_get_viewport_rid>` **(** **)** |const| |
  154. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  155. | :ref:`Rect2<class_Rect2>` | :ref:`get_visible_rect<class_Viewport_method_get_visible_rect>` **(** **)** |const| |
  156. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  157. | :ref:`Variant<class_Variant>` | :ref:`gui_get_drag_data<class_Viewport_method_gui_get_drag_data>` **(** **)** |const| |
  158. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  159. | :ref:`Control<class_Control>` | :ref:`gui_get_focus_owner<class_Viewport_method_gui_get_focus_owner>` **(** **)** |const| |
  160. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  161. | :ref:`bool<class_bool>` | :ref:`gui_is_drag_successful<class_Viewport_method_gui_is_drag_successful>` **(** **)** |const| |
  162. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  163. | :ref:`bool<class_bool>` | :ref:`gui_is_dragging<class_Viewport_method_gui_is_dragging>` **(** **)** |const| |
  164. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  165. | void | :ref:`gui_release_focus<class_Viewport_method_gui_release_focus>` **(** **)** |
  166. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  167. | :ref:`bool<class_bool>` | :ref:`is_input_handled<class_Viewport_method_is_input_handled>` **(** **)** |const| |
  168. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  169. | void | :ref:`push_input<class_Viewport_method_push_input>` **(** :ref:`InputEvent<class_InputEvent>` event, :ref:`bool<class_bool>` in_local_coords=false **)** |
  170. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  171. | void | :ref:`push_text_input<class_Viewport_method_push_text_input>` **(** :ref:`String<class_String>` text **)** |
  172. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  173. | void | :ref:`push_unhandled_input<class_Viewport_method_push_unhandled_input>` **(** :ref:`InputEvent<class_InputEvent>` event, :ref:`bool<class_bool>` in_local_coords=false **)** |
  174. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  175. | void | :ref:`set_canvas_cull_mask_bit<class_Viewport_method_set_canvas_cull_mask_bit>` **(** :ref:`int<class_int>` layer, :ref:`bool<class_bool>` enable **)** |
  176. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  177. | void | :ref:`set_input_as_handled<class_Viewport_method_set_input_as_handled>` **(** **)** |
  178. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  179. | void | :ref:`set_positional_shadow_atlas_quadrant_subdiv<class_Viewport_method_set_positional_shadow_atlas_quadrant_subdiv>` **(** :ref:`int<class_int>` quadrant, :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` subdiv **)** |
  180. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  181. | void | :ref:`update_mouse_cursor_state<class_Viewport_method_update_mouse_cursor_state>` **(** **)** |
  182. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  183. | void | :ref:`warp_mouse<class_Viewport_method_warp_mouse>` **(** :ref:`Vector2<class_Vector2>` position **)** |
  184. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  185. .. rst-class:: classref-section-separator
  186. ----
  187. .. rst-class:: classref-descriptions-group
  188. Signals
  189. -------
  190. .. _class_Viewport_signal_gui_focus_changed:
  191. .. rst-class:: classref-signal
  192. **gui_focus_changed** **(** :ref:`Control<class_Control>` node **)**
  193. Emitted when a Control node grabs keyboard focus.
  194. .. rst-class:: classref-item-separator
  195. ----
  196. .. _class_Viewport_signal_size_changed:
  197. .. rst-class:: classref-signal
  198. **size_changed** **(** **)**
  199. Emitted when the size of the viewport is changed, whether by resizing of window, or some other means.
  200. .. rst-class:: classref-section-separator
  201. ----
  202. .. rst-class:: classref-descriptions-group
  203. Enumerations
  204. ------------
  205. .. _enum_Viewport_PositionalShadowAtlasQuadrantSubdiv:
  206. .. rst-class:: classref-enumeration
  207. enum **PositionalShadowAtlasQuadrantSubdiv**:
  208. .. _class_Viewport_constant_SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED:
  209. .. rst-class:: classref-enumeration-constant
  210. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED** = ``0``
  211. This quadrant will not be used.
  212. .. _class_Viewport_constant_SHADOW_ATLAS_QUADRANT_SUBDIV_1:
  213. .. rst-class:: classref-enumeration-constant
  214. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **SHADOW_ATLAS_QUADRANT_SUBDIV_1** = ``1``
  215. This quadrant will only be used by one shadow map.
  216. .. _class_Viewport_constant_SHADOW_ATLAS_QUADRANT_SUBDIV_4:
  217. .. rst-class:: classref-enumeration-constant
  218. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **SHADOW_ATLAS_QUADRANT_SUBDIV_4** = ``2``
  219. This quadrant will be split in 4 and used by up to 4 shadow maps.
  220. .. _class_Viewport_constant_SHADOW_ATLAS_QUADRANT_SUBDIV_16:
  221. .. rst-class:: classref-enumeration-constant
  222. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **SHADOW_ATLAS_QUADRANT_SUBDIV_16** = ``3``
  223. This quadrant will be split 16 ways and used by up to 16 shadow maps.
  224. .. _class_Viewport_constant_SHADOW_ATLAS_QUADRANT_SUBDIV_64:
  225. .. rst-class:: classref-enumeration-constant
  226. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **SHADOW_ATLAS_QUADRANT_SUBDIV_64** = ``4``
  227. This quadrant will be split 64 ways and used by up to 64 shadow maps.
  228. .. _class_Viewport_constant_SHADOW_ATLAS_QUADRANT_SUBDIV_256:
  229. .. rst-class:: classref-enumeration-constant
  230. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **SHADOW_ATLAS_QUADRANT_SUBDIV_256** = ``5``
  231. This quadrant will be split 256 ways and used by up to 256 shadow maps. Unless the :ref:`positional_shadow_atlas_size<class_Viewport_property_positional_shadow_atlas_size>` is very high, the shadows in this quadrant will be very low resolution.
  232. .. _class_Viewport_constant_SHADOW_ATLAS_QUADRANT_SUBDIV_1024:
  233. .. rst-class:: classref-enumeration-constant
  234. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **SHADOW_ATLAS_QUADRANT_SUBDIV_1024** = ``6``
  235. This quadrant will be split 1024 ways and used by up to 1024 shadow maps. Unless the :ref:`positional_shadow_atlas_size<class_Viewport_property_positional_shadow_atlas_size>` is very high, the shadows in this quadrant will be very low resolution.
  236. .. _class_Viewport_constant_SHADOW_ATLAS_QUADRANT_SUBDIV_MAX:
  237. .. rst-class:: classref-enumeration-constant
  238. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **SHADOW_ATLAS_QUADRANT_SUBDIV_MAX** = ``7``
  239. Represents the size of the :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` enum.
  240. .. rst-class:: classref-item-separator
  241. ----
  242. .. _enum_Viewport_Scaling3DMode:
  243. .. rst-class:: classref-enumeration
  244. enum **Scaling3DMode**:
  245. .. _class_Viewport_constant_SCALING_3D_MODE_BILINEAR:
  246. .. rst-class:: classref-enumeration-constant
  247. :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` **SCALING_3D_MODE_BILINEAR** = ``0``
  248. Use bilinear scaling for the viewport's 3D buffer. The amount of scaling can be set using :ref:`scaling_3d_scale<class_Viewport_property_scaling_3d_scale>`. Values less than ``1.0`` will result in undersampling while values greater than ``1.0`` will result in supersampling. A value of ``1.0`` disables scaling.
  249. .. _class_Viewport_constant_SCALING_3D_MODE_FSR:
  250. .. rst-class:: classref-enumeration-constant
  251. :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` **SCALING_3D_MODE_FSR** = ``1``
  252. Use AMD FidelityFX Super Resolution 1.0 upscaling for the viewport's 3D buffer. The amount of scaling can be set using :ref:`scaling_3d_scale<class_Viewport_property_scaling_3d_scale>`. Values less than ``1.0`` will be result in the viewport being upscaled using FSR. Values greater than ``1.0`` are not supported and bilinear downsampling will be used instead. A value of ``1.0`` disables scaling.
  253. .. _class_Viewport_constant_SCALING_3D_MODE_MAX:
  254. .. rst-class:: classref-enumeration-constant
  255. :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` **SCALING_3D_MODE_MAX** = ``2``
  256. Represents the size of the :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` enum.
  257. .. rst-class:: classref-item-separator
  258. ----
  259. .. _enum_Viewport_MSAA:
  260. .. rst-class:: classref-enumeration
  261. enum **MSAA**:
  262. .. _class_Viewport_constant_MSAA_DISABLED:
  263. .. rst-class:: classref-enumeration-constant
  264. :ref:`MSAA<enum_Viewport_MSAA>` **MSAA_DISABLED** = ``0``
  265. Multisample antialiasing mode disabled. This is the default value, and is also the fastest setting.
  266. .. _class_Viewport_constant_MSAA_2X:
  267. .. rst-class:: classref-enumeration-constant
  268. :ref:`MSAA<enum_Viewport_MSAA>` **MSAA_2X** = ``1``
  269. Use 2× Multisample Antialiasing. This has a moderate performance cost. It helps reduce aliasing noticeably, but 4× MSAA still looks substantially better.
  270. .. _class_Viewport_constant_MSAA_4X:
  271. .. rst-class:: classref-enumeration-constant
  272. :ref:`MSAA<enum_Viewport_MSAA>` **MSAA_4X** = ``2``
  273. Use 4× Multisample Antialiasing. This has a significant performance cost, and is generally a good compromise between performance and quality.
  274. .. _class_Viewport_constant_MSAA_8X:
  275. .. rst-class:: classref-enumeration-constant
  276. :ref:`MSAA<enum_Viewport_MSAA>` **MSAA_8X** = ``3``
  277. Use 8× Multisample Antialiasing. This has a very high performance cost. The difference between 4× and 8× MSAA may not always be visible in real gameplay conditions. Likely unsupported on low-end and older hardware.
  278. .. _class_Viewport_constant_MSAA_MAX:
  279. .. rst-class:: classref-enumeration-constant
  280. :ref:`MSAA<enum_Viewport_MSAA>` **MSAA_MAX** = ``4``
  281. Represents the size of the :ref:`MSAA<enum_Viewport_MSAA>` enum.
  282. .. rst-class:: classref-item-separator
  283. ----
  284. .. _enum_Viewport_ScreenSpaceAA:
  285. .. rst-class:: classref-enumeration
  286. enum **ScreenSpaceAA**:
  287. .. _class_Viewport_constant_SCREEN_SPACE_AA_DISABLED:
  288. .. rst-class:: classref-enumeration-constant
  289. :ref:`ScreenSpaceAA<enum_Viewport_ScreenSpaceAA>` **SCREEN_SPACE_AA_DISABLED** = ``0``
  290. Do not perform any antialiasing in the full screen post-process.
  291. .. _class_Viewport_constant_SCREEN_SPACE_AA_FXAA:
  292. .. rst-class:: classref-enumeration-constant
  293. :ref:`ScreenSpaceAA<enum_Viewport_ScreenSpaceAA>` **SCREEN_SPACE_AA_FXAA** = ``1``
  294. Use fast approximate antialiasing. FXAA is a popular screen-space antialiasing method, which is fast but will make the image look blurry, especially at lower resolutions. It can still work relatively well at large resolutions such as 1440p and 4K.
  295. .. _class_Viewport_constant_SCREEN_SPACE_AA_MAX:
  296. .. rst-class:: classref-enumeration-constant
  297. :ref:`ScreenSpaceAA<enum_Viewport_ScreenSpaceAA>` **SCREEN_SPACE_AA_MAX** = ``2``
  298. Represents the size of the :ref:`ScreenSpaceAA<enum_Viewport_ScreenSpaceAA>` enum.
  299. .. rst-class:: classref-item-separator
  300. ----
  301. .. _enum_Viewport_RenderInfo:
  302. .. rst-class:: classref-enumeration
  303. enum **RenderInfo**:
  304. .. _class_Viewport_constant_RENDER_INFO_OBJECTS_IN_FRAME:
  305. .. rst-class:: classref-enumeration-constant
  306. :ref:`RenderInfo<enum_Viewport_RenderInfo>` **RENDER_INFO_OBJECTS_IN_FRAME** = ``0``
  307. Amount of objects in frame.
  308. .. _class_Viewport_constant_RENDER_INFO_PRIMITIVES_IN_FRAME:
  309. .. rst-class:: classref-enumeration-constant
  310. :ref:`RenderInfo<enum_Viewport_RenderInfo>` **RENDER_INFO_PRIMITIVES_IN_FRAME** = ``1``
  311. Amount of vertices in frame.
  312. .. _class_Viewport_constant_RENDER_INFO_DRAW_CALLS_IN_FRAME:
  313. .. rst-class:: classref-enumeration-constant
  314. :ref:`RenderInfo<enum_Viewport_RenderInfo>` **RENDER_INFO_DRAW_CALLS_IN_FRAME** = ``2``
  315. Amount of draw calls in frame.
  316. .. _class_Viewport_constant_RENDER_INFO_MAX:
  317. .. rst-class:: classref-enumeration-constant
  318. :ref:`RenderInfo<enum_Viewport_RenderInfo>` **RENDER_INFO_MAX** = ``3``
  319. Represents the size of the :ref:`RenderInfo<enum_Viewport_RenderInfo>` enum.
  320. .. rst-class:: classref-item-separator
  321. ----
  322. .. _enum_Viewport_RenderInfoType:
  323. .. rst-class:: classref-enumeration
  324. enum **RenderInfoType**:
  325. .. _class_Viewport_constant_RENDER_INFO_TYPE_VISIBLE:
  326. .. rst-class:: classref-enumeration-constant
  327. :ref:`RenderInfoType<enum_Viewport_RenderInfoType>` **RENDER_INFO_TYPE_VISIBLE** = ``0``
  328. .. _class_Viewport_constant_RENDER_INFO_TYPE_SHADOW:
  329. .. rst-class:: classref-enumeration-constant
  330. :ref:`RenderInfoType<enum_Viewport_RenderInfoType>` **RENDER_INFO_TYPE_SHADOW** = ``1``
  331. .. _class_Viewport_constant_RENDER_INFO_TYPE_MAX:
  332. .. rst-class:: classref-enumeration-constant
  333. :ref:`RenderInfoType<enum_Viewport_RenderInfoType>` **RENDER_INFO_TYPE_MAX** = ``2``
  334. .. rst-class:: classref-item-separator
  335. ----
  336. .. _enum_Viewport_DebugDraw:
  337. .. rst-class:: classref-enumeration
  338. enum **DebugDraw**:
  339. .. _class_Viewport_constant_DEBUG_DRAW_DISABLED:
  340. .. rst-class:: classref-enumeration-constant
  341. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_DISABLED** = ``0``
  342. Objects are displayed normally.
  343. .. _class_Viewport_constant_DEBUG_DRAW_UNSHADED:
  344. .. rst-class:: classref-enumeration-constant
  345. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_UNSHADED** = ``1``
  346. Objects are displayed without light information.
  347. .. _class_Viewport_constant_DEBUG_DRAW_LIGHTING:
  348. .. rst-class:: classref-enumeration-constant
  349. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_LIGHTING** = ``2``
  350. .. _class_Viewport_constant_DEBUG_DRAW_OVERDRAW:
  351. .. rst-class:: classref-enumeration-constant
  352. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_OVERDRAW** = ``3``
  353. Objects are displayed semi-transparent with additive blending so you can see where they are drawing over top of one another. A higher overdraw means you are wasting performance on drawing pixels that are being hidden behind others.
  354. .. _class_Viewport_constant_DEBUG_DRAW_WIREFRAME:
  355. .. rst-class:: classref-enumeration-constant
  356. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_WIREFRAME** = ``4``
  357. Objects are displayed in wireframe style.
  358. .. _class_Viewport_constant_DEBUG_DRAW_NORMAL_BUFFER:
  359. .. rst-class:: classref-enumeration-constant
  360. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_NORMAL_BUFFER** = ``5``
  361. .. _class_Viewport_constant_DEBUG_DRAW_VOXEL_GI_ALBEDO:
  362. .. rst-class:: classref-enumeration-constant
  363. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_VOXEL_GI_ALBEDO** = ``6``
  364. Objects are displayed with only the albedo value from :ref:`VoxelGI<class_VoxelGI>`\ s.
  365. .. _class_Viewport_constant_DEBUG_DRAW_VOXEL_GI_LIGHTING:
  366. .. rst-class:: classref-enumeration-constant
  367. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_VOXEL_GI_LIGHTING** = ``7``
  368. Objects are displayed with only the lighting value from :ref:`VoxelGI<class_VoxelGI>`\ s.
  369. .. _class_Viewport_constant_DEBUG_DRAW_VOXEL_GI_EMISSION:
  370. .. rst-class:: classref-enumeration-constant
  371. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_VOXEL_GI_EMISSION** = ``8``
  372. Objects are displayed with only the emission color from :ref:`VoxelGI<class_VoxelGI>`\ s.
  373. .. _class_Viewport_constant_DEBUG_DRAW_SHADOW_ATLAS:
  374. .. rst-class:: classref-enumeration-constant
  375. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_SHADOW_ATLAS** = ``9``
  376. Draws the shadow atlas that stores shadows from :ref:`OmniLight3D<class_OmniLight3D>`\ s and :ref:`SpotLight3D<class_SpotLight3D>`\ s in the upper left quadrant of the **Viewport**.
  377. .. _class_Viewport_constant_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS:
  378. .. rst-class:: classref-enumeration-constant
  379. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS** = ``10``
  380. Draws the shadow atlas that stores shadows from :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s in the upper left quadrant of the **Viewport**.
  381. .. _class_Viewport_constant_DEBUG_DRAW_SCENE_LUMINANCE:
  382. .. rst-class:: classref-enumeration-constant
  383. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_SCENE_LUMINANCE** = ``11``
  384. .. _class_Viewport_constant_DEBUG_DRAW_SSAO:
  385. .. rst-class:: classref-enumeration-constant
  386. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_SSAO** = ``12``
  387. Draws the screen-space ambient occlusion texture instead of the scene so that you can clearly see how it is affecting objects. In order for this display mode to work, you must have :ref:`Environment.ssao_enabled<class_Environment_property_ssao_enabled>` set in your :ref:`WorldEnvironment<class_WorldEnvironment>`.
  388. .. _class_Viewport_constant_DEBUG_DRAW_SSIL:
  389. .. rst-class:: classref-enumeration-constant
  390. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_SSIL** = ``13``
  391. Draws the screen-space indirect lighting texture instead of the scene so that you can clearly see how it is affecting objects. In order for this display mode to work, you must have :ref:`Environment.ssil_enabled<class_Environment_property_ssil_enabled>` set in your :ref:`WorldEnvironment<class_WorldEnvironment>`.
  392. .. _class_Viewport_constant_DEBUG_DRAW_PSSM_SPLITS:
  393. .. rst-class:: classref-enumeration-constant
  394. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_PSSM_SPLITS** = ``14``
  395. Colors each PSSM split for the :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s in the scene a different color so you can see where the splits are. In order, they will be colored red, green, blue, and yellow.
  396. .. _class_Viewport_constant_DEBUG_DRAW_DECAL_ATLAS:
  397. .. rst-class:: classref-enumeration-constant
  398. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_DECAL_ATLAS** = ``15``
  399. Draws the decal atlas used by :ref:`Decal<class_Decal>`\ s and light projector textures in the upper left quadrant of the **Viewport**.
  400. .. _class_Viewport_constant_DEBUG_DRAW_SDFGI:
  401. .. rst-class:: classref-enumeration-constant
  402. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_SDFGI** = ``16``
  403. .. _class_Viewport_constant_DEBUG_DRAW_SDFGI_PROBES:
  404. .. rst-class:: classref-enumeration-constant
  405. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_SDFGI_PROBES** = ``17``
  406. .. _class_Viewport_constant_DEBUG_DRAW_GI_BUFFER:
  407. .. rst-class:: classref-enumeration-constant
  408. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_GI_BUFFER** = ``18``
  409. .. _class_Viewport_constant_DEBUG_DRAW_DISABLE_LOD:
  410. .. rst-class:: classref-enumeration-constant
  411. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_DISABLE_LOD** = ``19``
  412. .. _class_Viewport_constant_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS:
  413. .. rst-class:: classref-enumeration-constant
  414. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_CLUSTER_OMNI_LIGHTS** = ``20``
  415. .. _class_Viewport_constant_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS:
  416. .. rst-class:: classref-enumeration-constant
  417. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_CLUSTER_SPOT_LIGHTS** = ``21``
  418. .. _class_Viewport_constant_DEBUG_DRAW_CLUSTER_DECALS:
  419. .. rst-class:: classref-enumeration-constant
  420. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_CLUSTER_DECALS** = ``22``
  421. .. _class_Viewport_constant_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES:
  422. .. rst-class:: classref-enumeration-constant
  423. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_CLUSTER_REFLECTION_PROBES** = ``23``
  424. .. _class_Viewport_constant_DEBUG_DRAW_OCCLUDERS:
  425. .. rst-class:: classref-enumeration-constant
  426. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_OCCLUDERS** = ``24``
  427. .. _class_Viewport_constant_DEBUG_DRAW_MOTION_VECTORS:
  428. .. rst-class:: classref-enumeration-constant
  429. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_MOTION_VECTORS** = ``25``
  430. .. rst-class:: classref-item-separator
  431. ----
  432. .. _enum_Viewport_DefaultCanvasItemTextureFilter:
  433. .. rst-class:: classref-enumeration
  434. enum **DefaultCanvasItemTextureFilter**:
  435. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST:
  436. .. rst-class:: classref-enumeration-constant
  437. :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` **DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST** = ``0``
  438. The texture filter reads from the nearest pixel only. The simplest and fastest method of filtering, but the texture will look pixelized.
  439. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR:
  440. .. rst-class:: classref-enumeration-constant
  441. :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` **DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR** = ``1``
  442. The texture filter blends between the nearest 4 pixels. Use this when you want to avoid a pixelated style, but do not want mipmaps.
  443. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS:
  444. .. rst-class:: classref-enumeration-constant
  445. :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` **DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS** = ``2``
  446. The texture filter reads from the nearest pixel in the nearest mipmap. The fastest way to read from textures with mipmaps.
  447. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS:
  448. .. rst-class:: classref-enumeration-constant
  449. :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` **DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS** = ``3``
  450. The texture filter blends between the nearest 4 pixels and between the nearest 2 mipmaps.
  451. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_MAX:
  452. .. rst-class:: classref-enumeration-constant
  453. :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` **DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_MAX** = ``4``
  454. Max value for :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` enum.
  455. .. rst-class:: classref-item-separator
  456. ----
  457. .. _enum_Viewport_DefaultCanvasItemTextureRepeat:
  458. .. rst-class:: classref-enumeration
  459. enum **DefaultCanvasItemTextureRepeat**:
  460. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED:
  461. .. rst-class:: classref-enumeration-constant
  462. :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` **DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED** = ``0``
  463. Disables textures repeating. Instead, when reading UVs outside the 0-1 range, the value will be clamped to the edge of the texture, resulting in a stretched out look at the borders of the texture.
  464. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED:
  465. .. rst-class:: classref-enumeration-constant
  466. :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` **DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED** = ``1``
  467. Enables the texture to repeat when UV coordinates are outside the 0-1 range. If using one of the linear filtering modes, this can result in artifacts at the edges of a texture when the sampler filters across the edges of the texture.
  468. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR:
  469. .. rst-class:: classref-enumeration-constant
  470. :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` **DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR** = ``2``
  471. Flip the texture when repeating so that the edge lines up instead of abruptly changing.
  472. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MAX:
  473. .. rst-class:: classref-enumeration-constant
  474. :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` **DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MAX** = ``3``
  475. Max value for :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` enum.
  476. .. rst-class:: classref-item-separator
  477. ----
  478. .. _enum_Viewport_SDFOversize:
  479. .. rst-class:: classref-enumeration
  480. enum **SDFOversize**:
  481. .. _class_Viewport_constant_SDF_OVERSIZE_100_PERCENT:
  482. .. rst-class:: classref-enumeration-constant
  483. :ref:`SDFOversize<enum_Viewport_SDFOversize>` **SDF_OVERSIZE_100_PERCENT** = ``0``
  484. .. _class_Viewport_constant_SDF_OVERSIZE_120_PERCENT:
  485. .. rst-class:: classref-enumeration-constant
  486. :ref:`SDFOversize<enum_Viewport_SDFOversize>` **SDF_OVERSIZE_120_PERCENT** = ``1``
  487. .. _class_Viewport_constant_SDF_OVERSIZE_150_PERCENT:
  488. .. rst-class:: classref-enumeration-constant
  489. :ref:`SDFOversize<enum_Viewport_SDFOversize>` **SDF_OVERSIZE_150_PERCENT** = ``2``
  490. .. _class_Viewport_constant_SDF_OVERSIZE_200_PERCENT:
  491. .. rst-class:: classref-enumeration-constant
  492. :ref:`SDFOversize<enum_Viewport_SDFOversize>` **SDF_OVERSIZE_200_PERCENT** = ``3``
  493. .. _class_Viewport_constant_SDF_OVERSIZE_MAX:
  494. .. rst-class:: classref-enumeration-constant
  495. :ref:`SDFOversize<enum_Viewport_SDFOversize>` **SDF_OVERSIZE_MAX** = ``4``
  496. .. rst-class:: classref-item-separator
  497. ----
  498. .. _enum_Viewport_SDFScale:
  499. .. rst-class:: classref-enumeration
  500. enum **SDFScale**:
  501. .. _class_Viewport_constant_SDF_SCALE_100_PERCENT:
  502. .. rst-class:: classref-enumeration-constant
  503. :ref:`SDFScale<enum_Viewport_SDFScale>` **SDF_SCALE_100_PERCENT** = ``0``
  504. .. _class_Viewport_constant_SDF_SCALE_50_PERCENT:
  505. .. rst-class:: classref-enumeration-constant
  506. :ref:`SDFScale<enum_Viewport_SDFScale>` **SDF_SCALE_50_PERCENT** = ``1``
  507. .. _class_Viewport_constant_SDF_SCALE_25_PERCENT:
  508. .. rst-class:: classref-enumeration-constant
  509. :ref:`SDFScale<enum_Viewport_SDFScale>` **SDF_SCALE_25_PERCENT** = ``2``
  510. .. _class_Viewport_constant_SDF_SCALE_MAX:
  511. .. rst-class:: classref-enumeration-constant
  512. :ref:`SDFScale<enum_Viewport_SDFScale>` **SDF_SCALE_MAX** = ``3``
  513. .. rst-class:: classref-item-separator
  514. ----
  515. .. _enum_Viewport_VRSMode:
  516. .. rst-class:: classref-enumeration
  517. enum **VRSMode**:
  518. .. _class_Viewport_constant_VRS_DISABLED:
  519. .. rst-class:: classref-enumeration-constant
  520. :ref:`VRSMode<enum_Viewport_VRSMode>` **VRS_DISABLED** = ``0``
  521. VRS is disabled.
  522. .. _class_Viewport_constant_VRS_TEXTURE:
  523. .. rst-class:: classref-enumeration-constant
  524. :ref:`VRSMode<enum_Viewport_VRSMode>` **VRS_TEXTURE** = ``1``
  525. VRS uses a texture. Note, for stereoscopic use a texture atlas with a texture for each view.
  526. .. _class_Viewport_constant_VRS_XR:
  527. .. rst-class:: classref-enumeration-constant
  528. :ref:`VRSMode<enum_Viewport_VRSMode>` **VRS_XR** = ``2``
  529. VRS texture is supplied by the primary :ref:`XRInterface<class_XRInterface>`.
  530. .. _class_Viewport_constant_VRS_MAX:
  531. .. rst-class:: classref-enumeration-constant
  532. :ref:`VRSMode<enum_Viewport_VRSMode>` **VRS_MAX** = ``3``
  533. Represents the size of the :ref:`VRSMode<enum_Viewport_VRSMode>` enum.
  534. .. rst-class:: classref-section-separator
  535. ----
  536. .. rst-class:: classref-descriptions-group
  537. Property Descriptions
  538. ---------------------
  539. .. _class_Viewport_property_audio_listener_enable_2d:
  540. .. rst-class:: classref-property
  541. :ref:`bool<class_bool>` **audio_listener_enable_2d** = ``false``
  542. .. rst-class:: classref-property-setget
  543. - void **set_as_audio_listener_2d** **(** :ref:`bool<class_bool>` value **)**
  544. - :ref:`bool<class_bool>` **is_audio_listener_2d** **(** **)**
  545. If ``true``, the viewport will process 2D audio streams.
  546. .. rst-class:: classref-item-separator
  547. ----
  548. .. _class_Viewport_property_audio_listener_enable_3d:
  549. .. rst-class:: classref-property
  550. :ref:`bool<class_bool>` **audio_listener_enable_3d** = ``false``
  551. .. rst-class:: classref-property-setget
  552. - void **set_as_audio_listener_3d** **(** :ref:`bool<class_bool>` value **)**
  553. - :ref:`bool<class_bool>` **is_audio_listener_3d** **(** **)**
  554. If ``true``, the viewport will process 3D audio streams.
  555. .. rst-class:: classref-item-separator
  556. ----
  557. .. _class_Viewport_property_canvas_cull_mask:
  558. .. rst-class:: classref-property
  559. :ref:`int<class_int>` **canvas_cull_mask** = ``4294967295``
  560. .. rst-class:: classref-property-setget
  561. - void **set_canvas_cull_mask** **(** :ref:`int<class_int>` value **)**
  562. - :ref:`int<class_int>` **get_canvas_cull_mask** **(** **)**
  563. The rendering layers in which this **Viewport** renders :ref:`CanvasItem<class_CanvasItem>` nodes.
  564. .. rst-class:: classref-item-separator
  565. ----
  566. .. _class_Viewport_property_canvas_item_default_texture_filter:
  567. .. rst-class:: classref-property
  568. :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` **canvas_item_default_texture_filter** = ``1``
  569. .. rst-class:: classref-property-setget
  570. - void **set_default_canvas_item_texture_filter** **(** :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` value **)**
  571. - :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` **get_default_canvas_item_texture_filter** **(** **)**
  572. Sets the default filter mode used by :ref:`CanvasItem<class_CanvasItem>`\ s in this Viewport. See :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` for options.
  573. .. rst-class:: classref-item-separator
  574. ----
  575. .. _class_Viewport_property_canvas_item_default_texture_repeat:
  576. .. rst-class:: classref-property
  577. :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` **canvas_item_default_texture_repeat** = ``0``
  578. .. rst-class:: classref-property-setget
  579. - void **set_default_canvas_item_texture_repeat** **(** :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` value **)**
  580. - :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` **get_default_canvas_item_texture_repeat** **(** **)**
  581. Sets the default repeat mode used by :ref:`CanvasItem<class_CanvasItem>`\ s in this Viewport. See :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` for options.
  582. .. rst-class:: classref-item-separator
  583. ----
  584. .. _class_Viewport_property_canvas_transform:
  585. .. rst-class:: classref-property
  586. :ref:`Transform2D<class_Transform2D>` **canvas_transform**
  587. .. rst-class:: classref-property-setget
  588. - void **set_canvas_transform** **(** :ref:`Transform2D<class_Transform2D>` value **)**
  589. - :ref:`Transform2D<class_Transform2D>` **get_canvas_transform** **(** **)**
  590. The canvas transform of the viewport, useful for changing the on-screen positions of all child :ref:`CanvasItem<class_CanvasItem>`\ s. This is relative to the global canvas transform of the viewport.
  591. .. rst-class:: classref-item-separator
  592. ----
  593. .. _class_Viewport_property_debug_draw:
  594. .. rst-class:: classref-property
  595. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **debug_draw** = ``0``
  596. .. rst-class:: classref-property-setget
  597. - void **set_debug_draw** **(** :ref:`DebugDraw<enum_Viewport_DebugDraw>` value **)**
  598. - :ref:`DebugDraw<enum_Viewport_DebugDraw>` **get_debug_draw** **(** **)**
  599. The overlay mode for test rendered geometry in debug purposes.
  600. .. rst-class:: classref-item-separator
  601. ----
  602. .. _class_Viewport_property_disable_3d:
  603. .. rst-class:: classref-property
  604. :ref:`bool<class_bool>` **disable_3d** = ``false``
  605. .. rst-class:: classref-property-setget
  606. - void **set_disable_3d** **(** :ref:`bool<class_bool>` value **)**
  607. - :ref:`bool<class_bool>` **is_3d_disabled** **(** **)**
  608. Disable 3D rendering (but keep 2D rendering).
  609. .. rst-class:: classref-item-separator
  610. ----
  611. .. _class_Viewport_property_fsr_sharpness:
  612. .. rst-class:: classref-property
  613. :ref:`float<class_float>` **fsr_sharpness** = ``0.2``
  614. .. rst-class:: classref-property-setget
  615. - void **set_fsr_sharpness** **(** :ref:`float<class_float>` value **)**
  616. - :ref:`float<class_float>` **get_fsr_sharpness** **(** **)**
  617. Determines how sharp the upscaled image will be when using the FSR upscaling mode. Sharpness halves with every whole number. Values go from 0.0 (sharpest) to 2.0. Values above 2.0 won't make a visible difference.
  618. To control this property on the root viewport, set the :ref:`ProjectSettings.rendering/scaling_3d/fsr_sharpness<class_ProjectSettings_property_rendering/scaling_3d/fsr_sharpness>` project setting.
  619. .. rst-class:: classref-item-separator
  620. ----
  621. .. _class_Viewport_property_global_canvas_transform:
  622. .. rst-class:: classref-property
  623. :ref:`Transform2D<class_Transform2D>` **global_canvas_transform**
  624. .. rst-class:: classref-property-setget
  625. - void **set_global_canvas_transform** **(** :ref:`Transform2D<class_Transform2D>` value **)**
  626. - :ref:`Transform2D<class_Transform2D>` **get_global_canvas_transform** **(** **)**
  627. The global canvas transform of the viewport. The canvas transform is relative to this.
  628. .. rst-class:: classref-item-separator
  629. ----
  630. .. _class_Viewport_property_gui_disable_input:
  631. .. rst-class:: classref-property
  632. :ref:`bool<class_bool>` **gui_disable_input** = ``false``
  633. .. rst-class:: classref-property-setget
  634. - void **set_disable_input** **(** :ref:`bool<class_bool>` value **)**
  635. - :ref:`bool<class_bool>` **is_input_disabled** **(** **)**
  636. If ``true``, the viewport will not receive input events.
  637. .. rst-class:: classref-item-separator
  638. ----
  639. .. _class_Viewport_property_gui_embed_subwindows:
  640. .. rst-class:: classref-property
  641. :ref:`bool<class_bool>` **gui_embed_subwindows** = ``false``
  642. .. rst-class:: classref-property-setget
  643. - void **set_embedding_subwindows** **(** :ref:`bool<class_bool>` value **)**
  644. - :ref:`bool<class_bool>` **is_embedding_subwindows** **(** **)**
  645. If ``true``, sub-windows (popups and dialogs) will be embedded inside application window as control-like nodes. If ``false``, they will appear as separate windows handled by the operating system.
  646. .. rst-class:: classref-item-separator
  647. ----
  648. .. _class_Viewport_property_gui_snap_controls_to_pixels:
  649. .. rst-class:: classref-property
  650. :ref:`bool<class_bool>` **gui_snap_controls_to_pixels** = ``true``
  651. .. rst-class:: classref-property-setget
  652. - void **set_snap_controls_to_pixels** **(** :ref:`bool<class_bool>` value **)**
  653. - :ref:`bool<class_bool>` **is_snap_controls_to_pixels_enabled** **(** **)**
  654. If ``true``, the GUI controls on the viewport will lay pixel perfectly.
  655. .. rst-class:: classref-item-separator
  656. ----
  657. .. _class_Viewport_property_handle_input_locally:
  658. .. rst-class:: classref-property
  659. :ref:`bool<class_bool>` **handle_input_locally** = ``true``
  660. .. rst-class:: classref-property-setget
  661. - void **set_handle_input_locally** **(** :ref:`bool<class_bool>` value **)**
  662. - :ref:`bool<class_bool>` **is_handling_input_locally** **(** **)**
  663. If ``true``, this viewport will mark incoming input events as handled by itself. If ``false``, this is instead done by the first parent viewport that is set to handle input locally.
  664. A :ref:`SubViewportContainer<class_SubViewportContainer>` will automatically set this property to ``false`` for the **Viewport** contained inside of it.
  665. See also :ref:`set_input_as_handled<class_Viewport_method_set_input_as_handled>` and :ref:`is_input_handled<class_Viewport_method_is_input_handled>`.
  666. .. rst-class:: classref-item-separator
  667. ----
  668. .. _class_Viewport_property_mesh_lod_threshold:
  669. .. rst-class:: classref-property
  670. :ref:`float<class_float>` **mesh_lod_threshold** = ``1.0``
  671. .. rst-class:: classref-property-setget
  672. - void **set_mesh_lod_threshold** **(** :ref:`float<class_float>` value **)**
  673. - :ref:`float<class_float>` **get_mesh_lod_threshold** **(** **)**
  674. The automatic LOD bias to use for meshes rendered within the **Viewport** (this is analogous to :ref:`ReflectionProbe.mesh_lod_threshold<class_ReflectionProbe_property_mesh_lod_threshold>`). Higher values will use less detailed versions of meshes that have LOD variations generated. If set to ``0.0``, automatic LOD is disabled. Increase :ref:`mesh_lod_threshold<class_Viewport_property_mesh_lod_threshold>` to improve performance at the cost of geometry detail.
  675. To control this property on the root viewport, set the :ref:`ProjectSettings.rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` project setting.
  676. \ **Note:** :ref:`mesh_lod_threshold<class_Viewport_property_mesh_lod_threshold>` does not affect :ref:`GeometryInstance3D<class_GeometryInstance3D>` visibility ranges (also known as "manual" LOD or hierarchical LOD).
  677. .. rst-class:: classref-item-separator
  678. ----
  679. .. _class_Viewport_property_msaa_2d:
  680. .. rst-class:: classref-property
  681. :ref:`MSAA<enum_Viewport_MSAA>` **msaa_2d** = ``0``
  682. .. rst-class:: classref-property-setget
  683. - void **set_msaa_2d** **(** :ref:`MSAA<enum_Viewport_MSAA>` value **)**
  684. - :ref:`MSAA<enum_Viewport_MSAA>` **get_msaa_2d** **(** **)**
  685. The multisample anti-aliasing mode for 2D/Canvas rendering. A higher number results in smoother edges at the cost of significantly worse performance. A value of 2 or 4 is best unless targeting very high-end systems. This has no effect on shader-induced aliasing or texture aliasing.
  686. .. rst-class:: classref-item-separator
  687. ----
  688. .. _class_Viewport_property_msaa_3d:
  689. .. rst-class:: classref-property
  690. :ref:`MSAA<enum_Viewport_MSAA>` **msaa_3d** = ``0``
  691. .. rst-class:: classref-property-setget
  692. - void **set_msaa_3d** **(** :ref:`MSAA<enum_Viewport_MSAA>` value **)**
  693. - :ref:`MSAA<enum_Viewport_MSAA>` **get_msaa_3d** **(** **)**
  694. The multisample anti-aliasing mode for 3D rendering. A higher number results in smoother edges at the cost of significantly worse performance. A value of 2 or 4 is best unless targeting very high-end systems. See also bilinear scaling 3d :ref:`scaling_3d_mode<class_Viewport_property_scaling_3d_mode>` for supersampling, which provides higher quality but is much more expensive. This has no effect on shader-induced aliasing or texture aliasing.
  695. .. rst-class:: classref-item-separator
  696. ----
  697. .. _class_Viewport_property_own_world_3d:
  698. .. rst-class:: classref-property
  699. :ref:`bool<class_bool>` **own_world_3d** = ``false``
  700. .. rst-class:: classref-property-setget
  701. - void **set_use_own_world_3d** **(** :ref:`bool<class_bool>` value **)**
  702. - :ref:`bool<class_bool>` **is_using_own_world_3d** **(** **)**
  703. If ``true``, the viewport will use a unique copy of the :ref:`World3D<class_World3D>` defined in :ref:`world_3d<class_Viewport_property_world_3d>`.
  704. .. rst-class:: classref-item-separator
  705. ----
  706. .. _class_Viewport_property_physics_object_picking:
  707. .. rst-class:: classref-property
  708. :ref:`bool<class_bool>` **physics_object_picking** = ``false``
  709. .. rst-class:: classref-property-setget
  710. - void **set_physics_object_picking** **(** :ref:`bool<class_bool>` value **)**
  711. - :ref:`bool<class_bool>` **get_physics_object_picking** **(** **)**
  712. If ``true``, the objects rendered by viewport become subjects of mouse picking process.
  713. .. rst-class:: classref-item-separator
  714. ----
  715. .. _class_Viewport_property_physics_object_picking_sort:
  716. .. rst-class:: classref-property
  717. :ref:`bool<class_bool>` **physics_object_picking_sort** = ``false``
  718. .. rst-class:: classref-property-setget
  719. - void **set_physics_object_picking_sort** **(** :ref:`bool<class_bool>` value **)**
  720. - :ref:`bool<class_bool>` **get_physics_object_picking_sort** **(** **)**
  721. If ``true``, objects receive mouse picking events sorted primarily by their :ref:`CanvasItem.z_index<class_CanvasItem_property_z_index>` and secondarily by their position in the scene tree. If ``false``, the order is undetermined.
  722. \ **Note:** This setting is disabled by default because of its potential expensive computational cost.
  723. .. rst-class:: classref-item-separator
  724. ----
  725. .. _class_Viewport_property_positional_shadow_atlas_16_bits:
  726. .. rst-class:: classref-property
  727. :ref:`bool<class_bool>` **positional_shadow_atlas_16_bits** = ``true``
  728. .. rst-class:: classref-property-setget
  729. - void **set_positional_shadow_atlas_16_bits** **(** :ref:`bool<class_bool>` value **)**
  730. - :ref:`bool<class_bool>` **get_positional_shadow_atlas_16_bits** **(** **)**
  731. Use 16 bits for the omni/spot shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices.
  732. .. rst-class:: classref-item-separator
  733. ----
  734. .. _class_Viewport_property_positional_shadow_atlas_quad_0:
  735. .. rst-class:: classref-property
  736. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **positional_shadow_atlas_quad_0** = ``2``
  737. .. rst-class:: classref-property-setget
  738. - void **set_positional_shadow_atlas_quadrant_subdiv** **(** :ref:`int<class_int>` quadrant, :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` subdiv **)**
  739. - :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **get_positional_shadow_atlas_quadrant_subdiv** **(** :ref:`int<class_int>` quadrant **)** |const|
  740. The subdivision amount of the first quadrant on the shadow atlas.
  741. .. rst-class:: classref-item-separator
  742. ----
  743. .. _class_Viewport_property_positional_shadow_atlas_quad_1:
  744. .. rst-class:: classref-property
  745. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **positional_shadow_atlas_quad_1** = ``2``
  746. .. rst-class:: classref-property-setget
  747. - void **set_positional_shadow_atlas_quadrant_subdiv** **(** :ref:`int<class_int>` quadrant, :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` subdiv **)**
  748. - :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **get_positional_shadow_atlas_quadrant_subdiv** **(** :ref:`int<class_int>` quadrant **)** |const|
  749. The subdivision amount of the second quadrant on the shadow atlas.
  750. .. rst-class:: classref-item-separator
  751. ----
  752. .. _class_Viewport_property_positional_shadow_atlas_quad_2:
  753. .. rst-class:: classref-property
  754. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **positional_shadow_atlas_quad_2** = ``3``
  755. .. rst-class:: classref-property-setget
  756. - void **set_positional_shadow_atlas_quadrant_subdiv** **(** :ref:`int<class_int>` quadrant, :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` subdiv **)**
  757. - :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **get_positional_shadow_atlas_quadrant_subdiv** **(** :ref:`int<class_int>` quadrant **)** |const|
  758. The subdivision amount of the third quadrant on the shadow atlas.
  759. .. rst-class:: classref-item-separator
  760. ----
  761. .. _class_Viewport_property_positional_shadow_atlas_quad_3:
  762. .. rst-class:: classref-property
  763. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **positional_shadow_atlas_quad_3** = ``4``
  764. .. rst-class:: classref-property-setget
  765. - void **set_positional_shadow_atlas_quadrant_subdiv** **(** :ref:`int<class_int>` quadrant, :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` subdiv **)**
  766. - :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **get_positional_shadow_atlas_quadrant_subdiv** **(** :ref:`int<class_int>` quadrant **)** |const|
  767. The subdivision amount of the fourth quadrant on the shadow atlas.
  768. .. rst-class:: classref-item-separator
  769. ----
  770. .. _class_Viewport_property_positional_shadow_atlas_size:
  771. .. rst-class:: classref-property
  772. :ref:`int<class_int>` **positional_shadow_atlas_size** = ``2048``
  773. .. rst-class:: classref-property-setget
  774. - void **set_positional_shadow_atlas_size** **(** :ref:`int<class_int>` value **)**
  775. - :ref:`int<class_int>` **get_positional_shadow_atlas_size** **(** **)**
  776. The shadow atlas' resolution (used for omni and spot lights). The value is rounded up to the nearest power of 2.
  777. \ **Note:** If this is set to ``0``, no positional shadows will be visible at all. This can improve performance significantly on low-end systems by reducing both the CPU and GPU load (as fewer draw calls are needed to draw the scene without shadows).
  778. .. rst-class:: classref-item-separator
  779. ----
  780. .. _class_Viewport_property_scaling_3d_mode:
  781. .. rst-class:: classref-property
  782. :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` **scaling_3d_mode** = ``0``
  783. .. rst-class:: classref-property-setget
  784. - void **set_scaling_3d_mode** **(** :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` value **)**
  785. - :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` **get_scaling_3d_mode** **(** **)**
  786. Sets scaling 3d mode. Bilinear scaling renders at different resolution to either undersample or supersample the viewport. FidelityFX Super Resolution 1.0, abbreviated to FSR, is an upscaling technology that produces high quality images at fast framerates by using a spatially aware upscaling algorithm. FSR is slightly more expensive than bilinear, but it produces significantly higher image quality. FSR should be used where possible.
  787. To control this property on the root viewport, set the :ref:`ProjectSettings.rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` project setting.
  788. .. rst-class:: classref-item-separator
  789. ----
  790. .. _class_Viewport_property_scaling_3d_scale:
  791. .. rst-class:: classref-property
  792. :ref:`float<class_float>` **scaling_3d_scale** = ``1.0``
  793. .. rst-class:: classref-property-setget
  794. - void **set_scaling_3d_scale** **(** :ref:`float<class_float>` value **)**
  795. - :ref:`float<class_float>` **get_scaling_3d_scale** **(** **)**
  796. Scales the 3D render buffer based on the viewport size uses an image filter specified in :ref:`ProjectSettings.rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` to scale the output image to the full viewport size. Values lower than ``1.0`` can be used to speed up 3D rendering at the cost of quality (undersampling). Values greater than ``1.0`` are only valid for bilinear mode and can be used to improve 3D rendering quality at a high performance cost (supersampling). See also :ref:`ProjectSettings.rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` for multi-sample antialiasing, which is significantly cheaper but only smooths the edges of polygons.
  797. When using FSR upscaling, AMD recommends exposing the following values as preset options to users "Ultra Quality: 0.77", "Quality: 0.67", "Balanced: 0.59", "Performance: 0.5" instead of exposing the entire scale.
  798. To control this property on the root viewport, set the :ref:`ProjectSettings.rendering/scaling_3d/scale<class_ProjectSettings_property_rendering/scaling_3d/scale>` project setting.
  799. .. rst-class:: classref-item-separator
  800. ----
  801. .. _class_Viewport_property_screen_space_aa:
  802. .. rst-class:: classref-property
  803. :ref:`ScreenSpaceAA<enum_Viewport_ScreenSpaceAA>` **screen_space_aa** = ``0``
  804. .. rst-class:: classref-property-setget
  805. - void **set_screen_space_aa** **(** :ref:`ScreenSpaceAA<enum_Viewport_ScreenSpaceAA>` value **)**
  806. - :ref:`ScreenSpaceAA<enum_Viewport_ScreenSpaceAA>` **get_screen_space_aa** **(** **)**
  807. Sets the screen-space antialiasing method used. Screen-space antialiasing works by selectively blurring edges in a post-process shader. It differs from MSAA which takes multiple coverage samples while rendering objects. Screen-space AA methods are typically faster than MSAA and will smooth out specular aliasing, but tend to make scenes appear blurry.
  808. .. rst-class:: classref-item-separator
  809. ----
  810. .. _class_Viewport_property_sdf_oversize:
  811. .. rst-class:: classref-property
  812. :ref:`SDFOversize<enum_Viewport_SDFOversize>` **sdf_oversize** = ``1``
  813. .. rst-class:: classref-property-setget
  814. - void **set_sdf_oversize** **(** :ref:`SDFOversize<enum_Viewport_SDFOversize>` value **)**
  815. - :ref:`SDFOversize<enum_Viewport_SDFOversize>` **get_sdf_oversize** **(** **)**
  816. .. container:: contribute
  817. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  818. .. rst-class:: classref-item-separator
  819. ----
  820. .. _class_Viewport_property_sdf_scale:
  821. .. rst-class:: classref-property
  822. :ref:`SDFScale<enum_Viewport_SDFScale>` **sdf_scale** = ``1``
  823. .. rst-class:: classref-property-setget
  824. - void **set_sdf_scale** **(** :ref:`SDFScale<enum_Viewport_SDFScale>` value **)**
  825. - :ref:`SDFScale<enum_Viewport_SDFScale>` **get_sdf_scale** **(** **)**
  826. .. container:: contribute
  827. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  828. .. rst-class:: classref-item-separator
  829. ----
  830. .. _class_Viewport_property_snap_2d_transforms_to_pixel:
  831. .. rst-class:: classref-property
  832. :ref:`bool<class_bool>` **snap_2d_transforms_to_pixel** = ``false``
  833. .. rst-class:: classref-property-setget
  834. - void **set_snap_2d_transforms_to_pixel** **(** :ref:`bool<class_bool>` value **)**
  835. - :ref:`bool<class_bool>` **is_snap_2d_transforms_to_pixel_enabled** **(** **)**
  836. .. container:: contribute
  837. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  838. .. rst-class:: classref-item-separator
  839. ----
  840. .. _class_Viewport_property_snap_2d_vertices_to_pixel:
  841. .. rst-class:: classref-property
  842. :ref:`bool<class_bool>` **snap_2d_vertices_to_pixel** = ``false``
  843. .. rst-class:: classref-property-setget
  844. - void **set_snap_2d_vertices_to_pixel** **(** :ref:`bool<class_bool>` value **)**
  845. - :ref:`bool<class_bool>` **is_snap_2d_vertices_to_pixel_enabled** **(** **)**
  846. .. container:: contribute
  847. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  848. .. rst-class:: classref-item-separator
  849. ----
  850. .. _class_Viewport_property_texture_mipmap_bias:
  851. .. rst-class:: classref-property
  852. :ref:`float<class_float>` **texture_mipmap_bias** = ``0.0``
  853. .. rst-class:: classref-property-setget
  854. - void **set_texture_mipmap_bias** **(** :ref:`float<class_float>` value **)**
  855. - :ref:`float<class_float>` **get_texture_mipmap_bias** **(** **)**
  856. Affects the final texture sharpness by reading from a lower or higher mipmap (also called "texture LOD bias"). Negative values make mipmapped textures sharper but grainier when viewed at a distance, while positive values make mipmapped textures blurrier (even when up close).
  857. Enabling temporal antialiasing (:ref:`use_taa<class_Viewport_property_use_taa>`) will automatically apply a ``-0.5`` offset to this value, while enabling FXAA (:ref:`screen_space_aa<class_Viewport_property_screen_space_aa>`) will automatically apply a ``-0.25`` offset to this value. If both TAA and FXAA are enabled at the same time, an offset of ``-0.75`` is applied to this value.
  858. \ **Note:** If :ref:`scaling_3d_scale<class_Viewport_property_scaling_3d_scale>` is lower than ``1.0`` (exclusive), :ref:`texture_mipmap_bias<class_Viewport_property_texture_mipmap_bias>` is used to adjust the automatic mipmap bias which is calculated internally based on the scale factor. The formula for this is ``log2(scaling_3d_scale) + mipmap_bias``.
  859. To control this property on the root viewport, set the :ref:`ProjectSettings.rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>` project setting.
  860. .. rst-class:: classref-item-separator
  861. ----
  862. .. _class_Viewport_property_transparent_bg:
  863. .. rst-class:: classref-property
  864. :ref:`bool<class_bool>` **transparent_bg** = ``false``
  865. .. rst-class:: classref-property-setget
  866. - void **set_transparent_background** **(** :ref:`bool<class_bool>` value **)**
  867. - :ref:`bool<class_bool>` **has_transparent_background** **(** **)**
  868. If ``true``, the viewport should render its background as transparent.
  869. .. rst-class:: classref-item-separator
  870. ----
  871. .. _class_Viewport_property_use_debanding:
  872. .. rst-class:: classref-property
  873. :ref:`bool<class_bool>` **use_debanding** = ``false``
  874. .. rst-class:: classref-property-setget
  875. - void **set_use_debanding** **(** :ref:`bool<class_bool>` value **)**
  876. - :ref:`bool<class_bool>` **is_using_debanding** **(** **)**
  877. If ``true``, uses a fast post-processing filter to make banding significantly less visible in 3D. 2D rendering is *not* affected by debanding unless the :ref:`Environment.background_mode<class_Environment_property_background_mode>` is :ref:`Environment.BG_CANVAS<class_Environment_constant_BG_CANVAS>`. See also :ref:`ProjectSettings.rendering/anti_aliasing/quality/use_debanding<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding>`.
  878. In some cases, debanding may introduce a slightly noticeable dithering pattern. It's recommended to enable debanding only when actually needed since the dithering pattern will make lossless-compressed screenshots larger.
  879. .. rst-class:: classref-item-separator
  880. ----
  881. .. _class_Viewport_property_use_hdr_2d:
  882. .. rst-class:: classref-property
  883. :ref:`bool<class_bool>` **use_hdr_2d** = ``false``
  884. .. rst-class:: classref-property-setget
  885. - void **set_use_hdr_2d** **(** :ref:`bool<class_bool>` value **)**
  886. - :ref:`bool<class_bool>` **is_using_hdr_2d** **(** **)**
  887. If ``true``, 2D rendering will use an high dynamic range (HDR) format framebuffer matching the bit depth of the 3D framebuffer. When using the Forward+ renderer this will be a ``RGBA16`` framebuffer, while when using the Mobile renderer it will be a ``RGB10_A2`` framebuffer. Additionally, 2D rendering will take place in linear color space and will be converted to sRGB space immediately before blitting to the screen (if the Viewport is attached to the screen). Practically speaking, this means that the end result of the Viewport will not be clamped into the ``0-1`` range and can be used in 3D rendering without color space adjustments. This allows 2D rendering to take advantage of effects requiring high dynamic range (e.g. 2D glow) as well as substantially improves the appearance of effects requiring highly detailed gradients.
  888. \ **Note:** This setting will have no effect when using the GL Compatibility renderer as the GL Compatibility renderer always renders in low dynamic range for performance reasons.
  889. .. rst-class:: classref-item-separator
  890. ----
  891. .. _class_Viewport_property_use_occlusion_culling:
  892. .. rst-class:: classref-property
  893. :ref:`bool<class_bool>` **use_occlusion_culling** = ``false``
  894. .. rst-class:: classref-property-setget
  895. - void **set_use_occlusion_culling** **(** :ref:`bool<class_bool>` value **)**
  896. - :ref:`bool<class_bool>` **is_using_occlusion_culling** **(** **)**
  897. If ``true``, :ref:`OccluderInstance3D<class_OccluderInstance3D>` nodes will be usable for occlusion culling in 3D for this viewport. For the root viewport, :ref:`ProjectSettings.rendering/occlusion_culling/use_occlusion_culling<class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling>` must be set to ``true`` instead.
  898. \ **Note:** Enabling occlusion culling has a cost on the CPU. Only enable occlusion culling if you actually plan to use it, and think whether your scene can actually benefit from occlusion culling. Large, open scenes with few or no objects blocking the view will generally not benefit much from occlusion culling. Large open scenes generally benefit more from mesh LOD and visibility ranges (:ref:`GeometryInstance3D.visibility_range_begin<class_GeometryInstance3D_property_visibility_range_begin>` and :ref:`GeometryInstance3D.visibility_range_end<class_GeometryInstance3D_property_visibility_range_end>`) compared to occlusion culling.
  899. .. rst-class:: classref-item-separator
  900. ----
  901. .. _class_Viewport_property_use_taa:
  902. .. rst-class:: classref-property
  903. :ref:`bool<class_bool>` **use_taa** = ``false``
  904. .. rst-class:: classref-property-setget
  905. - void **set_use_taa** **(** :ref:`bool<class_bool>` value **)**
  906. - :ref:`bool<class_bool>` **is_using_taa** **(** **)**
  907. Enables Temporal Anti-Aliasing for this viewport. TAA works by jittering the camera and accumulating the images of the last rendered frames, motion vector rendering is used to account for camera and object motion.
  908. \ **Note:** The implementation is not complete yet, some visual instances such as particles and skinned meshes may show artifacts.
  909. .. rst-class:: classref-item-separator
  910. ----
  911. .. _class_Viewport_property_use_xr:
  912. .. rst-class:: classref-property
  913. :ref:`bool<class_bool>` **use_xr** = ``false``
  914. .. rst-class:: classref-property-setget
  915. - void **set_use_xr** **(** :ref:`bool<class_bool>` value **)**
  916. - :ref:`bool<class_bool>` **is_using_xr** **(** **)**
  917. If ``true``, the viewport will use the primary XR interface to render XR output. When applicable this can result in a stereoscopic image and the resulting render being output to a headset.
  918. .. rst-class:: classref-item-separator
  919. ----
  920. .. _class_Viewport_property_vrs_mode:
  921. .. rst-class:: classref-property
  922. :ref:`VRSMode<enum_Viewport_VRSMode>` **vrs_mode** = ``0``
  923. .. rst-class:: classref-property-setget
  924. - void **set_vrs_mode** **(** :ref:`VRSMode<enum_Viewport_VRSMode>` value **)**
  925. - :ref:`VRSMode<enum_Viewport_VRSMode>` **get_vrs_mode** **(** **)**
  926. The Variable Rate Shading (VRS) mode that is used for this viewport. Note, if hardware does not support VRS this property is ignored.
  927. .. rst-class:: classref-item-separator
  928. ----
  929. .. _class_Viewport_property_vrs_texture:
  930. .. rst-class:: classref-property
  931. :ref:`Texture2D<class_Texture2D>` **vrs_texture**
  932. .. rst-class:: classref-property-setget
  933. - void **set_vrs_texture** **(** :ref:`Texture2D<class_Texture2D>` value **)**
  934. - :ref:`Texture2D<class_Texture2D>` **get_vrs_texture** **(** **)**
  935. Texture to use when :ref:`vrs_mode<class_Viewport_property_vrs_mode>` is set to :ref:`VRS_TEXTURE<class_Viewport_constant_VRS_TEXTURE>`.
  936. The texture *must* use a lossless compression format so that colors can be matched precisely. The following VRS densities are mapped to various colors, with brighter colors representing a lower level of shading precision:
  937. ::
  938. - 1x1 = rgb(0, 0, 0) - #000000
  939. - 1x2 = rgb(0, 85, 0) - #005500
  940. - 2x1 = rgb(85, 0, 0) - #550000
  941. - 2x2 = rgb(85, 85, 0) - #555500
  942. - 2x4 = rgb(85, 170, 0) - #55aa00
  943. - 4x2 = rgb(170, 85, 0) - #aa5500
  944. - 4x4 = rgb(170, 170, 0) - #aaaa00
  945. - 4x8 = rgb(170, 255, 0) - #aaff00 - Not supported on most hardware
  946. - 8x4 = rgb(255, 170, 0) - #ffaa00 - Not supported on most hardware
  947. - 8x8 = rgb(255, 255, 0) - #ffff00 - Not supported on most hardware
  948. .. rst-class:: classref-item-separator
  949. ----
  950. .. _class_Viewport_property_world_2d:
  951. .. rst-class:: classref-property
  952. :ref:`World2D<class_World2D>` **world_2d**
  953. .. rst-class:: classref-property-setget
  954. - void **set_world_2d** **(** :ref:`World2D<class_World2D>` value **)**
  955. - :ref:`World2D<class_World2D>` **get_world_2d** **(** **)**
  956. The custom :ref:`World2D<class_World2D>` which can be used as 2D environment source.
  957. .. rst-class:: classref-item-separator
  958. ----
  959. .. _class_Viewport_property_world_3d:
  960. .. rst-class:: classref-property
  961. :ref:`World3D<class_World3D>` **world_3d**
  962. .. rst-class:: classref-property-setget
  963. - void **set_world_3d** **(** :ref:`World3D<class_World3D>` value **)**
  964. - :ref:`World3D<class_World3D>` **get_world_3d** **(** **)**
  965. The custom :ref:`World3D<class_World3D>` which can be used as 3D environment source.
  966. .. rst-class:: classref-section-separator
  967. ----
  968. .. rst-class:: classref-descriptions-group
  969. Method Descriptions
  970. -------------------
  971. .. _class_Viewport_method_find_world_2d:
  972. .. rst-class:: classref-method
  973. :ref:`World2D<class_World2D>` **find_world_2d** **(** **)** |const|
  974. Returns the first valid :ref:`World2D<class_World2D>` for this viewport, searching the :ref:`world_2d<class_Viewport_property_world_2d>` property of itself and any Viewport ancestor.
  975. .. rst-class:: classref-item-separator
  976. ----
  977. .. _class_Viewport_method_find_world_3d:
  978. .. rst-class:: classref-method
  979. :ref:`World3D<class_World3D>` **find_world_3d** **(** **)** |const|
  980. Returns the first valid :ref:`World3D<class_World3D>` for this viewport, searching the :ref:`world_3d<class_Viewport_property_world_3d>` property of itself and any Viewport ancestor.
  981. .. rst-class:: classref-item-separator
  982. ----
  983. .. _class_Viewport_method_get_camera_2d:
  984. .. rst-class:: classref-method
  985. :ref:`Camera2D<class_Camera2D>` **get_camera_2d** **(** **)** |const|
  986. Returns the currently active 2D camera. Returns null if there are no active cameras.
  987. .. rst-class:: classref-item-separator
  988. ----
  989. .. _class_Viewport_method_get_camera_3d:
  990. .. rst-class:: classref-method
  991. :ref:`Camera3D<class_Camera3D>` **get_camera_3d** **(** **)** |const|
  992. Returns the currently active 3D camera.
  993. .. rst-class:: classref-item-separator
  994. ----
  995. .. _class_Viewport_method_get_canvas_cull_mask_bit:
  996. .. rst-class:: classref-method
  997. :ref:`bool<class_bool>` **get_canvas_cull_mask_bit** **(** :ref:`int<class_int>` layer **)** |const|
  998. Returns an individual bit on the rendering layer mask.
  999. .. rst-class:: classref-item-separator
  1000. ----
  1001. .. _class_Viewport_method_get_final_transform:
  1002. .. rst-class:: classref-method
  1003. :ref:`Transform2D<class_Transform2D>` **get_final_transform** **(** **)** |const|
  1004. Returns the transform from the viewport's coordinate system to the embedder's coordinate system.
  1005. .. rst-class:: classref-item-separator
  1006. ----
  1007. .. _class_Viewport_method_get_mouse_position:
  1008. .. rst-class:: classref-method
  1009. :ref:`Vector2<class_Vector2>` **get_mouse_position** **(** **)** |const|
  1010. Returns the mouse's position in this **Viewport** using the coordinate system of this **Viewport**.
  1011. .. rst-class:: classref-item-separator
  1012. ----
  1013. .. _class_Viewport_method_get_positional_shadow_atlas_quadrant_subdiv:
  1014. .. rst-class:: classref-method
  1015. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **get_positional_shadow_atlas_quadrant_subdiv** **(** :ref:`int<class_int>` quadrant **)** |const|
  1016. Returns the :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` of the specified quadrant.
  1017. .. rst-class:: classref-item-separator
  1018. ----
  1019. .. _class_Viewport_method_get_render_info:
  1020. .. rst-class:: classref-method
  1021. :ref:`int<class_int>` **get_render_info** **(** :ref:`RenderInfoType<enum_Viewport_RenderInfoType>` type, :ref:`RenderInfo<enum_Viewport_RenderInfo>` info **)**
  1022. Returns rendering statistics of the given type. See :ref:`RenderInfoType<enum_Viewport_RenderInfoType>` and :ref:`RenderInfo<enum_Viewport_RenderInfo>` for options.
  1023. .. rst-class:: classref-item-separator
  1024. ----
  1025. .. _class_Viewport_method_get_screen_transform:
  1026. .. rst-class:: classref-method
  1027. :ref:`Transform2D<class_Transform2D>` **get_screen_transform** **(** **)** |const|
  1028. Returns the transform from the Viewport's coordinates to the screen coordinates of the containing window manager window.
  1029. .. rst-class:: classref-item-separator
  1030. ----
  1031. .. _class_Viewport_method_get_texture:
  1032. .. rst-class:: classref-method
  1033. :ref:`ViewportTexture<class_ViewportTexture>` **get_texture** **(** **)** |const|
  1034. Returns the viewport's texture.
  1035. \ **Note:** When trying to store the current texture (e.g. in a file), it might be completely black or outdated if used too early, especially when used in e.g. :ref:`Node._ready<class_Node_method__ready>`. To make sure the texture you get is correct, you can await :ref:`RenderingServer.frame_post_draw<class_RenderingServer_signal_frame_post_draw>` signal.
  1036. ::
  1037. func _ready():
  1038. await RenderingServer.frame_post_draw
  1039. $Viewport.get_texture().get_image().save_png("user://Screenshot.png")
  1040. .. rst-class:: classref-item-separator
  1041. ----
  1042. .. _class_Viewport_method_get_viewport_rid:
  1043. .. rst-class:: classref-method
  1044. :ref:`RID<class_RID>` **get_viewport_rid** **(** **)** |const|
  1045. Returns the viewport's RID from the :ref:`RenderingServer<class_RenderingServer>`.
  1046. .. rst-class:: classref-item-separator
  1047. ----
  1048. .. _class_Viewport_method_get_visible_rect:
  1049. .. rst-class:: classref-method
  1050. :ref:`Rect2<class_Rect2>` **get_visible_rect** **(** **)** |const|
  1051. Returns the visible rectangle in global screen coordinates.
  1052. .. rst-class:: classref-item-separator
  1053. ----
  1054. .. _class_Viewport_method_gui_get_drag_data:
  1055. .. rst-class:: classref-method
  1056. :ref:`Variant<class_Variant>` **gui_get_drag_data** **(** **)** |const|
  1057. Returns the drag data from the GUI, that was previously returned by :ref:`Control._get_drag_data<class_Control_method__get_drag_data>`.
  1058. .. rst-class:: classref-item-separator
  1059. ----
  1060. .. _class_Viewport_method_gui_get_focus_owner:
  1061. .. rst-class:: classref-method
  1062. :ref:`Control<class_Control>` **gui_get_focus_owner** **(** **)** |const|
  1063. Returns the :ref:`Control<class_Control>` having the focus within this viewport. If no :ref:`Control<class_Control>` has the focus, returns null.
  1064. .. rst-class:: classref-item-separator
  1065. ----
  1066. .. _class_Viewport_method_gui_is_drag_successful:
  1067. .. rst-class:: classref-method
  1068. :ref:`bool<class_bool>` **gui_is_drag_successful** **(** **)** |const|
  1069. Returns ``true`` if the drag operation is successful.
  1070. .. rst-class:: classref-item-separator
  1071. ----
  1072. .. _class_Viewport_method_gui_is_dragging:
  1073. .. rst-class:: classref-method
  1074. :ref:`bool<class_bool>` **gui_is_dragging** **(** **)** |const|
  1075. Returns ``true`` if the viewport is currently performing a drag operation.
  1076. Alternative to :ref:`Node.NOTIFICATION_DRAG_BEGIN<class_Node_constant_NOTIFICATION_DRAG_BEGIN>` and :ref:`Node.NOTIFICATION_DRAG_END<class_Node_constant_NOTIFICATION_DRAG_END>` when you prefer polling the value.
  1077. .. rst-class:: classref-item-separator
  1078. ----
  1079. .. _class_Viewport_method_gui_release_focus:
  1080. .. rst-class:: classref-method
  1081. void **gui_release_focus** **(** **)**
  1082. Removes the focus from the currently focused :ref:`Control<class_Control>` within this viewport. If no :ref:`Control<class_Control>` has the focus, does nothing.
  1083. .. rst-class:: classref-item-separator
  1084. ----
  1085. .. _class_Viewport_method_is_input_handled:
  1086. .. rst-class:: classref-method
  1087. :ref:`bool<class_bool>` **is_input_handled** **(** **)** |const|
  1088. Returns whether the current :ref:`InputEvent<class_InputEvent>` has been handled. Input events are not handled until :ref:`set_input_as_handled<class_Viewport_method_set_input_as_handled>` has been called during the lifetime of an :ref:`InputEvent<class_InputEvent>`.
  1089. This is usually done as part of input handling methods like :ref:`Node._input<class_Node_method__input>`, :ref:`Control._gui_input<class_Control_method__gui_input>` or others, as well as in corresponding signal handlers.
  1090. If :ref:`handle_input_locally<class_Viewport_property_handle_input_locally>` is set to ``false``, this method will try finding the first parent viewport that is set to handle input locally, and return its value for :ref:`is_input_handled<class_Viewport_method_is_input_handled>` instead.
  1091. .. rst-class:: classref-item-separator
  1092. ----
  1093. .. _class_Viewport_method_push_input:
  1094. .. rst-class:: classref-method
  1095. void **push_input** **(** :ref:`InputEvent<class_InputEvent>` event, :ref:`bool<class_bool>` in_local_coords=false **)**
  1096. Triggers the given ``event`` in this **Viewport**. This can be used to pass an :ref:`InputEvent<class_InputEvent>` between viewports, or to locally apply inputs that were sent over the network or saved to a file.
  1097. If ``in_local_coords`` is ``false``, the event's position is in the embedder's coordinates and will be converted to viewport coordinates. If ``in_local_coords`` is ``true``, the event's position is in viewport coordinates.
  1098. While this method serves a similar purpose as :ref:`Input.parse_input_event<class_Input_method_parse_input_event>`, it does not remap the specified ``event`` based on project settings like :ref:`ProjectSettings.input_devices/pointing/emulate_touch_from_mouse<class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse>`.
  1099. Calling this method will propagate calls to child nodes for following methods in the given order:
  1100. - :ref:`Node._input<class_Node_method__input>`\
  1101. - :ref:`Control._gui_input<class_Control_method__gui_input>` for :ref:`Control<class_Control>` nodes
  1102. - :ref:`Node._shortcut_input<class_Node_method__shortcut_input>`\
  1103. - :ref:`Node._unhandled_key_input<class_Node_method__unhandled_key_input>`\
  1104. - :ref:`Node._unhandled_input<class_Node_method__unhandled_input>`\
  1105. If an earlier method marks the input as handled via :ref:`set_input_as_handled<class_Viewport_method_set_input_as_handled>`, any later method in this list will not be called.
  1106. If none of the methods handle the event and :ref:`physics_object_picking<class_Viewport_property_physics_object_picking>` is ``true``, the event is used for physics object picking.
  1107. .. rst-class:: classref-item-separator
  1108. ----
  1109. .. _class_Viewport_method_push_text_input:
  1110. .. rst-class:: classref-method
  1111. void **push_text_input** **(** :ref:`String<class_String>` text **)**
  1112. Helper method which calls the ``set_text()`` method on the currently focused :ref:`Control<class_Control>`, provided that it is defined (e.g. if the focused Control is :ref:`Button<class_Button>` or :ref:`LineEdit<class_LineEdit>`).
  1113. .. rst-class:: classref-item-separator
  1114. ----
  1115. .. _class_Viewport_method_push_unhandled_input:
  1116. .. rst-class:: classref-method
  1117. void **push_unhandled_input** **(** :ref:`InputEvent<class_InputEvent>` event, :ref:`bool<class_bool>` in_local_coords=false **)**
  1118. Triggers the given :ref:`InputEvent<class_InputEvent>` in this **Viewport**. This can be used to pass input events between viewports, or to locally apply inputs that were sent over the network or saved to a file.
  1119. If ``in_local_coords`` is ``false``, the event's position is in the embedder's coordinates and will be converted to viewport coordinates. If ``in_local_coords`` is ``true``, the event's position is in viewport coordinates.
  1120. While this method serves a similar purpose as :ref:`Input.parse_input_event<class_Input_method_parse_input_event>`, it does not remap the specified ``event`` based on project settings like :ref:`ProjectSettings.input_devices/pointing/emulate_touch_from_mouse<class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse>`.
  1121. Calling this method will propagate calls to child nodes for following methods in the given order:
  1122. - :ref:`Node._shortcut_input<class_Node_method__shortcut_input>`\
  1123. - :ref:`Node._unhandled_key_input<class_Node_method__unhandled_key_input>`\
  1124. - :ref:`Node._unhandled_input<class_Node_method__unhandled_input>`\
  1125. If an earlier method marks the input as handled via :ref:`set_input_as_handled<class_Viewport_method_set_input_as_handled>`, any later method in this list will not be called.
  1126. If none of the methods handle the event and :ref:`physics_object_picking<class_Viewport_property_physics_object_picking>` is ``true``, the event is used for physics object picking.
  1127. \ **Note:** This method doesn't propagate input events to embedded :ref:`Window<class_Window>`\ s or :ref:`SubViewport<class_SubViewport>`\ s.
  1128. \ *Deprecated.* Use :ref:`push_input<class_Viewport_method_push_input>` instead.
  1129. .. rst-class:: classref-item-separator
  1130. ----
  1131. .. _class_Viewport_method_set_canvas_cull_mask_bit:
  1132. .. rst-class:: classref-method
  1133. void **set_canvas_cull_mask_bit** **(** :ref:`int<class_int>` layer, :ref:`bool<class_bool>` enable **)**
  1134. Set/clear individual bits on the rendering layer mask. This simplifies editing this **Viewport**'s layers.
  1135. .. rst-class:: classref-item-separator
  1136. ----
  1137. .. _class_Viewport_method_set_input_as_handled:
  1138. .. rst-class:: classref-method
  1139. void **set_input_as_handled** **(** **)**
  1140. Stops the input from propagating further down the :ref:`SceneTree<class_SceneTree>`.
  1141. \ **Note:** This does not affect the methods in :ref:`Input<class_Input>`, only the way events are propagated.
  1142. .. rst-class:: classref-item-separator
  1143. ----
  1144. .. _class_Viewport_method_set_positional_shadow_atlas_quadrant_subdiv:
  1145. .. rst-class:: classref-method
  1146. void **set_positional_shadow_atlas_quadrant_subdiv** **(** :ref:`int<class_int>` quadrant, :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` subdiv **)**
  1147. Sets the number of subdivisions to use in the specified quadrant. A higher number of subdivisions allows you to have more shadows in the scene at once, but reduces the quality of the shadows. A good practice is to have quadrants with a varying number of subdivisions and to have as few subdivisions as possible.
  1148. .. rst-class:: classref-item-separator
  1149. ----
  1150. .. _class_Viewport_method_update_mouse_cursor_state:
  1151. .. rst-class:: classref-method
  1152. void **update_mouse_cursor_state** **(** **)**
  1153. Force instantly updating the display based on the current mouse cursor position. This includes updating the mouse cursor shape and sending necessary :ref:`Control.mouse_entered<class_Control_signal_mouse_entered>`, :ref:`CollisionObject2D.mouse_entered<class_CollisionObject2D_signal_mouse_entered>`, :ref:`CollisionObject3D.mouse_entered<class_CollisionObject3D_signal_mouse_entered>` and :ref:`Window.mouse_entered<class_Window_signal_mouse_entered>` signals and their respective ``mouse_exited`` counterparts.
  1154. .. rst-class:: classref-item-separator
  1155. ----
  1156. .. _class_Viewport_method_warp_mouse:
  1157. .. rst-class:: classref-method
  1158. void **warp_mouse** **(** :ref:`Vector2<class_Vector2>` position **)**
  1159. Moves the mouse pointer to the specified position in this **Viewport** using the coordinate system of this **Viewport**.
  1160. \ **Note:** :ref:`warp_mouse<class_Viewport_method_warp_mouse>` is only supported on Windows, macOS and Linux. It has no effect on Android, iOS and Web.
  1161. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  1162. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  1163. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  1164. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  1165. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  1166. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  1167. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`