class_camera3d.rst 41 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Camera3D.xml.
  6. .. _class_Camera3D:
  7. Camera3D
  8. ========
  9. **Inherits:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`XRCamera3D<class_XRCamera3D>`
  11. Camera node, displays from a point of view.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. **Camera3D** is a special node that displays what is visible from its current location. Cameras register themselves in the nearest :ref:`Viewport<class_Viewport>` node (when ascending the tree). Only one camera can be active per viewport. If no viewport is available ascending the tree, the camera will register in the global viewport. In other words, a camera just provides 3D display capabilities to a :ref:`Viewport<class_Viewport>`, and, without one, a scene registered in that :ref:`Viewport<class_Viewport>` (or higher viewports) can't be displayed.
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - `Third Person Shooter (TPS) Demo <https://godotengine.org/asset-library/asset/2710>`__
  20. .. rst-class:: classref-reftable-group
  21. Properties
  22. ----------
  23. .. table::
  24. :widths: auto
  25. +-------------------------------------------------------+-------------------------------------------------------------------+-------------------+
  26. | :ref:`CameraAttributes<class_CameraAttributes>` | :ref:`attributes<class_Camera3D_property_attributes>` | |
  27. +-------------------------------------------------------+-------------------------------------------------------------------+-------------------+
  28. | :ref:`Compositor<class_Compositor>` | :ref:`compositor<class_Camera3D_property_compositor>` | |
  29. +-------------------------------------------------------+-------------------------------------------------------------------+-------------------+
  30. | :ref:`int<class_int>` | :ref:`cull_mask<class_Camera3D_property_cull_mask>` | ``1048575`` |
  31. +-------------------------------------------------------+-------------------------------------------------------------------+-------------------+
  32. | :ref:`bool<class_bool>` | :ref:`current<class_Camera3D_property_current>` | ``false`` |
  33. +-------------------------------------------------------+-------------------------------------------------------------------+-------------------+
  34. | :ref:`DopplerTracking<enum_Camera3D_DopplerTracking>` | :ref:`doppler_tracking<class_Camera3D_property_doppler_tracking>` | ``0`` |
  35. +-------------------------------------------------------+-------------------------------------------------------------------+-------------------+
  36. | :ref:`Environment<class_Environment>` | :ref:`environment<class_Camera3D_property_environment>` | |
  37. +-------------------------------------------------------+-------------------------------------------------------------------+-------------------+
  38. | :ref:`float<class_float>` | :ref:`far<class_Camera3D_property_far>` | ``4000.0`` |
  39. +-------------------------------------------------------+-------------------------------------------------------------------+-------------------+
  40. | :ref:`float<class_float>` | :ref:`fov<class_Camera3D_property_fov>` | ``75.0`` |
  41. +-------------------------------------------------------+-------------------------------------------------------------------+-------------------+
  42. | :ref:`Vector2<class_Vector2>` | :ref:`frustum_offset<class_Camera3D_property_frustum_offset>` | ``Vector2(0, 0)`` |
  43. +-------------------------------------------------------+-------------------------------------------------------------------+-------------------+
  44. | :ref:`float<class_float>` | :ref:`h_offset<class_Camera3D_property_h_offset>` | ``0.0`` |
  45. +-------------------------------------------------------+-------------------------------------------------------------------+-------------------+
  46. | :ref:`KeepAspect<enum_Camera3D_KeepAspect>` | :ref:`keep_aspect<class_Camera3D_property_keep_aspect>` | ``1`` |
  47. +-------------------------------------------------------+-------------------------------------------------------------------+-------------------+
  48. | :ref:`float<class_float>` | :ref:`near<class_Camera3D_property_near>` | ``0.05`` |
  49. +-------------------------------------------------------+-------------------------------------------------------------------+-------------------+
  50. | :ref:`ProjectionType<enum_Camera3D_ProjectionType>` | :ref:`projection<class_Camera3D_property_projection>` | ``0`` |
  51. +-------------------------------------------------------+-------------------------------------------------------------------+-------------------+
  52. | :ref:`float<class_float>` | :ref:`size<class_Camera3D_property_size>` | ``1.0`` |
  53. +-------------------------------------------------------+-------------------------------------------------------------------+-------------------+
  54. | :ref:`float<class_float>` | :ref:`v_offset<class_Camera3D_property_v_offset>` | ``0.0`` |
  55. +-------------------------------------------------------+-------------------------------------------------------------------+-------------------+
  56. .. rst-class:: classref-reftable-group
  57. Methods
  58. -------
  59. .. table::
  60. :widths: auto
  61. +--------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  62. | |void| | :ref:`clear_current<class_Camera3D_method_clear_current>`\ (\ enable_next\: :ref:`bool<class_bool>` = true\ ) |
  63. +--------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  64. | :ref:`Projection<class_Projection>` | :ref:`get_camera_projection<class_Camera3D_method_get_camera_projection>`\ (\ ) |const| |
  65. +--------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  66. | :ref:`RID<class_RID>` | :ref:`get_camera_rid<class_Camera3D_method_get_camera_rid>`\ (\ ) |const| |
  67. +--------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  68. | :ref:`Transform3D<class_Transform3D>` | :ref:`get_camera_transform<class_Camera3D_method_get_camera_transform>`\ (\ ) |const| |
  69. +--------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  70. | :ref:`bool<class_bool>` | :ref:`get_cull_mask_value<class_Camera3D_method_get_cull_mask_value>`\ (\ layer_number\: :ref:`int<class_int>`\ ) |const| |
  71. +--------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  72. | :ref:`Array<class_Array>`\[:ref:`Plane<class_Plane>`\] | :ref:`get_frustum<class_Camera3D_method_get_frustum>`\ (\ ) |const| |
  73. +--------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  74. | :ref:`RID<class_RID>` | :ref:`get_pyramid_shape_rid<class_Camera3D_method_get_pyramid_shape_rid>`\ (\ ) |
  75. +--------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  76. | :ref:`bool<class_bool>` | :ref:`is_position_behind<class_Camera3D_method_is_position_behind>`\ (\ world_point\: :ref:`Vector3<class_Vector3>`\ ) |const| |
  77. +--------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  78. | :ref:`bool<class_bool>` | :ref:`is_position_in_frustum<class_Camera3D_method_is_position_in_frustum>`\ (\ world_point\: :ref:`Vector3<class_Vector3>`\ ) |const| |
  79. +--------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  80. | |void| | :ref:`make_current<class_Camera3D_method_make_current>`\ (\ ) |
  81. +--------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  82. | :ref:`Vector3<class_Vector3>` | :ref:`project_local_ray_normal<class_Camera3D_method_project_local_ray_normal>`\ (\ screen_point\: :ref:`Vector2<class_Vector2>`\ ) |const| |
  83. +--------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  84. | :ref:`Vector3<class_Vector3>` | :ref:`project_position<class_Camera3D_method_project_position>`\ (\ screen_point\: :ref:`Vector2<class_Vector2>`, z_depth\: :ref:`float<class_float>`\ ) |const| |
  85. +--------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  86. | :ref:`Vector3<class_Vector3>` | :ref:`project_ray_normal<class_Camera3D_method_project_ray_normal>`\ (\ screen_point\: :ref:`Vector2<class_Vector2>`\ ) |const| |
  87. +--------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  88. | :ref:`Vector3<class_Vector3>` | :ref:`project_ray_origin<class_Camera3D_method_project_ray_origin>`\ (\ screen_point\: :ref:`Vector2<class_Vector2>`\ ) |const| |
  89. +--------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  90. | |void| | :ref:`set_cull_mask_value<class_Camera3D_method_set_cull_mask_value>`\ (\ layer_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) |
  91. +--------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  92. | |void| | :ref:`set_frustum<class_Camera3D_method_set_frustum>`\ (\ size\: :ref:`float<class_float>`, offset\: :ref:`Vector2<class_Vector2>`, z_near\: :ref:`float<class_float>`, z_far\: :ref:`float<class_float>`\ ) |
  93. +--------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  94. | |void| | :ref:`set_orthogonal<class_Camera3D_method_set_orthogonal>`\ (\ size\: :ref:`float<class_float>`, z_near\: :ref:`float<class_float>`, z_far\: :ref:`float<class_float>`\ ) |
  95. +--------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  96. | |void| | :ref:`set_perspective<class_Camera3D_method_set_perspective>`\ (\ fov\: :ref:`float<class_float>`, z_near\: :ref:`float<class_float>`, z_far\: :ref:`float<class_float>`\ ) |
  97. +--------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  98. | :ref:`Vector2<class_Vector2>` | :ref:`unproject_position<class_Camera3D_method_unproject_position>`\ (\ world_point\: :ref:`Vector3<class_Vector3>`\ ) |const| |
  99. +--------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  100. .. rst-class:: classref-section-separator
  101. ----
  102. .. rst-class:: classref-descriptions-group
  103. Enumerations
  104. ------------
  105. .. _enum_Camera3D_ProjectionType:
  106. .. rst-class:: classref-enumeration
  107. enum **ProjectionType**: :ref:`🔗<enum_Camera3D_ProjectionType>`
  108. .. _class_Camera3D_constant_PROJECTION_PERSPECTIVE:
  109. .. rst-class:: classref-enumeration-constant
  110. :ref:`ProjectionType<enum_Camera3D_ProjectionType>` **PROJECTION_PERSPECTIVE** = ``0``
  111. Perspective projection. Objects on the screen becomes smaller when they are far away.
  112. .. _class_Camera3D_constant_PROJECTION_ORTHOGONAL:
  113. .. rst-class:: classref-enumeration-constant
  114. :ref:`ProjectionType<enum_Camera3D_ProjectionType>` **PROJECTION_ORTHOGONAL** = ``1``
  115. Orthogonal projection, also known as orthographic projection. Objects remain the same size on the screen no matter how far away they are.
  116. .. _class_Camera3D_constant_PROJECTION_FRUSTUM:
  117. .. rst-class:: classref-enumeration-constant
  118. :ref:`ProjectionType<enum_Camera3D_ProjectionType>` **PROJECTION_FRUSTUM** = ``2``
  119. Frustum projection. This mode allows adjusting :ref:`frustum_offset<class_Camera3D_property_frustum_offset>` to create "tilted frustum" effects.
  120. .. rst-class:: classref-item-separator
  121. ----
  122. .. _enum_Camera3D_KeepAspect:
  123. .. rst-class:: classref-enumeration
  124. enum **KeepAspect**: :ref:`🔗<enum_Camera3D_KeepAspect>`
  125. .. _class_Camera3D_constant_KEEP_WIDTH:
  126. .. rst-class:: classref-enumeration-constant
  127. :ref:`KeepAspect<enum_Camera3D_KeepAspect>` **KEEP_WIDTH** = ``0``
  128. Preserves the horizontal aspect ratio; also known as Vert- scaling. This is usually the best option for projects running in portrait mode, as taller aspect ratios will benefit from a wider vertical FOV.
  129. .. _class_Camera3D_constant_KEEP_HEIGHT:
  130. .. rst-class:: classref-enumeration-constant
  131. :ref:`KeepAspect<enum_Camera3D_KeepAspect>` **KEEP_HEIGHT** = ``1``
  132. Preserves the vertical aspect ratio; also known as Hor+ scaling. This is usually the best option for projects running in landscape mode, as wider aspect ratios will automatically benefit from a wider horizontal FOV.
  133. .. rst-class:: classref-item-separator
  134. ----
  135. .. _enum_Camera3D_DopplerTracking:
  136. .. rst-class:: classref-enumeration
  137. enum **DopplerTracking**: :ref:`🔗<enum_Camera3D_DopplerTracking>`
  138. .. _class_Camera3D_constant_DOPPLER_TRACKING_DISABLED:
  139. .. rst-class:: classref-enumeration-constant
  140. :ref:`DopplerTracking<enum_Camera3D_DopplerTracking>` **DOPPLER_TRACKING_DISABLED** = ``0``
  141. Disables `Doppler effect <https://en.wikipedia.org/wiki/Doppler_effect>`__ simulation (default).
  142. .. _class_Camera3D_constant_DOPPLER_TRACKING_IDLE_STEP:
  143. .. rst-class:: classref-enumeration-constant
  144. :ref:`DopplerTracking<enum_Camera3D_DopplerTracking>` **DOPPLER_TRACKING_IDLE_STEP** = ``1``
  145. Simulate `Doppler effect <https://en.wikipedia.org/wiki/Doppler_effect>`__ by tracking positions of objects that are changed in ``_process``. Changes in the relative velocity of this camera compared to those objects affect how audio is perceived (changing the audio's :ref:`AudioStreamPlayer3D.pitch_scale<class_AudioStreamPlayer3D_property_pitch_scale>`).
  146. .. _class_Camera3D_constant_DOPPLER_TRACKING_PHYSICS_STEP:
  147. .. rst-class:: classref-enumeration-constant
  148. :ref:`DopplerTracking<enum_Camera3D_DopplerTracking>` **DOPPLER_TRACKING_PHYSICS_STEP** = ``2``
  149. Simulate `Doppler effect <https://en.wikipedia.org/wiki/Doppler_effect>`__ by tracking positions of objects that are changed in ``_physics_process``. Changes in the relative velocity of this camera compared to those objects affect how audio is perceived (changing the audio's :ref:`AudioStreamPlayer3D.pitch_scale<class_AudioStreamPlayer3D_property_pitch_scale>`).
  150. .. rst-class:: classref-section-separator
  151. ----
  152. .. rst-class:: classref-descriptions-group
  153. Property Descriptions
  154. ---------------------
  155. .. _class_Camera3D_property_attributes:
  156. .. rst-class:: classref-property
  157. :ref:`CameraAttributes<class_CameraAttributes>` **attributes** :ref:`🔗<class_Camera3D_property_attributes>`
  158. .. rst-class:: classref-property-setget
  159. - |void| **set_attributes**\ (\ value\: :ref:`CameraAttributes<class_CameraAttributes>`\ )
  160. - :ref:`CameraAttributes<class_CameraAttributes>` **get_attributes**\ (\ )
  161. The :ref:`CameraAttributes<class_CameraAttributes>` to use for this camera.
  162. .. rst-class:: classref-item-separator
  163. ----
  164. .. _class_Camera3D_property_compositor:
  165. .. rst-class:: classref-property
  166. :ref:`Compositor<class_Compositor>` **compositor** :ref:`🔗<class_Camera3D_property_compositor>`
  167. .. rst-class:: classref-property-setget
  168. - |void| **set_compositor**\ (\ value\: :ref:`Compositor<class_Compositor>`\ )
  169. - :ref:`Compositor<class_Compositor>` **get_compositor**\ (\ )
  170. The :ref:`Compositor<class_Compositor>` to use for this camera.
  171. .. rst-class:: classref-item-separator
  172. ----
  173. .. _class_Camera3D_property_cull_mask:
  174. .. rst-class:: classref-property
  175. :ref:`int<class_int>` **cull_mask** = ``1048575`` :ref:`🔗<class_Camera3D_property_cull_mask>`
  176. .. rst-class:: classref-property-setget
  177. - |void| **set_cull_mask**\ (\ value\: :ref:`int<class_int>`\ )
  178. - :ref:`int<class_int>` **get_cull_mask**\ (\ )
  179. The culling mask that describes which :ref:`VisualInstance3D.layers<class_VisualInstance3D_property_layers>` are rendered by this camera. By default, all 20 user-visible layers are rendered.
  180. \ **Note:** Since the :ref:`cull_mask<class_Camera3D_property_cull_mask>` allows for 32 layers to be stored in total, there are an additional 12 layers that are only used internally by the engine and aren't exposed in the editor. Setting :ref:`cull_mask<class_Camera3D_property_cull_mask>` using a script allows you to toggle those reserved layers, which can be useful for editor plugins.
  181. To adjust :ref:`cull_mask<class_Camera3D_property_cull_mask>` more easily using a script, use :ref:`get_cull_mask_value()<class_Camera3D_method_get_cull_mask_value>` and :ref:`set_cull_mask_value()<class_Camera3D_method_set_cull_mask_value>`.
  182. \ **Note:** :ref:`VoxelGI<class_VoxelGI>`, SDFGI and :ref:`LightmapGI<class_LightmapGI>` will always take all layers into account to determine what contributes to global illumination. If this is an issue, set :ref:`GeometryInstance3D.gi_mode<class_GeometryInstance3D_property_gi_mode>` to :ref:`GeometryInstance3D.GI_MODE_DISABLED<class_GeometryInstance3D_constant_GI_MODE_DISABLED>` for meshes and :ref:`Light3D.light_bake_mode<class_Light3D_property_light_bake_mode>` to :ref:`Light3D.BAKE_DISABLED<class_Light3D_constant_BAKE_DISABLED>` for lights to exclude them from global illumination.
  183. .. rst-class:: classref-item-separator
  184. ----
  185. .. _class_Camera3D_property_current:
  186. .. rst-class:: classref-property
  187. :ref:`bool<class_bool>` **current** = ``false`` :ref:`🔗<class_Camera3D_property_current>`
  188. .. rst-class:: classref-property-setget
  189. - |void| **set_current**\ (\ value\: :ref:`bool<class_bool>`\ )
  190. - :ref:`bool<class_bool>` **is_current**\ (\ )
  191. If ``true``, the ancestor :ref:`Viewport<class_Viewport>` is currently using this camera.
  192. If multiple cameras are in the scene, one will always be made current. For example, if two **Camera3D** nodes are present in the scene and only one is current, setting one camera's :ref:`current<class_Camera3D_property_current>` to ``false`` will cause the other camera to be made current.
  193. .. rst-class:: classref-item-separator
  194. ----
  195. .. _class_Camera3D_property_doppler_tracking:
  196. .. rst-class:: classref-property
  197. :ref:`DopplerTracking<enum_Camera3D_DopplerTracking>` **doppler_tracking** = ``0`` :ref:`🔗<class_Camera3D_property_doppler_tracking>`
  198. .. rst-class:: classref-property-setget
  199. - |void| **set_doppler_tracking**\ (\ value\: :ref:`DopplerTracking<enum_Camera3D_DopplerTracking>`\ )
  200. - :ref:`DopplerTracking<enum_Camera3D_DopplerTracking>` **get_doppler_tracking**\ (\ )
  201. If not :ref:`DOPPLER_TRACKING_DISABLED<class_Camera3D_constant_DOPPLER_TRACKING_DISABLED>`, this camera will simulate the `Doppler effect <https://en.wikipedia.org/wiki/Doppler_effect>`__ for objects changed in particular ``_process`` methods.
  202. \ **Note:** The Doppler effect will only be heard on :ref:`AudioStreamPlayer3D<class_AudioStreamPlayer3D>`\ s if :ref:`AudioStreamPlayer3D.doppler_tracking<class_AudioStreamPlayer3D_property_doppler_tracking>` is not set to :ref:`AudioStreamPlayer3D.DOPPLER_TRACKING_DISABLED<class_AudioStreamPlayer3D_constant_DOPPLER_TRACKING_DISABLED>`.
  203. .. rst-class:: classref-item-separator
  204. ----
  205. .. _class_Camera3D_property_environment:
  206. .. rst-class:: classref-property
  207. :ref:`Environment<class_Environment>` **environment** :ref:`🔗<class_Camera3D_property_environment>`
  208. .. rst-class:: classref-property-setget
  209. - |void| **set_environment**\ (\ value\: :ref:`Environment<class_Environment>`\ )
  210. - :ref:`Environment<class_Environment>` **get_environment**\ (\ )
  211. The :ref:`Environment<class_Environment>` to use for this camera.
  212. .. rst-class:: classref-item-separator
  213. ----
  214. .. _class_Camera3D_property_far:
  215. .. rst-class:: classref-property
  216. :ref:`float<class_float>` **far** = ``4000.0`` :ref:`🔗<class_Camera3D_property_far>`
  217. .. rst-class:: classref-property-setget
  218. - |void| **set_far**\ (\ value\: :ref:`float<class_float>`\ )
  219. - :ref:`float<class_float>` **get_far**\ (\ )
  220. The distance to the far culling boundary for this camera relative to its local Z axis. Higher values allow the camera to see further away, while decreasing :ref:`far<class_Camera3D_property_far>` can improve performance if it results in objects being partially or fully culled.
  221. .. rst-class:: classref-item-separator
  222. ----
  223. .. _class_Camera3D_property_fov:
  224. .. rst-class:: classref-property
  225. :ref:`float<class_float>` **fov** = ``75.0`` :ref:`🔗<class_Camera3D_property_fov>`
  226. .. rst-class:: classref-property-setget
  227. - |void| **set_fov**\ (\ value\: :ref:`float<class_float>`\ )
  228. - :ref:`float<class_float>` **get_fov**\ (\ )
  229. The camera's field of view angle (in degrees). Only applicable in perspective mode. Since :ref:`keep_aspect<class_Camera3D_property_keep_aspect>` locks one axis, :ref:`fov<class_Camera3D_property_fov>` sets the other axis' field of view angle.
  230. For reference, the default vertical field of view value (``75.0``) is equivalent to a horizontal FOV of:
  231. - ~91.31 degrees in a 4:3 viewport
  232. - ~101.67 degrees in a 16:10 viewport
  233. - ~107.51 degrees in a 16:9 viewport
  234. - ~121.63 degrees in a 21:9 viewport
  235. .. rst-class:: classref-item-separator
  236. ----
  237. .. _class_Camera3D_property_frustum_offset:
  238. .. rst-class:: classref-property
  239. :ref:`Vector2<class_Vector2>` **frustum_offset** = ``Vector2(0, 0)`` :ref:`🔗<class_Camera3D_property_frustum_offset>`
  240. .. rst-class:: classref-property-setget
  241. - |void| **set_frustum_offset**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  242. - :ref:`Vector2<class_Vector2>` **get_frustum_offset**\ (\ )
  243. The camera's frustum offset. This can be changed from the default to create "tilted frustum" effects such as `Y-shearing <https://zdoom.org/wiki/Y-shearing>`__.
  244. \ **Note:** Only effective if :ref:`projection<class_Camera3D_property_projection>` is :ref:`PROJECTION_FRUSTUM<class_Camera3D_constant_PROJECTION_FRUSTUM>`.
  245. .. rst-class:: classref-item-separator
  246. ----
  247. .. _class_Camera3D_property_h_offset:
  248. .. rst-class:: classref-property
  249. :ref:`float<class_float>` **h_offset** = ``0.0`` :ref:`🔗<class_Camera3D_property_h_offset>`
  250. .. rst-class:: classref-property-setget
  251. - |void| **set_h_offset**\ (\ value\: :ref:`float<class_float>`\ )
  252. - :ref:`float<class_float>` **get_h_offset**\ (\ )
  253. The horizontal (X) offset of the camera viewport.
  254. .. rst-class:: classref-item-separator
  255. ----
  256. .. _class_Camera3D_property_keep_aspect:
  257. .. rst-class:: classref-property
  258. :ref:`KeepAspect<enum_Camera3D_KeepAspect>` **keep_aspect** = ``1`` :ref:`🔗<class_Camera3D_property_keep_aspect>`
  259. .. rst-class:: classref-property-setget
  260. - |void| **set_keep_aspect_mode**\ (\ value\: :ref:`KeepAspect<enum_Camera3D_KeepAspect>`\ )
  261. - :ref:`KeepAspect<enum_Camera3D_KeepAspect>` **get_keep_aspect_mode**\ (\ )
  262. The axis to lock during :ref:`fov<class_Camera3D_property_fov>`/:ref:`size<class_Camera3D_property_size>` adjustments. Can be either :ref:`KEEP_WIDTH<class_Camera3D_constant_KEEP_WIDTH>` or :ref:`KEEP_HEIGHT<class_Camera3D_constant_KEEP_HEIGHT>`.
  263. .. rst-class:: classref-item-separator
  264. ----
  265. .. _class_Camera3D_property_near:
  266. .. rst-class:: classref-property
  267. :ref:`float<class_float>` **near** = ``0.05`` :ref:`🔗<class_Camera3D_property_near>`
  268. .. rst-class:: classref-property-setget
  269. - |void| **set_near**\ (\ value\: :ref:`float<class_float>`\ )
  270. - :ref:`float<class_float>` **get_near**\ (\ )
  271. The distance to the near culling boundary for this camera relative to its local Z axis. Lower values allow the camera to see objects more up close to its origin, at the cost of lower precision across the *entire* range. Values lower than the default can lead to increased Z-fighting.
  272. .. rst-class:: classref-item-separator
  273. ----
  274. .. _class_Camera3D_property_projection:
  275. .. rst-class:: classref-property
  276. :ref:`ProjectionType<enum_Camera3D_ProjectionType>` **projection** = ``0`` :ref:`🔗<class_Camera3D_property_projection>`
  277. .. rst-class:: classref-property-setget
  278. - |void| **set_projection**\ (\ value\: :ref:`ProjectionType<enum_Camera3D_ProjectionType>`\ )
  279. - :ref:`ProjectionType<enum_Camera3D_ProjectionType>` **get_projection**\ (\ )
  280. The camera's projection mode. In :ref:`PROJECTION_PERSPECTIVE<class_Camera3D_constant_PROJECTION_PERSPECTIVE>` mode, objects' Z distance from the camera's local space scales their perceived size.
  281. .. rst-class:: classref-item-separator
  282. ----
  283. .. _class_Camera3D_property_size:
  284. .. rst-class:: classref-property
  285. :ref:`float<class_float>` **size** = ``1.0`` :ref:`🔗<class_Camera3D_property_size>`
  286. .. rst-class:: classref-property-setget
  287. - |void| **set_size**\ (\ value\: :ref:`float<class_float>`\ )
  288. - :ref:`float<class_float>` **get_size**\ (\ )
  289. The camera's size in meters measured as the diameter of the width or height, depending on :ref:`keep_aspect<class_Camera3D_property_keep_aspect>`. Only applicable in orthogonal and frustum modes.
  290. .. rst-class:: classref-item-separator
  291. ----
  292. .. _class_Camera3D_property_v_offset:
  293. .. rst-class:: classref-property
  294. :ref:`float<class_float>` **v_offset** = ``0.0`` :ref:`🔗<class_Camera3D_property_v_offset>`
  295. .. rst-class:: classref-property-setget
  296. - |void| **set_v_offset**\ (\ value\: :ref:`float<class_float>`\ )
  297. - :ref:`float<class_float>` **get_v_offset**\ (\ )
  298. The vertical (Y) offset of the camera viewport.
  299. .. rst-class:: classref-section-separator
  300. ----
  301. .. rst-class:: classref-descriptions-group
  302. Method Descriptions
  303. -------------------
  304. .. _class_Camera3D_method_clear_current:
  305. .. rst-class:: classref-method
  306. |void| **clear_current**\ (\ enable_next\: :ref:`bool<class_bool>` = true\ ) :ref:`🔗<class_Camera3D_method_clear_current>`
  307. If this is the current camera, remove it from being current. If ``enable_next`` is ``true``, request to make the next camera current, if any.
  308. .. rst-class:: classref-item-separator
  309. ----
  310. .. _class_Camera3D_method_get_camera_projection:
  311. .. rst-class:: classref-method
  312. :ref:`Projection<class_Projection>` **get_camera_projection**\ (\ ) |const| :ref:`🔗<class_Camera3D_method_get_camera_projection>`
  313. Returns the projection matrix that this camera uses to render to its associated viewport. The camera must be part of the scene tree to function.
  314. .. rst-class:: classref-item-separator
  315. ----
  316. .. _class_Camera3D_method_get_camera_rid:
  317. .. rst-class:: classref-method
  318. :ref:`RID<class_RID>` **get_camera_rid**\ (\ ) |const| :ref:`🔗<class_Camera3D_method_get_camera_rid>`
  319. Returns the camera's RID from the :ref:`RenderingServer<class_RenderingServer>`.
  320. .. rst-class:: classref-item-separator
  321. ----
  322. .. _class_Camera3D_method_get_camera_transform:
  323. .. rst-class:: classref-method
  324. :ref:`Transform3D<class_Transform3D>` **get_camera_transform**\ (\ ) |const| :ref:`🔗<class_Camera3D_method_get_camera_transform>`
  325. Returns the transform of the camera plus the vertical (:ref:`v_offset<class_Camera3D_property_v_offset>`) and horizontal (:ref:`h_offset<class_Camera3D_property_h_offset>`) offsets; and any other adjustments made to the position and orientation of the camera by subclassed cameras such as :ref:`XRCamera3D<class_XRCamera3D>`.
  326. .. rst-class:: classref-item-separator
  327. ----
  328. .. _class_Camera3D_method_get_cull_mask_value:
  329. .. rst-class:: classref-method
  330. :ref:`bool<class_bool>` **get_cull_mask_value**\ (\ layer_number\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_Camera3D_method_get_cull_mask_value>`
  331. Returns whether or not the specified layer of the :ref:`cull_mask<class_Camera3D_property_cull_mask>` is enabled, given a ``layer_number`` between 1 and 20.
  332. .. rst-class:: classref-item-separator
  333. ----
  334. .. _class_Camera3D_method_get_frustum:
  335. .. rst-class:: classref-method
  336. :ref:`Array<class_Array>`\[:ref:`Plane<class_Plane>`\] **get_frustum**\ (\ ) |const| :ref:`🔗<class_Camera3D_method_get_frustum>`
  337. Returns the camera's frustum planes in world space units as an array of :ref:`Plane<class_Plane>`\ s in the following order: near, far, left, top, right, bottom. Not to be confused with :ref:`frustum_offset<class_Camera3D_property_frustum_offset>`.
  338. .. rst-class:: classref-item-separator
  339. ----
  340. .. _class_Camera3D_method_get_pyramid_shape_rid:
  341. .. rst-class:: classref-method
  342. :ref:`RID<class_RID>` **get_pyramid_shape_rid**\ (\ ) :ref:`🔗<class_Camera3D_method_get_pyramid_shape_rid>`
  343. Returns the RID of a pyramid shape encompassing the camera's view frustum, ignoring the camera's near plane. The tip of the pyramid represents the position of the camera.
  344. .. rst-class:: classref-item-separator
  345. ----
  346. .. _class_Camera3D_method_is_position_behind:
  347. .. rst-class:: classref-method
  348. :ref:`bool<class_bool>` **is_position_behind**\ (\ world_point\: :ref:`Vector3<class_Vector3>`\ ) |const| :ref:`🔗<class_Camera3D_method_is_position_behind>`
  349. Returns ``true`` if the given position is behind the camera (the blue part of the linked diagram). `See this diagram <https://raw.githubusercontent.com/godotengine/godot-docs/master/img/camera3d_position_frustum.png>`__ for an overview of position query methods.
  350. \ **Note:** A position which returns ``false`` may still be outside the camera's field of view.
  351. .. rst-class:: classref-item-separator
  352. ----
  353. .. _class_Camera3D_method_is_position_in_frustum:
  354. .. rst-class:: classref-method
  355. :ref:`bool<class_bool>` **is_position_in_frustum**\ (\ world_point\: :ref:`Vector3<class_Vector3>`\ ) |const| :ref:`🔗<class_Camera3D_method_is_position_in_frustum>`
  356. Returns ``true`` if the given position is inside the camera's frustum (the green part of the linked diagram). `See this diagram <https://raw.githubusercontent.com/godotengine/godot-docs/master/img/camera3d_position_frustum.png>`__ for an overview of position query methods.
  357. .. rst-class:: classref-item-separator
  358. ----
  359. .. _class_Camera3D_method_make_current:
  360. .. rst-class:: classref-method
  361. |void| **make_current**\ (\ ) :ref:`🔗<class_Camera3D_method_make_current>`
  362. Makes this camera the current camera for the :ref:`Viewport<class_Viewport>` (see class description). If the camera node is outside the scene tree, it will attempt to become current once it's added.
  363. .. rst-class:: classref-item-separator
  364. ----
  365. .. _class_Camera3D_method_project_local_ray_normal:
  366. .. rst-class:: classref-method
  367. :ref:`Vector3<class_Vector3>` **project_local_ray_normal**\ (\ screen_point\: :ref:`Vector2<class_Vector2>`\ ) |const| :ref:`🔗<class_Camera3D_method_project_local_ray_normal>`
  368. Returns a normal vector from the screen point location directed along the camera. Orthogonal cameras are normalized. Perspective cameras account for perspective, screen width/height, etc.
  369. .. rst-class:: classref-item-separator
  370. ----
  371. .. _class_Camera3D_method_project_position:
  372. .. rst-class:: classref-method
  373. :ref:`Vector3<class_Vector3>` **project_position**\ (\ screen_point\: :ref:`Vector2<class_Vector2>`, z_depth\: :ref:`float<class_float>`\ ) |const| :ref:`🔗<class_Camera3D_method_project_position>`
  374. Returns the 3D point in world space that maps to the given 2D coordinate in the :ref:`Viewport<class_Viewport>` rectangle on a plane that is the given ``z_depth`` distance into the scene away from the camera.
  375. .. rst-class:: classref-item-separator
  376. ----
  377. .. _class_Camera3D_method_project_ray_normal:
  378. .. rst-class:: classref-method
  379. :ref:`Vector3<class_Vector3>` **project_ray_normal**\ (\ screen_point\: :ref:`Vector2<class_Vector2>`\ ) |const| :ref:`🔗<class_Camera3D_method_project_ray_normal>`
  380. Returns a normal vector in world space, that is the result of projecting a point on the :ref:`Viewport<class_Viewport>` rectangle by the inverse camera projection. This is useful for casting rays in the form of (origin, normal) for object intersection or picking.
  381. .. rst-class:: classref-item-separator
  382. ----
  383. .. _class_Camera3D_method_project_ray_origin:
  384. .. rst-class:: classref-method
  385. :ref:`Vector3<class_Vector3>` **project_ray_origin**\ (\ screen_point\: :ref:`Vector2<class_Vector2>`\ ) |const| :ref:`🔗<class_Camera3D_method_project_ray_origin>`
  386. Returns a 3D position in world space, that is the result of projecting a point on the :ref:`Viewport<class_Viewport>` rectangle by the inverse camera projection. This is useful for casting rays in the form of (origin, normal) for object intersection or picking.
  387. .. rst-class:: classref-item-separator
  388. ----
  389. .. _class_Camera3D_method_set_cull_mask_value:
  390. .. rst-class:: classref-method
  391. |void| **set_cull_mask_value**\ (\ layer_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_Camera3D_method_set_cull_mask_value>`
  392. Based on ``value``, enables or disables the specified layer in the :ref:`cull_mask<class_Camera3D_property_cull_mask>`, given a ``layer_number`` between 1 and 20.
  393. .. rst-class:: classref-item-separator
  394. ----
  395. .. _class_Camera3D_method_set_frustum:
  396. .. rst-class:: classref-method
  397. |void| **set_frustum**\ (\ size\: :ref:`float<class_float>`, offset\: :ref:`Vector2<class_Vector2>`, z_near\: :ref:`float<class_float>`, z_far\: :ref:`float<class_float>`\ ) :ref:`🔗<class_Camera3D_method_set_frustum>`
  398. Sets the camera projection to frustum mode (see :ref:`PROJECTION_FRUSTUM<class_Camera3D_constant_PROJECTION_FRUSTUM>`), by specifying a ``size``, an ``offset``, and the ``z_near`` and ``z_far`` clip planes in world space units. See also :ref:`frustum_offset<class_Camera3D_property_frustum_offset>`.
  399. .. rst-class:: classref-item-separator
  400. ----
  401. .. _class_Camera3D_method_set_orthogonal:
  402. .. rst-class:: classref-method
  403. |void| **set_orthogonal**\ (\ size\: :ref:`float<class_float>`, z_near\: :ref:`float<class_float>`, z_far\: :ref:`float<class_float>`\ ) :ref:`🔗<class_Camera3D_method_set_orthogonal>`
  404. Sets the camera projection to orthogonal mode (see :ref:`PROJECTION_ORTHOGONAL<class_Camera3D_constant_PROJECTION_ORTHOGONAL>`), by specifying a ``size``, and the ``z_near`` and ``z_far`` clip planes in world space units.
  405. As a hint, 3D games that look 2D often use this projection, with ``size`` specified in pixels.
  406. .. rst-class:: classref-item-separator
  407. ----
  408. .. _class_Camera3D_method_set_perspective:
  409. .. rst-class:: classref-method
  410. |void| **set_perspective**\ (\ fov\: :ref:`float<class_float>`, z_near\: :ref:`float<class_float>`, z_far\: :ref:`float<class_float>`\ ) :ref:`🔗<class_Camera3D_method_set_perspective>`
  411. Sets the camera projection to perspective mode (see :ref:`PROJECTION_PERSPECTIVE<class_Camera3D_constant_PROJECTION_PERSPECTIVE>`), by specifying a ``fov`` (field of view) angle in degrees, and the ``z_near`` and ``z_far`` clip planes in world space units.
  412. .. rst-class:: classref-item-separator
  413. ----
  414. .. _class_Camera3D_method_unproject_position:
  415. .. rst-class:: classref-method
  416. :ref:`Vector2<class_Vector2>` **unproject_position**\ (\ world_point\: :ref:`Vector3<class_Vector3>`\ ) |const| :ref:`🔗<class_Camera3D_method_unproject_position>`
  417. Returns the 2D coordinate in the :ref:`Viewport<class_Viewport>` rectangle that maps to the given 3D point in world space.
  418. \ **Note:** When using this to position GUI elements over a 3D viewport, use :ref:`is_position_behind()<class_Camera3D_method_is_position_behind>` to prevent them from appearing if the 3D point is behind the camera:
  419. ::
  420. # This code block is part of a script that inherits from Node3D.
  421. # `control` is a reference to a node inheriting from Control.
  422. control.visible = not get_viewport().get_camera_3d().is_position_behind(global_transform.origin)
  423. control.position = get_viewport().get_camera_3d().unproject_position(global_transform.origin)
  424. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  425. .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
  426. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  427. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  428. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  429. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  430. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  431. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  432. .. |void| replace:: :abbr:`void (No return value.)`