class_astar3d.rst 35 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AStar3D.xml.
  6. .. _class_AStar3D:
  7. AStar3D
  8. =======
  9. **Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. An implementation of A\* for finding the shortest path between two vertices on a connected graph in 3D space.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. A\* (A star) is a computer algorithm used in pathfinding and graph traversal, the process of plotting short paths among vertices (points), passing through a given set of edges (segments). It enjoys widespread use due to its performance and accuracy. Godot's A\* implementation uses points in 3D space and Euclidean distances by default.
  15. You must add points manually with :ref:`add_point()<class_AStar3D_method_add_point>` and create segments manually with :ref:`connect_points()<class_AStar3D_method_connect_points>`. Once done, you can test if there is a path between two points with the :ref:`are_points_connected()<class_AStar3D_method_are_points_connected>` function, get a path containing indices by :ref:`get_id_path()<class_AStar3D_method_get_id_path>`, or one containing actual coordinates with :ref:`get_point_path()<class_AStar3D_method_get_point_path>`.
  16. It is also possible to use non-Euclidean distances. To do so, create a script that extends **AStar3D** and override the methods :ref:`_compute_cost()<class_AStar3D_private_method__compute_cost>` and :ref:`_estimate_cost()<class_AStar3D_private_method__estimate_cost>`. Both should take two point IDs and return the distance between the corresponding points.
  17. \ **Example:** Use Manhattan distance instead of Euclidean distance:
  18. .. tabs::
  19. .. code-tab:: gdscript
  20. class_name MyAStar3D
  21. extends AStar3D
  22. func _compute_cost(u, v):
  23. var u_pos = get_point_position(u)
  24. var v_pos = get_point_position(v)
  25. return abs(u_pos.x - v_pos.x) + abs(u_pos.y - v_pos.y) + abs(u_pos.z - v_pos.z)
  26. func _estimate_cost(u, v):
  27. var u_pos = get_point_position(u)
  28. var v_pos = get_point_position(v)
  29. return abs(u_pos.x - v_pos.x) + abs(u_pos.y - v_pos.y) + abs(u_pos.z - v_pos.z)
  30. .. code-tab:: csharp
  31. using Godot;
  32. [GlobalClass]
  33. public partial class MyAStar3D : AStar3D
  34. {
  35. public override float _ComputeCost(long fromId, long toId)
  36. {
  37. Vector3 fromPoint = GetPointPosition(fromId);
  38. Vector3 toPoint = GetPointPosition(toId);
  39. return Mathf.Abs(fromPoint.X - toPoint.X) + Mathf.Abs(fromPoint.Y - toPoint.Y) + Mathf.Abs(fromPoint.Z - toPoint.Z);
  40. }
  41. public override float _EstimateCost(long fromId, long toId)
  42. {
  43. Vector3 fromPoint = GetPointPosition(fromId);
  44. Vector3 toPoint = GetPointPosition(toId);
  45. return Mathf.Abs(fromPoint.X - toPoint.X) + Mathf.Abs(fromPoint.Y - toPoint.Y) + Mathf.Abs(fromPoint.Z - toPoint.Z);
  46. }
  47. }
  48. \ :ref:`_estimate_cost()<class_AStar3D_private_method__estimate_cost>` should return a lower bound of the distance, i.e. ``_estimate_cost(u, v) <= _compute_cost(u, v)``. This serves as a hint to the algorithm because the custom :ref:`_compute_cost()<class_AStar3D_private_method__compute_cost>` might be computation-heavy. If this is not the case, make :ref:`_estimate_cost()<class_AStar3D_private_method__estimate_cost>` return the same value as :ref:`_compute_cost()<class_AStar3D_private_method__compute_cost>` to provide the algorithm with the most accurate information.
  49. If the default :ref:`_estimate_cost()<class_AStar3D_private_method__estimate_cost>` and :ref:`_compute_cost()<class_AStar3D_private_method__compute_cost>` methods are used, or if the supplied :ref:`_estimate_cost()<class_AStar3D_private_method__estimate_cost>` method returns a lower bound of the cost, then the paths returned by A\* will be the lowest-cost paths. Here, the cost of a path equals the sum of the :ref:`_compute_cost()<class_AStar3D_private_method__compute_cost>` results of all segments in the path multiplied by the ``weight_scale``\ s of the endpoints of the respective segments. If the default methods are used and the ``weight_scale``\ s of all points are set to ``1.0``, then this equals the sum of Euclidean distances of all segments in the path.
  50. .. rst-class:: classref-reftable-group
  51. Properties
  52. ----------
  53. .. table::
  54. :widths: auto
  55. +-------------------------+--------------------------------------------------------------------------------+-----------+
  56. | :ref:`bool<class_bool>` | :ref:`neighbor_filter_enabled<class_AStar3D_property_neighbor_filter_enabled>` | ``false`` |
  57. +-------------------------+--------------------------------------------------------------------------------+-----------+
  58. .. rst-class:: classref-reftable-group
  59. Methods
  60. -------
  61. .. table::
  62. :widths: auto
  63. +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  64. | :ref:`float<class_float>` | :ref:`_compute_cost<class_AStar3D_private_method__compute_cost>`\ (\ from_id\: :ref:`int<class_int>`, to_id\: :ref:`int<class_int>`\ ) |virtual| |const| |
  65. +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  66. | :ref:`float<class_float>` | :ref:`_estimate_cost<class_AStar3D_private_method__estimate_cost>`\ (\ from_id\: :ref:`int<class_int>`, end_id\: :ref:`int<class_int>`\ ) |virtual| |const| |
  67. +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  68. | :ref:`bool<class_bool>` | :ref:`_filter_neighbor<class_AStar3D_private_method__filter_neighbor>`\ (\ from_id\: :ref:`int<class_int>`, neighbor_id\: :ref:`int<class_int>`\ ) |virtual| |const| |
  69. +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  70. | |void| | :ref:`add_point<class_AStar3D_method_add_point>`\ (\ id\: :ref:`int<class_int>`, position\: :ref:`Vector3<class_Vector3>`, weight_scale\: :ref:`float<class_float>` = 1.0\ ) |
  71. +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  72. | :ref:`bool<class_bool>` | :ref:`are_points_connected<class_AStar3D_method_are_points_connected>`\ (\ id\: :ref:`int<class_int>`, to_id\: :ref:`int<class_int>`, bidirectional\: :ref:`bool<class_bool>` = true\ ) |const| |
  73. +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  74. | |void| | :ref:`clear<class_AStar3D_method_clear>`\ (\ ) |
  75. +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  76. | |void| | :ref:`connect_points<class_AStar3D_method_connect_points>`\ (\ id\: :ref:`int<class_int>`, to_id\: :ref:`int<class_int>`, bidirectional\: :ref:`bool<class_bool>` = true\ ) |
  77. +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  78. | |void| | :ref:`disconnect_points<class_AStar3D_method_disconnect_points>`\ (\ id\: :ref:`int<class_int>`, to_id\: :ref:`int<class_int>`, bidirectional\: :ref:`bool<class_bool>` = true\ ) |
  79. +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  80. | :ref:`int<class_int>` | :ref:`get_available_point_id<class_AStar3D_method_get_available_point_id>`\ (\ ) |const| |
  81. +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  82. | :ref:`int<class_int>` | :ref:`get_closest_point<class_AStar3D_method_get_closest_point>`\ (\ to_position\: :ref:`Vector3<class_Vector3>`, include_disabled\: :ref:`bool<class_bool>` = false\ ) |const| |
  83. +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  84. | :ref:`Vector3<class_Vector3>` | :ref:`get_closest_position_in_segment<class_AStar3D_method_get_closest_position_in_segment>`\ (\ to_position\: :ref:`Vector3<class_Vector3>`\ ) |const| |
  85. +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  86. | :ref:`PackedInt64Array<class_PackedInt64Array>` | :ref:`get_id_path<class_AStar3D_method_get_id_path>`\ (\ from_id\: :ref:`int<class_int>`, to_id\: :ref:`int<class_int>`, allow_partial_path\: :ref:`bool<class_bool>` = false\ ) |
  87. +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  88. | :ref:`int<class_int>` | :ref:`get_point_capacity<class_AStar3D_method_get_point_capacity>`\ (\ ) |const| |
  89. +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  90. | :ref:`PackedInt64Array<class_PackedInt64Array>` | :ref:`get_point_connections<class_AStar3D_method_get_point_connections>`\ (\ id\: :ref:`int<class_int>`\ ) |
  91. +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  92. | :ref:`int<class_int>` | :ref:`get_point_count<class_AStar3D_method_get_point_count>`\ (\ ) |const| |
  93. +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  94. | :ref:`PackedInt64Array<class_PackedInt64Array>` | :ref:`get_point_ids<class_AStar3D_method_get_point_ids>`\ (\ ) |
  95. +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  96. | :ref:`PackedVector3Array<class_PackedVector3Array>` | :ref:`get_point_path<class_AStar3D_method_get_point_path>`\ (\ from_id\: :ref:`int<class_int>`, to_id\: :ref:`int<class_int>`, allow_partial_path\: :ref:`bool<class_bool>` = false\ ) |
  97. +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  98. | :ref:`Vector3<class_Vector3>` | :ref:`get_point_position<class_AStar3D_method_get_point_position>`\ (\ id\: :ref:`int<class_int>`\ ) |const| |
  99. +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  100. | :ref:`float<class_float>` | :ref:`get_point_weight_scale<class_AStar3D_method_get_point_weight_scale>`\ (\ id\: :ref:`int<class_int>`\ ) |const| |
  101. +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  102. | :ref:`bool<class_bool>` | :ref:`has_point<class_AStar3D_method_has_point>`\ (\ id\: :ref:`int<class_int>`\ ) |const| |
  103. +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  104. | :ref:`bool<class_bool>` | :ref:`is_point_disabled<class_AStar3D_method_is_point_disabled>`\ (\ id\: :ref:`int<class_int>`\ ) |const| |
  105. +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  106. | |void| | :ref:`remove_point<class_AStar3D_method_remove_point>`\ (\ id\: :ref:`int<class_int>`\ ) |
  107. +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  108. | |void| | :ref:`reserve_space<class_AStar3D_method_reserve_space>`\ (\ num_nodes\: :ref:`int<class_int>`\ ) |
  109. +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  110. | |void| | :ref:`set_point_disabled<class_AStar3D_method_set_point_disabled>`\ (\ id\: :ref:`int<class_int>`, disabled\: :ref:`bool<class_bool>` = true\ ) |
  111. +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  112. | |void| | :ref:`set_point_position<class_AStar3D_method_set_point_position>`\ (\ id\: :ref:`int<class_int>`, position\: :ref:`Vector3<class_Vector3>`\ ) |
  113. +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  114. | |void| | :ref:`set_point_weight_scale<class_AStar3D_method_set_point_weight_scale>`\ (\ id\: :ref:`int<class_int>`, weight_scale\: :ref:`float<class_float>`\ ) |
  115. +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  116. .. rst-class:: classref-section-separator
  117. ----
  118. .. rst-class:: classref-descriptions-group
  119. Property Descriptions
  120. ---------------------
  121. .. _class_AStar3D_property_neighbor_filter_enabled:
  122. .. rst-class:: classref-property
  123. :ref:`bool<class_bool>` **neighbor_filter_enabled** = ``false`` :ref:`🔗<class_AStar3D_property_neighbor_filter_enabled>`
  124. .. rst-class:: classref-property-setget
  125. - |void| **set_neighbor_filter_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  126. - :ref:`bool<class_bool>` **is_neighbor_filter_enabled**\ (\ )
  127. If ``true`` enables the filtering of neighbors via :ref:`_filter_neighbor()<class_AStar3D_private_method__filter_neighbor>`.
  128. .. rst-class:: classref-section-separator
  129. ----
  130. .. rst-class:: classref-descriptions-group
  131. Method Descriptions
  132. -------------------
  133. .. _class_AStar3D_private_method__compute_cost:
  134. .. rst-class:: classref-method
  135. :ref:`float<class_float>` **_compute_cost**\ (\ from_id\: :ref:`int<class_int>`, to_id\: :ref:`int<class_int>`\ ) |virtual| |const| :ref:`🔗<class_AStar3D_private_method__compute_cost>`
  136. Called when computing the cost between two connected points.
  137. Note that this function is hidden in the default **AStar3D** class.
  138. .. rst-class:: classref-item-separator
  139. ----
  140. .. _class_AStar3D_private_method__estimate_cost:
  141. .. rst-class:: classref-method
  142. :ref:`float<class_float>` **_estimate_cost**\ (\ from_id\: :ref:`int<class_int>`, end_id\: :ref:`int<class_int>`\ ) |virtual| |const| :ref:`🔗<class_AStar3D_private_method__estimate_cost>`
  143. Called when estimating the cost between a point and the path's ending point.
  144. Note that this function is hidden in the default **AStar3D** class.
  145. .. rst-class:: classref-item-separator
  146. ----
  147. .. _class_AStar3D_private_method__filter_neighbor:
  148. .. rst-class:: classref-method
  149. :ref:`bool<class_bool>` **_filter_neighbor**\ (\ from_id\: :ref:`int<class_int>`, neighbor_id\: :ref:`int<class_int>`\ ) |virtual| |const| :ref:`🔗<class_AStar3D_private_method__filter_neighbor>`
  150. Called when neighboring point enters processing and if :ref:`neighbor_filter_enabled<class_AStar3D_property_neighbor_filter_enabled>` is ``true``. If ``true`` is returned the point will not be processed.
  151. Note that this function is hidden in the default **AStar3D** class.
  152. .. rst-class:: classref-item-separator
  153. ----
  154. .. _class_AStar3D_method_add_point:
  155. .. rst-class:: classref-method
  156. |void| **add_point**\ (\ id\: :ref:`int<class_int>`, position\: :ref:`Vector3<class_Vector3>`, weight_scale\: :ref:`float<class_float>` = 1.0\ ) :ref:`🔗<class_AStar3D_method_add_point>`
  157. Adds a new point at the given position with the given identifier. The ``id`` must be 0 or larger, and the ``weight_scale`` must be 0.0 or greater.
  158. The ``weight_scale`` is multiplied by the result of :ref:`_compute_cost()<class_AStar3D_private_method__compute_cost>` when determining the overall cost of traveling across a segment from a neighboring point to this point. Thus, all else being equal, the algorithm prefers points with lower ``weight_scale``\ s to form a path.
  159. .. tabs::
  160. .. code-tab:: gdscript
  161. var astar = AStar3D.new()
  162. astar.add_point(1, Vector3(1, 0, 0), 4) # Adds the point (1, 0, 0) with weight_scale 4 and id 1
  163. .. code-tab:: csharp
  164. var astar = new AStar3D();
  165. astar.AddPoint(1, new Vector3(1, 0, 0), 4); // Adds the point (1, 0, 0) with weight_scale 4 and id 1
  166. If there already exists a point for the given ``id``, its position and weight scale are updated to the given values.
  167. .. rst-class:: classref-item-separator
  168. ----
  169. .. _class_AStar3D_method_are_points_connected:
  170. .. rst-class:: classref-method
  171. :ref:`bool<class_bool>` **are_points_connected**\ (\ id\: :ref:`int<class_int>`, to_id\: :ref:`int<class_int>`, bidirectional\: :ref:`bool<class_bool>` = true\ ) |const| :ref:`🔗<class_AStar3D_method_are_points_connected>`
  172. Returns whether the two given points are directly connected by a segment. If ``bidirectional`` is ``false``, returns whether movement from ``id`` to ``to_id`` is possible through this segment.
  173. .. rst-class:: classref-item-separator
  174. ----
  175. .. _class_AStar3D_method_clear:
  176. .. rst-class:: classref-method
  177. |void| **clear**\ (\ ) :ref:`🔗<class_AStar3D_method_clear>`
  178. Clears all the points and segments.
  179. .. rst-class:: classref-item-separator
  180. ----
  181. .. _class_AStar3D_method_connect_points:
  182. .. rst-class:: classref-method
  183. |void| **connect_points**\ (\ id\: :ref:`int<class_int>`, to_id\: :ref:`int<class_int>`, bidirectional\: :ref:`bool<class_bool>` = true\ ) :ref:`🔗<class_AStar3D_method_connect_points>`
  184. Creates a segment between the given points. If ``bidirectional`` is ``false``, only movement from ``id`` to ``to_id`` is allowed, not the reverse direction.
  185. .. tabs::
  186. .. code-tab:: gdscript
  187. var astar = AStar3D.new()
  188. astar.add_point(1, Vector3(1, 1, 0))
  189. astar.add_point(2, Vector3(0, 5, 0))
  190. astar.connect_points(1, 2, false)
  191. .. code-tab:: csharp
  192. var astar = new AStar3D();
  193. astar.AddPoint(1, new Vector3(1, 1, 0));
  194. astar.AddPoint(2, new Vector3(0, 5, 0));
  195. astar.ConnectPoints(1, 2, false);
  196. .. rst-class:: classref-item-separator
  197. ----
  198. .. _class_AStar3D_method_disconnect_points:
  199. .. rst-class:: classref-method
  200. |void| **disconnect_points**\ (\ id\: :ref:`int<class_int>`, to_id\: :ref:`int<class_int>`, bidirectional\: :ref:`bool<class_bool>` = true\ ) :ref:`🔗<class_AStar3D_method_disconnect_points>`
  201. Deletes the segment between the given points. If ``bidirectional`` is ``false``, only movement from ``id`` to ``to_id`` is prevented, and a unidirectional segment possibly remains.
  202. .. rst-class:: classref-item-separator
  203. ----
  204. .. _class_AStar3D_method_get_available_point_id:
  205. .. rst-class:: classref-method
  206. :ref:`int<class_int>` **get_available_point_id**\ (\ ) |const| :ref:`🔗<class_AStar3D_method_get_available_point_id>`
  207. Returns the next available point ID with no point associated to it.
  208. .. rst-class:: classref-item-separator
  209. ----
  210. .. _class_AStar3D_method_get_closest_point:
  211. .. rst-class:: classref-method
  212. :ref:`int<class_int>` **get_closest_point**\ (\ to_position\: :ref:`Vector3<class_Vector3>`, include_disabled\: :ref:`bool<class_bool>` = false\ ) |const| :ref:`🔗<class_AStar3D_method_get_closest_point>`
  213. Returns the ID of the closest point to ``to_position``, optionally taking disabled points into account. Returns ``-1`` if there are no points in the points pool.
  214. \ **Note:** If several points are the closest to ``to_position``, the one with the smallest ID will be returned, ensuring a deterministic result.
  215. .. rst-class:: classref-item-separator
  216. ----
  217. .. _class_AStar3D_method_get_closest_position_in_segment:
  218. .. rst-class:: classref-method
  219. :ref:`Vector3<class_Vector3>` **get_closest_position_in_segment**\ (\ to_position\: :ref:`Vector3<class_Vector3>`\ ) |const| :ref:`🔗<class_AStar3D_method_get_closest_position_in_segment>`
  220. Returns the closest position to ``to_position`` that resides inside a segment between two connected points.
  221. .. tabs::
  222. .. code-tab:: gdscript
  223. var astar = AStar3D.new()
  224. astar.add_point(1, Vector3(0, 0, 0))
  225. astar.add_point(2, Vector3(0, 5, 0))
  226. astar.connect_points(1, 2)
  227. var res = astar.get_closest_position_in_segment(Vector3(3, 3, 0)) # Returns (0, 3, 0)
  228. .. code-tab:: csharp
  229. var astar = new AStar3D();
  230. astar.AddPoint(1, new Vector3(0, 0, 0));
  231. astar.AddPoint(2, new Vector3(0, 5, 0));
  232. astar.ConnectPoints(1, 2);
  233. Vector3 res = astar.GetClosestPositionInSegment(new Vector3(3, 3, 0)); // Returns (0, 3, 0)
  234. The result is in the segment that goes from ``y = 0`` to ``y = 5``. It's the closest position in the segment to the given point.
  235. .. rst-class:: classref-item-separator
  236. ----
  237. .. _class_AStar3D_method_get_id_path:
  238. .. rst-class:: classref-method
  239. :ref:`PackedInt64Array<class_PackedInt64Array>` **get_id_path**\ (\ from_id\: :ref:`int<class_int>`, to_id\: :ref:`int<class_int>`, allow_partial_path\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_AStar3D_method_get_id_path>`
  240. Returns an array with the IDs of the points that form the path found by AStar3D between the given points. The array is ordered from the starting point to the ending point of the path.
  241. If there is no valid path to the target, and ``allow_partial_path`` is ``true``, returns a path to the point closest to the target that can be reached.
  242. \ **Note:** When ``allow_partial_path`` is ``true`` and ``to_id`` is disabled the search may take an unusually long time to finish.
  243. .. tabs::
  244. .. code-tab:: gdscript
  245. var astar = AStar3D.new()
  246. astar.add_point(1, Vector3(0, 0, 0))
  247. astar.add_point(2, Vector3(0, 1, 0), 1) # Default weight is 1
  248. astar.add_point(3, Vector3(1, 1, 0))
  249. astar.add_point(4, Vector3(2, 0, 0))
  250. astar.connect_points(1, 2, false)
  251. astar.connect_points(2, 3, false)
  252. astar.connect_points(4, 3, false)
  253. astar.connect_points(1, 4, false)
  254. var res = astar.get_id_path(1, 3) # Returns [1, 2, 3]
  255. .. code-tab:: csharp
  256. var astar = new AStar3D();
  257. astar.AddPoint(1, new Vector3(0, 0, 0));
  258. astar.AddPoint(2, new Vector3(0, 1, 0), 1); // Default weight is 1
  259. astar.AddPoint(3, new Vector3(1, 1, 0));
  260. astar.AddPoint(4, new Vector3(2, 0, 0));
  261. astar.ConnectPoints(1, 2, false);
  262. astar.ConnectPoints(2, 3, false);
  263. astar.ConnectPoints(4, 3, false);
  264. astar.ConnectPoints(1, 4, false);
  265. long[] res = astar.GetIdPath(1, 3); // Returns [1, 2, 3]
  266. If you change the 2nd point's weight to 3, then the result will be ``[1, 4, 3]`` instead, because now even though the distance is longer, it's "easier" to get through point 4 than through point 2.
  267. .. rst-class:: classref-item-separator
  268. ----
  269. .. _class_AStar3D_method_get_point_capacity:
  270. .. rst-class:: classref-method
  271. :ref:`int<class_int>` **get_point_capacity**\ (\ ) |const| :ref:`🔗<class_AStar3D_method_get_point_capacity>`
  272. Returns the capacity of the structure backing the points, useful in conjunction with :ref:`reserve_space()<class_AStar3D_method_reserve_space>`.
  273. .. rst-class:: classref-item-separator
  274. ----
  275. .. _class_AStar3D_method_get_point_connections:
  276. .. rst-class:: classref-method
  277. :ref:`PackedInt64Array<class_PackedInt64Array>` **get_point_connections**\ (\ id\: :ref:`int<class_int>`\ ) :ref:`🔗<class_AStar3D_method_get_point_connections>`
  278. Returns an array with the IDs of the points that form the connection with the given point.
  279. .. tabs::
  280. .. code-tab:: gdscript
  281. var astar = AStar3D.new()
  282. astar.add_point(1, Vector3(0, 0, 0))
  283. astar.add_point(2, Vector3(0, 1, 0))
  284. astar.add_point(3, Vector3(1, 1, 0))
  285. astar.add_point(4, Vector3(2, 0, 0))
  286. astar.connect_points(1, 2, true)
  287. astar.connect_points(1, 3, true)
  288. var neighbors = astar.get_point_connections(1) # Returns [2, 3]
  289. .. code-tab:: csharp
  290. var astar = new AStar3D();
  291. astar.AddPoint(1, new Vector3(0, 0, 0));
  292. astar.AddPoint(2, new Vector3(0, 1, 0));
  293. astar.AddPoint(3, new Vector3(1, 1, 0));
  294. astar.AddPoint(4, new Vector3(2, 0, 0));
  295. astar.ConnectPoints(1, 2, true);
  296. astar.ConnectPoints(1, 3, true);
  297. long[] neighbors = astar.GetPointConnections(1); // Returns [2, 3]
  298. .. rst-class:: classref-item-separator
  299. ----
  300. .. _class_AStar3D_method_get_point_count:
  301. .. rst-class:: classref-method
  302. :ref:`int<class_int>` **get_point_count**\ (\ ) |const| :ref:`🔗<class_AStar3D_method_get_point_count>`
  303. Returns the number of points currently in the points pool.
  304. .. rst-class:: classref-item-separator
  305. ----
  306. .. _class_AStar3D_method_get_point_ids:
  307. .. rst-class:: classref-method
  308. :ref:`PackedInt64Array<class_PackedInt64Array>` **get_point_ids**\ (\ ) :ref:`🔗<class_AStar3D_method_get_point_ids>`
  309. Returns an array of all point IDs.
  310. .. rst-class:: classref-item-separator
  311. ----
  312. .. _class_AStar3D_method_get_point_path:
  313. .. rst-class:: classref-method
  314. :ref:`PackedVector3Array<class_PackedVector3Array>` **get_point_path**\ (\ from_id\: :ref:`int<class_int>`, to_id\: :ref:`int<class_int>`, allow_partial_path\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_AStar3D_method_get_point_path>`
  315. Returns an array with the points that are in the path found by AStar3D between the given points. The array is ordered from the starting point to the ending point of the path.
  316. If there is no valid path to the target, and ``allow_partial_path`` is ``true``, returns a path to the point closest to the target that can be reached.
  317. \ **Note:** This method is not thread-safe. If called from a :ref:`Thread<class_Thread>`, it will return an empty array and will print an error message.
  318. Additionally, when ``allow_partial_path`` is ``true`` and ``to_id`` is disabled the search may take an unusually long time to finish.
  319. .. rst-class:: classref-item-separator
  320. ----
  321. .. _class_AStar3D_method_get_point_position:
  322. .. rst-class:: classref-method
  323. :ref:`Vector3<class_Vector3>` **get_point_position**\ (\ id\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_AStar3D_method_get_point_position>`
  324. Returns the position of the point associated with the given ``id``.
  325. .. rst-class:: classref-item-separator
  326. ----
  327. .. _class_AStar3D_method_get_point_weight_scale:
  328. .. rst-class:: classref-method
  329. :ref:`float<class_float>` **get_point_weight_scale**\ (\ id\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_AStar3D_method_get_point_weight_scale>`
  330. Returns the weight scale of the point associated with the given ``id``.
  331. .. rst-class:: classref-item-separator
  332. ----
  333. .. _class_AStar3D_method_has_point:
  334. .. rst-class:: classref-method
  335. :ref:`bool<class_bool>` **has_point**\ (\ id\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_AStar3D_method_has_point>`
  336. Returns whether a point associated with the given ``id`` exists.
  337. .. rst-class:: classref-item-separator
  338. ----
  339. .. _class_AStar3D_method_is_point_disabled:
  340. .. rst-class:: classref-method
  341. :ref:`bool<class_bool>` **is_point_disabled**\ (\ id\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_AStar3D_method_is_point_disabled>`
  342. Returns whether a point is disabled or not for pathfinding. By default, all points are enabled.
  343. .. rst-class:: classref-item-separator
  344. ----
  345. .. _class_AStar3D_method_remove_point:
  346. .. rst-class:: classref-method
  347. |void| **remove_point**\ (\ id\: :ref:`int<class_int>`\ ) :ref:`🔗<class_AStar3D_method_remove_point>`
  348. Removes the point associated with the given ``id`` from the points pool.
  349. .. rst-class:: classref-item-separator
  350. ----
  351. .. _class_AStar3D_method_reserve_space:
  352. .. rst-class:: classref-method
  353. |void| **reserve_space**\ (\ num_nodes\: :ref:`int<class_int>`\ ) :ref:`🔗<class_AStar3D_method_reserve_space>`
  354. Reserves space internally for ``num_nodes`` points. Useful if you're adding a known large number of points at once, such as points on a grid.
  355. .. rst-class:: classref-item-separator
  356. ----
  357. .. _class_AStar3D_method_set_point_disabled:
  358. .. rst-class:: classref-method
  359. |void| **set_point_disabled**\ (\ id\: :ref:`int<class_int>`, disabled\: :ref:`bool<class_bool>` = true\ ) :ref:`🔗<class_AStar3D_method_set_point_disabled>`
  360. Disables or enables the specified point for pathfinding. Useful for making a temporary obstacle.
  361. .. rst-class:: classref-item-separator
  362. ----
  363. .. _class_AStar3D_method_set_point_position:
  364. .. rst-class:: classref-method
  365. |void| **set_point_position**\ (\ id\: :ref:`int<class_int>`, position\: :ref:`Vector3<class_Vector3>`\ ) :ref:`🔗<class_AStar3D_method_set_point_position>`
  366. Sets the ``position`` for the point with the given ``id``.
  367. .. rst-class:: classref-item-separator
  368. ----
  369. .. _class_AStar3D_method_set_point_weight_scale:
  370. .. rst-class:: classref-method
  371. |void| **set_point_weight_scale**\ (\ id\: :ref:`int<class_int>`, weight_scale\: :ref:`float<class_float>`\ ) :ref:`🔗<class_AStar3D_method_set_point_weight_scale>`
  372. Sets the ``weight_scale`` for the point with the given ``id``. The ``weight_scale`` is multiplied by the result of :ref:`_compute_cost()<class_AStar3D_private_method__compute_cost>` when determining the overall cost of traveling across a segment from a neighboring point to this point.
  373. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  374. .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
  375. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  376. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  377. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  378. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  379. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  380. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  381. .. |void| replace:: :abbr:`void (No return value.)`