class_audiolistener2d.rst 3.3 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the AudioListener2D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_AudioListener2D:
  6. AudioListener2D
  7. ===============
  8. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. Overrides the location sounds are heard from.
  10. Description
  11. -----------
  12. Once added to the scene tree and enabled using :ref:`make_current<class_AudioListener2D_method_make_current>`, this node will override the location sounds are heard from. Only one ``AudioListener2D`` can be current. Using :ref:`make_current<class_AudioListener2D_method_make_current>` will disable the previous ``AudioListener2D``.
  13. If there is no active ``AudioListener2D`` in the current :ref:`Viewport<class_Viewport>`, center of the screen will be used as a hearing point for the audio. ``AudioListener2D`` needs to be inside :ref:`SceneTree<class_SceneTree>` to function.
  14. Methods
  15. -------
  16. +-------------------------+--------------------------------------------------------------------------------+
  17. | void | :ref:`clear_current<class_AudioListener2D_method_clear_current>` **(** **)** |
  18. +-------------------------+--------------------------------------------------------------------------------+
  19. | :ref:`bool<class_bool>` | :ref:`is_current<class_AudioListener2D_method_is_current>` **(** **)** |const| |
  20. +-------------------------+--------------------------------------------------------------------------------+
  21. | void | :ref:`make_current<class_AudioListener2D_method_make_current>` **(** **)** |
  22. +-------------------------+--------------------------------------------------------------------------------+
  23. Method Descriptions
  24. -------------------
  25. .. _class_AudioListener2D_method_clear_current:
  26. - void **clear_current** **(** **)**
  27. Disables the ``AudioListener2D``. If it's not set as current, this method will have no effect.
  28. ----
  29. .. _class_AudioListener2D_method_is_current:
  30. - :ref:`bool<class_bool>` **is_current** **(** **)** |const|
  31. Returns ``true`` if this ``AudioListener2D`` is currently active.
  32. ----
  33. .. _class_AudioListener2D_method_make_current:
  34. - void **make_current** **(** **)**
  35. Makes the ``AudioListener2D`` active, setting it as the hearing point for the sounds. If there is already another active ``AudioListener2D``, it will be disabled.
  36. This method will have no effect if the ``AudioListener2D`` is not added to :ref:`SceneTree<class_SceneTree>`.
  37. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  38. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  39. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  40. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  41. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  42. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`