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class_editorplugin.rst 89 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/EditorPlugin.xml.
  6. .. _class_EditorPlugin:
  7. EditorPlugin
  8. ============
  9. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. Used by the editor to extend its functionality.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Plugins are used by the editor to extend functionality. The most common types of plugins are those which edit a given node or resource type, import plugins and export plugins. See also :ref:`EditorScript<class_EditorScript>` to add functions to the editor.
  15. .. rst-class:: classref-introduction-group
  16. Tutorials
  17. ---------
  18. - :doc:`Editor plugins documentation index <../tutorials/plugins/editor/index>`
  19. .. rst-class:: classref-reftable-group
  20. Methods
  21. -------
  22. .. table::
  23. :widths: auto
  24. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  25. | void | :ref:`_apply_changes<class_EditorPlugin_method__apply_changes>` **(** **)** |virtual| |
  26. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  27. | :ref:`bool<class_bool>` | :ref:`_build<class_EditorPlugin_method__build>` **(** **)** |virtual| |
  28. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  29. | void | :ref:`_clear<class_EditorPlugin_method__clear>` **(** **)** |virtual| |
  30. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  31. | void | :ref:`_disable_plugin<class_EditorPlugin_method__disable_plugin>` **(** **)** |virtual| |
  32. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  33. | void | :ref:`_edit<class_EditorPlugin_method__edit>` **(** :ref:`Variant<class_Variant>` object **)** |virtual| |
  34. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  35. | void | :ref:`_enable_plugin<class_EditorPlugin_method__enable_plugin>` **(** **)** |virtual| |
  36. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  37. | void | :ref:`_forward_3d_draw_over_viewport<class_EditorPlugin_method__forward_3d_draw_over_viewport>` **(** :ref:`Control<class_Control>` viewport_control **)** |virtual| |
  38. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  39. | void | :ref:`_forward_3d_force_draw_over_viewport<class_EditorPlugin_method__forward_3d_force_draw_over_viewport>` **(** :ref:`Control<class_Control>` viewport_control **)** |virtual| |
  40. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | :ref:`int<class_int>` | :ref:`_forward_3d_gui_input<class_EditorPlugin_method__forward_3d_gui_input>` **(** :ref:`Camera3D<class_Camera3D>` viewport_camera, :ref:`InputEvent<class_InputEvent>` event **)** |virtual| |
  42. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  43. | void | :ref:`_forward_canvas_draw_over_viewport<class_EditorPlugin_method__forward_canvas_draw_over_viewport>` **(** :ref:`Control<class_Control>` viewport_control **)** |virtual| |
  44. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | void | :ref:`_forward_canvas_force_draw_over_viewport<class_EditorPlugin_method__forward_canvas_force_draw_over_viewport>` **(** :ref:`Control<class_Control>` viewport_control **)** |virtual| |
  46. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | :ref:`bool<class_bool>` | :ref:`_forward_canvas_gui_input<class_EditorPlugin_method__forward_canvas_gui_input>` **(** :ref:`InputEvent<class_InputEvent>` event **)** |virtual| |
  48. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`_get_breakpoints<class_EditorPlugin_method__get_breakpoints>` **(** **)** |virtual| |const| |
  50. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | :ref:`Texture2D<class_Texture2D>` | :ref:`_get_plugin_icon<class_EditorPlugin_method__get_plugin_icon>` **(** **)** |virtual| |const| |
  52. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | :ref:`String<class_String>` | :ref:`_get_plugin_name<class_EditorPlugin_method__get_plugin_name>` **(** **)** |virtual| |const| |
  54. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | :ref:`Dictionary<class_Dictionary>` | :ref:`_get_state<class_EditorPlugin_method__get_state>` **(** **)** |virtual| |const| |
  56. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | void | :ref:`_get_window_layout<class_EditorPlugin_method__get_window_layout>` **(** :ref:`ConfigFile<class_ConfigFile>` configuration **)** |virtual| |
  58. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`bool<class_bool>` | :ref:`_handles<class_EditorPlugin_method__handles>` **(** :ref:`Variant<class_Variant>` object **)** |virtual| |const| |
  60. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`bool<class_bool>` | :ref:`_has_main_screen<class_EditorPlugin_method__has_main_screen>` **(** **)** |virtual| |const| |
  62. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | void | :ref:`_make_visible<class_EditorPlugin_method__make_visible>` **(** :ref:`bool<class_bool>` visible **)** |virtual| |
  64. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | void | :ref:`_save_external_data<class_EditorPlugin_method__save_external_data>` **(** **)** |virtual| |
  66. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | void | :ref:`_set_state<class_EditorPlugin_method__set_state>` **(** :ref:`Dictionary<class_Dictionary>` state **)** |virtual| |
  68. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | void | :ref:`_set_window_layout<class_EditorPlugin_method__set_window_layout>` **(** :ref:`ConfigFile<class_ConfigFile>` configuration **)** |virtual| |
  70. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | void | :ref:`add_autoload_singleton<class_EditorPlugin_method_add_autoload_singleton>` **(** :ref:`String<class_String>` name, :ref:`String<class_String>` path **)** |
  72. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | :ref:`Button<class_Button>` | :ref:`add_control_to_bottom_panel<class_EditorPlugin_method_add_control_to_bottom_panel>` **(** :ref:`Control<class_Control>` control, :ref:`String<class_String>` title **)** |
  74. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | void | :ref:`add_control_to_container<class_EditorPlugin_method_add_control_to_container>` **(** :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` container, :ref:`Control<class_Control>` control **)** |
  76. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | void | :ref:`add_control_to_dock<class_EditorPlugin_method_add_control_to_dock>` **(** :ref:`DockSlot<enum_EditorPlugin_DockSlot>` slot, :ref:`Control<class_Control>` control **)** |
  78. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | void | :ref:`add_custom_type<class_EditorPlugin_method_add_custom_type>` **(** :ref:`String<class_String>` type, :ref:`String<class_String>` base, :ref:`Script<class_Script>` script, :ref:`Texture2D<class_Texture2D>` icon **)** |
  80. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | void | :ref:`add_debugger_plugin<class_EditorPlugin_method_add_debugger_plugin>` **(** :ref:`EditorDebuggerPlugin<class_EditorDebuggerPlugin>` script **)** |
  82. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. | void | :ref:`add_export_plugin<class_EditorPlugin_method_add_export_plugin>` **(** :ref:`EditorExportPlugin<class_EditorExportPlugin>` plugin **)** |
  84. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. | void | :ref:`add_import_plugin<class_EditorPlugin_method_add_import_plugin>` **(** :ref:`EditorImportPlugin<class_EditorImportPlugin>` importer, :ref:`bool<class_bool>` first_priority=false **)** |
  86. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  87. | void | :ref:`add_inspector_plugin<class_EditorPlugin_method_add_inspector_plugin>` **(** :ref:`EditorInspectorPlugin<class_EditorInspectorPlugin>` plugin **)** |
  88. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  89. | void | :ref:`add_node_3d_gizmo_plugin<class_EditorPlugin_method_add_node_3d_gizmo_plugin>` **(** :ref:`EditorNode3DGizmoPlugin<class_EditorNode3DGizmoPlugin>` plugin **)** |
  90. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  91. | void | :ref:`add_resource_conversion_plugin<class_EditorPlugin_method_add_resource_conversion_plugin>` **(** :ref:`EditorResourceConversionPlugin<class_EditorResourceConversionPlugin>` plugin **)** |
  92. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  93. | void | :ref:`add_scene_format_importer_plugin<class_EditorPlugin_method_add_scene_format_importer_plugin>` **(** :ref:`EditorSceneFormatImporter<class_EditorSceneFormatImporter>` scene_format_importer, :ref:`bool<class_bool>` first_priority=false **)** |
  94. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  95. | void | :ref:`add_scene_post_import_plugin<class_EditorPlugin_method_add_scene_post_import_plugin>` **(** :ref:`EditorScenePostImportPlugin<class_EditorScenePostImportPlugin>` scene_import_plugin, :ref:`bool<class_bool>` first_priority=false **)** |
  96. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  97. | void | :ref:`add_tool_menu_item<class_EditorPlugin_method_add_tool_menu_item>` **(** :ref:`String<class_String>` name, :ref:`Callable<class_Callable>` callable **)** |
  98. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  99. | void | :ref:`add_tool_submenu_item<class_EditorPlugin_method_add_tool_submenu_item>` **(** :ref:`String<class_String>` name, :ref:`PopupMenu<class_PopupMenu>` submenu **)** |
  100. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  101. | void | :ref:`add_translation_parser_plugin<class_EditorPlugin_method_add_translation_parser_plugin>` **(** :ref:`EditorTranslationParserPlugin<class_EditorTranslationParserPlugin>` parser **)** |
  102. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  103. | void | :ref:`add_undo_redo_inspector_hook_callback<class_EditorPlugin_method_add_undo_redo_inspector_hook_callback>` **(** :ref:`Callable<class_Callable>` callable **)** |
  104. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  105. | :ref:`EditorInterface<class_EditorInterface>` | :ref:`get_editor_interface<class_EditorPlugin_method_get_editor_interface>` **(** **)** |
  106. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  107. | :ref:`PopupMenu<class_PopupMenu>` | :ref:`get_export_as_menu<class_EditorPlugin_method_get_export_as_menu>` **(** **)** |
  108. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  109. | :ref:`ScriptCreateDialog<class_ScriptCreateDialog>` | :ref:`get_script_create_dialog<class_EditorPlugin_method_get_script_create_dialog>` **(** **)** |
  110. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  111. | :ref:`EditorUndoRedoManager<class_EditorUndoRedoManager>` | :ref:`get_undo_redo<class_EditorPlugin_method_get_undo_redo>` **(** **)** |
  112. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  113. | void | :ref:`hide_bottom_panel<class_EditorPlugin_method_hide_bottom_panel>` **(** **)** |
  114. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  115. | void | :ref:`make_bottom_panel_item_visible<class_EditorPlugin_method_make_bottom_panel_item_visible>` **(** :ref:`Control<class_Control>` item **)** |
  116. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  117. | void | :ref:`queue_save_layout<class_EditorPlugin_method_queue_save_layout>` **(** **)** |
  118. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  119. | void | :ref:`remove_autoload_singleton<class_EditorPlugin_method_remove_autoload_singleton>` **(** :ref:`String<class_String>` name **)** |
  120. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  121. | void | :ref:`remove_control_from_bottom_panel<class_EditorPlugin_method_remove_control_from_bottom_panel>` **(** :ref:`Control<class_Control>` control **)** |
  122. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  123. | void | :ref:`remove_control_from_container<class_EditorPlugin_method_remove_control_from_container>` **(** :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` container, :ref:`Control<class_Control>` control **)** |
  124. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  125. | void | :ref:`remove_control_from_docks<class_EditorPlugin_method_remove_control_from_docks>` **(** :ref:`Control<class_Control>` control **)** |
  126. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  127. | void | :ref:`remove_custom_type<class_EditorPlugin_method_remove_custom_type>` **(** :ref:`String<class_String>` type **)** |
  128. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  129. | void | :ref:`remove_debugger_plugin<class_EditorPlugin_method_remove_debugger_plugin>` **(** :ref:`EditorDebuggerPlugin<class_EditorDebuggerPlugin>` script **)** |
  130. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  131. | void | :ref:`remove_export_plugin<class_EditorPlugin_method_remove_export_plugin>` **(** :ref:`EditorExportPlugin<class_EditorExportPlugin>` plugin **)** |
  132. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  133. | void | :ref:`remove_import_plugin<class_EditorPlugin_method_remove_import_plugin>` **(** :ref:`EditorImportPlugin<class_EditorImportPlugin>` importer **)** |
  134. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  135. | void | :ref:`remove_inspector_plugin<class_EditorPlugin_method_remove_inspector_plugin>` **(** :ref:`EditorInspectorPlugin<class_EditorInspectorPlugin>` plugin **)** |
  136. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  137. | void | :ref:`remove_node_3d_gizmo_plugin<class_EditorPlugin_method_remove_node_3d_gizmo_plugin>` **(** :ref:`EditorNode3DGizmoPlugin<class_EditorNode3DGizmoPlugin>` plugin **)** |
  138. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  139. | void | :ref:`remove_resource_conversion_plugin<class_EditorPlugin_method_remove_resource_conversion_plugin>` **(** :ref:`EditorResourceConversionPlugin<class_EditorResourceConversionPlugin>` plugin **)** |
  140. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  141. | void | :ref:`remove_scene_format_importer_plugin<class_EditorPlugin_method_remove_scene_format_importer_plugin>` **(** :ref:`EditorSceneFormatImporter<class_EditorSceneFormatImporter>` scene_format_importer **)** |
  142. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  143. | void | :ref:`remove_scene_post_import_plugin<class_EditorPlugin_method_remove_scene_post_import_plugin>` **(** :ref:`EditorScenePostImportPlugin<class_EditorScenePostImportPlugin>` scene_import_plugin **)** |
  144. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  145. | void | :ref:`remove_tool_menu_item<class_EditorPlugin_method_remove_tool_menu_item>` **(** :ref:`String<class_String>` name **)** |
  146. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  147. | void | :ref:`remove_translation_parser_plugin<class_EditorPlugin_method_remove_translation_parser_plugin>` **(** :ref:`EditorTranslationParserPlugin<class_EditorTranslationParserPlugin>` parser **)** |
  148. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  149. | void | :ref:`remove_undo_redo_inspector_hook_callback<class_EditorPlugin_method_remove_undo_redo_inspector_hook_callback>` **(** :ref:`Callable<class_Callable>` callable **)** |
  150. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  151. | void | :ref:`set_force_draw_over_forwarding_enabled<class_EditorPlugin_method_set_force_draw_over_forwarding_enabled>` **(** **)** |
  152. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  153. | void | :ref:`set_input_event_forwarding_always_enabled<class_EditorPlugin_method_set_input_event_forwarding_always_enabled>` **(** **)** |
  154. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  155. | :ref:`int<class_int>` | :ref:`update_overlays<class_EditorPlugin_method_update_overlays>` **(** **)** |const| |
  156. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  157. .. rst-class:: classref-section-separator
  158. ----
  159. .. rst-class:: classref-descriptions-group
  160. Signals
  161. -------
  162. .. _class_EditorPlugin_signal_main_screen_changed:
  163. .. rst-class:: classref-signal
  164. **main_screen_changed** **(** :ref:`String<class_String>` screen_name **)**
  165. Emitted when user changes the workspace (**2D**, **3D**, **Script**, **AssetLib**). Also works with custom screens defined by plugins.
  166. .. rst-class:: classref-item-separator
  167. ----
  168. .. _class_EditorPlugin_signal_project_settings_changed:
  169. .. rst-class:: classref-signal
  170. **project_settings_changed** **(** **)**
  171. Emitted when any project setting has changed.
  172. .. rst-class:: classref-item-separator
  173. ----
  174. .. _class_EditorPlugin_signal_resource_saved:
  175. .. rst-class:: classref-signal
  176. **resource_saved** **(** :ref:`Resource<class_Resource>` resource **)**
  177. Emitted when the given ``resource`` was saved on disc.
  178. .. rst-class:: classref-item-separator
  179. ----
  180. .. _class_EditorPlugin_signal_scene_changed:
  181. .. rst-class:: classref-signal
  182. **scene_changed** **(** :ref:`Node<class_Node>` scene_root **)**
  183. Emitted when the scene is changed in the editor. The argument will return the root node of the scene that has just become active. If this scene is new and empty, the argument will be ``null``.
  184. .. rst-class:: classref-item-separator
  185. ----
  186. .. _class_EditorPlugin_signal_scene_closed:
  187. .. rst-class:: classref-signal
  188. **scene_closed** **(** :ref:`String<class_String>` filepath **)**
  189. Emitted when user closes a scene. The argument is file path to a closed scene.
  190. .. rst-class:: classref-section-separator
  191. ----
  192. .. rst-class:: classref-descriptions-group
  193. Enumerations
  194. ------------
  195. .. _enum_EditorPlugin_CustomControlContainer:
  196. .. rst-class:: classref-enumeration
  197. enum **CustomControlContainer**:
  198. .. _class_EditorPlugin_constant_CONTAINER_TOOLBAR:
  199. .. rst-class:: classref-enumeration-constant
  200. :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_TOOLBAR** = ``0``
  201. Main editor toolbar, next to play buttons.
  202. .. _class_EditorPlugin_constant_CONTAINER_SPATIAL_EDITOR_MENU:
  203. .. rst-class:: classref-enumeration-constant
  204. :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_SPATIAL_EDITOR_MENU** = ``1``
  205. The toolbar that appears when 3D editor is active.
  206. .. _class_EditorPlugin_constant_CONTAINER_SPATIAL_EDITOR_SIDE_LEFT:
  207. .. rst-class:: classref-enumeration-constant
  208. :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_SPATIAL_EDITOR_SIDE_LEFT** = ``2``
  209. Left sidebar of the 3D editor.
  210. .. _class_EditorPlugin_constant_CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT:
  211. .. rst-class:: classref-enumeration-constant
  212. :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT** = ``3``
  213. Right sidebar of the 3D editor.
  214. .. _class_EditorPlugin_constant_CONTAINER_SPATIAL_EDITOR_BOTTOM:
  215. .. rst-class:: classref-enumeration-constant
  216. :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_SPATIAL_EDITOR_BOTTOM** = ``4``
  217. Bottom panel of the 3D editor.
  218. .. _class_EditorPlugin_constant_CONTAINER_CANVAS_EDITOR_MENU:
  219. .. rst-class:: classref-enumeration-constant
  220. :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_CANVAS_EDITOR_MENU** = ``5``
  221. The toolbar that appears when 2D editor is active.
  222. .. _class_EditorPlugin_constant_CONTAINER_CANVAS_EDITOR_SIDE_LEFT:
  223. .. rst-class:: classref-enumeration-constant
  224. :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_CANVAS_EDITOR_SIDE_LEFT** = ``6``
  225. Left sidebar of the 2D editor.
  226. .. _class_EditorPlugin_constant_CONTAINER_CANVAS_EDITOR_SIDE_RIGHT:
  227. .. rst-class:: classref-enumeration-constant
  228. :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_CANVAS_EDITOR_SIDE_RIGHT** = ``7``
  229. Right sidebar of the 2D editor.
  230. .. _class_EditorPlugin_constant_CONTAINER_CANVAS_EDITOR_BOTTOM:
  231. .. rst-class:: classref-enumeration-constant
  232. :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_CANVAS_EDITOR_BOTTOM** = ``8``
  233. Bottom panel of the 2D editor.
  234. .. _class_EditorPlugin_constant_CONTAINER_INSPECTOR_BOTTOM:
  235. .. rst-class:: classref-enumeration-constant
  236. :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_INSPECTOR_BOTTOM** = ``9``
  237. Bottom section of the inspector.
  238. .. _class_EditorPlugin_constant_CONTAINER_PROJECT_SETTING_TAB_LEFT:
  239. .. rst-class:: classref-enumeration-constant
  240. :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_PROJECT_SETTING_TAB_LEFT** = ``10``
  241. Tab of Project Settings dialog, to the left of other tabs.
  242. .. _class_EditorPlugin_constant_CONTAINER_PROJECT_SETTING_TAB_RIGHT:
  243. .. rst-class:: classref-enumeration-constant
  244. :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_PROJECT_SETTING_TAB_RIGHT** = ``11``
  245. Tab of Project Settings dialog, to the right of other tabs.
  246. .. rst-class:: classref-item-separator
  247. ----
  248. .. _enum_EditorPlugin_DockSlot:
  249. .. rst-class:: classref-enumeration
  250. enum **DockSlot**:
  251. .. _class_EditorPlugin_constant_DOCK_SLOT_LEFT_UL:
  252. .. rst-class:: classref-enumeration-constant
  253. :ref:`DockSlot<enum_EditorPlugin_DockSlot>` **DOCK_SLOT_LEFT_UL** = ``0``
  254. Dock slot, left side, upper-left (empty in default layout).
  255. .. _class_EditorPlugin_constant_DOCK_SLOT_LEFT_BL:
  256. .. rst-class:: classref-enumeration-constant
  257. :ref:`DockSlot<enum_EditorPlugin_DockSlot>` **DOCK_SLOT_LEFT_BL** = ``1``
  258. Dock slot, left side, bottom-left (empty in default layout).
  259. .. _class_EditorPlugin_constant_DOCK_SLOT_LEFT_UR:
  260. .. rst-class:: classref-enumeration-constant
  261. :ref:`DockSlot<enum_EditorPlugin_DockSlot>` **DOCK_SLOT_LEFT_UR** = ``2``
  262. Dock slot, left side, upper-right (in default layout includes Scene and Import docks).
  263. .. _class_EditorPlugin_constant_DOCK_SLOT_LEFT_BR:
  264. .. rst-class:: classref-enumeration-constant
  265. :ref:`DockSlot<enum_EditorPlugin_DockSlot>` **DOCK_SLOT_LEFT_BR** = ``3``
  266. Dock slot, left side, bottom-right (in default layout includes FileSystem dock).
  267. .. _class_EditorPlugin_constant_DOCK_SLOT_RIGHT_UL:
  268. .. rst-class:: classref-enumeration-constant
  269. :ref:`DockSlot<enum_EditorPlugin_DockSlot>` **DOCK_SLOT_RIGHT_UL** = ``4``
  270. Dock slot, right side, upper-left (empty in default layout).
  271. .. _class_EditorPlugin_constant_DOCK_SLOT_RIGHT_BL:
  272. .. rst-class:: classref-enumeration-constant
  273. :ref:`DockSlot<enum_EditorPlugin_DockSlot>` **DOCK_SLOT_RIGHT_BL** = ``5``
  274. Dock slot, right side, bottom-left (empty in default layout).
  275. .. _class_EditorPlugin_constant_DOCK_SLOT_RIGHT_UR:
  276. .. rst-class:: classref-enumeration-constant
  277. :ref:`DockSlot<enum_EditorPlugin_DockSlot>` **DOCK_SLOT_RIGHT_UR** = ``6``
  278. Dock slot, right side, upper-right (in default layout includes Inspector, Node and History docks).
  279. .. _class_EditorPlugin_constant_DOCK_SLOT_RIGHT_BR:
  280. .. rst-class:: classref-enumeration-constant
  281. :ref:`DockSlot<enum_EditorPlugin_DockSlot>` **DOCK_SLOT_RIGHT_BR** = ``7``
  282. Dock slot, right side, bottom-right (empty in default layout).
  283. .. _class_EditorPlugin_constant_DOCK_SLOT_MAX:
  284. .. rst-class:: classref-enumeration-constant
  285. :ref:`DockSlot<enum_EditorPlugin_DockSlot>` **DOCK_SLOT_MAX** = ``8``
  286. Represents the size of the :ref:`DockSlot<enum_EditorPlugin_DockSlot>` enum.
  287. .. rst-class:: classref-item-separator
  288. ----
  289. .. _enum_EditorPlugin_AfterGUIInput:
  290. .. rst-class:: classref-enumeration
  291. enum **AfterGUIInput**:
  292. .. _class_EditorPlugin_constant_AFTER_GUI_INPUT_PASS:
  293. .. rst-class:: classref-enumeration-constant
  294. :ref:`AfterGUIInput<enum_EditorPlugin_AfterGUIInput>` **AFTER_GUI_INPUT_PASS** = ``0``
  295. Forwards the :ref:`InputEvent<class_InputEvent>` to other EditorPlugins.
  296. .. _class_EditorPlugin_constant_AFTER_GUI_INPUT_STOP:
  297. .. rst-class:: classref-enumeration-constant
  298. :ref:`AfterGUIInput<enum_EditorPlugin_AfterGUIInput>` **AFTER_GUI_INPUT_STOP** = ``1``
  299. Prevents the :ref:`InputEvent<class_InputEvent>` from reaching other Editor classes.
  300. .. _class_EditorPlugin_constant_AFTER_GUI_INPUT_CUSTOM:
  301. .. rst-class:: classref-enumeration-constant
  302. :ref:`AfterGUIInput<enum_EditorPlugin_AfterGUIInput>` **AFTER_GUI_INPUT_CUSTOM** = ``2``
  303. Pass the :ref:`InputEvent<class_InputEvent>` to other editor plugins except the main :ref:`Node3D<class_Node3D>` one. This can be used to prevent node selection changes and work with sub-gizmos instead.
  304. .. rst-class:: classref-section-separator
  305. ----
  306. .. rst-class:: classref-descriptions-group
  307. Method Descriptions
  308. -------------------
  309. .. _class_EditorPlugin_method__apply_changes:
  310. .. rst-class:: classref-method
  311. void **_apply_changes** **(** **)** |virtual|
  312. This method is called when the editor is about to save the project, switch to another tab, etc. It asks the plugin to apply any pending state changes to ensure consistency.
  313. This is used, for example, in shader editors to let the plugin know that it must apply the shader code being written by the user to the object.
  314. .. rst-class:: classref-item-separator
  315. ----
  316. .. _class_EditorPlugin_method__build:
  317. .. rst-class:: classref-method
  318. :ref:`bool<class_bool>` **_build** **(** **)** |virtual|
  319. This method is called when the editor is about to run the project. The plugin can then perform required operations before the project runs.
  320. This method must return a boolean. If this method returns ``false``, the project will not run. The run is aborted immediately, so this also prevents all other plugins' :ref:`_build<class_EditorPlugin_method__build>` methods from running.
  321. .. rst-class:: classref-item-separator
  322. ----
  323. .. _class_EditorPlugin_method__clear:
  324. .. rst-class:: classref-method
  325. void **_clear** **(** **)** |virtual|
  326. Clear all the state and reset the object being edited to zero. This ensures your plugin does not keep editing a currently existing node, or a node from the wrong scene.
  327. .. rst-class:: classref-item-separator
  328. ----
  329. .. _class_EditorPlugin_method__disable_plugin:
  330. .. rst-class:: classref-method
  331. void **_disable_plugin** **(** **)** |virtual|
  332. Called by the engine when the user disables the **EditorPlugin** in the Plugin tab of the project settings window.
  333. .. rst-class:: classref-item-separator
  334. ----
  335. .. _class_EditorPlugin_method__edit:
  336. .. rst-class:: classref-method
  337. void **_edit** **(** :ref:`Variant<class_Variant>` object **)** |virtual|
  338. This function is used for plugins that edit specific object types (nodes or resources). It requests the editor to edit the given object.
  339. \ ``object`` can be ``null`` if the plugin was editing an object, but there is no longer any selected object handled by this plugin. It can be used to cleanup editing state.
  340. .. rst-class:: classref-item-separator
  341. ----
  342. .. _class_EditorPlugin_method__enable_plugin:
  343. .. rst-class:: classref-method
  344. void **_enable_plugin** **(** **)** |virtual|
  345. Called by the engine when the user enables the **EditorPlugin** in the Plugin tab of the project settings window.
  346. .. rst-class:: classref-item-separator
  347. ----
  348. .. _class_EditorPlugin_method__forward_3d_draw_over_viewport:
  349. .. rst-class:: classref-method
  350. void **_forward_3d_draw_over_viewport** **(** :ref:`Control<class_Control>` viewport_control **)** |virtual|
  351. Called by the engine when the 3D editor's viewport is updated. Use the ``overlay`` :ref:`Control<class_Control>` for drawing. You can update the viewport manually by calling :ref:`update_overlays<class_EditorPlugin_method_update_overlays>`.
  352. .. tabs::
  353. .. code-tab:: gdscript
  354. func _forward_3d_draw_over_viewport(overlay):
  355. # Draw a circle at cursor position.
  356. overlay.draw_circle(overlay.get_local_mouse_position(), 64)
  357. func _forward_3d_gui_input(camera, event):
  358. if event is InputEventMouseMotion:
  359. # Redraw viewport when cursor is moved.
  360. update_overlays()
  361. return EditorPlugin.AFTER_GUI_INPUT_STOP
  362. return EditorPlugin.AFTER_GUI_INPUT_PASS
  363. .. code-tab:: csharp
  364. public override void _Forward3dDrawOverViewport(Godot.Control overlay)
  365. {
  366. // Draw a circle at cursor position.
  367. overlay.DrawCircle(overlay.GetLocalMousePosition(), 64, Colors.White);
  368. }
  369. public override EditorPlugin.AfterGUIInput _Forward3dGuiInput(Godot.Camera3D camera, InputEvent @event)
  370. {
  371. if (@event is InputEventMouseMotion)
  372. {
  373. // Redraw viewport when cursor is moved.
  374. UpdateOverlays();
  375. return EditorPlugin.AFTER_GUI_INPUT_STOP;
  376. }
  377. return EditorPlugin.AFTER_GUI_INPUT_PASS;
  378. .. rst-class:: classref-item-separator
  379. ----
  380. .. _class_EditorPlugin_method__forward_3d_force_draw_over_viewport:
  381. .. rst-class:: classref-method
  382. void **_forward_3d_force_draw_over_viewport** **(** :ref:`Control<class_Control>` viewport_control **)** |virtual|
  383. This method is the same as :ref:`_forward_3d_draw_over_viewport<class_EditorPlugin_method__forward_3d_draw_over_viewport>`, except it draws on top of everything. Useful when you need an extra layer that shows over anything else.
  384. You need to enable calling of this method by using :ref:`set_force_draw_over_forwarding_enabled<class_EditorPlugin_method_set_force_draw_over_forwarding_enabled>`.
  385. .. rst-class:: classref-item-separator
  386. ----
  387. .. _class_EditorPlugin_method__forward_3d_gui_input:
  388. .. rst-class:: classref-method
  389. :ref:`int<class_int>` **_forward_3d_gui_input** **(** :ref:`Camera3D<class_Camera3D>` viewport_camera, :ref:`InputEvent<class_InputEvent>` event **)** |virtual|
  390. Called when there is a root node in the current edited scene, :ref:`_handles<class_EditorPlugin_method__handles>` is implemented, and an :ref:`InputEvent<class_InputEvent>` happens in the 3D viewport. The return value decides whether the :ref:`InputEvent<class_InputEvent>` is consumed or forwarded to other **EditorPlugin**\ s. See :ref:`AfterGUIInput<enum_EditorPlugin_AfterGUIInput>` for options.
  391. \ **Example:**\
  392. .. tabs::
  393. .. code-tab:: gdscript
  394. # Prevents the InputEvent from reaching other Editor classes.
  395. func _forward_3d_gui_input(camera, event):
  396. return EditorPlugin.AFTER_GUI_INPUT_STOP
  397. .. code-tab:: csharp
  398. // Prevents the InputEvent from reaching other Editor classes.
  399. public override EditorPlugin.AfterGUIInput _Forward3dGuiInput(Camera3D camera, InputEvent @event)
  400. {
  401. return EditorPlugin.AFTER_GUI_INPUT_STOP;
  402. }
  403. Must ``return EditorPlugin.AFTER_GUI_INPUT_PASS`` in order to forward the :ref:`InputEvent<class_InputEvent>` to other Editor classes.
  404. \ **Example:**\
  405. .. tabs::
  406. .. code-tab:: gdscript
  407. # Consumes InputEventMouseMotion and forwards other InputEvent types.
  408. func _forward_3d_gui_input(camera, event):
  409. return EditorPlugin.AFTER_GUI_INPUT_STOP if event is InputEventMouseMotion else EditorPlugin.AFTER_GUI_INPUT_PASS
  410. .. code-tab:: csharp
  411. // Consumes InputEventMouseMotion and forwards other InputEvent types.
  412. public override EditorPlugin.AfterGUIInput _Forward3dGuiInput(Camera3D camera, InputEvent @event)
  413. {
  414. return @event is InputEventMouseMotion ? EditorPlugin.AFTER_GUI_INPUT_STOP : EditorPlugin.AFTER_GUI_INPUT_PASS;
  415. }
  416. .. rst-class:: classref-item-separator
  417. ----
  418. .. _class_EditorPlugin_method__forward_canvas_draw_over_viewport:
  419. .. rst-class:: classref-method
  420. void **_forward_canvas_draw_over_viewport** **(** :ref:`Control<class_Control>` viewport_control **)** |virtual|
  421. Called by the engine when the 2D editor's viewport is updated. Use the ``overlay`` :ref:`Control<class_Control>` for drawing. You can update the viewport manually by calling :ref:`update_overlays<class_EditorPlugin_method_update_overlays>`.
  422. .. tabs::
  423. .. code-tab:: gdscript
  424. func _forward_canvas_draw_over_viewport(overlay):
  425. # Draw a circle at cursor position.
  426. overlay.draw_circle(overlay.get_local_mouse_position(), 64, Color.WHITE)
  427. func _forward_canvas_gui_input(event):
  428. if event is InputEventMouseMotion:
  429. # Redraw viewport when cursor is moved.
  430. update_overlays()
  431. return true
  432. return false
  433. .. code-tab:: csharp
  434. public override void ForwardCanvasDrawOverViewport(Godot.Control overlay)
  435. {
  436. // Draw a circle at cursor position.
  437. overlay.DrawCircle(overlay.GetLocalMousePosition(), 64, Colors.White);
  438. }
  439. public override bool ForwardCanvasGuiInput(InputEvent @event)
  440. {
  441. if (@event is InputEventMouseMotion)
  442. {
  443. // Redraw viewport when cursor is moved.
  444. UpdateOverlays();
  445. return true;
  446. }
  447. return false;
  448. .. rst-class:: classref-item-separator
  449. ----
  450. .. _class_EditorPlugin_method__forward_canvas_force_draw_over_viewport:
  451. .. rst-class:: classref-method
  452. void **_forward_canvas_force_draw_over_viewport** **(** :ref:`Control<class_Control>` viewport_control **)** |virtual|
  453. This method is the same as :ref:`_forward_canvas_draw_over_viewport<class_EditorPlugin_method__forward_canvas_draw_over_viewport>`, except it draws on top of everything. Useful when you need an extra layer that shows over anything else.
  454. You need to enable calling of this method by using :ref:`set_force_draw_over_forwarding_enabled<class_EditorPlugin_method_set_force_draw_over_forwarding_enabled>`.
  455. .. rst-class:: classref-item-separator
  456. ----
  457. .. _class_EditorPlugin_method__forward_canvas_gui_input:
  458. .. rst-class:: classref-method
  459. :ref:`bool<class_bool>` **_forward_canvas_gui_input** **(** :ref:`InputEvent<class_InputEvent>` event **)** |virtual|
  460. Called when there is a root node in the current edited scene, :ref:`_handles<class_EditorPlugin_method__handles>` is implemented and an :ref:`InputEvent<class_InputEvent>` happens in the 2D viewport. Intercepts the :ref:`InputEvent<class_InputEvent>`, if ``return true`` **EditorPlugin** consumes the ``event``, otherwise forwards ``event`` to other Editor classes.
  461. \ **Example:**\
  462. .. tabs::
  463. .. code-tab:: gdscript
  464. # Prevents the InputEvent from reaching other Editor classes.
  465. func _forward_canvas_gui_input(event):
  466. return true
  467. .. code-tab:: csharp
  468. // Prevents the InputEvent from reaching other Editor classes.
  469. public override bool ForwardCanvasGuiInput(InputEvent @event)
  470. {
  471. return true;
  472. }
  473. Must ``return false`` in order to forward the :ref:`InputEvent<class_InputEvent>` to other Editor classes.
  474. \ **Example:**\
  475. .. tabs::
  476. .. code-tab:: gdscript
  477. # Consumes InputEventMouseMotion and forwards other InputEvent types.
  478. func _forward_canvas_gui_input(event):
  479. if (event is InputEventMouseMotion):
  480. return true
  481. return false
  482. .. code-tab:: csharp
  483. // Consumes InputEventMouseMotion and forwards other InputEvent types.
  484. public override bool ForwardCanvasGuiInput(InputEvent @event)
  485. {
  486. if (@event is InputEventMouseMotion) {
  487. return true;
  488. }
  489. return false
  490. }
  491. .. rst-class:: classref-item-separator
  492. ----
  493. .. _class_EditorPlugin_method__get_breakpoints:
  494. .. rst-class:: classref-method
  495. :ref:`PackedStringArray<class_PackedStringArray>` **_get_breakpoints** **(** **)** |virtual| |const|
  496. This is for editors that edit script-based objects. You can return a list of breakpoints in the format (``script:line``), for example: ``res://path_to_script.gd:25``.
  497. .. rst-class:: classref-item-separator
  498. ----
  499. .. _class_EditorPlugin_method__get_plugin_icon:
  500. .. rst-class:: classref-method
  501. :ref:`Texture2D<class_Texture2D>` **_get_plugin_icon** **(** **)** |virtual| |const|
  502. Override this method in your plugin to return a :ref:`Texture2D<class_Texture2D>` in order to give it an icon.
  503. For main screen plugins, this appears at the top of the screen, to the right of the "2D", "3D", "Script", and "AssetLib" buttons.
  504. Ideally, the plugin icon should be white with a transparent background and 16x16 pixels in size.
  505. .. tabs::
  506. .. code-tab:: gdscript
  507. func _get_plugin_icon():
  508. # You can use a custom icon:
  509. return preload("res://addons/my_plugin/my_plugin_icon.svg")
  510. # Or use a built-in icon:
  511. return get_editor_interface().get_base_control().get_theme_icon("Node", "EditorIcons")
  512. .. code-tab:: csharp
  513. public override Texture2D GetPluginIcon()
  514. {
  515. // You can use a custom icon:
  516. return ResourceLoader.Load<Texture2D>("res://addons/my_plugin/my_plugin_icon.svg");
  517. // Or use a built-in icon:
  518. return GetEditorInterface().GetBaseControl().GetThemeIcon("Node", "EditorIcons");
  519. }
  520. .. rst-class:: classref-item-separator
  521. ----
  522. .. _class_EditorPlugin_method__get_plugin_name:
  523. .. rst-class:: classref-method
  524. :ref:`String<class_String>` **_get_plugin_name** **(** **)** |virtual| |const|
  525. Override this method in your plugin to provide the name of the plugin when displayed in the Godot editor.
  526. For main screen plugins, this appears at the top of the screen, to the right of the "2D", "3D", "Script", and "AssetLib" buttons.
  527. .. rst-class:: classref-item-separator
  528. ----
  529. .. _class_EditorPlugin_method__get_state:
  530. .. rst-class:: classref-method
  531. :ref:`Dictionary<class_Dictionary>` **_get_state** **(** **)** |virtual| |const|
  532. Override this method to provide a state data you want to be saved, like view position, grid settings, folding, etc. This is used when saving the scene (so state is kept when opening it again) and for switching tabs (so state can be restored when the tab returns). This data is automatically saved for each scene in an ``editstate`` file in the editor metadata folder. If you want to store global (scene-independent) editor data for your plugin, you can use :ref:`_get_window_layout<class_EditorPlugin_method__get_window_layout>` instead.
  533. Use :ref:`_set_state<class_EditorPlugin_method__set_state>` to restore your saved state.
  534. \ **Note:** This method should not be used to save important settings that should persist with the project.
  535. \ **Note:** You must implement :ref:`_get_plugin_name<class_EditorPlugin_method__get_plugin_name>` for the state to be stored and restored correctly.
  536. ::
  537. func _get_state():
  538. var state = {"zoom": zoom, "preferred_color": my_color}
  539. return state
  540. .. rst-class:: classref-item-separator
  541. ----
  542. .. _class_EditorPlugin_method__get_window_layout:
  543. .. rst-class:: classref-method
  544. void **_get_window_layout** **(** :ref:`ConfigFile<class_ConfigFile>` configuration **)** |virtual|
  545. Override this method to provide the GUI layout of the plugin or any other data you want to be stored. This is used to save the project's editor layout when :ref:`queue_save_layout<class_EditorPlugin_method_queue_save_layout>` is called or the editor layout was changed (for example changing the position of a dock). The data is stored in the ``editor_layout.cfg`` file in the editor metadata directory.
  546. Use :ref:`_set_window_layout<class_EditorPlugin_method__set_window_layout>` to restore your saved layout.
  547. ::
  548. func _get_window_layout(configuration):
  549. configuration.set_value("MyPlugin", "window_position", $Window.position)
  550. configuration.set_value("MyPlugin", "icon_color", $Icon.modulate)
  551. .. rst-class:: classref-item-separator
  552. ----
  553. .. _class_EditorPlugin_method__handles:
  554. .. rst-class:: classref-method
  555. :ref:`bool<class_bool>` **_handles** **(** :ref:`Variant<class_Variant>` object **)** |virtual| |const|
  556. Implement this function if your plugin edits a specific type of object (Resource or Node). If you return ``true``, then you will get the functions :ref:`_edit<class_EditorPlugin_method__edit>` and :ref:`_make_visible<class_EditorPlugin_method__make_visible>` called when the editor requests them. If you have declared the methods :ref:`_forward_canvas_gui_input<class_EditorPlugin_method__forward_canvas_gui_input>` and :ref:`_forward_3d_gui_input<class_EditorPlugin_method__forward_3d_gui_input>` these will be called too.
  557. .. rst-class:: classref-item-separator
  558. ----
  559. .. _class_EditorPlugin_method__has_main_screen:
  560. .. rst-class:: classref-method
  561. :ref:`bool<class_bool>` **_has_main_screen** **(** **)** |virtual| |const|
  562. Returns ``true`` if this is a main screen editor plugin (it goes in the workspace selector together with **2D**, **3D**, **Script** and **AssetLib**).
  563. When the plugin's workspace is selected, other main screen plugins will be hidden, but your plugin will not appear automatically. It needs to be added as a child of :ref:`EditorInterface.get_base_control<class_EditorInterface_method_get_base_control>` and made visible inside :ref:`_make_visible<class_EditorPlugin_method__make_visible>`.
  564. Use :ref:`_get_plugin_name<class_EditorPlugin_method__get_plugin_name>` and :ref:`_get_plugin_icon<class_EditorPlugin_method__get_plugin_icon>` to customize the plugin button's appearance.
  565. ::
  566. var plugin_control
  567. func _enter_tree():
  568. plugin_control = preload("my_plugin_control.tscn").instantiate()
  569. get_editor_interface().get_editor_main_screen().add_child(plugin_control)
  570. plugin_control.hide()
  571. func _has_main_screen():
  572. return true
  573. func _make_visible(visible):
  574. plugin_control.visible = visible
  575. func _get_plugin_name():
  576. return "My Super Cool Plugin 3000"
  577. func _get_plugin_icon():
  578. return get_editor_interface().get_base_control().get_theme_icon("Node", "EditorIcons")
  579. .. rst-class:: classref-item-separator
  580. ----
  581. .. _class_EditorPlugin_method__make_visible:
  582. .. rst-class:: classref-method
  583. void **_make_visible** **(** :ref:`bool<class_bool>` visible **)** |virtual|
  584. This function will be called when the editor is requested to become visible. It is used for plugins that edit a specific object type.
  585. Remember that you have to manage the visibility of all your editor controls manually.
  586. .. rst-class:: classref-item-separator
  587. ----
  588. .. _class_EditorPlugin_method__save_external_data:
  589. .. rst-class:: classref-method
  590. void **_save_external_data** **(** **)** |virtual|
  591. This method is called after the editor saves the project or when it's closed. It asks the plugin to save edited external scenes/resources.
  592. .. rst-class:: classref-item-separator
  593. ----
  594. .. _class_EditorPlugin_method__set_state:
  595. .. rst-class:: classref-method
  596. void **_set_state** **(** :ref:`Dictionary<class_Dictionary>` state **)** |virtual|
  597. Restore the state saved by :ref:`_get_state<class_EditorPlugin_method__get_state>`. This method is called when the current scene tab is changed in the editor.
  598. \ **Note:** Your plugin must implement :ref:`_get_plugin_name<class_EditorPlugin_method__get_plugin_name>`, otherwise it will not be recognized and this method will not be called.
  599. ::
  600. func _set_state(data):
  601. zoom = data.get("zoom", 1.0)
  602. preferred_color = data.get("my_color", Color.WHITE)
  603. .. rst-class:: classref-item-separator
  604. ----
  605. .. _class_EditorPlugin_method__set_window_layout:
  606. .. rst-class:: classref-method
  607. void **_set_window_layout** **(** :ref:`ConfigFile<class_ConfigFile>` configuration **)** |virtual|
  608. Restore the plugin GUI layout and data saved by :ref:`_get_window_layout<class_EditorPlugin_method__get_window_layout>`. This method is called for every plugin on editor startup. Use the provided ``configuration`` file to read your saved data.
  609. ::
  610. func _set_window_layout(configuration):
  611. $Window.position = configuration.get_value("MyPlugin", "window_position", Vector2())
  612. $Icon.modulate = configuration.get_value("MyPlugin", "icon_color", Color.WHITE)
  613. .. rst-class:: classref-item-separator
  614. ----
  615. .. _class_EditorPlugin_method_add_autoload_singleton:
  616. .. rst-class:: classref-method
  617. void **add_autoload_singleton** **(** :ref:`String<class_String>` name, :ref:`String<class_String>` path **)**
  618. Adds a script at ``path`` to the Autoload list as ``name``.
  619. .. rst-class:: classref-item-separator
  620. ----
  621. .. _class_EditorPlugin_method_add_control_to_bottom_panel:
  622. .. rst-class:: classref-method
  623. :ref:`Button<class_Button>` **add_control_to_bottom_panel** **(** :ref:`Control<class_Control>` control, :ref:`String<class_String>` title **)**
  624. Adds a control to the bottom panel (together with Output, Debug, Animation, etc). Returns a reference to the button added. It's up to you to hide/show the button when needed. When your plugin is deactivated, make sure to remove your custom control with :ref:`remove_control_from_bottom_panel<class_EditorPlugin_method_remove_control_from_bottom_panel>` and free it with :ref:`Node.queue_free<class_Node_method_queue_free>`.
  625. .. rst-class:: classref-item-separator
  626. ----
  627. .. _class_EditorPlugin_method_add_control_to_container:
  628. .. rst-class:: classref-method
  629. void **add_control_to_container** **(** :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` container, :ref:`Control<class_Control>` control **)**
  630. Adds a custom control to a container (see :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>`). There are many locations where custom controls can be added in the editor UI.
  631. Please remember that you have to manage the visibility of your custom controls yourself (and likely hide it after adding it).
  632. When your plugin is deactivated, make sure to remove your custom control with :ref:`remove_control_from_container<class_EditorPlugin_method_remove_control_from_container>` and free it with :ref:`Node.queue_free<class_Node_method_queue_free>`.
  633. .. rst-class:: classref-item-separator
  634. ----
  635. .. _class_EditorPlugin_method_add_control_to_dock:
  636. .. rst-class:: classref-method
  637. void **add_control_to_dock** **(** :ref:`DockSlot<enum_EditorPlugin_DockSlot>` slot, :ref:`Control<class_Control>` control **)**
  638. Adds the control to a specific dock slot (see :ref:`DockSlot<enum_EditorPlugin_DockSlot>` for options).
  639. If the dock is repositioned and as long as the plugin is active, the editor will save the dock position on further sessions.
  640. When your plugin is deactivated, make sure to remove your custom control with :ref:`remove_control_from_docks<class_EditorPlugin_method_remove_control_from_docks>` and free it with :ref:`Node.queue_free<class_Node_method_queue_free>`.
  641. .. rst-class:: classref-item-separator
  642. ----
  643. .. _class_EditorPlugin_method_add_custom_type:
  644. .. rst-class:: classref-method
  645. void **add_custom_type** **(** :ref:`String<class_String>` type, :ref:`String<class_String>` base, :ref:`Script<class_Script>` script, :ref:`Texture2D<class_Texture2D>` icon **)**
  646. Adds a custom type, which will appear in the list of nodes or resources. An icon can be optionally passed.
  647. When a given node or resource is selected, the base type will be instantiated (e.g. "Node3D", "Control", "Resource"), then the script will be loaded and set to this object.
  648. You can use the virtual method :ref:`_handles<class_EditorPlugin_method__handles>` to check if your custom object is being edited by checking the script or using the ``is`` keyword.
  649. During run-time, this will be a simple object with a script so this function does not need to be called then.
  650. \ **Note:** Custom types added this way are not true classes. They are just a helper to create a node with specific script.
  651. .. rst-class:: classref-item-separator
  652. ----
  653. .. _class_EditorPlugin_method_add_debugger_plugin:
  654. .. rst-class:: classref-method
  655. void **add_debugger_plugin** **(** :ref:`EditorDebuggerPlugin<class_EditorDebuggerPlugin>` script **)**
  656. Adds a :ref:`Script<class_Script>` as debugger plugin to the Debugger. The script must extend :ref:`EditorDebuggerPlugin<class_EditorDebuggerPlugin>`.
  657. .. rst-class:: classref-item-separator
  658. ----
  659. .. _class_EditorPlugin_method_add_export_plugin:
  660. .. rst-class:: classref-method
  661. void **add_export_plugin** **(** :ref:`EditorExportPlugin<class_EditorExportPlugin>` plugin **)**
  662. Registers a new :ref:`EditorExportPlugin<class_EditorExportPlugin>`. Export plugins are used to perform tasks when the project is being exported.
  663. See :ref:`add_inspector_plugin<class_EditorPlugin_method_add_inspector_plugin>` for an example of how to register a plugin.
  664. .. rst-class:: classref-item-separator
  665. ----
  666. .. _class_EditorPlugin_method_add_import_plugin:
  667. .. rst-class:: classref-method
  668. void **add_import_plugin** **(** :ref:`EditorImportPlugin<class_EditorImportPlugin>` importer, :ref:`bool<class_bool>` first_priority=false **)**
  669. Registers a new :ref:`EditorImportPlugin<class_EditorImportPlugin>`. Import plugins are used to import custom and unsupported assets as a custom :ref:`Resource<class_Resource>` type.
  670. If ``first_priority`` is ``true``, the new import plugin is inserted first in the list and takes precedence over pre-existing plugins.
  671. \ **Note:** If you want to import custom 3D asset formats use :ref:`add_scene_format_importer_plugin<class_EditorPlugin_method_add_scene_format_importer_plugin>` instead.
  672. See :ref:`add_inspector_plugin<class_EditorPlugin_method_add_inspector_plugin>` for an example of how to register a plugin.
  673. .. rst-class:: classref-item-separator
  674. ----
  675. .. _class_EditorPlugin_method_add_inspector_plugin:
  676. .. rst-class:: classref-method
  677. void **add_inspector_plugin** **(** :ref:`EditorInspectorPlugin<class_EditorInspectorPlugin>` plugin **)**
  678. Registers a new :ref:`EditorInspectorPlugin<class_EditorInspectorPlugin>`. Inspector plugins are used to extend :ref:`EditorInspector<class_EditorInspector>` and provide custom configuration tools for your object's properties.
  679. \ **Note:** Always use :ref:`remove_inspector_plugin<class_EditorPlugin_method_remove_inspector_plugin>` to remove the registered :ref:`EditorInspectorPlugin<class_EditorInspectorPlugin>` when your **EditorPlugin** is disabled to prevent leaks and an unexpected behavior.
  680. .. tabs::
  681. .. code-tab:: gdscript
  682. const MyInspectorPlugin = preload("res://addons/your_addon/path/to/your/script.gd")
  683. var inspector_plugin = MyInspectorPlugin.new()
  684. func _enter_tree():
  685. add_inspector_plugin(inspector_plugin)
  686. func _exit_tree():
  687. remove_inspector_plugin(inspector_plugin)
  688. .. rst-class:: classref-item-separator
  689. ----
  690. .. _class_EditorPlugin_method_add_node_3d_gizmo_plugin:
  691. .. rst-class:: classref-method
  692. void **add_node_3d_gizmo_plugin** **(** :ref:`EditorNode3DGizmoPlugin<class_EditorNode3DGizmoPlugin>` plugin **)**
  693. Registers a new :ref:`EditorNode3DGizmoPlugin<class_EditorNode3DGizmoPlugin>`. Gizmo plugins are used to add custom gizmos to the 3D preview viewport for a :ref:`Node3D<class_Node3D>`.
  694. See :ref:`add_inspector_plugin<class_EditorPlugin_method_add_inspector_plugin>` for an example of how to register a plugin.
  695. .. rst-class:: classref-item-separator
  696. ----
  697. .. _class_EditorPlugin_method_add_resource_conversion_plugin:
  698. .. rst-class:: classref-method
  699. void **add_resource_conversion_plugin** **(** :ref:`EditorResourceConversionPlugin<class_EditorResourceConversionPlugin>` plugin **)**
  700. Registers a new :ref:`EditorResourceConversionPlugin<class_EditorResourceConversionPlugin>`. Resource conversion plugins are used to add custom resource converters to the editor inspector.
  701. See :ref:`EditorResourceConversionPlugin<class_EditorResourceConversionPlugin>` for an example of how to create a resource conversion plugin.
  702. .. rst-class:: classref-item-separator
  703. ----
  704. .. _class_EditorPlugin_method_add_scene_format_importer_plugin:
  705. .. rst-class:: classref-method
  706. void **add_scene_format_importer_plugin** **(** :ref:`EditorSceneFormatImporter<class_EditorSceneFormatImporter>` scene_format_importer, :ref:`bool<class_bool>` first_priority=false **)**
  707. Registers a new :ref:`EditorSceneFormatImporter<class_EditorSceneFormatImporter>`. Scene importers are used to import custom 3D asset formats as scenes.
  708. If ``first_priority`` is ``true``, the new import plugin is inserted first in the list and takes precedence over pre-existing plugins.
  709. .. rst-class:: classref-item-separator
  710. ----
  711. .. _class_EditorPlugin_method_add_scene_post_import_plugin:
  712. .. rst-class:: classref-method
  713. void **add_scene_post_import_plugin** **(** :ref:`EditorScenePostImportPlugin<class_EditorScenePostImportPlugin>` scene_import_plugin, :ref:`bool<class_bool>` first_priority=false **)**
  714. Add a :ref:`EditorScenePostImportPlugin<class_EditorScenePostImportPlugin>`. These plugins allow customizing the import process of 3D assets by adding new options to the import dialogs.
  715. If ``first_priority`` is ``true``, the new import plugin is inserted first in the list and takes precedence over pre-existing plugins.
  716. .. rst-class:: classref-item-separator
  717. ----
  718. .. _class_EditorPlugin_method_add_tool_menu_item:
  719. .. rst-class:: classref-method
  720. void **add_tool_menu_item** **(** :ref:`String<class_String>` name, :ref:`Callable<class_Callable>` callable **)**
  721. Adds a custom menu item to **Project > Tools** named ``name``. When clicked, the provided ``callable`` will be called.
  722. .. rst-class:: classref-item-separator
  723. ----
  724. .. _class_EditorPlugin_method_add_tool_submenu_item:
  725. .. rst-class:: classref-method
  726. void **add_tool_submenu_item** **(** :ref:`String<class_String>` name, :ref:`PopupMenu<class_PopupMenu>` submenu **)**
  727. Adds a custom :ref:`PopupMenu<class_PopupMenu>` submenu under **Project > Tools >** ``name``. Use ``remove_tool_menu_item(name)`` on plugin clean up to remove the menu.
  728. .. rst-class:: classref-item-separator
  729. ----
  730. .. _class_EditorPlugin_method_add_translation_parser_plugin:
  731. .. rst-class:: classref-method
  732. void **add_translation_parser_plugin** **(** :ref:`EditorTranslationParserPlugin<class_EditorTranslationParserPlugin>` parser **)**
  733. Registers a custom translation parser plugin for extracting translatable strings from custom files.
  734. .. rst-class:: classref-item-separator
  735. ----
  736. .. _class_EditorPlugin_method_add_undo_redo_inspector_hook_callback:
  737. .. rst-class:: classref-method
  738. void **add_undo_redo_inspector_hook_callback** **(** :ref:`Callable<class_Callable>` callable **)**
  739. Hooks a callback into the undo/redo action creation when a property is modified in the inspector. This allows, for example, to save other properties that may be lost when a given property is modified.
  740. The callback should have 4 arguments: :ref:`Object<class_Object>` ``undo_redo``, :ref:`Object<class_Object>` ``modified_object``, :ref:`String<class_String>` ``property`` and :ref:`Variant<class_Variant>` ``new_value``. They are, respectively, the :ref:`UndoRedo<class_UndoRedo>` object used by the inspector, the currently modified object, the name of the modified property and the new value the property is about to take.
  741. .. rst-class:: classref-item-separator
  742. ----
  743. .. _class_EditorPlugin_method_get_editor_interface:
  744. .. rst-class:: classref-method
  745. :ref:`EditorInterface<class_EditorInterface>` **get_editor_interface** **(** **)**
  746. Returns the :ref:`EditorInterface<class_EditorInterface>` object that gives you control over Godot editor's window and its functionalities.
  747. .. rst-class:: classref-item-separator
  748. ----
  749. .. _class_EditorPlugin_method_get_export_as_menu:
  750. .. rst-class:: classref-method
  751. :ref:`PopupMenu<class_PopupMenu>` **get_export_as_menu** **(** **)**
  752. Returns the :ref:`PopupMenu<class_PopupMenu>` under **Scene > Export As...**.
  753. .. rst-class:: classref-item-separator
  754. ----
  755. .. _class_EditorPlugin_method_get_script_create_dialog:
  756. .. rst-class:: classref-method
  757. :ref:`ScriptCreateDialog<class_ScriptCreateDialog>` **get_script_create_dialog** **(** **)**
  758. Gets the Editor's dialog used for making scripts.
  759. \ **Note:** Users can configure it before use.
  760. \ **Warning:** Removing and freeing this node will render a part of the editor useless and may cause a crash.
  761. .. rst-class:: classref-item-separator
  762. ----
  763. .. _class_EditorPlugin_method_get_undo_redo:
  764. .. rst-class:: classref-method
  765. :ref:`EditorUndoRedoManager<class_EditorUndoRedoManager>` **get_undo_redo** **(** **)**
  766. Gets the undo/redo object. Most actions in the editor can be undoable, so use this object to make sure this happens when it's worth it.
  767. .. rst-class:: classref-item-separator
  768. ----
  769. .. _class_EditorPlugin_method_hide_bottom_panel:
  770. .. rst-class:: classref-method
  771. void **hide_bottom_panel** **(** **)**
  772. Minimizes the bottom panel.
  773. .. rst-class:: classref-item-separator
  774. ----
  775. .. _class_EditorPlugin_method_make_bottom_panel_item_visible:
  776. .. rst-class:: classref-method
  777. void **make_bottom_panel_item_visible** **(** :ref:`Control<class_Control>` item **)**
  778. Makes a specific item in the bottom panel visible.
  779. .. rst-class:: classref-item-separator
  780. ----
  781. .. _class_EditorPlugin_method_queue_save_layout:
  782. .. rst-class:: classref-method
  783. void **queue_save_layout** **(** **)**
  784. Queue save the project's editor layout.
  785. .. rst-class:: classref-item-separator
  786. ----
  787. .. _class_EditorPlugin_method_remove_autoload_singleton:
  788. .. rst-class:: classref-method
  789. void **remove_autoload_singleton** **(** :ref:`String<class_String>` name **)**
  790. Removes an Autoload ``name`` from the list.
  791. .. rst-class:: classref-item-separator
  792. ----
  793. .. _class_EditorPlugin_method_remove_control_from_bottom_panel:
  794. .. rst-class:: classref-method
  795. void **remove_control_from_bottom_panel** **(** :ref:`Control<class_Control>` control **)**
  796. Removes the control from the bottom panel. You have to manually :ref:`Node.queue_free<class_Node_method_queue_free>` the control.
  797. .. rst-class:: classref-item-separator
  798. ----
  799. .. _class_EditorPlugin_method_remove_control_from_container:
  800. .. rst-class:: classref-method
  801. void **remove_control_from_container** **(** :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` container, :ref:`Control<class_Control>` control **)**
  802. Removes the control from the specified container. You have to manually :ref:`Node.queue_free<class_Node_method_queue_free>` the control.
  803. .. rst-class:: classref-item-separator
  804. ----
  805. .. _class_EditorPlugin_method_remove_control_from_docks:
  806. .. rst-class:: classref-method
  807. void **remove_control_from_docks** **(** :ref:`Control<class_Control>` control **)**
  808. Removes the control from the dock. You have to manually :ref:`Node.queue_free<class_Node_method_queue_free>` the control.
  809. .. rst-class:: classref-item-separator
  810. ----
  811. .. _class_EditorPlugin_method_remove_custom_type:
  812. .. rst-class:: classref-method
  813. void **remove_custom_type** **(** :ref:`String<class_String>` type **)**
  814. Removes a custom type added by :ref:`add_custom_type<class_EditorPlugin_method_add_custom_type>`.
  815. .. rst-class:: classref-item-separator
  816. ----
  817. .. _class_EditorPlugin_method_remove_debugger_plugin:
  818. .. rst-class:: classref-method
  819. void **remove_debugger_plugin** **(** :ref:`EditorDebuggerPlugin<class_EditorDebuggerPlugin>` script **)**
  820. Removes the debugger plugin with given script from the Debugger.
  821. .. rst-class:: classref-item-separator
  822. ----
  823. .. _class_EditorPlugin_method_remove_export_plugin:
  824. .. rst-class:: classref-method
  825. void **remove_export_plugin** **(** :ref:`EditorExportPlugin<class_EditorExportPlugin>` plugin **)**
  826. Removes an export plugin registered by :ref:`add_export_plugin<class_EditorPlugin_method_add_export_plugin>`.
  827. .. rst-class:: classref-item-separator
  828. ----
  829. .. _class_EditorPlugin_method_remove_import_plugin:
  830. .. rst-class:: classref-method
  831. void **remove_import_plugin** **(** :ref:`EditorImportPlugin<class_EditorImportPlugin>` importer **)**
  832. Removes an import plugin registered by :ref:`add_import_plugin<class_EditorPlugin_method_add_import_plugin>`.
  833. .. rst-class:: classref-item-separator
  834. ----
  835. .. _class_EditorPlugin_method_remove_inspector_plugin:
  836. .. rst-class:: classref-method
  837. void **remove_inspector_plugin** **(** :ref:`EditorInspectorPlugin<class_EditorInspectorPlugin>` plugin **)**
  838. Removes an inspector plugin registered by :ref:`add_import_plugin<class_EditorPlugin_method_add_import_plugin>`
  839. .. rst-class:: classref-item-separator
  840. ----
  841. .. _class_EditorPlugin_method_remove_node_3d_gizmo_plugin:
  842. .. rst-class:: classref-method
  843. void **remove_node_3d_gizmo_plugin** **(** :ref:`EditorNode3DGizmoPlugin<class_EditorNode3DGizmoPlugin>` plugin **)**
  844. Removes a gizmo plugin registered by :ref:`add_node_3d_gizmo_plugin<class_EditorPlugin_method_add_node_3d_gizmo_plugin>`.
  845. .. rst-class:: classref-item-separator
  846. ----
  847. .. _class_EditorPlugin_method_remove_resource_conversion_plugin:
  848. .. rst-class:: classref-method
  849. void **remove_resource_conversion_plugin** **(** :ref:`EditorResourceConversionPlugin<class_EditorResourceConversionPlugin>` plugin **)**
  850. Removes a resource conversion plugin registered by :ref:`add_resource_conversion_plugin<class_EditorPlugin_method_add_resource_conversion_plugin>`.
  851. .. rst-class:: classref-item-separator
  852. ----
  853. .. _class_EditorPlugin_method_remove_scene_format_importer_plugin:
  854. .. rst-class:: classref-method
  855. void **remove_scene_format_importer_plugin** **(** :ref:`EditorSceneFormatImporter<class_EditorSceneFormatImporter>` scene_format_importer **)**
  856. Removes a scene format importer registered by :ref:`add_scene_format_importer_plugin<class_EditorPlugin_method_add_scene_format_importer_plugin>`.
  857. .. rst-class:: classref-item-separator
  858. ----
  859. .. _class_EditorPlugin_method_remove_scene_post_import_plugin:
  860. .. rst-class:: classref-method
  861. void **remove_scene_post_import_plugin** **(** :ref:`EditorScenePostImportPlugin<class_EditorScenePostImportPlugin>` scene_import_plugin **)**
  862. Remove the :ref:`EditorScenePostImportPlugin<class_EditorScenePostImportPlugin>`, added with :ref:`add_scene_post_import_plugin<class_EditorPlugin_method_add_scene_post_import_plugin>`.
  863. .. rst-class:: classref-item-separator
  864. ----
  865. .. _class_EditorPlugin_method_remove_tool_menu_item:
  866. .. rst-class:: classref-method
  867. void **remove_tool_menu_item** **(** :ref:`String<class_String>` name **)**
  868. Removes a menu ``name`` from **Project > Tools**.
  869. .. rst-class:: classref-item-separator
  870. ----
  871. .. _class_EditorPlugin_method_remove_translation_parser_plugin:
  872. .. rst-class:: classref-method
  873. void **remove_translation_parser_plugin** **(** :ref:`EditorTranslationParserPlugin<class_EditorTranslationParserPlugin>` parser **)**
  874. Removes a custom translation parser plugin registered by :ref:`add_translation_parser_plugin<class_EditorPlugin_method_add_translation_parser_plugin>`.
  875. .. rst-class:: classref-item-separator
  876. ----
  877. .. _class_EditorPlugin_method_remove_undo_redo_inspector_hook_callback:
  878. .. rst-class:: classref-method
  879. void **remove_undo_redo_inspector_hook_callback** **(** :ref:`Callable<class_Callable>` callable **)**
  880. Removes a callback previously added by :ref:`add_undo_redo_inspector_hook_callback<class_EditorPlugin_method_add_undo_redo_inspector_hook_callback>`.
  881. .. rst-class:: classref-item-separator
  882. ----
  883. .. _class_EditorPlugin_method_set_force_draw_over_forwarding_enabled:
  884. .. rst-class:: classref-method
  885. void **set_force_draw_over_forwarding_enabled** **(** **)**
  886. Enables calling of :ref:`_forward_canvas_force_draw_over_viewport<class_EditorPlugin_method__forward_canvas_force_draw_over_viewport>` for the 2D editor and :ref:`_forward_3d_force_draw_over_viewport<class_EditorPlugin_method__forward_3d_force_draw_over_viewport>` for the 3D editor when their viewports are updated. You need to call this method only once and it will work permanently for this plugin.
  887. .. rst-class:: classref-item-separator
  888. ----
  889. .. _class_EditorPlugin_method_set_input_event_forwarding_always_enabled:
  890. .. rst-class:: classref-method
  891. void **set_input_event_forwarding_always_enabled** **(** **)**
  892. Use this method if you always want to receive inputs from 3D view screen inside :ref:`_forward_3d_gui_input<class_EditorPlugin_method__forward_3d_gui_input>`. It might be especially usable if your plugin will want to use raycast in the scene.
  893. .. rst-class:: classref-item-separator
  894. ----
  895. .. _class_EditorPlugin_method_update_overlays:
  896. .. rst-class:: classref-method
  897. :ref:`int<class_int>` **update_overlays** **(** **)** |const|
  898. Updates the overlays of the 2D and 3D editor viewport. Causes methods :ref:`_forward_canvas_draw_over_viewport<class_EditorPlugin_method__forward_canvas_draw_over_viewport>`, :ref:`_forward_canvas_force_draw_over_viewport<class_EditorPlugin_method__forward_canvas_force_draw_over_viewport>`, :ref:`_forward_3d_draw_over_viewport<class_EditorPlugin_method__forward_3d_draw_over_viewport>` and :ref:`_forward_3d_force_draw_over_viewport<class_EditorPlugin_method__forward_3d_force_draw_over_viewport>` to be called.
  899. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  900. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  901. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  902. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  903. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  904. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`