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- Introduction
- ============
- | Changing a scene in Godot is not often as straightforward, this is due
- to the high flexibility offered by the scene system. As there is
- nothing that really defines a "loaded scene", this must be done
- manually.
- | The advantage of this is that it's easy to handle different common
- situations, such as loading screens (with progress bar), transitions
- (fadeins/fadeouts), preloaded scenes, etc.
- *Juan Linietsky, Ariel Manzur, Distributed under the terms of the `CC
- By <https://creativecommons.org/licenses/by/3.0/legalcode>`__ license.*
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