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- Splash Screen
- =============
- Tutorial
- --------
- This will be a simple tutorial to cement the basic idea of how the GUI
- subsystem works. The goal will be to create a really simple, static,
- splash screen.
- Following is a file with the assets that will be used:
- attachment:robisplash\_assets.zip
- Setting Up
- ----------
- Create a scene with screen resolution 800x450, and set it up like this:
- .. image:: /img/robisplashscene.png
- .. image:: /img/robisplashpreview.png
- The nodes 'background" and "logo" are of
- `TextureFrame <https://github.com/okamstudio/godot/wiki/class_textureframe>`__
- type. These have a special property for setting the texture to be
- displayed, just load the corresponding file.
- .. image:: /img/texframe.png
- The node "start" is a
- `TextureButton <https://github.com/okamstudio/godot/wiki/class_texturebutton>`__,
- it takes several images for different states, but only the normal and
- pressed will be supplied in this example:
- .. image:: /img/texbutton.png
- Finally, the node "copyright" is a
- `Label <https://github.com/okamstudio/godot/wiki/class_label>`__. Labels
- can be set a custom font by editing the following property:
- .. image:: /img/label.png
- As a side note, the font was imported from a TTF, there is a [[Importing
- Fonts]] for importing fonts.
- *Juan Linietsky, Ariel Manzur, Distributed under the terms of the `CC
- By <https://creativecommons.org/licenses/by/3.0/legalcode>`__ license.*
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