class_animationmixer.rst 58 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AnimationMixer.xml.
  6. .. _class_AnimationMixer:
  7. AnimationMixer
  8. ==============
  9. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`AnimationPlayer<class_AnimationPlayer>`, :ref:`AnimationTree<class_AnimationTree>`
  11. Base class for :ref:`AnimationPlayer<class_AnimationPlayer>` and :ref:`AnimationTree<class_AnimationTree>`.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. Base class for :ref:`AnimationPlayer<class_AnimationPlayer>` and :ref:`AnimationTree<class_AnimationTree>` to manage animation lists. It also has general properties and methods for playback and blending.
  16. After instantiating the playback information data within the extended class, the blending is processed by the **AnimationMixer**.
  17. .. rst-class:: classref-introduction-group
  18. Tutorials
  19. ---------
  20. - `Migrating Animations from Godot 4.0 to 4.3 <https://godotengine.org/article/migrating-animations-from-godot-4-0-to-4-3/>`__
  21. .. rst-class:: classref-reftable-group
  22. Properties
  23. ----------
  24. .. table::
  25. :widths: auto
  26. +-----------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------+--------------------+
  27. | :ref:`bool<class_bool>` | :ref:`active<class_AnimationMixer_property_active>` | ``true`` |
  28. +-----------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------+--------------------+
  29. | :ref:`int<class_int>` | :ref:`audio_max_polyphony<class_AnimationMixer_property_audio_max_polyphony>` | ``32`` |
  30. +-----------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------+--------------------+
  31. | :ref:`AnimationCallbackModeDiscrete<enum_AnimationMixer_AnimationCallbackModeDiscrete>` | :ref:`callback_mode_discrete<class_AnimationMixer_property_callback_mode_discrete>` | ``1`` |
  32. +-----------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------+--------------------+
  33. | :ref:`AnimationCallbackModeMethod<enum_AnimationMixer_AnimationCallbackModeMethod>` | :ref:`callback_mode_method<class_AnimationMixer_property_callback_mode_method>` | ``0`` |
  34. +-----------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------+--------------------+
  35. | :ref:`AnimationCallbackModeProcess<enum_AnimationMixer_AnimationCallbackModeProcess>` | :ref:`callback_mode_process<class_AnimationMixer_property_callback_mode_process>` | ``1`` |
  36. +-----------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------+--------------------+
  37. | :ref:`bool<class_bool>` | :ref:`deterministic<class_AnimationMixer_property_deterministic>` | ``false`` |
  38. +-----------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------+--------------------+
  39. | :ref:`bool<class_bool>` | :ref:`reset_on_save<class_AnimationMixer_property_reset_on_save>` | ``true`` |
  40. +-----------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------+--------------------+
  41. | :ref:`bool<class_bool>` | :ref:`root_motion_local<class_AnimationMixer_property_root_motion_local>` | ``false`` |
  42. +-----------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------+--------------------+
  43. | :ref:`NodePath<class_NodePath>` | :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` | ``NodePath("")`` |
  44. +-----------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------+--------------------+
  45. | :ref:`NodePath<class_NodePath>` | :ref:`root_node<class_AnimationMixer_property_root_node>` | ``NodePath("..")`` |
  46. +-----------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------+--------------------+
  47. .. rst-class:: classref-reftable-group
  48. Methods
  49. -------
  50. .. table::
  51. :widths: auto
  52. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | :ref:`Variant<class_Variant>` | :ref:`_post_process_key_value<class_AnimationMixer_private_method__post_process_key_value>`\ (\ animation\: :ref:`Animation<class_Animation>`, track\: :ref:`int<class_int>`, value\: :ref:`Variant<class_Variant>`, object_id\: :ref:`int<class_int>`, object_sub_idx\: :ref:`int<class_int>`\ ) |virtual| |const| |
  54. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`add_animation_library<class_AnimationMixer_method_add_animation_library>`\ (\ name\: :ref:`StringName<class_StringName>`, library\: :ref:`AnimationLibrary<class_AnimationLibrary>`\ ) |
  56. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | |void| | :ref:`advance<class_AnimationMixer_method_advance>`\ (\ delta\: :ref:`float<class_float>`\ ) |
  58. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | |void| | :ref:`capture<class_AnimationMixer_method_capture>`\ (\ name\: :ref:`StringName<class_StringName>`, duration\: :ref:`float<class_float>`, trans_type\: :ref:`TransitionType<enum_Tween_TransitionType>` = 0, ease_type\: :ref:`EaseType<enum_Tween_EaseType>` = 0\ ) |
  60. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | |void| | :ref:`clear_caches<class_AnimationMixer_method_clear_caches>`\ (\ ) |
  62. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`StringName<class_StringName>` | :ref:`find_animation<class_AnimationMixer_method_find_animation>`\ (\ animation\: :ref:`Animation<class_Animation>`\ ) |const| |
  64. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | :ref:`StringName<class_StringName>` | :ref:`find_animation_library<class_AnimationMixer_method_find_animation_library>`\ (\ animation\: :ref:`Animation<class_Animation>`\ ) |const| |
  66. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | :ref:`Animation<class_Animation>` | :ref:`get_animation<class_AnimationMixer_method_get_animation>`\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| |
  68. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | :ref:`AnimationLibrary<class_AnimationLibrary>` | :ref:`get_animation_library<class_AnimationMixer_method_get_animation_library>`\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| |
  70. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | :ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] | :ref:`get_animation_library_list<class_AnimationMixer_method_get_animation_library_list>`\ (\ ) |const| |
  72. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`get_animation_list<class_AnimationMixer_method_get_animation_list>`\ (\ ) |const| |
  74. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | :ref:`Vector3<class_Vector3>` | :ref:`get_root_motion_position<class_AnimationMixer_method_get_root_motion_position>`\ (\ ) |const| |
  76. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | :ref:`Vector3<class_Vector3>` | :ref:`get_root_motion_position_accumulator<class_AnimationMixer_method_get_root_motion_position_accumulator>`\ (\ ) |const| |
  78. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | :ref:`Quaternion<class_Quaternion>` | :ref:`get_root_motion_rotation<class_AnimationMixer_method_get_root_motion_rotation>`\ (\ ) |const| |
  80. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | :ref:`Quaternion<class_Quaternion>` | :ref:`get_root_motion_rotation_accumulator<class_AnimationMixer_method_get_root_motion_rotation_accumulator>`\ (\ ) |const| |
  82. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. | :ref:`Vector3<class_Vector3>` | :ref:`get_root_motion_scale<class_AnimationMixer_method_get_root_motion_scale>`\ (\ ) |const| |
  84. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. | :ref:`Vector3<class_Vector3>` | :ref:`get_root_motion_scale_accumulator<class_AnimationMixer_method_get_root_motion_scale_accumulator>`\ (\ ) |const| |
  86. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  87. | :ref:`bool<class_bool>` | :ref:`has_animation<class_AnimationMixer_method_has_animation>`\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| |
  88. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  89. | :ref:`bool<class_bool>` | :ref:`has_animation_library<class_AnimationMixer_method_has_animation_library>`\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| |
  90. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  91. | |void| | :ref:`remove_animation_library<class_AnimationMixer_method_remove_animation_library>`\ (\ name\: :ref:`StringName<class_StringName>`\ ) |
  92. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  93. | |void| | :ref:`rename_animation_library<class_AnimationMixer_method_rename_animation_library>`\ (\ name\: :ref:`StringName<class_StringName>`, newname\: :ref:`StringName<class_StringName>`\ ) |
  94. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  95. .. rst-class:: classref-section-separator
  96. ----
  97. .. rst-class:: classref-descriptions-group
  98. Signals
  99. -------
  100. .. _class_AnimationMixer_signal_animation_finished:
  101. .. rst-class:: classref-signal
  102. **animation_finished**\ (\ anim_name\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_AnimationMixer_signal_animation_finished>`
  103. Notifies when an animation finished playing.
  104. \ **Note:** This signal is not emitted if an animation is looping.
  105. .. rst-class:: classref-item-separator
  106. ----
  107. .. _class_AnimationMixer_signal_animation_libraries_updated:
  108. .. rst-class:: classref-signal
  109. **animation_libraries_updated**\ (\ ) :ref:`🔗<class_AnimationMixer_signal_animation_libraries_updated>`
  110. Notifies when the animation libraries have changed.
  111. .. rst-class:: classref-item-separator
  112. ----
  113. .. _class_AnimationMixer_signal_animation_list_changed:
  114. .. rst-class:: classref-signal
  115. **animation_list_changed**\ (\ ) :ref:`🔗<class_AnimationMixer_signal_animation_list_changed>`
  116. Notifies when an animation list is changed.
  117. .. rst-class:: classref-item-separator
  118. ----
  119. .. _class_AnimationMixer_signal_animation_started:
  120. .. rst-class:: classref-signal
  121. **animation_started**\ (\ anim_name\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_AnimationMixer_signal_animation_started>`
  122. Notifies when an animation starts playing.
  123. \ **Note:** This signal is not emitted if an animation is looping.
  124. .. rst-class:: classref-item-separator
  125. ----
  126. .. _class_AnimationMixer_signal_caches_cleared:
  127. .. rst-class:: classref-signal
  128. **caches_cleared**\ (\ ) :ref:`🔗<class_AnimationMixer_signal_caches_cleared>`
  129. Notifies when the caches have been cleared, either automatically, or manually via :ref:`clear_caches()<class_AnimationMixer_method_clear_caches>`.
  130. .. rst-class:: classref-item-separator
  131. ----
  132. .. _class_AnimationMixer_signal_mixer_applied:
  133. .. rst-class:: classref-signal
  134. **mixer_applied**\ (\ ) :ref:`🔗<class_AnimationMixer_signal_mixer_applied>`
  135. Notifies when the blending result related have been applied to the target objects.
  136. .. rst-class:: classref-item-separator
  137. ----
  138. .. _class_AnimationMixer_signal_mixer_updated:
  139. .. rst-class:: classref-signal
  140. **mixer_updated**\ (\ ) :ref:`🔗<class_AnimationMixer_signal_mixer_updated>`
  141. Notifies when the property related process have been updated.
  142. .. rst-class:: classref-section-separator
  143. ----
  144. .. rst-class:: classref-descriptions-group
  145. Enumerations
  146. ------------
  147. .. _enum_AnimationMixer_AnimationCallbackModeProcess:
  148. .. rst-class:: classref-enumeration
  149. enum **AnimationCallbackModeProcess**: :ref:`🔗<enum_AnimationMixer_AnimationCallbackModeProcess>`
  150. .. _class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS:
  151. .. rst-class:: classref-enumeration-constant
  152. :ref:`AnimationCallbackModeProcess<enum_AnimationMixer_AnimationCallbackModeProcess>` **ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS** = ``0``
  153. Process animation during physics frames (see :ref:`Node.NOTIFICATION_INTERNAL_PHYSICS_PROCESS<class_Node_constant_NOTIFICATION_INTERNAL_PHYSICS_PROCESS>`). This is especially useful when animating physics bodies.
  154. .. _class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_PROCESS_IDLE:
  155. .. rst-class:: classref-enumeration-constant
  156. :ref:`AnimationCallbackModeProcess<enum_AnimationMixer_AnimationCallbackModeProcess>` **ANIMATION_CALLBACK_MODE_PROCESS_IDLE** = ``1``
  157. Process animation during process frames (see :ref:`Node.NOTIFICATION_INTERNAL_PROCESS<class_Node_constant_NOTIFICATION_INTERNAL_PROCESS>`).
  158. .. _class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_PROCESS_MANUAL:
  159. .. rst-class:: classref-enumeration-constant
  160. :ref:`AnimationCallbackModeProcess<enum_AnimationMixer_AnimationCallbackModeProcess>` **ANIMATION_CALLBACK_MODE_PROCESS_MANUAL** = ``2``
  161. Do not process animation. Use :ref:`advance()<class_AnimationMixer_method_advance>` to process the animation manually.
  162. .. rst-class:: classref-item-separator
  163. ----
  164. .. _enum_AnimationMixer_AnimationCallbackModeMethod:
  165. .. rst-class:: classref-enumeration
  166. enum **AnimationCallbackModeMethod**: :ref:`🔗<enum_AnimationMixer_AnimationCallbackModeMethod>`
  167. .. _class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_METHOD_DEFERRED:
  168. .. rst-class:: classref-enumeration-constant
  169. :ref:`AnimationCallbackModeMethod<enum_AnimationMixer_AnimationCallbackModeMethod>` **ANIMATION_CALLBACK_MODE_METHOD_DEFERRED** = ``0``
  170. Batch method calls during the animation process, then do the calls after events are processed. This avoids bugs involving deleting nodes or modifying the AnimationPlayer while playing.
  171. .. _class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_METHOD_IMMEDIATE:
  172. .. rst-class:: classref-enumeration-constant
  173. :ref:`AnimationCallbackModeMethod<enum_AnimationMixer_AnimationCallbackModeMethod>` **ANIMATION_CALLBACK_MODE_METHOD_IMMEDIATE** = ``1``
  174. Make method calls immediately when reached in the animation.
  175. .. rst-class:: classref-item-separator
  176. ----
  177. .. _enum_AnimationMixer_AnimationCallbackModeDiscrete:
  178. .. rst-class:: classref-enumeration
  179. enum **AnimationCallbackModeDiscrete**: :ref:`🔗<enum_AnimationMixer_AnimationCallbackModeDiscrete>`
  180. .. _class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_DISCRETE_DOMINANT:
  181. .. rst-class:: classref-enumeration-constant
  182. :ref:`AnimationCallbackModeDiscrete<enum_AnimationMixer_AnimationCallbackModeDiscrete>` **ANIMATION_CALLBACK_MODE_DISCRETE_DOMINANT** = ``0``
  183. An :ref:`Animation.UPDATE_DISCRETE<class_Animation_constant_UPDATE_DISCRETE>` track value takes precedence when blending :ref:`Animation.UPDATE_CONTINUOUS<class_Animation_constant_UPDATE_CONTINUOUS>` or :ref:`Animation.UPDATE_CAPTURE<class_Animation_constant_UPDATE_CAPTURE>` track values and :ref:`Animation.UPDATE_DISCRETE<class_Animation_constant_UPDATE_DISCRETE>` track values.
  184. .. _class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_DISCRETE_RECESSIVE:
  185. .. rst-class:: classref-enumeration-constant
  186. :ref:`AnimationCallbackModeDiscrete<enum_AnimationMixer_AnimationCallbackModeDiscrete>` **ANIMATION_CALLBACK_MODE_DISCRETE_RECESSIVE** = ``1``
  187. An :ref:`Animation.UPDATE_CONTINUOUS<class_Animation_constant_UPDATE_CONTINUOUS>` or :ref:`Animation.UPDATE_CAPTURE<class_Animation_constant_UPDATE_CAPTURE>` track value takes precedence when blending the :ref:`Animation.UPDATE_CONTINUOUS<class_Animation_constant_UPDATE_CONTINUOUS>` or :ref:`Animation.UPDATE_CAPTURE<class_Animation_constant_UPDATE_CAPTURE>` track values and the :ref:`Animation.UPDATE_DISCRETE<class_Animation_constant_UPDATE_DISCRETE>` track values. This is the default behavior for :ref:`AnimationPlayer<class_AnimationPlayer>`.
  188. .. _class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS:
  189. .. rst-class:: classref-enumeration-constant
  190. :ref:`AnimationCallbackModeDiscrete<enum_AnimationMixer_AnimationCallbackModeDiscrete>` **ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS** = ``2``
  191. Always treat the :ref:`Animation.UPDATE_DISCRETE<class_Animation_constant_UPDATE_DISCRETE>` track value as :ref:`Animation.UPDATE_CONTINUOUS<class_Animation_constant_UPDATE_CONTINUOUS>` with :ref:`Animation.INTERPOLATION_NEAREST<class_Animation_constant_INTERPOLATION_NEAREST>`. This is the default behavior for :ref:`AnimationTree<class_AnimationTree>`.
  192. If a value track has un-interpolatable type key values, it is internally converted to use :ref:`ANIMATION_CALLBACK_MODE_DISCRETE_RECESSIVE<class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_DISCRETE_RECESSIVE>` with :ref:`Animation.UPDATE_DISCRETE<class_Animation_constant_UPDATE_DISCRETE>`.
  193. Un-interpolatable type list:
  194. - :ref:`@GlobalScope.TYPE_NIL<class_@GlobalScope_constant_TYPE_NIL>`\
  195. - :ref:`@GlobalScope.TYPE_NODE_PATH<class_@GlobalScope_constant_TYPE_NODE_PATH>`\
  196. - :ref:`@GlobalScope.TYPE_RID<class_@GlobalScope_constant_TYPE_RID>`\
  197. - :ref:`@GlobalScope.TYPE_OBJECT<class_@GlobalScope_constant_TYPE_OBJECT>`\
  198. - :ref:`@GlobalScope.TYPE_CALLABLE<class_@GlobalScope_constant_TYPE_CALLABLE>`\
  199. - :ref:`@GlobalScope.TYPE_SIGNAL<class_@GlobalScope_constant_TYPE_SIGNAL>`\
  200. - :ref:`@GlobalScope.TYPE_DICTIONARY<class_@GlobalScope_constant_TYPE_DICTIONARY>`\
  201. - :ref:`@GlobalScope.TYPE_PACKED_BYTE_ARRAY<class_@GlobalScope_constant_TYPE_PACKED_BYTE_ARRAY>`\
  202. \ :ref:`@GlobalScope.TYPE_BOOL<class_@GlobalScope_constant_TYPE_BOOL>` and :ref:`@GlobalScope.TYPE_INT<class_@GlobalScope_constant_TYPE_INT>` are treated as :ref:`@GlobalScope.TYPE_FLOAT<class_@GlobalScope_constant_TYPE_FLOAT>` during blending and rounded when the result is retrieved.
  203. It is same for arrays and vectors with them such as :ref:`@GlobalScope.TYPE_PACKED_INT32_ARRAY<class_@GlobalScope_constant_TYPE_PACKED_INT32_ARRAY>` or :ref:`@GlobalScope.TYPE_VECTOR2I<class_@GlobalScope_constant_TYPE_VECTOR2I>`, they are treated as :ref:`@GlobalScope.TYPE_PACKED_FLOAT32_ARRAY<class_@GlobalScope_constant_TYPE_PACKED_FLOAT32_ARRAY>` or :ref:`@GlobalScope.TYPE_VECTOR2<class_@GlobalScope_constant_TYPE_VECTOR2>`. Also note that for arrays, the size is also interpolated.
  204. \ :ref:`@GlobalScope.TYPE_STRING<class_@GlobalScope_constant_TYPE_STRING>` and :ref:`@GlobalScope.TYPE_STRING_NAME<class_@GlobalScope_constant_TYPE_STRING_NAME>` are interpolated between character codes and lengths, but note that there is a difference in algorithm between interpolation between keys and interpolation by blending.
  205. .. rst-class:: classref-section-separator
  206. ----
  207. .. rst-class:: classref-descriptions-group
  208. Property Descriptions
  209. ---------------------
  210. .. _class_AnimationMixer_property_active:
  211. .. rst-class:: classref-property
  212. :ref:`bool<class_bool>` **active** = ``true`` :ref:`🔗<class_AnimationMixer_property_active>`
  213. .. rst-class:: classref-property-setget
  214. - |void| **set_active**\ (\ value\: :ref:`bool<class_bool>`\ )
  215. - :ref:`bool<class_bool>` **is_active**\ (\ )
  216. If ``true``, the **AnimationMixer** will be processing.
  217. .. rst-class:: classref-item-separator
  218. ----
  219. .. _class_AnimationMixer_property_audio_max_polyphony:
  220. .. rst-class:: classref-property
  221. :ref:`int<class_int>` **audio_max_polyphony** = ``32`` :ref:`🔗<class_AnimationMixer_property_audio_max_polyphony>`
  222. .. rst-class:: classref-property-setget
  223. - |void| **set_audio_max_polyphony**\ (\ value\: :ref:`int<class_int>`\ )
  224. - :ref:`int<class_int>` **get_audio_max_polyphony**\ (\ )
  225. The number of possible simultaneous sounds for each of the assigned AudioStreamPlayers.
  226. For example, if this value is ``32`` and the animation has two audio tracks, the two :ref:`AudioStreamPlayer<class_AudioStreamPlayer>`\ s assigned can play simultaneously up to ``32`` voices each.
  227. .. rst-class:: classref-item-separator
  228. ----
  229. .. _class_AnimationMixer_property_callback_mode_discrete:
  230. .. rst-class:: classref-property
  231. :ref:`AnimationCallbackModeDiscrete<enum_AnimationMixer_AnimationCallbackModeDiscrete>` **callback_mode_discrete** = ``1`` :ref:`🔗<class_AnimationMixer_property_callback_mode_discrete>`
  232. .. rst-class:: classref-property-setget
  233. - |void| **set_callback_mode_discrete**\ (\ value\: :ref:`AnimationCallbackModeDiscrete<enum_AnimationMixer_AnimationCallbackModeDiscrete>`\ )
  234. - :ref:`AnimationCallbackModeDiscrete<enum_AnimationMixer_AnimationCallbackModeDiscrete>` **get_callback_mode_discrete**\ (\ )
  235. Ordinarily, tracks can be set to :ref:`Animation.UPDATE_DISCRETE<class_Animation_constant_UPDATE_DISCRETE>` to update infrequently, usually when using nearest interpolation.
  236. However, when blending with :ref:`Animation.UPDATE_CONTINUOUS<class_Animation_constant_UPDATE_CONTINUOUS>` several results are considered. The :ref:`callback_mode_discrete<class_AnimationMixer_property_callback_mode_discrete>` specify it explicitly. See also :ref:`AnimationCallbackModeDiscrete<enum_AnimationMixer_AnimationCallbackModeDiscrete>`.
  237. To make the blended results look good, it is recommended to set this to :ref:`ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS<class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS>` to update every frame during blending. Other values exist for compatibility and they are fine if there is no blending, but not so, may produce artifacts.
  238. .. rst-class:: classref-item-separator
  239. ----
  240. .. _class_AnimationMixer_property_callback_mode_method:
  241. .. rst-class:: classref-property
  242. :ref:`AnimationCallbackModeMethod<enum_AnimationMixer_AnimationCallbackModeMethod>` **callback_mode_method** = ``0`` :ref:`🔗<class_AnimationMixer_property_callback_mode_method>`
  243. .. rst-class:: classref-property-setget
  244. - |void| **set_callback_mode_method**\ (\ value\: :ref:`AnimationCallbackModeMethod<enum_AnimationMixer_AnimationCallbackModeMethod>`\ )
  245. - :ref:`AnimationCallbackModeMethod<enum_AnimationMixer_AnimationCallbackModeMethod>` **get_callback_mode_method**\ (\ )
  246. The call mode used for "Call Method" tracks.
  247. .. rst-class:: classref-item-separator
  248. ----
  249. .. _class_AnimationMixer_property_callback_mode_process:
  250. .. rst-class:: classref-property
  251. :ref:`AnimationCallbackModeProcess<enum_AnimationMixer_AnimationCallbackModeProcess>` **callback_mode_process** = ``1`` :ref:`🔗<class_AnimationMixer_property_callback_mode_process>`
  252. .. rst-class:: classref-property-setget
  253. - |void| **set_callback_mode_process**\ (\ value\: :ref:`AnimationCallbackModeProcess<enum_AnimationMixer_AnimationCallbackModeProcess>`\ )
  254. - :ref:`AnimationCallbackModeProcess<enum_AnimationMixer_AnimationCallbackModeProcess>` **get_callback_mode_process**\ (\ )
  255. The process notification in which to update animations.
  256. .. rst-class:: classref-item-separator
  257. ----
  258. .. _class_AnimationMixer_property_deterministic:
  259. .. rst-class:: classref-property
  260. :ref:`bool<class_bool>` **deterministic** = ``false`` :ref:`🔗<class_AnimationMixer_property_deterministic>`
  261. .. rst-class:: classref-property-setget
  262. - |void| **set_deterministic**\ (\ value\: :ref:`bool<class_bool>`\ )
  263. - :ref:`bool<class_bool>` **is_deterministic**\ (\ )
  264. If ``true``, the blending uses the deterministic algorithm. The total weight is not normalized and the result is accumulated with an initial value (``0`` or a ``"RESET"`` animation if present).
  265. This means that if the total amount of blending is ``0.0``, the result is equal to the ``"RESET"`` animation.
  266. If the number of tracks between the blended animations is different, the animation with the missing track is treated as if it had the initial value.
  267. If ``false``, The blend does not use the deterministic algorithm. The total weight is normalized and always ``1.0``. If the number of tracks between the blended animations is different, nothing is done about the animation that is missing a track.
  268. \ **Note:** In :ref:`AnimationTree<class_AnimationTree>`, the blending with :ref:`AnimationNodeAdd2<class_AnimationNodeAdd2>`, :ref:`AnimationNodeAdd3<class_AnimationNodeAdd3>`, :ref:`AnimationNodeSub2<class_AnimationNodeSub2>` or the weight greater than ``1.0`` may produce unexpected results.
  269. For example, if :ref:`AnimationNodeAdd2<class_AnimationNodeAdd2>` blends two nodes with the amount ``1.0``, then total weight is ``2.0`` but it will be normalized to make the total amount ``1.0`` and the result will be equal to :ref:`AnimationNodeBlend2<class_AnimationNodeBlend2>` with the amount ``0.5``.
  270. .. rst-class:: classref-item-separator
  271. ----
  272. .. _class_AnimationMixer_property_reset_on_save:
  273. .. rst-class:: classref-property
  274. :ref:`bool<class_bool>` **reset_on_save** = ``true`` :ref:`🔗<class_AnimationMixer_property_reset_on_save>`
  275. .. rst-class:: classref-property-setget
  276. - |void| **set_reset_on_save_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  277. - :ref:`bool<class_bool>` **is_reset_on_save_enabled**\ (\ )
  278. This is used by the editor. If set to ``true``, the scene will be saved with the effects of the reset animation (the animation with the key ``"RESET"``) applied as if it had been seeked to time 0, with the editor keeping the values that the scene had before saving.
  279. This makes it more convenient to preview and edit animations in the editor, as changes to the scene will not be saved as long as they are set in the reset animation.
  280. .. rst-class:: classref-item-separator
  281. ----
  282. .. _class_AnimationMixer_property_root_motion_local:
  283. .. rst-class:: classref-property
  284. :ref:`bool<class_bool>` **root_motion_local** = ``false`` :ref:`🔗<class_AnimationMixer_property_root_motion_local>`
  285. .. rst-class:: classref-property-setget
  286. - |void| **set_root_motion_local**\ (\ value\: :ref:`bool<class_bool>`\ )
  287. - :ref:`bool<class_bool>` **is_root_motion_local**\ (\ )
  288. If ``true``, :ref:`get_root_motion_position()<class_AnimationMixer_method_get_root_motion_position>` value is extracted as a local translation value before blending. In other words, it is treated like the translation is done after the rotation.
  289. .. rst-class:: classref-item-separator
  290. ----
  291. .. _class_AnimationMixer_property_root_motion_track:
  292. .. rst-class:: classref-property
  293. :ref:`NodePath<class_NodePath>` **root_motion_track** = ``NodePath("")`` :ref:`🔗<class_AnimationMixer_property_root_motion_track>`
  294. .. rst-class:: classref-property-setget
  295. - |void| **set_root_motion_track**\ (\ value\: :ref:`NodePath<class_NodePath>`\ )
  296. - :ref:`NodePath<class_NodePath>` **get_root_motion_track**\ (\ )
  297. The path to the Animation track used for root motion. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. The :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` uses the same format as :ref:`Animation.track_set_path()<class_Animation_method_track_set_path>`, but note that a bone must be specified.
  298. If the track has type :ref:`Animation.TYPE_POSITION_3D<class_Animation_constant_TYPE_POSITION_3D>`, :ref:`Animation.TYPE_ROTATION_3D<class_Animation_constant_TYPE_ROTATION_3D>`, or :ref:`Animation.TYPE_SCALE_3D<class_Animation_constant_TYPE_SCALE_3D>` the transformation will be canceled visually, and the animation will appear to stay in place. See also :ref:`get_root_motion_position()<class_AnimationMixer_method_get_root_motion_position>`, :ref:`get_root_motion_rotation()<class_AnimationMixer_method_get_root_motion_rotation>`, :ref:`get_root_motion_scale()<class_AnimationMixer_method_get_root_motion_scale>`, and :ref:`RootMotionView<class_RootMotionView>`.
  299. .. rst-class:: classref-item-separator
  300. ----
  301. .. _class_AnimationMixer_property_root_node:
  302. .. rst-class:: classref-property
  303. :ref:`NodePath<class_NodePath>` **root_node** = ``NodePath("..")`` :ref:`🔗<class_AnimationMixer_property_root_node>`
  304. .. rst-class:: classref-property-setget
  305. - |void| **set_root_node**\ (\ value\: :ref:`NodePath<class_NodePath>`\ )
  306. - :ref:`NodePath<class_NodePath>` **get_root_node**\ (\ )
  307. The node which node path references will travel from.
  308. .. rst-class:: classref-section-separator
  309. ----
  310. .. rst-class:: classref-descriptions-group
  311. Method Descriptions
  312. -------------------
  313. .. _class_AnimationMixer_private_method__post_process_key_value:
  314. .. rst-class:: classref-method
  315. :ref:`Variant<class_Variant>` **_post_process_key_value**\ (\ animation\: :ref:`Animation<class_Animation>`, track\: :ref:`int<class_int>`, value\: :ref:`Variant<class_Variant>`, object_id\: :ref:`int<class_int>`, object_sub_idx\: :ref:`int<class_int>`\ ) |virtual| |const| :ref:`🔗<class_AnimationMixer_private_method__post_process_key_value>`
  316. A virtual function for processing after getting a key during playback.
  317. .. rst-class:: classref-item-separator
  318. ----
  319. .. _class_AnimationMixer_method_add_animation_library:
  320. .. rst-class:: classref-method
  321. :ref:`Error<enum_@GlobalScope_Error>` **add_animation_library**\ (\ name\: :ref:`StringName<class_StringName>`, library\: :ref:`AnimationLibrary<class_AnimationLibrary>`\ ) :ref:`🔗<class_AnimationMixer_method_add_animation_library>`
  322. Adds ``library`` to the animation player, under the key ``name``.
  323. AnimationMixer has a global library by default with an empty string as key. For adding an animation to the global library:
  324. .. tabs::
  325. .. code-tab:: gdscript
  326. var global_library = mixer.get_animation_library("")
  327. global_library.add_animation("animation_name", animation_resource)
  328. .. rst-class:: classref-item-separator
  329. ----
  330. .. _class_AnimationMixer_method_advance:
  331. .. rst-class:: classref-method
  332. |void| **advance**\ (\ delta\: :ref:`float<class_float>`\ ) :ref:`🔗<class_AnimationMixer_method_advance>`
  333. Manually advance the animations by the specified time (in seconds).
  334. .. rst-class:: classref-item-separator
  335. ----
  336. .. _class_AnimationMixer_method_capture:
  337. .. rst-class:: classref-method
  338. |void| **capture**\ (\ name\: :ref:`StringName<class_StringName>`, duration\: :ref:`float<class_float>`, trans_type\: :ref:`TransitionType<enum_Tween_TransitionType>` = 0, ease_type\: :ref:`EaseType<enum_Tween_EaseType>` = 0\ ) :ref:`🔗<class_AnimationMixer_method_capture>`
  339. If the animation track specified by ``name`` has an option :ref:`Animation.UPDATE_CAPTURE<class_Animation_constant_UPDATE_CAPTURE>`, stores current values of the objects indicated by the track path as a cache. If there is already a captured cache, the old cache is discarded.
  340. After this it will interpolate with current animation blending result during the playback process for the time specified by ``duration``, working like a crossfade.
  341. You can specify ``trans_type`` as the curve for the interpolation. For better results, it may be appropriate to specify :ref:`Tween.TRANS_LINEAR<class_Tween_constant_TRANS_LINEAR>` for cases where the first key of the track begins with a non-zero value or where the key value does not change, and :ref:`Tween.TRANS_QUAD<class_Tween_constant_TRANS_QUAD>` for cases where the key value changes linearly.
  342. .. rst-class:: classref-item-separator
  343. ----
  344. .. _class_AnimationMixer_method_clear_caches:
  345. .. rst-class:: classref-method
  346. |void| **clear_caches**\ (\ ) :ref:`🔗<class_AnimationMixer_method_clear_caches>`
  347. **AnimationMixer** caches animated nodes. It may not notice if a node disappears; :ref:`clear_caches()<class_AnimationMixer_method_clear_caches>` forces it to update the cache again.
  348. .. rst-class:: classref-item-separator
  349. ----
  350. .. _class_AnimationMixer_method_find_animation:
  351. .. rst-class:: classref-method
  352. :ref:`StringName<class_StringName>` **find_animation**\ (\ animation\: :ref:`Animation<class_Animation>`\ ) |const| :ref:`🔗<class_AnimationMixer_method_find_animation>`
  353. Returns the key of ``animation`` or an empty :ref:`StringName<class_StringName>` if not found.
  354. .. rst-class:: classref-item-separator
  355. ----
  356. .. _class_AnimationMixer_method_find_animation_library:
  357. .. rst-class:: classref-method
  358. :ref:`StringName<class_StringName>` **find_animation_library**\ (\ animation\: :ref:`Animation<class_Animation>`\ ) |const| :ref:`🔗<class_AnimationMixer_method_find_animation_library>`
  359. Returns the key for the :ref:`AnimationLibrary<class_AnimationLibrary>` that contains ``animation`` or an empty :ref:`StringName<class_StringName>` if not found.
  360. .. rst-class:: classref-item-separator
  361. ----
  362. .. _class_AnimationMixer_method_get_animation:
  363. .. rst-class:: classref-method
  364. :ref:`Animation<class_Animation>` **get_animation**\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_AnimationMixer_method_get_animation>`
  365. Returns the :ref:`Animation<class_Animation>` with the key ``name``. If the animation does not exist, ``null`` is returned and an error is logged.
  366. .. rst-class:: classref-item-separator
  367. ----
  368. .. _class_AnimationMixer_method_get_animation_library:
  369. .. rst-class:: classref-method
  370. :ref:`AnimationLibrary<class_AnimationLibrary>` **get_animation_library**\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_AnimationMixer_method_get_animation_library>`
  371. Returns the first :ref:`AnimationLibrary<class_AnimationLibrary>` with key ``name`` or ``null`` if not found.
  372. To get the **AnimationMixer**'s global animation library, use ``get_animation_library("")``.
  373. .. rst-class:: classref-item-separator
  374. ----
  375. .. _class_AnimationMixer_method_get_animation_library_list:
  376. .. rst-class:: classref-method
  377. :ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] **get_animation_library_list**\ (\ ) |const| :ref:`🔗<class_AnimationMixer_method_get_animation_library_list>`
  378. Returns the list of stored library keys.
  379. .. rst-class:: classref-item-separator
  380. ----
  381. .. _class_AnimationMixer_method_get_animation_list:
  382. .. rst-class:: classref-method
  383. :ref:`PackedStringArray<class_PackedStringArray>` **get_animation_list**\ (\ ) |const| :ref:`🔗<class_AnimationMixer_method_get_animation_list>`
  384. Returns the list of stored animation keys.
  385. .. rst-class:: classref-item-separator
  386. ----
  387. .. _class_AnimationMixer_method_get_root_motion_position:
  388. .. rst-class:: classref-method
  389. :ref:`Vector3<class_Vector3>` **get_root_motion_position**\ (\ ) |const| :ref:`🔗<class_AnimationMixer_method_get_root_motion_position>`
  390. Retrieve the motion delta of position with the :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` as a :ref:`Vector3<class_Vector3>` that can be used elsewhere.
  391. If :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` is not a path to a track of type :ref:`Animation.TYPE_POSITION_3D<class_Animation_constant_TYPE_POSITION_3D>`, returns ``Vector3(0, 0, 0)``.
  392. See also :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` and :ref:`RootMotionView<class_RootMotionView>`.
  393. The most basic example is applying position to :ref:`CharacterBody3D<class_CharacterBody3D>`:
  394. .. tabs::
  395. .. code-tab:: gdscript
  396. var current_rotation
  397. func _process(delta):
  398. if Input.is_action_just_pressed("animate"):
  399. current_rotation = get_quaternion()
  400. state_machine.travel("Animate")
  401. var velocity = current_rotation * animation_tree.get_root_motion_position() / delta
  402. set_velocity(velocity)
  403. move_and_slide()
  404. By using this in combination with :ref:`get_root_motion_rotation_accumulator()<class_AnimationMixer_method_get_root_motion_rotation_accumulator>`, you can apply the root motion position more correctly to account for the rotation of the node.
  405. .. tabs::
  406. .. code-tab:: gdscript
  407. func _process(delta):
  408. if Input.is_action_just_pressed("animate"):
  409. state_machine.travel("Animate")
  410. set_quaternion(get_quaternion() * animation_tree.get_root_motion_rotation())
  411. var velocity = (animation_tree.get_root_motion_rotation_accumulator().inverse() * get_quaternion()) * animation_tree.get_root_motion_position() / delta
  412. set_velocity(velocity)
  413. move_and_slide()
  414. If :ref:`root_motion_local<class_AnimationMixer_property_root_motion_local>` is ``true``, returns the pre-multiplied translation value with the inverted rotation.
  415. In this case, the code can be written as follows:
  416. .. tabs::
  417. .. code-tab:: gdscript
  418. func _process(delta):
  419. if Input.is_action_just_pressed("animate"):
  420. state_machine.travel("Animate")
  421. set_quaternion(get_quaternion() * animation_tree.get_root_motion_rotation())
  422. var velocity = get_quaternion() * animation_tree.get_root_motion_position() / delta
  423. set_velocity(velocity)
  424. move_and_slide()
  425. .. rst-class:: classref-item-separator
  426. ----
  427. .. _class_AnimationMixer_method_get_root_motion_position_accumulator:
  428. .. rst-class:: classref-method
  429. :ref:`Vector3<class_Vector3>` **get_root_motion_position_accumulator**\ (\ ) |const| :ref:`🔗<class_AnimationMixer_method_get_root_motion_position_accumulator>`
  430. Retrieve the blended value of the position tracks with the :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` as a :ref:`Vector3<class_Vector3>` that can be used elsewhere.
  431. This is useful in cases where you want to respect the initial key values of the animation.
  432. For example, if an animation with only one key ``Vector3(0, 0, 0)`` is played in the previous frame and then an animation with only one key ``Vector3(1, 0, 1)`` is played in the next frame, the difference can be calculated as follows:
  433. .. tabs::
  434. .. code-tab:: gdscript
  435. var prev_root_motion_position_accumulator
  436. func _process(delta):
  437. if Input.is_action_just_pressed("animate"):
  438. state_machine.travel("Animate")
  439. var current_root_motion_position_accumulator = animation_tree.get_root_motion_position_accumulator()
  440. var difference = current_root_motion_position_accumulator - prev_root_motion_position_accumulator
  441. prev_root_motion_position_accumulator = current_root_motion_position_accumulator
  442. transform.origin += difference
  443. However, if the animation loops, an unintended discrete change may occur, so this is only useful for some simple use cases.
  444. .. rst-class:: classref-item-separator
  445. ----
  446. .. _class_AnimationMixer_method_get_root_motion_rotation:
  447. .. rst-class:: classref-method
  448. :ref:`Quaternion<class_Quaternion>` **get_root_motion_rotation**\ (\ ) |const| :ref:`🔗<class_AnimationMixer_method_get_root_motion_rotation>`
  449. Retrieve the motion delta of rotation with the :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` as a :ref:`Quaternion<class_Quaternion>` that can be used elsewhere.
  450. If :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` is not a path to a track of type :ref:`Animation.TYPE_ROTATION_3D<class_Animation_constant_TYPE_ROTATION_3D>`, returns ``Quaternion(0, 0, 0, 1)``.
  451. See also :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` and :ref:`RootMotionView<class_RootMotionView>`.
  452. The most basic example is applying rotation to :ref:`CharacterBody3D<class_CharacterBody3D>`:
  453. .. tabs::
  454. .. code-tab:: gdscript
  455. func _process(delta):
  456. if Input.is_action_just_pressed("animate"):
  457. state_machine.travel("Animate")
  458. set_quaternion(get_quaternion() * animation_tree.get_root_motion_rotation())
  459. .. rst-class:: classref-item-separator
  460. ----
  461. .. _class_AnimationMixer_method_get_root_motion_rotation_accumulator:
  462. .. rst-class:: classref-method
  463. :ref:`Quaternion<class_Quaternion>` **get_root_motion_rotation_accumulator**\ (\ ) |const| :ref:`🔗<class_AnimationMixer_method_get_root_motion_rotation_accumulator>`
  464. Retrieve the blended value of the rotation tracks with the :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` as a :ref:`Quaternion<class_Quaternion>` that can be used elsewhere.
  465. This is necessary to apply the root motion position correctly, taking rotation into account. See also :ref:`get_root_motion_position()<class_AnimationMixer_method_get_root_motion_position>`.
  466. Also, this is useful in cases where you want to respect the initial key values of the animation.
  467. For example, if an animation with only one key ``Quaternion(0, 0, 0, 1)`` is played in the previous frame and then an animation with only one key ``Quaternion(0, 0.707, 0, 0.707)`` is played in the next frame, the difference can be calculated as follows:
  468. .. tabs::
  469. .. code-tab:: gdscript
  470. var prev_root_motion_rotation_accumulator
  471. func _process(delta):
  472. if Input.is_action_just_pressed("animate"):
  473. state_machine.travel("Animate")
  474. var current_root_motion_rotation_accumulator = animation_tree.get_root_motion_rotation_accumulator()
  475. var difference = prev_root_motion_rotation_accumulator.inverse() * current_root_motion_rotation_accumulator
  476. prev_root_motion_rotation_accumulator = current_root_motion_rotation_accumulator
  477. transform.basis *= Basis(difference)
  478. However, if the animation loops, an unintended discrete change may occur, so this is only useful for some simple use cases.
  479. .. rst-class:: classref-item-separator
  480. ----
  481. .. _class_AnimationMixer_method_get_root_motion_scale:
  482. .. rst-class:: classref-method
  483. :ref:`Vector3<class_Vector3>` **get_root_motion_scale**\ (\ ) |const| :ref:`🔗<class_AnimationMixer_method_get_root_motion_scale>`
  484. Retrieve the motion delta of scale with the :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` as a :ref:`Vector3<class_Vector3>` that can be used elsewhere.
  485. If :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` is not a path to a track of type :ref:`Animation.TYPE_SCALE_3D<class_Animation_constant_TYPE_SCALE_3D>`, returns ``Vector3(0, 0, 0)``.
  486. See also :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` and :ref:`RootMotionView<class_RootMotionView>`.
  487. The most basic example is applying scale to :ref:`CharacterBody3D<class_CharacterBody3D>`:
  488. .. tabs::
  489. .. code-tab:: gdscript
  490. var current_scale = Vector3(1, 1, 1)
  491. var scale_accum = Vector3(1, 1, 1)
  492. func _process(delta):
  493. if Input.is_action_just_pressed("animate"):
  494. current_scale = get_scale()
  495. scale_accum = Vector3(1, 1, 1)
  496. state_machine.travel("Animate")
  497. scale_accum += animation_tree.get_root_motion_scale()
  498. set_scale(current_scale * scale_accum)
  499. .. rst-class:: classref-item-separator
  500. ----
  501. .. _class_AnimationMixer_method_get_root_motion_scale_accumulator:
  502. .. rst-class:: classref-method
  503. :ref:`Vector3<class_Vector3>` **get_root_motion_scale_accumulator**\ (\ ) |const| :ref:`🔗<class_AnimationMixer_method_get_root_motion_scale_accumulator>`
  504. Retrieve the blended value of the scale tracks with the :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` as a :ref:`Vector3<class_Vector3>` that can be used elsewhere.
  505. For example, if an animation with only one key ``Vector3(1, 1, 1)`` is played in the previous frame and then an animation with only one key ``Vector3(2, 2, 2)`` is played in the next frame, the difference can be calculated as follows:
  506. .. tabs::
  507. .. code-tab:: gdscript
  508. var prev_root_motion_scale_accumulator
  509. func _process(delta):
  510. if Input.is_action_just_pressed("animate"):
  511. state_machine.travel("Animate")
  512. var current_root_motion_scale_accumulator = animation_tree.get_root_motion_scale_accumulator()
  513. var difference = current_root_motion_scale_accumulator - prev_root_motion_scale_accumulator
  514. prev_root_motion_scale_accumulator = current_root_motion_scale_accumulator
  515. transform.basis = transform.basis.scaled(difference)
  516. However, if the animation loops, an unintended discrete change may occur, so this is only useful for some simple use cases.
  517. .. rst-class:: classref-item-separator
  518. ----
  519. .. _class_AnimationMixer_method_has_animation:
  520. .. rst-class:: classref-method
  521. :ref:`bool<class_bool>` **has_animation**\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_AnimationMixer_method_has_animation>`
  522. Returns ``true`` if the **AnimationMixer** stores an :ref:`Animation<class_Animation>` with key ``name``.
  523. .. rst-class:: classref-item-separator
  524. ----
  525. .. _class_AnimationMixer_method_has_animation_library:
  526. .. rst-class:: classref-method
  527. :ref:`bool<class_bool>` **has_animation_library**\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_AnimationMixer_method_has_animation_library>`
  528. Returns ``true`` if the **AnimationMixer** stores an :ref:`AnimationLibrary<class_AnimationLibrary>` with key ``name``.
  529. .. rst-class:: classref-item-separator
  530. ----
  531. .. _class_AnimationMixer_method_remove_animation_library:
  532. .. rst-class:: classref-method
  533. |void| **remove_animation_library**\ (\ name\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_AnimationMixer_method_remove_animation_library>`
  534. Removes the :ref:`AnimationLibrary<class_AnimationLibrary>` associated with the key ``name``.
  535. .. rst-class:: classref-item-separator
  536. ----
  537. .. _class_AnimationMixer_method_rename_animation_library:
  538. .. rst-class:: classref-method
  539. |void| **rename_animation_library**\ (\ name\: :ref:`StringName<class_StringName>`, newname\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_AnimationMixer_method_rename_animation_library>`
  540. Moves the :ref:`AnimationLibrary<class_AnimationLibrary>` associated with the key ``name`` to the key ``newname``.
  541. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  542. .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
  543. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  544. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  545. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  546. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  547. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  548. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  549. .. |void| replace:: :abbr:`void (No return value.)`