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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/modules/gltf/doc_classes/GLTFPhysicsShape.xml.
- .. _class_GLTFPhysicsShape:
- GLTFPhysicsShape
- ================
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Represents a glTF physics shape.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Represents a physics shape as defined by the ``OMI_physics_shape`` or ``OMI_collider`` glTF extensions. This class is an intermediary between the glTF data and Godot's nodes, and it's abstracted in a way that allows adding support for different glTF physics extensions in the future.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - :doc:`Runtime file loading and saving <../tutorials/io/runtime_file_loading_and_saving>`
- - `OMI_physics_shape glTF extension <https://github.com/omigroup/gltf-extensions/tree/main/extensions/2.0/OMI_physics_shape>`__
- - `OMI_collider glTF extension <https://github.com/omigroup/gltf-extensions/tree/main/extensions/2.0/Archived/OMI_collider>`__
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-----------------------------------------+---------------------------------------------------------------------+----------------------+
- | :ref:`float<class_float>` | :ref:`height<class_GLTFPhysicsShape_property_height>` | ``2.0`` |
- +-----------------------------------------+---------------------------------------------------------------------+----------------------+
- | :ref:`ImporterMesh<class_ImporterMesh>` | :ref:`importer_mesh<class_GLTFPhysicsShape_property_importer_mesh>` | |
- +-----------------------------------------+---------------------------------------------------------------------+----------------------+
- | :ref:`bool<class_bool>` | :ref:`is_trigger<class_GLTFPhysicsShape_property_is_trigger>` | ``false`` |
- +-----------------------------------------+---------------------------------------------------------------------+----------------------+
- | :ref:`int<class_int>` | :ref:`mesh_index<class_GLTFPhysicsShape_property_mesh_index>` | ``-1`` |
- +-----------------------------------------+---------------------------------------------------------------------+----------------------+
- | :ref:`float<class_float>` | :ref:`radius<class_GLTFPhysicsShape_property_radius>` | ``0.5`` |
- +-----------------------------------------+---------------------------------------------------------------------+----------------------+
- | :ref:`String<class_String>` | :ref:`shape_type<class_GLTFPhysicsShape_property_shape_type>` | ``""`` |
- +-----------------------------------------+---------------------------------------------------------------------+----------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`size<class_GLTFPhysicsShape_property_size>` | ``Vector3(1, 1, 1)`` |
- +-----------------------------------------+---------------------------------------------------------------------+----------------------+
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`GLTFPhysicsShape<class_GLTFPhysicsShape>` | :ref:`from_dictionary<class_GLTFPhysicsShape_method_from_dictionary>`\ (\ dictionary\: :ref:`Dictionary<class_Dictionary>`\ ) |static| |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`GLTFPhysicsShape<class_GLTFPhysicsShape>` | :ref:`from_node<class_GLTFPhysicsShape_method_from_node>`\ (\ shape_node\: :ref:`CollisionShape3D<class_CollisionShape3D>`\ ) |static| |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`GLTFPhysicsShape<class_GLTFPhysicsShape>` | :ref:`from_resource<class_GLTFPhysicsShape_method_from_resource>`\ (\ shape_resource\: :ref:`Shape3D<class_Shape3D>`\ ) |static| |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Dictionary<class_Dictionary>` | :ref:`to_dictionary<class_GLTFPhysicsShape_method_to_dictionary>`\ (\ ) |const| |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`CollisionShape3D<class_CollisionShape3D>` | :ref:`to_node<class_GLTFPhysicsShape_method_to_node>`\ (\ cache_shapes\: :ref:`bool<class_bool>` = false\ ) |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Shape3D<class_Shape3D>` | :ref:`to_resource<class_GLTFPhysicsShape_method_to_resource>`\ (\ cache_shapes\: :ref:`bool<class_bool>` = false\ ) |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_GLTFPhysicsShape_property_height:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **height** = ``2.0`` :ref:`🔗<class_GLTFPhysicsShape_property_height>`
- .. rst-class:: classref-property-setget
- - |void| **set_height**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_height**\ (\ )
- The height of the shape, in meters. This is only used when the shape type is ``"capsule"`` or ``"cylinder"``. This value should not be negative, and for ``"capsule"`` it should be at least twice the radius.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFPhysicsShape_property_importer_mesh:
- .. rst-class:: classref-property
- :ref:`ImporterMesh<class_ImporterMesh>` **importer_mesh** :ref:`🔗<class_GLTFPhysicsShape_property_importer_mesh>`
- .. rst-class:: classref-property-setget
- - |void| **set_importer_mesh**\ (\ value\: :ref:`ImporterMesh<class_ImporterMesh>`\ )
- - :ref:`ImporterMesh<class_ImporterMesh>` **get_importer_mesh**\ (\ )
- The :ref:`ImporterMesh<class_ImporterMesh>` resource of the shape. This is only used when the shape type is ``"hull"`` (convex hull) or ``"trimesh"`` (concave trimesh).
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFPhysicsShape_property_is_trigger:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **is_trigger** = ``false`` :ref:`🔗<class_GLTFPhysicsShape_property_is_trigger>`
- .. rst-class:: classref-property-setget
- - |void| **set_is_trigger**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **get_is_trigger**\ (\ )
- If ``true``, indicates that this shape is a trigger. For Godot, this means that the shape should be a child of an :ref:`Area3D<class_Area3D>` node.
- This is the only variable not used in the :ref:`to_node()<class_GLTFPhysicsShape_method_to_node>` method, it's intended to be used alongside when deciding where to add the generated node as a child.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFPhysicsShape_property_mesh_index:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **mesh_index** = ``-1`` :ref:`🔗<class_GLTFPhysicsShape_property_mesh_index>`
- .. rst-class:: classref-property-setget
- - |void| **set_mesh_index**\ (\ value\: :ref:`int<class_int>`\ )
- - :ref:`int<class_int>` **get_mesh_index**\ (\ )
- The index of the shape's mesh in the glTF file. This is only used when the shape type is ``"hull"`` (convex hull) or ``"trimesh"`` (concave trimesh).
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFPhysicsShape_property_radius:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **radius** = ``0.5`` :ref:`🔗<class_GLTFPhysicsShape_property_radius>`
- .. rst-class:: classref-property-setget
- - |void| **set_radius**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_radius**\ (\ )
- The radius of the shape, in meters. This is only used when the shape type is ``"capsule"``, ``"cylinder"``, or ``"sphere"``. This value should not be negative.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFPhysicsShape_property_shape_type:
- .. rst-class:: classref-property
- :ref:`String<class_String>` **shape_type** = ``""`` :ref:`🔗<class_GLTFPhysicsShape_property_shape_type>`
- .. rst-class:: classref-property-setget
- - |void| **set_shape_type**\ (\ value\: :ref:`String<class_String>`\ )
- - :ref:`String<class_String>` **get_shape_type**\ (\ )
- The type of shape this shape represents. Valid values are ``"box"``, ``"capsule"``, ``"cylinder"``, ``"sphere"``, ``"hull"``, and ``"trimesh"``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFPhysicsShape_property_size:
- .. rst-class:: classref-property
- :ref:`Vector3<class_Vector3>` **size** = ``Vector3(1, 1, 1)`` :ref:`🔗<class_GLTFPhysicsShape_property_size>`
- .. rst-class:: classref-property-setget
- - |void| **set_size**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
- - :ref:`Vector3<class_Vector3>` **get_size**\ (\ )
- The size of the shape, in meters. This is only used when the shape type is ``"box"``, and it represents the ``"diameter"`` of the box. This value should not be negative.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_GLTFPhysicsShape_method_from_dictionary:
- .. rst-class:: classref-method
- :ref:`GLTFPhysicsShape<class_GLTFPhysicsShape>` **from_dictionary**\ (\ dictionary\: :ref:`Dictionary<class_Dictionary>`\ ) |static| :ref:`🔗<class_GLTFPhysicsShape_method_from_dictionary>`
- Creates a new GLTFPhysicsShape instance by parsing the given :ref:`Dictionary<class_Dictionary>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFPhysicsShape_method_from_node:
- .. rst-class:: classref-method
- :ref:`GLTFPhysicsShape<class_GLTFPhysicsShape>` **from_node**\ (\ shape_node\: :ref:`CollisionShape3D<class_CollisionShape3D>`\ ) |static| :ref:`🔗<class_GLTFPhysicsShape_method_from_node>`
- Creates a new GLTFPhysicsShape instance from the given Godot :ref:`CollisionShape3D<class_CollisionShape3D>` node.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFPhysicsShape_method_from_resource:
- .. rst-class:: classref-method
- :ref:`GLTFPhysicsShape<class_GLTFPhysicsShape>` **from_resource**\ (\ shape_resource\: :ref:`Shape3D<class_Shape3D>`\ ) |static| :ref:`🔗<class_GLTFPhysicsShape_method_from_resource>`
- Creates a new GLTFPhysicsShape instance from the given Godot :ref:`Shape3D<class_Shape3D>` resource.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFPhysicsShape_method_to_dictionary:
- .. rst-class:: classref-method
- :ref:`Dictionary<class_Dictionary>` **to_dictionary**\ (\ ) |const| :ref:`🔗<class_GLTFPhysicsShape_method_to_dictionary>`
- Serializes this GLTFPhysicsShape instance into a :ref:`Dictionary<class_Dictionary>` in the format defined by ``OMI_physics_shape``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFPhysicsShape_method_to_node:
- .. rst-class:: classref-method
- :ref:`CollisionShape3D<class_CollisionShape3D>` **to_node**\ (\ cache_shapes\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_GLTFPhysicsShape_method_to_node>`
- Converts this GLTFPhysicsShape instance into a Godot :ref:`CollisionShape3D<class_CollisionShape3D>` node.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFPhysicsShape_method_to_resource:
- .. rst-class:: classref-method
- :ref:`Shape3D<class_Shape3D>` **to_resource**\ (\ cache_shapes\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_GLTFPhysicsShape_method_to_resource>`
- Converts this GLTFPhysicsShape instance into a Godot :ref:`Shape3D<class_Shape3D>` resource.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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