class_transform.rst 14 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Transform.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Transform:
  6. Transform
  7. =========
  8. **Category:** Built-In Types
  9. Brief Description
  10. -----------------
  11. 3D transformation (3×4 matrix).
  12. Properties
  13. ----------
  14. +-------------------------------+------------------------------------------------+------------------------------------+
  15. | :ref:`Basis<class_Basis>` | :ref:`basis<class_Transform_property_basis>` | Basis( 1, 0, 0, 0, 1, 0, 0, 0, 1 ) |
  16. +-------------------------------+------------------------------------------------+------------------------------------+
  17. | :ref:`Vector3<class_Vector3>` | :ref:`origin<class_Transform_property_origin>` | Vector3( 0, 0, 0 ) |
  18. +-------------------------------+------------------------------------------------+------------------------------------+
  19. Methods
  20. -------
  21. +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | :ref:`Transform<class_Transform>` | :ref:`Transform<class_Transform_method_Transform>` **(** :ref:`Vector3<class_Vector3>` x_axis, :ref:`Vector3<class_Vector3>` y_axis, :ref:`Vector3<class_Vector3>` z_axis, :ref:`Vector3<class_Vector3>` origin **)** |
  23. +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | :ref:`Transform<class_Transform>` | :ref:`Transform<class_Transform_method_Transform>` **(** :ref:`Basis<class_Basis>` basis, :ref:`Vector3<class_Vector3>` origin **)** |
  25. +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | :ref:`Transform<class_Transform>` | :ref:`Transform<class_Transform_method_Transform>` **(** :ref:`Transform2D<class_Transform2D>` from **)** |
  27. +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`Transform<class_Transform>` | :ref:`Transform<class_Transform_method_Transform>` **(** :ref:`Quat<class_Quat>` from **)** |
  29. +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | :ref:`Transform<class_Transform>` | :ref:`Transform<class_Transform_method_Transform>` **(** :ref:`Basis<class_Basis>` from **)** |
  31. +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | :ref:`Transform<class_Transform>` | :ref:`affine_inverse<class_Transform_method_affine_inverse>` **(** **)** |
  33. +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | :ref:`Transform<class_Transform>` | :ref:`interpolate_with<class_Transform_method_interpolate_with>` **(** :ref:`Transform<class_Transform>` transform, :ref:`float<class_float>` weight **)** |
  35. +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | :ref:`Transform<class_Transform>` | :ref:`inverse<class_Transform_method_inverse>` **(** **)** |
  37. +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | :ref:`Transform<class_Transform>` | :ref:`looking_at<class_Transform_method_looking_at>` **(** :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up **)** |
  39. +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | :ref:`Transform<class_Transform>` | :ref:`orthonormalized<class_Transform_method_orthonormalized>` **(** **)** |
  41. +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | :ref:`Transform<class_Transform>` | :ref:`rotated<class_Transform_method_rotated>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` phi **)** |
  43. +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | :ref:`Transform<class_Transform>` | :ref:`scaled<class_Transform_method_scaled>` **(** :ref:`Vector3<class_Vector3>` scale **)** |
  45. +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | :ref:`Transform<class_Transform>` | :ref:`translated<class_Transform_method_translated>` **(** :ref:`Vector3<class_Vector3>` ofs **)** |
  47. +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | :ref:`Variant<class_Variant>` | :ref:`xform<class_Transform_method_xform>` **(** :ref:`Variant<class_Variant>` v **)** |
  49. +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | :ref:`Variant<class_Variant>` | :ref:`xform_inv<class_Transform_method_xform_inv>` **(** :ref:`Variant<class_Variant>` v **)** |
  51. +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. Constants
  53. ---------
  54. .. _class_Transform_constant_IDENTITY:
  55. .. _class_Transform_constant_FLIP_X:
  56. .. _class_Transform_constant_FLIP_Y:
  57. .. _class_Transform_constant_FLIP_Z:
  58. - **IDENTITY** = **Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )** --- ``Transform`` with no translation, rotation or scaling applied. When applied to other data structures, :ref:`IDENTITY<class_Transform_constant_IDENTITY>` performs no transformation.
  59. - **FLIP_X** = **Transform( -1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )** --- ``Transform`` with mirroring applied perpendicular to the YZ plane.
  60. - **FLIP_Y** = **Transform( 1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0 )** --- ``Transform`` with mirroring applied perpendicular to the XZ plane.
  61. - **FLIP_Z** = **Transform( 1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0 )** --- ``Transform`` with mirroring applied perpendicular to the XY plane.
  62. Description
  63. -----------
  64. Represents one or many transformations in 3D space such as translation, rotation, or scaling. It consists of a :ref:`basis<class_Transform_property_basis>` and an :ref:`origin<class_Transform_property_origin>`. It is similar to a 3×4 matrix.
  65. Tutorials
  66. ---------
  67. - :doc:`../tutorials/math/index`
  68. - :doc:`../tutorials/3d/using_transforms`
  69. Property Descriptions
  70. ---------------------
  71. .. _class_Transform_property_basis:
  72. - :ref:`Basis<class_Basis>` **basis**
  73. +-----------+------------------------------------+
  74. | *Default* | Basis( 1, 0, 0, 0, 1, 0, 0, 0, 1 ) |
  75. +-----------+------------------------------------+
  76. The basis is a matrix containing 3 :ref:`Vector3<class_Vector3>` as its columns: X axis, Y axis, and Z axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
  77. .. _class_Transform_property_origin:
  78. - :ref:`Vector3<class_Vector3>` **origin**
  79. +-----------+--------------------+
  80. | *Default* | Vector3( 0, 0, 0 ) |
  81. +-----------+--------------------+
  82. The translation offset of the transform.
  83. Method Descriptions
  84. -------------------
  85. .. _class_Transform_method_Transform:
  86. - :ref:`Transform<class_Transform>` **Transform** **(** :ref:`Vector3<class_Vector3>` x_axis, :ref:`Vector3<class_Vector3>` y_axis, :ref:`Vector3<class_Vector3>` z_axis, :ref:`Vector3<class_Vector3>` origin **)**
  87. Constructs the Transform from four :ref:`Vector3<class_Vector3>`. Each axis corresponds to local basis vectors (some of which may be scaled).
  88. - :ref:`Transform<class_Transform>` **Transform** **(** :ref:`Basis<class_Basis>` basis, :ref:`Vector3<class_Vector3>` origin **)**
  89. Constructs the Transform from a :ref:`Basis<class_Basis>` and :ref:`Vector3<class_Vector3>`.
  90. - :ref:`Transform<class_Transform>` **Transform** **(** :ref:`Transform2D<class_Transform2D>` from **)**
  91. Constructs the Transform from a :ref:`Transform2D<class_Transform2D>`.
  92. - :ref:`Transform<class_Transform>` **Transform** **(** :ref:`Quat<class_Quat>` from **)**
  93. Constructs the Transform from a :ref:`Quat<class_Quat>`. The origin will be Vector3(0, 0, 0).
  94. - :ref:`Transform<class_Transform>` **Transform** **(** :ref:`Basis<class_Basis>` from **)**
  95. Constructs the Transform from a :ref:`Basis<class_Basis>`. The origin will be Vector3(0, 0, 0).
  96. .. _class_Transform_method_affine_inverse:
  97. - :ref:`Transform<class_Transform>` **affine_inverse** **(** **)**
  98. Returns the inverse of the transform, under the assumption that the transformation is composed of rotation, scaling and translation.
  99. .. _class_Transform_method_interpolate_with:
  100. - :ref:`Transform<class_Transform>` **interpolate_with** **(** :ref:`Transform<class_Transform>` transform, :ref:`float<class_float>` weight **)**
  101. Interpolates the transform to other Transform by weight amount (0-1).
  102. .. _class_Transform_method_inverse:
  103. - :ref:`Transform<class_Transform>` **inverse** **(** **)**
  104. Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use affine_inverse for transforms with scaling).
  105. .. _class_Transform_method_looking_at:
  106. - :ref:`Transform<class_Transform>` **looking_at** **(** :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up **)**
  107. Returns a copy of the transform rotated such that its -Z axis points towards the ``target`` position.
  108. The transform will first be rotated around the given ``up`` vector, and then fully aligned to the target by a further rotation around an axis perpendicular to both the ``target`` and ``up`` vectors.
  109. Operations take place in global space.
  110. .. _class_Transform_method_orthonormalized:
  111. - :ref:`Transform<class_Transform>` **orthonormalized** **(** **)**
  112. Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors.
  113. .. _class_Transform_method_rotated:
  114. - :ref:`Transform<class_Transform>` **rotated** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` phi **)**
  115. Rotates the transform around given axis by phi. The axis must be a normalized vector.
  116. .. _class_Transform_method_scaled:
  117. - :ref:`Transform<class_Transform>` **scaled** **(** :ref:`Vector3<class_Vector3>` scale **)**
  118. Scales the transform by the specified 3D scaling factors.
  119. .. _class_Transform_method_translated:
  120. - :ref:`Transform<class_Transform>` **translated** **(** :ref:`Vector3<class_Vector3>` ofs **)**
  121. Translates the transform by the specified offset.
  122. .. _class_Transform_method_xform:
  123. - :ref:`Variant<class_Variant>` **xform** **(** :ref:`Variant<class_Variant>` v **)**
  124. Transforms the given :ref:`Vector3<class_Vector3>`, :ref:`Plane<class_Plane>`, :ref:`AABB<class_AABB>`, or :ref:`PoolVector3Array<class_PoolVector3Array>` by this transform.
  125. .. _class_Transform_method_xform_inv:
  126. - :ref:`Variant<class_Variant>` **xform_inv** **(** :ref:`Variant<class_Variant>` v **)**
  127. Inverse-transforms the given :ref:`Vector3<class_Vector3>`, :ref:`Plane<class_Plane>`, :ref:`AABB<class_AABB>`, or :ref:`PoolVector3Array<class_PoolVector3Array>` by this transform.