class_capsuleshape3d.rst 5.2 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CapsuleShape3D.xml.
  6. .. _class_CapsuleShape3D:
  7. CapsuleShape3D
  8. ==============
  9. **Inherits:** :ref:`Shape3D<class_Shape3D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. A 3D capsule shape used for physics collision.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. A 3D capsule shape, intended for use in physics. Usually used to provide a shape for a :ref:`CollisionShape3D<class_CollisionShape3D>`.
  15. \ **Performance:** **CapsuleShape3D** is fast to check collisions against. It is faster than :ref:`CylinderShape3D<class_CylinderShape3D>`, but slower than :ref:`SphereShape3D<class_SphereShape3D>` and :ref:`BoxShape3D<class_BoxShape3D>`.
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/2747>`__
  20. .. rst-class:: classref-reftable-group
  21. Properties
  22. ----------
  23. .. table::
  24. :widths: auto
  25. +---------------------------+-------------------------------------------------------------+---------+
  26. | :ref:`float<class_float>` | :ref:`height<class_CapsuleShape3D_property_height>` | ``2.0`` |
  27. +---------------------------+-------------------------------------------------------------+---------+
  28. | :ref:`float<class_float>` | :ref:`mid_height<class_CapsuleShape3D_property_mid_height>` | |
  29. +---------------------------+-------------------------------------------------------------+---------+
  30. | :ref:`float<class_float>` | :ref:`radius<class_CapsuleShape3D_property_radius>` | ``0.5`` |
  31. +---------------------------+-------------------------------------------------------------+---------+
  32. .. rst-class:: classref-section-separator
  33. ----
  34. .. rst-class:: classref-descriptions-group
  35. Property Descriptions
  36. ---------------------
  37. .. _class_CapsuleShape3D_property_height:
  38. .. rst-class:: classref-property
  39. :ref:`float<class_float>` **height** = ``2.0`` :ref:`🔗<class_CapsuleShape3D_property_height>`
  40. .. rst-class:: classref-property-setget
  41. - |void| **set_height**\ (\ value\: :ref:`float<class_float>`\ )
  42. - :ref:`float<class_float>` **get_height**\ (\ )
  43. The capsule's full height, including the hemispheres.
  44. \ **Note:** The :ref:`height<class_CapsuleShape3D_property_height>` of a capsule must be at least twice its :ref:`radius<class_CapsuleShape3D_property_radius>`. Otherwise, the capsule becomes a sphere. If the :ref:`height<class_CapsuleShape3D_property_height>` is less than twice the :ref:`radius<class_CapsuleShape3D_property_radius>`, the properties adjust to a valid value.
  45. .. rst-class:: classref-item-separator
  46. ----
  47. .. _class_CapsuleShape3D_property_mid_height:
  48. .. rst-class:: classref-property
  49. :ref:`float<class_float>` **mid_height** :ref:`🔗<class_CapsuleShape3D_property_mid_height>`
  50. .. rst-class:: classref-property-setget
  51. - |void| **set_mid_height**\ (\ value\: :ref:`float<class_float>`\ )
  52. - :ref:`float<class_float>` **get_mid_height**\ (\ )
  53. The capsule's height, excluding the hemispheres. This is the height of the central cylindrical part in the middle of the capsule, and is the distance between the centers of the two hemispheres. This is a wrapper for :ref:`height<class_CapsuleShape3D_property_height>`.
  54. .. rst-class:: classref-item-separator
  55. ----
  56. .. _class_CapsuleShape3D_property_radius:
  57. .. rst-class:: classref-property
  58. :ref:`float<class_float>` **radius** = ``0.5`` :ref:`🔗<class_CapsuleShape3D_property_radius>`
  59. .. rst-class:: classref-property-setget
  60. - |void| **set_radius**\ (\ value\: :ref:`float<class_float>`\ )
  61. - :ref:`float<class_float>` **get_radius**\ (\ )
  62. The capsule's radius.
  63. \ **Note:** The :ref:`radius<class_CapsuleShape3D_property_radius>` of a capsule cannot be greater than half of its :ref:`height<class_CapsuleShape3D_property_height>`. Otherwise, the capsule becomes a sphere. If the :ref:`radius<class_CapsuleShape3D_property_radius>` is greater than half of the :ref:`height<class_CapsuleShape3D_property_height>`, the properties adjust to a valid value.
  64. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  65. .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
  66. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  67. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  68. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  69. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  70. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  71. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  72. .. |void| replace:: :abbr:`void (No return value.)`