class_resourceformatsaver.rst 4.0 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the ResourceFormatSaver.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_ResourceFormatSaver:
  5. ResourceFormatSaver
  6. ===================
  7. **Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Saves a specific resource type to a file.
  12. Methods
  13. -------
  14. +-----------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  15. | :ref:`PoolStringArray<class_PoolStringArray>` | :ref:`get_recognized_extensions<class_ResourceFormatSaver_method_get_recognized_extensions>` **(** :ref:`Resource<class_Resource>` resource **)** virtual |
  16. +-----------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  17. | :ref:`bool<class_bool>` | :ref:`recognize<class_ResourceFormatSaver_method_recognize>` **(** :ref:`Resource<class_Resource>` resource **)** virtual |
  18. +-----------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  19. | :ref:`int<class_int>` | :ref:`save<class_ResourceFormatSaver_method_save>` **(** :ref:`String<class_String>` path, :ref:`Resource<class_Resource>` resource, :ref:`int<class_int>` flags **)** virtual |
  20. +-----------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  21. Description
  22. -----------
  23. The engine can save resources when you do it from the editor, or when you use the :ref:`ResourceSaver<class_ResourceSaver>` singleton. This is accomplished thanks to multiple ``ResourceFormatSaver``\ s, each handling its own format and called automatically by the engine.
  24. By default, Godot saves resources as ``.tres`` (text-based), ``.res`` (binary) or another built-in format, but you can choose to create your own format by extending this class. Be sure to respect the documented return types and values. You should give it a global class name with ``class_name`` for it to be registered. Like built-in ResourceFormatSavers, it will be called automatically when saving resources of its recognized type(s). You may also implement a :ref:`ResourceFormatLoader<class_ResourceFormatLoader>`.
  25. Method Descriptions
  26. -------------------
  27. .. _class_ResourceFormatSaver_method_get_recognized_extensions:
  28. - :ref:`PoolStringArray<class_PoolStringArray>` **get_recognized_extensions** **(** :ref:`Resource<class_Resource>` resource **)** virtual
  29. Returns the list of extensions available for saving the resource object, provided it is recognized (see :ref:`recognize<class_ResourceFormatSaver_method_recognize>`).
  30. .. _class_ResourceFormatSaver_method_recognize:
  31. - :ref:`bool<class_bool>` **recognize** **(** :ref:`Resource<class_Resource>` resource **)** virtual
  32. Returns whether the given resource object can be saved by this saver.
  33. .. _class_ResourceFormatSaver_method_save:
  34. - :ref:`int<class_int>` **save** **(** :ref:`String<class_String>` path, :ref:`Resource<class_Resource>` resource, :ref:`int<class_int>` flags **)** virtual
  35. Saves the given resource object to a file at the target ``path``. ``flags`` is a bitmask composed with :ref:`SaverFlags<enum_ResourceSaver_SaverFlags>` constants.
  36. Returns :ref:`@GlobalScope.OK<class_@GlobalScope_constant_OK>` on success, or an :ref:`Error<enum_@GlobalScope_Error>` constant in case of failure.