class_projectsettings.rst 767 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ProjectSettings.xml.
  6. .. _class_ProjectSettings:
  7. ProjectSettings
  8. ===============
  9. **Inherits:** :ref:`Object<class_Object>`
  10. Contains global variables accessible from everywhere.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Contains global variables accessible from everywhere. Use :ref:`get_setting<class_ProjectSettings_method_get_setting>`, :ref:`set_setting<class_ProjectSettings_method_set_setting>` or :ref:`has_setting<class_ProjectSettings_method_has_setting>` to access them. Variables stored in ``project.godot`` are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options.
  15. When naming a Project Settings property, use the full path to the setting including the category. For example, ``"application/config/name"`` for the project name. Category and property names can be viewed in the Project Settings dialog.
  16. \ **Feature tags:** Project settings can be overridden for specific platforms and configurations (debug, release, ...) using :doc:`feature tags <../tutorials/export/feature_tags>`.
  17. \ **Overriding:** Any project setting can be overridden by creating a file named ``override.cfg`` in the project's root directory. This can also be used in exported projects by placing this file in the same directory as the project binary. Overriding will still take the base project settings' :doc:`feature tags <../tutorials/export/feature_tags>` in account. Therefore, make sure to *also* override the setting with the desired feature tags if you want them to override base project settings on all platforms and configurations.
  18. .. rst-class:: classref-introduction-group
  19. Tutorials
  20. ---------
  21. - `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/675>`__
  22. - `3D Platformer Demo <https://godotengine.org/asset-library/asset/125>`__
  23. - `OS Test Demo <https://godotengine.org/asset-library/asset/677>`__
  24. .. rst-class:: classref-reftable-group
  25. Properties
  26. ----------
  27. .. table::
  28. :widths: auto
  29. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  30. | :ref:`Color<class_Color>` | :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>` | ``Color(0.14, 0.14, 0.14, 1)`` |
  31. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  32. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/fullsize<class_ProjectSettings_property_application/boot_splash/fullsize>` | ``true`` |
  33. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  34. | :ref:`String<class_String>` | :ref:`application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>` | ``""`` |
  35. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  36. | :ref:`int<class_int>` | :ref:`application/boot_splash/minimum_display_time<class_ProjectSettings_property_application/boot_splash/minimum_display_time>` | ``0`` |
  37. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  38. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/show_image<class_ProjectSettings_property_application/boot_splash/show_image>` | ``true`` |
  39. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  40. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/use_filter<class_ProjectSettings_property_application/boot_splash/use_filter>` | ``true`` |
  41. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  42. | :ref:`String<class_String>` | :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` | ``""`` |
  43. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  44. | :ref:`String<class_String>` | :ref:`application/config/description<class_ProjectSettings_property_application/config/description>` | ``""`` |
  45. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  46. | :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`application/config/features<class_ProjectSettings_property_application/config/features>` | |
  47. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  48. | :ref:`String<class_String>` | :ref:`application/config/icon<class_ProjectSettings_property_application/config/icon>` | ``""`` |
  49. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  50. | :ref:`String<class_String>` | :ref:`application/config/macos_native_icon<class_ProjectSettings_property_application/config/macos_native_icon>` | ``""`` |
  51. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  52. | :ref:`String<class_String>` | :ref:`application/config/name<class_ProjectSettings_property_application/config/name>` | ``""`` |
  53. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  54. | :ref:`Dictionary<class_Dictionary>` | :ref:`application/config/name_localized<class_ProjectSettings_property_application/config/name_localized>` | ``{}`` |
  55. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  56. | :ref:`String<class_String>` | :ref:`application/config/project_settings_override<class_ProjectSettings_property_application/config/project_settings_override>` | ``""`` |
  57. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  58. | :ref:`bool<class_bool>` | :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` | ``false`` |
  59. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  60. | :ref:`bool<class_bool>` | :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>` | ``true`` |
  61. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  62. | :ref:`String<class_String>` | :ref:`application/config/windows_native_icon<class_ProjectSettings_property_application/config/windows_native_icon>` | ``""`` |
  63. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  64. | :ref:`bool<class_bool>` | :ref:`application/run/disable_stderr<class_ProjectSettings_property_application/run/disable_stderr>` | ``false`` |
  65. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  66. | :ref:`bool<class_bool>` | :ref:`application/run/disable_stdout<class_ProjectSettings_property_application/run/disable_stdout>` | ``false`` |
  67. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  68. | :ref:`bool<class_bool>` | :ref:`application/run/flush_stdout_on_print<class_ProjectSettings_property_application/run/flush_stdout_on_print>` | ``false`` |
  69. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  70. | :ref:`bool<class_bool>` | :ref:`application/run/flush_stdout_on_print.debug<class_ProjectSettings_property_application/run/flush_stdout_on_print.debug>` | ``true`` |
  71. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  72. | :ref:`int<class_int>` | :ref:`application/run/frame_delay_msec<class_ProjectSettings_property_application/run/frame_delay_msec>` | ``0`` |
  73. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  74. | :ref:`bool<class_bool>` | :ref:`application/run/low_processor_mode<class_ProjectSettings_property_application/run/low_processor_mode>` | ``false`` |
  75. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  76. | :ref:`int<class_int>` | :ref:`application/run/low_processor_mode_sleep_usec<class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec>` | ``6900`` |
  77. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  78. | :ref:`String<class_String>` | :ref:`application/run/main_scene<class_ProjectSettings_property_application/run/main_scene>` | ``""`` |
  79. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  80. | :ref:`int<class_int>` | :ref:`application/run/max_fps<class_ProjectSettings_property_application/run/max_fps>` | ``0`` |
  81. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  82. | :ref:`float<class_float>` | :ref:`audio/buses/channel_disable_threshold_db<class_ProjectSettings_property_audio/buses/channel_disable_threshold_db>` | ``-60.0`` |
  83. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  84. | :ref:`float<class_float>` | :ref:`audio/buses/channel_disable_time<class_ProjectSettings_property_audio/buses/channel_disable_time>` | ``2.0`` |
  85. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  86. | :ref:`String<class_String>` | :ref:`audio/buses/default_bus_layout<class_ProjectSettings_property_audio/buses/default_bus_layout>` | ``"res://default_bus_layout.tres"`` |
  87. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  88. | :ref:`String<class_String>` | :ref:`audio/driver/driver<class_ProjectSettings_property_audio/driver/driver>` | |
  89. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  90. | :ref:`bool<class_bool>` | :ref:`audio/driver/enable_input<class_ProjectSettings_property_audio/driver/enable_input>` | ``false`` |
  91. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  92. | :ref:`int<class_int>` | :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>` | ``44100`` |
  93. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  94. | :ref:`int<class_int>` | :ref:`audio/driver/mix_rate.web<class_ProjectSettings_property_audio/driver/mix_rate.web>` | ``0`` |
  95. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  96. | :ref:`int<class_int>` | :ref:`audio/driver/output_latency<class_ProjectSettings_property_audio/driver/output_latency>` | ``15`` |
  97. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  98. | :ref:`int<class_int>` | :ref:`audio/driver/output_latency.web<class_ProjectSettings_property_audio/driver/output_latency.web>` | ``50`` |
  99. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  100. | :ref:`float<class_float>` | :ref:`audio/general/2d_panning_strength<class_ProjectSettings_property_audio/general/2d_panning_strength>` | ``0.5`` |
  101. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  102. | :ref:`float<class_float>` | :ref:`audio/general/3d_panning_strength<class_ProjectSettings_property_audio/general/3d_panning_strength>` | ``0.5`` |
  103. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  104. | :ref:`int<class_int>` | :ref:`audio/video/video_delay_compensation_ms<class_ProjectSettings_property_audio/video/video_delay_compensation_ms>` | ``0`` |
  105. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  106. | :ref:`int<class_int>` | :ref:`compression/formats/gzip/compression_level<class_ProjectSettings_property_compression/formats/gzip/compression_level>` | ``-1`` |
  107. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  108. | :ref:`int<class_int>` | :ref:`compression/formats/zlib/compression_level<class_ProjectSettings_property_compression/formats/zlib/compression_level>` | ``-1`` |
  109. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  110. | :ref:`int<class_int>` | :ref:`compression/formats/zstd/compression_level<class_ProjectSettings_property_compression/formats/zstd/compression_level>` | ``3`` |
  111. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  112. | :ref:`bool<class_bool>` | :ref:`compression/formats/zstd/long_distance_matching<class_ProjectSettings_property_compression/formats/zstd/long_distance_matching>` | ``false`` |
  113. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  114. | :ref:`int<class_int>` | :ref:`compression/formats/zstd/window_log_size<class_ProjectSettings_property_compression/formats/zstd/window_log_size>` | ``27`` |
  115. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  116. | :ref:`bool<class_bool>` | :ref:`debug/file_logging/enable_file_logging<class_ProjectSettings_property_debug/file_logging/enable_file_logging>` | ``false`` |
  117. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  118. | :ref:`bool<class_bool>` | :ref:`debug/file_logging/enable_file_logging.pc<class_ProjectSettings_property_debug/file_logging/enable_file_logging.pc>` | ``true`` |
  119. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  120. | :ref:`String<class_String>` | :ref:`debug/file_logging/log_path<class_ProjectSettings_property_debug/file_logging/log_path>` | ``"user://logs/godot.log"`` |
  121. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  122. | :ref:`int<class_int>` | :ref:`debug/file_logging/max_log_files<class_ProjectSettings_property_debug/file_logging/max_log_files>` | ``5`` |
  123. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  124. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/assert_always_false<class_ProjectSettings_property_debug/gdscript/warnings/assert_always_false>` | ``1`` |
  125. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  126. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/assert_always_true<class_ProjectSettings_property_debug/gdscript/warnings/assert_always_true>` | ``1`` |
  127. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  128. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_identifier<class_ProjectSettings_property_debug/gdscript/warnings/confusable_identifier>` | ``1`` |
  129. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  130. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/constant_used_as_function<class_ProjectSettings_property_debug/gdscript/warnings/constant_used_as_function>` | ``1`` |
  131. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  132. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/deprecated_keyword<class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword>` | ``1`` |
  133. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  134. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/empty_file<class_ProjectSettings_property_debug/gdscript/warnings/empty_file>` | ``1`` |
  135. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  136. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/enable<class_ProjectSettings_property_debug/gdscript/warnings/enable>` | ``true`` |
  137. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  138. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/exclude_addons<class_ProjectSettings_property_debug/gdscript/warnings/exclude_addons>` | ``true`` |
  139. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  140. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/function_used_as_property<class_ProjectSettings_property_debug/gdscript/warnings/function_used_as_property>` | ``1`` |
  141. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  142. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/incompatible_ternary<class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary>` | ``1`` |
  143. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  144. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/int_assigned_to_enum<class_ProjectSettings_property_debug/gdscript/warnings/int_assigned_to_enum>` | ``1`` |
  145. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  146. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/integer_division<class_ProjectSettings_property_debug/gdscript/warnings/integer_division>` | ``1`` |
  147. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  148. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/narrowing_conversion<class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion>` | ``1`` |
  149. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  150. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/property_used_as_function<class_ProjectSettings_property_debug/gdscript/warnings/property_used_as_function>` | ``1`` |
  151. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  152. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/redundant_await<class_ProjectSettings_property_debug/gdscript/warnings/redundant_await>` | ``1`` |
  153. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  154. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/return_value_discarded<class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded>` | ``0`` |
  155. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  156. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_global_identifier<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_global_identifier>` | ``1`` |
  157. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  158. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_variable<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable>` | ``1`` |
  159. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  160. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_variable_base_class<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable_base_class>` | ``1`` |
  161. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  162. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/standalone_expression<class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression>` | ``1`` |
  163. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  164. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/standalone_ternary<class_ProjectSettings_property_debug/gdscript/warnings/standalone_ternary>` | ``1`` |
  165. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  166. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/static_called_on_instance<class_ProjectSettings_property_debug/gdscript/warnings/static_called_on_instance>` | ``1`` |
  167. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  168. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/treat_warnings_as_errors<class_ProjectSettings_property_debug/gdscript/warnings/treat_warnings_as_errors>` | ``false`` |
  169. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  170. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unassigned_variable<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable>` | ``1`` |
  171. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  172. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unassigned_variable_op_assign<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign>` | ``1`` |
  173. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  174. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unreachable_code<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code>` | ``1`` |
  175. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  176. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unreachable_pattern<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_pattern>` | ``1`` |
  177. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  178. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_call_argument<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument>` | ``0`` |
  179. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  180. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_cast<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast>` | ``0`` |
  181. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  182. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_method_access<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access>` | ``0`` |
  183. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  184. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_property_access<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access>` | ``0`` |
  185. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  186. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_local_constant<class_ProjectSettings_property_debug/gdscript/warnings/unused_local_constant>` | ``1`` |
  187. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  188. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_parameter<class_ProjectSettings_property_debug/gdscript/warnings/unused_parameter>` | ``1`` |
  189. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  190. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_private_class_variable<class_ProjectSettings_property_debug/gdscript/warnings/unused_private_class_variable>` | ``1`` |
  191. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  192. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_signal<class_ProjectSettings_property_debug/gdscript/warnings/unused_signal>` | ``1`` |
  193. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  194. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_variable<class_ProjectSettings_property_debug/gdscript/warnings/unused_variable>` | ``1`` |
  195. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  196. | :ref:`String<class_String>` | :ref:`debug/settings/crash_handler/message<class_ProjectSettings_property_debug/settings/crash_handler/message>` | ``"Please include this when reporting the bug to the project developer."`` |
  197. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  198. | :ref:`String<class_String>` | :ref:`debug/settings/crash_handler/message.editor<class_ProjectSettings_property_debug/settings/crash_handler/message.editor>` | ``"Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"`` |
  199. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  200. | :ref:`int<class_int>` | :ref:`debug/settings/gdscript/max_call_stack<class_ProjectSettings_property_debug/settings/gdscript/max_call_stack>` | ``1024`` |
  201. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  202. | :ref:`int<class_int>` | :ref:`debug/settings/profiler/max_functions<class_ProjectSettings_property_debug/settings/profiler/max_functions>` | ``16384`` |
  203. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  204. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/print_fps<class_ProjectSettings_property_debug/settings/stdout/print_fps>` | ``false`` |
  205. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  206. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/print_gpu_profile<class_ProjectSettings_property_debug/settings/stdout/print_gpu_profile>` | ``false`` |
  207. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  208. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/verbose_stdout<class_ProjectSettings_property_debug/settings/stdout/verbose_stdout>` | ``false`` |
  209. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  210. | :ref:`Color<class_Color>` | :ref:`debug/shapes/collision/contact_color<class_ProjectSettings_property_debug/shapes/collision/contact_color>` | ``Color(1, 0.2, 0.1, 0.8)`` |
  211. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  212. | :ref:`bool<class_bool>` | :ref:`debug/shapes/collision/draw_2d_outlines<class_ProjectSettings_property_debug/shapes/collision/draw_2d_outlines>` | ``true`` |
  213. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  214. | :ref:`int<class_int>` | :ref:`debug/shapes/collision/max_contacts_displayed<class_ProjectSettings_property_debug/shapes/collision/max_contacts_displayed>` | ``10000`` |
  215. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  216. | :ref:`Color<class_Color>` | :ref:`debug/shapes/collision/shape_color<class_ProjectSettings_property_debug/shapes/collision/shape_color>` | ``Color(0, 0.6, 0.7, 0.42)`` |
  217. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  218. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/edge_connection_color<class_ProjectSettings_property_debug/shapes/navigation/edge_connection_color>` | ``Color(1, 0, 1, 1)`` |
  219. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  220. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_connections<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections>` | ``true`` |
  221. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  222. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_connections_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections_xray>` | ``true`` |
  223. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  224. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_lines<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines>` | ``true`` |
  225. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  226. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_lines_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines_xray>` | ``true`` |
  227. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  228. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_geometry_face_random_color<class_ProjectSettings_property_debug/shapes/navigation/enable_geometry_face_random_color>` | ``true`` |
  229. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  230. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_link_connections<class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections>` | ``true`` |
  231. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  232. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_link_connections_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections_xray>` | ``true`` |
  233. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  234. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_edge_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_color>` | ``Color(0.5, 1, 1, 1)`` |
  235. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  236. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_edge_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_disabled_color>` | ``Color(0.5, 0.5, 0.5, 1)`` |
  237. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  238. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_face_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_face_color>` | ``Color(0.5, 1, 1, 0.4)`` |
  239. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  240. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_face_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_face_disabled_color>` | ``Color(0.5, 0.5, 0.5, 0.4)`` |
  241. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  242. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/link_connection_color<class_ProjectSettings_property_debug/shapes/navigation/link_connection_color>` | ``Color(1, 0.5, 1, 1)`` |
  243. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  244. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/link_connection_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/link_connection_disabled_color>` | ``Color(0.5, 0.5, 0.5, 1)`` |
  245. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  246. | :ref:`Color<class_Color>` | :ref:`debug/shapes/paths/geometry_color<class_ProjectSettings_property_debug/shapes/paths/geometry_color>` | ``Color(0.1, 1, 0.7, 0.4)`` |
  247. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  248. | :ref:`float<class_float>` | :ref:`debug/shapes/paths/geometry_width<class_ProjectSettings_property_debug/shapes/paths/geometry_width>` | ``2.0`` |
  249. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  250. | :ref:`String<class_String>` | :ref:`display/mouse_cursor/custom_image<class_ProjectSettings_property_display/mouse_cursor/custom_image>` | ``""`` |
  251. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  252. | :ref:`Vector2<class_Vector2>` | :ref:`display/mouse_cursor/custom_image_hotspot<class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot>` | ``Vector2(0, 0)`` |
  253. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  254. | :ref:`Vector2<class_Vector2>` | :ref:`display/mouse_cursor/tooltip_position_offset<class_ProjectSettings_property_display/mouse_cursor/tooltip_position_offset>` | ``Vector2(10, 10)`` |
  255. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  256. | :ref:`bool<class_bool>` | :ref:`display/window/dpi/allow_hidpi<class_ProjectSettings_property_display/window/dpi/allow_hidpi>` | ``true`` |
  257. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  258. | :ref:`bool<class_bool>` | :ref:`display/window/energy_saving/keep_screen_on<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on>` | ``true`` |
  259. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  260. | :ref:`bool<class_bool>` | :ref:`display/window/energy_saving/keep_screen_on.editor<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on.editor>` | ``false`` |
  261. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  262. | :ref:`int<class_int>` | :ref:`display/window/handheld/orientation<class_ProjectSettings_property_display/window/handheld/orientation>` | ``0`` |
  263. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  264. | :ref:`bool<class_bool>` | :ref:`display/window/ios/allow_high_refresh_rate<class_ProjectSettings_property_display/window/ios/allow_high_refresh_rate>` | ``true`` |
  265. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  266. | :ref:`bool<class_bool>` | :ref:`display/window/ios/hide_home_indicator<class_ProjectSettings_property_display/window/ios/hide_home_indicator>` | ``true`` |
  267. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  268. | :ref:`bool<class_bool>` | :ref:`display/window/ios/hide_status_bar<class_ProjectSettings_property_display/window/ios/hide_status_bar>` | ``true`` |
  269. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  270. | :ref:`bool<class_bool>` | :ref:`display/window/ios/suppress_ui_gesture<class_ProjectSettings_property_display/window/ios/suppress_ui_gesture>` | ``true`` |
  271. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  272. | :ref:`bool<class_bool>` | :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>` | ``false`` |
  273. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  274. | :ref:`bool<class_bool>` | :ref:`display/window/size/always_on_top<class_ProjectSettings_property_display/window/size/always_on_top>` | ``false`` |
  275. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  276. | :ref:`bool<class_bool>` | :ref:`display/window/size/borderless<class_ProjectSettings_property_display/window/size/borderless>` | ``false`` |
  277. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  278. | :ref:`bool<class_bool>` | :ref:`display/window/size/extend_to_title<class_ProjectSettings_property_display/window/size/extend_to_title>` | ``false`` |
  279. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  280. | :ref:`Vector2i<class_Vector2i>` | :ref:`display/window/size/initial_position<class_ProjectSettings_property_display/window/size/initial_position>` | ``Vector2i(0, 0)`` |
  281. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  282. | :ref:`int<class_int>` | :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` | ``1`` |
  283. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  284. | :ref:`int<class_int>` | :ref:`display/window/size/initial_screen<class_ProjectSettings_property_display/window/size/initial_screen>` | ``0`` |
  285. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  286. | :ref:`int<class_int>` | :ref:`display/window/size/mode<class_ProjectSettings_property_display/window/size/mode>` | ``0`` |
  287. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  288. | :ref:`bool<class_bool>` | :ref:`display/window/size/no_focus<class_ProjectSettings_property_display/window/size/no_focus>` | ``false`` |
  289. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  290. | :ref:`bool<class_bool>` | :ref:`display/window/size/resizable<class_ProjectSettings_property_display/window/size/resizable>` | ``true`` |
  291. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  292. | :ref:`bool<class_bool>` | :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` | ``false`` |
  293. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  294. | :ref:`int<class_int>` | :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>` | ``648`` |
  295. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  296. | :ref:`int<class_int>` | :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` | ``1152`` |
  297. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  298. | :ref:`int<class_int>` | :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>` | ``0`` |
  299. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  300. | :ref:`int<class_int>` | :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` | ``0`` |
  301. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  302. | :ref:`int<class_int>` | :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` | ``1`` |
  303. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  304. | :ref:`String<class_String>` | :ref:`dotnet/project/assembly_name<class_ProjectSettings_property_dotnet/project/assembly_name>` | ``""`` |
  305. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  306. | :ref:`String<class_String>` | :ref:`dotnet/project/solution_directory<class_ProjectSettings_property_dotnet/project/solution_directory>` | ``""`` |
  307. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  308. | :ref:`bool<class_bool>` | :ref:`editor/movie_writer/disable_vsync<class_ProjectSettings_property_editor/movie_writer/disable_vsync>` | ``false`` |
  309. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  310. | :ref:`int<class_int>` | :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` | ``60`` |
  311. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  312. | :ref:`int<class_int>` | :ref:`editor/movie_writer/mix_rate<class_ProjectSettings_property_editor/movie_writer/mix_rate>` | ``48000`` |
  313. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  314. | :ref:`float<class_float>` | :ref:`editor/movie_writer/mjpeg_quality<class_ProjectSettings_property_editor/movie_writer/mjpeg_quality>` | ``0.75`` |
  315. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  316. | :ref:`String<class_String>` | :ref:`editor/movie_writer/movie_file<class_ProjectSettings_property_editor/movie_writer/movie_file>` | ``""`` |
  317. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  318. | :ref:`int<class_int>` | :ref:`editor/movie_writer/speaker_mode<class_ProjectSettings_property_editor/movie_writer/speaker_mode>` | ``0`` |
  319. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  320. | :ref:`String<class_String>` | :ref:`editor/naming/default_signal_callback_name<class_ProjectSettings_property_editor/naming/default_signal_callback_name>` | ``"_on_{node_name}_{signal_name}"`` |
  321. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  322. | :ref:`String<class_String>` | :ref:`editor/naming/default_signal_callback_to_self_name<class_ProjectSettings_property_editor/naming/default_signal_callback_to_self_name>` | ``"_on_{signal_name}"`` |
  323. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  324. | :ref:`int<class_int>` | :ref:`editor/naming/node_name_casing<class_ProjectSettings_property_editor/naming/node_name_casing>` | ``0`` |
  325. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  326. | :ref:`int<class_int>` | :ref:`editor/naming/node_name_num_separator<class_ProjectSettings_property_editor/naming/node_name_num_separator>` | ``0`` |
  327. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  328. | :ref:`String<class_String>` | :ref:`editor/run/main_run_args<class_ProjectSettings_property_editor/run/main_run_args>` | ``""`` |
  329. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  330. | :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`editor/script/search_in_file_extensions<class_ProjectSettings_property_editor/script/search_in_file_extensions>` | ``PackedStringArray("gd", "gdshader")`` |
  331. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  332. | :ref:`String<class_String>` | :ref:`editor/script/templates_search_path<class_ProjectSettings_property_editor/script/templates_search_path>` | ``"res://script_templates"`` |
  333. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  334. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` | ``true`` |
  335. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  336. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled.android<class_ProjectSettings_property_filesystem/import/blender/enabled.android>` | ``false`` |
  337. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  338. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled.web<class_ProjectSettings_property_filesystem/import/blender/enabled.web>` | ``false`` |
  339. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  340. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx/enabled<class_ProjectSettings_property_filesystem/import/fbx/enabled>` | ``true`` |
  341. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  342. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx/enabled.android<class_ProjectSettings_property_filesystem/import/fbx/enabled.android>` | ``false`` |
  343. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  344. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx/enabled.web<class_ProjectSettings_property_filesystem/import/fbx/enabled.web>` | ``false`` |
  345. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  346. | :ref:`int<class_int>` | :ref:`gui/common/default_scroll_deadzone<class_ProjectSettings_property_gui/common/default_scroll_deadzone>` | ``0`` |
  347. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  348. | :ref:`bool<class_bool>` | :ref:`gui/common/swap_cancel_ok<class_ProjectSettings_property_gui/common/swap_cancel_ok>` | |
  349. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  350. | :ref:`int<class_int>` | :ref:`gui/common/text_edit_undo_stack_max_size<class_ProjectSettings_property_gui/common/text_edit_undo_stack_max_size>` | ``1024`` |
  351. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  352. | :ref:`String<class_String>` | :ref:`gui/theme/custom<class_ProjectSettings_property_gui/theme/custom>` | ``""`` |
  353. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  354. | :ref:`String<class_String>` | :ref:`gui/theme/custom_font<class_ProjectSettings_property_gui/theme/custom_font>` | ``""`` |
  355. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  356. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_antialiasing<class_ProjectSettings_property_gui/theme/default_font_antialiasing>` | ``1`` |
  357. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  358. | :ref:`bool<class_bool>` | :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` | ``false`` |
  359. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  360. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_hinting<class_ProjectSettings_property_gui/theme/default_font_hinting>` | ``1`` |
  361. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  362. | :ref:`bool<class_bool>` | :ref:`gui/theme/default_font_multichannel_signed_distance_field<class_ProjectSettings_property_gui/theme/default_font_multichannel_signed_distance_field>` | ``false`` |
  363. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  364. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_subpixel_positioning<class_ProjectSettings_property_gui/theme/default_font_subpixel_positioning>` | ``1`` |
  365. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  366. | :ref:`float<class_float>` | :ref:`gui/theme/default_theme_scale<class_ProjectSettings_property_gui/theme/default_theme_scale>` | ``1.0`` |
  367. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  368. | :ref:`int<class_int>` | :ref:`gui/theme/lcd_subpixel_layout<class_ProjectSettings_property_gui/theme/lcd_subpixel_layout>` | ``1`` |
  369. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  370. | :ref:`float<class_float>` | :ref:`gui/timers/button_shortcut_feedback_highlight_time<class_ProjectSettings_property_gui/timers/button_shortcut_feedback_highlight_time>` | ``0.2`` |
  371. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  372. | :ref:`int<class_int>` | :ref:`gui/timers/incremental_search_max_interval_msec<class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec>` | ``2000`` |
  373. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  374. | :ref:`float<class_float>` | :ref:`gui/timers/text_edit_idle_detect_sec<class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec>` | ``3`` |
  375. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  376. | :ref:`float<class_float>` | :ref:`gui/timers/tooltip_delay_sec<class_ProjectSettings_property_gui/timers/tooltip_delay_sec>` | ``0.5`` |
  377. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  378. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_accept<class_ProjectSettings_property_input/ui_accept>` | |
  379. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  380. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_cancel<class_ProjectSettings_property_input/ui_cancel>` | |
  381. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  382. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_copy<class_ProjectSettings_property_input/ui_copy>` | |
  383. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  384. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_cut<class_ProjectSettings_property_input/ui_cut>` | |
  385. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  386. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_down<class_ProjectSettings_property_input/ui_down>` | |
  387. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  388. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_end<class_ProjectSettings_property_input/ui_end>` | |
  389. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  390. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_refresh<class_ProjectSettings_property_input/ui_filedialog_refresh>` | |
  391. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  392. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_show_hidden<class_ProjectSettings_property_input/ui_filedialog_show_hidden>` | |
  393. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  394. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_up_one_level<class_ProjectSettings_property_input/ui_filedialog_up_one_level>` | |
  395. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  396. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_focus_next<class_ProjectSettings_property_input/ui_focus_next>` | |
  397. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  398. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_focus_prev<class_ProjectSettings_property_input/ui_focus_prev>` | |
  399. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  400. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_graph_delete<class_ProjectSettings_property_input/ui_graph_delete>` | |
  401. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  402. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_graph_duplicate<class_ProjectSettings_property_input/ui_graph_duplicate>` | |
  403. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  404. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_home<class_ProjectSettings_property_input/ui_home>` | |
  405. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  406. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_left<class_ProjectSettings_property_input/ui_left>` | |
  407. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  408. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_menu<class_ProjectSettings_property_input/ui_menu>` | |
  409. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  410. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_page_down<class_ProjectSettings_property_input/ui_page_down>` | |
  411. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  412. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_page_up<class_ProjectSettings_property_input/ui_page_up>` | |
  413. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  414. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_paste<class_ProjectSettings_property_input/ui_paste>` | |
  415. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  416. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_redo<class_ProjectSettings_property_input/ui_redo>` | |
  417. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  418. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_right<class_ProjectSettings_property_input/ui_right>` | |
  419. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  420. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_select<class_ProjectSettings_property_input/ui_select>` | |
  421. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  422. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_swap_input_direction<class_ProjectSettings_property_input/ui_swap_input_direction>` | |
  423. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  424. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_add_selection_for_next_occurrence<class_ProjectSettings_property_input/ui_text_add_selection_for_next_occurrence>` | |
  425. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  426. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace<class_ProjectSettings_property_input/ui_text_backspace>` | |
  427. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  428. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_all_to_left<class_ProjectSettings_property_input/ui_text_backspace_all_to_left>` | |
  429. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  430. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_all_to_left.macos<class_ProjectSettings_property_input/ui_text_backspace_all_to_left.macos>` | |
  431. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  432. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_word<class_ProjectSettings_property_input/ui_text_backspace_word>` | |
  433. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  434. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_word.macos<class_ProjectSettings_property_input/ui_text_backspace_word.macos>` | |
  435. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  436. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_above<class_ProjectSettings_property_input/ui_text_caret_add_above>` | |
  437. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  438. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_above.macos<class_ProjectSettings_property_input/ui_text_caret_add_above.macos>` | |
  439. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  440. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_below<class_ProjectSettings_property_input/ui_text_caret_add_below>` | |
  441. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  442. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_below.macos<class_ProjectSettings_property_input/ui_text_caret_add_below.macos>` | |
  443. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  444. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_end<class_ProjectSettings_property_input/ui_text_caret_document_end>` | |
  445. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  446. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_end.macos<class_ProjectSettings_property_input/ui_text_caret_document_end.macos>` | |
  447. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  448. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_start<class_ProjectSettings_property_input/ui_text_caret_document_start>` | |
  449. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  450. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_start.macos<class_ProjectSettings_property_input/ui_text_caret_document_start.macos>` | |
  451. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  452. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_down<class_ProjectSettings_property_input/ui_text_caret_down>` | |
  453. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  454. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_left<class_ProjectSettings_property_input/ui_text_caret_left>` | |
  455. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  456. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_end<class_ProjectSettings_property_input/ui_text_caret_line_end>` | |
  457. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  458. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_end.macos<class_ProjectSettings_property_input/ui_text_caret_line_end.macos>` | |
  459. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  460. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_start<class_ProjectSettings_property_input/ui_text_caret_line_start>` | |
  461. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  462. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_start.macos<class_ProjectSettings_property_input/ui_text_caret_line_start.macos>` | |
  463. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  464. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_page_down<class_ProjectSettings_property_input/ui_text_caret_page_down>` | |
  465. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  466. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_page_up<class_ProjectSettings_property_input/ui_text_caret_page_up>` | |
  467. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  468. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_right<class_ProjectSettings_property_input/ui_text_caret_right>` | |
  469. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  470. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_up<class_ProjectSettings_property_input/ui_text_caret_up>` | |
  471. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  472. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_left<class_ProjectSettings_property_input/ui_text_caret_word_left>` | |
  473. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  474. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_left.macos<class_ProjectSettings_property_input/ui_text_caret_word_left.macos>` | |
  475. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  476. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_right<class_ProjectSettings_property_input/ui_text_caret_word_right>` | |
  477. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  478. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_right.macos<class_ProjectSettings_property_input/ui_text_caret_word_right.macos>` | |
  479. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  480. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_clear_carets_and_selection<class_ProjectSettings_property_input/ui_text_clear_carets_and_selection>` | |
  481. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  482. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_accept<class_ProjectSettings_property_input/ui_text_completion_accept>` | |
  483. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  484. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_query<class_ProjectSettings_property_input/ui_text_completion_query>` | |
  485. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  486. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_replace<class_ProjectSettings_property_input/ui_text_completion_replace>` | |
  487. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  488. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_dedent<class_ProjectSettings_property_input/ui_text_dedent>` | |
  489. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  490. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete<class_ProjectSettings_property_input/ui_text_delete>` | |
  491. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  492. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_all_to_right<class_ProjectSettings_property_input/ui_text_delete_all_to_right>` | |
  493. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  494. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_all_to_right.macos<class_ProjectSettings_property_input/ui_text_delete_all_to_right.macos>` | |
  495. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  496. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_word<class_ProjectSettings_property_input/ui_text_delete_word>` | |
  497. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  498. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_word.macos<class_ProjectSettings_property_input/ui_text_delete_word.macos>` | |
  499. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  500. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_indent<class_ProjectSettings_property_input/ui_text_indent>` | |
  501. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  502. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline<class_ProjectSettings_property_input/ui_text_newline>` | |
  503. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  504. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline_above<class_ProjectSettings_property_input/ui_text_newline_above>` | |
  505. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  506. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline_blank<class_ProjectSettings_property_input/ui_text_newline_blank>` | |
  507. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  508. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_down<class_ProjectSettings_property_input/ui_text_scroll_down>` | |
  509. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  510. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_down.macos<class_ProjectSettings_property_input/ui_text_scroll_down.macos>` | |
  511. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  512. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_up<class_ProjectSettings_property_input/ui_text_scroll_up>` | |
  513. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  514. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_up.macos<class_ProjectSettings_property_input/ui_text_scroll_up.macos>` | |
  515. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  516. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_all<class_ProjectSettings_property_input/ui_text_select_all>` | |
  517. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  518. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_word_under_caret<class_ProjectSettings_property_input/ui_text_select_word_under_caret>` | |
  519. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  520. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_submit<class_ProjectSettings_property_input/ui_text_submit>` | |
  521. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  522. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_toggle_insert_mode<class_ProjectSettings_property_input/ui_text_toggle_insert_mode>` | |
  523. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  524. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_undo<class_ProjectSettings_property_input/ui_undo>` | |
  525. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  526. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_up<class_ProjectSettings_property_input/ui_up>` | |
  527. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  528. | :ref:`bool<class_bool>` | :ref:`input_devices/buffering/agile_event_flushing<class_ProjectSettings_property_input_devices/buffering/agile_event_flushing>` | ``false`` |
  529. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  530. | :ref:`String<class_String>` | :ref:`input_devices/pen_tablet/driver<class_ProjectSettings_property_input_devices/pen_tablet/driver>` | |
  531. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  532. | :ref:`String<class_String>` | :ref:`input_devices/pen_tablet/driver.windows<class_ProjectSettings_property_input_devices/pen_tablet/driver.windows>` | |
  533. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  534. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/emulate_mouse_from_touch<class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch>` | ``true`` |
  535. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  536. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/emulate_touch_from_mouse<class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse>` | ``false`` |
  537. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  538. | :ref:`float<class_float>` | :ref:`input_devices/pointing/ios/touch_delay<class_ProjectSettings_property_input_devices/pointing/ios/touch_delay>` | ``0.15`` |
  539. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  540. | :ref:`String<class_String>` | :ref:`internationalization/locale/fallback<class_ProjectSettings_property_internationalization/locale/fallback>` | ``"en"`` |
  541. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  542. | :ref:`bool<class_bool>` | :ref:`internationalization/locale/include_text_server_data<class_ProjectSettings_property_internationalization/locale/include_text_server_data>` | ``false`` |
  543. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  544. | :ref:`String<class_String>` | :ref:`internationalization/locale/test<class_ProjectSettings_property_internationalization/locale/test>` | ``""`` |
  545. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  546. | :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`internationalization/locale/translation_remaps<class_ProjectSettings_property_internationalization/locale/translation_remaps>` | |
  547. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  548. | :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`internationalization/locale/translations<class_ProjectSettings_property_internationalization/locale/translations>` | |
  549. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  550. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/double_vowels<class_ProjectSettings_property_internationalization/pseudolocalization/double_vowels>` | ``false`` |
  551. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  552. | :ref:`float<class_float>` | :ref:`internationalization/pseudolocalization/expansion_ratio<class_ProjectSettings_property_internationalization/pseudolocalization/expansion_ratio>` | ``0.0`` |
  553. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  554. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/fake_bidi<class_ProjectSettings_property_internationalization/pseudolocalization/fake_bidi>` | ``false`` |
  555. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  556. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/override<class_ProjectSettings_property_internationalization/pseudolocalization/override>` | ``false`` |
  557. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  558. | :ref:`String<class_String>` | :ref:`internationalization/pseudolocalization/prefix<class_ProjectSettings_property_internationalization/pseudolocalization/prefix>` | ``"["`` |
  559. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  560. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/replace_with_accents<class_ProjectSettings_property_internationalization/pseudolocalization/replace_with_accents>` | ``true`` |
  561. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  562. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/skip_placeholders<class_ProjectSettings_property_internationalization/pseudolocalization/skip_placeholders>` | ``true`` |
  563. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  564. | :ref:`String<class_String>` | :ref:`internationalization/pseudolocalization/suffix<class_ProjectSettings_property_internationalization/pseudolocalization/suffix>` | ``"]"`` |
  565. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  566. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/use_pseudolocalization<class_ProjectSettings_property_internationalization/pseudolocalization/use_pseudolocalization>` | ``false`` |
  567. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  568. | :ref:`bool<class_bool>` | :ref:`internationalization/rendering/force_right_to_left_layout_direction<class_ProjectSettings_property_internationalization/rendering/force_right_to_left_layout_direction>` | ``false`` |
  569. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  570. | :ref:`String<class_String>` | :ref:`internationalization/rendering/text_driver<class_ProjectSettings_property_internationalization/rendering/text_driver>` | ``""`` |
  571. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  572. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_1<class_ProjectSettings_property_layer_names/2d_navigation/layer_1>` | ``""`` |
  573. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  574. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_10<class_ProjectSettings_property_layer_names/2d_navigation/layer_10>` | ``""`` |
  575. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  576. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_11<class_ProjectSettings_property_layer_names/2d_navigation/layer_11>` | ``""`` |
  577. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  578. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_12<class_ProjectSettings_property_layer_names/2d_navigation/layer_12>` | ``""`` |
  579. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  580. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_13<class_ProjectSettings_property_layer_names/2d_navigation/layer_13>` | ``""`` |
  581. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  582. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_14<class_ProjectSettings_property_layer_names/2d_navigation/layer_14>` | ``""`` |
  583. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  584. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_15<class_ProjectSettings_property_layer_names/2d_navigation/layer_15>` | ``""`` |
  585. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  586. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_16<class_ProjectSettings_property_layer_names/2d_navigation/layer_16>` | ``""`` |
  587. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  588. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_17<class_ProjectSettings_property_layer_names/2d_navigation/layer_17>` | ``""`` |
  589. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  590. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_18<class_ProjectSettings_property_layer_names/2d_navigation/layer_18>` | ``""`` |
  591. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  592. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_19<class_ProjectSettings_property_layer_names/2d_navigation/layer_19>` | ``""`` |
  593. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  594. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_2<class_ProjectSettings_property_layer_names/2d_navigation/layer_2>` | ``""`` |
  595. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  596. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_20<class_ProjectSettings_property_layer_names/2d_navigation/layer_20>` | ``""`` |
  597. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  598. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_21<class_ProjectSettings_property_layer_names/2d_navigation/layer_21>` | ``""`` |
  599. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  600. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_22<class_ProjectSettings_property_layer_names/2d_navigation/layer_22>` | ``""`` |
  601. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  602. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_23<class_ProjectSettings_property_layer_names/2d_navigation/layer_23>` | ``""`` |
  603. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  604. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_24<class_ProjectSettings_property_layer_names/2d_navigation/layer_24>` | ``""`` |
  605. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  606. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_25<class_ProjectSettings_property_layer_names/2d_navigation/layer_25>` | ``""`` |
  607. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  608. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_26<class_ProjectSettings_property_layer_names/2d_navigation/layer_26>` | ``""`` |
  609. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  610. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_27<class_ProjectSettings_property_layer_names/2d_navigation/layer_27>` | ``""`` |
  611. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  612. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_28<class_ProjectSettings_property_layer_names/2d_navigation/layer_28>` | ``""`` |
  613. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  614. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_29<class_ProjectSettings_property_layer_names/2d_navigation/layer_29>` | ``""`` |
  615. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  616. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_3<class_ProjectSettings_property_layer_names/2d_navigation/layer_3>` | ``""`` |
  617. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  618. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_30<class_ProjectSettings_property_layer_names/2d_navigation/layer_30>` | ``""`` |
  619. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  620. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_31<class_ProjectSettings_property_layer_names/2d_navigation/layer_31>` | ``""`` |
  621. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  622. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_32<class_ProjectSettings_property_layer_names/2d_navigation/layer_32>` | ``""`` |
  623. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  624. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_4<class_ProjectSettings_property_layer_names/2d_navigation/layer_4>` | ``""`` |
  625. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  626. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_5<class_ProjectSettings_property_layer_names/2d_navigation/layer_5>` | ``""`` |
  627. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  628. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_6<class_ProjectSettings_property_layer_names/2d_navigation/layer_6>` | ``""`` |
  629. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  630. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_7<class_ProjectSettings_property_layer_names/2d_navigation/layer_7>` | ``""`` |
  631. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  632. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_8<class_ProjectSettings_property_layer_names/2d_navigation/layer_8>` | ``""`` |
  633. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  634. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_9<class_ProjectSettings_property_layer_names/2d_navigation/layer_9>` | ``""`` |
  635. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  636. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_1<class_ProjectSettings_property_layer_names/2d_physics/layer_1>` | ``""`` |
  637. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  638. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_10<class_ProjectSettings_property_layer_names/2d_physics/layer_10>` | ``""`` |
  639. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  640. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_11<class_ProjectSettings_property_layer_names/2d_physics/layer_11>` | ``""`` |
  641. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  642. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_12<class_ProjectSettings_property_layer_names/2d_physics/layer_12>` | ``""`` |
  643. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  644. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_13<class_ProjectSettings_property_layer_names/2d_physics/layer_13>` | ``""`` |
  645. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  646. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_14<class_ProjectSettings_property_layer_names/2d_physics/layer_14>` | ``""`` |
  647. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  648. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_15<class_ProjectSettings_property_layer_names/2d_physics/layer_15>` | ``""`` |
  649. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  650. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_16<class_ProjectSettings_property_layer_names/2d_physics/layer_16>` | ``""`` |
  651. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  652. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_17<class_ProjectSettings_property_layer_names/2d_physics/layer_17>` | ``""`` |
  653. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  654. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_18<class_ProjectSettings_property_layer_names/2d_physics/layer_18>` | ``""`` |
  655. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  656. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_19<class_ProjectSettings_property_layer_names/2d_physics/layer_19>` | ``""`` |
  657. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  658. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_2<class_ProjectSettings_property_layer_names/2d_physics/layer_2>` | ``""`` |
  659. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  660. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_20<class_ProjectSettings_property_layer_names/2d_physics/layer_20>` | ``""`` |
  661. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  662. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_21<class_ProjectSettings_property_layer_names/2d_physics/layer_21>` | ``""`` |
  663. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  664. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_22<class_ProjectSettings_property_layer_names/2d_physics/layer_22>` | ``""`` |
  665. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  666. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_23<class_ProjectSettings_property_layer_names/2d_physics/layer_23>` | ``""`` |
  667. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  668. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_24<class_ProjectSettings_property_layer_names/2d_physics/layer_24>` | ``""`` |
  669. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  670. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_25<class_ProjectSettings_property_layer_names/2d_physics/layer_25>` | ``""`` |
  671. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  672. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_26<class_ProjectSettings_property_layer_names/2d_physics/layer_26>` | ``""`` |
  673. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  674. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_27<class_ProjectSettings_property_layer_names/2d_physics/layer_27>` | ``""`` |
  675. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  676. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_28<class_ProjectSettings_property_layer_names/2d_physics/layer_28>` | ``""`` |
  677. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  678. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_29<class_ProjectSettings_property_layer_names/2d_physics/layer_29>` | ``""`` |
  679. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  680. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_3<class_ProjectSettings_property_layer_names/2d_physics/layer_3>` | ``""`` |
  681. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  682. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_30<class_ProjectSettings_property_layer_names/2d_physics/layer_30>` | ``""`` |
  683. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  684. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_31<class_ProjectSettings_property_layer_names/2d_physics/layer_31>` | ``""`` |
  685. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  686. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_32<class_ProjectSettings_property_layer_names/2d_physics/layer_32>` | ``""`` |
  687. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  688. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_4<class_ProjectSettings_property_layer_names/2d_physics/layer_4>` | ``""`` |
  689. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  690. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_5<class_ProjectSettings_property_layer_names/2d_physics/layer_5>` | ``""`` |
  691. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  692. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_6<class_ProjectSettings_property_layer_names/2d_physics/layer_6>` | ``""`` |
  693. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  694. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_7<class_ProjectSettings_property_layer_names/2d_physics/layer_7>` | ``""`` |
  695. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  696. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_8<class_ProjectSettings_property_layer_names/2d_physics/layer_8>` | ``""`` |
  697. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  698. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_9<class_ProjectSettings_property_layer_names/2d_physics/layer_9>` | ``""`` |
  699. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  700. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_1<class_ProjectSettings_property_layer_names/2d_render/layer_1>` | ``""`` |
  701. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  702. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_10<class_ProjectSettings_property_layer_names/2d_render/layer_10>` | ``""`` |
  703. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  704. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_11<class_ProjectSettings_property_layer_names/2d_render/layer_11>` | ``""`` |
  705. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  706. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_12<class_ProjectSettings_property_layer_names/2d_render/layer_12>` | ``""`` |
  707. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  708. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_13<class_ProjectSettings_property_layer_names/2d_render/layer_13>` | ``""`` |
  709. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  710. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_14<class_ProjectSettings_property_layer_names/2d_render/layer_14>` | ``""`` |
  711. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  712. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_15<class_ProjectSettings_property_layer_names/2d_render/layer_15>` | ``""`` |
  713. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  714. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_16<class_ProjectSettings_property_layer_names/2d_render/layer_16>` | ``""`` |
  715. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  716. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_17<class_ProjectSettings_property_layer_names/2d_render/layer_17>` | ``""`` |
  717. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  718. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_18<class_ProjectSettings_property_layer_names/2d_render/layer_18>` | ``""`` |
  719. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  720. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_19<class_ProjectSettings_property_layer_names/2d_render/layer_19>` | ``""`` |
  721. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  722. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_2<class_ProjectSettings_property_layer_names/2d_render/layer_2>` | ``""`` |
  723. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  724. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_20<class_ProjectSettings_property_layer_names/2d_render/layer_20>` | ``""`` |
  725. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  726. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_3<class_ProjectSettings_property_layer_names/2d_render/layer_3>` | ``""`` |
  727. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  728. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_4<class_ProjectSettings_property_layer_names/2d_render/layer_4>` | ``""`` |
  729. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  730. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_5<class_ProjectSettings_property_layer_names/2d_render/layer_5>` | ``""`` |
  731. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  732. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_6<class_ProjectSettings_property_layer_names/2d_render/layer_6>` | ``""`` |
  733. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  734. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_7<class_ProjectSettings_property_layer_names/2d_render/layer_7>` | ``""`` |
  735. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  736. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_8<class_ProjectSettings_property_layer_names/2d_render/layer_8>` | ``""`` |
  737. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  738. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_9<class_ProjectSettings_property_layer_names/2d_render/layer_9>` | ``""`` |
  739. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  740. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_1<class_ProjectSettings_property_layer_names/3d_navigation/layer_1>` | ``""`` |
  741. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  742. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_10<class_ProjectSettings_property_layer_names/3d_navigation/layer_10>` | ``""`` |
  743. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  744. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_11<class_ProjectSettings_property_layer_names/3d_navigation/layer_11>` | ``""`` |
  745. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  746. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_12<class_ProjectSettings_property_layer_names/3d_navigation/layer_12>` | ``""`` |
  747. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  748. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_13<class_ProjectSettings_property_layer_names/3d_navigation/layer_13>` | ``""`` |
  749. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  750. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_14<class_ProjectSettings_property_layer_names/3d_navigation/layer_14>` | ``""`` |
  751. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  752. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_15<class_ProjectSettings_property_layer_names/3d_navigation/layer_15>` | ``""`` |
  753. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  754. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_16<class_ProjectSettings_property_layer_names/3d_navigation/layer_16>` | ``""`` |
  755. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  756. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_17<class_ProjectSettings_property_layer_names/3d_navigation/layer_17>` | ``""`` |
  757. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  758. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_18<class_ProjectSettings_property_layer_names/3d_navigation/layer_18>` | ``""`` |
  759. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  760. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_19<class_ProjectSettings_property_layer_names/3d_navigation/layer_19>` | ``""`` |
  761. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  762. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_2<class_ProjectSettings_property_layer_names/3d_navigation/layer_2>` | ``""`` |
  763. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  764. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_20<class_ProjectSettings_property_layer_names/3d_navigation/layer_20>` | ``""`` |
  765. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  766. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_21<class_ProjectSettings_property_layer_names/3d_navigation/layer_21>` | ``""`` |
  767. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  768. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_22<class_ProjectSettings_property_layer_names/3d_navigation/layer_22>` | ``""`` |
  769. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  770. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_23<class_ProjectSettings_property_layer_names/3d_navigation/layer_23>` | ``""`` |
  771. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  772. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_24<class_ProjectSettings_property_layer_names/3d_navigation/layer_24>` | ``""`` |
  773. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  774. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_25<class_ProjectSettings_property_layer_names/3d_navigation/layer_25>` | ``""`` |
  775. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  776. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_26<class_ProjectSettings_property_layer_names/3d_navigation/layer_26>` | ``""`` |
  777. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  778. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_27<class_ProjectSettings_property_layer_names/3d_navigation/layer_27>` | ``""`` |
  779. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  780. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_28<class_ProjectSettings_property_layer_names/3d_navigation/layer_28>` | ``""`` |
  781. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  782. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_29<class_ProjectSettings_property_layer_names/3d_navigation/layer_29>` | ``""`` |
  783. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  784. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_3<class_ProjectSettings_property_layer_names/3d_navigation/layer_3>` | ``""`` |
  785. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  786. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_30<class_ProjectSettings_property_layer_names/3d_navigation/layer_30>` | ``""`` |
  787. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  788. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_31<class_ProjectSettings_property_layer_names/3d_navigation/layer_31>` | ``""`` |
  789. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  790. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_32<class_ProjectSettings_property_layer_names/3d_navigation/layer_32>` | ``""`` |
  791. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  792. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_4<class_ProjectSettings_property_layer_names/3d_navigation/layer_4>` | ``""`` |
  793. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  794. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_5<class_ProjectSettings_property_layer_names/3d_navigation/layer_5>` | ``""`` |
  795. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  796. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_6<class_ProjectSettings_property_layer_names/3d_navigation/layer_6>` | ``""`` |
  797. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  798. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_7<class_ProjectSettings_property_layer_names/3d_navigation/layer_7>` | ``""`` |
  799. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  800. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_8<class_ProjectSettings_property_layer_names/3d_navigation/layer_8>` | ``""`` |
  801. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  802. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_9<class_ProjectSettings_property_layer_names/3d_navigation/layer_9>` | ``""`` |
  803. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  804. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_1<class_ProjectSettings_property_layer_names/3d_physics/layer_1>` | ``""`` |
  805. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  806. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_10<class_ProjectSettings_property_layer_names/3d_physics/layer_10>` | ``""`` |
  807. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  808. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_11<class_ProjectSettings_property_layer_names/3d_physics/layer_11>` | ``""`` |
  809. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  810. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_12<class_ProjectSettings_property_layer_names/3d_physics/layer_12>` | ``""`` |
  811. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  812. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_13<class_ProjectSettings_property_layer_names/3d_physics/layer_13>` | ``""`` |
  813. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  814. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_14<class_ProjectSettings_property_layer_names/3d_physics/layer_14>` | ``""`` |
  815. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  816. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_15<class_ProjectSettings_property_layer_names/3d_physics/layer_15>` | ``""`` |
  817. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  818. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_16<class_ProjectSettings_property_layer_names/3d_physics/layer_16>` | ``""`` |
  819. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  820. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_17<class_ProjectSettings_property_layer_names/3d_physics/layer_17>` | ``""`` |
  821. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  822. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_18<class_ProjectSettings_property_layer_names/3d_physics/layer_18>` | ``""`` |
  823. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  824. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_19<class_ProjectSettings_property_layer_names/3d_physics/layer_19>` | ``""`` |
  825. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  826. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_2<class_ProjectSettings_property_layer_names/3d_physics/layer_2>` | ``""`` |
  827. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  828. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_20<class_ProjectSettings_property_layer_names/3d_physics/layer_20>` | ``""`` |
  829. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  830. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_21<class_ProjectSettings_property_layer_names/3d_physics/layer_21>` | ``""`` |
  831. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  832. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_22<class_ProjectSettings_property_layer_names/3d_physics/layer_22>` | ``""`` |
  833. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  834. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_23<class_ProjectSettings_property_layer_names/3d_physics/layer_23>` | ``""`` |
  835. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  836. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_24<class_ProjectSettings_property_layer_names/3d_physics/layer_24>` | ``""`` |
  837. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  838. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_25<class_ProjectSettings_property_layer_names/3d_physics/layer_25>` | ``""`` |
  839. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  840. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_26<class_ProjectSettings_property_layer_names/3d_physics/layer_26>` | ``""`` |
  841. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  842. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_27<class_ProjectSettings_property_layer_names/3d_physics/layer_27>` | ``""`` |
  843. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  844. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_28<class_ProjectSettings_property_layer_names/3d_physics/layer_28>` | ``""`` |
  845. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  846. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_29<class_ProjectSettings_property_layer_names/3d_physics/layer_29>` | ``""`` |
  847. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  848. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_3<class_ProjectSettings_property_layer_names/3d_physics/layer_3>` | ``""`` |
  849. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  850. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_30<class_ProjectSettings_property_layer_names/3d_physics/layer_30>` | ``""`` |
  851. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  852. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_31<class_ProjectSettings_property_layer_names/3d_physics/layer_31>` | ``""`` |
  853. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  854. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_32<class_ProjectSettings_property_layer_names/3d_physics/layer_32>` | ``""`` |
  855. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  856. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_4<class_ProjectSettings_property_layer_names/3d_physics/layer_4>` | ``""`` |
  857. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  858. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_5<class_ProjectSettings_property_layer_names/3d_physics/layer_5>` | ``""`` |
  859. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  860. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_6<class_ProjectSettings_property_layer_names/3d_physics/layer_6>` | ``""`` |
  861. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  862. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_7<class_ProjectSettings_property_layer_names/3d_physics/layer_7>` | ``""`` |
  863. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  864. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_8<class_ProjectSettings_property_layer_names/3d_physics/layer_8>` | ``""`` |
  865. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  866. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_9<class_ProjectSettings_property_layer_names/3d_physics/layer_9>` | ``""`` |
  867. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  868. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_1<class_ProjectSettings_property_layer_names/3d_render/layer_1>` | ``""`` |
  869. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  870. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_10<class_ProjectSettings_property_layer_names/3d_render/layer_10>` | ``""`` |
  871. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  872. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_11<class_ProjectSettings_property_layer_names/3d_render/layer_11>` | ``""`` |
  873. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  874. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_12<class_ProjectSettings_property_layer_names/3d_render/layer_12>` | ``""`` |
  875. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  876. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_13<class_ProjectSettings_property_layer_names/3d_render/layer_13>` | ``""`` |
  877. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  878. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_14<class_ProjectSettings_property_layer_names/3d_render/layer_14>` | ``""`` |
  879. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  880. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_15<class_ProjectSettings_property_layer_names/3d_render/layer_15>` | ``""`` |
  881. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  882. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_16<class_ProjectSettings_property_layer_names/3d_render/layer_16>` | ``""`` |
  883. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  884. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_17<class_ProjectSettings_property_layer_names/3d_render/layer_17>` | ``""`` |
  885. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  886. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_18<class_ProjectSettings_property_layer_names/3d_render/layer_18>` | ``""`` |
  887. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  888. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_19<class_ProjectSettings_property_layer_names/3d_render/layer_19>` | ``""`` |
  889. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  890. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_2<class_ProjectSettings_property_layer_names/3d_render/layer_2>` | ``""`` |
  891. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  892. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_20<class_ProjectSettings_property_layer_names/3d_render/layer_20>` | ``""`` |
  893. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  894. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_3<class_ProjectSettings_property_layer_names/3d_render/layer_3>` | ``""`` |
  895. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  896. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_4<class_ProjectSettings_property_layer_names/3d_render/layer_4>` | ``""`` |
  897. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  898. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_5<class_ProjectSettings_property_layer_names/3d_render/layer_5>` | ``""`` |
  899. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  900. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_6<class_ProjectSettings_property_layer_names/3d_render/layer_6>` | ``""`` |
  901. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  902. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_7<class_ProjectSettings_property_layer_names/3d_render/layer_7>` | ``""`` |
  903. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  904. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_8<class_ProjectSettings_property_layer_names/3d_render/layer_8>` | ``""`` |
  905. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  906. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_9<class_ProjectSettings_property_layer_names/3d_render/layer_9>` | ``""`` |
  907. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  908. | :ref:`int<class_int>` | :ref:`memory/limits/message_queue/max_size_kb<class_ProjectSettings_property_memory/limits/message_queue/max_size_kb>` | ``4096`` |
  909. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  910. | :ref:`int<class_int>` | :ref:`memory/limits/multithreaded_server/rid_pool_prealloc<class_ProjectSettings_property_memory/limits/multithreaded_server/rid_pool_prealloc>` | ``60`` |
  911. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  912. | :ref:`int<class_int>` | :ref:`navigation/2d/default_cell_size<class_ProjectSettings_property_navigation/2d/default_cell_size>` | ``1`` |
  913. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  914. | :ref:`int<class_int>` | :ref:`navigation/2d/default_edge_connection_margin<class_ProjectSettings_property_navigation/2d/default_edge_connection_margin>` | ``1`` |
  915. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  916. | :ref:`int<class_int>` | :ref:`navigation/2d/default_link_connection_radius<class_ProjectSettings_property_navigation/2d/default_link_connection_radius>` | ``4`` |
  917. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  918. | :ref:`float<class_float>` | :ref:`navigation/3d/default_cell_size<class_ProjectSettings_property_navigation/3d/default_cell_size>` | ``0.25`` |
  919. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  920. | :ref:`float<class_float>` | :ref:`navigation/3d/default_edge_connection_margin<class_ProjectSettings_property_navigation/3d/default_edge_connection_margin>` | ``0.25`` |
  921. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  922. | :ref:`float<class_float>` | :ref:`navigation/3d/default_link_connection_radius<class_ProjectSettings_property_navigation/3d/default_link_connection_radius>` | ``1.0`` |
  923. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  924. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_chars_per_second<class_ProjectSettings_property_network/limits/debugger/max_chars_per_second>` | ``32768`` |
  925. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  926. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_errors_per_second<class_ProjectSettings_property_network/limits/debugger/max_errors_per_second>` | ``400`` |
  927. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  928. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_queued_messages<class_ProjectSettings_property_network/limits/debugger/max_queued_messages>` | ``2048`` |
  929. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  930. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_warnings_per_second<class_ProjectSettings_property_network/limits/debugger/max_warnings_per_second>` | ``400`` |
  931. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  932. | :ref:`int<class_int>` | :ref:`network/limits/packet_peer_stream/max_buffer_po2<class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2>` | ``16`` |
  933. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  934. | :ref:`int<class_int>` | :ref:`network/limits/tcp/connect_timeout_seconds<class_ProjectSettings_property_network/limits/tcp/connect_timeout_seconds>` | ``30`` |
  935. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  936. | :ref:`int<class_int>` | :ref:`network/limits/webrtc/max_channel_in_buffer_kb<class_ProjectSettings_property_network/limits/webrtc/max_channel_in_buffer_kb>` | ``64`` |
  937. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  938. | :ref:`int<class_int>` | :ref:`network/remote_fs/page_read_ahead<class_ProjectSettings_property_network/remote_fs/page_read_ahead>` | ``4`` |
  939. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  940. | :ref:`int<class_int>` | :ref:`network/remote_fs/page_size<class_ProjectSettings_property_network/remote_fs/page_size>` | ``65536`` |
  941. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  942. | :ref:`String<class_String>` | :ref:`network/tls/certificate_bundle_override<class_ProjectSettings_property_network/tls/certificate_bundle_override>` | ``""`` |
  943. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  944. | :ref:`float<class_float>` | :ref:`physics/2d/default_angular_damp<class_ProjectSettings_property_physics/2d/default_angular_damp>` | ``1.0`` |
  945. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  946. | :ref:`float<class_float>` | :ref:`physics/2d/default_gravity<class_ProjectSettings_property_physics/2d/default_gravity>` | ``980.0`` |
  947. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  948. | :ref:`Vector2<class_Vector2>` | :ref:`physics/2d/default_gravity_vector<class_ProjectSettings_property_physics/2d/default_gravity_vector>` | ``Vector2(0, 1)`` |
  949. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  950. | :ref:`float<class_float>` | :ref:`physics/2d/default_linear_damp<class_ProjectSettings_property_physics/2d/default_linear_damp>` | ``0.1`` |
  951. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  952. | :ref:`String<class_String>` | :ref:`physics/2d/physics_engine<class_ProjectSettings_property_physics/2d/physics_engine>` | ``"DEFAULT"`` |
  953. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  954. | :ref:`bool<class_bool>` | :ref:`physics/2d/run_on_separate_thread<class_ProjectSettings_property_physics/2d/run_on_separate_thread>` | ``false`` |
  955. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  956. | :ref:`float<class_float>` | :ref:`physics/2d/sleep_threshold_angular<class_ProjectSettings_property_physics/2d/sleep_threshold_angular>` | ``0.139626`` |
  957. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  958. | :ref:`float<class_float>` | :ref:`physics/2d/sleep_threshold_linear<class_ProjectSettings_property_physics/2d/sleep_threshold_linear>` | ``2.0`` |
  959. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  960. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_max_allowed_penetration<class_ProjectSettings_property_physics/2d/solver/contact_max_allowed_penetration>` | ``0.3`` |
  961. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  962. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_max_separation<class_ProjectSettings_property_physics/2d/solver/contact_max_separation>` | ``1.5`` |
  963. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  964. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_recycle_radius<class_ProjectSettings_property_physics/2d/solver/contact_recycle_radius>` | ``1.0`` |
  965. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  966. | :ref:`float<class_float>` | :ref:`physics/2d/solver/default_constraint_bias<class_ProjectSettings_property_physics/2d/solver/default_constraint_bias>` | ``0.2`` |
  967. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  968. | :ref:`float<class_float>` | :ref:`physics/2d/solver/default_contact_bias<class_ProjectSettings_property_physics/2d/solver/default_contact_bias>` | ``0.8`` |
  969. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  970. | :ref:`int<class_int>` | :ref:`physics/2d/solver/solver_iterations<class_ProjectSettings_property_physics/2d/solver/solver_iterations>` | ``16`` |
  971. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  972. | :ref:`float<class_float>` | :ref:`physics/2d/time_before_sleep<class_ProjectSettings_property_physics/2d/time_before_sleep>` | ``0.5`` |
  973. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  974. | :ref:`float<class_float>` | :ref:`physics/3d/default_angular_damp<class_ProjectSettings_property_physics/3d/default_angular_damp>` | ``0.1`` |
  975. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  976. | :ref:`float<class_float>` | :ref:`physics/3d/default_gravity<class_ProjectSettings_property_physics/3d/default_gravity>` | ``9.8`` |
  977. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  978. | :ref:`Vector3<class_Vector3>` | :ref:`physics/3d/default_gravity_vector<class_ProjectSettings_property_physics/3d/default_gravity_vector>` | ``Vector3(0, -1, 0)`` |
  979. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  980. | :ref:`float<class_float>` | :ref:`physics/3d/default_linear_damp<class_ProjectSettings_property_physics/3d/default_linear_damp>` | ``0.1`` |
  981. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  982. | :ref:`String<class_String>` | :ref:`physics/3d/physics_engine<class_ProjectSettings_property_physics/3d/physics_engine>` | ``"DEFAULT"`` |
  983. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  984. | :ref:`bool<class_bool>` | :ref:`physics/3d/run_on_separate_thread<class_ProjectSettings_property_physics/3d/run_on_separate_thread>` | ``false`` |
  985. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  986. | :ref:`float<class_float>` | :ref:`physics/3d/sleep_threshold_angular<class_ProjectSettings_property_physics/3d/sleep_threshold_angular>` | ``0.139626`` |
  987. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  988. | :ref:`float<class_float>` | :ref:`physics/3d/sleep_threshold_linear<class_ProjectSettings_property_physics/3d/sleep_threshold_linear>` | ``0.1`` |
  989. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  990. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_max_allowed_penetration<class_ProjectSettings_property_physics/3d/solver/contact_max_allowed_penetration>` | ``0.01`` |
  991. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  992. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_max_separation<class_ProjectSettings_property_physics/3d/solver/contact_max_separation>` | ``0.05`` |
  993. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  994. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_recycle_radius<class_ProjectSettings_property_physics/3d/solver/contact_recycle_radius>` | ``0.01`` |
  995. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  996. | :ref:`float<class_float>` | :ref:`physics/3d/solver/default_contact_bias<class_ProjectSettings_property_physics/3d/solver/default_contact_bias>` | ``0.8`` |
  997. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  998. | :ref:`int<class_int>` | :ref:`physics/3d/solver/solver_iterations<class_ProjectSettings_property_physics/3d/solver/solver_iterations>` | ``16`` |
  999. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1000. | :ref:`float<class_float>` | :ref:`physics/3d/time_before_sleep<class_ProjectSettings_property_physics/3d/time_before_sleep>` | ``0.5`` |
  1001. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1002. | :ref:`bool<class_bool>` | :ref:`physics/common/enable_object_picking<class_ProjectSettings_property_physics/common/enable_object_picking>` | ``true`` |
  1003. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1004. | :ref:`int<class_int>` | :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` | ``8`` |
  1005. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1006. | :ref:`float<class_float>` | :ref:`physics/common/physics_jitter_fix<class_ProjectSettings_property_physics/common/physics_jitter_fix>` | ``0.5`` |
  1007. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1008. | :ref:`int<class_int>` | :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` | ``60`` |
  1009. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1010. | :ref:`int<class_int>` | :ref:`rendering/2d/sdf/oversize<class_ProjectSettings_property_rendering/2d/sdf/oversize>` | ``1`` |
  1011. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1012. | :ref:`int<class_int>` | :ref:`rendering/2d/sdf/scale<class_ProjectSettings_property_rendering/2d/sdf/scale>` | ``1`` |
  1013. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1014. | :ref:`int<class_int>` | :ref:`rendering/2d/shadow_atlas/size<class_ProjectSettings_property_rendering/2d/shadow_atlas/size>` | ``2048`` |
  1015. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1016. | :ref:`bool<class_bool>` | :ref:`rendering/2d/snap/snap_2d_transforms_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>` | ``false`` |
  1017. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1018. | :ref:`bool<class_bool>` | :ref:`rendering/2d/snap/snap_2d_vertices_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>` | ``false`` |
  1019. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1020. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/msaa_2d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_2d>` | ``0`` |
  1021. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1022. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` | ``0`` |
  1023. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1024. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/screen_space_aa<class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa>` | ``0`` |
  1025. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1026. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/quality/use_debanding<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding>` | ``false`` |
  1027. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1028. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>` | ``false`` |
  1029. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1030. | :ref:`float<class_float>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/amount<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/amount>` | ``0.25`` |
  1031. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1032. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/enabled<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled>` | ``true`` |
  1033. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1034. | :ref:`float<class_float>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/limit<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/limit>` | ``0.18`` |
  1035. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1036. | :ref:`int<class_int>` | :ref:`rendering/camera/depth_of_field/depth_of_field_bokeh_quality<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_quality>` | ``1`` |
  1037. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1038. | :ref:`int<class_int>` | :ref:`rendering/camera/depth_of_field/depth_of_field_bokeh_shape<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_shape>` | ``1`` |
  1039. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1040. | :ref:`bool<class_bool>` | :ref:`rendering/camera/depth_of_field/depth_of_field_use_jitter<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_use_jitter>` | ``false`` |
  1041. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1042. | :ref:`String<class_String>` | :ref:`rendering/driver/depth_prepass/disable_for_vendors<class_ProjectSettings_property_rendering/driver/depth_prepass/disable_for_vendors>` | ``"PowerVR,Mali,Adreno,Apple"`` |
  1043. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1044. | :ref:`bool<class_bool>` | :ref:`rendering/driver/depth_prepass/enable<class_ProjectSettings_property_rendering/driver/depth_prepass/enable>` | ``true`` |
  1045. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1046. | :ref:`int<class_int>` | :ref:`rendering/driver/threads/thread_model<class_ProjectSettings_property_rendering/driver/threads/thread_model>` | ``1`` |
  1047. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1048. | :ref:`Color<class_Color>` | :ref:`rendering/environment/defaults/default_clear_color<class_ProjectSettings_property_rendering/environment/defaults/default_clear_color>` | ``Color(0.3, 0.3, 0.3, 1)`` |
  1049. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1050. | :ref:`String<class_String>` | :ref:`rendering/environment/defaults/default_environment<class_ProjectSettings_property_rendering/environment/defaults/default_environment>` | ``""`` |
  1051. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1052. | :ref:`int<class_int>` | :ref:`rendering/environment/glow/upscale_mode<class_ProjectSettings_property_rendering/environment/glow/upscale_mode>` | ``1`` |
  1053. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1054. | :ref:`int<class_int>` | :ref:`rendering/environment/glow/upscale_mode.mobile<class_ProjectSettings_property_rendering/environment/glow/upscale_mode.mobile>` | ``0`` |
  1055. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1056. | :ref:`int<class_int>` | :ref:`rendering/environment/screen_space_reflection/roughness_quality<class_ProjectSettings_property_rendering/environment/screen_space_reflection/roughness_quality>` | ``1`` |
  1057. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1058. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/adaptive_target<class_ProjectSettings_property_rendering/environment/ssao/adaptive_target>` | ``0.5`` |
  1059. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1060. | :ref:`int<class_int>` | :ref:`rendering/environment/ssao/blur_passes<class_ProjectSettings_property_rendering/environment/ssao/blur_passes>` | ``2`` |
  1061. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1062. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/fadeout_from<class_ProjectSettings_property_rendering/environment/ssao/fadeout_from>` | ``50.0`` |
  1063. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1064. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/fadeout_to<class_ProjectSettings_property_rendering/environment/ssao/fadeout_to>` | ``300.0`` |
  1065. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1066. | :ref:`bool<class_bool>` | :ref:`rendering/environment/ssao/half_size<class_ProjectSettings_property_rendering/environment/ssao/half_size>` | ``true`` |
  1067. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1068. | :ref:`int<class_int>` | :ref:`rendering/environment/ssao/quality<class_ProjectSettings_property_rendering/environment/ssao/quality>` | ``2`` |
  1069. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1070. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/adaptive_target<class_ProjectSettings_property_rendering/environment/ssil/adaptive_target>` | ``0.5`` |
  1071. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1072. | :ref:`int<class_int>` | :ref:`rendering/environment/ssil/blur_passes<class_ProjectSettings_property_rendering/environment/ssil/blur_passes>` | ``4`` |
  1073. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1074. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/fadeout_from<class_ProjectSettings_property_rendering/environment/ssil/fadeout_from>` | ``50.0`` |
  1075. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1076. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/fadeout_to<class_ProjectSettings_property_rendering/environment/ssil/fadeout_to>` | ``300.0`` |
  1077. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1078. | :ref:`bool<class_bool>` | :ref:`rendering/environment/ssil/half_size<class_ProjectSettings_property_rendering/environment/ssil/half_size>` | ``true`` |
  1079. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1080. | :ref:`int<class_int>` | :ref:`rendering/environment/ssil/quality<class_ProjectSettings_property_rendering/environment/ssil/quality>` | ``2`` |
  1081. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1082. | :ref:`float<class_float>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale>` | ``0.01`` |
  1083. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1084. | :ref:`int<class_int>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_quality<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_quality>` | ``1`` |
  1085. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1086. | :ref:`float<class_float>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale>` | ``0.05`` |
  1087. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1088. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/use_filter<class_ProjectSettings_property_rendering/environment/volumetric_fog/use_filter>` | ``1`` |
  1089. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1090. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/volume_depth<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_depth>` | ``64`` |
  1091. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1092. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/volume_size<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_size>` | ``64`` |
  1093. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1094. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>` | ``"opengl3"`` |
  1095. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1096. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.android<class_ProjectSettings_property_rendering/gl_compatibility/driver.android>` | ``"opengl3"`` |
  1097. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1098. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.ios<class_ProjectSettings_property_rendering/gl_compatibility/driver.ios>` | ``"opengl3"`` |
  1099. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1100. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.linuxbsd<class_ProjectSettings_property_rendering/gl_compatibility/driver.linuxbsd>` | ``"opengl3"`` |
  1101. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1102. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.macos<class_ProjectSettings_property_rendering/gl_compatibility/driver.macos>` | ``"opengl3"`` |
  1103. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1104. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.web<class_ProjectSettings_property_rendering/gl_compatibility/driver.web>` | ``"opengl3"`` |
  1105. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1106. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.windows<class_ProjectSettings_property_rendering/gl_compatibility/driver.windows>` | ``"opengl3"`` |
  1107. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1108. | :ref:`int<class_int>` | :ref:`rendering/gl_compatibility/item_buffer_size<class_ProjectSettings_property_rendering/gl_compatibility/item_buffer_size>` | ``16384`` |
  1109. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1110. | :ref:`bool<class_bool>` | :ref:`rendering/global_illumination/gi/use_half_resolution<class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution>` | ``false`` |
  1111. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1112. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` | ``5`` |
  1113. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1114. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>` | ``2`` |
  1115. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1116. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>` | ``1`` |
  1117. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1118. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/voxel_gi/quality<class_ProjectSettings_property_rendering/global_illumination/voxel_gi/quality>` | ``0`` |
  1119. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1120. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/max_rays_per_pass<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_pass>` | ``32`` |
  1121. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1122. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/max_rays_per_probe_pass<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_probe_pass>` | ``64`` |
  1123. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1124. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/region_size<class_ProjectSettings_property_rendering/lightmapping/bake_performance/region_size>` | ``512`` |
  1125. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1126. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/high_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_probe_ray_count>` | ``512`` |
  1127. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1128. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/high_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_ray_count>` | ``256`` |
  1129. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1130. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/low_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_probe_ray_count>` | ``64`` |
  1131. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1132. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/low_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_ray_count>` | ``16`` |
  1133. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1134. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/medium_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_probe_ray_count>` | ``256`` |
  1135. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1136. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/medium_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_ray_count>` | ``64`` |
  1137. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1138. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count>` | ``2048`` |
  1139. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1140. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/ultra_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_ray_count>` | ``1024`` |
  1141. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1142. | :ref:`float<class_float>` | :ref:`rendering/lightmapping/primitive_meshes/texel_size<class_ProjectSettings_property_rendering/lightmapping/primitive_meshes/texel_size>` | ``0.2`` |
  1143. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1144. | :ref:`float<class_float>` | :ref:`rendering/lightmapping/probe_capture/update_speed<class_ProjectSettings_property_rendering/lightmapping/probe_capture/update_speed>` | ``15`` |
  1145. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1146. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/directional_shadow/16_bits<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/16_bits>` | ``true`` |
  1147. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1148. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/size<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size>` | ``4096`` |
  1149. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1150. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/size.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size.mobile>` | ``2048`` |
  1151. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1152. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality>` | ``2`` |
  1153. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1154. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile>` | ``0`` |
  1155. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1156. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_16_bits<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_16_bits>` | ``true`` |
  1157. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1158. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv>` | ``2`` |
  1159. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1160. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv>` | ``2`` |
  1161. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1162. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv>` | ``3`` |
  1163. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1164. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv>` | ``4`` |
  1165. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1166. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size>` | ``4096`` |
  1167. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1168. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size.mobile>` | ``2048`` |
  1169. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1170. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality>` | ``2`` |
  1171. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1172. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile>` | ``0`` |
  1173. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1174. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/use_physical_light_units<class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units>` | ``false`` |
  1175. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1176. | :ref:`float<class_float>` | :ref:`rendering/limits/cluster_builder/max_clustered_elements<class_ProjectSettings_property_rendering/limits/cluster_builder/max_clustered_elements>` | ``512`` |
  1177. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1178. | :ref:`int<class_int>` | :ref:`rendering/limits/forward_renderer/threaded_render_minimum_instances<class_ProjectSettings_property_rendering/limits/forward_renderer/threaded_render_minimum_instances>` | ``500`` |
  1179. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1180. | :ref:`int<class_int>` | :ref:`rendering/limits/global_shader_variables/buffer_size<class_ProjectSettings_property_rendering/limits/global_shader_variables/buffer_size>` | ``65536`` |
  1181. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1182. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_lights_per_object<class_ProjectSettings_property_rendering/limits/opengl/max_lights_per_object>` | ``8`` |
  1183. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1184. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_renderable_elements<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_elements>` | ``65536`` |
  1185. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1186. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_renderable_lights<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights>` | ``32`` |
  1187. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1188. | :ref:`int<class_int>` | :ref:`rendering/limits/spatial_indexer/threaded_cull_minimum_instances<class_ProjectSettings_property_rendering/limits/spatial_indexer/threaded_cull_minimum_instances>` | ``1000`` |
  1189. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1190. | :ref:`int<class_int>` | :ref:`rendering/limits/spatial_indexer/update_iterations_per_frame<class_ProjectSettings_property_rendering/limits/spatial_indexer/update_iterations_per_frame>` | ``10`` |
  1191. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1192. | :ref:`float<class_float>` | :ref:`rendering/limits/time/time_rollover_secs<class_ProjectSettings_property_rendering/limits/time/time_rollover_secs>` | ``3600`` |
  1193. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1194. | :ref:`float<class_float>` | :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` | ``1.0`` |
  1195. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1196. | :ref:`int<class_int>` | :ref:`rendering/occlusion_culling/bvh_build_quality<class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality>` | ``2`` |
  1197. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1198. | :ref:`int<class_int>` | :ref:`rendering/occlusion_culling/occlusion_rays_per_thread<class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread>` | ``512`` |
  1199. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1200. | :ref:`bool<class_bool>` | :ref:`rendering/occlusion_culling/use_occlusion_culling<class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling>` | ``false`` |
  1201. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1202. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_count<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_count>` | ``64`` |
  1203. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1204. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_size<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size>` | ``256`` |
  1205. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1206. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_size.mobile<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size.mobile>` | ``128`` |
  1207. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1208. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/fast_filter_high_quality<class_ProjectSettings_property_rendering/reflections/sky_reflections/fast_filter_high_quality>` | ``false`` |
  1209. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1210. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/ggx_samples<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples>` | ``32`` |
  1211. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1212. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/ggx_samples.mobile<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples.mobile>` | ``16`` |
  1213. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1214. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/roughness_layers<class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers>` | ``8`` |
  1215. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1216. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/texture_array_reflections<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections>` | ``true`` |
  1217. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1218. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/texture_array_reflections.mobile<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections.mobile>` | ``false`` |
  1219. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1220. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` | ``"forward_plus"`` |
  1221. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1222. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method.mobile<class_ProjectSettings_property_rendering/renderer/rendering_method.mobile>` | ``"mobile"`` |
  1223. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1224. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method.web<class_ProjectSettings_property_rendering/renderer/rendering_method.web>` | ``"gl_compatibility"`` |
  1225. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1226. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>` | ``"vulkan"`` |
  1227. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1228. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.android<class_ProjectSettings_property_rendering/rendering_device/driver.android>` | ``"vulkan"`` |
  1229. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1230. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.ios<class_ProjectSettings_property_rendering/rendering_device/driver.ios>` | ``"vulkan"`` |
  1231. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1232. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.linuxbsd<class_ProjectSettings_property_rendering/rendering_device/driver.linuxbsd>` | ``"vulkan"`` |
  1233. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1234. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.macos<class_ProjectSettings_property_rendering/rendering_device/driver.macos>` | ``"vulkan"`` |
  1235. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1236. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.windows<class_ProjectSettings_property_rendering/rendering_device/driver.windows>` | ``"vulkan"`` |
  1237. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1238. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/block_size_kb<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/block_size_kb>` | ``256`` |
  1239. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1240. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/max_size_mb<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/max_size_mb>` | ``128`` |
  1241. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1242. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/texture_upload_region_size_px<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_upload_region_size_px>` | ``64`` |
  1243. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1244. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/vulkan/max_descriptors_per_pool<class_ProjectSettings_property_rendering/rendering_device/vulkan/max_descriptors_per_pool>` | ``64`` |
  1245. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1246. | :ref:`float<class_float>` | :ref:`rendering/scaling_3d/fsr_sharpness<class_ProjectSettings_property_rendering/scaling_3d/fsr_sharpness>` | ``0.2`` |
  1247. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1248. | :ref:`int<class_int>` | :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` | ``0`` |
  1249. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1250. | :ref:`float<class_float>` | :ref:`rendering/scaling_3d/scale<class_ProjectSettings_property_rendering/scaling_3d/scale>` | ``1.0`` |
  1251. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1252. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/compress<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/compress>` | ``true`` |
  1253. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1254. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/enabled<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/enabled>` | ``true`` |
  1255. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1256. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/strip_debug<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug>` | ``false`` |
  1257. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1258. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/strip_debug.release<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug.release>` | ``true`` |
  1259. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1260. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/use_zstd_compression<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/use_zstd_compression>` | ``true`` |
  1261. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1262. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_lambert_over_burley<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley>` | ``false`` |
  1263. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1264. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_lambert_over_burley.mobile<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley.mobile>` | ``true`` |
  1265. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1266. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_vertex_shading<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading>` | ``false`` |
  1267. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1268. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_vertex_shading.mobile<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading.mobile>` | ``true`` |
  1269. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1270. | :ref:`int<class_int>` | :ref:`rendering/textures/decals/filter<class_ProjectSettings_property_rendering/textures/decals/filter>` | ``3`` |
  1271. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1272. | :ref:`int<class_int>` | :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>` | ``2`` |
  1273. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1274. | :ref:`float<class_float>` | :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>` | ``0.0`` |
  1275. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1276. | :ref:`bool<class_bool>` | :ref:`rendering/textures/default_filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>` | ``false`` |
  1277. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1278. | :ref:`int<class_int>` | :ref:`rendering/textures/light_projectors/filter<class_ProjectSettings_property_rendering/textures/light_projectors/filter>` | ``3`` |
  1279. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1280. | :ref:`bool<class_bool>` | :ref:`rendering/textures/lossless_compression/force_png<class_ProjectSettings_property_rendering/textures/lossless_compression/force_png>` | ``false`` |
  1281. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1282. | :ref:`bool<class_bool>` | :ref:`rendering/textures/vram_compression/import_bptc<class_ProjectSettings_property_rendering/textures/vram_compression/import_bptc>` | ``false`` |
  1283. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1284. | :ref:`bool<class_bool>` | :ref:`rendering/textures/vram_compression/import_etc<class_ProjectSettings_property_rendering/textures/vram_compression/import_etc>` | ``false`` |
  1285. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1286. | :ref:`bool<class_bool>` | :ref:`rendering/textures/vram_compression/import_etc2<class_ProjectSettings_property_rendering/textures/vram_compression/import_etc2>` | ``true`` |
  1287. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1288. | :ref:`bool<class_bool>` | :ref:`rendering/textures/vram_compression/import_s3tc<class_ProjectSettings_property_rendering/textures/vram_compression/import_s3tc>` | ``true`` |
  1289. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1290. | :ref:`int<class_int>` | :ref:`rendering/textures/webp_compression/compression_method<class_ProjectSettings_property_rendering/textures/webp_compression/compression_method>` | ``2`` |
  1291. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1292. | :ref:`float<class_float>` | :ref:`rendering/textures/webp_compression/lossless_compression_factor<class_ProjectSettings_property_rendering/textures/webp_compression/lossless_compression_factor>` | ``25`` |
  1293. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1294. | :ref:`bool<class_bool>` | :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>` | ``false`` |
  1295. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1296. | :ref:`int<class_int>` | :ref:`rendering/vrs/mode<class_ProjectSettings_property_rendering/vrs/mode>` | ``0`` |
  1297. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1298. | :ref:`String<class_String>` | :ref:`rendering/vrs/texture<class_ProjectSettings_property_rendering/vrs/texture>` | ``""`` |
  1299. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1300. | :ref:`float<class_float>` | :ref:`threading/worker_pool/low_priority_thread_ratio<class_ProjectSettings_property_threading/worker_pool/low_priority_thread_ratio>` | ``0.3`` |
  1301. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1302. | :ref:`int<class_int>` | :ref:`threading/worker_pool/max_threads<class_ProjectSettings_property_threading/worker_pool/max_threads>` | ``-1`` |
  1303. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1304. | :ref:`bool<class_bool>` | :ref:`threading/worker_pool/use_system_threads_for_low_priority_tasks<class_ProjectSettings_property_threading/worker_pool/use_system_threads_for_low_priority_tasks>` | ``true`` |
  1305. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1306. | :ref:`String<class_String>` | :ref:`xr/openxr/default_action_map<class_ProjectSettings_property_xr/openxr/default_action_map>` | ``"res://openxr_action_map.tres"`` |
  1307. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1308. | :ref:`bool<class_bool>` | :ref:`xr/openxr/enabled<class_ProjectSettings_property_xr/openxr/enabled>` | ``false`` |
  1309. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1310. | :ref:`int<class_int>` | :ref:`xr/openxr/form_factor<class_ProjectSettings_property_xr/openxr/form_factor>` | ``"0"`` |
  1311. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1312. | :ref:`int<class_int>` | :ref:`xr/openxr/reference_space<class_ProjectSettings_property_xr/openxr/reference_space>` | ``"1"`` |
  1313. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1314. | :ref:`bool<class_bool>` | :ref:`xr/openxr/submit_depth_buffer<class_ProjectSettings_property_xr/openxr/submit_depth_buffer>` | ``false`` |
  1315. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1316. | :ref:`int<class_int>` | :ref:`xr/openxr/view_configuration<class_ProjectSettings_property_xr/openxr/view_configuration>` | ``"1"`` |
  1317. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1318. | :ref:`bool<class_bool>` | :ref:`xr/shaders/enabled<class_ProjectSettings_property_xr/shaders/enabled>` | ``false`` |
  1319. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1320. .. rst-class:: classref-reftable-group
  1321. Methods
  1322. -------
  1323. .. table::
  1324. :widths: auto
  1325. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1326. | void | :ref:`add_property_info<class_ProjectSettings_method_add_property_info>` **(** :ref:`Dictionary<class_Dictionary>` hint **)** |
  1327. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1328. | void | :ref:`clear<class_ProjectSettings_method_clear>` **(** :ref:`String<class_String>` name **)** |
  1329. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1330. | :ref:`int<class_int>` | :ref:`get_order<class_ProjectSettings_method_get_order>` **(** :ref:`String<class_String>` name **)** |const| |
  1331. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1332. | :ref:`Variant<class_Variant>` | :ref:`get_setting<class_ProjectSettings_method_get_setting>` **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` default_value=null **)** |const| |
  1333. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1334. | :ref:`Variant<class_Variant>` | :ref:`get_setting_with_override<class_ProjectSettings_method_get_setting_with_override>` **(** :ref:`StringName<class_StringName>` name **)** |const| |
  1335. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1336. | :ref:`String<class_String>` | :ref:`globalize_path<class_ProjectSettings_method_globalize_path>` **(** :ref:`String<class_String>` path **)** |const| |
  1337. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1338. | :ref:`bool<class_bool>` | :ref:`has_setting<class_ProjectSettings_method_has_setting>` **(** :ref:`String<class_String>` name **)** |const| |
  1339. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1340. | :ref:`bool<class_bool>` | :ref:`load_resource_pack<class_ProjectSettings_method_load_resource_pack>` **(** :ref:`String<class_String>` pack, :ref:`bool<class_bool>` replace_files=true, :ref:`int<class_int>` offset=0 **)** |
  1341. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1342. | :ref:`String<class_String>` | :ref:`localize_path<class_ProjectSettings_method_localize_path>` **(** :ref:`String<class_String>` path **)** |const| |
  1343. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1344. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save<class_ProjectSettings_method_save>` **(** **)** |
  1345. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1346. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save_custom<class_ProjectSettings_method_save_custom>` **(** :ref:`String<class_String>` file **)** |
  1347. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1348. | void | :ref:`set_initial_value<class_ProjectSettings_method_set_initial_value>` **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)** |
  1349. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1350. | void | :ref:`set_order<class_ProjectSettings_method_set_order>` **(** :ref:`String<class_String>` name, :ref:`int<class_int>` position **)** |
  1351. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1352. | void | :ref:`set_restart_if_changed<class_ProjectSettings_method_set_restart_if_changed>` **(** :ref:`String<class_String>` name, :ref:`bool<class_bool>` restart **)** |
  1353. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1354. | void | :ref:`set_setting<class_ProjectSettings_method_set_setting>` **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)** |
  1355. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1356. .. rst-class:: classref-section-separator
  1357. ----
  1358. .. rst-class:: classref-descriptions-group
  1359. Property Descriptions
  1360. ---------------------
  1361. .. _class_ProjectSettings_property_application/boot_splash/bg_color:
  1362. .. rst-class:: classref-property
  1363. :ref:`Color<class_Color>` **application/boot_splash/bg_color** = ``Color(0.14, 0.14, 0.14, 1)``
  1364. Background color for the boot splash.
  1365. .. rst-class:: classref-item-separator
  1366. ----
  1367. .. _class_ProjectSettings_property_application/boot_splash/fullsize:
  1368. .. rst-class:: classref-property
  1369. :ref:`bool<class_bool>` **application/boot_splash/fullsize** = ``true``
  1370. If ``true``, scale the boot splash image to the full window size (preserving the aspect ratio) when the engine starts. If ``false``, the engine will leave it at the default pixel size.
  1371. .. rst-class:: classref-item-separator
  1372. ----
  1373. .. _class_ProjectSettings_property_application/boot_splash/image:
  1374. .. rst-class:: classref-property
  1375. :ref:`String<class_String>` **application/boot_splash/image** = ``""``
  1376. Path to an image used as the boot splash. If left empty, the default Godot Engine splash will be displayed instead.
  1377. \ **Note:** Only effective if :ref:`application/boot_splash/show_image<class_ProjectSettings_property_application/boot_splash/show_image>` is ``true``.
  1378. .. rst-class:: classref-item-separator
  1379. ----
  1380. .. _class_ProjectSettings_property_application/boot_splash/minimum_display_time:
  1381. .. rst-class:: classref-property
  1382. :ref:`int<class_int>` **application/boot_splash/minimum_display_time** = ``0``
  1383. Minimum boot splash display time (in milliseconds). It is not recommended to set too high values for this setting.
  1384. .. rst-class:: classref-item-separator
  1385. ----
  1386. .. _class_ProjectSettings_property_application/boot_splash/show_image:
  1387. .. rst-class:: classref-property
  1388. :ref:`bool<class_bool>` **application/boot_splash/show_image** = ``true``
  1389. If ``true``, displays the image specified in :ref:`application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>` when the engine starts. If ``false``, only displays the plain color specified in :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>`.
  1390. .. rst-class:: classref-item-separator
  1391. ----
  1392. .. _class_ProjectSettings_property_application/boot_splash/use_filter:
  1393. .. rst-class:: classref-property
  1394. :ref:`bool<class_bool>` **application/boot_splash/use_filter** = ``true``
  1395. If ``true``, applies linear filtering when scaling the image (recommended for high-resolution artwork). If ``false``, uses nearest-neighbor interpolation (recommended for pixel art).
  1396. .. rst-class:: classref-item-separator
  1397. ----
  1398. .. _class_ProjectSettings_property_application/config/custom_user_dir_name:
  1399. .. rst-class:: classref-property
  1400. :ref:`String<class_String>` **application/config/custom_user_dir_name** = ``""``
  1401. This user directory is used for storing persistent data (``user://`` filesystem). If a custom directory name is defined, this name will be appended to the system-specific user data directory (same parent folder as the Godot configuration folder documented in :ref:`OS.get_user_data_dir<class_OS_method_get_user_data_dir>`).
  1402. The :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` setting must be enabled for this to take effect.
  1403. .. rst-class:: classref-item-separator
  1404. ----
  1405. .. _class_ProjectSettings_property_application/config/description:
  1406. .. rst-class:: classref-property
  1407. :ref:`String<class_String>` **application/config/description** = ``""``
  1408. The project's description, displayed as a tooltip in the Project Manager when hovering the project.
  1409. .. rst-class:: classref-item-separator
  1410. ----
  1411. .. _class_ProjectSettings_property_application/config/features:
  1412. .. rst-class:: classref-property
  1413. :ref:`PackedStringArray<class_PackedStringArray>` **application/config/features**
  1414. List of internal features associated with the project, like ``Double Precision`` or ``C#``. Not to be confused with feature tags.
  1415. .. rst-class:: classref-item-separator
  1416. ----
  1417. .. _class_ProjectSettings_property_application/config/icon:
  1418. .. rst-class:: classref-property
  1419. :ref:`String<class_String>` **application/config/icon** = ``""``
  1420. Icon used for the project, set when project loads. Exporters will also use this icon when possible.
  1421. .. rst-class:: classref-item-separator
  1422. ----
  1423. .. _class_ProjectSettings_property_application/config/macos_native_icon:
  1424. .. rst-class:: classref-property
  1425. :ref:`String<class_String>` **application/config/macos_native_icon** = ``""``
  1426. Icon set in ``.icns`` format used on macOS to set the game's icon. This is done automatically on start by calling :ref:`DisplayServer.set_native_icon<class_DisplayServer_method_set_native_icon>`.
  1427. .. rst-class:: classref-item-separator
  1428. ----
  1429. .. _class_ProjectSettings_property_application/config/name:
  1430. .. rst-class:: classref-property
  1431. :ref:`String<class_String>` **application/config/name** = ``""``
  1432. The project's name. It is used both by the Project Manager and by exporters. The project name can be translated by translating its value in localization files. The window title will be set to match the project name automatically on startup.
  1433. \ **Note:** Changing this value will also change the user data folder's path if :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` is ``false``. After renaming the project, you will no longer be able to access existing data in ``user://`` unless you rename the old folder to match the new project name. See :doc:`Data paths <../tutorials/io/data_paths>` in the documentation for more information.
  1434. .. rst-class:: classref-item-separator
  1435. ----
  1436. .. _class_ProjectSettings_property_application/config/name_localized:
  1437. .. rst-class:: classref-property
  1438. :ref:`Dictionary<class_Dictionary>` **application/config/name_localized** = ``{}``
  1439. Translations of the project's name. This setting is used by OS tools to translate application name on Android, iOS and macOS.
  1440. .. rst-class:: classref-item-separator
  1441. ----
  1442. .. _class_ProjectSettings_property_application/config/project_settings_override:
  1443. .. rst-class:: classref-property
  1444. :ref:`String<class_String>` **application/config/project_settings_override** = ``""``
  1445. Specifies a file to override project settings. For example: ``user://custom_settings.cfg``. See "Overriding" in the **ProjectSettings** class description at the top for more information.
  1446. \ **Note:** Regardless of this setting's value, ``res://override.cfg`` will still be read to override the project settings.
  1447. .. rst-class:: classref-item-separator
  1448. ----
  1449. .. _class_ProjectSettings_property_application/config/use_custom_user_dir:
  1450. .. rst-class:: classref-property
  1451. :ref:`bool<class_bool>` **application/config/use_custom_user_dir** = ``false``
  1452. If ``true``, the project will save user data to its own user directory. If :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` is empty, ``<OS user data directory>/<project name>`` directory will be used. If ``false``, the project will save user data to ``<OS user data directory>/Godot/app_userdata/<project name>``.
  1453. See also `File paths in Godot projects <../tutorials/io/data_paths.html#accessing-persistent-user-data-user>`__. This setting is only effective on desktop platforms.
  1454. .. rst-class:: classref-item-separator
  1455. ----
  1456. .. _class_ProjectSettings_property_application/config/use_hidden_project_data_directory:
  1457. .. rst-class:: classref-property
  1458. :ref:`bool<class_bool>` **application/config/use_hidden_project_data_directory** = ``true``
  1459. If ``true``, the project will use a hidden directory (``.godot``) for storing project-specific data (metadata, shader cache, etc.).
  1460. If ``false``, a non-hidden directory (``godot``) will be used instead.
  1461. \ **Note:** Restart the application after changing this setting.
  1462. \ **Note:** Changing this value can help on platforms or with third-party tools where hidden directory patterns are disallowed. Only modify this setting if you know that your environment requires it, as changing the default can impact compatibility with some external tools or plugins which expect the default ``.godot`` folder.
  1463. .. rst-class:: classref-item-separator
  1464. ----
  1465. .. _class_ProjectSettings_property_application/config/windows_native_icon:
  1466. .. rst-class:: classref-property
  1467. :ref:`String<class_String>` **application/config/windows_native_icon** = ``""``
  1468. Icon set in ``.ico`` format used on Windows to set the game's icon. This is done automatically on start by calling :ref:`DisplayServer.set_native_icon<class_DisplayServer_method_set_native_icon>`.
  1469. .. rst-class:: classref-item-separator
  1470. ----
  1471. .. _class_ProjectSettings_property_application/run/disable_stderr:
  1472. .. rst-class:: classref-property
  1473. :ref:`bool<class_bool>` **application/run/disable_stderr** = ``false``
  1474. If ``true``, disables printing to standard error. If ``true``, this also hides error and warning messages printed by :ref:`@GlobalScope.push_error<class_@GlobalScope_method_push_error>` and :ref:`@GlobalScope.push_warning<class_@GlobalScope_method_push_warning>`. See also :ref:`application/run/disable_stdout<class_ProjectSettings_property_application/run/disable_stdout>`.
  1475. Changes to this setting will only be applied upon restarting the application.
  1476. .. rst-class:: classref-item-separator
  1477. ----
  1478. .. _class_ProjectSettings_property_application/run/disable_stdout:
  1479. .. rst-class:: classref-property
  1480. :ref:`bool<class_bool>` **application/run/disable_stdout** = ``false``
  1481. If ``true``, disables printing to standard output. This is equivalent to starting the editor or project with the ``--quiet`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`. See also :ref:`application/run/disable_stderr<class_ProjectSettings_property_application/run/disable_stderr>`.
  1482. Changes to this setting will only be applied upon restarting the application.
  1483. .. rst-class:: classref-item-separator
  1484. ----
  1485. .. _class_ProjectSettings_property_application/run/flush_stdout_on_print:
  1486. .. rst-class:: classref-property
  1487. :ref:`bool<class_bool>` **application/run/flush_stdout_on_print** = ``false``
  1488. If ``true``, flushes the standard output stream every time a line is printed. This affects both terminal logging and file logging.
  1489. When running a project, this setting must be enabled if you want logs to be collected by service managers such as systemd/journalctl. This setting is disabled by default on release builds, since flushing on every printed line will negatively affect performance if lots of lines are printed in a rapid succession. Also, if this setting is enabled, logged files will still be written successfully if the application crashes or is otherwise killed by the user (without being closed "normally").
  1490. \ **Note:** Regardless of this setting, the standard error stream (``stderr``) is always flushed when a line is printed to it.
  1491. Changes to this setting will only be applied upon restarting the application.
  1492. .. rst-class:: classref-item-separator
  1493. ----
  1494. .. _class_ProjectSettings_property_application/run/flush_stdout_on_print.debug:
  1495. .. rst-class:: classref-property
  1496. :ref:`bool<class_bool>` **application/run/flush_stdout_on_print.debug** = ``true``
  1497. Debug build override for :ref:`application/run/flush_stdout_on_print<class_ProjectSettings_property_application/run/flush_stdout_on_print>`, as performance is less important during debugging.
  1498. Changes to this setting will only be applied upon restarting the application.
  1499. .. rst-class:: classref-item-separator
  1500. ----
  1501. .. _class_ProjectSettings_property_application/run/frame_delay_msec:
  1502. .. rst-class:: classref-property
  1503. :ref:`int<class_int>` **application/run/frame_delay_msec** = ``0``
  1504. Forces a delay between frames in the main loop (in milliseconds). This may be useful if you plan to disable vertical synchronization.
  1505. .. rst-class:: classref-item-separator
  1506. ----
  1507. .. _class_ProjectSettings_property_application/run/low_processor_mode:
  1508. .. rst-class:: classref-property
  1509. :ref:`bool<class_bool>` **application/run/low_processor_mode** = ``false``
  1510. If ``true``, enables low-processor usage mode. This setting only works on desktop platforms. The screen is not redrawn if nothing changes visually. This is meant for writing applications and editors, but is pretty useless (and can hurt performance) in most games.
  1511. .. rst-class:: classref-item-separator
  1512. ----
  1513. .. _class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec:
  1514. .. rst-class:: classref-property
  1515. :ref:`int<class_int>` **application/run/low_processor_mode_sleep_usec** = ``6900``
  1516. Amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU usage.
  1517. .. rst-class:: classref-item-separator
  1518. ----
  1519. .. _class_ProjectSettings_property_application/run/main_scene:
  1520. .. rst-class:: classref-property
  1521. :ref:`String<class_String>` **application/run/main_scene** = ``""``
  1522. Path to the main scene file that will be loaded when the project runs.
  1523. .. rst-class:: classref-item-separator
  1524. ----
  1525. .. _class_ProjectSettings_property_application/run/max_fps:
  1526. .. rst-class:: classref-property
  1527. :ref:`int<class_int>` **application/run/max_fps** = ``0``
  1528. Maximum number of frames per second allowed. A value of ``0`` means "no limit". The actual number of frames per second may still be below this value if the CPU or GPU cannot keep up with the project logic and rendering.
  1529. Limiting the FPS can be useful to reduce system power consumption, which reduces heat and noise emissions (and improves battery life on mobile devices).
  1530. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is set to ``Enabled`` or ``Adaptive``, it takes precedence and the forced FPS number cannot exceed the monitor's refresh rate.
  1531. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is ``Enabled``, on monitors with variable refresh rate enabled (G-Sync/FreeSync), using a FPS limit a few frames lower than the monitor's refresh rate will `reduce input lag while avoiding tearing <https://blurbusters.com/howto-low-lag-vsync-on/>`__.
  1532. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is ``Disabled``, limiting the FPS to a high value that can be consistently reached on the system can reduce input lag compared to an uncapped framerate. Since this works by ensuring the GPU load is lower than 100%, this latency reduction is only effective in GPU-bottlenecked scenarios, not CPU-bottlenecked scenarios.
  1533. See also :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`.
  1534. \ **Note:** This property is only read when the project starts. To change the rendering FPS cap at runtime, set :ref:`Engine.max_fps<class_Engine_property_max_fps>` instead.
  1535. .. rst-class:: classref-item-separator
  1536. ----
  1537. .. _class_ProjectSettings_property_audio/buses/channel_disable_threshold_db:
  1538. .. rst-class:: classref-property
  1539. :ref:`float<class_float>` **audio/buses/channel_disable_threshold_db** = ``-60.0``
  1540. Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
  1541. .. rst-class:: classref-item-separator
  1542. ----
  1543. .. _class_ProjectSettings_property_audio/buses/channel_disable_time:
  1544. .. rst-class:: classref-property
  1545. :ref:`float<class_float>` **audio/buses/channel_disable_time** = ``2.0``
  1546. Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
  1547. .. rst-class:: classref-item-separator
  1548. ----
  1549. .. _class_ProjectSettings_property_audio/buses/default_bus_layout:
  1550. .. rst-class:: classref-property
  1551. :ref:`String<class_String>` **audio/buses/default_bus_layout** = ``"res://default_bus_layout.tres"``
  1552. Default :ref:`AudioBusLayout<class_AudioBusLayout>` resource file to use in the project, unless overridden by the scene.
  1553. .. rst-class:: classref-item-separator
  1554. ----
  1555. .. _class_ProjectSettings_property_audio/driver/driver:
  1556. .. rst-class:: classref-property
  1557. :ref:`String<class_String>` **audio/driver/driver**
  1558. Specifies the audio driver to use. This setting is platform-dependent as each platform supports different audio drivers. If left empty, the default audio driver will be used.
  1559. The ``Dummy`` audio driver disables all audio playback and recording, which is useful for non-game applications as it reduces CPU usage. It also prevents the engine from appearing as an application playing audio in the OS' audio mixer.
  1560. \ **Note:** The driver in use can be overridden at runtime via the ``--audio-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  1561. .. rst-class:: classref-item-separator
  1562. ----
  1563. .. _class_ProjectSettings_property_audio/driver/enable_input:
  1564. .. rst-class:: classref-property
  1565. :ref:`bool<class_bool>` **audio/driver/enable_input** = ``false``
  1566. If ``true``, microphone input will be allowed. This requires appropriate permissions to be set when exporting to Android or iOS.
  1567. \ **Note:** If the operating system blocks access to audio input devices (due to the user's privacy settings), audio capture will only return silence. On Windows 10 and later, make sure that apps are allowed to access the microphone in the OS' privacy settings.
  1568. .. rst-class:: classref-item-separator
  1569. ----
  1570. .. _class_ProjectSettings_property_audio/driver/mix_rate:
  1571. .. rst-class:: classref-property
  1572. :ref:`int<class_int>` **audio/driver/mix_rate** = ``44100``
  1573. The mixing rate used for audio (in Hz). In general, it's better to not touch this and leave it to the host operating system.
  1574. .. rst-class:: classref-item-separator
  1575. ----
  1576. .. _class_ProjectSettings_property_audio/driver/mix_rate.web:
  1577. .. rst-class:: classref-property
  1578. :ref:`int<class_int>` **audio/driver/mix_rate.web** = ``0``
  1579. Safer override for :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>` in the Web platform. Here ``0`` means "let the browser choose" (since some browsers do not like forcing the mix rate).
  1580. .. rst-class:: classref-item-separator
  1581. ----
  1582. .. _class_ProjectSettings_property_audio/driver/output_latency:
  1583. .. rst-class:: classref-property
  1584. :ref:`int<class_int>` **audio/driver/output_latency** = ``15``
  1585. Specifies the preferred output latency in milliseconds for audio. Lower values will result in lower audio latency at the cost of increased CPU usage. Low values may result in audible cracking on slower hardware.
  1586. Audio output latency may be constrained by the host operating system and audio hardware drivers. If the host can not provide the specified audio output latency then Godot will attempt to use the nearest latency allowed by the host. As such you should always use :ref:`AudioServer.get_output_latency<class_AudioServer_method_get_output_latency>` to determine the actual audio output latency.
  1587. \ **Note:** This setting is ignored on all versions of Windows prior to Windows 10.
  1588. .. rst-class:: classref-item-separator
  1589. ----
  1590. .. _class_ProjectSettings_property_audio/driver/output_latency.web:
  1591. .. rst-class:: classref-property
  1592. :ref:`int<class_int>` **audio/driver/output_latency.web** = ``50``
  1593. Safer override for :ref:`audio/driver/output_latency<class_ProjectSettings_property_audio/driver/output_latency>` in the Web platform, to avoid audio issues especially on mobile devices.
  1594. .. rst-class:: classref-item-separator
  1595. ----
  1596. .. _class_ProjectSettings_property_audio/general/2d_panning_strength:
  1597. .. rst-class:: classref-property
  1598. :ref:`float<class_float>` **audio/general/2d_panning_strength** = ``0.5``
  1599. The base strength of the panning effect for all :ref:`AudioStreamPlayer2D<class_AudioStreamPlayer2D>` nodes. The panning strength can be further scaled on each Node using :ref:`AudioStreamPlayer2D.panning_strength<class_AudioStreamPlayer2D_property_panning_strength>`. A value of ``0.0`` disables stereo panning entirely, leaving only volume attenuation in place. A value of ``1.0`` completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener.
  1600. The default value of ``0.5`` is tuned for headphones. When using speakers, you may find lower values to sound better as speakers have a lower stereo separation compared to headphones.
  1601. .. rst-class:: classref-item-separator
  1602. ----
  1603. .. _class_ProjectSettings_property_audio/general/3d_panning_strength:
  1604. .. rst-class:: classref-property
  1605. :ref:`float<class_float>` **audio/general/3d_panning_strength** = ``0.5``
  1606. The base strength of the panning effect for all :ref:`AudioStreamPlayer3D<class_AudioStreamPlayer3D>` nodes. The panning strength can be further scaled on each Node using :ref:`AudioStreamPlayer3D.panning_strength<class_AudioStreamPlayer3D_property_panning_strength>`. A value of ``0.0`` disables stereo panning entirely, leaving only volume attenuation in place. A value of ``1.0`` completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener.
  1607. The default value of ``0.5`` is tuned for headphones. When using speakers, you may find lower values to sound better as speakers have a lower stereo separation compared to headphones.
  1608. .. rst-class:: classref-item-separator
  1609. ----
  1610. .. _class_ProjectSettings_property_audio/video/video_delay_compensation_ms:
  1611. .. rst-class:: classref-property
  1612. :ref:`int<class_int>` **audio/video/video_delay_compensation_ms** = ``0``
  1613. Setting to hardcode audio delay when playing video. Best to leave this untouched unless you know what you are doing.
  1614. .. rst-class:: classref-item-separator
  1615. ----
  1616. .. _class_ProjectSettings_property_compression/formats/gzip/compression_level:
  1617. .. rst-class:: classref-property
  1618. :ref:`int<class_int>` **compression/formats/gzip/compression_level** = ``-1``
  1619. The default compression level for gzip. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level. ``-1`` uses the default gzip compression level, which is identical to ``6`` but could change in the future due to underlying zlib updates.
  1620. .. rst-class:: classref-item-separator
  1621. ----
  1622. .. _class_ProjectSettings_property_compression/formats/zlib/compression_level:
  1623. .. rst-class:: classref-property
  1624. :ref:`int<class_int>` **compression/formats/zlib/compression_level** = ``-1``
  1625. The default compression level for Zlib. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level. ``-1`` uses the default gzip compression level, which is identical to ``6`` but could change in the future due to underlying zlib updates.
  1626. .. rst-class:: classref-item-separator
  1627. ----
  1628. .. _class_ProjectSettings_property_compression/formats/zstd/compression_level:
  1629. .. rst-class:: classref-property
  1630. :ref:`int<class_int>` **compression/formats/zstd/compression_level** = ``3``
  1631. The default compression level for Zstandard. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level.
  1632. .. rst-class:: classref-item-separator
  1633. ----
  1634. .. _class_ProjectSettings_property_compression/formats/zstd/long_distance_matching:
  1635. .. rst-class:: classref-property
  1636. :ref:`bool<class_bool>` **compression/formats/zstd/long_distance_matching** = ``false``
  1637. Enables `long-distance matching <https://github.com/facebook/zstd/releases/tag/v1.3.2>`__ in Zstandard.
  1638. .. rst-class:: classref-item-separator
  1639. ----
  1640. .. _class_ProjectSettings_property_compression/formats/zstd/window_log_size:
  1641. .. rst-class:: classref-property
  1642. :ref:`int<class_int>` **compression/formats/zstd/window_log_size** = ``27``
  1643. Largest size limit (in power of 2) allowed when compressing using long-distance matching with Zstandard. Higher values can result in better compression, but will require more memory when compressing and decompressing.
  1644. .. rst-class:: classref-item-separator
  1645. ----
  1646. .. _class_ProjectSettings_property_debug/file_logging/enable_file_logging:
  1647. .. rst-class:: classref-property
  1648. :ref:`bool<class_bool>` **debug/file_logging/enable_file_logging** = ``false``
  1649. If ``true``, logs all output to files.
  1650. .. rst-class:: classref-item-separator
  1651. ----
  1652. .. _class_ProjectSettings_property_debug/file_logging/enable_file_logging.pc:
  1653. .. rst-class:: classref-property
  1654. :ref:`bool<class_bool>` **debug/file_logging/enable_file_logging.pc** = ``true``
  1655. Desktop override for :ref:`debug/file_logging/enable_file_logging<class_ProjectSettings_property_debug/file_logging/enable_file_logging>`, as log files are not readily accessible on mobile/Web platforms.
  1656. .. rst-class:: classref-item-separator
  1657. ----
  1658. .. _class_ProjectSettings_property_debug/file_logging/log_path:
  1659. .. rst-class:: classref-property
  1660. :ref:`String<class_String>` **debug/file_logging/log_path** = ``"user://logs/godot.log"``
  1661. Path at which to store log files for the project. Using a path under ``user://`` is recommended.
  1662. .. rst-class:: classref-item-separator
  1663. ----
  1664. .. _class_ProjectSettings_property_debug/file_logging/max_log_files:
  1665. .. rst-class:: classref-property
  1666. :ref:`int<class_int>` **debug/file_logging/max_log_files** = ``5``
  1667. Specifies the maximum number of log files allowed (used for rotation).
  1668. .. rst-class:: classref-item-separator
  1669. ----
  1670. .. _class_ProjectSettings_property_debug/gdscript/warnings/assert_always_false:
  1671. .. rst-class:: classref-property
  1672. :ref:`int<class_int>` **debug/gdscript/warnings/assert_always_false** = ``1``
  1673. When set to ``warn`` or ``error``, produces a warning or an error respectively when an ``assert`` call always evaluates to false.
  1674. .. rst-class:: classref-item-separator
  1675. ----
  1676. .. _class_ProjectSettings_property_debug/gdscript/warnings/assert_always_true:
  1677. .. rst-class:: classref-property
  1678. :ref:`int<class_int>` **debug/gdscript/warnings/assert_always_true** = ``1``
  1679. When set to ``warn`` or ``error``, produces a warning or an error respectively when an ``assert`` call always evaluates to true.
  1680. .. rst-class:: classref-item-separator
  1681. ----
  1682. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_identifier:
  1683. .. rst-class:: classref-property
  1684. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_identifier** = ``1``
  1685. When set to ``warn`` or ``error``, produces a warning or an error respectively when an identifier contains characters that can be confused with something else, like when mixing different alphabets.
  1686. .. rst-class:: classref-item-separator
  1687. ----
  1688. .. _class_ProjectSettings_property_debug/gdscript/warnings/constant_used_as_function:
  1689. .. rst-class:: classref-property
  1690. :ref:`int<class_int>` **debug/gdscript/warnings/constant_used_as_function** = ``1``
  1691. When set to ``warn`` or ``error``, produces a warning or an error respectively when a constant is used as a function.
  1692. .. rst-class:: classref-item-separator
  1693. ----
  1694. .. _class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword:
  1695. .. rst-class:: classref-property
  1696. :ref:`int<class_int>` **debug/gdscript/warnings/deprecated_keyword** = ``1``
  1697. When set to ``warn`` or ``error``, produces a warning or an error respectively when deprecated keywords are used.
  1698. .. rst-class:: classref-item-separator
  1699. ----
  1700. .. _class_ProjectSettings_property_debug/gdscript/warnings/empty_file:
  1701. .. rst-class:: classref-property
  1702. :ref:`int<class_int>` **debug/gdscript/warnings/empty_file** = ``1``
  1703. When set to ``warn`` or ``error``, produces a warning or an error respectively when an empty file is parsed.
  1704. .. rst-class:: classref-item-separator
  1705. ----
  1706. .. _class_ProjectSettings_property_debug/gdscript/warnings/enable:
  1707. .. rst-class:: classref-property
  1708. :ref:`bool<class_bool>` **debug/gdscript/warnings/enable** = ``true``
  1709. If ``true``, enables specific GDScript warnings (see ``debug/gdscript/warnings/*`` settings). If ``false``, disables all GDScript warnings.
  1710. .. rst-class:: classref-item-separator
  1711. ----
  1712. .. _class_ProjectSettings_property_debug/gdscript/warnings/exclude_addons:
  1713. .. rst-class:: classref-property
  1714. :ref:`bool<class_bool>` **debug/gdscript/warnings/exclude_addons** = ``true``
  1715. If ``true``, scripts in the ``res://addons`` folder will not generate warnings.
  1716. .. rst-class:: classref-item-separator
  1717. ----
  1718. .. _class_ProjectSettings_property_debug/gdscript/warnings/function_used_as_property:
  1719. .. rst-class:: classref-property
  1720. :ref:`int<class_int>` **debug/gdscript/warnings/function_used_as_property** = ``1``
  1721. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a function as if it is a property.
  1722. .. rst-class:: classref-item-separator
  1723. ----
  1724. .. _class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary:
  1725. .. rst-class:: classref-property
  1726. :ref:`int<class_int>` **debug/gdscript/warnings/incompatible_ternary** = ``1``
  1727. When set to ``warn`` or ``error``, produces a warning or an error respectively when a ternary operator may emit values with incompatible types.
  1728. .. rst-class:: classref-item-separator
  1729. ----
  1730. .. _class_ProjectSettings_property_debug/gdscript/warnings/int_assigned_to_enum:
  1731. .. rst-class:: classref-property
  1732. :ref:`int<class_int>` **debug/gdscript/warnings/int_assigned_to_enum** = ``1``
  1733. When set to ``warn`` or ``error``, produces a warning or an error respectively when trying to assign an integer to a variable that expects an enum value.
  1734. .. rst-class:: classref-item-separator
  1735. ----
  1736. .. _class_ProjectSettings_property_debug/gdscript/warnings/integer_division:
  1737. .. rst-class:: classref-property
  1738. :ref:`int<class_int>` **debug/gdscript/warnings/integer_division** = ``1``
  1739. When set to ``warn`` or ``error``, produces a warning or an error respectively when dividing an integer by another integer (the decimal part will be discarded).
  1740. .. rst-class:: classref-item-separator
  1741. ----
  1742. .. _class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion:
  1743. .. rst-class:: classref-property
  1744. :ref:`int<class_int>` **debug/gdscript/warnings/narrowing_conversion** = ``1``
  1745. When set to ``warn`` or ``error``, produces a warning or an error respectively when passing a floating-point value to a function that expects an integer (it will be converted and lose precision).
  1746. .. rst-class:: classref-item-separator
  1747. ----
  1748. .. _class_ProjectSettings_property_debug/gdscript/warnings/property_used_as_function:
  1749. .. rst-class:: classref-property
  1750. :ref:`int<class_int>` **debug/gdscript/warnings/property_used_as_function** = ``1``
  1751. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a property as if it is a function.
  1752. .. rst-class:: classref-item-separator
  1753. ----
  1754. .. _class_ProjectSettings_property_debug/gdscript/warnings/redundant_await:
  1755. .. rst-class:: classref-property
  1756. :ref:`int<class_int>` **debug/gdscript/warnings/redundant_await** = ``1``
  1757. When set to ``warn`` or ``error``, produces a warning or an error respectively when a function that is not a coroutine is called with await.
  1758. .. rst-class:: classref-item-separator
  1759. ----
  1760. .. _class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded:
  1761. .. rst-class:: classref-property
  1762. :ref:`int<class_int>` **debug/gdscript/warnings/return_value_discarded** = ``0``
  1763. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a function without using its return value (by assigning it to a variable or using it as a function argument). Such return values are sometimes used to denote possible errors using the :ref:`Error<enum_@GlobalScope_Error>` enum.
  1764. .. rst-class:: classref-item-separator
  1765. ----
  1766. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_global_identifier:
  1767. .. rst-class:: classref-property
  1768. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_global_identifier** = ``1``
  1769. When set to ``warn`` or ``error``, produces a warning or an error respectively when defining a local or member variable, signal, or enum that would have the same name as a built-in function or global class name, thus shadowing it.
  1770. .. rst-class:: classref-item-separator
  1771. ----
  1772. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable:
  1773. .. rst-class:: classref-property
  1774. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_variable** = ``1``
  1775. When set to ``warn`` or ``error``, produces a warning or an error respectively when defining a local or member variable that would shadow a member variable that the class defines.
  1776. .. rst-class:: classref-item-separator
  1777. ----
  1778. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable_base_class:
  1779. .. rst-class:: classref-property
  1780. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_variable_base_class** = ``1``
  1781. When set to ``warn`` or ``error``, produces a warning or an error respectively when defining a local or subclass member variable that would shadow a variable that is inherited from a parent class.
  1782. .. rst-class:: classref-item-separator
  1783. ----
  1784. .. _class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression:
  1785. .. rst-class:: classref-property
  1786. :ref:`int<class_int>` **debug/gdscript/warnings/standalone_expression** = ``1``
  1787. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling an expression that has no effect on the surrounding code, such as writing ``2 + 2`` as a statement.
  1788. .. rst-class:: classref-item-separator
  1789. ----
  1790. .. _class_ProjectSettings_property_debug/gdscript/warnings/standalone_ternary:
  1791. .. rst-class:: classref-property
  1792. :ref:`int<class_int>` **debug/gdscript/warnings/standalone_ternary** = ``1``
  1793. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a ternary expression that has no effect on the surrounding code, such as writing ``42 if active else 0`` as a statement.
  1794. .. rst-class:: classref-item-separator
  1795. ----
  1796. .. _class_ProjectSettings_property_debug/gdscript/warnings/static_called_on_instance:
  1797. .. rst-class:: classref-property
  1798. :ref:`int<class_int>` **debug/gdscript/warnings/static_called_on_instance** = ``1``
  1799. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a static method from an instance of a class instead of from the class directly.
  1800. .. rst-class:: classref-item-separator
  1801. ----
  1802. .. _class_ProjectSettings_property_debug/gdscript/warnings/treat_warnings_as_errors:
  1803. .. rst-class:: classref-property
  1804. :ref:`bool<class_bool>` **debug/gdscript/warnings/treat_warnings_as_errors** = ``false``
  1805. If ``true``, all warnings will be reported as if they are errors.
  1806. .. rst-class:: classref-item-separator
  1807. ----
  1808. .. _class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable:
  1809. .. rst-class:: classref-property
  1810. :ref:`int<class_int>` **debug/gdscript/warnings/unassigned_variable** = ``1``
  1811. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a variable that wasn't previously assigned.
  1812. .. rst-class:: classref-item-separator
  1813. ----
  1814. .. _class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign:
  1815. .. rst-class:: classref-property
  1816. :ref:`int<class_int>` **debug/gdscript/warnings/unassigned_variable_op_assign** = ``1``
  1817. When set to ``warn`` or ``error``, produces a warning or an error respectively when assigning a variable using an assignment operator like ``+=`` if the variable wasn't previously assigned.
  1818. .. rst-class:: classref-item-separator
  1819. ----
  1820. .. _class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code:
  1821. .. rst-class:: classref-property
  1822. :ref:`int<class_int>` **debug/gdscript/warnings/unreachable_code** = ``1``
  1823. When set to ``warn`` or ``error``, produces a warning or an error respectively when unreachable code is detected (such as after a ``return`` statement that will always be executed).
  1824. .. rst-class:: classref-item-separator
  1825. ----
  1826. .. _class_ProjectSettings_property_debug/gdscript/warnings/unreachable_pattern:
  1827. .. rst-class:: classref-property
  1828. :ref:`int<class_int>` **debug/gdscript/warnings/unreachable_pattern** = ``1``
  1829. When set to ``warn`` or ``error``, produces a warning or an error respectively when an unreachable ``match`` pattern is detected.
  1830. .. rst-class:: classref-item-separator
  1831. ----
  1832. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument:
  1833. .. rst-class:: classref-property
  1834. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_call_argument** = ``0``
  1835. When set to ``warn`` or ``error``, produces a warning or an error respectively when using an expression whose type may not be compatible with the function parameter expected.
  1836. .. rst-class:: classref-item-separator
  1837. ----
  1838. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast:
  1839. .. rst-class:: classref-property
  1840. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_cast** = ``0``
  1841. When set to ``warn`` or ``error``, produces a warning or an error respectively when performing an unsafe cast.
  1842. .. rst-class:: classref-item-separator
  1843. ----
  1844. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access:
  1845. .. rst-class:: classref-property
  1846. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_method_access** = ``0``
  1847. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a method whose presence is not guaranteed at compile-time in the class.
  1848. .. rst-class:: classref-item-separator
  1849. ----
  1850. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access:
  1851. .. rst-class:: classref-property
  1852. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_property_access** = ``0``
  1853. When set to ``warn`` or ``error``, produces a warning or an error respectively when accessing a property whose presence is not guaranteed at compile-time in the class.
  1854. .. rst-class:: classref-item-separator
  1855. ----
  1856. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_local_constant:
  1857. .. rst-class:: classref-property
  1858. :ref:`int<class_int>` **debug/gdscript/warnings/unused_local_constant** = ``1``
  1859. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local constant is never used.
  1860. .. rst-class:: classref-item-separator
  1861. ----
  1862. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_parameter:
  1863. .. rst-class:: classref-property
  1864. :ref:`int<class_int>` **debug/gdscript/warnings/unused_parameter** = ``1``
  1865. When set to ``warn`` or ``error``, produces a warning or an error respectively when a function parameter is never used.
  1866. .. rst-class:: classref-item-separator
  1867. ----
  1868. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_private_class_variable:
  1869. .. rst-class:: classref-property
  1870. :ref:`int<class_int>` **debug/gdscript/warnings/unused_private_class_variable** = ``1``
  1871. When set to ``warn`` or ``error``, produces a warning or an error respectively when a private member variable is never used.
  1872. .. rst-class:: classref-item-separator
  1873. ----
  1874. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_signal:
  1875. .. rst-class:: classref-property
  1876. :ref:`int<class_int>` **debug/gdscript/warnings/unused_signal** = ``1``
  1877. When set to ``warn`` or ``error``, produces a warning or an error respectively when a signal is declared but never emitted.
  1878. .. rst-class:: classref-item-separator
  1879. ----
  1880. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_variable:
  1881. .. rst-class:: classref-property
  1882. :ref:`int<class_int>` **debug/gdscript/warnings/unused_variable** = ``1``
  1883. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local variable is unused.
  1884. .. rst-class:: classref-item-separator
  1885. ----
  1886. .. _class_ProjectSettings_property_debug/settings/crash_handler/message:
  1887. .. rst-class:: classref-property
  1888. :ref:`String<class_String>` **debug/settings/crash_handler/message** = ``"Please include this when reporting the bug to the project developer."``
  1889. Message to be displayed before the backtrace when the engine crashes. By default, this message is only used in exported projects due to the editor-only override applied to this setting.
  1890. .. rst-class:: classref-item-separator
  1891. ----
  1892. .. _class_ProjectSettings_property_debug/settings/crash_handler/message.editor:
  1893. .. rst-class:: classref-property
  1894. :ref:`String<class_String>` **debug/settings/crash_handler/message.editor** = ``"Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"``
  1895. Editor-only override for :ref:`debug/settings/crash_handler/message<class_ProjectSettings_property_debug/settings/crash_handler/message>`. Does not affect exported projects in debug or release mode.
  1896. .. rst-class:: classref-item-separator
  1897. ----
  1898. .. _class_ProjectSettings_property_debug/settings/gdscript/max_call_stack:
  1899. .. rst-class:: classref-property
  1900. :ref:`int<class_int>` **debug/settings/gdscript/max_call_stack** = ``1024``
  1901. Maximum call stack allowed for debugging GDScript.
  1902. .. rst-class:: classref-item-separator
  1903. ----
  1904. .. _class_ProjectSettings_property_debug/settings/profiler/max_functions:
  1905. .. rst-class:: classref-property
  1906. :ref:`int<class_int>` **debug/settings/profiler/max_functions** = ``16384``
  1907. Maximum number of functions per frame allowed when profiling.
  1908. .. rst-class:: classref-item-separator
  1909. ----
  1910. .. _class_ProjectSettings_property_debug/settings/stdout/print_fps:
  1911. .. rst-class:: classref-property
  1912. :ref:`bool<class_bool>` **debug/settings/stdout/print_fps** = ``false``
  1913. Print frames per second to standard output every second.
  1914. .. rst-class:: classref-item-separator
  1915. ----
  1916. .. _class_ProjectSettings_property_debug/settings/stdout/print_gpu_profile:
  1917. .. rst-class:: classref-property
  1918. :ref:`bool<class_bool>` **debug/settings/stdout/print_gpu_profile** = ``false``
  1919. Print GPU profile information to standard output every second. This includes how long each frame takes the GPU to render on average, broken down into different steps of the render pipeline, such as CanvasItems, shadows, glow, etc.
  1920. .. rst-class:: classref-item-separator
  1921. ----
  1922. .. _class_ProjectSettings_property_debug/settings/stdout/verbose_stdout:
  1923. .. rst-class:: classref-property
  1924. :ref:`bool<class_bool>` **debug/settings/stdout/verbose_stdout** = ``false``
  1925. Print more information to standard output when running. It displays information such as memory leaks, which scenes and resources are being loaded, etc. This can also be enabled using the ``--verbose`` or ``-v`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`, even on an exported project. See also :ref:`OS.is_stdout_verbose<class_OS_method_is_stdout_verbose>` and :ref:`@GlobalScope.print_verbose<class_@GlobalScope_method_print_verbose>`.
  1926. .. rst-class:: classref-item-separator
  1927. ----
  1928. .. _class_ProjectSettings_property_debug/shapes/collision/contact_color:
  1929. .. rst-class:: classref-property
  1930. :ref:`Color<class_Color>` **debug/shapes/collision/contact_color** = ``Color(1, 0.2, 0.1, 0.8)``
  1931. Color of the contact points between collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
  1932. .. rst-class:: classref-item-separator
  1933. ----
  1934. .. _class_ProjectSettings_property_debug/shapes/collision/draw_2d_outlines:
  1935. .. rst-class:: classref-property
  1936. :ref:`bool<class_bool>` **debug/shapes/collision/draw_2d_outlines** = ``true``
  1937. Sets whether 2D physics will display collision outlines in game when "Visible Collision Shapes" is enabled in the Debug menu.
  1938. .. rst-class:: classref-item-separator
  1939. ----
  1940. .. _class_ProjectSettings_property_debug/shapes/collision/max_contacts_displayed:
  1941. .. rst-class:: classref-property
  1942. :ref:`int<class_int>` **debug/shapes/collision/max_contacts_displayed** = ``10000``
  1943. Maximum number of contact points between collision shapes to display when "Visible Collision Shapes" is enabled in the Debug menu.
  1944. .. rst-class:: classref-item-separator
  1945. ----
  1946. .. _class_ProjectSettings_property_debug/shapes/collision/shape_color:
  1947. .. rst-class:: classref-property
  1948. :ref:`Color<class_Color>` **debug/shapes/collision/shape_color** = ``Color(0, 0.6, 0.7, 0.42)``
  1949. Color of the collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
  1950. .. rst-class:: classref-item-separator
  1951. ----
  1952. .. _class_ProjectSettings_property_debug/shapes/navigation/edge_connection_color:
  1953. .. rst-class:: classref-property
  1954. :ref:`Color<class_Color>` **debug/shapes/navigation/edge_connection_color** = ``Color(1, 0, 1, 1)``
  1955. Color to display edge connections between navigation regions, visible when "Visible Navigation" is enabled in the Debug menu.
  1956. .. rst-class:: classref-item-separator
  1957. ----
  1958. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections:
  1959. .. rst-class:: classref-property
  1960. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_connections** = ``true``
  1961. If enabled, displays edge connections between navigation regions when "Visible Navigation" is enabled in the Debug menu.
  1962. .. rst-class:: classref-item-separator
  1963. ----
  1964. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections_xray:
  1965. .. rst-class:: classref-property
  1966. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_connections_xray** = ``true``
  1967. If enabled, displays edge connections between navigation regions through geometry when "Visible Navigation" is enabled in the Debug menu.
  1968. .. rst-class:: classref-item-separator
  1969. ----
  1970. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines:
  1971. .. rst-class:: classref-property
  1972. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_lines** = ``true``
  1973. If enabled, displays navigation mesh polygon edges when "Visible Navigation" is enabled in the Debug menu.
  1974. .. rst-class:: classref-item-separator
  1975. ----
  1976. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines_xray:
  1977. .. rst-class:: classref-property
  1978. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_lines_xray** = ``true``
  1979. If enabled, displays navigation mesh polygon edges through geometry when "Visible Navigation" is enabled in the Debug menu.
  1980. .. rst-class:: classref-item-separator
  1981. ----
  1982. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_geometry_face_random_color:
  1983. .. rst-class:: classref-property
  1984. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_geometry_face_random_color** = ``true``
  1985. If enabled, colorizes each navigation mesh polygon face with a random color when "Visible Navigation" is enabled in the Debug menu.
  1986. .. rst-class:: classref-item-separator
  1987. ----
  1988. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections:
  1989. .. rst-class:: classref-property
  1990. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_link_connections** = ``true``
  1991. If enabled, displays navigation link connections when "Visible Navigation" is enabled in the Debug menu.
  1992. .. rst-class:: classref-item-separator
  1993. ----
  1994. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections_xray:
  1995. .. rst-class:: classref-property
  1996. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_link_connections_xray** = ``true``
  1997. If enabled, displays navigation link connections through geometry when "Visible Navigation" is enabled in the Debug menu.
  1998. .. rst-class:: classref-item-separator
  1999. ----
  2000. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_color:
  2001. .. rst-class:: classref-property
  2002. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_edge_color** = ``Color(0.5, 1, 1, 1)``
  2003. Color to display enabled navigation mesh polygon edges, visible when "Visible Navigation" is enabled in the Debug menu.
  2004. .. rst-class:: classref-item-separator
  2005. ----
  2006. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_disabled_color:
  2007. .. rst-class:: classref-property
  2008. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_edge_disabled_color** = ``Color(0.5, 0.5, 0.5, 1)``
  2009. Color to display disabled navigation mesh polygon edges, visible when "Visible Navigation" is enabled in the Debug menu.
  2010. .. rst-class:: classref-item-separator
  2011. ----
  2012. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_face_color:
  2013. .. rst-class:: classref-property
  2014. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_face_color** = ``Color(0.5, 1, 1, 0.4)``
  2015. Color to display enabled navigation mesh polygon faces, visible when "Visible Navigation" is enabled in the Debug menu.
  2016. .. rst-class:: classref-item-separator
  2017. ----
  2018. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_face_disabled_color:
  2019. .. rst-class:: classref-property
  2020. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_face_disabled_color** = ``Color(0.5, 0.5, 0.5, 0.4)``
  2021. Color to display disabled navigation mesh polygon faces, visible when "Visible Navigation" is enabled in the Debug menu.
  2022. .. rst-class:: classref-item-separator
  2023. ----
  2024. .. _class_ProjectSettings_property_debug/shapes/navigation/link_connection_color:
  2025. .. rst-class:: classref-property
  2026. :ref:`Color<class_Color>` **debug/shapes/navigation/link_connection_color** = ``Color(1, 0.5, 1, 1)``
  2027. Color to use to display navigation link connections, visible when "Visible Navigation" is enabled in the Debug menu.
  2028. .. rst-class:: classref-item-separator
  2029. ----
  2030. .. _class_ProjectSettings_property_debug/shapes/navigation/link_connection_disabled_color:
  2031. .. rst-class:: classref-property
  2032. :ref:`Color<class_Color>` **debug/shapes/navigation/link_connection_disabled_color** = ``Color(0.5, 0.5, 0.5, 1)``
  2033. Color to use to display disabled navigation link connections, visible when "Visible Navigation" is enabled in the Debug menu.
  2034. .. rst-class:: classref-item-separator
  2035. ----
  2036. .. _class_ProjectSettings_property_debug/shapes/paths/geometry_color:
  2037. .. rst-class:: classref-property
  2038. :ref:`Color<class_Color>` **debug/shapes/paths/geometry_color** = ``Color(0.1, 1, 0.7, 0.4)``
  2039. Color of the curve path geometry, visible when "Visible Paths" is enabled in the Debug menu.
  2040. .. rst-class:: classref-item-separator
  2041. ----
  2042. .. _class_ProjectSettings_property_debug/shapes/paths/geometry_width:
  2043. .. rst-class:: classref-property
  2044. :ref:`float<class_float>` **debug/shapes/paths/geometry_width** = ``2.0``
  2045. Line width of the curve path geometry, visible when "Visible Paths" is enabled in the Debug menu.
  2046. .. rst-class:: classref-item-separator
  2047. ----
  2048. .. _class_ProjectSettings_property_display/mouse_cursor/custom_image:
  2049. .. rst-class:: classref-property
  2050. :ref:`String<class_String>` **display/mouse_cursor/custom_image** = ``""``
  2051. Custom image for the mouse cursor (limited to 256×256).
  2052. .. rst-class:: classref-item-separator
  2053. ----
  2054. .. _class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot:
  2055. .. rst-class:: classref-property
  2056. :ref:`Vector2<class_Vector2>` **display/mouse_cursor/custom_image_hotspot** = ``Vector2(0, 0)``
  2057. Hotspot for the custom mouse cursor image.
  2058. .. rst-class:: classref-item-separator
  2059. ----
  2060. .. _class_ProjectSettings_property_display/mouse_cursor/tooltip_position_offset:
  2061. .. rst-class:: classref-property
  2062. :ref:`Vector2<class_Vector2>` **display/mouse_cursor/tooltip_position_offset** = ``Vector2(10, 10)``
  2063. Position offset for tooltips, relative to the mouse cursor's hotspot.
  2064. .. rst-class:: classref-item-separator
  2065. ----
  2066. .. _class_ProjectSettings_property_display/window/dpi/allow_hidpi:
  2067. .. rst-class:: classref-property
  2068. :ref:`bool<class_bool>` **display/window/dpi/allow_hidpi** = ``true``
  2069. If ``true``, allows HiDPI display on Windows, macOS, Android, iOS and Web. If ``false``, the platform's low-DPI fallback will be used on HiDPI displays, which causes the window to be displayed in a blurry or pixelated manner (and can cause various window management bugs). Therefore, it is recommended to make your project scale to :doc:`multiple resolutions <../tutorials/rendering/multiple_resolutions>` instead of disabling this setting.
  2070. \ **Note:** This setting has no effect on Linux as DPI-awareness fallbacks are not supported there.
  2071. .. rst-class:: classref-item-separator
  2072. ----
  2073. .. _class_ProjectSettings_property_display/window/energy_saving/keep_screen_on:
  2074. .. rst-class:: classref-property
  2075. :ref:`bool<class_bool>` **display/window/energy_saving/keep_screen_on** = ``true``
  2076. If ``true``, keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms.
  2077. .. rst-class:: classref-item-separator
  2078. ----
  2079. .. _class_ProjectSettings_property_display/window/energy_saving/keep_screen_on.editor:
  2080. .. rst-class:: classref-property
  2081. :ref:`bool<class_bool>` **display/window/energy_saving/keep_screen_on.editor** = ``false``
  2082. Editor-only override for :ref:`display/window/energy_saving/keep_screen_on<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on>`. Does not affect exported projects in debug or release mode.
  2083. .. rst-class:: classref-item-separator
  2084. ----
  2085. .. _class_ProjectSettings_property_display/window/handheld/orientation:
  2086. .. rst-class:: classref-property
  2087. :ref:`int<class_int>` **display/window/handheld/orientation** = ``0``
  2088. The default screen orientation to use on mobile devices. See :ref:`ScreenOrientation<enum_DisplayServer_ScreenOrientation>` for possible values.
  2089. \ **Note:** When set to a portrait orientation, this project setting does not flip the project resolution's width and height automatically. Instead, you have to set :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>` accordingly.
  2090. .. rst-class:: classref-item-separator
  2091. ----
  2092. .. _class_ProjectSettings_property_display/window/ios/allow_high_refresh_rate:
  2093. .. rst-class:: classref-property
  2094. :ref:`bool<class_bool>` **display/window/ios/allow_high_refresh_rate** = ``true``
  2095. If ``true``, iOS devices that support high refresh rate/"ProMotion" will be allowed to render at up to 120 frames per second.
  2096. .. rst-class:: classref-item-separator
  2097. ----
  2098. .. _class_ProjectSettings_property_display/window/ios/hide_home_indicator:
  2099. .. rst-class:: classref-property
  2100. :ref:`bool<class_bool>` **display/window/ios/hide_home_indicator** = ``true``
  2101. If ``true``, the home indicator is hidden automatically. This only affects iOS devices without a physical home button.
  2102. .. rst-class:: classref-item-separator
  2103. ----
  2104. .. _class_ProjectSettings_property_display/window/ios/hide_status_bar:
  2105. .. rst-class:: classref-property
  2106. :ref:`bool<class_bool>` **display/window/ios/hide_status_bar** = ``true``
  2107. If ``true``, the status bar is hidden while the app is running.
  2108. .. rst-class:: classref-item-separator
  2109. ----
  2110. .. _class_ProjectSettings_property_display/window/ios/suppress_ui_gesture:
  2111. .. rst-class:: classref-property
  2112. :ref:`bool<class_bool>` **display/window/ios/suppress_ui_gesture** = ``true``
  2113. If ``true``, it will require two swipes to access iOS UI that uses gestures.
  2114. \ **Note:** This setting has no effect on the home indicator if ``hide_home_indicator`` is ``true``.
  2115. .. rst-class:: classref-item-separator
  2116. ----
  2117. .. _class_ProjectSettings_property_display/window/per_pixel_transparency/allowed:
  2118. .. rst-class:: classref-property
  2119. :ref:`bool<class_bool>` **display/window/per_pixel_transparency/allowed** = ``false``
  2120. If ``true``, allows per-pixel transparency for the window background. This affects performance, so leave it on ``false`` unless you need it. See also :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` and :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>`.
  2121. .. rst-class:: classref-item-separator
  2122. ----
  2123. .. _class_ProjectSettings_property_display/window/size/always_on_top:
  2124. .. rst-class:: classref-property
  2125. :ref:`bool<class_bool>` **display/window/size/always_on_top** = ``false``
  2126. Forces the main window to be always on top.
  2127. \ **Note:** This setting is ignored on iOS, Android, and Web.
  2128. .. rst-class:: classref-item-separator
  2129. ----
  2130. .. _class_ProjectSettings_property_display/window/size/borderless:
  2131. .. rst-class:: classref-property
  2132. :ref:`bool<class_bool>` **display/window/size/borderless** = ``false``
  2133. Forces the main window to be borderless.
  2134. \ **Note:** This setting is ignored on iOS, Android, and Web.
  2135. .. rst-class:: classref-item-separator
  2136. ----
  2137. .. _class_ProjectSettings_property_display/window/size/extend_to_title:
  2138. .. rst-class:: classref-property
  2139. :ref:`bool<class_bool>` **display/window/size/extend_to_title** = ``false``
  2140. Main window content is expanded to the full size of the window. Unlike a borderless window, the frame is left intact and can be used to resize the window, and the title bar is transparent, but has minimize/maximize/close buttons.
  2141. \ **Note:** This setting is implemented only on macOS.
  2142. .. rst-class:: classref-item-separator
  2143. ----
  2144. .. _class_ProjectSettings_property_display/window/size/initial_position:
  2145. .. rst-class:: classref-property
  2146. :ref:`Vector2i<class_Vector2i>` **display/window/size/initial_position** = ``Vector2i(0, 0)``
  2147. Main window initial position (in virtual desktop coordinates), this settings is used only if :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` is set to "Absolute" (``0``).
  2148. .. rst-class:: classref-item-separator
  2149. ----
  2150. .. _class_ProjectSettings_property_display/window/size/initial_position_type:
  2151. .. rst-class:: classref-property
  2152. :ref:`int<class_int>` **display/window/size/initial_position_type** = ``1``
  2153. Main window initial position.
  2154. \ ``0`` - "Absolute", :ref:`display/window/size/initial_position<class_ProjectSettings_property_display/window/size/initial_position>` is used to set window position.
  2155. \ ``1`` - "Primary Screen Center".
  2156. \ ``2`` - "Other Screen Center", :ref:`display/window/size/initial_screen<class_ProjectSettings_property_display/window/size/initial_screen>` is used to set window position.
  2157. .. rst-class:: classref-item-separator
  2158. ----
  2159. .. _class_ProjectSettings_property_display/window/size/initial_screen:
  2160. .. rst-class:: classref-property
  2161. :ref:`int<class_int>` **display/window/size/initial_screen** = ``0``
  2162. Main window initial screen, this settings is used only if :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` is set to "Other Screen Center" (``2``).
  2163. .. rst-class:: classref-item-separator
  2164. ----
  2165. .. _class_ProjectSettings_property_display/window/size/mode:
  2166. .. rst-class:: classref-property
  2167. :ref:`int<class_int>` **display/window/size/mode** = ``0``
  2168. Main window mode. See :ref:`WindowMode<enum_DisplayServer_WindowMode>` for possible values and how each mode behaves.
  2169. .. rst-class:: classref-item-separator
  2170. ----
  2171. .. _class_ProjectSettings_property_display/window/size/no_focus:
  2172. .. rst-class:: classref-property
  2173. :ref:`bool<class_bool>` **display/window/size/no_focus** = ``false``
  2174. Main window can't be focused. No-focus window will ignore all input, except mouse clicks.
  2175. .. rst-class:: classref-item-separator
  2176. ----
  2177. .. _class_ProjectSettings_property_display/window/size/resizable:
  2178. .. rst-class:: classref-property
  2179. :ref:`bool<class_bool>` **display/window/size/resizable** = ``true``
  2180. Allows the window to be resizable by default.
  2181. \ **Note:** This setting is ignored on iOS.
  2182. .. rst-class:: classref-item-separator
  2183. ----
  2184. .. _class_ProjectSettings_property_display/window/size/transparent:
  2185. .. rst-class:: classref-property
  2186. :ref:`bool<class_bool>` **display/window/size/transparent** = ``false``
  2187. If ``true``, enables a window manager hint that the main window background *can* be transparent. This does not make the background actually transparent. For the background to be transparent, the root viewport must also be made transparent by enabling :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>`.
  2188. \ **Note:** To use a transparent splash screen, set :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>` to ``Color(0, 0, 0, 0)``.
  2189. \ **Note:** This setting has no effect if :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>` is set to ``false``.
  2190. .. rst-class:: classref-item-separator
  2191. ----
  2192. .. _class_ProjectSettings_property_display/window/size/viewport_height:
  2193. .. rst-class:: classref-property
  2194. :ref:`int<class_int>` **display/window/size/viewport_height** = ``648``
  2195. Sets the game's main viewport height. On desktop platforms, this is also the initial window height, represented by an indigo-colored rectangle in the 2D editor. Stretch mode settings also use this as a reference when using the ``canvas_items`` or ``viewport`` stretch modes. See also :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>`, :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` and :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`.
  2196. .. rst-class:: classref-item-separator
  2197. ----
  2198. .. _class_ProjectSettings_property_display/window/size/viewport_width:
  2199. .. rst-class:: classref-property
  2200. :ref:`int<class_int>` **display/window/size/viewport_width** = ``1152``
  2201. Sets the game's main viewport width. On desktop platforms, this is also the initial window width, represented by an indigo-colored rectangle in the 2D editor. Stretch mode settings also use this as a reference when using the ``canvas_items`` or ``viewport`` stretch modes. See also :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`, :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` and :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`.
  2202. .. rst-class:: classref-item-separator
  2203. ----
  2204. .. _class_ProjectSettings_property_display/window/size/window_height_override:
  2205. .. rst-class:: classref-property
  2206. :ref:`int<class_int>` **display/window/size/window_height_override** = ``0``
  2207. On desktop platforms, overrides the game's initial window height. See also :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>`, :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`.
  2208. \ **Note:** By default, or when set to ``0``, the initial window height is the :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`. This setting is ignored on iOS, Android, and Web.
  2209. .. rst-class:: classref-item-separator
  2210. ----
  2211. .. _class_ProjectSettings_property_display/window/size/window_width_override:
  2212. .. rst-class:: classref-property
  2213. :ref:`int<class_int>` **display/window/size/window_width_override** = ``0``
  2214. On desktop platforms, overrides the game's initial window width. See also :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`, :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`.
  2215. \ **Note:** By default, or when set to ``0``, the initial window width is the viewport :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>`. This setting is ignored on iOS, Android, and Web.
  2216. .. rst-class:: classref-item-separator
  2217. ----
  2218. .. _class_ProjectSettings_property_display/window/vsync/vsync_mode:
  2219. .. rst-class:: classref-property
  2220. :ref:`int<class_int>` **display/window/vsync/vsync_mode** = ``1``
  2221. Sets the V-Sync mode for the main game window.
  2222. See :ref:`VSyncMode<enum_DisplayServer_VSyncMode>` for possible values and how they affect the behavior of your application.
  2223. Depending on the platform and used renderer, the engine will fall back to ``Enabled`` if the desired mode is not supported.
  2224. \ **Note:** This property is only read when the project starts. To change the V-Sync mode at runtime, call :ref:`DisplayServer.window_set_vsync_mode<class_DisplayServer_method_window_set_vsync_mode>` instead.
  2225. .. rst-class:: classref-item-separator
  2226. ----
  2227. .. _class_ProjectSettings_property_dotnet/project/assembly_name:
  2228. .. rst-class:: classref-property
  2229. :ref:`String<class_String>` **dotnet/project/assembly_name** = ``""``
  2230. Name of the .NET assembly. This name is used as the name of the ``.csproj`` and ``.sln`` files. By default, it's set to the name of the project (:ref:`application/config/name<class_ProjectSettings_property_application/config/name>`) allowing to change it in the future without affecting the .NET assembly.
  2231. .. rst-class:: classref-item-separator
  2232. ----
  2233. .. _class_ProjectSettings_property_dotnet/project/solution_directory:
  2234. .. rst-class:: classref-property
  2235. :ref:`String<class_String>` **dotnet/project/solution_directory** = ``""``
  2236. Directory that contains the ``.sln`` file. By default, the ``.sln`` files is in the root of the project directory, next to the ``project.godot`` and ``.csproj`` files.
  2237. Changing this value allows setting up a multi-project scenario where there are multiple ``.csproj``. Keep in mind that the Godot project is considered one of the C# projects in the workspace and it's root directory should contain the ``project.godot`` and ``.csproj`` next to each other.
  2238. .. rst-class:: classref-item-separator
  2239. ----
  2240. .. _class_ProjectSettings_property_editor/movie_writer/disable_vsync:
  2241. .. rst-class:: classref-property
  2242. :ref:`bool<class_bool>` **editor/movie_writer/disable_vsync** = ``false``
  2243. If ``true``, requests V-Sync to be disabled when writing a movie (similar to setting :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` to **Disabled**). This can speed up video writing if the hardware is fast enough to render, encode and save the video at a framerate higher than the monitor's refresh rate.
  2244. \ **Note:** :ref:`editor/movie_writer/disable_vsync<class_ProjectSettings_property_editor/movie_writer/disable_vsync>` has no effect if the operating system or graphics driver forces V-Sync with no way for applications to disable it.
  2245. .. rst-class:: classref-item-separator
  2246. ----
  2247. .. _class_ProjectSettings_property_editor/movie_writer/fps:
  2248. .. rst-class:: classref-property
  2249. :ref:`int<class_int>` **editor/movie_writer/fps** = ``60``
  2250. The number of frames per second to record in the video when writing a movie. Simulation speed will adjust to always match the specified framerate, which means the engine will appear to run slower at higher :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` values. Certain FPS values will require you to adjust :ref:`editor/movie_writer/mix_rate<class_ProjectSettings_property_editor/movie_writer/mix_rate>` to prevent audio from desynchronizing over time.
  2251. This can be specified manually on the command line using the ``--fixed-fps <fps>`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  2252. .. rst-class:: classref-item-separator
  2253. ----
  2254. .. _class_ProjectSettings_property_editor/movie_writer/mix_rate:
  2255. .. rst-class:: classref-property
  2256. :ref:`int<class_int>` **editor/movie_writer/mix_rate** = ``48000``
  2257. The audio mix rate to use in the recorded audio when writing a movie (in Hz). This can be different from :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>`, but this value must be divisible by :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` to prevent audio from desynchronizing over time.
  2258. .. rst-class:: classref-item-separator
  2259. ----
  2260. .. _class_ProjectSettings_property_editor/movie_writer/mjpeg_quality:
  2261. .. rst-class:: classref-property
  2262. :ref:`float<class_float>` **editor/movie_writer/mjpeg_quality** = ``0.75``
  2263. The JPEG quality to use when writing a video to an AVI file, between ``0.01`` and ``1.0`` (inclusive). Higher ``quality`` values result in better-looking output at the cost of larger file sizes. Recommended ``quality`` values are between ``0.75`` and ``0.9``. Even at quality ``1.0``, JPEG compression remains lossy.
  2264. \ **Note:** This does not affect the audio quality or writing PNG image sequences.
  2265. .. rst-class:: classref-item-separator
  2266. ----
  2267. .. _class_ProjectSettings_property_editor/movie_writer/movie_file:
  2268. .. rst-class:: classref-property
  2269. :ref:`String<class_String>` **editor/movie_writer/movie_file** = ``""``
  2270. The output path for the movie. The file extension determines the :ref:`MovieWriter<class_MovieWriter>` that will be used.
  2271. Godot has 2 built-in :ref:`MovieWriter<class_MovieWriter>`\ s:
  2272. - AVI container with MJPEG for video and uncompressed audio (``.avi`` file extension). Lossy compression, medium file sizes, fast encoding. The lossy compression quality can be adjusted by changing :ref:`editor/movie_writer/mjpeg_quality<class_ProjectSettings_property_editor/movie_writer/mjpeg_quality>`. The resulting file can be viewed in most video players, but it must be converted to another format for viewing on the web or by Godot with :ref:`VideoStreamPlayer<class_VideoStreamPlayer>`. MJPEG does not support transparency. AVI output is currently limited to a file of 4 GB in size at most.
  2273. - PNG image sequence for video and WAV for audio (``.png`` file extension). Lossless compression, large file sizes, slow encoding. Designed to be encoded to a video file with another tool such as `FFmpeg <https://ffmpeg.org/>`__ after recording. Transparency is currently not supported, even if the root viewport is set to be transparent.
  2274. If you need to encode to a different format or pipe a stream through third-party software, you can extend this :ref:`MovieWriter<class_MovieWriter>` class to create your own movie writers.
  2275. When using PNG output, the frame number will be appended at the end of the file name. It starts from 0 and is padded with 8 digits to ensure correct sorting and easier processing. For example, if the output path is ``/tmp/hello.png``, the first two frames will be ``/tmp/hello00000000.png`` and ``/tmp/hello00000001.png``. The audio will be saved at ``/tmp/hello.wav``.
  2276. .. rst-class:: classref-item-separator
  2277. ----
  2278. .. _class_ProjectSettings_property_editor/movie_writer/speaker_mode:
  2279. .. rst-class:: classref-property
  2280. :ref:`int<class_int>` **editor/movie_writer/speaker_mode** = ``0``
  2281. The speaker mode to use in the recorded audio when writing a movie. See :ref:`SpeakerMode<enum_AudioServer_SpeakerMode>` for possible values.
  2282. .. rst-class:: classref-item-separator
  2283. ----
  2284. .. _class_ProjectSettings_property_editor/naming/default_signal_callback_name:
  2285. .. rst-class:: classref-property
  2286. :ref:`String<class_String>` **editor/naming/default_signal_callback_name** = ``"_on_{node_name}_{signal_name}"``
  2287. The format of the default signal callback name (in the Signal Connection Dialog). The following substitutions are available: ``{NodeName}``, ``{nodeName}``, ``{node_name}``, ``{SignalName}``, ``{signalName}``, and ``{signal_name}``.
  2288. .. rst-class:: classref-item-separator
  2289. ----
  2290. .. _class_ProjectSettings_property_editor/naming/default_signal_callback_to_self_name:
  2291. .. rst-class:: classref-property
  2292. :ref:`String<class_String>` **editor/naming/default_signal_callback_to_self_name** = ``"_on_{signal_name}"``
  2293. The format of the default signal callback name when a signal connects to the same node that emits it (in the Signal Connection Dialog). The following substitutions are available: ``{NodeName}``, ``{nodeName}``, ``{node_name}``, ``{SignalName}``, ``{signalName}``, and ``{signal_name}``.
  2294. .. rst-class:: classref-item-separator
  2295. ----
  2296. .. _class_ProjectSettings_property_editor/naming/node_name_casing:
  2297. .. rst-class:: classref-property
  2298. :ref:`int<class_int>` **editor/naming/node_name_casing** = ``0``
  2299. When creating node names automatically, set the type of casing in this project. This is mostly an editor setting.
  2300. .. rst-class:: classref-item-separator
  2301. ----
  2302. .. _class_ProjectSettings_property_editor/naming/node_name_num_separator:
  2303. .. rst-class:: classref-property
  2304. :ref:`int<class_int>` **editor/naming/node_name_num_separator** = ``0``
  2305. What to use to separate node name from number. This is mostly an editor setting.
  2306. .. rst-class:: classref-item-separator
  2307. ----
  2308. .. _class_ProjectSettings_property_editor/run/main_run_args:
  2309. .. rst-class:: classref-property
  2310. :ref:`String<class_String>` **editor/run/main_run_args** = ``""``
  2311. The command-line arguments to append to Godot's own command line when running the project. This doesn't affect the editor itself.
  2312. It is possible to make another executable run Godot by using the ``%command%`` placeholder. The placeholder will be replaced with Godot's own command line. Program-specific arguments should be placed *before* the placeholder, whereas Godot-specific arguments should be placed *after* the placeholder.
  2313. For example, this can be used to force the project to run on the dedicated GPU in a NVIDIA Optimus system on Linux:
  2314. ::
  2315. prime-run %command%
  2316. .. rst-class:: classref-item-separator
  2317. ----
  2318. .. _class_ProjectSettings_property_editor/script/search_in_file_extensions:
  2319. .. rst-class:: classref-property
  2320. :ref:`PackedStringArray<class_PackedStringArray>` **editor/script/search_in_file_extensions** = ``PackedStringArray("gd", "gdshader")``
  2321. Text-based file extensions to include in the script editor's "Find in Files" feature. You can add e.g. ``tscn`` if you wish to also parse your scene files, especially if you use built-in scripts which are serialized in the scene files.
  2322. .. rst-class:: classref-item-separator
  2323. ----
  2324. .. _class_ProjectSettings_property_editor/script/templates_search_path:
  2325. .. rst-class:: classref-property
  2326. :ref:`String<class_String>` **editor/script/templates_search_path** = ``"res://script_templates"``
  2327. Search path for project-specific script templates. Godot will search for script templates both in the editor-specific path and in this project-specific path.
  2328. .. rst-class:: classref-item-separator
  2329. ----
  2330. .. _class_ProjectSettings_property_filesystem/import/blender/enabled:
  2331. .. rst-class:: classref-property
  2332. :ref:`bool<class_bool>` **filesystem/import/blender/enabled** = ``true``
  2333. If ``true``, Blender 3D scene files with the ``.blend`` extension will be imported by converting them to glTF 2.0.
  2334. This requires configuring a path to a Blender executable in the editor settings at ``filesystem/import/blender/blender3_path``. Blender 3.0 or later is required.
  2335. .. rst-class:: classref-item-separator
  2336. ----
  2337. .. _class_ProjectSettings_property_filesystem/import/blender/enabled.android:
  2338. .. rst-class:: classref-property
  2339. :ref:`bool<class_bool>` **filesystem/import/blender/enabled.android** = ``false``
  2340. Override for :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` on Android where Blender can't easily be accessed from Godot.
  2341. .. rst-class:: classref-item-separator
  2342. ----
  2343. .. _class_ProjectSettings_property_filesystem/import/blender/enabled.web:
  2344. .. rst-class:: classref-property
  2345. :ref:`bool<class_bool>` **filesystem/import/blender/enabled.web** = ``false``
  2346. Override for :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` on the Web where Blender can't easily be accessed from Godot.
  2347. .. rst-class:: classref-item-separator
  2348. ----
  2349. .. _class_ProjectSettings_property_filesystem/import/fbx/enabled:
  2350. .. rst-class:: classref-property
  2351. :ref:`bool<class_bool>` **filesystem/import/fbx/enabled** = ``true``
  2352. If ``true``, Autodesk FBX 3D scene files with the ``.fbx`` extension will be imported by converting them to glTF 2.0.
  2353. This requires configuring a path to a FBX2glTF executable in the editor settings at ``filesystem/import/fbx/fbx2gltf_path``.
  2354. .. rst-class:: classref-item-separator
  2355. ----
  2356. .. _class_ProjectSettings_property_filesystem/import/fbx/enabled.android:
  2357. .. rst-class:: classref-property
  2358. :ref:`bool<class_bool>` **filesystem/import/fbx/enabled.android** = ``false``
  2359. Override for :ref:`filesystem/import/fbx/enabled<class_ProjectSettings_property_filesystem/import/fbx/enabled>` on Android where FBX2glTF can't easily be accessed from Godot.
  2360. .. rst-class:: classref-item-separator
  2361. ----
  2362. .. _class_ProjectSettings_property_filesystem/import/fbx/enabled.web:
  2363. .. rst-class:: classref-property
  2364. :ref:`bool<class_bool>` **filesystem/import/fbx/enabled.web** = ``false``
  2365. Override for :ref:`filesystem/import/fbx/enabled<class_ProjectSettings_property_filesystem/import/fbx/enabled>` on the Web where FBX2glTF can't easily be accessed from Godot.
  2366. .. rst-class:: classref-item-separator
  2367. ----
  2368. .. _class_ProjectSettings_property_gui/common/default_scroll_deadzone:
  2369. .. rst-class:: classref-property
  2370. :ref:`int<class_int>` **gui/common/default_scroll_deadzone** = ``0``
  2371. Default value for :ref:`ScrollContainer.scroll_deadzone<class_ScrollContainer_property_scroll_deadzone>`, which will be used for all :ref:`ScrollContainer<class_ScrollContainer>`\ s unless overridden.
  2372. .. rst-class:: classref-item-separator
  2373. ----
  2374. .. _class_ProjectSettings_property_gui/common/swap_cancel_ok:
  2375. .. rst-class:: classref-property
  2376. :ref:`bool<class_bool>` **gui/common/swap_cancel_ok**
  2377. If ``true``, swaps **Cancel** and **OK** buttons in dialogs on Windows and UWP to follow interface conventions. :ref:`DisplayServer.get_swap_cancel_ok<class_DisplayServer_method_get_swap_cancel_ok>` can be used to query whether buttons are swapped at run-time.
  2378. \ **Note:** This doesn't affect native dialogs such as the ones spawned by :ref:`DisplayServer.dialog_show<class_DisplayServer_method_dialog_show>`.
  2379. .. rst-class:: classref-item-separator
  2380. ----
  2381. .. _class_ProjectSettings_property_gui/common/text_edit_undo_stack_max_size:
  2382. .. rst-class:: classref-property
  2383. :ref:`int<class_int>` **gui/common/text_edit_undo_stack_max_size** = ``1024``
  2384. Maximum undo/redo history size for :ref:`TextEdit<class_TextEdit>` fields.
  2385. .. rst-class:: classref-item-separator
  2386. ----
  2387. .. _class_ProjectSettings_property_gui/theme/custom:
  2388. .. rst-class:: classref-property
  2389. :ref:`String<class_String>` **gui/theme/custom** = ``""``
  2390. Path to a custom :ref:`Theme<class_Theme>` resource file to use for the project (``.theme`` or generic ``.tres``/``.res`` extension).
  2391. .. rst-class:: classref-item-separator
  2392. ----
  2393. .. _class_ProjectSettings_property_gui/theme/custom_font:
  2394. .. rst-class:: classref-property
  2395. :ref:`String<class_String>` **gui/theme/custom_font** = ``""``
  2396. Path to a custom :ref:`Font<class_Font>` resource to use as default for all GUI elements of the project.
  2397. .. rst-class:: classref-item-separator
  2398. ----
  2399. .. _class_ProjectSettings_property_gui/theme/default_font_antialiasing:
  2400. .. rst-class:: classref-property
  2401. :ref:`int<class_int>` **gui/theme/default_font_antialiasing** = ``1``
  2402. Font anti-aliasing mode. See :ref:`FontFile.antialiasing<class_FontFile_property_antialiasing>`,
  2403. .. rst-class:: classref-item-separator
  2404. ----
  2405. .. _class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps:
  2406. .. rst-class:: classref-property
  2407. :ref:`bool<class_bool>` **gui/theme/default_font_generate_mipmaps** = ``false``
  2408. If set to ``true``, the default font will have mipmaps generated. This prevents text from looking grainy when a :ref:`Control<class_Control>` is scaled down, or when a :ref:`Label3D<class_Label3D>` is viewed from a long distance (if :ref:`Label3D.texture_filter<class_Label3D_property_texture_filter>` is set to a mode that displays mipmaps).
  2409. Enabling :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` increases font generation time and memory usage. Only enable this setting if you actually need it.
  2410. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project.
  2411. .. rst-class:: classref-item-separator
  2412. ----
  2413. .. _class_ProjectSettings_property_gui/theme/default_font_hinting:
  2414. .. rst-class:: classref-property
  2415. :ref:`int<class_int>` **gui/theme/default_font_hinting** = ``1``
  2416. Default font hinting mode. See :ref:`FontFile.hinting<class_FontFile_property_hinting>`.
  2417. .. rst-class:: classref-item-separator
  2418. ----
  2419. .. _class_ProjectSettings_property_gui/theme/default_font_multichannel_signed_distance_field:
  2420. .. rst-class:: classref-property
  2421. :ref:`bool<class_bool>` **gui/theme/default_font_multichannel_signed_distance_field** = ``false``
  2422. If set to ``true``, the default font will use multichannel signed distance field (MSDF) for crisp rendering at any size. Since this approach does not rely on rasterizing the font every time its size changes, this allows for resizing the font in real-time without any performance penalty. Text will also not look grainy for :ref:`Control<class_Control>`\ s that are scaled down (or for :ref:`Label3D<class_Label3D>`\ s viewed from a long distance).
  2423. MSDF font rendering can be combined with :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` to further improve font rendering quality when scaled down.
  2424. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project.
  2425. .. rst-class:: classref-item-separator
  2426. ----
  2427. .. _class_ProjectSettings_property_gui/theme/default_font_subpixel_positioning:
  2428. .. rst-class:: classref-property
  2429. :ref:`int<class_int>` **gui/theme/default_font_subpixel_positioning** = ``1``
  2430. Default font glyph subpixel positioning mode. See :ref:`FontFile.subpixel_positioning<class_FontFile_property_subpixel_positioning>`.
  2431. .. rst-class:: classref-item-separator
  2432. ----
  2433. .. _class_ProjectSettings_property_gui/theme/default_theme_scale:
  2434. .. rst-class:: classref-property
  2435. :ref:`float<class_float>` **gui/theme/default_theme_scale** = ``1.0``
  2436. The default scale factor for :ref:`Control<class_Control>`\ s, when not overridden by a :ref:`Theme<class_Theme>`.
  2437. \ **Note:** This property is only read when the project starts. To change the default scale at runtime, set :ref:`ThemeDB.fallback_base_scale<class_ThemeDB_property_fallback_base_scale>` instead.
  2438. .. rst-class:: classref-item-separator
  2439. ----
  2440. .. _class_ProjectSettings_property_gui/theme/lcd_subpixel_layout:
  2441. .. rst-class:: classref-property
  2442. :ref:`int<class_int>` **gui/theme/lcd_subpixel_layout** = ``1``
  2443. LCD subpixel layout used for font anti-aliasing. See :ref:`FontLCDSubpixelLayout<enum_TextServer_FontLCDSubpixelLayout>`.
  2444. .. rst-class:: classref-item-separator
  2445. ----
  2446. .. _class_ProjectSettings_property_gui/timers/button_shortcut_feedback_highlight_time:
  2447. .. rst-class:: classref-property
  2448. :ref:`float<class_float>` **gui/timers/button_shortcut_feedback_highlight_time** = ``0.2``
  2449. When :ref:`BaseButton.shortcut_feedback<class_BaseButton_property_shortcut_feedback>` is enabled, this is the time the :ref:`BaseButton<class_BaseButton>` will remain highlighted after a shortcut.
  2450. .. rst-class:: classref-item-separator
  2451. ----
  2452. .. _class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec:
  2453. .. rst-class:: classref-property
  2454. :ref:`int<class_int>` **gui/timers/incremental_search_max_interval_msec** = ``2000``
  2455. Timer setting for incremental search in :ref:`Tree<class_Tree>`, :ref:`ItemList<class_ItemList>`, etc. controls (in milliseconds).
  2456. .. rst-class:: classref-item-separator
  2457. ----
  2458. .. _class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec:
  2459. .. rst-class:: classref-property
  2460. :ref:`float<class_float>` **gui/timers/text_edit_idle_detect_sec** = ``3``
  2461. Timer for detecting idle in :ref:`TextEdit<class_TextEdit>` (in seconds).
  2462. .. rst-class:: classref-item-separator
  2463. ----
  2464. .. _class_ProjectSettings_property_gui/timers/tooltip_delay_sec:
  2465. .. rst-class:: classref-property
  2466. :ref:`float<class_float>` **gui/timers/tooltip_delay_sec** = ``0.5``
  2467. Default delay for tooltips (in seconds).
  2468. .. rst-class:: classref-item-separator
  2469. ----
  2470. .. _class_ProjectSettings_property_input/ui_accept:
  2471. .. rst-class:: classref-property
  2472. :ref:`Dictionary<class_Dictionary>` **input/ui_accept**
  2473. Default :ref:`InputEventAction<class_InputEventAction>` to confirm a focused button, menu or list item, or validate input.
  2474. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2475. .. rst-class:: classref-item-separator
  2476. ----
  2477. .. _class_ProjectSettings_property_input/ui_cancel:
  2478. .. rst-class:: classref-property
  2479. :ref:`Dictionary<class_Dictionary>` **input/ui_cancel**
  2480. Default :ref:`InputEventAction<class_InputEventAction>` to discard a modal or pending input.
  2481. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2482. .. rst-class:: classref-item-separator
  2483. ----
  2484. .. _class_ProjectSettings_property_input/ui_copy:
  2485. .. rst-class:: classref-property
  2486. :ref:`Dictionary<class_Dictionary>` **input/ui_copy**
  2487. Default :ref:`InputEventAction<class_InputEventAction>` to copy a selection to the clipboard.
  2488. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2489. .. rst-class:: classref-item-separator
  2490. ----
  2491. .. _class_ProjectSettings_property_input/ui_cut:
  2492. .. rst-class:: classref-property
  2493. :ref:`Dictionary<class_Dictionary>` **input/ui_cut**
  2494. Default :ref:`InputEventAction<class_InputEventAction>` to cut a selection to the clipboard.
  2495. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2496. .. rst-class:: classref-item-separator
  2497. ----
  2498. .. _class_ProjectSettings_property_input/ui_down:
  2499. .. rst-class:: classref-property
  2500. :ref:`Dictionary<class_Dictionary>` **input/ui_down**
  2501. Default :ref:`InputEventAction<class_InputEventAction>` to move down in the UI.
  2502. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2503. .. rst-class:: classref-item-separator
  2504. ----
  2505. .. _class_ProjectSettings_property_input/ui_end:
  2506. .. rst-class:: classref-property
  2507. :ref:`Dictionary<class_Dictionary>` **input/ui_end**
  2508. Default :ref:`InputEventAction<class_InputEventAction>` to go to the end position of a :ref:`Control<class_Control>` (e.g. last item in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_END<class_@GlobalScope_constant_KEY_END>` on typical desktop UI systems.
  2509. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2510. .. rst-class:: classref-item-separator
  2511. ----
  2512. .. _class_ProjectSettings_property_input/ui_filedialog_refresh:
  2513. .. rst-class:: classref-property
  2514. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_refresh**
  2515. Default :ref:`InputEventAction<class_InputEventAction>` to refresh the contents of the current directory of a :ref:`FileDialog<class_FileDialog>`.
  2516. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2517. .. rst-class:: classref-item-separator
  2518. ----
  2519. .. _class_ProjectSettings_property_input/ui_filedialog_show_hidden:
  2520. .. rst-class:: classref-property
  2521. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_show_hidden**
  2522. Default :ref:`InputEventAction<class_InputEventAction>` to toggle showing hidden files and directories in a :ref:`FileDialog<class_FileDialog>`.
  2523. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2524. .. rst-class:: classref-item-separator
  2525. ----
  2526. .. _class_ProjectSettings_property_input/ui_filedialog_up_one_level:
  2527. .. rst-class:: classref-property
  2528. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_up_one_level**
  2529. Default :ref:`InputEventAction<class_InputEventAction>` to go up one directory in a :ref:`FileDialog<class_FileDialog>`.
  2530. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2531. .. rst-class:: classref-item-separator
  2532. ----
  2533. .. _class_ProjectSettings_property_input/ui_focus_next:
  2534. .. rst-class:: classref-property
  2535. :ref:`Dictionary<class_Dictionary>` **input/ui_focus_next**
  2536. Default :ref:`InputEventAction<class_InputEventAction>` to focus the next :ref:`Control<class_Control>` in the scene. The focus behavior can be configured via :ref:`Control.focus_next<class_Control_property_focus_next>`.
  2537. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2538. .. rst-class:: classref-item-separator
  2539. ----
  2540. .. _class_ProjectSettings_property_input/ui_focus_prev:
  2541. .. rst-class:: classref-property
  2542. :ref:`Dictionary<class_Dictionary>` **input/ui_focus_prev**
  2543. Default :ref:`InputEventAction<class_InputEventAction>` to focus the previous :ref:`Control<class_Control>` in the scene. The focus behavior can be configured via :ref:`Control.focus_previous<class_Control_property_focus_previous>`.
  2544. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2545. .. rst-class:: classref-item-separator
  2546. ----
  2547. .. _class_ProjectSettings_property_input/ui_graph_delete:
  2548. .. rst-class:: classref-property
  2549. :ref:`Dictionary<class_Dictionary>` **input/ui_graph_delete**
  2550. Default :ref:`InputEventAction<class_InputEventAction>` to delete a :ref:`GraphNode<class_GraphNode>` in a :ref:`GraphEdit<class_GraphEdit>`.
  2551. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2552. .. rst-class:: classref-item-separator
  2553. ----
  2554. .. _class_ProjectSettings_property_input/ui_graph_duplicate:
  2555. .. rst-class:: classref-property
  2556. :ref:`Dictionary<class_Dictionary>` **input/ui_graph_duplicate**
  2557. Default :ref:`InputEventAction<class_InputEventAction>` to duplicate a :ref:`GraphNode<class_GraphNode>` in a :ref:`GraphEdit<class_GraphEdit>`.
  2558. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2559. .. rst-class:: classref-item-separator
  2560. ----
  2561. .. _class_ProjectSettings_property_input/ui_home:
  2562. .. rst-class:: classref-property
  2563. :ref:`Dictionary<class_Dictionary>` **input/ui_home**
  2564. Default :ref:`InputEventAction<class_InputEventAction>` to go to the start position of a :ref:`Control<class_Control>` (e.g. first item in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_HOME<class_@GlobalScope_constant_KEY_HOME>` on typical desktop UI systems.
  2565. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2566. .. rst-class:: classref-item-separator
  2567. ----
  2568. .. _class_ProjectSettings_property_input/ui_left:
  2569. .. rst-class:: classref-property
  2570. :ref:`Dictionary<class_Dictionary>` **input/ui_left**
  2571. Default :ref:`InputEventAction<class_InputEventAction>` to move left in the UI.
  2572. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2573. .. rst-class:: classref-item-separator
  2574. ----
  2575. .. _class_ProjectSettings_property_input/ui_menu:
  2576. .. rst-class:: classref-property
  2577. :ref:`Dictionary<class_Dictionary>` **input/ui_menu**
  2578. Default :ref:`InputEventAction<class_InputEventAction>` to open a context menu in a text field.
  2579. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2580. .. rst-class:: classref-item-separator
  2581. ----
  2582. .. _class_ProjectSettings_property_input/ui_page_down:
  2583. .. rst-class:: classref-property
  2584. :ref:`Dictionary<class_Dictionary>` **input/ui_page_down**
  2585. Default :ref:`InputEventAction<class_InputEventAction>` to go down a page in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_PAGEDOWN<class_@GlobalScope_constant_KEY_PAGEDOWN>` on typical desktop UI systems.
  2586. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2587. .. rst-class:: classref-item-separator
  2588. ----
  2589. .. _class_ProjectSettings_property_input/ui_page_up:
  2590. .. rst-class:: classref-property
  2591. :ref:`Dictionary<class_Dictionary>` **input/ui_page_up**
  2592. Default :ref:`InputEventAction<class_InputEventAction>` to go up a page in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_PAGEUP<class_@GlobalScope_constant_KEY_PAGEUP>` on typical desktop UI systems.
  2593. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2594. .. rst-class:: classref-item-separator
  2595. ----
  2596. .. _class_ProjectSettings_property_input/ui_paste:
  2597. .. rst-class:: classref-property
  2598. :ref:`Dictionary<class_Dictionary>` **input/ui_paste**
  2599. Default :ref:`InputEventAction<class_InputEventAction>` to paste from the clipboard.
  2600. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2601. .. rst-class:: classref-item-separator
  2602. ----
  2603. .. _class_ProjectSettings_property_input/ui_redo:
  2604. .. rst-class:: classref-property
  2605. :ref:`Dictionary<class_Dictionary>` **input/ui_redo**
  2606. Default :ref:`InputEventAction<class_InputEventAction>` to redo an undone action.
  2607. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2608. .. rst-class:: classref-item-separator
  2609. ----
  2610. .. _class_ProjectSettings_property_input/ui_right:
  2611. .. rst-class:: classref-property
  2612. :ref:`Dictionary<class_Dictionary>` **input/ui_right**
  2613. Default :ref:`InputEventAction<class_InputEventAction>` to move right in the UI.
  2614. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2615. .. rst-class:: classref-item-separator
  2616. ----
  2617. .. _class_ProjectSettings_property_input/ui_select:
  2618. .. rst-class:: classref-property
  2619. :ref:`Dictionary<class_Dictionary>` **input/ui_select**
  2620. Default :ref:`InputEventAction<class_InputEventAction>` to select an item in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`).
  2621. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2622. .. rst-class:: classref-item-separator
  2623. ----
  2624. .. _class_ProjectSettings_property_input/ui_swap_input_direction:
  2625. .. rst-class:: classref-property
  2626. :ref:`Dictionary<class_Dictionary>` **input/ui_swap_input_direction**
  2627. Default :ref:`InputEventAction<class_InputEventAction>` to swap input direction, i.e. change between left-to-right to right-to-left modes. Affects text-editting controls (:ref:`LineEdit<class_LineEdit>`, :ref:`TextEdit<class_TextEdit>`).
  2628. .. rst-class:: classref-item-separator
  2629. ----
  2630. .. _class_ProjectSettings_property_input/ui_text_add_selection_for_next_occurrence:
  2631. .. rst-class:: classref-property
  2632. :ref:`Dictionary<class_Dictionary>` **input/ui_text_add_selection_for_next_occurrence**
  2633. If a selection is currently active with the last caret in text fields, searches for the next occurrence of the selection, adds a caret and selects the next occurrence.
  2634. If no selection is currently active with the last caret in text fields, selects the word currently under the caret.
  2635. The action can be performed sequentially for all occurrences of the selection of the last caret and for all existing carets.
  2636. The viewport is adjusted to the latest newly added caret.
  2637. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2638. .. rst-class:: classref-item-separator
  2639. ----
  2640. .. _class_ProjectSettings_property_input/ui_text_backspace:
  2641. .. rst-class:: classref-property
  2642. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace**
  2643. Default :ref:`InputEventAction<class_InputEventAction>` to delete the character before the text cursor.
  2644. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2645. .. rst-class:: classref-item-separator
  2646. ----
  2647. .. _class_ProjectSettings_property_input/ui_text_backspace_all_to_left:
  2648. .. rst-class:: classref-property
  2649. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_all_to_left**
  2650. Default :ref:`InputEventAction<class_InputEventAction>` to delete **all** text before the text cursor.
  2651. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2652. .. rst-class:: classref-item-separator
  2653. ----
  2654. .. _class_ProjectSettings_property_input/ui_text_backspace_all_to_left.macos:
  2655. .. rst-class:: classref-property
  2656. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_all_to_left.macos**
  2657. macOS specific override for the shortcut to delete all text before the text cursor.
  2658. .. rst-class:: classref-item-separator
  2659. ----
  2660. .. _class_ProjectSettings_property_input/ui_text_backspace_word:
  2661. .. rst-class:: classref-property
  2662. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_word**
  2663. Default :ref:`InputEventAction<class_InputEventAction>` to delete all characters before the cursor up until a whitespace or punctuation character.
  2664. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2665. .. rst-class:: classref-item-separator
  2666. ----
  2667. .. _class_ProjectSettings_property_input/ui_text_backspace_word.macos:
  2668. .. rst-class:: classref-property
  2669. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_word.macos**
  2670. macOS specific override for the shortcut to delete a word.
  2671. .. rst-class:: classref-item-separator
  2672. ----
  2673. .. _class_ProjectSettings_property_input/ui_text_caret_add_above:
  2674. .. rst-class:: classref-property
  2675. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_above**
  2676. Default :ref:`InputEventAction<class_InputEventAction>` to add an additional caret above every caret of a text
  2677. .. rst-class:: classref-item-separator
  2678. ----
  2679. .. _class_ProjectSettings_property_input/ui_text_caret_add_above.macos:
  2680. .. rst-class:: classref-property
  2681. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_above.macos**
  2682. macOS specific override for the shortcut to add a caret above every caret
  2683. .. rst-class:: classref-item-separator
  2684. ----
  2685. .. _class_ProjectSettings_property_input/ui_text_caret_add_below:
  2686. .. rst-class:: classref-property
  2687. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_below**
  2688. Default :ref:`InputEventAction<class_InputEventAction>` to add an additional caret below every caret of a text
  2689. .. rst-class:: classref-item-separator
  2690. ----
  2691. .. _class_ProjectSettings_property_input/ui_text_caret_add_below.macos:
  2692. .. rst-class:: classref-property
  2693. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_below.macos**
  2694. macOS specific override for the shortcut to add a caret below every caret
  2695. .. rst-class:: classref-item-separator
  2696. ----
  2697. .. _class_ProjectSettings_property_input/ui_text_caret_document_end:
  2698. .. rst-class:: classref-property
  2699. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_end**
  2700. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor the the end of the text.
  2701. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2702. .. rst-class:: classref-item-separator
  2703. ----
  2704. .. _class_ProjectSettings_property_input/ui_text_caret_document_end.macos:
  2705. .. rst-class:: classref-property
  2706. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_end.macos**
  2707. macOS specific override for the shortcut to move the text cursor to the end of the text.
  2708. .. rst-class:: classref-item-separator
  2709. ----
  2710. .. _class_ProjectSettings_property_input/ui_text_caret_document_start:
  2711. .. rst-class:: classref-property
  2712. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_start**
  2713. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the start of the text.
  2714. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2715. .. rst-class:: classref-item-separator
  2716. ----
  2717. .. _class_ProjectSettings_property_input/ui_text_caret_document_start.macos:
  2718. .. rst-class:: classref-property
  2719. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_start.macos**
  2720. macOS specific override for the shortcut to move the text cursor to the start of the text.
  2721. .. rst-class:: classref-item-separator
  2722. ----
  2723. .. _class_ProjectSettings_property_input/ui_text_caret_down:
  2724. .. rst-class:: classref-property
  2725. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_down**
  2726. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor down.
  2727. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2728. .. rst-class:: classref-item-separator
  2729. ----
  2730. .. _class_ProjectSettings_property_input/ui_text_caret_left:
  2731. .. rst-class:: classref-property
  2732. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_left**
  2733. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor left.
  2734. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2735. .. rst-class:: classref-item-separator
  2736. ----
  2737. .. _class_ProjectSettings_property_input/ui_text_caret_line_end:
  2738. .. rst-class:: classref-property
  2739. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_end**
  2740. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the end of the line.
  2741. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2742. .. rst-class:: classref-item-separator
  2743. ----
  2744. .. _class_ProjectSettings_property_input/ui_text_caret_line_end.macos:
  2745. .. rst-class:: classref-property
  2746. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_end.macos**
  2747. macOS specific override for the shortcut to move the text cursor to the end of the line.
  2748. .. rst-class:: classref-item-separator
  2749. ----
  2750. .. _class_ProjectSettings_property_input/ui_text_caret_line_start:
  2751. .. rst-class:: classref-property
  2752. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_start**
  2753. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the start of the line.
  2754. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2755. .. rst-class:: classref-item-separator
  2756. ----
  2757. .. _class_ProjectSettings_property_input/ui_text_caret_line_start.macos:
  2758. .. rst-class:: classref-property
  2759. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_start.macos**
  2760. macOS specific override for the shortcut to move the text cursor to the start of the line.
  2761. .. rst-class:: classref-item-separator
  2762. ----
  2763. .. _class_ProjectSettings_property_input/ui_text_caret_page_down:
  2764. .. rst-class:: classref-property
  2765. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_page_down**
  2766. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor down one page.
  2767. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2768. .. rst-class:: classref-item-separator
  2769. ----
  2770. .. _class_ProjectSettings_property_input/ui_text_caret_page_up:
  2771. .. rst-class:: classref-property
  2772. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_page_up**
  2773. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor up one page.
  2774. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2775. .. rst-class:: classref-item-separator
  2776. ----
  2777. .. _class_ProjectSettings_property_input/ui_text_caret_right:
  2778. .. rst-class:: classref-property
  2779. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_right**
  2780. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor right.
  2781. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2782. .. rst-class:: classref-item-separator
  2783. ----
  2784. .. _class_ProjectSettings_property_input/ui_text_caret_up:
  2785. .. rst-class:: classref-property
  2786. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_up**
  2787. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor up.
  2788. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2789. .. rst-class:: classref-item-separator
  2790. ----
  2791. .. _class_ProjectSettings_property_input/ui_text_caret_word_left:
  2792. .. rst-class:: classref-property
  2793. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_left**
  2794. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor left to the next whitespace or punctuation.
  2795. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2796. .. rst-class:: classref-item-separator
  2797. ----
  2798. .. _class_ProjectSettings_property_input/ui_text_caret_word_left.macos:
  2799. .. rst-class:: classref-property
  2800. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_left.macos**
  2801. macOS specific override for the shortcut to move the text cursor back one word.
  2802. .. rst-class:: classref-item-separator
  2803. ----
  2804. .. _class_ProjectSettings_property_input/ui_text_caret_word_right:
  2805. .. rst-class:: classref-property
  2806. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_right**
  2807. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor right to the next whitespace or punctuation.
  2808. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2809. .. rst-class:: classref-item-separator
  2810. ----
  2811. .. _class_ProjectSettings_property_input/ui_text_caret_word_right.macos:
  2812. .. rst-class:: classref-property
  2813. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_right.macos**
  2814. macOS specific override for the shortcut to move the text cursor forward one word.
  2815. .. rst-class:: classref-item-separator
  2816. ----
  2817. .. _class_ProjectSettings_property_input/ui_text_clear_carets_and_selection:
  2818. .. rst-class:: classref-property
  2819. :ref:`Dictionary<class_Dictionary>` **input/ui_text_clear_carets_and_selection**
  2820. If there's only one caret active and with a selection, clears the selection.
  2821. In case there's more than one caret active, removes the secondary carets and clears their selections.
  2822. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2823. .. rst-class:: classref-item-separator
  2824. ----
  2825. .. _class_ProjectSettings_property_input/ui_text_completion_accept:
  2826. .. rst-class:: classref-property
  2827. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_accept**
  2828. Default :ref:`InputEventAction<class_InputEventAction>` to accept an autocompetion hint.
  2829. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2830. .. rst-class:: classref-item-separator
  2831. ----
  2832. .. _class_ProjectSettings_property_input/ui_text_completion_query:
  2833. .. rst-class:: classref-property
  2834. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_query**
  2835. Default :ref:`InputEventAction<class_InputEventAction>` to request autocompetion.
  2836. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2837. .. rst-class:: classref-item-separator
  2838. ----
  2839. .. _class_ProjectSettings_property_input/ui_text_completion_replace:
  2840. .. rst-class:: classref-property
  2841. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_replace**
  2842. Default :ref:`InputEventAction<class_InputEventAction>` to accept an autocompetion hint, replacing existing text.
  2843. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2844. .. rst-class:: classref-item-separator
  2845. ----
  2846. .. _class_ProjectSettings_property_input/ui_text_dedent:
  2847. .. rst-class:: classref-property
  2848. :ref:`Dictionary<class_Dictionary>` **input/ui_text_dedent**
  2849. Default :ref:`InputEventAction<class_InputEventAction>` to unindent text.
  2850. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2851. .. rst-class:: classref-item-separator
  2852. ----
  2853. .. _class_ProjectSettings_property_input/ui_text_delete:
  2854. .. rst-class:: classref-property
  2855. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete**
  2856. Default :ref:`InputEventAction<class_InputEventAction>` to delete the character after the text cursor.
  2857. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2858. .. rst-class:: classref-item-separator
  2859. ----
  2860. .. _class_ProjectSettings_property_input/ui_text_delete_all_to_right:
  2861. .. rst-class:: classref-property
  2862. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_all_to_right**
  2863. Default :ref:`InputEventAction<class_InputEventAction>` to delete **all** text after the text cursor.
  2864. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2865. .. rst-class:: classref-item-separator
  2866. ----
  2867. .. _class_ProjectSettings_property_input/ui_text_delete_all_to_right.macos:
  2868. .. rst-class:: classref-property
  2869. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_all_to_right.macos**
  2870. macOS specific override for the shortcut to delete all text after the text cursor.
  2871. .. rst-class:: classref-item-separator
  2872. ----
  2873. .. _class_ProjectSettings_property_input/ui_text_delete_word:
  2874. .. rst-class:: classref-property
  2875. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_word**
  2876. Default :ref:`InputEventAction<class_InputEventAction>` to delete all characters after the cursor up until a whitespace or punctuation character.
  2877. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2878. .. rst-class:: classref-item-separator
  2879. ----
  2880. .. _class_ProjectSettings_property_input/ui_text_delete_word.macos:
  2881. .. rst-class:: classref-property
  2882. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_word.macos**
  2883. macOS specific override for the shortcut to delete a word after the text cursor.
  2884. .. rst-class:: classref-item-separator
  2885. ----
  2886. .. _class_ProjectSettings_property_input/ui_text_indent:
  2887. .. rst-class:: classref-property
  2888. :ref:`Dictionary<class_Dictionary>` **input/ui_text_indent**
  2889. Default :ref:`InputEventAction<class_InputEventAction>` to indent the current line.
  2890. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2891. .. rst-class:: classref-item-separator
  2892. ----
  2893. .. _class_ProjectSettings_property_input/ui_text_newline:
  2894. .. rst-class:: classref-property
  2895. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline**
  2896. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line at the position of the text cursor.
  2897. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2898. .. rst-class:: classref-item-separator
  2899. ----
  2900. .. _class_ProjectSettings_property_input/ui_text_newline_above:
  2901. .. rst-class:: classref-property
  2902. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline_above**
  2903. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line before the current one.
  2904. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2905. .. rst-class:: classref-item-separator
  2906. ----
  2907. .. _class_ProjectSettings_property_input/ui_text_newline_blank:
  2908. .. rst-class:: classref-property
  2909. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline_blank**
  2910. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line after the current one.
  2911. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2912. .. rst-class:: classref-item-separator
  2913. ----
  2914. .. _class_ProjectSettings_property_input/ui_text_scroll_down:
  2915. .. rst-class:: classref-property
  2916. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_down**
  2917. Default :ref:`InputEventAction<class_InputEventAction>` to scroll down one line of text.
  2918. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2919. .. rst-class:: classref-item-separator
  2920. ----
  2921. .. _class_ProjectSettings_property_input/ui_text_scroll_down.macos:
  2922. .. rst-class:: classref-property
  2923. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_down.macos**
  2924. macOS specific override for the shortcut to scroll down one line.
  2925. .. rst-class:: classref-item-separator
  2926. ----
  2927. .. _class_ProjectSettings_property_input/ui_text_scroll_up:
  2928. .. rst-class:: classref-property
  2929. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_up**
  2930. Default :ref:`InputEventAction<class_InputEventAction>` to scroll up one line of text.
  2931. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2932. .. rst-class:: classref-item-separator
  2933. ----
  2934. .. _class_ProjectSettings_property_input/ui_text_scroll_up.macos:
  2935. .. rst-class:: classref-property
  2936. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_up.macos**
  2937. macOS specific override for the shortcut to scroll up one line.
  2938. .. rst-class:: classref-item-separator
  2939. ----
  2940. .. _class_ProjectSettings_property_input/ui_text_select_all:
  2941. .. rst-class:: classref-property
  2942. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_all**
  2943. Default :ref:`InputEventAction<class_InputEventAction>` to select all text.
  2944. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2945. .. rst-class:: classref-item-separator
  2946. ----
  2947. .. _class_ProjectSettings_property_input/ui_text_select_word_under_caret:
  2948. .. rst-class:: classref-property
  2949. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_word_under_caret**
  2950. If no selection is currently active, selects the word currently under the caret in text fields. If a selection is currently active, deselects the current selection.
  2951. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2952. .. rst-class:: classref-item-separator
  2953. ----
  2954. .. _class_ProjectSettings_property_input/ui_text_submit:
  2955. .. rst-class:: classref-property
  2956. :ref:`Dictionary<class_Dictionary>` **input/ui_text_submit**
  2957. Default :ref:`InputEventAction<class_InputEventAction>` to submit a text field.
  2958. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2959. .. rst-class:: classref-item-separator
  2960. ----
  2961. .. _class_ProjectSettings_property_input/ui_text_toggle_insert_mode:
  2962. .. rst-class:: classref-property
  2963. :ref:`Dictionary<class_Dictionary>` **input/ui_text_toggle_insert_mode**
  2964. Default :ref:`InputEventAction<class_InputEventAction>` to toggle *insert mode* in a text field. While in insert mode, inserting new text overrides the character after the cursor, unless the next character is a new line.
  2965. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2966. .. rst-class:: classref-item-separator
  2967. ----
  2968. .. _class_ProjectSettings_property_input/ui_undo:
  2969. .. rst-class:: classref-property
  2970. :ref:`Dictionary<class_Dictionary>` **input/ui_undo**
  2971. Default :ref:`InputEventAction<class_InputEventAction>` to undo the most recent action.
  2972. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2973. .. rst-class:: classref-item-separator
  2974. ----
  2975. .. _class_ProjectSettings_property_input/ui_up:
  2976. .. rst-class:: classref-property
  2977. :ref:`Dictionary<class_Dictionary>` **input/ui_up**
  2978. Default :ref:`InputEventAction<class_InputEventAction>` to move up in the UI.
  2979. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2980. .. rst-class:: classref-item-separator
  2981. ----
  2982. .. _class_ProjectSettings_property_input_devices/buffering/agile_event_flushing:
  2983. .. rst-class:: classref-property
  2984. :ref:`bool<class_bool>` **input_devices/buffering/agile_event_flushing** = ``false``
  2985. If ``true``, key/touch/joystick events will be flushed just before every idle and physics frame.
  2986. If ``false``, such events will be flushed only once per process frame, between iterations of the engine.
  2987. Enabling this can greatly improve the responsiveness to input, specially in devices that need to run multiple physics frames per visible (process) frame, because they can't run at the target frame rate.
  2988. \ **Note:** Currently implemented only on Android.
  2989. .. rst-class:: classref-item-separator
  2990. ----
  2991. .. _class_ProjectSettings_property_input_devices/pen_tablet/driver:
  2992. .. rst-class:: classref-property
  2993. :ref:`String<class_String>` **input_devices/pen_tablet/driver**
  2994. Specifies the tablet driver to use. If left empty, the default driver will be used.
  2995. \ **Note:** The driver in use can be overridden at runtime via the ``--tablet-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  2996. .. rst-class:: classref-item-separator
  2997. ----
  2998. .. _class_ProjectSettings_property_input_devices/pen_tablet/driver.windows:
  2999. .. rst-class:: classref-property
  3000. :ref:`String<class_String>` **input_devices/pen_tablet/driver.windows**
  3001. Override for :ref:`input_devices/pen_tablet/driver<class_ProjectSettings_property_input_devices/pen_tablet/driver>` on Windows.
  3002. .. rst-class:: classref-item-separator
  3003. ----
  3004. .. _class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch:
  3005. .. rst-class:: classref-property
  3006. :ref:`bool<class_bool>` **input_devices/pointing/emulate_mouse_from_touch** = ``true``
  3007. If ``true``, sends mouse input events when tapping or swiping on the touchscreen.
  3008. .. rst-class:: classref-item-separator
  3009. ----
  3010. .. _class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse:
  3011. .. rst-class:: classref-property
  3012. :ref:`bool<class_bool>` **input_devices/pointing/emulate_touch_from_mouse** = ``false``
  3013. If ``true``, sends touch input events when clicking or dragging the mouse.
  3014. .. rst-class:: classref-item-separator
  3015. ----
  3016. .. _class_ProjectSettings_property_input_devices/pointing/ios/touch_delay:
  3017. .. rst-class:: classref-property
  3018. :ref:`float<class_float>` **input_devices/pointing/ios/touch_delay** = ``0.15``
  3019. Default delay for touch events. This only affects iOS devices.
  3020. .. rst-class:: classref-item-separator
  3021. ----
  3022. .. _class_ProjectSettings_property_internationalization/locale/fallback:
  3023. .. rst-class:: classref-property
  3024. :ref:`String<class_String>` **internationalization/locale/fallback** = ``"en"``
  3025. The locale to fall back to if a translation isn't available in a given language. If left empty, ``en`` (English) will be used.
  3026. .. rst-class:: classref-item-separator
  3027. ----
  3028. .. _class_ProjectSettings_property_internationalization/locale/include_text_server_data:
  3029. .. rst-class:: classref-property
  3030. :ref:`bool<class_bool>` **internationalization/locale/include_text_server_data** = ``false``
  3031. If ``true``, text server break iteration rule sets, dictionaries and other optional data are included in the exported project.
  3032. \ **Note:** "ICU / HarfBuzz / Graphite" text server data includes dictionaries for Burmese, Chinese, Japanese, Khmer, Lao and Thai as well as Unicode Standard Annex #29 and Unicode Standard Annex #14 word and line breaking rules. Data is about 4 MB large.
  3033. \ **Note:** "Fallback" text server does not use additional data.
  3034. .. rst-class:: classref-item-separator
  3035. ----
  3036. .. _class_ProjectSettings_property_internationalization/locale/test:
  3037. .. rst-class:: classref-property
  3038. :ref:`String<class_String>` **internationalization/locale/test** = ``""``
  3039. If non-empty, this locale will be used when running the project from the editor.
  3040. .. rst-class:: classref-item-separator
  3041. ----
  3042. .. _class_ProjectSettings_property_internationalization/locale/translation_remaps:
  3043. .. rst-class:: classref-property
  3044. :ref:`PackedStringArray<class_PackedStringArray>` **internationalization/locale/translation_remaps**
  3045. Locale-dependent resource remaps. Edit them in the "Localization" tab of Project Settings editor.
  3046. .. rst-class:: classref-item-separator
  3047. ----
  3048. .. _class_ProjectSettings_property_internationalization/locale/translations:
  3049. .. rst-class:: classref-property
  3050. :ref:`PackedStringArray<class_PackedStringArray>` **internationalization/locale/translations**
  3051. List of translation files available in the project. Edit them in the "Localization" tab of Project Settings editor.
  3052. .. rst-class:: classref-item-separator
  3053. ----
  3054. .. _class_ProjectSettings_property_internationalization/pseudolocalization/double_vowels:
  3055. .. rst-class:: classref-property
  3056. :ref:`bool<class_bool>` **internationalization/pseudolocalization/double_vowels** = ``false``
  3057. Double vowels in strings during pseudolocalization to simulate the lengthening of text due to localization.
  3058. .. rst-class:: classref-item-separator
  3059. ----
  3060. .. _class_ProjectSettings_property_internationalization/pseudolocalization/expansion_ratio:
  3061. .. rst-class:: classref-property
  3062. :ref:`float<class_float>` **internationalization/pseudolocalization/expansion_ratio** = ``0.0``
  3063. The expansion ratio to use during pseudolocalization. A value of ``0.3`` is sufficient for most practical purposes, and will increase the length of each string by 30%.
  3064. .. rst-class:: classref-item-separator
  3065. ----
  3066. .. _class_ProjectSettings_property_internationalization/pseudolocalization/fake_bidi:
  3067. .. rst-class:: classref-property
  3068. :ref:`bool<class_bool>` **internationalization/pseudolocalization/fake_bidi** = ``false``
  3069. If ``true``, emulate bidirectional (right-to-left) text when pseudolocalization is enabled. This can be used to spot issues with RTL layout and UI mirroring that will crop up if the project is localized to RTL languages such as Arabic or Hebrew.
  3070. .. rst-class:: classref-item-separator
  3071. ----
  3072. .. _class_ProjectSettings_property_internationalization/pseudolocalization/override:
  3073. .. rst-class:: classref-property
  3074. :ref:`bool<class_bool>` **internationalization/pseudolocalization/override** = ``false``
  3075. Replace all characters in the string with ``*``. Useful for finding non-localizable strings.
  3076. .. rst-class:: classref-item-separator
  3077. ----
  3078. .. _class_ProjectSettings_property_internationalization/pseudolocalization/prefix:
  3079. .. rst-class:: classref-property
  3080. :ref:`String<class_String>` **internationalization/pseudolocalization/prefix** = ``"["``
  3081. Prefix that will be prepended to the pseudolocalized string.
  3082. .. rst-class:: classref-item-separator
  3083. ----
  3084. .. _class_ProjectSettings_property_internationalization/pseudolocalization/replace_with_accents:
  3085. .. rst-class:: classref-property
  3086. :ref:`bool<class_bool>` **internationalization/pseudolocalization/replace_with_accents** = ``true``
  3087. Replace all characters with their accented variants during pseudolocalization.
  3088. .. rst-class:: classref-item-separator
  3089. ----
  3090. .. _class_ProjectSettings_property_internationalization/pseudolocalization/skip_placeholders:
  3091. .. rst-class:: classref-property
  3092. :ref:`bool<class_bool>` **internationalization/pseudolocalization/skip_placeholders** = ``true``
  3093. Skip placeholders for string formatting like ``%s`` or ``%f`` during pseudolocalization. Useful to identify strings which need additional control characters to display correctly.
  3094. .. rst-class:: classref-item-separator
  3095. ----
  3096. .. _class_ProjectSettings_property_internationalization/pseudolocalization/suffix:
  3097. .. rst-class:: classref-property
  3098. :ref:`String<class_String>` **internationalization/pseudolocalization/suffix** = ``"]"``
  3099. Suffix that will be appended to the pseudolocalized string.
  3100. .. rst-class:: classref-item-separator
  3101. ----
  3102. .. _class_ProjectSettings_property_internationalization/pseudolocalization/use_pseudolocalization:
  3103. .. rst-class:: classref-property
  3104. :ref:`bool<class_bool>` **internationalization/pseudolocalization/use_pseudolocalization** = ``false``
  3105. If ``true``, enables pseudolocalization for the project. This can be used to spot untranslatable strings or layout issues that may occur once the project is localized to languages that have longer strings than the source language.
  3106. \ **Note:** This property is only read when the project starts. To toggle pseudolocalization at run-time, use :ref:`TranslationServer.pseudolocalization_enabled<class_TranslationServer_property_pseudolocalization_enabled>` instead.
  3107. .. rst-class:: classref-item-separator
  3108. ----
  3109. .. _class_ProjectSettings_property_internationalization/rendering/force_right_to_left_layout_direction:
  3110. .. rst-class:: classref-property
  3111. :ref:`bool<class_bool>` **internationalization/rendering/force_right_to_left_layout_direction** = ``false``
  3112. Force layout direction and text writing direction to RTL for all locales.
  3113. .. rst-class:: classref-item-separator
  3114. ----
  3115. .. _class_ProjectSettings_property_internationalization/rendering/text_driver:
  3116. .. rst-class:: classref-property
  3117. :ref:`String<class_String>` **internationalization/rendering/text_driver** = ``""``
  3118. Specifies the :ref:`TextServer<class_TextServer>` to use. If left empty, the default will be used.
  3119. "ICU / HarfBuzz / Graphite" is the most advanced text driver, supporting right-to-left typesetting and complex scripts (for languages like Arabic, Hebrew, etc). The "Fallback" text driver does not support right-to-left typesetting and complex scripts.
  3120. \ **Note:** The driver in use can be overridden at runtime via the ``--text-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3121. \ **Note:** There is an additional ``Dummy`` text driver available, which disables all text rendering and font-related functionality. This driver is not listed in the project settings, but it can be enabled when running the editor or project using the ``--text-driver Dummy`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3122. .. rst-class:: classref-item-separator
  3123. ----
  3124. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_1:
  3125. .. rst-class:: classref-property
  3126. :ref:`String<class_String>` **layer_names/2d_navigation/layer_1** = ``""``
  3127. Optional name for the 2D navigation layer 1. If left empty, the layer will display as "Layer 1".
  3128. .. rst-class:: classref-item-separator
  3129. ----
  3130. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_10:
  3131. .. rst-class:: classref-property
  3132. :ref:`String<class_String>` **layer_names/2d_navigation/layer_10** = ``""``
  3133. Optional name for the 2D navigation layer 10. If left empty, the layer will display as "Layer 10".
  3134. .. rst-class:: classref-item-separator
  3135. ----
  3136. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_11:
  3137. .. rst-class:: classref-property
  3138. :ref:`String<class_String>` **layer_names/2d_navigation/layer_11** = ``""``
  3139. Optional name for the 2D navigation layer 11. If left empty, the layer will display as "Layer 11".
  3140. .. rst-class:: classref-item-separator
  3141. ----
  3142. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_12:
  3143. .. rst-class:: classref-property
  3144. :ref:`String<class_String>` **layer_names/2d_navigation/layer_12** = ``""``
  3145. Optional name for the 2D navigation layer 12. If left empty, the layer will display as "Layer 12".
  3146. .. rst-class:: classref-item-separator
  3147. ----
  3148. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_13:
  3149. .. rst-class:: classref-property
  3150. :ref:`String<class_String>` **layer_names/2d_navigation/layer_13** = ``""``
  3151. Optional name for the 2D navigation layer 13. If left empty, the layer will display as "Layer 13".
  3152. .. rst-class:: classref-item-separator
  3153. ----
  3154. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_14:
  3155. .. rst-class:: classref-property
  3156. :ref:`String<class_String>` **layer_names/2d_navigation/layer_14** = ``""``
  3157. Optional name for the 2D navigation layer 14. If left empty, the layer will display as "Layer 14".
  3158. .. rst-class:: classref-item-separator
  3159. ----
  3160. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_15:
  3161. .. rst-class:: classref-property
  3162. :ref:`String<class_String>` **layer_names/2d_navigation/layer_15** = ``""``
  3163. Optional name for the 2D navigation layer 15. If left empty, the layer will display as "Layer 15".
  3164. .. rst-class:: classref-item-separator
  3165. ----
  3166. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_16:
  3167. .. rst-class:: classref-property
  3168. :ref:`String<class_String>` **layer_names/2d_navigation/layer_16** = ``""``
  3169. Optional name for the 2D navigation layer 16. If left empty, the layer will display as "Layer 16".
  3170. .. rst-class:: classref-item-separator
  3171. ----
  3172. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_17:
  3173. .. rst-class:: classref-property
  3174. :ref:`String<class_String>` **layer_names/2d_navigation/layer_17** = ``""``
  3175. Optional name for the 2D navigation layer 17. If left empty, the layer will display as "Layer 17".
  3176. .. rst-class:: classref-item-separator
  3177. ----
  3178. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_18:
  3179. .. rst-class:: classref-property
  3180. :ref:`String<class_String>` **layer_names/2d_navigation/layer_18** = ``""``
  3181. Optional name for the 2D navigation layer 18. If left empty, the layer will display as "Layer 18".
  3182. .. rst-class:: classref-item-separator
  3183. ----
  3184. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_19:
  3185. .. rst-class:: classref-property
  3186. :ref:`String<class_String>` **layer_names/2d_navigation/layer_19** = ``""``
  3187. Optional name for the 2D navigation layer 19. If left empty, the layer will display as "Layer 19".
  3188. .. rst-class:: classref-item-separator
  3189. ----
  3190. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_2:
  3191. .. rst-class:: classref-property
  3192. :ref:`String<class_String>` **layer_names/2d_navigation/layer_2** = ``""``
  3193. Optional name for the 2D navigation layer 2. If left empty, the layer will display as "Layer 2".
  3194. .. rst-class:: classref-item-separator
  3195. ----
  3196. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_20:
  3197. .. rst-class:: classref-property
  3198. :ref:`String<class_String>` **layer_names/2d_navigation/layer_20** = ``""``
  3199. Optional name for the 2D navigation layer 20. If left empty, the layer will display as "Layer 20".
  3200. .. rst-class:: classref-item-separator
  3201. ----
  3202. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_21:
  3203. .. rst-class:: classref-property
  3204. :ref:`String<class_String>` **layer_names/2d_navigation/layer_21** = ``""``
  3205. Optional name for the 2D navigation layer 21. If left empty, the layer will display as "Layer 21".
  3206. .. rst-class:: classref-item-separator
  3207. ----
  3208. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_22:
  3209. .. rst-class:: classref-property
  3210. :ref:`String<class_String>` **layer_names/2d_navigation/layer_22** = ``""``
  3211. Optional name for the 2D navigation layer 22. If left empty, the layer will display as "Layer 22".
  3212. .. rst-class:: classref-item-separator
  3213. ----
  3214. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_23:
  3215. .. rst-class:: classref-property
  3216. :ref:`String<class_String>` **layer_names/2d_navigation/layer_23** = ``""``
  3217. Optional name for the 2D navigation layer 23. If left empty, the layer will display as "Layer 23".
  3218. .. rst-class:: classref-item-separator
  3219. ----
  3220. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_24:
  3221. .. rst-class:: classref-property
  3222. :ref:`String<class_String>` **layer_names/2d_navigation/layer_24** = ``""``
  3223. Optional name for the 2D navigation layer 24. If left empty, the layer will display as "Layer 24".
  3224. .. rst-class:: classref-item-separator
  3225. ----
  3226. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_25:
  3227. .. rst-class:: classref-property
  3228. :ref:`String<class_String>` **layer_names/2d_navigation/layer_25** = ``""``
  3229. Optional name for the 2D navigation layer 25. If left empty, the layer will display as "Layer 25".
  3230. .. rst-class:: classref-item-separator
  3231. ----
  3232. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_26:
  3233. .. rst-class:: classref-property
  3234. :ref:`String<class_String>` **layer_names/2d_navigation/layer_26** = ``""``
  3235. Optional name for the 2D navigation layer 26. If left empty, the layer will display as "Layer 26".
  3236. .. rst-class:: classref-item-separator
  3237. ----
  3238. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_27:
  3239. .. rst-class:: classref-property
  3240. :ref:`String<class_String>` **layer_names/2d_navigation/layer_27** = ``""``
  3241. Optional name for the 2D navigation layer 27. If left empty, the layer will display as "Layer 27".
  3242. .. rst-class:: classref-item-separator
  3243. ----
  3244. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_28:
  3245. .. rst-class:: classref-property
  3246. :ref:`String<class_String>` **layer_names/2d_navigation/layer_28** = ``""``
  3247. Optional name for the 2D navigation layer 28. If left empty, the layer will display as "Layer 28".
  3248. .. rst-class:: classref-item-separator
  3249. ----
  3250. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_29:
  3251. .. rst-class:: classref-property
  3252. :ref:`String<class_String>` **layer_names/2d_navigation/layer_29** = ``""``
  3253. Optional name for the 2D navigation layer 29. If left empty, the layer will display as "Layer 29".
  3254. .. rst-class:: classref-item-separator
  3255. ----
  3256. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_3:
  3257. .. rst-class:: classref-property
  3258. :ref:`String<class_String>` **layer_names/2d_navigation/layer_3** = ``""``
  3259. Optional name for the 2D navigation layer 3. If left empty, the layer will display as "Layer 3".
  3260. .. rst-class:: classref-item-separator
  3261. ----
  3262. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_30:
  3263. .. rst-class:: classref-property
  3264. :ref:`String<class_String>` **layer_names/2d_navigation/layer_30** = ``""``
  3265. Optional name for the 2D navigation layer 30. If left empty, the layer will display as "Layer 30".
  3266. .. rst-class:: classref-item-separator
  3267. ----
  3268. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_31:
  3269. .. rst-class:: classref-property
  3270. :ref:`String<class_String>` **layer_names/2d_navigation/layer_31** = ``""``
  3271. Optional name for the 2D navigation layer 31. If left empty, the layer will display as "Layer 31".
  3272. .. rst-class:: classref-item-separator
  3273. ----
  3274. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_32:
  3275. .. rst-class:: classref-property
  3276. :ref:`String<class_String>` **layer_names/2d_navigation/layer_32** = ``""``
  3277. Optional name for the 2D navigation layer 32. If left empty, the layer will display as "Layer 32".
  3278. .. rst-class:: classref-item-separator
  3279. ----
  3280. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_4:
  3281. .. rst-class:: classref-property
  3282. :ref:`String<class_String>` **layer_names/2d_navigation/layer_4** = ``""``
  3283. Optional name for the 2D navigation layer 4. If left empty, the layer will display as "Layer 4".
  3284. .. rst-class:: classref-item-separator
  3285. ----
  3286. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_5:
  3287. .. rst-class:: classref-property
  3288. :ref:`String<class_String>` **layer_names/2d_navigation/layer_5** = ``""``
  3289. Optional name for the 2D navigation layer 5. If left empty, the layer will display as "Layer 5".
  3290. .. rst-class:: classref-item-separator
  3291. ----
  3292. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_6:
  3293. .. rst-class:: classref-property
  3294. :ref:`String<class_String>` **layer_names/2d_navigation/layer_6** = ``""``
  3295. Optional name for the 2D navigation layer 6. If left empty, the layer will display as "Layer 6".
  3296. .. rst-class:: classref-item-separator
  3297. ----
  3298. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_7:
  3299. .. rst-class:: classref-property
  3300. :ref:`String<class_String>` **layer_names/2d_navigation/layer_7** = ``""``
  3301. Optional name for the 2D navigation layer 7. If left empty, the layer will display as "Layer 7".
  3302. .. rst-class:: classref-item-separator
  3303. ----
  3304. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_8:
  3305. .. rst-class:: classref-property
  3306. :ref:`String<class_String>` **layer_names/2d_navigation/layer_8** = ``""``
  3307. Optional name for the 2D navigation layer 8. If left empty, the layer will display as "Layer 8".
  3308. .. rst-class:: classref-item-separator
  3309. ----
  3310. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_9:
  3311. .. rst-class:: classref-property
  3312. :ref:`String<class_String>` **layer_names/2d_navigation/layer_9** = ``""``
  3313. Optional name for the 2D navigation layer 9. If left empty, the layer will display as "Layer 9".
  3314. .. rst-class:: classref-item-separator
  3315. ----
  3316. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_1:
  3317. .. rst-class:: classref-property
  3318. :ref:`String<class_String>` **layer_names/2d_physics/layer_1** = ``""``
  3319. Optional name for the 2D physics layer 1. If left empty, the layer will display as "Layer 1".
  3320. .. rst-class:: classref-item-separator
  3321. ----
  3322. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_10:
  3323. .. rst-class:: classref-property
  3324. :ref:`String<class_String>` **layer_names/2d_physics/layer_10** = ``""``
  3325. Optional name for the 2D physics layer 10. If left empty, the layer will display as "Layer 10".
  3326. .. rst-class:: classref-item-separator
  3327. ----
  3328. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_11:
  3329. .. rst-class:: classref-property
  3330. :ref:`String<class_String>` **layer_names/2d_physics/layer_11** = ``""``
  3331. Optional name for the 2D physics layer 11. If left empty, the layer will display as "Layer 11".
  3332. .. rst-class:: classref-item-separator
  3333. ----
  3334. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_12:
  3335. .. rst-class:: classref-property
  3336. :ref:`String<class_String>` **layer_names/2d_physics/layer_12** = ``""``
  3337. Optional name for the 2D physics layer 12. If left empty, the layer will display as "Layer 12".
  3338. .. rst-class:: classref-item-separator
  3339. ----
  3340. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_13:
  3341. .. rst-class:: classref-property
  3342. :ref:`String<class_String>` **layer_names/2d_physics/layer_13** = ``""``
  3343. Optional name for the 2D physics layer 13. If left empty, the layer will display as "Layer 13".
  3344. .. rst-class:: classref-item-separator
  3345. ----
  3346. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_14:
  3347. .. rst-class:: classref-property
  3348. :ref:`String<class_String>` **layer_names/2d_physics/layer_14** = ``""``
  3349. Optional name for the 2D physics layer 14. If left empty, the layer will display as "Layer 14".
  3350. .. rst-class:: classref-item-separator
  3351. ----
  3352. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_15:
  3353. .. rst-class:: classref-property
  3354. :ref:`String<class_String>` **layer_names/2d_physics/layer_15** = ``""``
  3355. Optional name for the 2D physics layer 15. If left empty, the layer will display as "Layer 15".
  3356. .. rst-class:: classref-item-separator
  3357. ----
  3358. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_16:
  3359. .. rst-class:: classref-property
  3360. :ref:`String<class_String>` **layer_names/2d_physics/layer_16** = ``""``
  3361. Optional name for the 2D physics layer 16. If left empty, the layer will display as "Layer 16".
  3362. .. rst-class:: classref-item-separator
  3363. ----
  3364. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_17:
  3365. .. rst-class:: classref-property
  3366. :ref:`String<class_String>` **layer_names/2d_physics/layer_17** = ``""``
  3367. Optional name for the 2D physics layer 17. If left empty, the layer will display as "Layer 17".
  3368. .. rst-class:: classref-item-separator
  3369. ----
  3370. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_18:
  3371. .. rst-class:: classref-property
  3372. :ref:`String<class_String>` **layer_names/2d_physics/layer_18** = ``""``
  3373. Optional name for the 2D physics layer 18. If left empty, the layer will display as "Layer 18".
  3374. .. rst-class:: classref-item-separator
  3375. ----
  3376. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_19:
  3377. .. rst-class:: classref-property
  3378. :ref:`String<class_String>` **layer_names/2d_physics/layer_19** = ``""``
  3379. Optional name for the 2D physics layer 19. If left empty, the layer will display as "Layer 19".
  3380. .. rst-class:: classref-item-separator
  3381. ----
  3382. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_2:
  3383. .. rst-class:: classref-property
  3384. :ref:`String<class_String>` **layer_names/2d_physics/layer_2** = ``""``
  3385. Optional name for the 2D physics layer 2. If left empty, the layer will display as "Layer 2".
  3386. .. rst-class:: classref-item-separator
  3387. ----
  3388. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_20:
  3389. .. rst-class:: classref-property
  3390. :ref:`String<class_String>` **layer_names/2d_physics/layer_20** = ``""``
  3391. Optional name for the 2D physics layer 20. If left empty, the layer will display as "Layer 20".
  3392. .. rst-class:: classref-item-separator
  3393. ----
  3394. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_21:
  3395. .. rst-class:: classref-property
  3396. :ref:`String<class_String>` **layer_names/2d_physics/layer_21** = ``""``
  3397. Optional name for the 2D physics layer 21. If left empty, the layer will display as "Layer 21".
  3398. .. rst-class:: classref-item-separator
  3399. ----
  3400. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_22:
  3401. .. rst-class:: classref-property
  3402. :ref:`String<class_String>` **layer_names/2d_physics/layer_22** = ``""``
  3403. Optional name for the 2D physics layer 22. If left empty, the layer will display as "Layer 22".
  3404. .. rst-class:: classref-item-separator
  3405. ----
  3406. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_23:
  3407. .. rst-class:: classref-property
  3408. :ref:`String<class_String>` **layer_names/2d_physics/layer_23** = ``""``
  3409. Optional name for the 2D physics layer 23. If left empty, the layer will display as "Layer 23".
  3410. .. rst-class:: classref-item-separator
  3411. ----
  3412. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_24:
  3413. .. rst-class:: classref-property
  3414. :ref:`String<class_String>` **layer_names/2d_physics/layer_24** = ``""``
  3415. Optional name for the 2D physics layer 24. If left empty, the layer will display as "Layer 24".
  3416. .. rst-class:: classref-item-separator
  3417. ----
  3418. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_25:
  3419. .. rst-class:: classref-property
  3420. :ref:`String<class_String>` **layer_names/2d_physics/layer_25** = ``""``
  3421. Optional name for the 2D physics layer 25. If left empty, the layer will display as "Layer 25".
  3422. .. rst-class:: classref-item-separator
  3423. ----
  3424. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_26:
  3425. .. rst-class:: classref-property
  3426. :ref:`String<class_String>` **layer_names/2d_physics/layer_26** = ``""``
  3427. Optional name for the 2D physics layer 26. If left empty, the layer will display as "Layer 26".
  3428. .. rst-class:: classref-item-separator
  3429. ----
  3430. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_27:
  3431. .. rst-class:: classref-property
  3432. :ref:`String<class_String>` **layer_names/2d_physics/layer_27** = ``""``
  3433. Optional name for the 2D physics layer 27. If left empty, the layer will display as "Layer 27".
  3434. .. rst-class:: classref-item-separator
  3435. ----
  3436. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_28:
  3437. .. rst-class:: classref-property
  3438. :ref:`String<class_String>` **layer_names/2d_physics/layer_28** = ``""``
  3439. Optional name for the 2D physics layer 28. If left empty, the layer will display as "Layer 28".
  3440. .. rst-class:: classref-item-separator
  3441. ----
  3442. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_29:
  3443. .. rst-class:: classref-property
  3444. :ref:`String<class_String>` **layer_names/2d_physics/layer_29** = ``""``
  3445. Optional name for the 2D physics layer 29. If left empty, the layer will display as "Layer 29".
  3446. .. rst-class:: classref-item-separator
  3447. ----
  3448. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_3:
  3449. .. rst-class:: classref-property
  3450. :ref:`String<class_String>` **layer_names/2d_physics/layer_3** = ``""``
  3451. Optional name for the 2D physics layer 3. If left empty, the layer will display as "Layer 3".
  3452. .. rst-class:: classref-item-separator
  3453. ----
  3454. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_30:
  3455. .. rst-class:: classref-property
  3456. :ref:`String<class_String>` **layer_names/2d_physics/layer_30** = ``""``
  3457. Optional name for the 2D physics layer 30. If left empty, the layer will display as "Layer 30".
  3458. .. rst-class:: classref-item-separator
  3459. ----
  3460. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_31:
  3461. .. rst-class:: classref-property
  3462. :ref:`String<class_String>` **layer_names/2d_physics/layer_31** = ``""``
  3463. Optional name for the 2D physics layer 31. If left empty, the layer will display as "Layer 31".
  3464. .. rst-class:: classref-item-separator
  3465. ----
  3466. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_32:
  3467. .. rst-class:: classref-property
  3468. :ref:`String<class_String>` **layer_names/2d_physics/layer_32** = ``""``
  3469. Optional name for the 2D physics layer 32. If left empty, the layer will display as "Layer 32".
  3470. .. rst-class:: classref-item-separator
  3471. ----
  3472. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_4:
  3473. .. rst-class:: classref-property
  3474. :ref:`String<class_String>` **layer_names/2d_physics/layer_4** = ``""``
  3475. Optional name for the 2D physics layer 4. If left empty, the layer will display as "Layer 4".
  3476. .. rst-class:: classref-item-separator
  3477. ----
  3478. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_5:
  3479. .. rst-class:: classref-property
  3480. :ref:`String<class_String>` **layer_names/2d_physics/layer_5** = ``""``
  3481. Optional name for the 2D physics layer 5. If left empty, the layer will display as "Layer 5".
  3482. .. rst-class:: classref-item-separator
  3483. ----
  3484. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_6:
  3485. .. rst-class:: classref-property
  3486. :ref:`String<class_String>` **layer_names/2d_physics/layer_6** = ``""``
  3487. Optional name for the 2D physics layer 6. If left empty, the layer will display as "Layer 6".
  3488. .. rst-class:: classref-item-separator
  3489. ----
  3490. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_7:
  3491. .. rst-class:: classref-property
  3492. :ref:`String<class_String>` **layer_names/2d_physics/layer_7** = ``""``
  3493. Optional name for the 2D physics layer 7. If left empty, the layer will display as "Layer 7".
  3494. .. rst-class:: classref-item-separator
  3495. ----
  3496. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_8:
  3497. .. rst-class:: classref-property
  3498. :ref:`String<class_String>` **layer_names/2d_physics/layer_8** = ``""``
  3499. Optional name for the 2D physics layer 8. If left empty, the layer will display as "Layer 8".
  3500. .. rst-class:: classref-item-separator
  3501. ----
  3502. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_9:
  3503. .. rst-class:: classref-property
  3504. :ref:`String<class_String>` **layer_names/2d_physics/layer_9** = ``""``
  3505. Optional name for the 2D physics layer 9. If left empty, the layer will display as "Layer 9".
  3506. .. rst-class:: classref-item-separator
  3507. ----
  3508. .. _class_ProjectSettings_property_layer_names/2d_render/layer_1:
  3509. .. rst-class:: classref-property
  3510. :ref:`String<class_String>` **layer_names/2d_render/layer_1** = ``""``
  3511. Optional name for the 2D render layer 1. If left empty, the layer will display as "Layer 1".
  3512. .. rst-class:: classref-item-separator
  3513. ----
  3514. .. _class_ProjectSettings_property_layer_names/2d_render/layer_10:
  3515. .. rst-class:: classref-property
  3516. :ref:`String<class_String>` **layer_names/2d_render/layer_10** = ``""``
  3517. Optional name for the 2D render layer 10. If left empty, the layer will display as "Layer 10".
  3518. .. rst-class:: classref-item-separator
  3519. ----
  3520. .. _class_ProjectSettings_property_layer_names/2d_render/layer_11:
  3521. .. rst-class:: classref-property
  3522. :ref:`String<class_String>` **layer_names/2d_render/layer_11** = ``""``
  3523. Optional name for the 2D render layer 11. If left empty, the layer will display as "Layer 11".
  3524. .. rst-class:: classref-item-separator
  3525. ----
  3526. .. _class_ProjectSettings_property_layer_names/2d_render/layer_12:
  3527. .. rst-class:: classref-property
  3528. :ref:`String<class_String>` **layer_names/2d_render/layer_12** = ``""``
  3529. Optional name for the 2D render layer 12. If left empty, the layer will display as "Layer 12".
  3530. .. rst-class:: classref-item-separator
  3531. ----
  3532. .. _class_ProjectSettings_property_layer_names/2d_render/layer_13:
  3533. .. rst-class:: classref-property
  3534. :ref:`String<class_String>` **layer_names/2d_render/layer_13** = ``""``
  3535. Optional name for the 2D render layer 13. If left empty, the layer will display as "Layer 13".
  3536. .. rst-class:: classref-item-separator
  3537. ----
  3538. .. _class_ProjectSettings_property_layer_names/2d_render/layer_14:
  3539. .. rst-class:: classref-property
  3540. :ref:`String<class_String>` **layer_names/2d_render/layer_14** = ``""``
  3541. Optional name for the 2D render layer 14. If left empty, the layer will display as "Layer 14".
  3542. .. rst-class:: classref-item-separator
  3543. ----
  3544. .. _class_ProjectSettings_property_layer_names/2d_render/layer_15:
  3545. .. rst-class:: classref-property
  3546. :ref:`String<class_String>` **layer_names/2d_render/layer_15** = ``""``
  3547. Optional name for the 2D render layer 15. If left empty, the layer will display as "Layer 15".
  3548. .. rst-class:: classref-item-separator
  3549. ----
  3550. .. _class_ProjectSettings_property_layer_names/2d_render/layer_16:
  3551. .. rst-class:: classref-property
  3552. :ref:`String<class_String>` **layer_names/2d_render/layer_16** = ``""``
  3553. Optional name for the 2D render layer 16. If left empty, the layer will display as "Layer 16".
  3554. .. rst-class:: classref-item-separator
  3555. ----
  3556. .. _class_ProjectSettings_property_layer_names/2d_render/layer_17:
  3557. .. rst-class:: classref-property
  3558. :ref:`String<class_String>` **layer_names/2d_render/layer_17** = ``""``
  3559. Optional name for the 2D render layer 17. If left empty, the layer will display as "Layer 17".
  3560. .. rst-class:: classref-item-separator
  3561. ----
  3562. .. _class_ProjectSettings_property_layer_names/2d_render/layer_18:
  3563. .. rst-class:: classref-property
  3564. :ref:`String<class_String>` **layer_names/2d_render/layer_18** = ``""``
  3565. Optional name for the 2D render layer 18. If left empty, the layer will display as "Layer 18".
  3566. .. rst-class:: classref-item-separator
  3567. ----
  3568. .. _class_ProjectSettings_property_layer_names/2d_render/layer_19:
  3569. .. rst-class:: classref-property
  3570. :ref:`String<class_String>` **layer_names/2d_render/layer_19** = ``""``
  3571. Optional name for the 2D render layer 19. If left empty, the layer will display as "Layer 19".
  3572. .. rst-class:: classref-item-separator
  3573. ----
  3574. .. _class_ProjectSettings_property_layer_names/2d_render/layer_2:
  3575. .. rst-class:: classref-property
  3576. :ref:`String<class_String>` **layer_names/2d_render/layer_2** = ``""``
  3577. Optional name for the 2D render layer 2. If left empty, the layer will display as "Layer 2".
  3578. .. rst-class:: classref-item-separator
  3579. ----
  3580. .. _class_ProjectSettings_property_layer_names/2d_render/layer_20:
  3581. .. rst-class:: classref-property
  3582. :ref:`String<class_String>` **layer_names/2d_render/layer_20** = ``""``
  3583. Optional name for the 2D render layer 20. If left empty, the layer will display as "Layer 20".
  3584. .. rst-class:: classref-item-separator
  3585. ----
  3586. .. _class_ProjectSettings_property_layer_names/2d_render/layer_3:
  3587. .. rst-class:: classref-property
  3588. :ref:`String<class_String>` **layer_names/2d_render/layer_3** = ``""``
  3589. Optional name for the 2D render layer 3. If left empty, the layer will display as "Layer 3".
  3590. .. rst-class:: classref-item-separator
  3591. ----
  3592. .. _class_ProjectSettings_property_layer_names/2d_render/layer_4:
  3593. .. rst-class:: classref-property
  3594. :ref:`String<class_String>` **layer_names/2d_render/layer_4** = ``""``
  3595. Optional name for the 2D render layer 4. If left empty, the layer will display as "Layer 4".
  3596. .. rst-class:: classref-item-separator
  3597. ----
  3598. .. _class_ProjectSettings_property_layer_names/2d_render/layer_5:
  3599. .. rst-class:: classref-property
  3600. :ref:`String<class_String>` **layer_names/2d_render/layer_5** = ``""``
  3601. Optional name for the 2D render layer 5. If left empty, the layer will display as "Layer 5".
  3602. .. rst-class:: classref-item-separator
  3603. ----
  3604. .. _class_ProjectSettings_property_layer_names/2d_render/layer_6:
  3605. .. rst-class:: classref-property
  3606. :ref:`String<class_String>` **layer_names/2d_render/layer_6** = ``""``
  3607. Optional name for the 2D render layer 6. If left empty, the layer will display as "Layer 6".
  3608. .. rst-class:: classref-item-separator
  3609. ----
  3610. .. _class_ProjectSettings_property_layer_names/2d_render/layer_7:
  3611. .. rst-class:: classref-property
  3612. :ref:`String<class_String>` **layer_names/2d_render/layer_7** = ``""``
  3613. Optional name for the 2D render layer 7. If left empty, the layer will display as "Layer 7".
  3614. .. rst-class:: classref-item-separator
  3615. ----
  3616. .. _class_ProjectSettings_property_layer_names/2d_render/layer_8:
  3617. .. rst-class:: classref-property
  3618. :ref:`String<class_String>` **layer_names/2d_render/layer_8** = ``""``
  3619. Optional name for the 2D render layer 8. If left empty, the layer will display as "Layer 8".
  3620. .. rst-class:: classref-item-separator
  3621. ----
  3622. .. _class_ProjectSettings_property_layer_names/2d_render/layer_9:
  3623. .. rst-class:: classref-property
  3624. :ref:`String<class_String>` **layer_names/2d_render/layer_9** = ``""``
  3625. Optional name for the 2D render layer 9. If left empty, the layer will display as "Layer 9".
  3626. .. rst-class:: classref-item-separator
  3627. ----
  3628. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_1:
  3629. .. rst-class:: classref-property
  3630. :ref:`String<class_String>` **layer_names/3d_navigation/layer_1** = ``""``
  3631. Optional name for the 3D navigation layer 1. If left empty, the layer will display as "Layer 1".
  3632. .. rst-class:: classref-item-separator
  3633. ----
  3634. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_10:
  3635. .. rst-class:: classref-property
  3636. :ref:`String<class_String>` **layer_names/3d_navigation/layer_10** = ``""``
  3637. Optional name for the 3D navigation layer 10. If left empty, the layer will display as "Layer 10".
  3638. .. rst-class:: classref-item-separator
  3639. ----
  3640. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_11:
  3641. .. rst-class:: classref-property
  3642. :ref:`String<class_String>` **layer_names/3d_navigation/layer_11** = ``""``
  3643. Optional name for the 3D navigation layer 11. If left empty, the layer will display as "Layer 11".
  3644. .. rst-class:: classref-item-separator
  3645. ----
  3646. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_12:
  3647. .. rst-class:: classref-property
  3648. :ref:`String<class_String>` **layer_names/3d_navigation/layer_12** = ``""``
  3649. Optional name for the 3D navigation layer 12. If left empty, the layer will display as "Layer 12".
  3650. .. rst-class:: classref-item-separator
  3651. ----
  3652. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_13:
  3653. .. rst-class:: classref-property
  3654. :ref:`String<class_String>` **layer_names/3d_navigation/layer_13** = ``""``
  3655. Optional name for the 3D navigation layer 13. If left empty, the layer will display as "Layer 13".
  3656. .. rst-class:: classref-item-separator
  3657. ----
  3658. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_14:
  3659. .. rst-class:: classref-property
  3660. :ref:`String<class_String>` **layer_names/3d_navigation/layer_14** = ``""``
  3661. Optional name for the 3D navigation layer 14. If left empty, the layer will display as "Layer 14".
  3662. .. rst-class:: classref-item-separator
  3663. ----
  3664. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_15:
  3665. .. rst-class:: classref-property
  3666. :ref:`String<class_String>` **layer_names/3d_navigation/layer_15** = ``""``
  3667. Optional name for the 3D navigation layer 15. If left empty, the layer will display as "Layer 15".
  3668. .. rst-class:: classref-item-separator
  3669. ----
  3670. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_16:
  3671. .. rst-class:: classref-property
  3672. :ref:`String<class_String>` **layer_names/3d_navigation/layer_16** = ``""``
  3673. Optional name for the 3D navigation layer 16. If left empty, the layer will display as "Layer 16".
  3674. .. rst-class:: classref-item-separator
  3675. ----
  3676. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_17:
  3677. .. rst-class:: classref-property
  3678. :ref:`String<class_String>` **layer_names/3d_navigation/layer_17** = ``""``
  3679. Optional name for the 3D navigation layer 17. If left empty, the layer will display as "Layer 17".
  3680. .. rst-class:: classref-item-separator
  3681. ----
  3682. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_18:
  3683. .. rst-class:: classref-property
  3684. :ref:`String<class_String>` **layer_names/3d_navigation/layer_18** = ``""``
  3685. Optional name for the 3D navigation layer 18. If left empty, the layer will display as "Layer 18".
  3686. .. rst-class:: classref-item-separator
  3687. ----
  3688. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_19:
  3689. .. rst-class:: classref-property
  3690. :ref:`String<class_String>` **layer_names/3d_navigation/layer_19** = ``""``
  3691. Optional name for the 3D navigation layer 19. If left empty, the layer will display as "Layer 19".
  3692. .. rst-class:: classref-item-separator
  3693. ----
  3694. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_2:
  3695. .. rst-class:: classref-property
  3696. :ref:`String<class_String>` **layer_names/3d_navigation/layer_2** = ``""``
  3697. Optional name for the 3D navigation layer 2. If left empty, the layer will display as "Layer 2".
  3698. .. rst-class:: classref-item-separator
  3699. ----
  3700. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_20:
  3701. .. rst-class:: classref-property
  3702. :ref:`String<class_String>` **layer_names/3d_navigation/layer_20** = ``""``
  3703. Optional name for the 3D navigation layer 20. If left empty, the layer will display as "Layer 20".
  3704. .. rst-class:: classref-item-separator
  3705. ----
  3706. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_21:
  3707. .. rst-class:: classref-property
  3708. :ref:`String<class_String>` **layer_names/3d_navigation/layer_21** = ``""``
  3709. Optional name for the 3D navigation layer 21. If left empty, the layer will display as "Layer 21".
  3710. .. rst-class:: classref-item-separator
  3711. ----
  3712. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_22:
  3713. .. rst-class:: classref-property
  3714. :ref:`String<class_String>` **layer_names/3d_navigation/layer_22** = ``""``
  3715. Optional name for the 3D navigation layer 22. If left empty, the layer will display as "Layer 22".
  3716. .. rst-class:: classref-item-separator
  3717. ----
  3718. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_23:
  3719. .. rst-class:: classref-property
  3720. :ref:`String<class_String>` **layer_names/3d_navigation/layer_23** = ``""``
  3721. Optional name for the 3D navigation layer 23. If left empty, the layer will display as "Layer 23".
  3722. .. rst-class:: classref-item-separator
  3723. ----
  3724. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_24:
  3725. .. rst-class:: classref-property
  3726. :ref:`String<class_String>` **layer_names/3d_navigation/layer_24** = ``""``
  3727. Optional name for the 3D navigation layer 24. If left empty, the layer will display as "Layer 24".
  3728. .. rst-class:: classref-item-separator
  3729. ----
  3730. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_25:
  3731. .. rst-class:: classref-property
  3732. :ref:`String<class_String>` **layer_names/3d_navigation/layer_25** = ``""``
  3733. Optional name for the 3D navigation layer 25. If left empty, the layer will display as "Layer 25".
  3734. .. rst-class:: classref-item-separator
  3735. ----
  3736. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_26:
  3737. .. rst-class:: classref-property
  3738. :ref:`String<class_String>` **layer_names/3d_navigation/layer_26** = ``""``
  3739. Optional name for the 3D navigation layer 26. If left empty, the layer will display as "Layer 26".
  3740. .. rst-class:: classref-item-separator
  3741. ----
  3742. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_27:
  3743. .. rst-class:: classref-property
  3744. :ref:`String<class_String>` **layer_names/3d_navigation/layer_27** = ``""``
  3745. Optional name for the 3D navigation layer 27. If left empty, the layer will display as "Layer 27".
  3746. .. rst-class:: classref-item-separator
  3747. ----
  3748. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_28:
  3749. .. rst-class:: classref-property
  3750. :ref:`String<class_String>` **layer_names/3d_navigation/layer_28** = ``""``
  3751. Optional name for the 3D navigation layer 28. If left empty, the layer will display as "Layer 28".
  3752. .. rst-class:: classref-item-separator
  3753. ----
  3754. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_29:
  3755. .. rst-class:: classref-property
  3756. :ref:`String<class_String>` **layer_names/3d_navigation/layer_29** = ``""``
  3757. Optional name for the 3D navigation layer 29. If left empty, the layer will display as "Layer 29".
  3758. .. rst-class:: classref-item-separator
  3759. ----
  3760. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_3:
  3761. .. rst-class:: classref-property
  3762. :ref:`String<class_String>` **layer_names/3d_navigation/layer_3** = ``""``
  3763. Optional name for the 3D navigation layer 3. If left empty, the layer will display as "Layer 3".
  3764. .. rst-class:: classref-item-separator
  3765. ----
  3766. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_30:
  3767. .. rst-class:: classref-property
  3768. :ref:`String<class_String>` **layer_names/3d_navigation/layer_30** = ``""``
  3769. Optional name for the 3D navigation layer 30. If left empty, the layer will display as "Layer 30".
  3770. .. rst-class:: classref-item-separator
  3771. ----
  3772. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_31:
  3773. .. rst-class:: classref-property
  3774. :ref:`String<class_String>` **layer_names/3d_navigation/layer_31** = ``""``
  3775. Optional name for the 3D navigation layer 31. If left empty, the layer will display as "Layer 31".
  3776. .. rst-class:: classref-item-separator
  3777. ----
  3778. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_32:
  3779. .. rst-class:: classref-property
  3780. :ref:`String<class_String>` **layer_names/3d_navigation/layer_32** = ``""``
  3781. Optional name for the 3D navigation layer 32. If left empty, the layer will display as "Layer 32".
  3782. .. rst-class:: classref-item-separator
  3783. ----
  3784. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_4:
  3785. .. rst-class:: classref-property
  3786. :ref:`String<class_String>` **layer_names/3d_navigation/layer_4** = ``""``
  3787. Optional name for the 3D navigation layer 4. If left empty, the layer will display as "Layer 4".
  3788. .. rst-class:: classref-item-separator
  3789. ----
  3790. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_5:
  3791. .. rst-class:: classref-property
  3792. :ref:`String<class_String>` **layer_names/3d_navigation/layer_5** = ``""``
  3793. Optional name for the 3D navigation layer 5. If left empty, the layer will display as "Layer 5".
  3794. .. rst-class:: classref-item-separator
  3795. ----
  3796. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_6:
  3797. .. rst-class:: classref-property
  3798. :ref:`String<class_String>` **layer_names/3d_navigation/layer_6** = ``""``
  3799. Optional name for the 3D navigation layer 6. If left empty, the layer will display as "Layer 6".
  3800. .. rst-class:: classref-item-separator
  3801. ----
  3802. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_7:
  3803. .. rst-class:: classref-property
  3804. :ref:`String<class_String>` **layer_names/3d_navigation/layer_7** = ``""``
  3805. Optional name for the 3D navigation layer 7. If left empty, the layer will display as "Layer 7".
  3806. .. rst-class:: classref-item-separator
  3807. ----
  3808. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_8:
  3809. .. rst-class:: classref-property
  3810. :ref:`String<class_String>` **layer_names/3d_navigation/layer_8** = ``""``
  3811. Optional name for the 3D navigation layer 8. If left empty, the layer will display as "Layer 8".
  3812. .. rst-class:: classref-item-separator
  3813. ----
  3814. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_9:
  3815. .. rst-class:: classref-property
  3816. :ref:`String<class_String>` **layer_names/3d_navigation/layer_9** = ``""``
  3817. Optional name for the 3D navigation layer 9. If left empty, the layer will display as "Layer 9".
  3818. .. rst-class:: classref-item-separator
  3819. ----
  3820. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_1:
  3821. .. rst-class:: classref-property
  3822. :ref:`String<class_String>` **layer_names/3d_physics/layer_1** = ``""``
  3823. Optional name for the 3D physics layer 1. If left empty, the layer will display as "Layer 1".
  3824. .. rst-class:: classref-item-separator
  3825. ----
  3826. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_10:
  3827. .. rst-class:: classref-property
  3828. :ref:`String<class_String>` **layer_names/3d_physics/layer_10** = ``""``
  3829. Optional name for the 3D physics layer 10. If left empty, the layer will display as "Layer 10".
  3830. .. rst-class:: classref-item-separator
  3831. ----
  3832. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_11:
  3833. .. rst-class:: classref-property
  3834. :ref:`String<class_String>` **layer_names/3d_physics/layer_11** = ``""``
  3835. Optional name for the 3D physics layer 11. If left empty, the layer will display as "Layer 11".
  3836. .. rst-class:: classref-item-separator
  3837. ----
  3838. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_12:
  3839. .. rst-class:: classref-property
  3840. :ref:`String<class_String>` **layer_names/3d_physics/layer_12** = ``""``
  3841. Optional name for the 3D physics layer 12. If left empty, the layer will display as "Layer 12".
  3842. .. rst-class:: classref-item-separator
  3843. ----
  3844. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_13:
  3845. .. rst-class:: classref-property
  3846. :ref:`String<class_String>` **layer_names/3d_physics/layer_13** = ``""``
  3847. Optional name for the 3D physics layer 13. If left empty, the layer will display as "Layer 13".
  3848. .. rst-class:: classref-item-separator
  3849. ----
  3850. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_14:
  3851. .. rst-class:: classref-property
  3852. :ref:`String<class_String>` **layer_names/3d_physics/layer_14** = ``""``
  3853. Optional name for the 3D physics layer 14. If left empty, the layer will display as "Layer 14".
  3854. .. rst-class:: classref-item-separator
  3855. ----
  3856. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_15:
  3857. .. rst-class:: classref-property
  3858. :ref:`String<class_String>` **layer_names/3d_physics/layer_15** = ``""``
  3859. Optional name for the 3D physics layer 15. If left empty, the layer will display as "Layer 15".
  3860. .. rst-class:: classref-item-separator
  3861. ----
  3862. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_16:
  3863. .. rst-class:: classref-property
  3864. :ref:`String<class_String>` **layer_names/3d_physics/layer_16** = ``""``
  3865. Optional name for the 3D physics layer 16. If left empty, the layer will display as "Layer 16".
  3866. .. rst-class:: classref-item-separator
  3867. ----
  3868. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_17:
  3869. .. rst-class:: classref-property
  3870. :ref:`String<class_String>` **layer_names/3d_physics/layer_17** = ``""``
  3871. Optional name for the 3D physics layer 17. If left empty, the layer will display as "Layer 17".
  3872. .. rst-class:: classref-item-separator
  3873. ----
  3874. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_18:
  3875. .. rst-class:: classref-property
  3876. :ref:`String<class_String>` **layer_names/3d_physics/layer_18** = ``""``
  3877. Optional name for the 3D physics layer 18. If left empty, the layer will display as "Layer 18".
  3878. .. rst-class:: classref-item-separator
  3879. ----
  3880. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_19:
  3881. .. rst-class:: classref-property
  3882. :ref:`String<class_String>` **layer_names/3d_physics/layer_19** = ``""``
  3883. Optional name for the 3D physics layer 19. If left empty, the layer will display as "Layer 19".
  3884. .. rst-class:: classref-item-separator
  3885. ----
  3886. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_2:
  3887. .. rst-class:: classref-property
  3888. :ref:`String<class_String>` **layer_names/3d_physics/layer_2** = ``""``
  3889. Optional name for the 3D physics layer 2. If left empty, the layer will display as "Layer 2".
  3890. .. rst-class:: classref-item-separator
  3891. ----
  3892. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_20:
  3893. .. rst-class:: classref-property
  3894. :ref:`String<class_String>` **layer_names/3d_physics/layer_20** = ``""``
  3895. Optional name for the 3D physics layer 20. If left empty, the layer will display as "Layer 20".
  3896. .. rst-class:: classref-item-separator
  3897. ----
  3898. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_21:
  3899. .. rst-class:: classref-property
  3900. :ref:`String<class_String>` **layer_names/3d_physics/layer_21** = ``""``
  3901. Optional name for the 3D physics layer 21. If left empty, the layer will display as "Layer 21".
  3902. .. rst-class:: classref-item-separator
  3903. ----
  3904. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_22:
  3905. .. rst-class:: classref-property
  3906. :ref:`String<class_String>` **layer_names/3d_physics/layer_22** = ``""``
  3907. Optional name for the 3D physics layer 22. If left empty, the layer will display as "Layer 22".
  3908. .. rst-class:: classref-item-separator
  3909. ----
  3910. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_23:
  3911. .. rst-class:: classref-property
  3912. :ref:`String<class_String>` **layer_names/3d_physics/layer_23** = ``""``
  3913. Optional name for the 3D physics layer 23. If left empty, the layer will display as "Layer 23".
  3914. .. rst-class:: classref-item-separator
  3915. ----
  3916. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_24:
  3917. .. rst-class:: classref-property
  3918. :ref:`String<class_String>` **layer_names/3d_physics/layer_24** = ``""``
  3919. Optional name for the 3D physics layer 24. If left empty, the layer will display as "Layer 24".
  3920. .. rst-class:: classref-item-separator
  3921. ----
  3922. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_25:
  3923. .. rst-class:: classref-property
  3924. :ref:`String<class_String>` **layer_names/3d_physics/layer_25** = ``""``
  3925. Optional name for the 3D physics layer 25. If left empty, the layer will display as "Layer 25".
  3926. .. rst-class:: classref-item-separator
  3927. ----
  3928. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_26:
  3929. .. rst-class:: classref-property
  3930. :ref:`String<class_String>` **layer_names/3d_physics/layer_26** = ``""``
  3931. Optional name for the 3D physics layer 26. If left empty, the layer will display as "Layer 26".
  3932. .. rst-class:: classref-item-separator
  3933. ----
  3934. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_27:
  3935. .. rst-class:: classref-property
  3936. :ref:`String<class_String>` **layer_names/3d_physics/layer_27** = ``""``
  3937. Optional name for the 3D physics layer 27. If left empty, the layer will display as "Layer 27".
  3938. .. rst-class:: classref-item-separator
  3939. ----
  3940. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_28:
  3941. .. rst-class:: classref-property
  3942. :ref:`String<class_String>` **layer_names/3d_physics/layer_28** = ``""``
  3943. Optional name for the 3D physics layer 28. If left empty, the layer will display as "Layer 28".
  3944. .. rst-class:: classref-item-separator
  3945. ----
  3946. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_29:
  3947. .. rst-class:: classref-property
  3948. :ref:`String<class_String>` **layer_names/3d_physics/layer_29** = ``""``
  3949. Optional name for the 3D physics layer 29. If left empty, the layer will display as "Layer 29".
  3950. .. rst-class:: classref-item-separator
  3951. ----
  3952. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_3:
  3953. .. rst-class:: classref-property
  3954. :ref:`String<class_String>` **layer_names/3d_physics/layer_3** = ``""``
  3955. Optional name for the 3D physics layer 3. If left empty, the layer will display as "Layer 3".
  3956. .. rst-class:: classref-item-separator
  3957. ----
  3958. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_30:
  3959. .. rst-class:: classref-property
  3960. :ref:`String<class_String>` **layer_names/3d_physics/layer_30** = ``""``
  3961. Optional name for the 3D physics layer 30. If left empty, the layer will display as "Layer 30".
  3962. .. rst-class:: classref-item-separator
  3963. ----
  3964. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_31:
  3965. .. rst-class:: classref-property
  3966. :ref:`String<class_String>` **layer_names/3d_physics/layer_31** = ``""``
  3967. Optional name for the 3D physics layer 31. If left empty, the layer will display as "Layer 31".
  3968. .. rst-class:: classref-item-separator
  3969. ----
  3970. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_32:
  3971. .. rst-class:: classref-property
  3972. :ref:`String<class_String>` **layer_names/3d_physics/layer_32** = ``""``
  3973. Optional name for the 3D physics layer 32. If left empty, the layer will display as "Layer 32".
  3974. .. rst-class:: classref-item-separator
  3975. ----
  3976. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_4:
  3977. .. rst-class:: classref-property
  3978. :ref:`String<class_String>` **layer_names/3d_physics/layer_4** = ``""``
  3979. Optional name for the 3D physics layer 4. If left empty, the layer will display as "Layer 4".
  3980. .. rst-class:: classref-item-separator
  3981. ----
  3982. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_5:
  3983. .. rst-class:: classref-property
  3984. :ref:`String<class_String>` **layer_names/3d_physics/layer_5** = ``""``
  3985. Optional name for the 3D physics layer 5. If left empty, the layer will display as "Layer 5".
  3986. .. rst-class:: classref-item-separator
  3987. ----
  3988. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_6:
  3989. .. rst-class:: classref-property
  3990. :ref:`String<class_String>` **layer_names/3d_physics/layer_6** = ``""``
  3991. Optional name for the 3D physics layer 6. If left empty, the layer will display as "Layer 6".
  3992. .. rst-class:: classref-item-separator
  3993. ----
  3994. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_7:
  3995. .. rst-class:: classref-property
  3996. :ref:`String<class_String>` **layer_names/3d_physics/layer_7** = ``""``
  3997. Optional name for the 3D physics layer 7. If left empty, the layer will display as "Layer 7".
  3998. .. rst-class:: classref-item-separator
  3999. ----
  4000. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_8:
  4001. .. rst-class:: classref-property
  4002. :ref:`String<class_String>` **layer_names/3d_physics/layer_8** = ``""``
  4003. Optional name for the 3D physics layer 8. If left empty, the layer will display as "Layer 8".
  4004. .. rst-class:: classref-item-separator
  4005. ----
  4006. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_9:
  4007. .. rst-class:: classref-property
  4008. :ref:`String<class_String>` **layer_names/3d_physics/layer_9** = ``""``
  4009. Optional name for the 3D physics layer 9. If left empty, the layer will display as "Layer 9".
  4010. .. rst-class:: classref-item-separator
  4011. ----
  4012. .. _class_ProjectSettings_property_layer_names/3d_render/layer_1:
  4013. .. rst-class:: classref-property
  4014. :ref:`String<class_String>` **layer_names/3d_render/layer_1** = ``""``
  4015. Optional name for the 3D render layer 1. If left empty, the layer will display as "Layer 1".
  4016. .. rst-class:: classref-item-separator
  4017. ----
  4018. .. _class_ProjectSettings_property_layer_names/3d_render/layer_10:
  4019. .. rst-class:: classref-property
  4020. :ref:`String<class_String>` **layer_names/3d_render/layer_10** = ``""``
  4021. Optional name for the 3D render layer 10. If left empty, the layer will display as "Layer 10".
  4022. .. rst-class:: classref-item-separator
  4023. ----
  4024. .. _class_ProjectSettings_property_layer_names/3d_render/layer_11:
  4025. .. rst-class:: classref-property
  4026. :ref:`String<class_String>` **layer_names/3d_render/layer_11** = ``""``
  4027. Optional name for the 3D render layer 11. If left empty, the layer will display as "Layer 11".
  4028. .. rst-class:: classref-item-separator
  4029. ----
  4030. .. _class_ProjectSettings_property_layer_names/3d_render/layer_12:
  4031. .. rst-class:: classref-property
  4032. :ref:`String<class_String>` **layer_names/3d_render/layer_12** = ``""``
  4033. Optional name for the 3D render layer 12. If left empty, the layer will display as "Layer 12".
  4034. .. rst-class:: classref-item-separator
  4035. ----
  4036. .. _class_ProjectSettings_property_layer_names/3d_render/layer_13:
  4037. .. rst-class:: classref-property
  4038. :ref:`String<class_String>` **layer_names/3d_render/layer_13** = ``""``
  4039. Optional name for the 3D render layer 13. If left empty, the layer will display as "Layer 13".
  4040. .. rst-class:: classref-item-separator
  4041. ----
  4042. .. _class_ProjectSettings_property_layer_names/3d_render/layer_14:
  4043. .. rst-class:: classref-property
  4044. :ref:`String<class_String>` **layer_names/3d_render/layer_14** = ``""``
  4045. Optional name for the 3D render layer 14. If left empty, the layer will display as "Layer 14"
  4046. .. rst-class:: classref-item-separator
  4047. ----
  4048. .. _class_ProjectSettings_property_layer_names/3d_render/layer_15:
  4049. .. rst-class:: classref-property
  4050. :ref:`String<class_String>` **layer_names/3d_render/layer_15** = ``""``
  4051. Optional name for the 3D render layer 15. If left empty, the layer will display as "Layer 15".
  4052. .. rst-class:: classref-item-separator
  4053. ----
  4054. .. _class_ProjectSettings_property_layer_names/3d_render/layer_16:
  4055. .. rst-class:: classref-property
  4056. :ref:`String<class_String>` **layer_names/3d_render/layer_16** = ``""``
  4057. Optional name for the 3D render layer 16. If left empty, the layer will display as "Layer 16".
  4058. .. rst-class:: classref-item-separator
  4059. ----
  4060. .. _class_ProjectSettings_property_layer_names/3d_render/layer_17:
  4061. .. rst-class:: classref-property
  4062. :ref:`String<class_String>` **layer_names/3d_render/layer_17** = ``""``
  4063. Optional name for the 3D render layer 17. If left empty, the layer will display as "Layer 17".
  4064. .. rst-class:: classref-item-separator
  4065. ----
  4066. .. _class_ProjectSettings_property_layer_names/3d_render/layer_18:
  4067. .. rst-class:: classref-property
  4068. :ref:`String<class_String>` **layer_names/3d_render/layer_18** = ``""``
  4069. Optional name for the 3D render layer 18. If left empty, the layer will display as "Layer 18".
  4070. .. rst-class:: classref-item-separator
  4071. ----
  4072. .. _class_ProjectSettings_property_layer_names/3d_render/layer_19:
  4073. .. rst-class:: classref-property
  4074. :ref:`String<class_String>` **layer_names/3d_render/layer_19** = ``""``
  4075. Optional name for the 3D render layer 19. If left empty, the layer will display as "Layer 19".
  4076. .. rst-class:: classref-item-separator
  4077. ----
  4078. .. _class_ProjectSettings_property_layer_names/3d_render/layer_2:
  4079. .. rst-class:: classref-property
  4080. :ref:`String<class_String>` **layer_names/3d_render/layer_2** = ``""``
  4081. Optional name for the 3D render layer 2. If left empty, the layer will display as "Layer 2".
  4082. .. rst-class:: classref-item-separator
  4083. ----
  4084. .. _class_ProjectSettings_property_layer_names/3d_render/layer_20:
  4085. .. rst-class:: classref-property
  4086. :ref:`String<class_String>` **layer_names/3d_render/layer_20** = ``""``
  4087. Optional name for the 3D render layer 20. If left empty, the layer will display as "Layer 20".
  4088. .. rst-class:: classref-item-separator
  4089. ----
  4090. .. _class_ProjectSettings_property_layer_names/3d_render/layer_3:
  4091. .. rst-class:: classref-property
  4092. :ref:`String<class_String>` **layer_names/3d_render/layer_3** = ``""``
  4093. Optional name for the 3D render layer 3. If left empty, the layer will display as "Layer 3".
  4094. .. rst-class:: classref-item-separator
  4095. ----
  4096. .. _class_ProjectSettings_property_layer_names/3d_render/layer_4:
  4097. .. rst-class:: classref-property
  4098. :ref:`String<class_String>` **layer_names/3d_render/layer_4** = ``""``
  4099. Optional name for the 3D render layer 4. If left empty, the layer will display as "Layer 4".
  4100. .. rst-class:: classref-item-separator
  4101. ----
  4102. .. _class_ProjectSettings_property_layer_names/3d_render/layer_5:
  4103. .. rst-class:: classref-property
  4104. :ref:`String<class_String>` **layer_names/3d_render/layer_5** = ``""``
  4105. Optional name for the 3D render layer 5. If left empty, the layer will display as "Layer 5".
  4106. .. rst-class:: classref-item-separator
  4107. ----
  4108. .. _class_ProjectSettings_property_layer_names/3d_render/layer_6:
  4109. .. rst-class:: classref-property
  4110. :ref:`String<class_String>` **layer_names/3d_render/layer_6** = ``""``
  4111. Optional name for the 3D render layer 6. If left empty, the layer will display as "Layer 6".
  4112. .. rst-class:: classref-item-separator
  4113. ----
  4114. .. _class_ProjectSettings_property_layer_names/3d_render/layer_7:
  4115. .. rst-class:: classref-property
  4116. :ref:`String<class_String>` **layer_names/3d_render/layer_7** = ``""``
  4117. Optional name for the 3D render layer 7. If left empty, the layer will display as "Layer 7".
  4118. .. rst-class:: classref-item-separator
  4119. ----
  4120. .. _class_ProjectSettings_property_layer_names/3d_render/layer_8:
  4121. .. rst-class:: classref-property
  4122. :ref:`String<class_String>` **layer_names/3d_render/layer_8** = ``""``
  4123. Optional name for the 3D render layer 8. If left empty, the layer will display as "Layer 8".
  4124. .. rst-class:: classref-item-separator
  4125. ----
  4126. .. _class_ProjectSettings_property_layer_names/3d_render/layer_9:
  4127. .. rst-class:: classref-property
  4128. :ref:`String<class_String>` **layer_names/3d_render/layer_9** = ``""``
  4129. Optional name for the 3D render layer 9. If left empty, the layer will display as "Layer 9".
  4130. .. rst-class:: classref-item-separator
  4131. ----
  4132. .. _class_ProjectSettings_property_memory/limits/message_queue/max_size_kb:
  4133. .. rst-class:: classref-property
  4134. :ref:`int<class_int>` **memory/limits/message_queue/max_size_kb** = ``4096``
  4135. Godot uses a message queue to defer some function calls. If you run out of space on it (you will see an error), you can increase the size here.
  4136. .. rst-class:: classref-item-separator
  4137. ----
  4138. .. _class_ProjectSettings_property_memory/limits/multithreaded_server/rid_pool_prealloc:
  4139. .. rst-class:: classref-property
  4140. :ref:`int<class_int>` **memory/limits/multithreaded_server/rid_pool_prealloc** = ``60``
  4141. This is used by servers when used in multi-threading mode (servers and visual). RIDs are preallocated to avoid stalling the server requesting them on threads. If servers get stalled too often when loading resources in a thread, increase this number.
  4142. .. rst-class:: classref-item-separator
  4143. ----
  4144. .. _class_ProjectSettings_property_navigation/2d/default_cell_size:
  4145. .. rst-class:: classref-property
  4146. :ref:`int<class_int>` **navigation/2d/default_cell_size** = ``1``
  4147. Default cell size for 2D navigation maps. See :ref:`NavigationServer2D.map_set_cell_size<class_NavigationServer2D_method_map_set_cell_size>`.
  4148. .. rst-class:: classref-item-separator
  4149. ----
  4150. .. _class_ProjectSettings_property_navigation/2d/default_edge_connection_margin:
  4151. .. rst-class:: classref-property
  4152. :ref:`int<class_int>` **navigation/2d/default_edge_connection_margin** = ``1``
  4153. Default edge connection margin for 2D navigation maps. See :ref:`NavigationServer2D.map_set_edge_connection_margin<class_NavigationServer2D_method_map_set_edge_connection_margin>`.
  4154. .. rst-class:: classref-item-separator
  4155. ----
  4156. .. _class_ProjectSettings_property_navigation/2d/default_link_connection_radius:
  4157. .. rst-class:: classref-property
  4158. :ref:`int<class_int>` **navigation/2d/default_link_connection_radius** = ``4``
  4159. Default link connection radius for 2D navigation maps. See :ref:`NavigationServer2D.map_set_link_connection_radius<class_NavigationServer2D_method_map_set_link_connection_radius>`.
  4160. .. rst-class:: classref-item-separator
  4161. ----
  4162. .. _class_ProjectSettings_property_navigation/3d/default_cell_size:
  4163. .. rst-class:: classref-property
  4164. :ref:`float<class_float>` **navigation/3d/default_cell_size** = ``0.25``
  4165. Default cell size for 3D navigation maps. See :ref:`NavigationServer3D.map_set_cell_size<class_NavigationServer3D_method_map_set_cell_size>`.
  4166. .. rst-class:: classref-item-separator
  4167. ----
  4168. .. _class_ProjectSettings_property_navigation/3d/default_edge_connection_margin:
  4169. .. rst-class:: classref-property
  4170. :ref:`float<class_float>` **navigation/3d/default_edge_connection_margin** = ``0.25``
  4171. Default edge connection margin for 3D navigation maps. See :ref:`NavigationServer3D.map_set_edge_connection_margin<class_NavigationServer3D_method_map_set_edge_connection_margin>`.
  4172. .. rst-class:: classref-item-separator
  4173. ----
  4174. .. _class_ProjectSettings_property_navigation/3d/default_link_connection_radius:
  4175. .. rst-class:: classref-property
  4176. :ref:`float<class_float>` **navigation/3d/default_link_connection_radius** = ``1.0``
  4177. Default link connection radius for 3D navigation maps. See :ref:`NavigationServer3D.map_set_link_connection_radius<class_NavigationServer3D_method_map_set_link_connection_radius>`.
  4178. .. rst-class:: classref-item-separator
  4179. ----
  4180. .. _class_ProjectSettings_property_network/limits/debugger/max_chars_per_second:
  4181. .. rst-class:: classref-property
  4182. :ref:`int<class_int>` **network/limits/debugger/max_chars_per_second** = ``32768``
  4183. Maximum number of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  4184. .. rst-class:: classref-item-separator
  4185. ----
  4186. .. _class_ProjectSettings_property_network/limits/debugger/max_errors_per_second:
  4187. .. rst-class:: classref-property
  4188. :ref:`int<class_int>` **network/limits/debugger/max_errors_per_second** = ``400``
  4189. Maximum number of errors allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  4190. .. rst-class:: classref-item-separator
  4191. ----
  4192. .. _class_ProjectSettings_property_network/limits/debugger/max_queued_messages:
  4193. .. rst-class:: classref-property
  4194. :ref:`int<class_int>` **network/limits/debugger/max_queued_messages** = ``2048``
  4195. Maximum number of messages in the debugger queue. Over this value, content is dropped. This helps to limit the debugger memory usage.
  4196. .. rst-class:: classref-item-separator
  4197. ----
  4198. .. _class_ProjectSettings_property_network/limits/debugger/max_warnings_per_second:
  4199. .. rst-class:: classref-property
  4200. :ref:`int<class_int>` **network/limits/debugger/max_warnings_per_second** = ``400``
  4201. Maximum number of warnings allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  4202. .. rst-class:: classref-item-separator
  4203. ----
  4204. .. _class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2:
  4205. .. rst-class:: classref-property
  4206. :ref:`int<class_int>` **network/limits/packet_peer_stream/max_buffer_po2** = ``16``
  4207. Default size of packet peer stream for deserializing Godot data (in bytes, specified as a power of two). The default value ``16`` is equal to 65,536 bytes. Over this size, data is dropped.
  4208. .. rst-class:: classref-item-separator
  4209. ----
  4210. .. _class_ProjectSettings_property_network/limits/tcp/connect_timeout_seconds:
  4211. .. rst-class:: classref-property
  4212. :ref:`int<class_int>` **network/limits/tcp/connect_timeout_seconds** = ``30``
  4213. Timeout (in seconds) for connection attempts using TCP.
  4214. .. rst-class:: classref-item-separator
  4215. ----
  4216. .. _class_ProjectSettings_property_network/limits/webrtc/max_channel_in_buffer_kb:
  4217. .. rst-class:: classref-property
  4218. :ref:`int<class_int>` **network/limits/webrtc/max_channel_in_buffer_kb** = ``64``
  4219. Maximum size (in kiB) for the :ref:`WebRTCDataChannel<class_WebRTCDataChannel>` input buffer.
  4220. .. rst-class:: classref-item-separator
  4221. ----
  4222. .. _class_ProjectSettings_property_network/remote_fs/page_read_ahead:
  4223. .. rst-class:: classref-property
  4224. :ref:`int<class_int>` **network/remote_fs/page_read_ahead** = ``4``
  4225. Amount of read ahead used by remote filesystem. Higher values decrease the effects of latency at the cost of higher bandwidth usage.
  4226. .. rst-class:: classref-item-separator
  4227. ----
  4228. .. _class_ProjectSettings_property_network/remote_fs/page_size:
  4229. .. rst-class:: classref-property
  4230. :ref:`int<class_int>` **network/remote_fs/page_size** = ``65536``
  4231. Page size used by remote filesystem (in bytes).
  4232. .. rst-class:: classref-item-separator
  4233. ----
  4234. .. _class_ProjectSettings_property_network/tls/certificate_bundle_override:
  4235. .. rst-class:: classref-property
  4236. :ref:`String<class_String>` **network/tls/certificate_bundle_override** = ``""``
  4237. The CA certificates bundle to use for TLS connections. If this is set to a non-empty value, this will *override* Godot's default `Mozilla certificate bundle <https://github.com/godotengine/godot/blob/master/thirdparty/certs/ca-certificates.crt>`__. If left empty, the default certificate bundle will be used.
  4238. If in doubt, leave this setting empty.
  4239. .. rst-class:: classref-item-separator
  4240. ----
  4241. .. _class_ProjectSettings_property_physics/2d/default_angular_damp:
  4242. .. rst-class:: classref-property
  4243. :ref:`float<class_float>` **physics/2d/default_angular_damp** = ``1.0``
  4244. The default angular damp in 2D.
  4245. \ **Note:** Good values are in the range ``0`` to ``1``. At value ``0`` objects will keep moving with the same velocity. Values greater than ``1`` will aim to reduce the velocity to ``0`` in less than a second e.g. a value of ``2`` will aim to reduce the velocity to ``0`` in half a second. A value equal to or greater than the physics frame rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`, ``60`` by default) will bring the object to a stop in one iteration.
  4246. .. rst-class:: classref-item-separator
  4247. ----
  4248. .. _class_ProjectSettings_property_physics/2d/default_gravity:
  4249. .. rst-class:: classref-property
  4250. :ref:`float<class_float>` **physics/2d/default_gravity** = ``980.0``
  4251. The default gravity strength in 2D (in pixels per second squared).
  4252. \ **Note:** This property is only read when the project starts. To change the default gravity at runtime, use the following code sample:
  4253. .. tabs::
  4254. .. code-tab:: gdscript
  4255. # Set the default gravity strength to 980.
  4256. PhysicsServer2D.area_set_param(get_viewport().find_world_2d().space, PhysicsServer2D.AREA_PARAM_GRAVITY, 980)
  4257. .. code-tab:: csharp
  4258. // Set the default gravity strength to 980.
  4259. PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2d().Space, PhysicsServer2D.AreaParameter.Gravity, 980);
  4260. .. rst-class:: classref-item-separator
  4261. ----
  4262. .. _class_ProjectSettings_property_physics/2d/default_gravity_vector:
  4263. .. rst-class:: classref-property
  4264. :ref:`Vector2<class_Vector2>` **physics/2d/default_gravity_vector** = ``Vector2(0, 1)``
  4265. The default gravity direction in 2D.
  4266. \ **Note:** This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample:
  4267. .. tabs::
  4268. .. code-tab:: gdscript
  4269. # Set the default gravity direction to `Vector2(0, 1)`.
  4270. PhysicsServer2D.area_set_param(get_viewport().find_world_2d().space, PhysicsServer2D.AREA_PARAM_GRAVITY_VECTOR, Vector2.DOWN)
  4271. .. code-tab:: csharp
  4272. // Set the default gravity direction to `Vector2(0, 1)`.
  4273. PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2d().Space, PhysicsServer2D.AreaParameter.GravityVector, Vector2.Down)
  4274. .. rst-class:: classref-item-separator
  4275. ----
  4276. .. _class_ProjectSettings_property_physics/2d/default_linear_damp:
  4277. .. rst-class:: classref-property
  4278. :ref:`float<class_float>` **physics/2d/default_linear_damp** = ``0.1``
  4279. The default linear damp in 2D.
  4280. \ **Note:** Good values are in the range ``0`` to ``1``. At value ``0`` objects will keep moving with the same velocity. Values greater than ``1`` will aim to reduce the velocity to ``0`` in less than a second e.g. a value of ``2`` will aim to reduce the velocity to ``0`` in half a second. A value equal to or greater than the physics frame rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`, ``60`` by default) will bring the object to a stop in one iteration.
  4281. .. rst-class:: classref-item-separator
  4282. ----
  4283. .. _class_ProjectSettings_property_physics/2d/physics_engine:
  4284. .. rst-class:: classref-property
  4285. :ref:`String<class_String>` **physics/2d/physics_engine** = ``"DEFAULT"``
  4286. Sets which physics engine to use for 2D physics.
  4287. "DEFAULT" and "GodotPhysics2D" are the same, as there is currently no alternative 2D physics server implemented.
  4288. .. rst-class:: classref-item-separator
  4289. ----
  4290. .. _class_ProjectSettings_property_physics/2d/run_on_separate_thread:
  4291. .. rst-class:: classref-property
  4292. :ref:`bool<class_bool>` **physics/2d/run_on_separate_thread** = ``false``
  4293. If ``true``, the 2D physics server runs on a separate thread, making better use of multi-core CPUs. If ``false``, the 2D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.
  4294. .. rst-class:: classref-item-separator
  4295. ----
  4296. .. _class_ProjectSettings_property_physics/2d/sleep_threshold_angular:
  4297. .. rst-class:: classref-property
  4298. :ref:`float<class_float>` **physics/2d/sleep_threshold_angular** = ``0.139626``
  4299. Threshold angular velocity under which a 2D physics body will be considered inactive. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD>`.
  4300. .. rst-class:: classref-item-separator
  4301. ----
  4302. .. _class_ProjectSettings_property_physics/2d/sleep_threshold_linear:
  4303. .. rst-class:: classref-property
  4304. :ref:`float<class_float>` **physics/2d/sleep_threshold_linear** = ``2.0``
  4305. Threshold linear velocity under which a 2D physics body will be considered inactive. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD>`.
  4306. .. rst-class:: classref-item-separator
  4307. ----
  4308. .. _class_ProjectSettings_property_physics/2d/solver/contact_max_allowed_penetration:
  4309. .. rst-class:: classref-property
  4310. :ref:`float<class_float>` **physics/2d/solver/contact_max_allowed_penetration** = ``0.3``
  4311. Maximum distance a shape can penetrate another shape before it is considered a collision. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION>`.
  4312. .. rst-class:: classref-item-separator
  4313. ----
  4314. .. _class_ProjectSettings_property_physics/2d/solver/contact_max_separation:
  4315. .. rst-class:: classref-property
  4316. :ref:`float<class_float>` **physics/2d/solver/contact_max_separation** = ``1.5``
  4317. Maximum distance a shape can be from another before they are considered separated and the contact is discarded. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_MAX_SEPARATION<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_MAX_SEPARATION>`.
  4318. .. rst-class:: classref-item-separator
  4319. ----
  4320. .. _class_ProjectSettings_property_physics/2d/solver/contact_recycle_radius:
  4321. .. rst-class:: classref-property
  4322. :ref:`float<class_float>` **physics/2d/solver/contact_recycle_radius** = ``1.0``
  4323. Maximum distance a pair of bodies has to move before their collision status has to be recalculated. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_RECYCLE_RADIUS<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_RECYCLE_RADIUS>`.
  4324. .. rst-class:: classref-item-separator
  4325. ----
  4326. .. _class_ProjectSettings_property_physics/2d/solver/default_constraint_bias:
  4327. .. rst-class:: classref-property
  4328. :ref:`float<class_float>` **physics/2d/solver/default_constraint_bias** = ``0.2``
  4329. Default solver bias for all physics constraints. Defines how much bodies react to enforce constraints. See :ref:`PhysicsServer2D.SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS<class_PhysicsServer2D_constant_SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS>`.
  4330. Individual constraints can have a specific bias value (see :ref:`Joint2D.bias<class_Joint2D_property_bias>`).
  4331. .. rst-class:: classref-item-separator
  4332. ----
  4333. .. _class_ProjectSettings_property_physics/2d/solver/default_contact_bias:
  4334. .. rst-class:: classref-property
  4335. :ref:`float<class_float>` **physics/2d/solver/default_contact_bias** = ``0.8``
  4336. Default solver bias for all physics contacts. Defines how much bodies react to enforce contact separation. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_DEFAULT_BIAS<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_DEFAULT_BIAS>`.
  4337. Individual shapes can have a specific bias value (see :ref:`Shape2D.custom_solver_bias<class_Shape2D_property_custom_solver_bias>`).
  4338. .. rst-class:: classref-item-separator
  4339. ----
  4340. .. _class_ProjectSettings_property_physics/2d/solver/solver_iterations:
  4341. .. rst-class:: classref-property
  4342. :ref:`int<class_int>` **physics/2d/solver/solver_iterations** = ``16``
  4343. Number of solver iterations for all contacts and constraints. The greater the number of iterations, the more accurate the collisions will be. However, a greater number of iterations requires more CPU power, which can decrease performance. See :ref:`PhysicsServer2D.SPACE_PARAM_SOLVER_ITERATIONS<class_PhysicsServer2D_constant_SPACE_PARAM_SOLVER_ITERATIONS>`.
  4344. .. rst-class:: classref-item-separator
  4345. ----
  4346. .. _class_ProjectSettings_property_physics/2d/time_before_sleep:
  4347. .. rst-class:: classref-property
  4348. :ref:`float<class_float>` **physics/2d/time_before_sleep** = ``0.5``
  4349. Time (in seconds) of inactivity before which a 2D physics body will put to sleep. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_TIME_TO_SLEEP<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_TIME_TO_SLEEP>`.
  4350. .. rst-class:: classref-item-separator
  4351. ----
  4352. .. _class_ProjectSettings_property_physics/3d/default_angular_damp:
  4353. .. rst-class:: classref-property
  4354. :ref:`float<class_float>` **physics/3d/default_angular_damp** = ``0.1``
  4355. The default angular damp in 3D.
  4356. \ **Note:** Good values are in the range ``0`` to ``1``. At value ``0`` objects will keep moving with the same velocity. Values greater than ``1`` will aim to reduce the velocity to ``0`` in less than a second e.g. a value of ``2`` will aim to reduce the velocity to ``0`` in half a second. A value equal to or greater than the physics frame rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`, ``60`` by default) will bring the object to a stop in one iteration.
  4357. .. rst-class:: classref-item-separator
  4358. ----
  4359. .. _class_ProjectSettings_property_physics/3d/default_gravity:
  4360. .. rst-class:: classref-property
  4361. :ref:`float<class_float>` **physics/3d/default_gravity** = ``9.8``
  4362. The default gravity strength in 3D (in meters per second squared).
  4363. \ **Note:** This property is only read when the project starts. To change the default gravity at runtime, use the following code sample:
  4364. .. tabs::
  4365. .. code-tab:: gdscript
  4366. # Set the default gravity strength to 9.8.
  4367. PhysicsServer3D.area_set_param(get_viewport().find_world().space, PhysicsServer3D.AREA_PARAM_GRAVITY, 9.8)
  4368. .. code-tab:: csharp
  4369. // Set the default gravity strength to 9.8.
  4370. PhysicsServer3D.AreaSetParam(GetViewport().FindWorld().Space, PhysicsServer3D.AreaParameter.Gravity, 9.8);
  4371. .. rst-class:: classref-item-separator
  4372. ----
  4373. .. _class_ProjectSettings_property_physics/3d/default_gravity_vector:
  4374. .. rst-class:: classref-property
  4375. :ref:`Vector3<class_Vector3>` **physics/3d/default_gravity_vector** = ``Vector3(0, -1, 0)``
  4376. The default gravity direction in 3D.
  4377. \ **Note:** This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample:
  4378. .. tabs::
  4379. .. code-tab:: gdscript
  4380. # Set the default gravity direction to `Vector3(0, -1, 0)`.
  4381. PhysicsServer3D.area_set_param(get_viewport().find_world().get_space(), PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR, Vector3.DOWN)
  4382. .. code-tab:: csharp
  4383. // Set the default gravity direction to `Vector3(0, -1, 0)`.
  4384. PhysicsServer3D.AreaSetParam(GetViewport().FindWorld().Space, PhysicsServer3D.AreaParameter.GravityVector, Vector3.Down)
  4385. .. rst-class:: classref-item-separator
  4386. ----
  4387. .. _class_ProjectSettings_property_physics/3d/default_linear_damp:
  4388. .. rst-class:: classref-property
  4389. :ref:`float<class_float>` **physics/3d/default_linear_damp** = ``0.1``
  4390. The default linear damp in 3D.
  4391. \ **Note:** Good values are in the range ``0`` to ``1``. At value ``0`` objects will keep moving with the same velocity. Values greater than ``1`` will aim to reduce the velocity to ``0`` in less than a second e.g. a value of ``2`` will aim to reduce the velocity to ``0`` in half a second. A value equal to or greater than the physics frame rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`, ``60`` by default) will bring the object to a stop in one iteration.
  4392. .. rst-class:: classref-item-separator
  4393. ----
  4394. .. _class_ProjectSettings_property_physics/3d/physics_engine:
  4395. .. rst-class:: classref-property
  4396. :ref:`String<class_String>` **physics/3d/physics_engine** = ``"DEFAULT"``
  4397. Sets which physics engine to use for 3D physics.
  4398. "DEFAULT" and "GodotPhysics3D" are the same, as there is currently no alternative 3D physics server implemented.
  4399. .. rst-class:: classref-item-separator
  4400. ----
  4401. .. _class_ProjectSettings_property_physics/3d/run_on_separate_thread:
  4402. .. rst-class:: classref-property
  4403. :ref:`bool<class_bool>` **physics/3d/run_on_separate_thread** = ``false``
  4404. If ``true``, the 3D physics server runs on a separate thread, making better use of multi-core CPUs. If ``false``, the 3D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.
  4405. .. rst-class:: classref-item-separator
  4406. ----
  4407. .. _class_ProjectSettings_property_physics/3d/sleep_threshold_angular:
  4408. .. rst-class:: classref-property
  4409. :ref:`float<class_float>` **physics/3d/sleep_threshold_angular** = ``0.139626``
  4410. Threshold angular velocity under which a 3D physics body will be considered inactive. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD>`.
  4411. .. rst-class:: classref-item-separator
  4412. ----
  4413. .. _class_ProjectSettings_property_physics/3d/sleep_threshold_linear:
  4414. .. rst-class:: classref-property
  4415. :ref:`float<class_float>` **physics/3d/sleep_threshold_linear** = ``0.1``
  4416. Threshold linear velocity under which a 3D physics body will be considered inactive. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD>`.
  4417. .. rst-class:: classref-item-separator
  4418. ----
  4419. .. _class_ProjectSettings_property_physics/3d/solver/contact_max_allowed_penetration:
  4420. .. rst-class:: classref-property
  4421. :ref:`float<class_float>` **physics/3d/solver/contact_max_allowed_penetration** = ``0.01``
  4422. Maximum distance a shape can penetrate another shape before it is considered a collision. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION>`.
  4423. .. rst-class:: classref-item-separator
  4424. ----
  4425. .. _class_ProjectSettings_property_physics/3d/solver/contact_max_separation:
  4426. .. rst-class:: classref-property
  4427. :ref:`float<class_float>` **physics/3d/solver/contact_max_separation** = ``0.05``
  4428. Maximum distance a shape can be from another before they are considered separated and the contact is discarded. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_MAX_SEPARATION<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_MAX_SEPARATION>`.
  4429. .. rst-class:: classref-item-separator
  4430. ----
  4431. .. _class_ProjectSettings_property_physics/3d/solver/contact_recycle_radius:
  4432. .. rst-class:: classref-property
  4433. :ref:`float<class_float>` **physics/3d/solver/contact_recycle_radius** = ``0.01``
  4434. Maximum distance a pair of bodies has to move before their collision status has to be recalculated. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_RECYCLE_RADIUS<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_RECYCLE_RADIUS>`.
  4435. .. rst-class:: classref-item-separator
  4436. ----
  4437. .. _class_ProjectSettings_property_physics/3d/solver/default_contact_bias:
  4438. .. rst-class:: classref-property
  4439. :ref:`float<class_float>` **physics/3d/solver/default_contact_bias** = ``0.8``
  4440. Default solver bias for all physics contacts. Defines how much bodies react to enforce contact separation. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_DEFAULT_BIAS<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_DEFAULT_BIAS>`.
  4441. Individual shapes can have a specific bias value (see :ref:`Shape3D.custom_solver_bias<class_Shape3D_property_custom_solver_bias>`).
  4442. .. rst-class:: classref-item-separator
  4443. ----
  4444. .. _class_ProjectSettings_property_physics/3d/solver/solver_iterations:
  4445. .. rst-class:: classref-property
  4446. :ref:`int<class_int>` **physics/3d/solver/solver_iterations** = ``16``
  4447. Number of solver iterations for all contacts and constraints. The greater the number of iterations, the more accurate the collisions will be. However, a greater number of iterations requires more CPU power, which can decrease performance. See :ref:`PhysicsServer3D.SPACE_PARAM_SOLVER_ITERATIONS<class_PhysicsServer3D_constant_SPACE_PARAM_SOLVER_ITERATIONS>`.
  4448. .. rst-class:: classref-item-separator
  4449. ----
  4450. .. _class_ProjectSettings_property_physics/3d/time_before_sleep:
  4451. .. rst-class:: classref-property
  4452. :ref:`float<class_float>` **physics/3d/time_before_sleep** = ``0.5``
  4453. Time (in seconds) of inactivity before which a 3D physics body will put to sleep. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_TIME_TO_SLEEP<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_TIME_TO_SLEEP>`.
  4454. .. rst-class:: classref-item-separator
  4455. ----
  4456. .. _class_ProjectSettings_property_physics/common/enable_object_picking:
  4457. .. rst-class:: classref-property
  4458. :ref:`bool<class_bool>` **physics/common/enable_object_picking** = ``true``
  4459. Enables :ref:`Viewport.physics_object_picking<class_Viewport_property_physics_object_picking>` on the root viewport.
  4460. .. rst-class:: classref-item-separator
  4461. ----
  4462. .. _class_ProjectSettings_property_physics/common/max_physics_steps_per_frame:
  4463. .. rst-class:: classref-property
  4464. :ref:`int<class_int>` **physics/common/max_physics_steps_per_frame** = ``8``
  4465. Controls the maximum number of physics steps that can be simulated each rendered frame. The default value is tuned to avoid "spiral of death" situations where expensive physics simulations trigger more expensive simulations indefinitely. However, the game will appear to slow down if the rendering FPS is less than ``1 / max_physics_steps_per_frame`` of :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`. This occurs even if ``delta`` is consistently used in physics calculations. To avoid this, increase :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` if you have increased :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` significantly above its default value.
  4466. \ **Note:** This property is only read when the project starts. To change the maximum number of simulated physics steps per frame at runtime, set :ref:`Engine.max_physics_steps_per_frame<class_Engine_property_max_physics_steps_per_frame>` instead.
  4467. .. rst-class:: classref-item-separator
  4468. ----
  4469. .. _class_ProjectSettings_property_physics/common/physics_jitter_fix:
  4470. .. rst-class:: classref-property
  4471. :ref:`float<class_float>` **physics/common/physics_jitter_fix** = ``0.5``
  4472. Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows smoothing out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended.
  4473. \ **Note:** For best results, when using a custom physics interpolation solution, the physics jitter fix should be disabled by setting :ref:`physics/common/physics_jitter_fix<class_ProjectSettings_property_physics/common/physics_jitter_fix>` to ``0``.
  4474. \ **Note:** This property is only read when the project starts. To change the physics FPS at runtime, set :ref:`Engine.physics_jitter_fix<class_Engine_property_physics_jitter_fix>` instead.
  4475. .. rst-class:: classref-item-separator
  4476. ----
  4477. .. _class_ProjectSettings_property_physics/common/physics_ticks_per_second:
  4478. .. rst-class:: classref-property
  4479. :ref:`int<class_int>` **physics/common/physics_ticks_per_second** = ``60``
  4480. The number of fixed iterations per second. This controls how often physics simulation and :ref:`Node._physics_process<class_Node_method__physics_process>` methods are run. See also :ref:`application/run/max_fps<class_ProjectSettings_property_application/run/max_fps>`.
  4481. \ **Note:** This property is only read when the project starts. To change the physics FPS at runtime, set :ref:`Engine.physics_ticks_per_second<class_Engine_property_physics_ticks_per_second>` instead.
  4482. \ **Note:** Only :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` physics ticks may be simulated per rendered frame at most. If more physics ticks have to be simulated per rendered frame to keep up with rendering, the project will appear to slow down (even if ``delta`` is used consistently in physics calculations). Therefore, it is recommended to also increase :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` if increasing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` significantly above its default value.
  4483. .. rst-class:: classref-item-separator
  4484. ----
  4485. .. _class_ProjectSettings_property_rendering/2d/sdf/oversize:
  4486. .. rst-class:: classref-property
  4487. :ref:`int<class_int>` **rendering/2d/sdf/oversize** = ``1``
  4488. .. container:: contribute
  4489. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4490. .. rst-class:: classref-item-separator
  4491. ----
  4492. .. _class_ProjectSettings_property_rendering/2d/sdf/scale:
  4493. .. rst-class:: classref-property
  4494. :ref:`int<class_int>` **rendering/2d/sdf/scale** = ``1``
  4495. .. container:: contribute
  4496. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4497. .. rst-class:: classref-item-separator
  4498. ----
  4499. .. _class_ProjectSettings_property_rendering/2d/shadow_atlas/size:
  4500. .. rst-class:: classref-property
  4501. :ref:`int<class_int>` **rendering/2d/shadow_atlas/size** = ``2048``
  4502. .. container:: contribute
  4503. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4504. .. rst-class:: classref-item-separator
  4505. ----
  4506. .. _class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel:
  4507. .. rst-class:: classref-property
  4508. :ref:`bool<class_bool>` **rendering/2d/snap/snap_2d_transforms_to_pixel** = ``false``
  4509. .. container:: contribute
  4510. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4511. .. rst-class:: classref-item-separator
  4512. ----
  4513. .. _class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel:
  4514. .. rst-class:: classref-property
  4515. :ref:`bool<class_bool>` **rendering/2d/snap/snap_2d_vertices_to_pixel** = ``false``
  4516. .. container:: contribute
  4517. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4518. .. rst-class:: classref-item-separator
  4519. ----
  4520. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_2d:
  4521. .. rst-class:: classref-property
  4522. :ref:`int<class_int>` **rendering/anti_aliasing/quality/msaa_2d** = ``0``
  4523. Sets the number of MSAA samples to use for 2D/Canvas rendering (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware. This has no effect on shader-induced aliasing or texture aliasing.
  4524. .. rst-class:: classref-item-separator
  4525. ----
  4526. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d:
  4527. .. rst-class:: classref-property
  4528. :ref:`int<class_int>` **rendering/anti_aliasing/quality/msaa_3d** = ``0``
  4529. Sets the number of MSAA samples to use for 3D rendering (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware. See also bilinear scaling 3d :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` for supersampling, which provides higher quality but is much more expensive. This has no effect on shader-induced aliasing or texture aliasing.
  4530. .. rst-class:: classref-item-separator
  4531. ----
  4532. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa:
  4533. .. rst-class:: classref-property
  4534. :ref:`int<class_int>` **rendering/anti_aliasing/quality/screen_space_aa** = ``0``
  4535. Sets the screen-space antialiasing mode for the default screen :ref:`Viewport<class_Viewport>`. Screen-space antialiasing works by selectively blurring edges in a post-process shader. It differs from MSAA which takes multiple coverage samples while rendering objects. Screen-space AA methods are typically faster than MSAA and will smooth out specular aliasing, but tend to make scenes appear blurry. The blurriness is partially counteracted by automatically using a negative mipmap LOD bias (see :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>`).
  4536. Another way to combat specular aliasing is to enable :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/enabled<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled>`.
  4537. .. rst-class:: classref-item-separator
  4538. ----
  4539. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding:
  4540. .. rst-class:: classref-property
  4541. :ref:`bool<class_bool>` **rendering/anti_aliasing/quality/use_debanding** = ``false``
  4542. If ``true``, uses a fast post-processing filter to make banding significantly less visible in 3D. 2D rendering is *not* affected by debanding unless the :ref:`Environment.background_mode<class_Environment_property_background_mode>` is :ref:`Environment.BG_CANVAS<class_Environment_constant_BG_CANVAS>`.
  4543. In some cases, debanding may introduce a slightly noticeable dithering pattern. It's recommended to enable debanding only when actually needed since the dithering pattern will make lossless-compressed screenshots larger.
  4544. \ **Note:** This property is only read when the project starts. To set debanding at run-time, set :ref:`Viewport.use_debanding<class_Viewport_property_use_debanding>` on the root :ref:`Viewport<class_Viewport>` instead.
  4545. .. rst-class:: classref-item-separator
  4546. ----
  4547. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa:
  4548. .. rst-class:: classref-property
  4549. :ref:`bool<class_bool>` **rendering/anti_aliasing/quality/use_taa** = ``false``
  4550. Enables Temporal Anti-Aliasing for the default screen :ref:`Viewport<class_Viewport>`. TAA works by jittering the camera and accumulating the images of the last rendered frames, motion vector rendering is used to account for camera and object motion. Enabling TAA can make the image blurrier, which is partially counteracted by automatically using a negative mipmap LOD bias (see :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>`).
  4551. \ **Note:** The implementation is not complete yet, some visual instances such as particles and skinned meshes may show artifacts.
  4552. .. rst-class:: classref-item-separator
  4553. ----
  4554. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/amount:
  4555. .. rst-class:: classref-property
  4556. :ref:`float<class_float>` **rendering/anti_aliasing/screen_space_roughness_limiter/amount** = ``0.25``
  4557. .. container:: contribute
  4558. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4559. .. rst-class:: classref-item-separator
  4560. ----
  4561. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled:
  4562. .. rst-class:: classref-property
  4563. :ref:`bool<class_bool>` **rendering/anti_aliasing/screen_space_roughness_limiter/enabled** = ``true``
  4564. .. container:: contribute
  4565. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4566. .. rst-class:: classref-item-separator
  4567. ----
  4568. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/limit:
  4569. .. rst-class:: classref-property
  4570. :ref:`float<class_float>` **rendering/anti_aliasing/screen_space_roughness_limiter/limit** = ``0.18``
  4571. .. container:: contribute
  4572. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4573. .. rst-class:: classref-item-separator
  4574. ----
  4575. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_quality:
  4576. .. rst-class:: classref-property
  4577. :ref:`int<class_int>` **rendering/camera/depth_of_field/depth_of_field_bokeh_quality** = ``1``
  4578. Sets the quality of the depth of field effect. Higher quality takes more samples, which is slower but looks smoother.
  4579. .. rst-class:: classref-item-separator
  4580. ----
  4581. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_shape:
  4582. .. rst-class:: classref-property
  4583. :ref:`int<class_int>` **rendering/camera/depth_of_field/depth_of_field_bokeh_shape** = ``1``
  4584. Sets the depth of field shape. Can be Box, Hexagon, or Circle. Box is the fastest. Circle is the most realistic, but also the most expensive to compute.
  4585. .. rst-class:: classref-item-separator
  4586. ----
  4587. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_use_jitter:
  4588. .. rst-class:: classref-property
  4589. :ref:`bool<class_bool>` **rendering/camera/depth_of_field/depth_of_field_use_jitter** = ``false``
  4590. If ``true``, jitters DOF samples to make effect slightly blurrier and hide lines created from low sample rates. This can result in a slightly grainy appearance when used with a low number of samples.
  4591. .. rst-class:: classref-item-separator
  4592. ----
  4593. .. _class_ProjectSettings_property_rendering/driver/depth_prepass/disable_for_vendors:
  4594. .. rst-class:: classref-property
  4595. :ref:`String<class_String>` **rendering/driver/depth_prepass/disable_for_vendors** = ``"PowerVR,Mali,Adreno,Apple"``
  4596. Disables :ref:`rendering/driver/depth_prepass/enable<class_ProjectSettings_property_rendering/driver/depth_prepass/enable>` conditionally for certain vendors. By default, disables the depth prepass for mobile devices as mobile devices do not benefit from the depth prepass due to their unique architecture.
  4597. .. rst-class:: classref-item-separator
  4598. ----
  4599. .. _class_ProjectSettings_property_rendering/driver/depth_prepass/enable:
  4600. .. rst-class:: classref-property
  4601. :ref:`bool<class_bool>` **rendering/driver/depth_prepass/enable** = ``true``
  4602. If ``true``, performs a previous depth pass before rendering 3D materials. This increases performance significantly in scenes with high overdraw, when complex materials and lighting are used. However, in scenes with few occluded surfaces, the depth prepass may reduce performance. If your game is viewed from a fixed angle that makes it easy to avoid overdraw (such as top-down or side-scrolling perspective), consider disabling the depth prepass to improve performance. This setting can be changed at run-time to optimize performance depending on the scene currently being viewed.
  4603. \ **Note:** Only supported when using the Vulkan Clustered backend or the OpenGL backend. When using Vulkan Mobile there is no depth prepass performed.
  4604. .. rst-class:: classref-item-separator
  4605. ----
  4606. .. _class_ProjectSettings_property_rendering/driver/threads/thread_model:
  4607. .. rst-class:: classref-property
  4608. :ref:`int<class_int>` **rendering/driver/threads/thread_model** = ``1``
  4609. Thread model for rendering. Rendering on a thread can vastly improve performance, but synchronizing to the main thread can cause a bit more jitter.
  4610. .. rst-class:: classref-item-separator
  4611. ----
  4612. .. _class_ProjectSettings_property_rendering/environment/defaults/default_clear_color:
  4613. .. rst-class:: classref-property
  4614. :ref:`Color<class_Color>` **rendering/environment/defaults/default_clear_color** = ``Color(0.3, 0.3, 0.3, 1)``
  4615. Default background clear color. Overridable per :ref:`Viewport<class_Viewport>` using its :ref:`Environment<class_Environment>`. See :ref:`Environment.background_mode<class_Environment_property_background_mode>` and :ref:`Environment.background_color<class_Environment_property_background_color>` in particular. To change this default color programmatically, use :ref:`RenderingServer.set_default_clear_color<class_RenderingServer_method_set_default_clear_color>`.
  4616. .. rst-class:: classref-item-separator
  4617. ----
  4618. .. _class_ProjectSettings_property_rendering/environment/defaults/default_environment:
  4619. .. rst-class:: classref-property
  4620. :ref:`String<class_String>` **rendering/environment/defaults/default_environment** = ``""``
  4621. :ref:`Environment<class_Environment>` that will be used as a fallback environment in case a scene does not specify its own environment. The default environment is loaded in at scene load time regardless of whether you have set an environment or not. If you do not rely on the fallback environment, you do not need to set this property.
  4622. .. rst-class:: classref-item-separator
  4623. ----
  4624. .. _class_ProjectSettings_property_rendering/environment/glow/upscale_mode:
  4625. .. rst-class:: classref-property
  4626. :ref:`int<class_int>` **rendering/environment/glow/upscale_mode** = ``1``
  4627. Sets how the glow effect is upscaled before being copied onto the screen. Linear is faster, but looks blocky. Bicubic is slower but looks smooth.
  4628. .. rst-class:: classref-item-separator
  4629. ----
  4630. .. _class_ProjectSettings_property_rendering/environment/glow/upscale_mode.mobile:
  4631. .. rst-class:: classref-property
  4632. :ref:`int<class_int>` **rendering/environment/glow/upscale_mode.mobile** = ``0``
  4633. Lower-end override for :ref:`rendering/environment/glow/upscale_mode<class_ProjectSettings_property_rendering/environment/glow/upscale_mode>` on mobile devices, due to performance concerns or driver support.
  4634. .. rst-class:: classref-item-separator
  4635. ----
  4636. .. _class_ProjectSettings_property_rendering/environment/screen_space_reflection/roughness_quality:
  4637. .. rst-class:: classref-property
  4638. :ref:`int<class_int>` **rendering/environment/screen_space_reflection/roughness_quality** = ``1``
  4639. Sets the quality for rough screen-space reflections. Turning off will make all screen space reflections sharp, while higher values make rough reflections look better.
  4640. .. rst-class:: classref-item-separator
  4641. ----
  4642. .. _class_ProjectSettings_property_rendering/environment/ssao/adaptive_target:
  4643. .. rst-class:: classref-property
  4644. :ref:`float<class_float>` **rendering/environment/ssao/adaptive_target** = ``0.5``
  4645. Quality target to use when :ref:`rendering/environment/ssao/quality<class_ProjectSettings_property_rendering/environment/ssao/quality>` is set to ``Ultra``. A value of ``0.0`` provides a quality and speed similar to ``Medium`` while a value of ``1.0`` provides much higher quality than any of the other settings at the cost of performance.
  4646. .. rst-class:: classref-item-separator
  4647. ----
  4648. .. _class_ProjectSettings_property_rendering/environment/ssao/blur_passes:
  4649. .. rst-class:: classref-property
  4650. :ref:`int<class_int>` **rendering/environment/ssao/blur_passes** = ``2``
  4651. Number of blur passes to use when computing screen-space ambient occlusion. A higher number will result in a smoother look, but will be slower to compute and will have less high-frequency detail.
  4652. .. rst-class:: classref-item-separator
  4653. ----
  4654. .. _class_ProjectSettings_property_rendering/environment/ssao/fadeout_from:
  4655. .. rst-class:: classref-property
  4656. :ref:`float<class_float>` **rendering/environment/ssao/fadeout_from** = ``50.0``
  4657. Distance at which the screen-space ambient occlusion effect starts to fade out. Use this hide ambient occlusion at great distances.
  4658. .. rst-class:: classref-item-separator
  4659. ----
  4660. .. _class_ProjectSettings_property_rendering/environment/ssao/fadeout_to:
  4661. .. rst-class:: classref-property
  4662. :ref:`float<class_float>` **rendering/environment/ssao/fadeout_to** = ``300.0``
  4663. Distance at which the screen-space ambient occlusion is fully faded out. Use this hide ambient occlusion at great distances.
  4664. .. rst-class:: classref-item-separator
  4665. ----
  4666. .. _class_ProjectSettings_property_rendering/environment/ssao/half_size:
  4667. .. rst-class:: classref-property
  4668. :ref:`bool<class_bool>` **rendering/environment/ssao/half_size** = ``true``
  4669. If ``true``, screen-space ambient occlusion will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details. If ``false``, screen-space ambient occlusion will be rendered at full size.
  4670. .. rst-class:: classref-item-separator
  4671. ----
  4672. .. _class_ProjectSettings_property_rendering/environment/ssao/quality:
  4673. .. rst-class:: classref-property
  4674. :ref:`int<class_int>` **rendering/environment/ssao/quality** = ``2``
  4675. Sets the quality of the screen-space ambient occlusion effect. Higher values take more samples and so will result in better quality, at the cost of performance. Setting to ``Ultra`` will use the :ref:`rendering/environment/ssao/adaptive_target<class_ProjectSettings_property_rendering/environment/ssao/adaptive_target>` setting.
  4676. .. rst-class:: classref-item-separator
  4677. ----
  4678. .. _class_ProjectSettings_property_rendering/environment/ssil/adaptive_target:
  4679. .. rst-class:: classref-property
  4680. :ref:`float<class_float>` **rendering/environment/ssil/adaptive_target** = ``0.5``
  4681. Quality target to use when :ref:`rendering/environment/ssil/quality<class_ProjectSettings_property_rendering/environment/ssil/quality>` is set to ``Ultra``. A value of ``0.0`` provides a quality and speed similar to ``Medium`` while a value of ``1.0`` provides much higher quality than any of the other settings at the cost of performance. When using the adaptive target, the performance cost scales with the complexity of the scene.
  4682. .. rst-class:: classref-item-separator
  4683. ----
  4684. .. _class_ProjectSettings_property_rendering/environment/ssil/blur_passes:
  4685. .. rst-class:: classref-property
  4686. :ref:`int<class_int>` **rendering/environment/ssil/blur_passes** = ``4``
  4687. Number of blur passes to use when computing screen-space indirect lighting. A higher number will result in a smoother look, but will be slower to compute and will have less high-frequency detail.
  4688. .. rst-class:: classref-item-separator
  4689. ----
  4690. .. _class_ProjectSettings_property_rendering/environment/ssil/fadeout_from:
  4691. .. rst-class:: classref-property
  4692. :ref:`float<class_float>` **rendering/environment/ssil/fadeout_from** = ``50.0``
  4693. Distance at which the screen-space indirect lighting effect starts to fade out. Use this hide screen-space indirect lighting at great distances.
  4694. .. rst-class:: classref-item-separator
  4695. ----
  4696. .. _class_ProjectSettings_property_rendering/environment/ssil/fadeout_to:
  4697. .. rst-class:: classref-property
  4698. :ref:`float<class_float>` **rendering/environment/ssil/fadeout_to** = ``300.0``
  4699. Distance at which the screen-space indirect lighting is fully faded out. Use this hide screen-space indirect lighting at great distances.
  4700. .. rst-class:: classref-item-separator
  4701. ----
  4702. .. _class_ProjectSettings_property_rendering/environment/ssil/half_size:
  4703. .. rst-class:: classref-property
  4704. :ref:`bool<class_bool>` **rendering/environment/ssil/half_size** = ``true``
  4705. If ``true``, screen-space indirect lighting will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details and may result in some objects appearing to glow at their edges.
  4706. .. rst-class:: classref-item-separator
  4707. ----
  4708. .. _class_ProjectSettings_property_rendering/environment/ssil/quality:
  4709. .. rst-class:: classref-property
  4710. :ref:`int<class_int>` **rendering/environment/ssil/quality** = ``2``
  4711. Sets the quality of the screen-space indirect lighting effect. Higher values take more samples and so will result in better quality, at the cost of performance. Setting to ``Ultra`` will use the :ref:`rendering/environment/ssil/adaptive_target<class_ProjectSettings_property_rendering/environment/ssil/adaptive_target>` setting.
  4712. .. rst-class:: classref-item-separator
  4713. ----
  4714. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale:
  4715. .. rst-class:: classref-property
  4716. :ref:`float<class_float>` **rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale** = ``0.01``
  4717. Scales the depth over which the subsurface scattering effect is applied. A high value may allow light to scatter into a part of the mesh or another mesh that is close in screen space but far in depth.
  4718. .. rst-class:: classref-item-separator
  4719. ----
  4720. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_quality:
  4721. .. rst-class:: classref-property
  4722. :ref:`int<class_int>` **rendering/environment/subsurface_scattering/subsurface_scattering_quality** = ``1``
  4723. Sets the quality of the subsurface scattering effect. Higher values are slower but look nicer.
  4724. .. rst-class:: classref-item-separator
  4725. ----
  4726. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale:
  4727. .. rst-class:: classref-property
  4728. :ref:`float<class_float>` **rendering/environment/subsurface_scattering/subsurface_scattering_scale** = ``0.05``
  4729. Scales the distance over which samples are taken for subsurface scattering effect. Changing this does not impact performance, but higher values will result in significant artifacts as the samples will become obviously spread out. A lower value results in a smaller spread of scattered light.
  4730. .. rst-class:: classref-item-separator
  4731. ----
  4732. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/use_filter:
  4733. .. rst-class:: classref-property
  4734. :ref:`int<class_int>` **rendering/environment/volumetric_fog/use_filter** = ``1``
  4735. Enables filtering of the volumetric fog effect prior to integration. This substantially blurs the fog which reduces fine details but also smooths out harsh edges and aliasing artifacts. Disable when more detail is required.
  4736. .. rst-class:: classref-item-separator
  4737. ----
  4738. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_depth:
  4739. .. rst-class:: classref-property
  4740. :ref:`int<class_int>` **rendering/environment/volumetric_fog/volume_depth** = ``64``
  4741. Number of slices to use along the depth of the froxel buffer for volumetric fog. A lower number will be more efficient but may result in artifacts appearing during camera movement. See also :ref:`Environment.volumetric_fog_length<class_Environment_property_volumetric_fog_length>`.
  4742. .. rst-class:: classref-item-separator
  4743. ----
  4744. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_size:
  4745. .. rst-class:: classref-property
  4746. :ref:`int<class_int>` **rendering/environment/volumetric_fog/volume_size** = ``64``
  4747. Base size used to determine size of froxel buffer in the camera X-axis and Y-axis. The final size is scaled by the aspect ratio of the screen, so actual values may differ from what is set. Set a larger size for more detailed fog, set a smaller size for better performance.
  4748. .. rst-class:: classref-item-separator
  4749. ----
  4750. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver:
  4751. .. rst-class:: classref-property
  4752. :ref:`String<class_String>` **rendering/gl_compatibility/driver** = ``"opengl3"``
  4753. Sets the driver to be used by the renderer when using the Compatibility renderer. This property can not be edited directly, instead, set the driver using the platform-specific overrides.
  4754. .. rst-class:: classref-item-separator
  4755. ----
  4756. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.android:
  4757. .. rst-class:: classref-property
  4758. :ref:`String<class_String>` **rendering/gl_compatibility/driver.android** = ``"opengl3"``
  4759. Android override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  4760. .. rst-class:: classref-item-separator
  4761. ----
  4762. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.ios:
  4763. .. rst-class:: classref-property
  4764. :ref:`String<class_String>` **rendering/gl_compatibility/driver.ios** = ``"opengl3"``
  4765. iOS override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  4766. .. rst-class:: classref-item-separator
  4767. ----
  4768. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.linuxbsd:
  4769. .. rst-class:: classref-property
  4770. :ref:`String<class_String>` **rendering/gl_compatibility/driver.linuxbsd** = ``"opengl3"``
  4771. LinuxBSD override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  4772. .. rst-class:: classref-item-separator
  4773. ----
  4774. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.macos:
  4775. .. rst-class:: classref-property
  4776. :ref:`String<class_String>` **rendering/gl_compatibility/driver.macos** = ``"opengl3"``
  4777. macOS override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  4778. .. rst-class:: classref-item-separator
  4779. ----
  4780. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.web:
  4781. .. rst-class:: classref-property
  4782. :ref:`String<class_String>` **rendering/gl_compatibility/driver.web** = ``"opengl3"``
  4783. Web override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  4784. .. rst-class:: classref-item-separator
  4785. ----
  4786. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.windows:
  4787. .. rst-class:: classref-property
  4788. :ref:`String<class_String>` **rendering/gl_compatibility/driver.windows** = ``"opengl3"``
  4789. Windows override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  4790. .. rst-class:: classref-item-separator
  4791. ----
  4792. .. _class_ProjectSettings_property_rendering/gl_compatibility/item_buffer_size:
  4793. .. rst-class:: classref-property
  4794. :ref:`int<class_int>` **rendering/gl_compatibility/item_buffer_size** = ``16384``
  4795. Maximum number of canvas items commands that can be drawn in a single viewport update. If more render commands are issued they will be ignored. Decreasing this limit may improve performance on bandwidth limited devices. Increase this limit if you find that not all objects are being drawn in a frame.
  4796. .. rst-class:: classref-item-separator
  4797. ----
  4798. .. _class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution:
  4799. .. rst-class:: classref-property
  4800. :ref:`bool<class_bool>` **rendering/global_illumination/gi/use_half_resolution** = ``false``
  4801. If ``true``, renders :ref:`VoxelGI<class_VoxelGI>` and SDFGI (:ref:`Environment.sdfgi_enabled<class_Environment_property_sdfgi_enabled>`) buffers at halved resolution (e.g. 960×540 when the viewport size is 1920×1080). This improves performance significantly when VoxelGI or SDFGI is enabled, at the cost of artifacts that may be visible on polygon edges. The loss in quality becomes less noticeable as the viewport resolution increases. :ref:`LightmapGI<class_LightmapGI>` rendering is not affected by this setting.
  4802. \ **Note:** This property is only read when the project starts. To set half-resolution GI at run-time, call :ref:`RenderingServer.gi_set_use_half_resolution<class_RenderingServer_method_gi_set_use_half_resolution>` instead.
  4803. .. rst-class:: classref-item-separator
  4804. ----
  4805. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge:
  4806. .. rst-class:: classref-property
  4807. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/frames_to_converge** = ``5``
  4808. .. container:: contribute
  4809. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4810. .. rst-class:: classref-item-separator
  4811. ----
  4812. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights:
  4813. .. rst-class:: classref-property
  4814. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/frames_to_update_lights** = ``2``
  4815. .. container:: contribute
  4816. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4817. .. rst-class:: classref-item-separator
  4818. ----
  4819. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count:
  4820. .. rst-class:: classref-property
  4821. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/probe_ray_count** = ``1``
  4822. .. container:: contribute
  4823. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4824. .. rst-class:: classref-item-separator
  4825. ----
  4826. .. _class_ProjectSettings_property_rendering/global_illumination/voxel_gi/quality:
  4827. .. rst-class:: classref-property
  4828. :ref:`int<class_int>` **rendering/global_illumination/voxel_gi/quality** = ``0``
  4829. .. container:: contribute
  4830. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4831. .. rst-class:: classref-item-separator
  4832. ----
  4833. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_pass:
  4834. .. rst-class:: classref-property
  4835. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/max_rays_per_pass** = ``32``
  4836. The maximum number of rays that can be thrown per pass when baking lightmaps with :ref:`LightmapGI<class_LightmapGI>`. Depending on the scene, adjusting this value may result in higher GPU utilization when baking lightmaps, leading to faster bake times.
  4837. .. rst-class:: classref-item-separator
  4838. ----
  4839. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_probe_pass:
  4840. .. rst-class:: classref-property
  4841. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/max_rays_per_probe_pass** = ``64``
  4842. The maximum number of rays that can be thrown per pass when baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s with :ref:`LightmapGI<class_LightmapGI>`. Depending on the scene, adjusting this value may result in higher GPU utilization when baking lightmaps, leading to faster bake times.
  4843. .. rst-class:: classref-item-separator
  4844. ----
  4845. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/region_size:
  4846. .. rst-class:: classref-property
  4847. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/region_size** = ``512``
  4848. The region size to use when baking lightmaps with :ref:`LightmapGI<class_LightmapGI>`.
  4849. .. rst-class:: classref-item-separator
  4850. ----
  4851. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_probe_ray_count:
  4852. .. rst-class:: classref-property
  4853. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/high_quality_probe_ray_count** = ``512``
  4854. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_HIGH<class_LightmapGI_constant_BAKE_QUALITY_HIGH>`.
  4855. .. rst-class:: classref-item-separator
  4856. ----
  4857. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_ray_count:
  4858. .. rst-class:: classref-property
  4859. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/high_quality_ray_count** = ``256``
  4860. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_HIGH<class_LightmapGI_constant_BAKE_QUALITY_HIGH>`.
  4861. .. rst-class:: classref-item-separator
  4862. ----
  4863. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_probe_ray_count:
  4864. .. rst-class:: classref-property
  4865. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/low_quality_probe_ray_count** = ``64``
  4866. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_LOW<class_LightmapGI_constant_BAKE_QUALITY_LOW>`.
  4867. .. rst-class:: classref-item-separator
  4868. ----
  4869. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_ray_count:
  4870. .. rst-class:: classref-property
  4871. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/low_quality_ray_count** = ``16``
  4872. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_LOW<class_LightmapGI_constant_BAKE_QUALITY_LOW>`.
  4873. .. rst-class:: classref-item-separator
  4874. ----
  4875. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_probe_ray_count:
  4876. .. rst-class:: classref-property
  4877. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/medium_quality_probe_ray_count** = ``256``
  4878. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_MEDIUM<class_LightmapGI_constant_BAKE_QUALITY_MEDIUM>`.
  4879. .. rst-class:: classref-item-separator
  4880. ----
  4881. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_ray_count:
  4882. .. rst-class:: classref-property
  4883. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/medium_quality_ray_count** = ``64``
  4884. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_MEDIUM<class_LightmapGI_constant_BAKE_QUALITY_MEDIUM>`.
  4885. .. rst-class:: classref-item-separator
  4886. ----
  4887. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count:
  4888. .. rst-class:: classref-property
  4889. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count** = ``2048``
  4890. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_ULTRA<class_LightmapGI_constant_BAKE_QUALITY_ULTRA>`.
  4891. .. rst-class:: classref-item-separator
  4892. ----
  4893. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_ray_count:
  4894. .. rst-class:: classref-property
  4895. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/ultra_quality_ray_count** = ``1024``
  4896. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_ULTRA<class_LightmapGI_constant_BAKE_QUALITY_ULTRA>`.
  4897. .. rst-class:: classref-item-separator
  4898. ----
  4899. .. _class_ProjectSettings_property_rendering/lightmapping/primitive_meshes/texel_size:
  4900. .. rst-class:: classref-property
  4901. :ref:`float<class_float>` **rendering/lightmapping/primitive_meshes/texel_size** = ``0.2``
  4902. The texel_size that is used to calculate the :ref:`Mesh.lightmap_size_hint<class_Mesh_property_lightmap_size_hint>` on :ref:`PrimitiveMesh<class_PrimitiveMesh>` resources if :ref:`PrimitiveMesh.add_uv2<class_PrimitiveMesh_property_add_uv2>` is enabled.
  4903. .. rst-class:: classref-item-separator
  4904. ----
  4905. .. _class_ProjectSettings_property_rendering/lightmapping/probe_capture/update_speed:
  4906. .. rst-class:: classref-property
  4907. :ref:`float<class_float>` **rendering/lightmapping/probe_capture/update_speed** = ``15``
  4908. The framerate-independent update speed when representing dynamic object lighting from :ref:`LightmapProbe<class_LightmapProbe>`\ s. Higher values make dynamic object lighting update faster. Higher values can prevent fast-moving objects from having "outdated" indirect lighting displayed on them, at the cost of possible flickering when an object moves from a bright area to a shaded area.
  4909. .. rst-class:: classref-item-separator
  4910. ----
  4911. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/16_bits:
  4912. .. rst-class:: classref-property
  4913. :ref:`bool<class_bool>` **rendering/lights_and_shadows/directional_shadow/16_bits** = ``true``
  4914. Use 16 bits for shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices.
  4915. .. rst-class:: classref-item-separator
  4916. ----
  4917. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size:
  4918. .. rst-class:: classref-property
  4919. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/size** = ``4096``
  4920. The directional shadow's size in pixels. Higher values will result in sharper shadows, at the cost of performance. The value will be rounded up to the nearest power of 2.
  4921. .. rst-class:: classref-item-separator
  4922. ----
  4923. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size.mobile:
  4924. .. rst-class:: classref-property
  4925. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/size.mobile** = ``2048``
  4926. Lower-end override for :ref:`rendering/lights_and_shadows/directional_shadow/size<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size>` on mobile devices, due to performance concerns or driver support.
  4927. .. rst-class:: classref-item-separator
  4928. ----
  4929. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality:
  4930. .. rst-class:: classref-property
  4931. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality** = ``2``
  4932. Quality setting for shadows cast by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s. Higher quality settings use more samples when reading from shadow maps and are thus slower. Low quality settings may result in shadows looking grainy.
  4933. \ **Note:** The Soft Very Low setting will automatically multiply *constant* shadow blur by 0.75x to reduce the amount of noise visible. This automatic blur change only affects the constant blur factor defined in :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>`, not the variable blur performed by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s' :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>`.
  4934. \ **Note:** The Soft High and Soft Ultra settings will automatically multiply *constant* shadow blur by 1.5× and 2× respectively to make better use of the increased sample count. This increased blur also improves stability of dynamic object shadows.
  4935. .. rst-class:: classref-item-separator
  4936. ----
  4937. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile:
  4938. .. rst-class:: classref-property
  4939. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile** = ``0``
  4940. Lower-end override for :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality>` on mobile devices, due to performance concerns or driver support.
  4941. .. rst-class:: classref-item-separator
  4942. ----
  4943. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_16_bits:
  4944. .. rst-class:: classref-property
  4945. :ref:`bool<class_bool>` **rendering/lights_and_shadows/positional_shadow/atlas_16_bits** = ``true``
  4946. Use 16 bits for shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices.
  4947. .. rst-class:: classref-item-separator
  4948. ----
  4949. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv:
  4950. .. rst-class:: classref-property
  4951. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv** = ``2``
  4952. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  4953. .. rst-class:: classref-item-separator
  4954. ----
  4955. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv:
  4956. .. rst-class:: classref-property
  4957. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv** = ``2``
  4958. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  4959. .. rst-class:: classref-item-separator
  4960. ----
  4961. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv:
  4962. .. rst-class:: classref-property
  4963. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv** = ``3``
  4964. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  4965. .. rst-class:: classref-item-separator
  4966. ----
  4967. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv:
  4968. .. rst-class:: classref-property
  4969. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv** = ``4``
  4970. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  4971. .. rst-class:: classref-item-separator
  4972. ----
  4973. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size:
  4974. .. rst-class:: classref-property
  4975. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_size** = ``4096``
  4976. Size for shadow atlas (used for OmniLights and SpotLights). See documentation.
  4977. .. rst-class:: classref-item-separator
  4978. ----
  4979. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size.mobile:
  4980. .. rst-class:: classref-property
  4981. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_size.mobile** = ``2048``
  4982. Lower-end override for :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size>` on mobile devices, due to performance concerns or driver support.
  4983. .. rst-class:: classref-item-separator
  4984. ----
  4985. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality:
  4986. .. rst-class:: classref-property
  4987. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality** = ``2``
  4988. Quality setting for shadows cast by :ref:`OmniLight3D<class_OmniLight3D>`\ s and :ref:`SpotLight3D<class_SpotLight3D>`\ s. Higher quality settings use more samples when reading from shadow maps and are thus slower. Low quality settings may result in shadows looking grainy.
  4989. \ **Note:** The Soft Very Low setting will automatically multiply *constant* shadow blur by 0.75x to reduce the amount of noise visible. This automatic blur change only affects the constant blur factor defined in :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>`, not the variable blur performed by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s' :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>`.
  4990. \ **Note:** The Soft High and Soft Ultra settings will automatically multiply shadow blur by 1.5× and 2× respectively to make better use of the increased sample count. This increased blur also improves stability of dynamic object shadows.
  4991. .. rst-class:: classref-item-separator
  4992. ----
  4993. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile:
  4994. .. rst-class:: classref-property
  4995. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile** = ``0``
  4996. Lower-end override for :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality>` on mobile devices, due to performance concerns or driver support.
  4997. .. rst-class:: classref-item-separator
  4998. ----
  4999. .. _class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units:
  5000. .. rst-class:: classref-property
  5001. :ref:`bool<class_bool>` **rendering/lights_and_shadows/use_physical_light_units** = ``false``
  5002. Enables the use of physically based units for light sources. Physically based units tend to be much larger than the arbitrary units used by Godot, but they can be used to match lighting within Godot to real-world lighting. Due to the large dynamic range of lighting conditions present in nature, Godot bakes exposure into the various lighting quantities before rendering. Most light sources bake exposure automatically at run time based on the active :ref:`CameraAttributes<class_CameraAttributes>` resource, but :ref:`LightmapGI<class_LightmapGI>` and :ref:`VoxelGI<class_VoxelGI>` require a :ref:`CameraAttributes<class_CameraAttributes>` resource to be set at bake time to reduce the dynamic range. At run time, Godot will automatically reconcile the baked exposure with the active exposure to ensure lighting remains consistent.
  5003. .. rst-class:: classref-item-separator
  5004. ----
  5005. .. _class_ProjectSettings_property_rendering/limits/cluster_builder/max_clustered_elements:
  5006. .. rst-class:: classref-property
  5007. :ref:`float<class_float>` **rendering/limits/cluster_builder/max_clustered_elements** = ``512``
  5008. .. container:: contribute
  5009. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5010. .. rst-class:: classref-item-separator
  5011. ----
  5012. .. _class_ProjectSettings_property_rendering/limits/forward_renderer/threaded_render_minimum_instances:
  5013. .. rst-class:: classref-property
  5014. :ref:`int<class_int>` **rendering/limits/forward_renderer/threaded_render_minimum_instances** = ``500``
  5015. .. container:: contribute
  5016. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5017. .. rst-class:: classref-item-separator
  5018. ----
  5019. .. _class_ProjectSettings_property_rendering/limits/global_shader_variables/buffer_size:
  5020. .. rst-class:: classref-property
  5021. :ref:`int<class_int>` **rendering/limits/global_shader_variables/buffer_size** = ``65536``
  5022. .. container:: contribute
  5023. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5024. .. rst-class:: classref-item-separator
  5025. ----
  5026. .. _class_ProjectSettings_property_rendering/limits/opengl/max_lights_per_object:
  5027. .. rst-class:: classref-property
  5028. :ref:`int<class_int>` **rendering/limits/opengl/max_lights_per_object** = ``8``
  5029. Max number of omnilights and spotlights renderable per object. At the default value of 8, this means that each surface can be affected by up to 8 omnilights and 8 spotlights. This is further limited by hardware support and :ref:`rendering/limits/opengl/max_renderable_lights<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights>`. Setting this low will slightly reduce memory usage, may decrease shader compile times, and may result in faster rendering on low-end, mobile, or web devices.
  5030. .. rst-class:: classref-item-separator
  5031. ----
  5032. .. _class_ProjectSettings_property_rendering/limits/opengl/max_renderable_elements:
  5033. .. rst-class:: classref-property
  5034. :ref:`int<class_int>` **rendering/limits/opengl/max_renderable_elements** = ``65536``
  5035. Max number of elements renderable in a frame. If more elements than this are visible per frame, they will not be drawn. Keep in mind elements refer to mesh surfaces and not meshes themselves. Setting this low will slightly reduce memory usage and may decrease shader compile times, particularly on web. For most uses, the default value is suitable, but consider lowering as much as possible on web export.
  5036. .. rst-class:: classref-item-separator
  5037. ----
  5038. .. _class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights:
  5039. .. rst-class:: classref-property
  5040. :ref:`int<class_int>` **rendering/limits/opengl/max_renderable_lights** = ``32``
  5041. Max number of positional lights renderable in a frame. If more lights than this number are used, they will be ignored. Setting this low will slightly reduce memory usage and may decrease shader compile times, particularly on web. For most uses, the default value is suitable, but consider lowering as much as possible on web export.
  5042. .. rst-class:: classref-item-separator
  5043. ----
  5044. .. _class_ProjectSettings_property_rendering/limits/spatial_indexer/threaded_cull_minimum_instances:
  5045. .. rst-class:: classref-property
  5046. :ref:`int<class_int>` **rendering/limits/spatial_indexer/threaded_cull_minimum_instances** = ``1000``
  5047. .. container:: contribute
  5048. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5049. .. rst-class:: classref-item-separator
  5050. ----
  5051. .. _class_ProjectSettings_property_rendering/limits/spatial_indexer/update_iterations_per_frame:
  5052. .. rst-class:: classref-property
  5053. :ref:`int<class_int>` **rendering/limits/spatial_indexer/update_iterations_per_frame** = ``10``
  5054. .. container:: contribute
  5055. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5056. .. rst-class:: classref-item-separator
  5057. ----
  5058. .. _class_ProjectSettings_property_rendering/limits/time/time_rollover_secs:
  5059. .. rst-class:: classref-property
  5060. :ref:`float<class_float>` **rendering/limits/time/time_rollover_secs** = ``3600``
  5061. .. container:: contribute
  5062. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5063. .. rst-class:: classref-item-separator
  5064. ----
  5065. .. _class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels:
  5066. .. rst-class:: classref-property
  5067. :ref:`float<class_float>` **rendering/mesh_lod/lod_change/threshold_pixels** = ``1.0``
  5068. The automatic LOD bias to use for meshes rendered within the :ref:`ReflectionProbe<class_ReflectionProbe>`. Higher values will use less detailed versions of meshes that have LOD variations generated. If set to ``0.0``, automatic LOD is disabled. Increase :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` to improve performance at the cost of geometry detail.
  5069. \ **Note:** :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` does not affect :ref:`GeometryInstance3D<class_GeometryInstance3D>` visibility ranges (also known as "manual" LOD or hierarchical LOD).
  5070. \ **Note:** This property is only read when the project starts. To adjust the automatic LOD threshold at runtime, set :ref:`Viewport.mesh_lod_threshold<class_Viewport_property_mesh_lod_threshold>` on the root :ref:`Viewport<class_Viewport>`.
  5071. .. rst-class:: classref-item-separator
  5072. ----
  5073. .. _class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality:
  5074. .. rst-class:: classref-property
  5075. :ref:`int<class_int>` **rendering/occlusion_culling/bvh_build_quality** = ``2``
  5076. The `BVH <https://en.wikipedia.org/wiki/Bounding_volume_hierarchy>`__ quality to use when rendering the occlusion culling buffer. Higher values will result in more accurate occlusion culling, at the cost of higher CPU usage.
  5077. .. rst-class:: classref-item-separator
  5078. ----
  5079. .. _class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread:
  5080. .. rst-class:: classref-property
  5081. :ref:`int<class_int>` **rendering/occlusion_culling/occlusion_rays_per_thread** = ``512``
  5082. Higher values will result in more accurate occlusion culling, at the cost of higher CPU usage. The occlusion culling buffer's pixel count is roughly equal to ``occlusion_rays_per_thread * number_of_logical_cpu_cores``, so it will depend on the system's CPU. Therefore, CPUs with fewer cores will use a lower resolution to attempt keeping performance costs even across devices.
  5083. .. rst-class:: classref-item-separator
  5084. ----
  5085. .. _class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling:
  5086. .. rst-class:: classref-property
  5087. :ref:`bool<class_bool>` **rendering/occlusion_culling/use_occlusion_culling** = ``false``
  5088. If ``true``, :ref:`OccluderInstance3D<class_OccluderInstance3D>` nodes will be usable for occlusion culling in 3D in the root viewport. In custom viewports, :ref:`Viewport.use_occlusion_culling<class_Viewport_property_use_occlusion_culling>` must be set to ``true`` instead.
  5089. \ **Note:** Enabling occlusion culling has a cost on the CPU. Only enable occlusion culling if you actually plan to use it. Large open scenes with few or no objects blocking the view will generally not benefit much from occlusion culling. Large open scenes generally benefit more from mesh LOD and visibility ranges (:ref:`GeometryInstance3D.visibility_range_begin<class_GeometryInstance3D_property_visibility_range_begin>` and :ref:`GeometryInstance3D.visibility_range_end<class_GeometryInstance3D_property_visibility_range_end>`) compared to occlusion culling.
  5090. .. rst-class:: classref-item-separator
  5091. ----
  5092. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_count:
  5093. .. rst-class:: classref-property
  5094. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_count** = ``64``
  5095. Number of cubemaps to store in the reflection atlas. The number of :ref:`ReflectionProbe<class_ReflectionProbe>`\ s in a scene will be limited by this amount. A higher number requires more VRAM.
  5096. .. rst-class:: classref-item-separator
  5097. ----
  5098. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size:
  5099. .. rst-class:: classref-property
  5100. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_size** = ``256``
  5101. Size of cubemap faces for :ref:`ReflectionProbe<class_ReflectionProbe>`\ s. A higher number requires more VRAM and may make reflection probe updating slower.
  5102. .. rst-class:: classref-item-separator
  5103. ----
  5104. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size.mobile:
  5105. .. rst-class:: classref-property
  5106. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_size.mobile** = ``128``
  5107. Lower-end override for :ref:`rendering/reflections/reflection_atlas/reflection_size<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size>` on mobile devices, due to performance concerns or driver support.
  5108. .. rst-class:: classref-item-separator
  5109. ----
  5110. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/fast_filter_high_quality:
  5111. .. rst-class:: classref-property
  5112. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/fast_filter_high_quality** = ``false``
  5113. Use a higher quality variant of the fast filtering algorithm. Significantly slower than using default quality, but results in smoother reflections. Should only be used when the scene is especially detailed.
  5114. .. rst-class:: classref-item-separator
  5115. ----
  5116. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples:
  5117. .. rst-class:: classref-property
  5118. :ref:`int<class_int>` **rendering/reflections/sky_reflections/ggx_samples** = ``32``
  5119. Sets the number of samples to take when using importance sampling for :ref:`Sky<class_Sky>`\ s and :ref:`ReflectionProbe<class_ReflectionProbe>`\ s. A higher value will result in smoother, higher quality reflections, but increases time to calculate radiance maps. In general, fewer samples are needed for simpler, low dynamic range environments while more samples are needed for HDR environments and environments with a high level of detail.
  5120. .. rst-class:: classref-item-separator
  5121. ----
  5122. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples.mobile:
  5123. .. rst-class:: classref-property
  5124. :ref:`int<class_int>` **rendering/reflections/sky_reflections/ggx_samples.mobile** = ``16``
  5125. Lower-end override for :ref:`rendering/reflections/sky_reflections/ggx_samples<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples>` on mobile devices, due to performance concerns or driver support.
  5126. .. rst-class:: classref-item-separator
  5127. ----
  5128. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers:
  5129. .. rst-class:: classref-property
  5130. :ref:`int<class_int>` **rendering/reflections/sky_reflections/roughness_layers** = ``8``
  5131. Limits the number of layers to use in radiance maps when using importance sampling. A lower number will be slightly faster and take up less VRAM.
  5132. .. rst-class:: classref-item-separator
  5133. ----
  5134. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections:
  5135. .. rst-class:: classref-property
  5136. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/texture_array_reflections** = ``true``
  5137. If ``true``, uses texture arrays instead of mipmaps for reflection probes and panorama backgrounds (sky). This reduces jitter noise and upscaling artifacts on reflections, but is significantly slower to compute and uses :ref:`rendering/reflections/sky_reflections/roughness_layers<class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers>` times more memory.
  5138. .. rst-class:: classref-item-separator
  5139. ----
  5140. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections.mobile:
  5141. .. rst-class:: classref-property
  5142. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/texture_array_reflections.mobile** = ``false``
  5143. Lower-end override for :ref:`rendering/reflections/sky_reflections/texture_array_reflections<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections>` on mobile devices, due to performance concerns or driver support.
  5144. .. rst-class:: classref-item-separator
  5145. ----
  5146. .. _class_ProjectSettings_property_rendering/renderer/rendering_method:
  5147. .. rst-class:: classref-property
  5148. :ref:`String<class_String>` **rendering/renderer/rendering_method** = ``"forward_plus"``
  5149. Sets the renderer that will be used by the project. Options are:
  5150. \ **Forward Plus**: High-end renderer designed for Desktop devices. Has a higher base overhead, but scales well with complex scenes. Not suitable for older devices or mobile.
  5151. \ **Mobile**: Modern renderer designed for mobile devices. Has a lower base overhead than Forward Plus, but does not scale as well to large scenes with many elements.
  5152. \ **GL Compatibility**: Low-end renderer designed for older devices. Based on the limitations of the OpenGL 3.3/ OpenGL ES 3.0 / WebGL 2 APIs.
  5153. .. rst-class:: classref-item-separator
  5154. ----
  5155. .. _class_ProjectSettings_property_rendering/renderer/rendering_method.mobile:
  5156. .. rst-class:: classref-property
  5157. :ref:`String<class_String>` **rendering/renderer/rendering_method.mobile** = ``"mobile"``
  5158. Override for :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` on mobile devices.
  5159. .. rst-class:: classref-item-separator
  5160. ----
  5161. .. _class_ProjectSettings_property_rendering/renderer/rendering_method.web:
  5162. .. rst-class:: classref-property
  5163. :ref:`String<class_String>` **rendering/renderer/rendering_method.web** = ``"gl_compatibility"``
  5164. Override for :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` on web.
  5165. .. rst-class:: classref-item-separator
  5166. ----
  5167. .. _class_ProjectSettings_property_rendering/rendering_device/driver:
  5168. .. rst-class:: classref-property
  5169. :ref:`String<class_String>` **rendering/rendering_device/driver** = ``"vulkan"``
  5170. Sets the driver to be used by the renderer when using a RenderingDevice-based renderer like the clustered renderer or the mobile renderer. This property can not be edited directly, instead, set the driver using the platform-specific overrides.
  5171. .. rst-class:: classref-item-separator
  5172. ----
  5173. .. _class_ProjectSettings_property_rendering/rendering_device/driver.android:
  5174. .. rst-class:: classref-property
  5175. :ref:`String<class_String>` **rendering/rendering_device/driver.android** = ``"vulkan"``
  5176. Android override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  5177. .. rst-class:: classref-item-separator
  5178. ----
  5179. .. _class_ProjectSettings_property_rendering/rendering_device/driver.ios:
  5180. .. rst-class:: classref-property
  5181. :ref:`String<class_String>` **rendering/rendering_device/driver.ios** = ``"vulkan"``
  5182. iOS override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  5183. .. rst-class:: classref-item-separator
  5184. ----
  5185. .. _class_ProjectSettings_property_rendering/rendering_device/driver.linuxbsd:
  5186. .. rst-class:: classref-property
  5187. :ref:`String<class_String>` **rendering/rendering_device/driver.linuxbsd** = ``"vulkan"``
  5188. LinuxBSD override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  5189. .. rst-class:: classref-item-separator
  5190. ----
  5191. .. _class_ProjectSettings_property_rendering/rendering_device/driver.macos:
  5192. .. rst-class:: classref-property
  5193. :ref:`String<class_String>` **rendering/rendering_device/driver.macos** = ``"vulkan"``
  5194. macOS override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  5195. .. rst-class:: classref-item-separator
  5196. ----
  5197. .. _class_ProjectSettings_property_rendering/rendering_device/driver.windows:
  5198. .. rst-class:: classref-property
  5199. :ref:`String<class_String>` **rendering/rendering_device/driver.windows** = ``"vulkan"``
  5200. Windows override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  5201. .. rst-class:: classref-item-separator
  5202. ----
  5203. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/block_size_kb:
  5204. .. rst-class:: classref-property
  5205. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/block_size_kb** = ``256``
  5206. .. container:: contribute
  5207. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5208. .. rst-class:: classref-item-separator
  5209. ----
  5210. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/max_size_mb:
  5211. .. rst-class:: classref-property
  5212. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/max_size_mb** = ``128``
  5213. .. container:: contribute
  5214. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5215. .. rst-class:: classref-item-separator
  5216. ----
  5217. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_upload_region_size_px:
  5218. .. rst-class:: classref-property
  5219. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/texture_upload_region_size_px** = ``64``
  5220. .. container:: contribute
  5221. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5222. .. rst-class:: classref-item-separator
  5223. ----
  5224. .. _class_ProjectSettings_property_rendering/rendering_device/vulkan/max_descriptors_per_pool:
  5225. .. rst-class:: classref-property
  5226. :ref:`int<class_int>` **rendering/rendering_device/vulkan/max_descriptors_per_pool** = ``64``
  5227. .. container:: contribute
  5228. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5229. .. rst-class:: classref-item-separator
  5230. ----
  5231. .. _class_ProjectSettings_property_rendering/scaling_3d/fsr_sharpness:
  5232. .. rst-class:: classref-property
  5233. :ref:`float<class_float>` **rendering/scaling_3d/fsr_sharpness** = ``0.2``
  5234. Determines how sharp the upscaled image will be when using the FSR upscaling mode. Sharpness halves with every whole number. Values go from 0.0 (sharpest) to 2.0. Values above 2.0 won't make a visible difference.
  5235. .. rst-class:: classref-item-separator
  5236. ----
  5237. .. _class_ProjectSettings_property_rendering/scaling_3d/mode:
  5238. .. rst-class:: classref-property
  5239. :ref:`int<class_int>` **rendering/scaling_3d/mode** = ``0``
  5240. Sets the scaling 3D mode. Bilinear scaling renders at different resolution to either undersample or supersample the viewport. FidelityFX Super Resolution 1.0, abbreviated to FSR, is an upscaling technology that produces high quality images at fast framerates by using a spatially aware upscaling algorithm. FSR is slightly more expensive than bilinear, but it produces significantly higher image quality. FSR should be used where possible.
  5241. .. rst-class:: classref-item-separator
  5242. ----
  5243. .. _class_ProjectSettings_property_rendering/scaling_3d/scale:
  5244. .. rst-class:: classref-property
  5245. :ref:`float<class_float>` **rendering/scaling_3d/scale** = ``1.0``
  5246. Scales the 3D render buffer based on the viewport size uses an image filter specified in :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` to scale the output image to the full viewport size. Values lower than ``1.0`` can be used to speed up 3D rendering at the cost of quality (undersampling). Values greater than ``1.0`` are only valid for bilinear mode and can be used to improve 3D rendering quality at a high performance cost (supersampling). See also :ref:`rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` for multi-sample antialiasing, which is significantly cheaper but only smooths the edges of polygons.
  5247. .. rst-class:: classref-item-separator
  5248. ----
  5249. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/compress:
  5250. .. rst-class:: classref-property
  5251. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/compress** = ``true``
  5252. .. container:: contribute
  5253. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5254. .. rst-class:: classref-item-separator
  5255. ----
  5256. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/enabled:
  5257. .. rst-class:: classref-property
  5258. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/enabled** = ``true``
  5259. Enable the shader cache, which stores compiled shaders to disk to prevent stuttering from shader compilation the next time the shader is needed.
  5260. .. rst-class:: classref-item-separator
  5261. ----
  5262. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug:
  5263. .. rst-class:: classref-property
  5264. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/strip_debug** = ``false``
  5265. .. container:: contribute
  5266. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5267. .. rst-class:: classref-item-separator
  5268. ----
  5269. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug.release:
  5270. .. rst-class:: classref-property
  5271. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/strip_debug.release** = ``true``
  5272. .. container:: contribute
  5273. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5274. .. rst-class:: classref-item-separator
  5275. ----
  5276. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/use_zstd_compression:
  5277. .. rst-class:: classref-property
  5278. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/use_zstd_compression** = ``true``
  5279. .. container:: contribute
  5280. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5281. .. rst-class:: classref-item-separator
  5282. ----
  5283. .. _class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley:
  5284. .. rst-class:: classref-property
  5285. :ref:`bool<class_bool>` **rendering/shading/overrides/force_lambert_over_burley** = ``false``
  5286. If ``true``, uses faster but lower-quality Lambert material lighting model instead of Burley.
  5287. .. rst-class:: classref-item-separator
  5288. ----
  5289. .. _class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley.mobile:
  5290. .. rst-class:: classref-property
  5291. :ref:`bool<class_bool>` **rendering/shading/overrides/force_lambert_over_burley.mobile** = ``true``
  5292. Lower-end override for :ref:`rendering/shading/overrides/force_lambert_over_burley<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley>` on mobile devices, due to performance concerns or driver support.
  5293. .. rst-class:: classref-item-separator
  5294. ----
  5295. .. _class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading:
  5296. .. rst-class:: classref-property
  5297. :ref:`bool<class_bool>` **rendering/shading/overrides/force_vertex_shading** = ``false``
  5298. If ``true``, forces vertex shading for all rendering. This can increase performance a lot, but also reduces quality immensely. Can be used to optimize performance on low-end mobile devices.
  5299. .. rst-class:: classref-item-separator
  5300. ----
  5301. .. _class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading.mobile:
  5302. .. rst-class:: classref-property
  5303. :ref:`bool<class_bool>` **rendering/shading/overrides/force_vertex_shading.mobile** = ``true``
  5304. Lower-end override for :ref:`rendering/shading/overrides/force_vertex_shading<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading>` on mobile devices, due to performance concerns or driver support.
  5305. .. rst-class:: classref-item-separator
  5306. ----
  5307. .. _class_ProjectSettings_property_rendering/textures/decals/filter:
  5308. .. rst-class:: classref-property
  5309. :ref:`int<class_int>` **rendering/textures/decals/filter** = ``3``
  5310. The filtering quality to use for :ref:`Decal<class_Decal>` nodes. When using one of the anisotropic filtering modes, the anisotropic filtering level is controlled by :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  5311. .. rst-class:: classref-item-separator
  5312. ----
  5313. .. _class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level:
  5314. .. rst-class:: classref-property
  5315. :ref:`int<class_int>` **rendering/textures/default_filters/anisotropic_filtering_level** = ``2``
  5316. Sets the maximum number of samples to take when using anisotropic filtering on textures (as a power of two). A higher sample count will result in sharper textures at oblique angles, but is more expensive to compute. A value of ``0`` forcibly disables anisotropic filtering, even on materials where it is enabled.
  5317. The anisotropic filtering level also affects decals and light projectors if they are configured to use anisotropic filtering. See :ref:`rendering/textures/decals/filter<class_ProjectSettings_property_rendering/textures/decals/filter>` and :ref:`rendering/textures/light_projectors/filter<class_ProjectSettings_property_rendering/textures/light_projectors/filter>`.
  5318. \ **Note:** For performance reasons, anisotropic filtering *is not enabled by default* on 2D and 3D materials. For this setting to have an effect in 3D, set :ref:`BaseMaterial3D.texture_filter<class_BaseMaterial3D_property_texture_filter>` to :ref:`BaseMaterial3D.TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC<class_BaseMaterial3D_constant_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC>` or :ref:`BaseMaterial3D.TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC<class_BaseMaterial3D_constant_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC>` on materials. For this setting to have an effect in 2D, set :ref:`CanvasItem.texture_filter<class_CanvasItem_property_texture_filter>` to :ref:`CanvasItem.TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC<class_CanvasItem_constant_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC>` or :ref:`CanvasItem.TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC<class_CanvasItem_constant_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC>` on the :ref:`CanvasItem<class_CanvasItem>` node displaying the texture (or in :ref:`CanvasTexture<class_CanvasTexture>`). However, anisotropic filtering is rarely useful in 2D, so only enable it for textures in 2D if it makes a meaningful visual difference.
  5319. \ **Note:** This property is only read when the project starts. There is currently no way to change this setting at run-time.
  5320. .. rst-class:: classref-item-separator
  5321. ----
  5322. .. _class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias:
  5323. .. rst-class:: classref-property
  5324. :ref:`float<class_float>` **rendering/textures/default_filters/texture_mipmap_bias** = ``0.0``
  5325. Affects the final texture sharpness by reading from a lower or higher mipmap (also called "texture LOD bias"). Negative values make mipmapped textures sharper but grainier when viewed at a distance, while positive values make mipmapped textures blurrier (even when up close).
  5326. Enabling temporal antialiasing (:ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>`) will automatically apply a ``-0.5`` offset to this value, while enabling FXAA (:ref:`rendering/anti_aliasing/quality/screen_space_aa<class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa>`) will automatically apply a ``-0.25`` offset to this value. If both TAA and FXAA are enbled at the same time, an offset of ``-0.75`` is applied to this value.
  5327. \ **Note:** If :ref:`rendering/scaling_3d/scale<class_ProjectSettings_property_rendering/scaling_3d/scale>` is lower than ``1.0`` (exclusive), :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>` is used to adjust the automatic mipmap bias which is calculated internally based on the scale factor. The formula for this is ``log2(scaling_3d_scale) + mipmap_bias``.
  5328. \ **Note:** This property is only read when the project starts. To change the mipmap LOD bias at run-time, set :ref:`Viewport.texture_mipmap_bias<class_Viewport_property_texture_mipmap_bias>` instead.
  5329. .. rst-class:: classref-item-separator
  5330. ----
  5331. .. _class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter:
  5332. .. rst-class:: classref-property
  5333. :ref:`bool<class_bool>` **rendering/textures/default_filters/use_nearest_mipmap_filter** = ``false``
  5334. If ``true``, uses nearest-neighbor mipmap filtering when using mipmaps (also called "bilinear filtering"), which will result in visible seams appearing between mipmap stages. This may increase performance in mobile as less memory bandwidth is used. If ``false``, linear mipmap filtering (also called "trilinear filtering") is used.
  5335. \ **Note:** This property is only read when the project starts. There is currently no way to change this setting at run-time.
  5336. .. rst-class:: classref-item-separator
  5337. ----
  5338. .. _class_ProjectSettings_property_rendering/textures/light_projectors/filter:
  5339. .. rst-class:: classref-property
  5340. :ref:`int<class_int>` **rendering/textures/light_projectors/filter** = ``3``
  5341. The filtering quality to use for :ref:`OmniLight3D<class_OmniLight3D>` and :ref:`SpotLight3D<class_SpotLight3D>` projectors. When using one of the anisotropic filtering modes, the anisotropic filtering level is controlled by :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  5342. .. rst-class:: classref-item-separator
  5343. ----
  5344. .. _class_ProjectSettings_property_rendering/textures/lossless_compression/force_png:
  5345. .. rst-class:: classref-property
  5346. :ref:`bool<class_bool>` **rendering/textures/lossless_compression/force_png** = ``false``
  5347. If ``true``, the texture importer will import lossless textures using the PNG format. Otherwise, it will default to using WebP.
  5348. .. rst-class:: classref-item-separator
  5349. ----
  5350. .. _class_ProjectSettings_property_rendering/textures/vram_compression/import_bptc:
  5351. .. rst-class:: classref-property
  5352. :ref:`bool<class_bool>` **rendering/textures/vram_compression/import_bptc** = ``false``
  5353. If ``true``, the texture importer will import VRAM-compressed textures using the BPTC algorithm. This texture compression algorithm is only supported on desktop platforms, and only when using the Vulkan renderer.
  5354. \ **Note:** Changing this setting does *not* impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the ``.godot/imported/`` folder located inside the project folder then restart the editor (see :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>`).
  5355. .. rst-class:: classref-item-separator
  5356. ----
  5357. .. _class_ProjectSettings_property_rendering/textures/vram_compression/import_etc:
  5358. .. rst-class:: classref-property
  5359. :ref:`bool<class_bool>` **rendering/textures/vram_compression/import_etc** = ``false``
  5360. If ``true``, the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression algorithm. This algorithm doesn't support alpha channels in textures.
  5361. \ **Note:** Changing this setting does *not* impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the ``.godot/imported/`` folder located inside the project folder then restart the editor (see :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>`).
  5362. .. rst-class:: classref-item-separator
  5363. ----
  5364. .. _class_ProjectSettings_property_rendering/textures/vram_compression/import_etc2:
  5365. .. rst-class:: classref-property
  5366. :ref:`bool<class_bool>` **rendering/textures/vram_compression/import_etc2** = ``true``
  5367. If ``true``, the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression 2 algorithm. This texture compression algorithm is only supported when using the Vulkan renderer.
  5368. \ **Note:** Changing this setting does *not* impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the ``.godot/imported/`` folder located inside the project folder then restart the editor (see :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>`).
  5369. .. rst-class:: classref-item-separator
  5370. ----
  5371. .. _class_ProjectSettings_property_rendering/textures/vram_compression/import_s3tc:
  5372. .. rst-class:: classref-property
  5373. :ref:`bool<class_bool>` **rendering/textures/vram_compression/import_s3tc** = ``true``
  5374. If ``true``, the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm. This algorithm is only supported on desktop platforms and consoles.
  5375. \ **Note:** Changing this setting does *not* impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the ``.godot/imported/`` folder located inside the project folder then restart the editor (see :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>`).
  5376. .. rst-class:: classref-item-separator
  5377. ----
  5378. .. _class_ProjectSettings_property_rendering/textures/webp_compression/compression_method:
  5379. .. rst-class:: classref-property
  5380. :ref:`int<class_int>` **rendering/textures/webp_compression/compression_method** = ``2``
  5381. The default compression method for WebP. Affects both lossy and lossless WebP. A higher value results in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression method. Supported values are 0 to 6. Note that compression methods above 4 are very slow and offer very little savings.
  5382. .. rst-class:: classref-item-separator
  5383. ----
  5384. .. _class_ProjectSettings_property_rendering/textures/webp_compression/lossless_compression_factor:
  5385. .. rst-class:: classref-property
  5386. :ref:`float<class_float>` **rendering/textures/webp_compression/lossless_compression_factor** = ``25``
  5387. The default compression factor for lossless WebP. Decompression speed is mostly unaffected by the compression factor. Supported values are 0 to 100.
  5388. .. rst-class:: classref-item-separator
  5389. ----
  5390. .. _class_ProjectSettings_property_rendering/viewport/transparent_background:
  5391. .. rst-class:: classref-property
  5392. :ref:`bool<class_bool>` **rendering/viewport/transparent_background** = ``false``
  5393. If ``true``, enables :ref:`Viewport.transparent_bg<class_Viewport_property_transparent_bg>` on the root viewport. This allows per-pixel transparency to be effective after also enabling :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` and :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>`.
  5394. .. rst-class:: classref-item-separator
  5395. ----
  5396. .. _class_ProjectSettings_property_rendering/vrs/mode:
  5397. .. rst-class:: classref-property
  5398. :ref:`int<class_int>` **rendering/vrs/mode** = ``0``
  5399. Set the default Variable Rate Shading (VRS) mode for the main viewport. See :ref:`Viewport.vrs_mode<class_Viewport_property_vrs_mode>` to change this at runtime, and :ref:`VRSMode<enum_Viewport_VRSMode>` for possible values.
  5400. .. rst-class:: classref-item-separator
  5401. ----
  5402. .. _class_ProjectSettings_property_rendering/vrs/texture:
  5403. .. rst-class:: classref-property
  5404. :ref:`String<class_String>` **rendering/vrs/texture** = ``""``
  5405. If :ref:`rendering/vrs/mode<class_ProjectSettings_property_rendering/vrs/mode>` is set to **Texture**, this is the path to default texture loaded as the VRS image.
  5406. The texture *must* use a lossless compression format so that colors can be matched precisely. The following VRS densities are mapped to various colors, with brighter colors representing a lower level of shading precision:
  5407. ::
  5408. - 1x1 = rgb(0, 0, 0) - #000000
  5409. - 1x2 = rgb(0, 85, 0) - #005500
  5410. - 2x1 = rgb(85, 0, 0) - #550000
  5411. - 2x2 = rgb(85, 85, 0) - #555500
  5412. - 2x4 = rgb(85, 170, 0) - #55aa00
  5413. - 4x2 = rgb(170, 85, 0) - #aa5500
  5414. - 4x4 = rgb(170, 170, 0) - #aaaa00
  5415. - 4x8 = rgb(170, 255, 0) - #aaff00 - Not supported on most hardware
  5416. - 8x4 = rgb(255, 170, 0) - #ffaa00 - Not supported on most hardware
  5417. - 8x8 = rgb(255, 255, 0) - #ffff00 - Not supported on most hardware
  5418. .. rst-class:: classref-item-separator
  5419. ----
  5420. .. _class_ProjectSettings_property_threading/worker_pool/low_priority_thread_ratio:
  5421. .. rst-class:: classref-property
  5422. :ref:`float<class_float>` **threading/worker_pool/low_priority_thread_ratio** = ``0.3``
  5423. .. container:: contribute
  5424. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5425. .. rst-class:: classref-item-separator
  5426. ----
  5427. .. _class_ProjectSettings_property_threading/worker_pool/max_threads:
  5428. .. rst-class:: classref-property
  5429. :ref:`int<class_int>` **threading/worker_pool/max_threads** = ``-1``
  5430. .. container:: contribute
  5431. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5432. .. rst-class:: classref-item-separator
  5433. ----
  5434. .. _class_ProjectSettings_property_threading/worker_pool/use_system_threads_for_low_priority_tasks:
  5435. .. rst-class:: classref-property
  5436. :ref:`bool<class_bool>` **threading/worker_pool/use_system_threads_for_low_priority_tasks** = ``true``
  5437. .. container:: contribute
  5438. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5439. .. rst-class:: classref-item-separator
  5440. ----
  5441. .. _class_ProjectSettings_property_xr/openxr/default_action_map:
  5442. .. rst-class:: classref-property
  5443. :ref:`String<class_String>` **xr/openxr/default_action_map** = ``"res://openxr_action_map.tres"``
  5444. Action map configuration to load by default.
  5445. .. rst-class:: classref-item-separator
  5446. ----
  5447. .. _class_ProjectSettings_property_xr/openxr/enabled:
  5448. .. rst-class:: classref-property
  5449. :ref:`bool<class_bool>` **xr/openxr/enabled** = ``false``
  5450. If ``true`` Godot will setup and initialize OpenXR on startup.
  5451. .. rst-class:: classref-item-separator
  5452. ----
  5453. .. _class_ProjectSettings_property_xr/openxr/form_factor:
  5454. .. rst-class:: classref-property
  5455. :ref:`int<class_int>` **xr/openxr/form_factor** = ``"0"``
  5456. Specify whether OpenXR should be configured for an HMD or a hand held device.
  5457. .. rst-class:: classref-item-separator
  5458. ----
  5459. .. _class_ProjectSettings_property_xr/openxr/reference_space:
  5460. .. rst-class:: classref-property
  5461. :ref:`int<class_int>` **xr/openxr/reference_space** = ``"1"``
  5462. Specify the default reference space.
  5463. .. rst-class:: classref-item-separator
  5464. ----
  5465. .. _class_ProjectSettings_property_xr/openxr/submit_depth_buffer:
  5466. .. rst-class:: classref-property
  5467. :ref:`bool<class_bool>` **xr/openxr/submit_depth_buffer** = ``false``
  5468. If ``true``, OpenXR will manage the depth buffer and use the depth buffer for advanced reprojection provided this is supported by the XR runtime. Note that some rendering features in Godot can't be used with this feature.
  5469. .. rst-class:: classref-item-separator
  5470. ----
  5471. .. _class_ProjectSettings_property_xr/openxr/view_configuration:
  5472. .. rst-class:: classref-property
  5473. :ref:`int<class_int>` **xr/openxr/view_configuration** = ``"1"``
  5474. Specify the view configuration with which to configure OpenXR setting up either Mono or Stereo rendering.
  5475. .. rst-class:: classref-item-separator
  5476. ----
  5477. .. _class_ProjectSettings_property_xr/shaders/enabled:
  5478. .. rst-class:: classref-property
  5479. :ref:`bool<class_bool>` **xr/shaders/enabled** = ``false``
  5480. If ``true``, Godot will compile shaders required for XR.
  5481. .. rst-class:: classref-section-separator
  5482. ----
  5483. .. rst-class:: classref-descriptions-group
  5484. Method Descriptions
  5485. -------------------
  5486. .. _class_ProjectSettings_method_add_property_info:
  5487. .. rst-class:: classref-method
  5488. void **add_property_info** **(** :ref:`Dictionary<class_Dictionary>` hint **)**
  5489. Adds a custom property info to a property. The dictionary must contain:
  5490. - ``name``: :ref:`String<class_String>` (the property's name)
  5491. - ``type``: :ref:`int<class_int>` (see :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>`)
  5492. - optionally ``hint``: :ref:`int<class_int>` (see :ref:`PropertyHint<enum_@GlobalScope_PropertyHint>`) and ``hint_string``: :ref:`String<class_String>`\
  5493. \ **Example:**\
  5494. .. tabs::
  5495. .. code-tab:: gdscript
  5496. ProjectSettings.set("category/property_name", 0)
  5497. var property_info = {
  5498. "name": "category/property_name",
  5499. "type": TYPE_INT,
  5500. "hint": PROPERTY_HINT_ENUM,
  5501. "hint_string": "one,two,three"
  5502. }
  5503. ProjectSettings.add_property_info(property_info)
  5504. .. code-tab:: csharp
  5505. ProjectSettings.Singleton.Set("category/property_name", 0);
  5506. var propertyInfo = new Godot.Collections.Dictionary
  5507. {
  5508. {"name", "category/propertyName"},
  5509. {"type", Variant.Type.Int},
  5510. {"hint", PropertyHint.Enum},
  5511. {"hint_string", "one,two,three"},
  5512. };
  5513. ProjectSettings.AddPropertyInfo(propertyInfo);
  5514. .. rst-class:: classref-item-separator
  5515. ----
  5516. .. _class_ProjectSettings_method_clear:
  5517. .. rst-class:: classref-method
  5518. void **clear** **(** :ref:`String<class_String>` name **)**
  5519. Clears the whole configuration (not recommended, may break things).
  5520. .. rst-class:: classref-item-separator
  5521. ----
  5522. .. _class_ProjectSettings_method_get_order:
  5523. .. rst-class:: classref-method
  5524. :ref:`int<class_int>` **get_order** **(** :ref:`String<class_String>` name **)** |const|
  5525. Returns the order of a configuration value (influences when saved to the config file).
  5526. .. rst-class:: classref-item-separator
  5527. ----
  5528. .. _class_ProjectSettings_method_get_setting:
  5529. .. rst-class:: classref-method
  5530. :ref:`Variant<class_Variant>` **get_setting** **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` default_value=null **)** |const|
  5531. Returns the value of the setting identified by ``name``. If the setting doesn't exist and ``default_value`` is specified, the value of ``default_value`` is returned. Otherwise, ``null`` is returned.
  5532. \ **Example:**\
  5533. .. tabs::
  5534. .. code-tab:: gdscript
  5535. print(ProjectSettings.get_setting("application/config/name"))
  5536. print(ProjectSettings.get_setting("application/config/custom_description", "No description specified."))
  5537. .. code-tab:: csharp
  5538. GD.Print(ProjectSettings.GetSetting("application/config/name"));
  5539. GD.Print(ProjectSettings.GetSetting("application/config/custom_description", "No description specified."));
  5540. \ **Note:** This method doesn't take potential feature overrides into account automatically. Use :ref:`get_setting_with_override<class_ProjectSettings_method_get_setting_with_override>` to handle seamlessly.
  5541. .. rst-class:: classref-item-separator
  5542. ----
  5543. .. _class_ProjectSettings_method_get_setting_with_override:
  5544. .. rst-class:: classref-method
  5545. :ref:`Variant<class_Variant>` **get_setting_with_override** **(** :ref:`StringName<class_StringName>` name **)** |const|
  5546. Similar to :ref:`get_setting<class_ProjectSettings_method_get_setting>`, but applies feature tag overrides if any exists and is valid.
  5547. \ **Example:**\
  5548. If the following setting override exists "application/config/name.windows", and the following code is executed:
  5549. .. tabs::
  5550. .. code-tab:: gdscript
  5551. print(ProjectSettings.get_setting_with_override("application/config/name"))
  5552. .. code-tab:: csharp
  5553. GD.Print(ProjectSettings.GetSettingWithOverride("application/config/name"));
  5554. Then the overridden setting will be returned instead if the project is running on the *Windows* operating system.
  5555. .. rst-class:: classref-item-separator
  5556. ----
  5557. .. _class_ProjectSettings_method_globalize_path:
  5558. .. rst-class:: classref-method
  5559. :ref:`String<class_String>` **globalize_path** **(** :ref:`String<class_String>` path **)** |const|
  5560. Returns the absolute, native OS path corresponding to the localized ``path`` (starting with ``res://`` or ``user://``). The returned path will vary depending on the operating system and user preferences. See :doc:`File paths in Godot projects <../tutorials/io/data_paths>` to see what those paths convert to. See also :ref:`localize_path<class_ProjectSettings_method_localize_path>`.
  5561. \ **Note:** :ref:`globalize_path<class_ProjectSettings_method_globalize_path>` with ``res://`` will not work in an exported project. Instead, prepend the executable's base directory to the path when running from an exported project:
  5562. ::
  5563. var path = ""
  5564. if OS.has_feature("editor"):
  5565. # Running from an editor binary.
  5566. # `path` will contain the absolute path to `hello.txt` located in the project root.
  5567. path = ProjectSettings.globalize_path("res://hello.txt")
  5568. else:
  5569. # Running from an exported project.
  5570. # `path` will contain the absolute path to `hello.txt` next to the executable.
  5571. # This is *not* identical to using `ProjectSettings.globalize_path()` with a `res://` path,
  5572. # but is close enough in spirit.
  5573. path = OS.get_executable_path().get_base_dir().path_join("hello.txt")
  5574. .. rst-class:: classref-item-separator
  5575. ----
  5576. .. _class_ProjectSettings_method_has_setting:
  5577. .. rst-class:: classref-method
  5578. :ref:`bool<class_bool>` **has_setting** **(** :ref:`String<class_String>` name **)** |const|
  5579. Returns ``true`` if a configuration value is present.
  5580. .. rst-class:: classref-item-separator
  5581. ----
  5582. .. _class_ProjectSettings_method_load_resource_pack:
  5583. .. rst-class:: classref-method
  5584. :ref:`bool<class_bool>` **load_resource_pack** **(** :ref:`String<class_String>` pack, :ref:`bool<class_bool>` replace_files=true, :ref:`int<class_int>` offset=0 **)**
  5585. Loads the contents of the .pck or .zip file specified by ``pack`` into the resource filesystem (``res://``). Returns ``true`` on success.
  5586. \ **Note:** If a file from ``pack`` shares the same path as a file already in the resource filesystem, any attempts to load that file will use the file from ``pack`` unless ``replace_files`` is set to ``false``.
  5587. \ **Note:** The optional ``offset`` parameter can be used to specify the offset in bytes to the start of the resource pack. This is only supported for .pck files.
  5588. .. rst-class:: classref-item-separator
  5589. ----
  5590. .. _class_ProjectSettings_method_localize_path:
  5591. .. rst-class:: classref-method
  5592. :ref:`String<class_String>` **localize_path** **(** :ref:`String<class_String>` path **)** |const|
  5593. Returns the localized path (starting with ``res://``) corresponding to the absolute, native OS ``path``. See also :ref:`globalize_path<class_ProjectSettings_method_globalize_path>`.
  5594. .. rst-class:: classref-item-separator
  5595. ----
  5596. .. _class_ProjectSettings_method_save:
  5597. .. rst-class:: classref-method
  5598. :ref:`Error<enum_@GlobalScope_Error>` **save** **(** **)**
  5599. Saves the configuration to the ``project.godot`` file.
  5600. \ **Note:** This method is intended to be used by editor plugins, as modified **ProjectSettings** can't be loaded back in the running app. If you want to change project settings in exported projects, use :ref:`save_custom<class_ProjectSettings_method_save_custom>` to save ``override.cfg`` file.
  5601. .. rst-class:: classref-item-separator
  5602. ----
  5603. .. _class_ProjectSettings_method_save_custom:
  5604. .. rst-class:: classref-method
  5605. :ref:`Error<enum_@GlobalScope_Error>` **save_custom** **(** :ref:`String<class_String>` file **)**
  5606. Saves the configuration to a custom file. The file extension must be ``.godot`` (to save in text-based :ref:`ConfigFile<class_ConfigFile>` format) or ``.binary`` (to save in binary format). You can also save ``override.cfg`` file, which is also text, but can be used in exported projects unlike other formats.
  5607. .. rst-class:: classref-item-separator
  5608. ----
  5609. .. _class_ProjectSettings_method_set_initial_value:
  5610. .. rst-class:: classref-method
  5611. void **set_initial_value** **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)**
  5612. Sets the specified property's initial value. This is the value the property reverts to.
  5613. .. rst-class:: classref-item-separator
  5614. ----
  5615. .. _class_ProjectSettings_method_set_order:
  5616. .. rst-class:: classref-method
  5617. void **set_order** **(** :ref:`String<class_String>` name, :ref:`int<class_int>` position **)**
  5618. Sets the order of a configuration value (influences when saved to the config file).
  5619. .. rst-class:: classref-item-separator
  5620. ----
  5621. .. _class_ProjectSettings_method_set_restart_if_changed:
  5622. .. rst-class:: classref-method
  5623. void **set_restart_if_changed** **(** :ref:`String<class_String>` name, :ref:`bool<class_bool>` restart **)**
  5624. Sets whether a setting requires restarting the editor to properly take effect.
  5625. \ **Note:** This is just a hint to display to the user that the editor must be restarted for changes to take effect. Enabling :ref:`set_restart_if_changed<class_ProjectSettings_method_set_restart_if_changed>` does *not* delay the setting being set when changed.
  5626. .. rst-class:: classref-item-separator
  5627. ----
  5628. .. _class_ProjectSettings_method_set_setting:
  5629. .. rst-class:: classref-method
  5630. void **set_setting** **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)**
  5631. Sets the value of a setting.
  5632. \ **Example:**\
  5633. .. tabs::
  5634. .. code-tab:: gdscript
  5635. ProjectSettings.set_setting("application/config/name", "Example")
  5636. .. code-tab:: csharp
  5637. ProjectSettings.SetSetting("application/config/name", "Example");
  5638. This can also be used to erase custom project settings. To do this change the setting value to ``null``.
  5639. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  5640. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  5641. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  5642. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  5643. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  5644. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`