class_animationnodestatemachinetransition.rst 5.2 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the AnimationNodeStateMachineTransition.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_AnimationNodeStateMachineTransition:
  5. AnimationNodeStateMachineTransition
  6. ===================================
  7. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Properties
  12. ----------
  13. +------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+
  14. | :ref:`String<class_String>` | :ref:`advance_condition<class_AnimationNodeStateMachineTransition_property_advance_condition>` |
  15. +------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+
  16. | :ref:`bool<class_bool>` | :ref:`auto_advance<class_AnimationNodeStateMachineTransition_property_auto_advance>` |
  17. +------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+
  18. | :ref:`bool<class_bool>` | :ref:`disabled<class_AnimationNodeStateMachineTransition_property_disabled>` |
  19. +------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+
  20. | :ref:`int<class_int>` | :ref:`priority<class_AnimationNodeStateMachineTransition_property_priority>` |
  21. +------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+
  22. | :ref:`SwitchMode<enum_AnimationNodeStateMachineTransition_SwitchMode>` | :ref:`switch_mode<class_AnimationNodeStateMachineTransition_property_switch_mode>` |
  23. +------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+
  24. | :ref:`float<class_float>` | :ref:`xfade_time<class_AnimationNodeStateMachineTransition_property_xfade_time>` |
  25. +------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+
  26. Signals
  27. -------
  28. .. _class_AnimationNodeStateMachineTransition_signal_advance_condition_changed:
  29. - **advance_condition_changed** **(** **)**
  30. Enumerations
  31. ------------
  32. .. _enum_AnimationNodeStateMachineTransition_SwitchMode:
  33. .. _class_AnimationNodeStateMachineTransition_constant_SWITCH_MODE_IMMEDIATE:
  34. .. _class_AnimationNodeStateMachineTransition_constant_SWITCH_MODE_SYNC:
  35. .. _class_AnimationNodeStateMachineTransition_constant_SWITCH_MODE_AT_END:
  36. enum **SwitchMode**:
  37. - **SWITCH_MODE_IMMEDIATE** = **0**
  38. - **SWITCH_MODE_SYNC** = **1**
  39. - **SWITCH_MODE_AT_END** = **2**
  40. Property Descriptions
  41. ---------------------
  42. .. _class_AnimationNodeStateMachineTransition_property_advance_condition:
  43. - :ref:`String<class_String>` **advance_condition**
  44. +----------+------------------------------+
  45. | *Setter* | set_advance_condition(value) |
  46. +----------+------------------------------+
  47. | *Getter* | get_advance_condition() |
  48. +----------+------------------------------+
  49. .. _class_AnimationNodeStateMachineTransition_property_auto_advance:
  50. - :ref:`bool<class_bool>` **auto_advance**
  51. +----------+-------------------------+
  52. | *Setter* | set_auto_advance(value) |
  53. +----------+-------------------------+
  54. | *Getter* | has_auto_advance() |
  55. +----------+-------------------------+
  56. .. _class_AnimationNodeStateMachineTransition_property_disabled:
  57. - :ref:`bool<class_bool>` **disabled**
  58. +----------+---------------------+
  59. | *Setter* | set_disabled(value) |
  60. +----------+---------------------+
  61. | *Getter* | is_disabled() |
  62. +----------+---------------------+
  63. .. _class_AnimationNodeStateMachineTransition_property_priority:
  64. - :ref:`int<class_int>` **priority**
  65. +----------+---------------------+
  66. | *Setter* | set_priority(value) |
  67. +----------+---------------------+
  68. | *Getter* | get_priority() |
  69. +----------+---------------------+
  70. .. _class_AnimationNodeStateMachineTransition_property_switch_mode:
  71. - :ref:`SwitchMode<enum_AnimationNodeStateMachineTransition_SwitchMode>` **switch_mode**
  72. +----------+------------------------+
  73. | *Setter* | set_switch_mode(value) |
  74. +----------+------------------------+
  75. | *Getter* | get_switch_mode() |
  76. +----------+------------------------+
  77. .. _class_AnimationNodeStateMachineTransition_property_xfade_time:
  78. - :ref:`float<class_float>` **xfade_time**
  79. +----------+-----------------------+
  80. | *Setter* | set_xfade_time(value) |
  81. +----------+-----------------------+
  82. | *Getter* | get_xfade_time() |
  83. +----------+-----------------------+