class_animationplayer.rst 20 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the AnimationPlayer.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_AnimationPlayer:
  5. AnimationPlayer
  6. ===============
  7. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Container and player of :ref:`Animation<class_Animation>` resources.
  12. Methods
  13. -------
  14. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  15. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`add_animation<class_AnimationPlayer_add_animation>` **(** :ref:`String<class_String>` name, :ref:`Animation<class_Animation>` animation **)** |
  16. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  17. | void | :ref:`advance<class_AnimationPlayer_advance>` **(** :ref:`float<class_float>` delta **)** |
  18. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  19. | :ref:`String<class_String>` | :ref:`animation_get_next<class_AnimationPlayer_animation_get_next>` **(** :ref:`String<class_String>` anim_from **)** const |
  20. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  21. | void | :ref:`animation_set_next<class_AnimationPlayer_animation_set_next>` **(** :ref:`String<class_String>` anim_from, :ref:`String<class_String>` anim_to **)** |
  22. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  23. | void | :ref:`clear_caches<class_AnimationPlayer_clear_caches>` **(** **)** |
  24. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  25. | void | :ref:`clear_queue<class_AnimationPlayer_clear_queue>` **(** **)** |
  26. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  27. | :ref:`String<class_String>` | :ref:`find_animation<class_AnimationPlayer_find_animation>` **(** :ref:`Animation<class_Animation>` animation **)** const |
  28. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  29. | :ref:`Animation<class_Animation>` | :ref:`get_animation<class_AnimationPlayer_get_animation>` **(** :ref:`String<class_String>` name **)** const |
  30. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  31. | :ref:`PoolStringArray<class_PoolStringArray>` | :ref:`get_animation_list<class_AnimationPlayer_get_animation_list>` **(** **)** const |
  32. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  33. | :ref:`float<class_float>` | :ref:`get_blend_time<class_AnimationPlayer_get_blend_time>` **(** :ref:`String<class_String>` anim_from, :ref:`String<class_String>` anim_to **)** const |
  34. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  35. | :ref:`float<class_float>` | :ref:`get_playing_speed<class_AnimationPlayer_get_playing_speed>` **(** **)** const |
  36. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  37. | :ref:`bool<class_bool>` | :ref:`has_animation<class_AnimationPlayer_has_animation>` **(** :ref:`String<class_String>` name **)** const |
  38. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  39. | :ref:`bool<class_bool>` | :ref:`is_playing<class_AnimationPlayer_is_playing>` **(** **)** const |
  40. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | void | :ref:`play<class_AnimationPlayer_play>` **(** :ref:`String<class_String>` name="", :ref:`float<class_float>` custom_blend=-1, :ref:`float<class_float>` custom_speed=1.0, :ref:`bool<class_bool>` from_end=false **)** |
  42. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  43. | void | :ref:`play_backwards<class_AnimationPlayer_play_backwards>` **(** :ref:`String<class_String>` name="", :ref:`float<class_float>` custom_blend=-1 **)** |
  44. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | void | :ref:`queue<class_AnimationPlayer_queue>` **(** :ref:`String<class_String>` name **)** |
  46. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | void | :ref:`remove_animation<class_AnimationPlayer_remove_animation>` **(** :ref:`String<class_String>` name **)** |
  48. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | void | :ref:`rename_animation<class_AnimationPlayer_rename_animation>` **(** :ref:`String<class_String>` name, :ref:`String<class_String>` newname **)** |
  50. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | void | :ref:`seek<class_AnimationPlayer_seek>` **(** :ref:`float<class_float>` seconds, :ref:`bool<class_bool>` update=false **)** |
  52. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | void | :ref:`set_blend_time<class_AnimationPlayer_set_blend_time>` **(** :ref:`String<class_String>` anim_from, :ref:`String<class_String>` anim_to, :ref:`float<class_float>` sec **)** |
  54. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | void | :ref:`stop<class_AnimationPlayer_stop>` **(** :ref:`bool<class_bool>` reset=true **)** |
  56. +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. Signals
  58. -------
  59. .. _class_AnimationPlayer_animation_changed:
  60. - **animation_changed** **(** :ref:`String<class_String>` old_name, :ref:`String<class_String>` new_name **)**
  61. If the currently being played animation changes, this signal will notify of such change.
  62. .. _class_AnimationPlayer_animation_finished:
  63. - **animation_finished** **(** :ref:`String<class_String>` anim_name **)**
  64. Notifies when an animation finished playing.
  65. .. _class_AnimationPlayer_animation_started:
  66. - **animation_started** **(** :ref:`String<class_String>` anim_name **)**
  67. Notifies when an animation starts playing.
  68. .. _class_AnimationPlayer_caches_cleared:
  69. - **caches_cleared** **(** **)**
  70. Enumerations
  71. ------------
  72. .. _enum_AnimationPlayer_AnimationProcessMode:
  73. enum **AnimationProcessMode**
  74. - **ANIMATION_PROCESS_PHYSICS** = **0** --- Process animation during the physics process. This is especially useful when animating physics bodies.
  75. - **ANIMATION_PROCESS_IDLE** = **1** --- Process animation during the idle process.
  76. - **ANIMATION_PROCESS_MANUAL** = **2** --- Do not process animation. Use the 'advance' method to process the animation manually.
  77. Description
  78. -----------
  79. An animation player is used for general purpose playback of :ref:`Animation<class_Animation>` resources. It contains a dictionary of animations (referenced by name) and custom blend times between their transitions. Additionally, animations can be played and blended in different channels.
  80. Tutorials
  81. ---------
  82. - :doc:`../getting_started/step_by_step/animations`
  83. - :doc:`../tutorials/animation/index`
  84. Property Descriptions
  85. ---------------------
  86. .. _class_AnimationPlayer_assigned_animation:
  87. - :ref:`String<class_String>` **assigned_animation** - If playing, the current animation; otherwise, the animation last played. When set, would change the animation, but would not play it unless currently playing. See also :ref:`current_animation<class_AnimationPlayer_current_animation>`.
  88. .. _class_AnimationPlayer_autoplay:
  89. - :ref:`String<class_String>` **autoplay** - The name of the animation to play when the scene loads. Default value: ``""``.
  90. .. _class_AnimationPlayer_current_animation:
  91. - :ref:`String<class_String>` **current_animation** - The name of the current animation, "" if not playing anything. When being set, does not restart the animation. See also :ref:`play<class_AnimationPlayer_play>`. Default value: ``""``.
  92. .. _class_AnimationPlayer_current_animation_length:
  93. - :ref:`float<class_float>` **current_animation_length** - The length (in seconds) of the currently being played animation.
  94. .. _class_AnimationPlayer_current_animation_position:
  95. - :ref:`float<class_float>` **current_animation_position** - The position (in seconds) of the currently playing animation.
  96. .. _class_AnimationPlayer_playback_active:
  97. - :ref:`bool<class_bool>` **playback_active** - If ``true``, updates animations in response to process-related notifications. Default value: ``true``.
  98. .. _class_AnimationPlayer_playback_default_blend_time:
  99. - :ref:`float<class_float>` **playback_default_blend_time** - The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 precision. Default value: ``0``.
  100. .. _class_AnimationPlayer_playback_process_mode:
  101. - :ref:`AnimationProcessMode<enum_AnimationPlayer_AnimationProcessMode>` **playback_process_mode** - The process notification in which to update animations. Default value: :ref:`ANIMATION_PROCESS_IDLE<enum_@GlobalScope_ANIMATION_PROCESS_IDLE>`.
  102. .. _class_AnimationPlayer_playback_speed:
  103. - :ref:`float<class_float>` **playback_speed** - The speed scaling ratio. For instance, if this value is 1 then the animation plays at normal speed. If it's 0.5 then it plays at half speed. If it's 2 then it plays at double speed. Default value: ``1``.
  104. .. _class_AnimationPlayer_root_node:
  105. - :ref:`NodePath<class_NodePath>` **root_node** - The node from which node path references will travel. Default value: ``".."``.
  106. Method Descriptions
  107. -------------------
  108. .. _class_AnimationPlayer_add_animation:
  109. - :ref:`Error<enum_@GlobalScope_Error>` **add_animation** **(** :ref:`String<class_String>` name, :ref:`Animation<class_Animation>` animation **)**
  110. Adds ``animation`` to the player accessible with the key ``name``.
  111. .. _class_AnimationPlayer_advance:
  112. - void **advance** **(** :ref:`float<class_float>` delta **)**
  113. Shifts position in the animation timeline. Delta is the time in seconds to shift.
  114. .. _class_AnimationPlayer_animation_get_next:
  115. - :ref:`String<class_String>` **animation_get_next** **(** :ref:`String<class_String>` anim_from **)** const
  116. Returns the name of the next animation in the queue.
  117. .. _class_AnimationPlayer_animation_set_next:
  118. - void **animation_set_next** **(** :ref:`String<class_String>` anim_from, :ref:`String<class_String>` anim_to **)**
  119. Triggers the ``anim_to`` animation when the ``anim_from`` animation completes.
  120. .. _class_AnimationPlayer_clear_caches:
  121. - void **clear_caches** **(** **)**
  122. ``AnimationPlayer`` caches animated nodes. It may not notice if a node disappears, so clear_caches forces it to update the cache again.
  123. .. _class_AnimationPlayer_clear_queue:
  124. - void **clear_queue** **(** **)**
  125. Clears all queued, unplayed animations.
  126. .. _class_AnimationPlayer_find_animation:
  127. - :ref:`String<class_String>` **find_animation** **(** :ref:`Animation<class_Animation>` animation **)** const
  128. Returns the name of ``animation`` or empty string if not found.
  129. .. _class_AnimationPlayer_get_animation:
  130. - :ref:`Animation<class_Animation>` **get_animation** **(** :ref:`String<class_String>` name **)** const
  131. Returns the :ref:`Animation<class_Animation>` with key ``name`` or ``null`` if not found.
  132. .. _class_AnimationPlayer_get_animation_list:
  133. - :ref:`PoolStringArray<class_PoolStringArray>` **get_animation_list** **(** **)** const
  134. Returns the list of stored animation names.
  135. .. _class_AnimationPlayer_get_blend_time:
  136. - :ref:`float<class_float>` **get_blend_time** **(** :ref:`String<class_String>` anim_from, :ref:`String<class_String>` anim_to **)** const
  137. Get the blend time (in seconds) between two animations, referenced by their names.
  138. .. _class_AnimationPlayer_get_playing_speed:
  139. - :ref:`float<class_float>` **get_playing_speed** **(** **)** const
  140. Get the actual playing speed of current animation or 0 if not playing. This speed is the ``playback_speed`` property multiplied by ``custom_speed`` argument specified when calling the ``play`` method.
  141. .. _class_AnimationPlayer_has_animation:
  142. - :ref:`bool<class_bool>` **has_animation** **(** :ref:`String<class_String>` name **)** const
  143. Returns ``true`` if the ``AnimationPlayer`` stores an :ref:`Animation<class_Animation>` with key ``name``.
  144. .. _class_AnimationPlayer_is_playing:
  145. - :ref:`bool<class_bool>` **is_playing** **(** **)** const
  146. Returns ``true`` if playing an animation.
  147. .. _class_AnimationPlayer_play:
  148. - void **play** **(** :ref:`String<class_String>` name="", :ref:`float<class_float>` custom_blend=-1, :ref:`float<class_float>` custom_speed=1.0, :ref:`bool<class_bool>` from_end=false **)**
  149. Play the animation with key ``name``. Custom speed and blend times can be set. If custom speed is negative (-1), 'from_end' being true can play the animation backwards.
  150. .. _class_AnimationPlayer_play_backwards:
  151. - void **play_backwards** **(** :ref:`String<class_String>` name="", :ref:`float<class_float>` custom_blend=-1 **)**
  152. Play the animation with key ``name`` in reverse.
  153. .. _class_AnimationPlayer_queue:
  154. - void **queue** **(** :ref:`String<class_String>` name **)**
  155. Queue an animation for playback once the current one is done.
  156. .. _class_AnimationPlayer_remove_animation:
  157. - void **remove_animation** **(** :ref:`String<class_String>` name **)**
  158. Remove the animation with key ``name``.
  159. .. _class_AnimationPlayer_rename_animation:
  160. - void **rename_animation** **(** :ref:`String<class_String>` name, :ref:`String<class_String>` newname **)**
  161. Rename an existing animation with key ``name`` to ``newname``.
  162. .. _class_AnimationPlayer_seek:
  163. - void **seek** **(** :ref:`float<class_float>` seconds, :ref:`bool<class_bool>` update=false **)**
  164. Seek the animation to the ``seconds`` point in time (in seconds). If ``update`` is ``true``, the animation updates too, otherwise it updates at process time.
  165. .. _class_AnimationPlayer_set_blend_time:
  166. - void **set_blend_time** **(** :ref:`String<class_String>` anim_from, :ref:`String<class_String>` anim_to, :ref:`float<class_float>` sec **)**
  167. Specify a blend time (in seconds) between two animations, referenced by their names.
  168. .. _class_AnimationPlayer_stop:
  169. - void **stop** **(** :ref:`bool<class_bool>` reset=true **)**
  170. Stop the currently playing animation. If ``reset`` is ``true``, the anim position is reset to ``0``.