changing_scenes_advanced.rst 573 B

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  1. Introduction
  2. ============
  3. | Changing a scene in Godot is not often as straightforward, this is due
  4. to the high flexibility offered by the scene system. As there is
  5. nothing that really defines a "loaded scene", this must be done
  6. manually.
  7. | The advantage of this is that it's easy to handle different common
  8. situations, such as loading screens (with progress bar), transitions
  9. (fadeins/fadeouts), preloaded scenes, etc.
  10. *Juan Linietsky, Ariel Manzur, Distributed under the terms of the `CC
  11. By <https://creativecommons.org/licenses/by/3.0/legalcode>`__ license.*