class_resourcepreloader.rst 4.9 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the ResourcePreloader.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_ResourcePreloader:
  5. ResourcePreloader
  6. =================
  7. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Resource Preloader Node.
  12. Methods
  13. -------
  14. +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
  15. | void | :ref:`add_resource<class_ResourcePreloader_method_add_resource>` **(** :ref:`String<class_String>` name, :ref:`Resource<class_Resource>` resource **)** |
  16. +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
  17. | :ref:`Resource<class_Resource>` | :ref:`get_resource<class_ResourcePreloader_method_get_resource>` **(** :ref:`String<class_String>` name **)** const |
  18. +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
  19. | :ref:`PoolStringArray<class_PoolStringArray>` | :ref:`get_resource_list<class_ResourcePreloader_method_get_resource_list>` **(** **)** const |
  20. +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
  21. | :ref:`bool<class_bool>` | :ref:`has_resource<class_ResourcePreloader_method_has_resource>` **(** :ref:`String<class_String>` name **)** const |
  22. +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
  23. | void | :ref:`remove_resource<class_ResourcePreloader_method_remove_resource>` **(** :ref:`String<class_String>` name **)** |
  24. +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
  25. | void | :ref:`rename_resource<class_ResourcePreloader_method_rename_resource>` **(** :ref:`String<class_String>` name, :ref:`String<class_String>` newname **)** |
  26. +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
  27. Description
  28. -----------
  29. This node is used to preload sub-resources inside a scene, so when the scene is loaded, all the resources are ready to use and can be retrieved from the preloader.
  30. GDScript has a simplified :ref:`@GDScript.preload<class_@GDScript_method_preload>` built-in method which can be used in most situations, leaving the use of ``ResourcePreloader`` for more advanced scenarios.
  31. Method Descriptions
  32. -------------------
  33. .. _class_ResourcePreloader_method_add_resource:
  34. - void **add_resource** **(** :ref:`String<class_String>` name, :ref:`Resource<class_Resource>` resource **)**
  35. Adds a resource to the preloader with the given ``name``. If a resource with the given ``name`` already exists, the new resource will be renamed to "``name`` N" where N is an incrementing number starting from 2.
  36. .. _class_ResourcePreloader_method_get_resource:
  37. - :ref:`Resource<class_Resource>` **get_resource** **(** :ref:`String<class_String>` name **)** const
  38. Returns the resource associated to ``name``.
  39. .. _class_ResourcePreloader_method_get_resource_list:
  40. - :ref:`PoolStringArray<class_PoolStringArray>` **get_resource_list** **(** **)** const
  41. Returns the list of resources inside the preloader.
  42. .. _class_ResourcePreloader_method_has_resource:
  43. - :ref:`bool<class_bool>` **has_resource** **(** :ref:`String<class_String>` name **)** const
  44. Returns ``true`` if the preloader contains a resource associated to ``name``.
  45. .. _class_ResourcePreloader_method_remove_resource:
  46. - void **remove_resource** **(** :ref:`String<class_String>` name **)**
  47. Removes the resource associated to ``name`` from the preloader.
  48. .. _class_ResourcePreloader_method_rename_resource:
  49. - void **rename_resource** **(** :ref:`String<class_String>` name, :ref:`String<class_String>` newname **)**
  50. Renames a resource inside the preloader from ``name`` to ``newname``.