class_physicsdirectbodystate3d.rst 43 KB

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  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PhysicsDirectBodyState3D.xml.
  6. .. _class_PhysicsDirectBodyState3D:
  7. PhysicsDirectBodyState3D
  8. ========================
  9. **Inherits:** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`PhysicsDirectBodyState3DExtension<class_PhysicsDirectBodyState3DExtension>`
  11. Provides direct access to a physics body in the :ref:`PhysicsServer3D<class_PhysicsServer3D>`.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. Provides direct access to a physics body in the :ref:`PhysicsServer3D<class_PhysicsServer3D>`, allowing safe changes to physics properties. This object is passed via the direct state callback of :ref:`RigidBody3D<class_RigidBody3D>`, and is intended for changing the direct state of that body. See :ref:`RigidBody3D._integrate_forces()<class_RigidBody3D_private_method__integrate_forces>`.
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - :doc:`Physics introduction <../tutorials/physics/physics_introduction>`
  20. - :doc:`Ray-casting <../tutorials/physics/ray-casting>`
  21. .. rst-class:: classref-reftable-group
  22. Properties
  23. ----------
  24. .. table::
  25. :widths: auto
  26. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  27. | :ref:`Vector3<class_Vector3>` | :ref:`angular_velocity<class_PhysicsDirectBodyState3D_property_angular_velocity>` |
  28. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  29. | :ref:`Vector3<class_Vector3>` | :ref:`center_of_mass<class_PhysicsDirectBodyState3D_property_center_of_mass>` |
  30. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  31. | :ref:`Vector3<class_Vector3>` | :ref:`center_of_mass_local<class_PhysicsDirectBodyState3D_property_center_of_mass_local>` |
  32. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  33. | :ref:`int<class_int>` | :ref:`collision_layer<class_PhysicsDirectBodyState3D_property_collision_layer>` |
  34. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  35. | :ref:`int<class_int>` | :ref:`collision_mask<class_PhysicsDirectBodyState3D_property_collision_mask>` |
  36. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  37. | :ref:`Vector3<class_Vector3>` | :ref:`inverse_inertia<class_PhysicsDirectBodyState3D_property_inverse_inertia>` |
  38. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  39. | :ref:`Basis<class_Basis>` | :ref:`inverse_inertia_tensor<class_PhysicsDirectBodyState3D_property_inverse_inertia_tensor>` |
  40. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  41. | :ref:`float<class_float>` | :ref:`inverse_mass<class_PhysicsDirectBodyState3D_property_inverse_mass>` |
  42. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  43. | :ref:`Vector3<class_Vector3>` | :ref:`linear_velocity<class_PhysicsDirectBodyState3D_property_linear_velocity>` |
  44. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  45. | :ref:`Basis<class_Basis>` | :ref:`principal_inertia_axes<class_PhysicsDirectBodyState3D_property_principal_inertia_axes>` |
  46. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  47. | :ref:`bool<class_bool>` | :ref:`sleeping<class_PhysicsDirectBodyState3D_property_sleeping>` |
  48. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  49. | :ref:`float<class_float>` | :ref:`step<class_PhysicsDirectBodyState3D_property_step>` |
  50. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  51. | :ref:`float<class_float>` | :ref:`total_angular_damp<class_PhysicsDirectBodyState3D_property_total_angular_damp>` |
  52. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  53. | :ref:`Vector3<class_Vector3>` | :ref:`total_gravity<class_PhysicsDirectBodyState3D_property_total_gravity>` |
  54. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  55. | :ref:`float<class_float>` | :ref:`total_linear_damp<class_PhysicsDirectBodyState3D_property_total_linear_damp>` |
  56. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  57. | :ref:`Transform3D<class_Transform3D>` | :ref:`transform<class_PhysicsDirectBodyState3D_property_transform>` |
  58. +---------------------------------------+-----------------------------------------------------------------------------------------------+
  59. .. rst-class:: classref-reftable-group
  60. Methods
  61. -------
  62. .. table::
  63. :widths: auto
  64. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | |void| | :ref:`add_constant_central_force<class_PhysicsDirectBodyState3D_method_add_constant_central_force>`\ (\ force\: :ref:`Vector3<class_Vector3>` = Vector3(0, 0, 0)\ ) |
  66. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | |void| | :ref:`add_constant_force<class_PhysicsDirectBodyState3D_method_add_constant_force>`\ (\ force\: :ref:`Vector3<class_Vector3>`, position\: :ref:`Vector3<class_Vector3>` = Vector3(0, 0, 0)\ ) |
  68. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | |void| | :ref:`add_constant_torque<class_PhysicsDirectBodyState3D_method_add_constant_torque>`\ (\ torque\: :ref:`Vector3<class_Vector3>`\ ) |
  70. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | |void| | :ref:`apply_central_force<class_PhysicsDirectBodyState3D_method_apply_central_force>`\ (\ force\: :ref:`Vector3<class_Vector3>` = Vector3(0, 0, 0)\ ) |
  72. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | |void| | :ref:`apply_central_impulse<class_PhysicsDirectBodyState3D_method_apply_central_impulse>`\ (\ impulse\: :ref:`Vector3<class_Vector3>` = Vector3(0, 0, 0)\ ) |
  74. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | |void| | :ref:`apply_force<class_PhysicsDirectBodyState3D_method_apply_force>`\ (\ force\: :ref:`Vector3<class_Vector3>`, position\: :ref:`Vector3<class_Vector3>` = Vector3(0, 0, 0)\ ) |
  76. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | |void| | :ref:`apply_impulse<class_PhysicsDirectBodyState3D_method_apply_impulse>`\ (\ impulse\: :ref:`Vector3<class_Vector3>`, position\: :ref:`Vector3<class_Vector3>` = Vector3(0, 0, 0)\ ) |
  78. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | |void| | :ref:`apply_torque<class_PhysicsDirectBodyState3D_method_apply_torque>`\ (\ torque\: :ref:`Vector3<class_Vector3>`\ ) |
  80. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | |void| | :ref:`apply_torque_impulse<class_PhysicsDirectBodyState3D_method_apply_torque_impulse>`\ (\ impulse\: :ref:`Vector3<class_Vector3>`\ ) |
  82. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. | :ref:`Vector3<class_Vector3>` | :ref:`get_constant_force<class_PhysicsDirectBodyState3D_method_get_constant_force>`\ (\ ) |const| |
  84. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. | :ref:`Vector3<class_Vector3>` | :ref:`get_constant_torque<class_PhysicsDirectBodyState3D_method_get_constant_torque>`\ (\ ) |const| |
  86. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  87. | :ref:`RID<class_RID>` | :ref:`get_contact_collider<class_PhysicsDirectBodyState3D_method_get_contact_collider>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
  88. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  89. | :ref:`int<class_int>` | :ref:`get_contact_collider_id<class_PhysicsDirectBodyState3D_method_get_contact_collider_id>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
  90. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  91. | :ref:`Object<class_Object>` | :ref:`get_contact_collider_object<class_PhysicsDirectBodyState3D_method_get_contact_collider_object>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
  92. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  93. | :ref:`Vector3<class_Vector3>` | :ref:`get_contact_collider_position<class_PhysicsDirectBodyState3D_method_get_contact_collider_position>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
  94. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  95. | :ref:`int<class_int>` | :ref:`get_contact_collider_shape<class_PhysicsDirectBodyState3D_method_get_contact_collider_shape>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
  96. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  97. | :ref:`Vector3<class_Vector3>` | :ref:`get_contact_collider_velocity_at_position<class_PhysicsDirectBodyState3D_method_get_contact_collider_velocity_at_position>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
  98. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  99. | :ref:`int<class_int>` | :ref:`get_contact_count<class_PhysicsDirectBodyState3D_method_get_contact_count>`\ (\ ) |const| |
  100. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  101. | :ref:`Vector3<class_Vector3>` | :ref:`get_contact_impulse<class_PhysicsDirectBodyState3D_method_get_contact_impulse>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
  102. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  103. | :ref:`Vector3<class_Vector3>` | :ref:`get_contact_local_normal<class_PhysicsDirectBodyState3D_method_get_contact_local_normal>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
  104. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  105. | :ref:`Vector3<class_Vector3>` | :ref:`get_contact_local_position<class_PhysicsDirectBodyState3D_method_get_contact_local_position>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
  106. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  107. | :ref:`int<class_int>` | :ref:`get_contact_local_shape<class_PhysicsDirectBodyState3D_method_get_contact_local_shape>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
  108. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  109. | :ref:`Vector3<class_Vector3>` | :ref:`get_contact_local_velocity_at_position<class_PhysicsDirectBodyState3D_method_get_contact_local_velocity_at_position>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
  110. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  111. | :ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>` | :ref:`get_space_state<class_PhysicsDirectBodyState3D_method_get_space_state>`\ (\ ) |
  112. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  113. | :ref:`Vector3<class_Vector3>` | :ref:`get_velocity_at_local_position<class_PhysicsDirectBodyState3D_method_get_velocity_at_local_position>`\ (\ local_position\: :ref:`Vector3<class_Vector3>`\ ) |const| |
  114. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  115. | |void| | :ref:`integrate_forces<class_PhysicsDirectBodyState3D_method_integrate_forces>`\ (\ ) |
  116. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  117. | |void| | :ref:`set_constant_force<class_PhysicsDirectBodyState3D_method_set_constant_force>`\ (\ force\: :ref:`Vector3<class_Vector3>`\ ) |
  118. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  119. | |void| | :ref:`set_constant_torque<class_PhysicsDirectBodyState3D_method_set_constant_torque>`\ (\ torque\: :ref:`Vector3<class_Vector3>`\ ) |
  120. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  121. .. rst-class:: classref-section-separator
  122. ----
  123. .. rst-class:: classref-descriptions-group
  124. Property Descriptions
  125. ---------------------
  126. .. _class_PhysicsDirectBodyState3D_property_angular_velocity:
  127. .. rst-class:: classref-property
  128. :ref:`Vector3<class_Vector3>` **angular_velocity** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_property_angular_velocity>`
  129. .. rst-class:: classref-property-setget
  130. - |void| **set_angular_velocity**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
  131. - :ref:`Vector3<class_Vector3>` **get_angular_velocity**\ (\ )
  132. The body's rotational velocity in *radians* per second.
  133. .. rst-class:: classref-item-separator
  134. ----
  135. .. _class_PhysicsDirectBodyState3D_property_center_of_mass:
  136. .. rst-class:: classref-property
  137. :ref:`Vector3<class_Vector3>` **center_of_mass** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_property_center_of_mass>`
  138. .. rst-class:: classref-property-setget
  139. - :ref:`Vector3<class_Vector3>` **get_center_of_mass**\ (\ )
  140. The body's center of mass position relative to the body's center in the global coordinate system.
  141. .. rst-class:: classref-item-separator
  142. ----
  143. .. _class_PhysicsDirectBodyState3D_property_center_of_mass_local:
  144. .. rst-class:: classref-property
  145. :ref:`Vector3<class_Vector3>` **center_of_mass_local** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_property_center_of_mass_local>`
  146. .. rst-class:: classref-property-setget
  147. - :ref:`Vector3<class_Vector3>` **get_center_of_mass_local**\ (\ )
  148. The body's center of mass position in the body's local coordinate system.
  149. .. rst-class:: classref-item-separator
  150. ----
  151. .. _class_PhysicsDirectBodyState3D_property_collision_layer:
  152. .. rst-class:: classref-property
  153. :ref:`int<class_int>` **collision_layer** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_property_collision_layer>`
  154. .. rst-class:: classref-property-setget
  155. - |void| **set_collision_layer**\ (\ value\: :ref:`int<class_int>`\ )
  156. - :ref:`int<class_int>` **get_collision_layer**\ (\ )
  157. The body's collision layer.
  158. .. rst-class:: classref-item-separator
  159. ----
  160. .. _class_PhysicsDirectBodyState3D_property_collision_mask:
  161. .. rst-class:: classref-property
  162. :ref:`int<class_int>` **collision_mask** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_property_collision_mask>`
  163. .. rst-class:: classref-property-setget
  164. - |void| **set_collision_mask**\ (\ value\: :ref:`int<class_int>`\ )
  165. - :ref:`int<class_int>` **get_collision_mask**\ (\ )
  166. The body's collision mask.
  167. .. rst-class:: classref-item-separator
  168. ----
  169. .. _class_PhysicsDirectBodyState3D_property_inverse_inertia:
  170. .. rst-class:: classref-property
  171. :ref:`Vector3<class_Vector3>` **inverse_inertia** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_property_inverse_inertia>`
  172. .. rst-class:: classref-property-setget
  173. - :ref:`Vector3<class_Vector3>` **get_inverse_inertia**\ (\ )
  174. The inverse of the inertia of the body.
  175. .. rst-class:: classref-item-separator
  176. ----
  177. .. _class_PhysicsDirectBodyState3D_property_inverse_inertia_tensor:
  178. .. rst-class:: classref-property
  179. :ref:`Basis<class_Basis>` **inverse_inertia_tensor** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_property_inverse_inertia_tensor>`
  180. .. rst-class:: classref-property-setget
  181. - :ref:`Basis<class_Basis>` **get_inverse_inertia_tensor**\ (\ )
  182. The inverse of the inertia tensor of the body.
  183. .. rst-class:: classref-item-separator
  184. ----
  185. .. _class_PhysicsDirectBodyState3D_property_inverse_mass:
  186. .. rst-class:: classref-property
  187. :ref:`float<class_float>` **inverse_mass** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_property_inverse_mass>`
  188. .. rst-class:: classref-property-setget
  189. - :ref:`float<class_float>` **get_inverse_mass**\ (\ )
  190. The inverse of the mass of the body.
  191. .. rst-class:: classref-item-separator
  192. ----
  193. .. _class_PhysicsDirectBodyState3D_property_linear_velocity:
  194. .. rst-class:: classref-property
  195. :ref:`Vector3<class_Vector3>` **linear_velocity** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_property_linear_velocity>`
  196. .. rst-class:: classref-property-setget
  197. - |void| **set_linear_velocity**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
  198. - :ref:`Vector3<class_Vector3>` **get_linear_velocity**\ (\ )
  199. The body's linear velocity in units per second.
  200. .. rst-class:: classref-item-separator
  201. ----
  202. .. _class_PhysicsDirectBodyState3D_property_principal_inertia_axes:
  203. .. rst-class:: classref-property
  204. :ref:`Basis<class_Basis>` **principal_inertia_axes** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_property_principal_inertia_axes>`
  205. .. rst-class:: classref-property-setget
  206. - :ref:`Basis<class_Basis>` **get_principal_inertia_axes**\ (\ )
  207. .. container:: contribute
  208. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  209. .. rst-class:: classref-item-separator
  210. ----
  211. .. _class_PhysicsDirectBodyState3D_property_sleeping:
  212. .. rst-class:: classref-property
  213. :ref:`bool<class_bool>` **sleeping** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_property_sleeping>`
  214. .. rst-class:: classref-property-setget
  215. - |void| **set_sleep_state**\ (\ value\: :ref:`bool<class_bool>`\ )
  216. - :ref:`bool<class_bool>` **is_sleeping**\ (\ )
  217. If ``true``, this body is currently sleeping (not active).
  218. .. rst-class:: classref-item-separator
  219. ----
  220. .. _class_PhysicsDirectBodyState3D_property_step:
  221. .. rst-class:: classref-property
  222. :ref:`float<class_float>` **step** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_property_step>`
  223. .. rst-class:: classref-property-setget
  224. - :ref:`float<class_float>` **get_step**\ (\ )
  225. The timestep (delta) used for the simulation.
  226. .. rst-class:: classref-item-separator
  227. ----
  228. .. _class_PhysicsDirectBodyState3D_property_total_angular_damp:
  229. .. rst-class:: classref-property
  230. :ref:`float<class_float>` **total_angular_damp** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_property_total_angular_damp>`
  231. .. rst-class:: classref-property-setget
  232. - :ref:`float<class_float>` **get_total_angular_damp**\ (\ )
  233. The rate at which the body stops rotating, if there are not any other forces moving it.
  234. .. rst-class:: classref-item-separator
  235. ----
  236. .. _class_PhysicsDirectBodyState3D_property_total_gravity:
  237. .. rst-class:: classref-property
  238. :ref:`Vector3<class_Vector3>` **total_gravity** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_property_total_gravity>`
  239. .. rst-class:: classref-property-setget
  240. - :ref:`Vector3<class_Vector3>` **get_total_gravity**\ (\ )
  241. The total gravity vector being currently applied to this body.
  242. .. rst-class:: classref-item-separator
  243. ----
  244. .. _class_PhysicsDirectBodyState3D_property_total_linear_damp:
  245. .. rst-class:: classref-property
  246. :ref:`float<class_float>` **total_linear_damp** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_property_total_linear_damp>`
  247. .. rst-class:: classref-property-setget
  248. - :ref:`float<class_float>` **get_total_linear_damp**\ (\ )
  249. The rate at which the body stops moving, if there are not any other forces moving it.
  250. .. rst-class:: classref-item-separator
  251. ----
  252. .. _class_PhysicsDirectBodyState3D_property_transform:
  253. .. rst-class:: classref-property
  254. :ref:`Transform3D<class_Transform3D>` **transform** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_property_transform>`
  255. .. rst-class:: classref-property-setget
  256. - |void| **set_transform**\ (\ value\: :ref:`Transform3D<class_Transform3D>`\ )
  257. - :ref:`Transform3D<class_Transform3D>` **get_transform**\ (\ )
  258. The body's transformation matrix.
  259. .. rst-class:: classref-section-separator
  260. ----
  261. .. rst-class:: classref-descriptions-group
  262. Method Descriptions
  263. -------------------
  264. .. _class_PhysicsDirectBodyState3D_method_add_constant_central_force:
  265. .. rst-class:: classref-method
  266. |void| **add_constant_central_force**\ (\ force\: :ref:`Vector3<class_Vector3>` = Vector3(0, 0, 0)\ ) :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_add_constant_central_force>`
  267. Adds a constant directional force without affecting rotation that keeps being applied over time until cleared with ``constant_force = Vector3(0, 0, 0)``.
  268. This is equivalent to using :ref:`add_constant_force()<class_PhysicsDirectBodyState3D_method_add_constant_force>` at the body's center of mass.
  269. .. rst-class:: classref-item-separator
  270. ----
  271. .. _class_PhysicsDirectBodyState3D_method_add_constant_force:
  272. .. rst-class:: classref-method
  273. |void| **add_constant_force**\ (\ force\: :ref:`Vector3<class_Vector3>`, position\: :ref:`Vector3<class_Vector3>` = Vector3(0, 0, 0)\ ) :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_add_constant_force>`
  274. Adds a constant positioned force to the body that keeps being applied over time until cleared with ``constant_force = Vector3(0, 0, 0)``.
  275. \ ``position`` is the offset from the body origin in global coordinates.
  276. .. rst-class:: classref-item-separator
  277. ----
  278. .. _class_PhysicsDirectBodyState3D_method_add_constant_torque:
  279. .. rst-class:: classref-method
  280. |void| **add_constant_torque**\ (\ torque\: :ref:`Vector3<class_Vector3>`\ ) :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_add_constant_torque>`
  281. Adds a constant rotational force without affecting position that keeps being applied over time until cleared with ``constant_torque = Vector3(0, 0, 0)``.
  282. .. rst-class:: classref-item-separator
  283. ----
  284. .. _class_PhysicsDirectBodyState3D_method_apply_central_force:
  285. .. rst-class:: classref-method
  286. |void| **apply_central_force**\ (\ force\: :ref:`Vector3<class_Vector3>` = Vector3(0, 0, 0)\ ) :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_apply_central_force>`
  287. Applies a directional force without affecting rotation. A force is time dependent and meant to be applied every physics update.
  288. This is equivalent to using :ref:`apply_force()<class_PhysicsDirectBodyState3D_method_apply_force>` at the body's center of mass.
  289. .. rst-class:: classref-item-separator
  290. ----
  291. .. _class_PhysicsDirectBodyState3D_method_apply_central_impulse:
  292. .. rst-class:: classref-method
  293. |void| **apply_central_impulse**\ (\ impulse\: :ref:`Vector3<class_Vector3>` = Vector3(0, 0, 0)\ ) :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_apply_central_impulse>`
  294. Applies a directional impulse without affecting rotation.
  295. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise).
  296. This is equivalent to using :ref:`apply_impulse()<class_PhysicsDirectBodyState3D_method_apply_impulse>` at the body's center of mass.
  297. .. rst-class:: classref-item-separator
  298. ----
  299. .. _class_PhysicsDirectBodyState3D_method_apply_force:
  300. .. rst-class:: classref-method
  301. |void| **apply_force**\ (\ force\: :ref:`Vector3<class_Vector3>`, position\: :ref:`Vector3<class_Vector3>` = Vector3(0, 0, 0)\ ) :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_apply_force>`
  302. Applies a positioned force to the body. A force is time dependent and meant to be applied every physics update.
  303. \ ``position`` is the offset from the body origin in global coordinates.
  304. .. rst-class:: classref-item-separator
  305. ----
  306. .. _class_PhysicsDirectBodyState3D_method_apply_impulse:
  307. .. rst-class:: classref-method
  308. |void| **apply_impulse**\ (\ impulse\: :ref:`Vector3<class_Vector3>`, position\: :ref:`Vector3<class_Vector3>` = Vector3(0, 0, 0)\ ) :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_apply_impulse>`
  309. Applies a positioned impulse to the body.
  310. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise).
  311. \ ``position`` is the offset from the body origin in global coordinates.
  312. .. rst-class:: classref-item-separator
  313. ----
  314. .. _class_PhysicsDirectBodyState3D_method_apply_torque:
  315. .. rst-class:: classref-method
  316. |void| **apply_torque**\ (\ torque\: :ref:`Vector3<class_Vector3>`\ ) :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_apply_torque>`
  317. Applies a rotational force without affecting position. A force is time dependent and meant to be applied every physics update.
  318. \ **Note:** :ref:`inverse_inertia<class_PhysicsDirectBodyState3D_property_inverse_inertia>` is required for this to work. To have :ref:`inverse_inertia<class_PhysicsDirectBodyState3D_property_inverse_inertia>`, an active :ref:`CollisionShape3D<class_CollisionShape3D>` must be a child of the node, or you can manually set :ref:`inverse_inertia<class_PhysicsDirectBodyState3D_property_inverse_inertia>`.
  319. .. rst-class:: classref-item-separator
  320. ----
  321. .. _class_PhysicsDirectBodyState3D_method_apply_torque_impulse:
  322. .. rst-class:: classref-method
  323. |void| **apply_torque_impulse**\ (\ impulse\: :ref:`Vector3<class_Vector3>`\ ) :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_apply_torque_impulse>`
  324. Applies a rotational impulse to the body without affecting the position.
  325. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise).
  326. \ **Note:** :ref:`inverse_inertia<class_PhysicsDirectBodyState3D_property_inverse_inertia>` is required for this to work. To have :ref:`inverse_inertia<class_PhysicsDirectBodyState3D_property_inverse_inertia>`, an active :ref:`CollisionShape3D<class_CollisionShape3D>` must be a child of the node, or you can manually set :ref:`inverse_inertia<class_PhysicsDirectBodyState3D_property_inverse_inertia>`.
  327. .. rst-class:: classref-item-separator
  328. ----
  329. .. _class_PhysicsDirectBodyState3D_method_get_constant_force:
  330. .. rst-class:: classref-method
  331. :ref:`Vector3<class_Vector3>` **get_constant_force**\ (\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_get_constant_force>`
  332. Returns the body's total constant positional forces applied during each physics update.
  333. See :ref:`add_constant_force()<class_PhysicsDirectBodyState3D_method_add_constant_force>` and :ref:`add_constant_central_force()<class_PhysicsDirectBodyState3D_method_add_constant_central_force>`.
  334. .. rst-class:: classref-item-separator
  335. ----
  336. .. _class_PhysicsDirectBodyState3D_method_get_constant_torque:
  337. .. rst-class:: classref-method
  338. :ref:`Vector3<class_Vector3>` **get_constant_torque**\ (\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_get_constant_torque>`
  339. Returns the body's total constant rotational forces applied during each physics update.
  340. See :ref:`add_constant_torque()<class_PhysicsDirectBodyState3D_method_add_constant_torque>`.
  341. .. rst-class:: classref-item-separator
  342. ----
  343. .. _class_PhysicsDirectBodyState3D_method_get_contact_collider:
  344. .. rst-class:: classref-method
  345. :ref:`RID<class_RID>` **get_contact_collider**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_get_contact_collider>`
  346. Returns the collider's :ref:`RID<class_RID>`.
  347. .. rst-class:: classref-item-separator
  348. ----
  349. .. _class_PhysicsDirectBodyState3D_method_get_contact_collider_id:
  350. .. rst-class:: classref-method
  351. :ref:`int<class_int>` **get_contact_collider_id**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_get_contact_collider_id>`
  352. Returns the collider's object id.
  353. .. rst-class:: classref-item-separator
  354. ----
  355. .. _class_PhysicsDirectBodyState3D_method_get_contact_collider_object:
  356. .. rst-class:: classref-method
  357. :ref:`Object<class_Object>` **get_contact_collider_object**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_get_contact_collider_object>`
  358. Returns the collider object.
  359. .. rst-class:: classref-item-separator
  360. ----
  361. .. _class_PhysicsDirectBodyState3D_method_get_contact_collider_position:
  362. .. rst-class:: classref-method
  363. :ref:`Vector3<class_Vector3>` **get_contact_collider_position**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_get_contact_collider_position>`
  364. Returns the position of the contact point on the collider in the global coordinate system.
  365. .. rst-class:: classref-item-separator
  366. ----
  367. .. _class_PhysicsDirectBodyState3D_method_get_contact_collider_shape:
  368. .. rst-class:: classref-method
  369. :ref:`int<class_int>` **get_contact_collider_shape**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_get_contact_collider_shape>`
  370. Returns the collider's shape index.
  371. .. rst-class:: classref-item-separator
  372. ----
  373. .. _class_PhysicsDirectBodyState3D_method_get_contact_collider_velocity_at_position:
  374. .. rst-class:: classref-method
  375. :ref:`Vector3<class_Vector3>` **get_contact_collider_velocity_at_position**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_get_contact_collider_velocity_at_position>`
  376. Returns the linear velocity vector at the collider's contact point.
  377. .. rst-class:: classref-item-separator
  378. ----
  379. .. _class_PhysicsDirectBodyState3D_method_get_contact_count:
  380. .. rst-class:: classref-method
  381. :ref:`int<class_int>` **get_contact_count**\ (\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_get_contact_count>`
  382. Returns the number of contacts this body has with other bodies.
  383. \ **Note:** By default, this returns 0 unless bodies are configured to monitor contacts. See :ref:`RigidBody3D.contact_monitor<class_RigidBody3D_property_contact_monitor>`.
  384. .. rst-class:: classref-item-separator
  385. ----
  386. .. _class_PhysicsDirectBodyState3D_method_get_contact_impulse:
  387. .. rst-class:: classref-method
  388. :ref:`Vector3<class_Vector3>` **get_contact_impulse**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_get_contact_impulse>`
  389. Impulse created by the contact.
  390. .. rst-class:: classref-item-separator
  391. ----
  392. .. _class_PhysicsDirectBodyState3D_method_get_contact_local_normal:
  393. .. rst-class:: classref-method
  394. :ref:`Vector3<class_Vector3>` **get_contact_local_normal**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_get_contact_local_normal>`
  395. Returns the local normal at the contact point.
  396. .. rst-class:: classref-item-separator
  397. ----
  398. .. _class_PhysicsDirectBodyState3D_method_get_contact_local_position:
  399. .. rst-class:: classref-method
  400. :ref:`Vector3<class_Vector3>` **get_contact_local_position**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_get_contact_local_position>`
  401. Returns the position of the contact point on the body in the global coordinate system.
  402. .. rst-class:: classref-item-separator
  403. ----
  404. .. _class_PhysicsDirectBodyState3D_method_get_contact_local_shape:
  405. .. rst-class:: classref-method
  406. :ref:`int<class_int>` **get_contact_local_shape**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_get_contact_local_shape>`
  407. Returns the local shape index of the collision.
  408. .. rst-class:: classref-item-separator
  409. ----
  410. .. _class_PhysicsDirectBodyState3D_method_get_contact_local_velocity_at_position:
  411. .. rst-class:: classref-method
  412. :ref:`Vector3<class_Vector3>` **get_contact_local_velocity_at_position**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_get_contact_local_velocity_at_position>`
  413. Returns the linear velocity vector at the body's contact point.
  414. .. rst-class:: classref-item-separator
  415. ----
  416. .. _class_PhysicsDirectBodyState3D_method_get_space_state:
  417. .. rst-class:: classref-method
  418. :ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>` **get_space_state**\ (\ ) :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_get_space_state>`
  419. Returns the current state of the space, useful for queries.
  420. .. rst-class:: classref-item-separator
  421. ----
  422. .. _class_PhysicsDirectBodyState3D_method_get_velocity_at_local_position:
  423. .. rst-class:: classref-method
  424. :ref:`Vector3<class_Vector3>` **get_velocity_at_local_position**\ (\ local_position\: :ref:`Vector3<class_Vector3>`\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_get_velocity_at_local_position>`
  425. Returns the body's velocity at the given relative position, including both translation and rotation.
  426. .. rst-class:: classref-item-separator
  427. ----
  428. .. _class_PhysicsDirectBodyState3D_method_integrate_forces:
  429. .. rst-class:: classref-method
  430. |void| **integrate_forces**\ (\ ) :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_integrate_forces>`
  431. Updates the body's linear and angular velocity by applying gravity and damping for the equivalent of one physics tick.
  432. .. rst-class:: classref-item-separator
  433. ----
  434. .. _class_PhysicsDirectBodyState3D_method_set_constant_force:
  435. .. rst-class:: classref-method
  436. |void| **set_constant_force**\ (\ force\: :ref:`Vector3<class_Vector3>`\ ) :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_set_constant_force>`
  437. Sets the body's total constant positional forces applied during each physics update.
  438. See :ref:`add_constant_force()<class_PhysicsDirectBodyState3D_method_add_constant_force>` and :ref:`add_constant_central_force()<class_PhysicsDirectBodyState3D_method_add_constant_central_force>`.
  439. .. rst-class:: classref-item-separator
  440. ----
  441. .. _class_PhysicsDirectBodyState3D_method_set_constant_torque:
  442. .. rst-class:: classref-method
  443. |void| **set_constant_torque**\ (\ torque\: :ref:`Vector3<class_Vector3>`\ ) :ref:`๐Ÿ”—<class_PhysicsDirectBodyState3D_method_set_constant_torque>`
  444. Sets the body's total constant rotational forces applied during each physics update.
  445. See :ref:`add_constant_torque()<class_PhysicsDirectBodyState3D_method_add_constant_torque>`.
  446. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  447. .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
  448. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  449. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  450. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  451. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  452. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  453. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  454. .. |void| replace:: :abbr:`void (No return value.)`