class_navigationagent2d.rst 37 KB

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  2. .. DO NOT EDIT THIS FILE!!!
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/NavigationAgent2D.xml.
  6. .. _class_NavigationAgent2D:
  7. NavigationAgent2D
  8. =================
  9. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. 2D Agent used in navigation for collision avoidance.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. 2D Agent that is used in navigation to reach a position while avoiding static and dynamic obstacles. The dynamic obstacles are avoided using RVO collision avoidance. The agent needs navigation data to work correctly. **NavigationAgent2D** is physics safe.
  15. \ **Note:** After setting :ref:`target_position<class_NavigationAgent2D_property_target_position>` it is required to use the :ref:`get_next_path_position<class_NavigationAgent2D_method_get_next_path_position>` function once every physics frame to update the internal path logic of the NavigationAgent. The returned vector position from this function should be used as the next movement position for the agent's parent Node.
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - :doc:`Using NavigationAgents <../tutorials/navigation/navigation_using_navigationagents>`
  20. .. rst-class:: classref-reftable-group
  21. Properties
  22. ----------
  23. .. table::
  24. :widths: auto
  25. +----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  26. | :ref:`bool<class_bool>` | :ref:`avoidance_enabled<class_NavigationAgent2D_property_avoidance_enabled>` | ``false`` |
  27. +----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  28. | :ref:`bool<class_bool>` | :ref:`debug_enabled<class_NavigationAgent2D_property_debug_enabled>` | ``false`` |
  29. +----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  30. | :ref:`Color<class_Color>` | :ref:`debug_path_custom_color<class_NavigationAgent2D_property_debug_path_custom_color>` | ``Color(1, 1, 1, 1)`` |
  31. +----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  32. | :ref:`float<class_float>` | :ref:`debug_path_custom_line_width<class_NavigationAgent2D_property_debug_path_custom_line_width>` | ``1.0`` |
  33. +----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  34. | :ref:`float<class_float>` | :ref:`debug_path_custom_point_size<class_NavigationAgent2D_property_debug_path_custom_point_size>` | ``4.0`` |
  35. +----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  36. | :ref:`bool<class_bool>` | :ref:`debug_use_custom<class_NavigationAgent2D_property_debug_use_custom>` | ``false`` |
  37. +----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  38. | :ref:`int<class_int>` | :ref:`max_neighbors<class_NavigationAgent2D_property_max_neighbors>` | ``10`` |
  39. +----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  40. | :ref:`float<class_float>` | :ref:`max_speed<class_NavigationAgent2D_property_max_speed>` | ``100.0`` |
  41. +----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  42. | :ref:`int<class_int>` | :ref:`navigation_layers<class_NavigationAgent2D_property_navigation_layers>` | ``1`` |
  43. +----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  44. | :ref:`float<class_float>` | :ref:`neighbor_distance<class_NavigationAgent2D_property_neighbor_distance>` | ``500.0`` |
  45. +----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  46. | :ref:`float<class_float>` | :ref:`path_desired_distance<class_NavigationAgent2D_property_path_desired_distance>` | ``20.0`` |
  47. +----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  48. | :ref:`float<class_float>` | :ref:`path_max_distance<class_NavigationAgent2D_property_path_max_distance>` | ``100.0`` |
  49. +----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  50. | :ref:`PathMetadataFlags<enum_NavigationPathQueryParameters2D_PathMetadataFlags>` | :ref:`path_metadata_flags<class_NavigationAgent2D_property_path_metadata_flags>` | ``7`` |
  51. +----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  52. | :ref:`float<class_float>` | :ref:`radius<class_NavigationAgent2D_property_radius>` | ``10.0`` |
  53. +----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  54. | :ref:`float<class_float>` | :ref:`target_desired_distance<class_NavigationAgent2D_property_target_desired_distance>` | ``10.0`` |
  55. +----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  56. | :ref:`Vector2<class_Vector2>` | :ref:`target_position<class_NavigationAgent2D_property_target_position>` | ``Vector2(0, 0)`` |
  57. +----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  58. | :ref:`float<class_float>` | :ref:`time_horizon<class_NavigationAgent2D_property_time_horizon>` | ``1.0`` |
  59. +----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  60. .. rst-class:: classref-reftable-group
  61. Methods
  62. -------
  63. .. table::
  64. :widths: auto
  65. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  66. | :ref:`float<class_float>` | :ref:`distance_to_target<class_NavigationAgent2D_method_distance_to_target>` **(** **)** |const| |
  67. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  68. | :ref:`PackedVector2Array<class_PackedVector2Array>` | :ref:`get_current_navigation_path<class_NavigationAgent2D_method_get_current_navigation_path>` **(** **)** |const| |
  69. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  70. | :ref:`int<class_int>` | :ref:`get_current_navigation_path_index<class_NavigationAgent2D_method_get_current_navigation_path_index>` **(** **)** |const| |
  71. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  72. | :ref:`NavigationPathQueryResult2D<class_NavigationPathQueryResult2D>` | :ref:`get_current_navigation_result<class_NavigationAgent2D_method_get_current_navigation_result>` **(** **)** |const| |
  73. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  74. | :ref:`Vector2<class_Vector2>` | :ref:`get_final_position<class_NavigationAgent2D_method_get_final_position>` **(** **)** |
  75. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  76. | :ref:`bool<class_bool>` | :ref:`get_navigation_layer_value<class_NavigationAgent2D_method_get_navigation_layer_value>` **(** :ref:`int<class_int>` layer_number **)** |const| |
  77. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  78. | :ref:`RID<class_RID>` | :ref:`get_navigation_map<class_NavigationAgent2D_method_get_navigation_map>` **(** **)** |const| |
  79. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  80. | :ref:`Vector2<class_Vector2>` | :ref:`get_next_path_position<class_NavigationAgent2D_method_get_next_path_position>` **(** **)** |
  81. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  82. | :ref:`RID<class_RID>` | :ref:`get_rid<class_NavigationAgent2D_method_get_rid>` **(** **)** |const| |
  83. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  84. | :ref:`bool<class_bool>` | :ref:`is_navigation_finished<class_NavigationAgent2D_method_is_navigation_finished>` **(** **)** |
  85. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  86. | :ref:`bool<class_bool>` | :ref:`is_target_reachable<class_NavigationAgent2D_method_is_target_reachable>` **(** **)** |
  87. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  88. | :ref:`bool<class_bool>` | :ref:`is_target_reached<class_NavigationAgent2D_method_is_target_reached>` **(** **)** |const| |
  89. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  90. | void | :ref:`set_navigation_layer_value<class_NavigationAgent2D_method_set_navigation_layer_value>` **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)** |
  91. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  92. | void | :ref:`set_navigation_map<class_NavigationAgent2D_method_set_navigation_map>` **(** :ref:`RID<class_RID>` navigation_map **)** |
  93. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  94. | void | :ref:`set_velocity<class_NavigationAgent2D_method_set_velocity>` **(** :ref:`Vector2<class_Vector2>` velocity **)** |
  95. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  96. .. rst-class:: classref-section-separator
  97. ----
  98. .. rst-class:: classref-descriptions-group
  99. Signals
  100. -------
  101. .. _class_NavigationAgent2D_signal_link_reached:
  102. .. rst-class:: classref-signal
  103. **link_reached** **(** :ref:`Dictionary<class_Dictionary>` details **)**
  104. Notifies when a navigation link has been reached.
  105. The details dictionary may contain the following keys depending on the value of :ref:`path_metadata_flags<class_NavigationAgent2D_property_path_metadata_flags>`:
  106. - ``position``: The start position of the link that was reached.
  107. - ``type``: Always :ref:`NavigationPathQueryResult2D.PATH_SEGMENT_TYPE_LINK<class_NavigationPathQueryResult2D_constant_PATH_SEGMENT_TYPE_LINK>`.
  108. - ``rid``: The :ref:`RID<class_RID>` of the link.
  109. - ``owner``: The object which manages the link (usually :ref:`NavigationLink2D<class_NavigationLink2D>`).
  110. .. rst-class:: classref-item-separator
  111. ----
  112. .. _class_NavigationAgent2D_signal_navigation_finished:
  113. .. rst-class:: classref-signal
  114. **navigation_finished** **(** **)**
  115. Notifies when the final position is reached.
  116. .. rst-class:: classref-item-separator
  117. ----
  118. .. _class_NavigationAgent2D_signal_path_changed:
  119. .. rst-class:: classref-signal
  120. **path_changed** **(** **)**
  121. Notifies when the navigation path changes.
  122. .. rst-class:: classref-item-separator
  123. ----
  124. .. _class_NavigationAgent2D_signal_target_reached:
  125. .. rst-class:: classref-signal
  126. **target_reached** **(** **)**
  127. Notifies when the player-defined :ref:`target_position<class_NavigationAgent2D_property_target_position>` is reached.
  128. .. rst-class:: classref-item-separator
  129. ----
  130. .. _class_NavigationAgent2D_signal_velocity_computed:
  131. .. rst-class:: classref-signal
  132. **velocity_computed** **(** :ref:`Vector2<class_Vector2>` safe_velocity **)**
  133. Notifies when the collision avoidance velocity is calculated. Emitted by :ref:`set_velocity<class_NavigationAgent2D_method_set_velocity>`. Only emitted when :ref:`avoidance_enabled<class_NavigationAgent2D_property_avoidance_enabled>` is true.
  134. .. rst-class:: classref-item-separator
  135. ----
  136. .. _class_NavigationAgent2D_signal_waypoint_reached:
  137. .. rst-class:: classref-signal
  138. **waypoint_reached** **(** :ref:`Dictionary<class_Dictionary>` details **)**
  139. Notifies when a waypoint along the path has been reached.
  140. The details dictionary may contain the following keys depending on the value of :ref:`path_metadata_flags<class_NavigationAgent2D_property_path_metadata_flags>`:
  141. - ``position``: The position of the waypoint that was reached.
  142. - ``type``: The type of navigation primitive (region or link) that contains this waypoint.
  143. - ``rid``: The :ref:`RID<class_RID>` of the containing navigation primitive (region or link).
  144. - ``owner``: The object which manages the containing navigation primitive (region or link).
  145. .. rst-class:: classref-section-separator
  146. ----
  147. .. rst-class:: classref-descriptions-group
  148. Property Descriptions
  149. ---------------------
  150. .. _class_NavigationAgent2D_property_avoidance_enabled:
  151. .. rst-class:: classref-property
  152. :ref:`bool<class_bool>` **avoidance_enabled** = ``false``
  153. .. rst-class:: classref-property-setget
  154. - void **set_avoidance_enabled** **(** :ref:`bool<class_bool>` value **)**
  155. - :ref:`bool<class_bool>` **get_avoidance_enabled** **(** **)**
  156. If ``true`` the agent is registered for an RVO avoidance callback on the :ref:`NavigationServer2D<class_NavigationServer2D>`. When :ref:`set_velocity<class_NavigationAgent2D_method_set_velocity>` is used and the processing is completed a ``safe_velocity`` Vector2 is received with a signal connection to :ref:`velocity_computed<class_NavigationAgent2D_signal_velocity_computed>`. Avoidance processing with many registered agents has a significant performance cost and should only be enabled on agents that currently require it.
  157. .. rst-class:: classref-item-separator
  158. ----
  159. .. _class_NavigationAgent2D_property_debug_enabled:
  160. .. rst-class:: classref-property
  161. :ref:`bool<class_bool>` **debug_enabled** = ``false``
  162. .. rst-class:: classref-property-setget
  163. - void **set_debug_enabled** **(** :ref:`bool<class_bool>` value **)**
  164. - :ref:`bool<class_bool>` **get_debug_enabled** **(** **)**
  165. If ``true`` shows debug visuals for this agent.
  166. .. rst-class:: classref-item-separator
  167. ----
  168. .. _class_NavigationAgent2D_property_debug_path_custom_color:
  169. .. rst-class:: classref-property
  170. :ref:`Color<class_Color>` **debug_path_custom_color** = ``Color(1, 1, 1, 1)``
  171. .. rst-class:: classref-property-setget
  172. - void **set_debug_path_custom_color** **(** :ref:`Color<class_Color>` value **)**
  173. - :ref:`Color<class_Color>` **get_debug_path_custom_color** **(** **)**
  174. If :ref:`debug_use_custom<class_NavigationAgent2D_property_debug_use_custom>` is ``true`` uses this color for this agent instead of global color.
  175. .. rst-class:: classref-item-separator
  176. ----
  177. .. _class_NavigationAgent2D_property_debug_path_custom_line_width:
  178. .. rst-class:: classref-property
  179. :ref:`float<class_float>` **debug_path_custom_line_width** = ``1.0``
  180. .. rst-class:: classref-property-setget
  181. - void **set_debug_path_custom_line_width** **(** :ref:`float<class_float>` value **)**
  182. - :ref:`float<class_float>` **get_debug_path_custom_line_width** **(** **)**
  183. If :ref:`debug_use_custom<class_NavigationAgent2D_property_debug_use_custom>` is ``true`` uses this line width for rendering paths for this agent instead of global line width.
  184. .. rst-class:: classref-item-separator
  185. ----
  186. .. _class_NavigationAgent2D_property_debug_path_custom_point_size:
  187. .. rst-class:: classref-property
  188. :ref:`float<class_float>` **debug_path_custom_point_size** = ``4.0``
  189. .. rst-class:: classref-property-setget
  190. - void **set_debug_path_custom_point_size** **(** :ref:`float<class_float>` value **)**
  191. - :ref:`float<class_float>` **get_debug_path_custom_point_size** **(** **)**
  192. If :ref:`debug_use_custom<class_NavigationAgent2D_property_debug_use_custom>` is ``true`` uses this rasterized point size for rendering path points for this agent instead of global point size.
  193. .. rst-class:: classref-item-separator
  194. ----
  195. .. _class_NavigationAgent2D_property_debug_use_custom:
  196. .. rst-class:: classref-property
  197. :ref:`bool<class_bool>` **debug_use_custom** = ``false``
  198. .. rst-class:: classref-property-setget
  199. - void **set_debug_use_custom** **(** :ref:`bool<class_bool>` value **)**
  200. - :ref:`bool<class_bool>` **get_debug_use_custom** **(** **)**
  201. If ``true`` uses the defined :ref:`debug_path_custom_color<class_NavigationAgent2D_property_debug_path_custom_color>` for this agent instead of global color.
  202. .. rst-class:: classref-item-separator
  203. ----
  204. .. _class_NavigationAgent2D_property_max_neighbors:
  205. .. rst-class:: classref-property
  206. :ref:`int<class_int>` **max_neighbors** = ``10``
  207. .. rst-class:: classref-property-setget
  208. - void **set_max_neighbors** **(** :ref:`int<class_int>` value **)**
  209. - :ref:`int<class_int>` **get_max_neighbors** **(** **)**
  210. The maximum number of neighbors for the agent to consider.
  211. .. rst-class:: classref-item-separator
  212. ----
  213. .. _class_NavigationAgent2D_property_max_speed:
  214. .. rst-class:: classref-property
  215. :ref:`float<class_float>` **max_speed** = ``100.0``
  216. .. rst-class:: classref-property-setget
  217. - void **set_max_speed** **(** :ref:`float<class_float>` value **)**
  218. - :ref:`float<class_float>` **get_max_speed** **(** **)**
  219. The maximum speed that an agent can move.
  220. .. rst-class:: classref-item-separator
  221. ----
  222. .. _class_NavigationAgent2D_property_navigation_layers:
  223. .. rst-class:: classref-property
  224. :ref:`int<class_int>` **navigation_layers** = ``1``
  225. .. rst-class:: classref-property-setget
  226. - void **set_navigation_layers** **(** :ref:`int<class_int>` value **)**
  227. - :ref:`int<class_int>` **get_navigation_layers** **(** **)**
  228. A bitfield determining what navigation layers of navigation regions this agent will use to calculate path. Changing it runtime will clear current navigation path and generate new one, according to new navigation layers.
  229. .. rst-class:: classref-item-separator
  230. ----
  231. .. _class_NavigationAgent2D_property_neighbor_distance:
  232. .. rst-class:: classref-property
  233. :ref:`float<class_float>` **neighbor_distance** = ``500.0``
  234. .. rst-class:: classref-property-setget
  235. - void **set_neighbor_distance** **(** :ref:`float<class_float>` value **)**
  236. - :ref:`float<class_float>` **get_neighbor_distance** **(** **)**
  237. The distance to search for other agents.
  238. .. rst-class:: classref-item-separator
  239. ----
  240. .. _class_NavigationAgent2D_property_path_desired_distance:
  241. .. rst-class:: classref-property
  242. :ref:`float<class_float>` **path_desired_distance** = ``20.0``
  243. .. rst-class:: classref-property-setget
  244. - void **set_path_desired_distance** **(** :ref:`float<class_float>` value **)**
  245. - :ref:`float<class_float>` **get_path_desired_distance** **(** **)**
  246. The distance threshold before a path point is considered to be reached. This will allow an agent to not have to hit a path point on the path exactly, but in the area. If this value is set to high the NavigationAgent will skip points on the path which can lead to leaving the navigation mesh. If this value is set to low the NavigationAgent will be stuck in a repath loop cause it will constantly overshoot or undershoot the distance to the next point on each physics frame update.
  247. .. rst-class:: classref-item-separator
  248. ----
  249. .. _class_NavigationAgent2D_property_path_max_distance:
  250. .. rst-class:: classref-property
  251. :ref:`float<class_float>` **path_max_distance** = ``100.0``
  252. .. rst-class:: classref-property-setget
  253. - void **set_path_max_distance** **(** :ref:`float<class_float>` value **)**
  254. - :ref:`float<class_float>` **get_path_max_distance** **(** **)**
  255. The maximum distance the agent is allowed away from the ideal path to the final position. This can happen due to trying to avoid collisions. When the maximum distance is exceeded, it recalculates the ideal path.
  256. .. rst-class:: classref-item-separator
  257. ----
  258. .. _class_NavigationAgent2D_property_path_metadata_flags:
  259. .. rst-class:: classref-property
  260. :ref:`PathMetadataFlags<enum_NavigationPathQueryParameters2D_PathMetadataFlags>` **path_metadata_flags** = ``7``
  261. .. rst-class:: classref-property-setget
  262. - void **set_path_metadata_flags** **(** :ref:`PathMetadataFlags<enum_NavigationPathQueryParameters2D_PathMetadataFlags>` value **)**
  263. - :ref:`PathMetadataFlags<enum_NavigationPathQueryParameters2D_PathMetadataFlags>` **get_path_metadata_flags** **(** **)**
  264. Additional information to return with the navigation path.
  265. .. rst-class:: classref-item-separator
  266. ----
  267. .. _class_NavigationAgent2D_property_radius:
  268. .. rst-class:: classref-property
  269. :ref:`float<class_float>` **radius** = ``10.0``
  270. .. rst-class:: classref-property-setget
  271. - void **set_radius** **(** :ref:`float<class_float>` value **)**
  272. - :ref:`float<class_float>` **get_radius** **(** **)**
  273. The radius of the avoidance agent. This is the "body" of the avoidance agent and not the avoidance maneuver starting radius (which is controlled by :ref:`neighbor_distance<class_NavigationAgent2D_property_neighbor_distance>`).
  274. Does not affect normal pathfinding. To change an actor's pathfinding radius bake :ref:`NavigationMesh<class_NavigationMesh>` resources with a different :ref:`NavigationMesh.agent_radius<class_NavigationMesh_property_agent_radius>` property and use different navigation maps for each actor size.
  275. .. rst-class:: classref-item-separator
  276. ----
  277. .. _class_NavigationAgent2D_property_target_desired_distance:
  278. .. rst-class:: classref-property
  279. :ref:`float<class_float>` **target_desired_distance** = ``10.0``
  280. .. rst-class:: classref-property-setget
  281. - void **set_target_desired_distance** **(** :ref:`float<class_float>` value **)**
  282. - :ref:`float<class_float>` **get_target_desired_distance** **(** **)**
  283. The distance threshold before the final target point is considered to be reached. This will allow an agent to not have to hit the point of the final target exactly, but only the area. If this value is set to low the NavigationAgent will be stuck in a repath loop cause it will constantly overshoot or undershoot the distance to the final target point on each physics frame update.
  284. .. rst-class:: classref-item-separator
  285. ----
  286. .. _class_NavigationAgent2D_property_target_position:
  287. .. rst-class:: classref-property
  288. :ref:`Vector2<class_Vector2>` **target_position** = ``Vector2(0, 0)``
  289. .. rst-class:: classref-property-setget
  290. - void **set_target_position** **(** :ref:`Vector2<class_Vector2>` value **)**
  291. - :ref:`Vector2<class_Vector2>` **get_target_position** **(** **)**
  292. The user-defined target position. Setting this property will clear the current navigation path.
  293. .. rst-class:: classref-item-separator
  294. ----
  295. .. _class_NavigationAgent2D_property_time_horizon:
  296. .. rst-class:: classref-property
  297. :ref:`float<class_float>` **time_horizon** = ``1.0``
  298. .. rst-class:: classref-property-setget
  299. - void **set_time_horizon** **(** :ref:`float<class_float>` value **)**
  300. - :ref:`float<class_float>` **get_time_horizon** **(** **)**
  301. The minimal amount of time for which this agent's velocities, that are computed with the collision avoidance algorithm, are safe with respect to other agents. The larger the number, the sooner the agent will respond to other agents, but less freedom in choosing its velocities. Must be positive.
  302. .. rst-class:: classref-section-separator
  303. ----
  304. .. rst-class:: classref-descriptions-group
  305. Method Descriptions
  306. -------------------
  307. .. _class_NavigationAgent2D_method_distance_to_target:
  308. .. rst-class:: classref-method
  309. :ref:`float<class_float>` **distance_to_target** **(** **)** |const|
  310. Returns the distance to the target position, using the agent's global position. The user must set :ref:`target_position<class_NavigationAgent2D_property_target_position>` in order for this to be accurate.
  311. .. rst-class:: classref-item-separator
  312. ----
  313. .. _class_NavigationAgent2D_method_get_current_navigation_path:
  314. .. rst-class:: classref-method
  315. :ref:`PackedVector2Array<class_PackedVector2Array>` **get_current_navigation_path** **(** **)** |const|
  316. Returns this agent's current path from start to finish in global coordinates. The path only updates when the target position is changed or the agent requires a repath. The path array is not intended to be used in direct path movement as the agent has its own internal path logic that would get corrupted by changing the path array manually. Use the intended :ref:`get_next_path_position<class_NavigationAgent2D_method_get_next_path_position>` once every physics frame to receive the next path point for the agents movement as this function also updates the internal path logic.
  317. .. rst-class:: classref-item-separator
  318. ----
  319. .. _class_NavigationAgent2D_method_get_current_navigation_path_index:
  320. .. rst-class:: classref-method
  321. :ref:`int<class_int>` **get_current_navigation_path_index** **(** **)** |const|
  322. Returns which index the agent is currently on in the navigation path's :ref:`PackedVector2Array<class_PackedVector2Array>`.
  323. .. rst-class:: classref-item-separator
  324. ----
  325. .. _class_NavigationAgent2D_method_get_current_navigation_result:
  326. .. rst-class:: classref-method
  327. :ref:`NavigationPathQueryResult2D<class_NavigationPathQueryResult2D>` **get_current_navigation_result** **(** **)** |const|
  328. Returns the path query result for the path the agent is currently following.
  329. .. rst-class:: classref-item-separator
  330. ----
  331. .. _class_NavigationAgent2D_method_get_final_position:
  332. .. rst-class:: classref-method
  333. :ref:`Vector2<class_Vector2>` **get_final_position** **(** **)**
  334. Returns the reachable final position in global coordinates. This can change if the navigation path is altered in any way. Because of this, it would be best to check this each frame.
  335. .. rst-class:: classref-item-separator
  336. ----
  337. .. _class_NavigationAgent2D_method_get_navigation_layer_value:
  338. .. rst-class:: classref-method
  339. :ref:`bool<class_bool>` **get_navigation_layer_value** **(** :ref:`int<class_int>` layer_number **)** |const|
  340. Returns whether or not the specified layer of the :ref:`navigation_layers<class_NavigationAgent2D_property_navigation_layers>` bitmask is enabled, given a ``layer_number`` between 1 and 32.
  341. .. rst-class:: classref-item-separator
  342. ----
  343. .. _class_NavigationAgent2D_method_get_navigation_map:
  344. .. rst-class:: classref-method
  345. :ref:`RID<class_RID>` **get_navigation_map** **(** **)** |const|
  346. Returns the :ref:`RID<class_RID>` of the navigation map for this NavigationAgent node. This function returns always the map set on the NavigationAgent node and not the map of the abstract agent on the NavigationServer. If the agent map is changed directly with the NavigationServer API the NavigationAgent node will not be aware of the map change. Use :ref:`set_navigation_map<class_NavigationAgent2D_method_set_navigation_map>` to change the navigation map for the NavigationAgent and also update the agent on the NavigationServer.
  347. .. rst-class:: classref-item-separator
  348. ----
  349. .. _class_NavigationAgent2D_method_get_next_path_position:
  350. .. rst-class:: classref-method
  351. :ref:`Vector2<class_Vector2>` **get_next_path_position** **(** **)**
  352. Returns the next position in global coordinates that can be moved to, making sure that there are no static objects in the way. If the agent does not have a navigation path, it will return the position of the agent's parent. The use of this function once every physics frame is required to update the internal path logic of the NavigationAgent.
  353. .. rst-class:: classref-item-separator
  354. ----
  355. .. _class_NavigationAgent2D_method_get_rid:
  356. .. rst-class:: classref-method
  357. :ref:`RID<class_RID>` **get_rid** **(** **)** |const|
  358. Returns the :ref:`RID<class_RID>` of this agent on the :ref:`NavigationServer2D<class_NavigationServer2D>`.
  359. .. rst-class:: classref-item-separator
  360. ----
  361. .. _class_NavigationAgent2D_method_is_navigation_finished:
  362. .. rst-class:: classref-method
  363. :ref:`bool<class_bool>` **is_navigation_finished** **(** **)**
  364. Returns true if the navigation path's final position has been reached.
  365. .. rst-class:: classref-item-separator
  366. ----
  367. .. _class_NavigationAgent2D_method_is_target_reachable:
  368. .. rst-class:: classref-method
  369. :ref:`bool<class_bool>` **is_target_reachable** **(** **)**
  370. Returns true if :ref:`target_position<class_NavigationAgent2D_property_target_position>` is reachable.
  371. .. rst-class:: classref-item-separator
  372. ----
  373. .. _class_NavigationAgent2D_method_is_target_reached:
  374. .. rst-class:: classref-method
  375. :ref:`bool<class_bool>` **is_target_reached** **(** **)** |const|
  376. Returns true if :ref:`target_position<class_NavigationAgent2D_property_target_position>` is reached. It may not always be possible to reach the target position. It should always be possible to reach the final position though. See :ref:`get_final_position<class_NavigationAgent2D_method_get_final_position>`.
  377. .. rst-class:: classref-item-separator
  378. ----
  379. .. _class_NavigationAgent2D_method_set_navigation_layer_value:
  380. .. rst-class:: classref-method
  381. void **set_navigation_layer_value** **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)**
  382. Based on ``value``, enables or disables the specified layer in the :ref:`navigation_layers<class_NavigationAgent2D_property_navigation_layers>` bitmask, given a ``layer_number`` between 1 and 32.
  383. .. rst-class:: classref-item-separator
  384. ----
  385. .. _class_NavigationAgent2D_method_set_navigation_map:
  386. .. rst-class:: classref-method
  387. void **set_navigation_map** **(** :ref:`RID<class_RID>` navigation_map **)**
  388. Sets the :ref:`RID<class_RID>` of the navigation map this NavigationAgent node should use and also updates the ``agent`` on the NavigationServer.
  389. .. rst-class:: classref-item-separator
  390. ----
  391. .. _class_NavigationAgent2D_method_set_velocity:
  392. .. rst-class:: classref-method
  393. void **set_velocity** **(** :ref:`Vector2<class_Vector2>` velocity **)**
  394. Sends the passed in velocity to the collision avoidance algorithm. It will adjust the velocity to avoid collisions. Once the adjustment to the velocity is complete, it will emit the :ref:`velocity_computed<class_NavigationAgent2D_signal_velocity_computed>` signal.
  395. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  396. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  397. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  398. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  399. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  400. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`