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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ModifierBoneTarget3D.xml.
- .. _class_ModifierBoneTarget3D:
- ModifierBoneTarget3D
- ====================
- **Inherits:** :ref:`SkeletonModifier3D<class_SkeletonModifier3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- А node that dynamically copies the 3D transform of a bone in its parent :ref:`Skeleton3D<class_Skeleton3D>`.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- This node selects a bone in a :ref:`Skeleton3D<class_Skeleton3D>` and attaches to it. This means that the **ModifierBoneTarget3D** node will dynamically copy the 3D transform of the selected bone.
- The functionality is similar to :ref:`BoneAttachment3D<class_BoneAttachment3D>`, but this node adopts the :ref:`SkeletonModifier3D<class_SkeletonModifier3D>` cycle and is intended to be used as another :ref:`SkeletonModifier3D<class_SkeletonModifier3D>`'s target.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-----------------------------+-----------------------------------------------------------------+--------+
- | :ref:`int<class_int>` | :ref:`bone<class_ModifierBoneTarget3D_property_bone>` | ``-1`` |
- +-----------------------------+-----------------------------------------------------------------+--------+
- | :ref:`String<class_String>` | :ref:`bone_name<class_ModifierBoneTarget3D_property_bone_name>` | ``""`` |
- +-----------------------------+-----------------------------------------------------------------+--------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_ModifierBoneTarget3D_property_bone:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **bone** = ``-1`` :ref:`🔗<class_ModifierBoneTarget3D_property_bone>`
- .. rst-class:: classref-property-setget
- - |void| **set_bone**\ (\ value\: :ref:`int<class_int>`\ )
- - :ref:`int<class_int>` **get_bone**\ (\ )
- The index of the attached bone.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ModifierBoneTarget3D_property_bone_name:
- .. rst-class:: classref-property
- :ref:`String<class_String>` **bone_name** = ``""`` :ref:`🔗<class_ModifierBoneTarget3D_property_bone_name>`
- .. rst-class:: classref-property-setget
- - |void| **set_bone_name**\ (\ value\: :ref:`String<class_String>`\ )
- - :ref:`String<class_String>` **get_bone_name**\ (\ )
- The name of the attached bone.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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