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class_gltfnode.rst 20 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/modules/gltf/doc_classes/GLTFNode.xml.
  6. .. _class_GLTFNode:
  7. GLTFNode
  8. ========
  9. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. glTF node class.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Represents a glTF node. glTF nodes may have names, transforms, children (other glTF nodes), and more specialized properties (represented by their own classes).
  15. glTF nodes generally exist inside of :ref:`GLTFState<class_GLTFState>` which represents all data of a glTF file. Most of GLTFNode's properties are indices of other data in the glTF file. You can extend a glTF node with additional properties by using :ref:`get_additional_data()<class_GLTFNode_method_get_additional_data>` and :ref:`set_additional_data()<class_GLTFNode_method_set_additional_data>`.
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - :doc:`Runtime file loading and saving <../tutorials/io/runtime_file_loading_and_saving>`
  20. - `glTF scene and node spec <https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_004_ScenesNodes.md">`__
  21. .. rst-class:: classref-reftable-group
  22. Properties
  23. ----------
  24. .. table::
  25. :widths: auto
  26. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  27. | :ref:`int<class_int>` | :ref:`camera<class_GLTFNode_property_camera>` | ``-1`` |
  28. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  29. | :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`children<class_GLTFNode_property_children>` | ``PackedInt32Array()`` |
  30. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  31. | :ref:`int<class_int>` | :ref:`height<class_GLTFNode_property_height>` | ``-1`` |
  32. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  33. | :ref:`int<class_int>` | :ref:`light<class_GLTFNode_property_light>` | ``-1`` |
  34. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  35. | :ref:`int<class_int>` | :ref:`mesh<class_GLTFNode_property_mesh>` | ``-1`` |
  36. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  37. | :ref:`String<class_String>` | :ref:`original_name<class_GLTFNode_property_original_name>` | ``""`` |
  38. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  39. | :ref:`int<class_int>` | :ref:`parent<class_GLTFNode_property_parent>` | ``-1`` |
  40. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  41. | :ref:`Vector3<class_Vector3>` | :ref:`position<class_GLTFNode_property_position>` | ``Vector3(0, 0, 0)`` |
  42. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  43. | :ref:`Quaternion<class_Quaternion>` | :ref:`rotation<class_GLTFNode_property_rotation>` | ``Quaternion(0, 0, 0, 1)`` |
  44. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  45. | :ref:`Vector3<class_Vector3>` | :ref:`scale<class_GLTFNode_property_scale>` | ``Vector3(1, 1, 1)`` |
  46. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  47. | :ref:`int<class_int>` | :ref:`skeleton<class_GLTFNode_property_skeleton>` | ``-1`` |
  48. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  49. | :ref:`int<class_int>` | :ref:`skin<class_GLTFNode_property_skin>` | ``-1`` |
  50. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  51. | :ref:`bool<class_bool>` | :ref:`visible<class_GLTFNode_property_visible>` | ``true`` |
  52. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  53. | :ref:`Transform3D<class_Transform3D>` | :ref:`xform<class_GLTFNode_property_xform>` | ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)`` |
  54. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  55. .. rst-class:: classref-reftable-group
  56. Methods
  57. -------
  58. .. table::
  59. :widths: auto
  60. +---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | |void| | :ref:`append_child_index<class_GLTFNode_method_append_child_index>`\ (\ child_index\: :ref:`int<class_int>`\ ) |
  62. +---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`Variant<class_Variant>` | :ref:`get_additional_data<class_GLTFNode_method_get_additional_data>`\ (\ extension_name\: :ref:`StringName<class_StringName>`\ ) |
  64. +---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | :ref:`NodePath<class_NodePath>` | :ref:`get_scene_node_path<class_GLTFNode_method_get_scene_node_path>`\ (\ gltf_state\: :ref:`GLTFState<class_GLTFState>`, handle_skeletons\: :ref:`bool<class_bool>` = true\ ) |
  66. +---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | |void| | :ref:`set_additional_data<class_GLTFNode_method_set_additional_data>`\ (\ extension_name\: :ref:`StringName<class_StringName>`, additional_data\: :ref:`Variant<class_Variant>`\ ) |
  68. +---------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. .. rst-class:: classref-section-separator
  70. ----
  71. .. rst-class:: classref-descriptions-group
  72. Property Descriptions
  73. ---------------------
  74. .. _class_GLTFNode_property_camera:
  75. .. rst-class:: classref-property
  76. :ref:`int<class_int>` **camera** = ``-1`` :ref:`🔗<class_GLTFNode_property_camera>`
  77. .. rst-class:: classref-property-setget
  78. - |void| **set_camera**\ (\ value\: :ref:`int<class_int>`\ )
  79. - :ref:`int<class_int>` **get_camera**\ (\ )
  80. If this glTF node is a camera, the index of the :ref:`GLTFCamera<class_GLTFCamera>` in the :ref:`GLTFState<class_GLTFState>` that describes the camera's properties. If ``-1``, this node is not a camera.
  81. .. rst-class:: classref-item-separator
  82. ----
  83. .. _class_GLTFNode_property_children:
  84. .. rst-class:: classref-property
  85. :ref:`PackedInt32Array<class_PackedInt32Array>` **children** = ``PackedInt32Array()`` :ref:`🔗<class_GLTFNode_property_children>`
  86. .. rst-class:: classref-property-setget
  87. - |void| **set_children**\ (\ value\: :ref:`PackedInt32Array<class_PackedInt32Array>`\ )
  88. - :ref:`PackedInt32Array<class_PackedInt32Array>` **get_children**\ (\ )
  89. The indices of the child nodes in the :ref:`GLTFState<class_GLTFState>`. If this glTF node has no children, this will be an empty array.
  90. **Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedInt32Array<class_PackedInt32Array>` for more details.
  91. .. rst-class:: classref-item-separator
  92. ----
  93. .. _class_GLTFNode_property_height:
  94. .. rst-class:: classref-property
  95. :ref:`int<class_int>` **height** = ``-1`` :ref:`🔗<class_GLTFNode_property_height>`
  96. .. rst-class:: classref-property-setget
  97. - |void| **set_height**\ (\ value\: :ref:`int<class_int>`\ )
  98. - :ref:`int<class_int>` **get_height**\ (\ )
  99. How deep into the node hierarchy this node is. A root node will have a height of 0, its children will have a height of 1, and so on. If -1, the height has not been calculated.
  100. .. rst-class:: classref-item-separator
  101. ----
  102. .. _class_GLTFNode_property_light:
  103. .. rst-class:: classref-property
  104. :ref:`int<class_int>` **light** = ``-1`` :ref:`🔗<class_GLTFNode_property_light>`
  105. .. rst-class:: classref-property-setget
  106. - |void| **set_light**\ (\ value\: :ref:`int<class_int>`\ )
  107. - :ref:`int<class_int>` **get_light**\ (\ )
  108. If this glTF node is a light, the index of the :ref:`GLTFLight<class_GLTFLight>` in the :ref:`GLTFState<class_GLTFState>` that describes the light's properties. If -1, this node is not a light.
  109. .. rst-class:: classref-item-separator
  110. ----
  111. .. _class_GLTFNode_property_mesh:
  112. .. rst-class:: classref-property
  113. :ref:`int<class_int>` **mesh** = ``-1`` :ref:`🔗<class_GLTFNode_property_mesh>`
  114. .. rst-class:: classref-property-setget
  115. - |void| **set_mesh**\ (\ value\: :ref:`int<class_int>`\ )
  116. - :ref:`int<class_int>` **get_mesh**\ (\ )
  117. If this glTF node is a mesh, the index of the :ref:`GLTFMesh<class_GLTFMesh>` in the :ref:`GLTFState<class_GLTFState>` that describes the mesh's properties. If -1, this node is not a mesh.
  118. .. rst-class:: classref-item-separator
  119. ----
  120. .. _class_GLTFNode_property_original_name:
  121. .. rst-class:: classref-property
  122. :ref:`String<class_String>` **original_name** = ``""`` :ref:`🔗<class_GLTFNode_property_original_name>`
  123. .. rst-class:: classref-property-setget
  124. - |void| **set_original_name**\ (\ value\: :ref:`String<class_String>`\ )
  125. - :ref:`String<class_String>` **get_original_name**\ (\ )
  126. The original name of the node.
  127. .. rst-class:: classref-item-separator
  128. ----
  129. .. _class_GLTFNode_property_parent:
  130. .. rst-class:: classref-property
  131. :ref:`int<class_int>` **parent** = ``-1`` :ref:`🔗<class_GLTFNode_property_parent>`
  132. .. rst-class:: classref-property-setget
  133. - |void| **set_parent**\ (\ value\: :ref:`int<class_int>`\ )
  134. - :ref:`int<class_int>` **get_parent**\ (\ )
  135. The index of the parent node in the :ref:`GLTFState<class_GLTFState>`. If -1, this node is a root node.
  136. .. rst-class:: classref-item-separator
  137. ----
  138. .. _class_GLTFNode_property_position:
  139. .. rst-class:: classref-property
  140. :ref:`Vector3<class_Vector3>` **position** = ``Vector3(0, 0, 0)`` :ref:`🔗<class_GLTFNode_property_position>`
  141. .. rst-class:: classref-property-setget
  142. - |void| **set_position**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
  143. - :ref:`Vector3<class_Vector3>` **get_position**\ (\ )
  144. The position of the glTF node relative to its parent.
  145. .. rst-class:: classref-item-separator
  146. ----
  147. .. _class_GLTFNode_property_rotation:
  148. .. rst-class:: classref-property
  149. :ref:`Quaternion<class_Quaternion>` **rotation** = ``Quaternion(0, 0, 0, 1)`` :ref:`🔗<class_GLTFNode_property_rotation>`
  150. .. rst-class:: classref-property-setget
  151. - |void| **set_rotation**\ (\ value\: :ref:`Quaternion<class_Quaternion>`\ )
  152. - :ref:`Quaternion<class_Quaternion>` **get_rotation**\ (\ )
  153. The rotation of the glTF node relative to its parent.
  154. .. rst-class:: classref-item-separator
  155. ----
  156. .. _class_GLTFNode_property_scale:
  157. .. rst-class:: classref-property
  158. :ref:`Vector3<class_Vector3>` **scale** = ``Vector3(1, 1, 1)`` :ref:`🔗<class_GLTFNode_property_scale>`
  159. .. rst-class:: classref-property-setget
  160. - |void| **set_scale**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
  161. - :ref:`Vector3<class_Vector3>` **get_scale**\ (\ )
  162. The scale of the glTF node relative to its parent.
  163. .. rst-class:: classref-item-separator
  164. ----
  165. .. _class_GLTFNode_property_skeleton:
  166. .. rst-class:: classref-property
  167. :ref:`int<class_int>` **skeleton** = ``-1`` :ref:`🔗<class_GLTFNode_property_skeleton>`
  168. .. rst-class:: classref-property-setget
  169. - |void| **set_skeleton**\ (\ value\: :ref:`int<class_int>`\ )
  170. - :ref:`int<class_int>` **get_skeleton**\ (\ )
  171. If this glTF node has a skeleton, the index of the :ref:`GLTFSkeleton<class_GLTFSkeleton>` in the :ref:`GLTFState<class_GLTFState>` that describes the skeleton's properties. If -1, this node does not have a skeleton.
  172. .. rst-class:: classref-item-separator
  173. ----
  174. .. _class_GLTFNode_property_skin:
  175. .. rst-class:: classref-property
  176. :ref:`int<class_int>` **skin** = ``-1`` :ref:`🔗<class_GLTFNode_property_skin>`
  177. .. rst-class:: classref-property-setget
  178. - |void| **set_skin**\ (\ value\: :ref:`int<class_int>`\ )
  179. - :ref:`int<class_int>` **get_skin**\ (\ )
  180. If this glTF node has a skin, the index of the :ref:`GLTFSkin<class_GLTFSkin>` in the :ref:`GLTFState<class_GLTFState>` that describes the skin's properties. If -1, this node does not have a skin.
  181. .. rst-class:: classref-item-separator
  182. ----
  183. .. _class_GLTFNode_property_visible:
  184. .. rst-class:: classref-property
  185. :ref:`bool<class_bool>` **visible** = ``true`` :ref:`🔗<class_GLTFNode_property_visible>`
  186. .. rst-class:: classref-property-setget
  187. - |void| **set_visible**\ (\ value\: :ref:`bool<class_bool>`\ )
  188. - :ref:`bool<class_bool>` **get_visible**\ (\ )
  189. If ``true``, the GLTF node is visible. If ``false``, the GLTF node is not visible. This is translated to the :ref:`Node3D.visible<class_Node3D_property_visible>` property in the Godot scene, and is exported to ``KHR_node_visibility`` when ``false``.
  190. .. rst-class:: classref-item-separator
  191. ----
  192. .. _class_GLTFNode_property_xform:
  193. .. rst-class:: classref-property
  194. :ref:`Transform3D<class_Transform3D>` **xform** = ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)`` :ref:`🔗<class_GLTFNode_property_xform>`
  195. .. rst-class:: classref-property-setget
  196. - |void| **set_xform**\ (\ value\: :ref:`Transform3D<class_Transform3D>`\ )
  197. - :ref:`Transform3D<class_Transform3D>` **get_xform**\ (\ )
  198. The transform of the glTF node relative to its parent. This property is usually unused since the position, rotation, and scale properties are preferred.
  199. .. rst-class:: classref-section-separator
  200. ----
  201. .. rst-class:: classref-descriptions-group
  202. Method Descriptions
  203. -------------------
  204. .. _class_GLTFNode_method_append_child_index:
  205. .. rst-class:: classref-method
  206. |void| **append_child_index**\ (\ child_index\: :ref:`int<class_int>`\ ) :ref:`🔗<class_GLTFNode_method_append_child_index>`
  207. Appends the given child node index to the :ref:`children<class_GLTFNode_property_children>` array.
  208. .. rst-class:: classref-item-separator
  209. ----
  210. .. _class_GLTFNode_method_get_additional_data:
  211. .. rst-class:: classref-method
  212. :ref:`Variant<class_Variant>` **get_additional_data**\ (\ extension_name\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_GLTFNode_method_get_additional_data>`
  213. Gets additional arbitrary data in this **GLTFNode** instance. This can be used to keep per-node state data in :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` classes, which is important because they are stateless.
  214. The argument should be the :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` name (does not have to match the extension name in the glTF file), and the return value can be anything you set. If nothing was set, the return value is ``null``.
  215. .. rst-class:: classref-item-separator
  216. ----
  217. .. _class_GLTFNode_method_get_scene_node_path:
  218. .. rst-class:: classref-method
  219. :ref:`NodePath<class_NodePath>` **get_scene_node_path**\ (\ gltf_state\: :ref:`GLTFState<class_GLTFState>`, handle_skeletons\: :ref:`bool<class_bool>` = true\ ) :ref:`🔗<class_GLTFNode_method_get_scene_node_path>`
  220. Returns the :ref:`NodePath<class_NodePath>` that this GLTF node will have in the Godot scene tree after being imported. This is useful when importing glTF object model pointers with :ref:`GLTFObjectModelProperty<class_GLTFObjectModelProperty>`, for handling extensions such as ``KHR_animation_pointer`` or ``KHR_interactivity``.
  221. If ``handle_skeletons`` is ``true``, paths to skeleton bone glTF nodes will be resolved properly. For example, a path that would be ``^"A/B/C/Bone1/Bone2/Bone3"`` if ``false`` will become ``^"A/B/C/Skeleton3D:Bone3"``.
  222. .. rst-class:: classref-item-separator
  223. ----
  224. .. _class_GLTFNode_method_set_additional_data:
  225. .. rst-class:: classref-method
  226. |void| **set_additional_data**\ (\ extension_name\: :ref:`StringName<class_StringName>`, additional_data\: :ref:`Variant<class_Variant>`\ ) :ref:`🔗<class_GLTFNode_method_set_additional_data>`
  227. Sets additional arbitrary data in this **GLTFNode** instance. This can be used to keep per-node state data in :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` classes, which is important because they are stateless.
  228. The first argument should be the :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` name (does not have to match the extension name in the glTF file), and the second argument can be anything you want.
  229. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  230. .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
  231. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  232. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  233. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  234. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  235. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  236. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  237. .. |void| replace:: :abbr:`void (No return value.)`