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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the CapsuleShape.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_CapsuleShape:
- CapsuleShape
- ============
- **Inherits:** :ref:`Shape<class_Shape>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- Capsule shape for collisions.
- Properties
- ----------
- +---------------------------+---------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`height<class_CapsuleShape_property_height>` |
- +---------------------------+---------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`radius<class_CapsuleShape_property_radius>` |
- +---------------------------+---------------------------------------------------+
- Description
- -----------
- Capsule shape for collisions.
- Property Descriptions
- ---------------------
- .. _class_CapsuleShape_property_height:
- - :ref:`float<class_float>` **height**
- +----------+-------------------+
- | *Setter* | set_height(value) |
- +----------+-------------------+
- | *Getter* | get_height() |
- +----------+-------------------+
- The capsule's height.
- .. _class_CapsuleShape_property_radius:
- - :ref:`float<class_float>` **radius**
- +----------+-------------------+
- | *Setter* | set_radius(value) |
- +----------+-------------------+
- | *Getter* | get_radius() |
- +----------+-------------------+
- The capsule's radius.
|