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class_projectsettings.rst 1.2 MB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ProjectSettings.xml.
  6. .. _class_ProjectSettings:
  7. ProjectSettings
  8. ===============
  9. **Inherits:** :ref:`Object<class_Object>`
  10. Stores globally-accessible variables.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Stores variables that can be accessed from everywhere. Use :ref:`get_setting()<class_ProjectSettings_method_get_setting>`, :ref:`set_setting()<class_ProjectSettings_method_set_setting>` or :ref:`has_setting()<class_ProjectSettings_method_has_setting>` to access them. Variables stored in ``project.godot`` are also loaded into **ProjectSettings**, making this object very useful for reading custom game configuration options.
  15. When naming a Project Settings property, use the full path to the setting including the category. For example, ``"application/config/name"`` for the project name. Category and property names can be viewed in the Project Settings dialog.
  16. \ **Feature tags:** Project settings can be overridden for specific platforms and configurations (debug, release, ...) using :doc:`feature tags <../tutorials/export/feature_tags>`.
  17. \ **Overriding:** Any project setting can be overridden by creating a file named ``override.cfg`` in the project's root directory. This can also be used in exported projects by placing this file in the same directory as the project binary. Overriding will still take the base project settings' :doc:`feature tags <../tutorials/export/feature_tags>` in account. Therefore, make sure to *also* override the setting with the desired feature tags if you want them to override base project settings on all platforms and configurations.
  18. .. rst-class:: classref-introduction-group
  19. Tutorials
  20. ---------
  21. - :doc:`Project Settings <../tutorials/editor/project_settings>`
  22. - `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/2747>`__
  23. - `3D Platformer Demo <https://godotengine.org/asset-library/asset/2748>`__
  24. - `Operating System Testing Demo <https://godotengine.org/asset-library/asset/2789>`__
  25. .. rst-class:: classref-reftable-group
  26. Properties
  27. ----------
  28. .. table::
  29. :widths: auto
  30. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  31. | :ref:`int<class_int>` | :ref:`accessibility/general/accessibility_support<class_ProjectSettings_property_accessibility/general/accessibility_support>` | ``0`` |
  32. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  33. | :ref:`int<class_int>` | :ref:`accessibility/general/updates_per_second<class_ProjectSettings_property_accessibility/general/updates_per_second>` | ``60`` |
  34. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  35. | :ref:`bool<class_bool>` | :ref:`animation/warnings/check_angle_interpolation_type_conflicting<class_ProjectSettings_property_animation/warnings/check_angle_interpolation_type_conflicting>` | ``true`` |
  36. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  37. | :ref:`bool<class_bool>` | :ref:`animation/warnings/check_invalid_track_paths<class_ProjectSettings_property_animation/warnings/check_invalid_track_paths>` | ``true`` |
  38. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  39. | :ref:`Color<class_Color>` | :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>` | ``Color(0.14, 0.14, 0.14, 1)`` |
  40. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  41. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/fullsize<class_ProjectSettings_property_application/boot_splash/fullsize>` | ``true`` |
  42. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  43. | :ref:`String<class_String>` | :ref:`application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>` | ``""`` |
  44. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  45. | :ref:`int<class_int>` | :ref:`application/boot_splash/minimum_display_time<class_ProjectSettings_property_application/boot_splash/minimum_display_time>` | ``0`` |
  46. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  47. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/show_image<class_ProjectSettings_property_application/boot_splash/show_image>` | ``true`` |
  48. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  49. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/use_filter<class_ProjectSettings_property_application/boot_splash/use_filter>` | ``true`` |
  50. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  51. | :ref:`bool<class_bool>` | :ref:`application/config/auto_accept_quit<class_ProjectSettings_property_application/config/auto_accept_quit>` | ``true`` |
  52. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  53. | :ref:`String<class_String>` | :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` | ``""`` |
  54. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  55. | :ref:`String<class_String>` | :ref:`application/config/description<class_ProjectSettings_property_application/config/description>` | ``""`` |
  56. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  57. | :ref:`String<class_String>` | :ref:`application/config/icon<class_ProjectSettings_property_application/config/icon>` | ``""`` |
  58. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  59. | :ref:`String<class_String>` | :ref:`application/config/macos_native_icon<class_ProjectSettings_property_application/config/macos_native_icon>` | ``""`` |
  60. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  61. | :ref:`String<class_String>` | :ref:`application/config/name<class_ProjectSettings_property_application/config/name>` | ``""`` |
  62. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  63. | :ref:`Dictionary<class_Dictionary>` | :ref:`application/config/name_localized<class_ProjectSettings_property_application/config/name_localized>` | ``{}`` |
  64. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  65. | :ref:`String<class_String>` | :ref:`application/config/project_settings_override<class_ProjectSettings_property_application/config/project_settings_override>` | ``""`` |
  66. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  67. | :ref:`bool<class_bool>` | :ref:`application/config/quit_on_go_back<class_ProjectSettings_property_application/config/quit_on_go_back>` | ``true`` |
  68. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  69. | :ref:`bool<class_bool>` | :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` | ``false`` |
  70. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  71. | :ref:`bool<class_bool>` | :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>` | ``true`` |
  72. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  73. | :ref:`String<class_String>` | :ref:`application/config/version<class_ProjectSettings_property_application/config/version>` | ``""`` |
  74. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  75. | :ref:`String<class_String>` | :ref:`application/config/windows_native_icon<class_ProjectSettings_property_application/config/windows_native_icon>` | ``""`` |
  76. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  77. | :ref:`bool<class_bool>` | :ref:`application/run/delta_smoothing<class_ProjectSettings_property_application/run/delta_smoothing>` | ``true`` |
  78. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  79. | :ref:`bool<class_bool>` | :ref:`application/run/disable_stderr<class_ProjectSettings_property_application/run/disable_stderr>` | ``false`` |
  80. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  81. | :ref:`bool<class_bool>` | :ref:`application/run/disable_stdout<class_ProjectSettings_property_application/run/disable_stdout>` | ``false`` |
  82. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  83. | :ref:`bool<class_bool>` | :ref:`application/run/enable_alt_space_menu<class_ProjectSettings_property_application/run/enable_alt_space_menu>` | ``false`` |
  84. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  85. | :ref:`bool<class_bool>` | :ref:`application/run/flush_stdout_on_print<class_ProjectSettings_property_application/run/flush_stdout_on_print>` | ``false`` |
  86. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  87. | :ref:`bool<class_bool>` | :ref:`application/run/flush_stdout_on_print.debug<class_ProjectSettings_property_application/run/flush_stdout_on_print.debug>` | ``true`` |
  88. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  89. | :ref:`int<class_int>` | :ref:`application/run/frame_delay_msec<class_ProjectSettings_property_application/run/frame_delay_msec>` | ``0`` |
  90. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  91. | :ref:`bool<class_bool>` | :ref:`application/run/load_shell_environment<class_ProjectSettings_property_application/run/load_shell_environment>` | ``false`` |
  92. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  93. | :ref:`bool<class_bool>` | :ref:`application/run/low_processor_mode<class_ProjectSettings_property_application/run/low_processor_mode>` | ``false`` |
  94. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  95. | :ref:`int<class_int>` | :ref:`application/run/low_processor_mode_sleep_usec<class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec>` | ``6900`` |
  96. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  97. | :ref:`String<class_String>` | :ref:`application/run/main_loop_type<class_ProjectSettings_property_application/run/main_loop_type>` | ``"SceneTree"`` |
  98. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  99. | :ref:`String<class_String>` | :ref:`application/run/main_scene<class_ProjectSettings_property_application/run/main_scene>` | ``""`` |
  100. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  101. | :ref:`int<class_int>` | :ref:`application/run/max_fps<class_ProjectSettings_property_application/run/max_fps>` | ``0`` |
  102. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  103. | :ref:`bool<class_bool>` | :ref:`application/run/print_header<class_ProjectSettings_property_application/run/print_header>` | ``true`` |
  104. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  105. | :ref:`float<class_float>` | :ref:`audio/buses/channel_disable_threshold_db<class_ProjectSettings_property_audio/buses/channel_disable_threshold_db>` | ``-60.0`` |
  106. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  107. | :ref:`float<class_float>` | :ref:`audio/buses/channel_disable_time<class_ProjectSettings_property_audio/buses/channel_disable_time>` | ``2.0`` |
  108. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  109. | :ref:`String<class_String>` | :ref:`audio/buses/default_bus_layout<class_ProjectSettings_property_audio/buses/default_bus_layout>` | ``"res://default_bus_layout.tres"`` |
  110. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  111. | :ref:`String<class_String>` | :ref:`audio/driver/driver<class_ProjectSettings_property_audio/driver/driver>` | |
  112. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  113. | :ref:`bool<class_bool>` | :ref:`audio/driver/enable_input<class_ProjectSettings_property_audio/driver/enable_input>` | ``false`` |
  114. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  115. | :ref:`int<class_int>` | :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>` | ``44100`` |
  116. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  117. | :ref:`int<class_int>` | :ref:`audio/driver/mix_rate.web<class_ProjectSettings_property_audio/driver/mix_rate.web>` | ``0`` |
  118. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  119. | :ref:`int<class_int>` | :ref:`audio/driver/output_latency<class_ProjectSettings_property_audio/driver/output_latency>` | ``15`` |
  120. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  121. | :ref:`int<class_int>` | :ref:`audio/driver/output_latency.web<class_ProjectSettings_property_audio/driver/output_latency.web>` | ``50`` |
  122. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  123. | :ref:`float<class_float>` | :ref:`audio/general/2d_panning_strength<class_ProjectSettings_property_audio/general/2d_panning_strength>` | ``0.5`` |
  124. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  125. | :ref:`float<class_float>` | :ref:`audio/general/3d_panning_strength<class_ProjectSettings_property_audio/general/3d_panning_strength>` | ``0.5`` |
  126. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  127. | :ref:`int<class_int>` | :ref:`audio/general/default_playback_type<class_ProjectSettings_property_audio/general/default_playback_type>` | ``0`` |
  128. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  129. | :ref:`int<class_int>` | :ref:`audio/general/default_playback_type.web<class_ProjectSettings_property_audio/general/default_playback_type.web>` | ``1`` |
  130. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  131. | :ref:`bool<class_bool>` | :ref:`audio/general/ios/mix_with_others<class_ProjectSettings_property_audio/general/ios/mix_with_others>` | ``false`` |
  132. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  133. | :ref:`int<class_int>` | :ref:`audio/general/ios/session_category<class_ProjectSettings_property_audio/general/ios/session_category>` | ``0`` |
  134. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  135. | :ref:`bool<class_bool>` | :ref:`audio/general/text_to_speech<class_ProjectSettings_property_audio/general/text_to_speech>` | ``false`` |
  136. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  137. | :ref:`int<class_int>` | :ref:`audio/video/video_delay_compensation_ms<class_ProjectSettings_property_audio/video/video_delay_compensation_ms>` | ``0`` |
  138. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  139. | :ref:`bool<class_bool>` | :ref:`collada/use_ambient<class_ProjectSettings_property_collada/use_ambient>` | ``false`` |
  140. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  141. | :ref:`int<class_int>` | :ref:`compression/formats/gzip/compression_level<class_ProjectSettings_property_compression/formats/gzip/compression_level>` | ``-1`` |
  142. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  143. | :ref:`int<class_int>` | :ref:`compression/formats/zlib/compression_level<class_ProjectSettings_property_compression/formats/zlib/compression_level>` | ``-1`` |
  144. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  145. | :ref:`int<class_int>` | :ref:`compression/formats/zstd/compression_level<class_ProjectSettings_property_compression/formats/zstd/compression_level>` | ``3`` |
  146. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  147. | :ref:`bool<class_bool>` | :ref:`compression/formats/zstd/long_distance_matching<class_ProjectSettings_property_compression/formats/zstd/long_distance_matching>` | ``false`` |
  148. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  149. | :ref:`int<class_int>` | :ref:`compression/formats/zstd/window_log_size<class_ProjectSettings_property_compression/formats/zstd/window_log_size>` | ``27`` |
  150. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  151. | :ref:`Color<class_Color>` | :ref:`debug/canvas_items/debug_redraw_color<class_ProjectSettings_property_debug/canvas_items/debug_redraw_color>` | ``Color(1, 0.2, 0.2, 0.5)`` |
  152. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  153. | :ref:`float<class_float>` | :ref:`debug/canvas_items/debug_redraw_time<class_ProjectSettings_property_debug/canvas_items/debug_redraw_time>` | ``1.0`` |
  154. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  155. | :ref:`bool<class_bool>` | :ref:`debug/file_logging/enable_file_logging<class_ProjectSettings_property_debug/file_logging/enable_file_logging>` | ``false`` |
  156. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  157. | :ref:`bool<class_bool>` | :ref:`debug/file_logging/enable_file_logging.pc<class_ProjectSettings_property_debug/file_logging/enable_file_logging.pc>` | ``true`` |
  158. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  159. | :ref:`String<class_String>` | :ref:`debug/file_logging/log_path<class_ProjectSettings_property_debug/file_logging/log_path>` | ``"user://logs/godot.log"`` |
  160. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  161. | :ref:`int<class_int>` | :ref:`debug/file_logging/max_log_files<class_ProjectSettings_property_debug/file_logging/max_log_files>` | ``5`` |
  162. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  163. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/assert_always_false<class_ProjectSettings_property_debug/gdscript/warnings/assert_always_false>` | ``1`` |
  164. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  165. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/assert_always_true<class_ProjectSettings_property_debug/gdscript/warnings/assert_always_true>` | ``1`` |
  166. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  167. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_capture_reassignment<class_ProjectSettings_property_debug/gdscript/warnings/confusable_capture_reassignment>` | ``1`` |
  168. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  169. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_identifier<class_ProjectSettings_property_debug/gdscript/warnings/confusable_identifier>` | ``1`` |
  170. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  171. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_local_declaration<class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_declaration>` | ``1`` |
  172. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  173. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_local_usage<class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_usage>` | ``1`` |
  174. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  175. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/deprecated_keyword<class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword>` | ``1`` |
  176. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  177. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/empty_file<class_ProjectSettings_property_debug/gdscript/warnings/empty_file>` | ``1`` |
  178. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  179. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/enable<class_ProjectSettings_property_debug/gdscript/warnings/enable>` | ``true`` |
  180. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  181. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/enum_variable_without_default<class_ProjectSettings_property_debug/gdscript/warnings/enum_variable_without_default>` | ``1`` |
  182. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  183. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/exclude_addons<class_ProjectSettings_property_debug/gdscript/warnings/exclude_addons>` | ``true`` |
  184. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  185. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/get_node_default_without_onready<class_ProjectSettings_property_debug/gdscript/warnings/get_node_default_without_onready>` | ``2`` |
  186. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  187. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/incompatible_ternary<class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary>` | ``1`` |
  188. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  189. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/inference_on_variant<class_ProjectSettings_property_debug/gdscript/warnings/inference_on_variant>` | ``2`` |
  190. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  191. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/inferred_declaration<class_ProjectSettings_property_debug/gdscript/warnings/inferred_declaration>` | ``0`` |
  192. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  193. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/int_as_enum_without_cast<class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_cast>` | ``1`` |
  194. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  195. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/int_as_enum_without_match<class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_match>` | ``1`` |
  196. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  197. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/integer_division<class_ProjectSettings_property_debug/gdscript/warnings/integer_division>` | ``1`` |
  198. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  199. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/missing_tool<class_ProjectSettings_property_debug/gdscript/warnings/missing_tool>` | ``1`` |
  200. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  201. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/narrowing_conversion<class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion>` | ``1`` |
  202. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  203. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/native_method_override<class_ProjectSettings_property_debug/gdscript/warnings/native_method_override>` | ``2`` |
  204. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  205. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/onready_with_export<class_ProjectSettings_property_debug/gdscript/warnings/onready_with_export>` | ``2`` |
  206. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  207. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/redundant_await<class_ProjectSettings_property_debug/gdscript/warnings/redundant_await>` | ``1`` |
  208. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  209. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/redundant_static_unload<class_ProjectSettings_property_debug/gdscript/warnings/redundant_static_unload>` | ``1`` |
  210. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  211. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/renamed_in_godot_4_hint<class_ProjectSettings_property_debug/gdscript/warnings/renamed_in_godot_4_hint>` | ``true`` |
  212. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  213. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/return_value_discarded<class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded>` | ``0`` |
  214. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  215. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_global_identifier<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_global_identifier>` | ``1`` |
  216. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  217. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_variable<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable>` | ``1`` |
  218. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  219. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_variable_base_class<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable_base_class>` | ``1`` |
  220. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  221. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/standalone_expression<class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression>` | ``1`` |
  222. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  223. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/standalone_ternary<class_ProjectSettings_property_debug/gdscript/warnings/standalone_ternary>` | ``1`` |
  224. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  225. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/static_called_on_instance<class_ProjectSettings_property_debug/gdscript/warnings/static_called_on_instance>` | ``1`` |
  226. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  227. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unassigned_variable<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable>` | ``1`` |
  228. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  229. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unassigned_variable_op_assign<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign>` | ``1`` |
  230. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  231. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unreachable_code<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code>` | ``1`` |
  232. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  233. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unreachable_pattern<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_pattern>` | ``1`` |
  234. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  235. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_call_argument<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument>` | ``0`` |
  236. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  237. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_cast<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast>` | ``0`` |
  238. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  239. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_method_access<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access>` | ``0`` |
  240. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  241. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_property_access<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access>` | ``0`` |
  242. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  243. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_void_return<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_void_return>` | ``1`` |
  244. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  245. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/untyped_declaration<class_ProjectSettings_property_debug/gdscript/warnings/untyped_declaration>` | ``0`` |
  246. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  247. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_local_constant<class_ProjectSettings_property_debug/gdscript/warnings/unused_local_constant>` | ``1`` |
  248. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  249. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_parameter<class_ProjectSettings_property_debug/gdscript/warnings/unused_parameter>` | ``1`` |
  250. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  251. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_private_class_variable<class_ProjectSettings_property_debug/gdscript/warnings/unused_private_class_variable>` | ``1`` |
  252. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  253. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_signal<class_ProjectSettings_property_debug/gdscript/warnings/unused_signal>` | ``1`` |
  254. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  255. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_variable<class_ProjectSettings_property_debug/gdscript/warnings/unused_variable>` | ``1`` |
  256. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  257. | :ref:`String<class_String>` | :ref:`debug/settings/crash_handler/message<class_ProjectSettings_property_debug/settings/crash_handler/message>` | ``"Please include this when reporting the bug to the project developer."`` |
  258. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  259. | :ref:`String<class_String>` | :ref:`debug/settings/crash_handler/message.editor<class_ProjectSettings_property_debug/settings/crash_handler/message.editor>` | ``"Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"`` |
  260. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  261. | :ref:`bool<class_bool>` | :ref:`debug/settings/gdscript/always_track_call_stacks<class_ProjectSettings_property_debug/settings/gdscript/always_track_call_stacks>` | ``false`` |
  262. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  263. | :ref:`bool<class_bool>` | :ref:`debug/settings/gdscript/always_track_local_variables<class_ProjectSettings_property_debug/settings/gdscript/always_track_local_variables>` | ``false`` |
  264. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  265. | :ref:`int<class_int>` | :ref:`debug/settings/gdscript/max_call_stack<class_ProjectSettings_property_debug/settings/gdscript/max_call_stack>` | ``1024`` |
  266. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  267. | :ref:`bool<class_bool>` | :ref:`debug/settings/physics_interpolation/enable_warnings<class_ProjectSettings_property_debug/settings/physics_interpolation/enable_warnings>` | ``true`` |
  268. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  269. | :ref:`int<class_int>` | :ref:`debug/settings/profiler/max_functions<class_ProjectSettings_property_debug/settings/profiler/max_functions>` | ``16384`` |
  270. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  271. | :ref:`int<class_int>` | :ref:`debug/settings/profiler/max_timestamp_query_elements<class_ProjectSettings_property_debug/settings/profiler/max_timestamp_query_elements>` | ``256`` |
  272. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  273. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/print_fps<class_ProjectSettings_property_debug/settings/stdout/print_fps>` | ``false`` |
  274. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  275. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/print_gpu_profile<class_ProjectSettings_property_debug/settings/stdout/print_gpu_profile>` | ``false`` |
  276. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  277. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/verbose_stdout<class_ProjectSettings_property_debug/settings/stdout/verbose_stdout>` | ``false`` |
  278. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  279. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/device_limit_exceeded<class_ProjectSettings_property_debug/shader_language/warnings/device_limit_exceeded>` | ``true`` |
  280. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  281. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/enable<class_ProjectSettings_property_debug/shader_language/warnings/enable>` | ``true`` |
  282. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  283. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/float_comparison<class_ProjectSettings_property_debug/shader_language/warnings/float_comparison>` | ``true`` |
  284. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  285. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/formatting_error<class_ProjectSettings_property_debug/shader_language/warnings/formatting_error>` | ``true`` |
  286. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  287. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/magic_position_write<class_ProjectSettings_property_debug/shader_language/warnings/magic_position_write>` | ``true`` |
  288. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  289. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/treat_warnings_as_errors<class_ProjectSettings_property_debug/shader_language/warnings/treat_warnings_as_errors>` | ``false`` |
  290. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  291. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_constant<class_ProjectSettings_property_debug/shader_language/warnings/unused_constant>` | ``true`` |
  292. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  293. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_function<class_ProjectSettings_property_debug/shader_language/warnings/unused_function>` | ``true`` |
  294. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  295. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_local_variable<class_ProjectSettings_property_debug/shader_language/warnings/unused_local_variable>` | ``true`` |
  296. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  297. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_struct<class_ProjectSettings_property_debug/shader_language/warnings/unused_struct>` | ``true`` |
  298. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  299. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_uniform<class_ProjectSettings_property_debug/shader_language/warnings/unused_uniform>` | ``true`` |
  300. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  301. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_varying<class_ProjectSettings_property_debug/shader_language/warnings/unused_varying>` | ``true`` |
  302. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  303. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/2d/agents_radius_color<class_ProjectSettings_property_debug/shapes/avoidance/2d/agents_radius_color>` | ``Color(1, 1, 0, 0.25)`` |
  304. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  305. | :ref:`bool<class_bool>` | :ref:`debug/shapes/avoidance/2d/enable_agents_radius<class_ProjectSettings_property_debug/shapes/avoidance/2d/enable_agents_radius>` | ``true`` |
  306. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  307. | :ref:`bool<class_bool>` | :ref:`debug/shapes/avoidance/2d/enable_obstacles_radius<class_ProjectSettings_property_debug/shapes/avoidance/2d/enable_obstacles_radius>` | ``true`` |
  308. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  309. | :ref:`bool<class_bool>` | :ref:`debug/shapes/avoidance/2d/enable_obstacles_static<class_ProjectSettings_property_debug/shapes/avoidance/2d/enable_obstacles_static>` | ``true`` |
  310. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  311. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/2d/obstacles_radius_color<class_ProjectSettings_property_debug/shapes/avoidance/2d/obstacles_radius_color>` | ``Color(1, 0.5, 0, 0.25)`` |
  312. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  313. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/2d/obstacles_static_edge_pushin_color<class_ProjectSettings_property_debug/shapes/avoidance/2d/obstacles_static_edge_pushin_color>` | ``Color(1, 0, 0, 1)`` |
  314. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  315. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/2d/obstacles_static_edge_pushout_color<class_ProjectSettings_property_debug/shapes/avoidance/2d/obstacles_static_edge_pushout_color>` | ``Color(1, 1, 0, 1)`` |
  316. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  317. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/2d/obstacles_static_face_pushin_color<class_ProjectSettings_property_debug/shapes/avoidance/2d/obstacles_static_face_pushin_color>` | ``Color(1, 0, 0, 0)`` |
  318. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  319. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/2d/obstacles_static_face_pushout_color<class_ProjectSettings_property_debug/shapes/avoidance/2d/obstacles_static_face_pushout_color>` | ``Color(1, 1, 0, 0.5)`` |
  320. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  321. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/3d/agents_radius_color<class_ProjectSettings_property_debug/shapes/avoidance/3d/agents_radius_color>` | ``Color(1, 1, 0, 0.25)`` |
  322. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  323. | :ref:`bool<class_bool>` | :ref:`debug/shapes/avoidance/3d/enable_agents_radius<class_ProjectSettings_property_debug/shapes/avoidance/3d/enable_agents_radius>` | ``true`` |
  324. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  325. | :ref:`bool<class_bool>` | :ref:`debug/shapes/avoidance/3d/enable_obstacles_radius<class_ProjectSettings_property_debug/shapes/avoidance/3d/enable_obstacles_radius>` | ``true`` |
  326. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  327. | :ref:`bool<class_bool>` | :ref:`debug/shapes/avoidance/3d/enable_obstacles_static<class_ProjectSettings_property_debug/shapes/avoidance/3d/enable_obstacles_static>` | ``true`` |
  328. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  329. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/3d/obstacles_radius_color<class_ProjectSettings_property_debug/shapes/avoidance/3d/obstacles_radius_color>` | ``Color(1, 0.5, 0, 0.25)`` |
  330. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  331. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/3d/obstacles_static_edge_pushin_color<class_ProjectSettings_property_debug/shapes/avoidance/3d/obstacles_static_edge_pushin_color>` | ``Color(1, 0, 0, 1)`` |
  332. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  333. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/3d/obstacles_static_edge_pushout_color<class_ProjectSettings_property_debug/shapes/avoidance/3d/obstacles_static_edge_pushout_color>` | ``Color(1, 1, 0, 1)`` |
  334. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  335. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/3d/obstacles_static_face_pushin_color<class_ProjectSettings_property_debug/shapes/avoidance/3d/obstacles_static_face_pushin_color>` | ``Color(1, 0, 0, 0)`` |
  336. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  337. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/3d/obstacles_static_face_pushout_color<class_ProjectSettings_property_debug/shapes/avoidance/3d/obstacles_static_face_pushout_color>` | ``Color(1, 1, 0, 0.5)`` |
  338. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  339. | :ref:`Color<class_Color>` | :ref:`debug/shapes/collision/contact_color<class_ProjectSettings_property_debug/shapes/collision/contact_color>` | ``Color(1, 0.2, 0.1, 0.8)`` |
  340. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  341. | :ref:`bool<class_bool>` | :ref:`debug/shapes/collision/draw_2d_outlines<class_ProjectSettings_property_debug/shapes/collision/draw_2d_outlines>` | ``true`` |
  342. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  343. | :ref:`int<class_int>` | :ref:`debug/shapes/collision/max_contacts_displayed<class_ProjectSettings_property_debug/shapes/collision/max_contacts_displayed>` | ``10000`` |
  344. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  345. | :ref:`Color<class_Color>` | :ref:`debug/shapes/collision/shape_color<class_ProjectSettings_property_debug/shapes/collision/shape_color>` | ``Color(0, 0.6, 0.7, 0.42)`` |
  346. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  347. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/2d/agent_path_color<class_ProjectSettings_property_debug/shapes/navigation/2d/agent_path_color>` | ``Color(1, 0, 0, 1)`` |
  348. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  349. | :ref:`float<class_float>` | :ref:`debug/shapes/navigation/2d/agent_path_point_size<class_ProjectSettings_property_debug/shapes/navigation/2d/agent_path_point_size>` | ``4.0`` |
  350. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  351. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/2d/edge_connection_color<class_ProjectSettings_property_debug/shapes/navigation/2d/edge_connection_color>` | ``Color(1, 0, 1, 1)`` |
  352. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  353. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/2d/enable_agent_paths<class_ProjectSettings_property_debug/shapes/navigation/2d/enable_agent_paths>` | ``true`` |
  354. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  355. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/2d/enable_edge_connections<class_ProjectSettings_property_debug/shapes/navigation/2d/enable_edge_connections>` | ``true`` |
  356. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  357. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/2d/enable_edge_lines<class_ProjectSettings_property_debug/shapes/navigation/2d/enable_edge_lines>` | ``true`` |
  358. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  359. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/2d/enable_geometry_face_random_color<class_ProjectSettings_property_debug/shapes/navigation/2d/enable_geometry_face_random_color>` | ``true`` |
  360. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  361. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/2d/enable_link_connections<class_ProjectSettings_property_debug/shapes/navigation/2d/enable_link_connections>` | ``true`` |
  362. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  363. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/2d/geometry_edge_color<class_ProjectSettings_property_debug/shapes/navigation/2d/geometry_edge_color>` | ``Color(0.5, 1, 1, 1)`` |
  364. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  365. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/2d/geometry_edge_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/2d/geometry_edge_disabled_color>` | ``Color(0.5, 0.5, 0.5, 1)`` |
  366. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  367. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/2d/geometry_face_color<class_ProjectSettings_property_debug/shapes/navigation/2d/geometry_face_color>` | ``Color(0.5, 1, 1, 0.4)`` |
  368. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  369. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/2d/geometry_face_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/2d/geometry_face_disabled_color>` | ``Color(0.5, 0.5, 0.5, 0.4)`` |
  370. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  371. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/2d/link_connection_color<class_ProjectSettings_property_debug/shapes/navigation/2d/link_connection_color>` | ``Color(1, 0.5, 1, 1)`` |
  372. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  373. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/2d/link_connection_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/2d/link_connection_disabled_color>` | ``Color(0.5, 0.5, 0.5, 1)`` |
  374. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  375. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/3d/agent_path_color<class_ProjectSettings_property_debug/shapes/navigation/3d/agent_path_color>` | ``Color(1, 0, 0, 1)`` |
  376. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  377. | :ref:`float<class_float>` | :ref:`debug/shapes/navigation/3d/agent_path_point_size<class_ProjectSettings_property_debug/shapes/navigation/3d/agent_path_point_size>` | ``4.0`` |
  378. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  379. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/3d/edge_connection_color<class_ProjectSettings_property_debug/shapes/navigation/3d/edge_connection_color>` | ``Color(1, 0, 1, 1)`` |
  380. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  381. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/3d/enable_agent_paths<class_ProjectSettings_property_debug/shapes/navigation/3d/enable_agent_paths>` | ``true`` |
  382. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  383. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/3d/enable_agent_paths_xray<class_ProjectSettings_property_debug/shapes/navigation/3d/enable_agent_paths_xray>` | ``true`` |
  384. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  385. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/3d/enable_edge_connections<class_ProjectSettings_property_debug/shapes/navigation/3d/enable_edge_connections>` | ``true`` |
  386. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  387. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/3d/enable_edge_connections_xray<class_ProjectSettings_property_debug/shapes/navigation/3d/enable_edge_connections_xray>` | ``true`` |
  388. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  389. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/3d/enable_edge_lines<class_ProjectSettings_property_debug/shapes/navigation/3d/enable_edge_lines>` | ``true`` |
  390. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  391. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/3d/enable_edge_lines_xray<class_ProjectSettings_property_debug/shapes/navigation/3d/enable_edge_lines_xray>` | ``true`` |
  392. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  393. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/3d/enable_geometry_face_random_color<class_ProjectSettings_property_debug/shapes/navigation/3d/enable_geometry_face_random_color>` | ``true`` |
  394. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  395. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/3d/enable_link_connections<class_ProjectSettings_property_debug/shapes/navigation/3d/enable_link_connections>` | ``true`` |
  396. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  397. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/3d/enable_link_connections_xray<class_ProjectSettings_property_debug/shapes/navigation/3d/enable_link_connections_xray>` | ``true`` |
  398. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  399. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/3d/geometry_edge_color<class_ProjectSettings_property_debug/shapes/navigation/3d/geometry_edge_color>` | ``Color(0.5, 1, 1, 1)`` |
  400. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  401. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/3d/geometry_edge_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/3d/geometry_edge_disabled_color>` | ``Color(0.5, 0.5, 0.5, 1)`` |
  402. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  403. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/3d/geometry_face_color<class_ProjectSettings_property_debug/shapes/navigation/3d/geometry_face_color>` | ``Color(0.5, 1, 1, 0.4)`` |
  404. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  405. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/3d/geometry_face_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/3d/geometry_face_disabled_color>` | ``Color(0.5, 0.5, 0.5, 0.4)`` |
  406. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  407. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/3d/link_connection_color<class_ProjectSettings_property_debug/shapes/navigation/3d/link_connection_color>` | ``Color(1, 0.5, 1, 1)`` |
  408. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  409. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/3d/link_connection_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/3d/link_connection_disabled_color>` | ``Color(0.5, 0.5, 0.5, 1)`` |
  410. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  411. | :ref:`Color<class_Color>` | :ref:`debug/shapes/paths/geometry_color<class_ProjectSettings_property_debug/shapes/paths/geometry_color>` | ``Color(0.1, 1, 0.7, 0.4)`` |
  412. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  413. | :ref:`float<class_float>` | :ref:`debug/shapes/paths/geometry_width<class_ProjectSettings_property_debug/shapes/paths/geometry_width>` | ``2.0`` |
  414. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  415. | :ref:`String<class_String>` | :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>` | |
  416. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  417. | :ref:`String<class_String>` | :ref:`display/display_server/driver.android<class_ProjectSettings_property_display/display_server/driver.android>` | |
  418. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  419. | :ref:`String<class_String>` | :ref:`display/display_server/driver.ios<class_ProjectSettings_property_display/display_server/driver.ios>` | |
  420. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  421. | :ref:`String<class_String>` | :ref:`display/display_server/driver.linuxbsd<class_ProjectSettings_property_display/display_server/driver.linuxbsd>` | |
  422. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  423. | :ref:`String<class_String>` | :ref:`display/display_server/driver.macos<class_ProjectSettings_property_display/display_server/driver.macos>` | |
  424. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  425. | :ref:`String<class_String>` | :ref:`display/display_server/driver.visionos<class_ProjectSettings_property_display/display_server/driver.visionos>` | |
  426. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  427. | :ref:`String<class_String>` | :ref:`display/display_server/driver.windows<class_ProjectSettings_property_display/display_server/driver.windows>` | |
  428. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  429. | :ref:`String<class_String>` | :ref:`display/mouse_cursor/custom_image<class_ProjectSettings_property_display/mouse_cursor/custom_image>` | ``""`` |
  430. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  431. | :ref:`Vector2<class_Vector2>` | :ref:`display/mouse_cursor/custom_image_hotspot<class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot>` | ``Vector2(0, 0)`` |
  432. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  433. | :ref:`Vector2<class_Vector2>` | :ref:`display/mouse_cursor/tooltip_position_offset<class_ProjectSettings_property_display/mouse_cursor/tooltip_position_offset>` | ``Vector2(10, 10)`` |
  434. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  435. | :ref:`bool<class_bool>` | :ref:`display/window/dpi/allow_hidpi<class_ProjectSettings_property_display/window/dpi/allow_hidpi>` | ``true`` |
  436. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  437. | :ref:`bool<class_bool>` | :ref:`display/window/energy_saving/keep_screen_on<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on>` | ``true`` |
  438. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  439. | :ref:`bool<class_bool>` | :ref:`display/window/frame_pacing/android/enable_frame_pacing<class_ProjectSettings_property_display/window/frame_pacing/android/enable_frame_pacing>` | ``true`` |
  440. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  441. | :ref:`int<class_int>` | :ref:`display/window/frame_pacing/android/swappy_mode<class_ProjectSettings_property_display/window/frame_pacing/android/swappy_mode>` | ``2`` |
  442. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  443. | :ref:`int<class_int>` | :ref:`display/window/handheld/orientation<class_ProjectSettings_property_display/window/handheld/orientation>` | ``0`` |
  444. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  445. | :ref:`bool<class_bool>` | :ref:`display/window/ios/allow_high_refresh_rate<class_ProjectSettings_property_display/window/ios/allow_high_refresh_rate>` | ``true`` |
  446. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  447. | :ref:`bool<class_bool>` | :ref:`display/window/ios/hide_home_indicator<class_ProjectSettings_property_display/window/ios/hide_home_indicator>` | ``true`` |
  448. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  449. | :ref:`bool<class_bool>` | :ref:`display/window/ios/hide_status_bar<class_ProjectSettings_property_display/window/ios/hide_status_bar>` | ``true`` |
  450. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  451. | :ref:`bool<class_bool>` | :ref:`display/window/ios/suppress_ui_gesture<class_ProjectSettings_property_display/window/ios/suppress_ui_gesture>` | ``true`` |
  452. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  453. | :ref:`bool<class_bool>` | :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>` | ``false`` |
  454. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  455. | :ref:`bool<class_bool>` | :ref:`display/window/size/always_on_top<class_ProjectSettings_property_display/window/size/always_on_top>` | ``false`` |
  456. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  457. | :ref:`bool<class_bool>` | :ref:`display/window/size/borderless<class_ProjectSettings_property_display/window/size/borderless>` | ``false`` |
  458. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  459. | :ref:`bool<class_bool>` | :ref:`display/window/size/extend_to_title<class_ProjectSettings_property_display/window/size/extend_to_title>` | ``false`` |
  460. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  461. | :ref:`Vector2i<class_Vector2i>` | :ref:`display/window/size/initial_position<class_ProjectSettings_property_display/window/size/initial_position>` | ``Vector2i(0, 0)`` |
  462. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  463. | :ref:`int<class_int>` | :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` | ``1`` |
  464. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  465. | :ref:`int<class_int>` | :ref:`display/window/size/initial_screen<class_ProjectSettings_property_display/window/size/initial_screen>` | ``0`` |
  466. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  467. | :ref:`bool<class_bool>` | :ref:`display/window/size/maximize_disabled<class_ProjectSettings_property_display/window/size/maximize_disabled>` | ``false`` |
  468. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  469. | :ref:`bool<class_bool>` | :ref:`display/window/size/minimize_disabled<class_ProjectSettings_property_display/window/size/minimize_disabled>` | ``false`` |
  470. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  471. | :ref:`int<class_int>` | :ref:`display/window/size/mode<class_ProjectSettings_property_display/window/size/mode>` | ``0`` |
  472. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  473. | :ref:`bool<class_bool>` | :ref:`display/window/size/no_focus<class_ProjectSettings_property_display/window/size/no_focus>` | ``false`` |
  474. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  475. | :ref:`bool<class_bool>` | :ref:`display/window/size/resizable<class_ProjectSettings_property_display/window/size/resizable>` | ``true`` |
  476. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  477. | :ref:`bool<class_bool>` | :ref:`display/window/size/sharp_corners<class_ProjectSettings_property_display/window/size/sharp_corners>` | ``false`` |
  478. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  479. | :ref:`bool<class_bool>` | :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` | ``false`` |
  480. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  481. | :ref:`int<class_int>` | :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>` | ``648`` |
  482. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  483. | :ref:`int<class_int>` | :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` | ``1152`` |
  484. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  485. | :ref:`int<class_int>` | :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>` | ``0`` |
  486. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  487. | :ref:`int<class_int>` | :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` | ``0`` |
  488. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  489. | :ref:`String<class_String>` | :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` | ``"keep"`` |
  490. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  491. | :ref:`String<class_String>` | :ref:`display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>` | ``"disabled"`` |
  492. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  493. | :ref:`float<class_float>` | :ref:`display/window/stretch/scale<class_ProjectSettings_property_display/window/stretch/scale>` | ``1.0`` |
  494. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  495. | :ref:`String<class_String>` | :ref:`display/window/stretch/scale_mode<class_ProjectSettings_property_display/window/stretch/scale_mode>` | ``"fractional"`` |
  496. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  497. | :ref:`bool<class_bool>` | :ref:`display/window/subwindows/embed_subwindows<class_ProjectSettings_property_display/window/subwindows/embed_subwindows>` | ``true`` |
  498. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  499. | :ref:`int<class_int>` | :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` | ``1`` |
  500. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  501. | :ref:`String<class_String>` | :ref:`dotnet/project/assembly_name<class_ProjectSettings_property_dotnet/project/assembly_name>` | ``""`` |
  502. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  503. | :ref:`int<class_int>` | :ref:`dotnet/project/assembly_reload_attempts<class_ProjectSettings_property_dotnet/project/assembly_reload_attempts>` | ``3`` |
  504. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  505. | :ref:`String<class_String>` | :ref:`dotnet/project/solution_directory<class_ProjectSettings_property_dotnet/project/solution_directory>` | ``""`` |
  506. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  507. | :ref:`bool<class_bool>` | :ref:`editor/export/convert_text_resources_to_binary<class_ProjectSettings_property_editor/export/convert_text_resources_to_binary>` | ``true`` |
  508. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  509. | :ref:`int<class_int>` | :ref:`editor/import/atlas_max_width<class_ProjectSettings_property_editor/import/atlas_max_width>` | ``2048`` |
  510. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  511. | :ref:`bool<class_bool>` | :ref:`editor/import/reimport_missing_imported_files<class_ProjectSettings_property_editor/import/reimport_missing_imported_files>` | ``true`` |
  512. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  513. | :ref:`bool<class_bool>` | :ref:`editor/import/use_multiple_threads<class_ProjectSettings_property_editor/import/use_multiple_threads>` | ``true`` |
  514. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  515. | :ref:`bool<class_bool>` | :ref:`editor/movie_writer/disable_vsync<class_ProjectSettings_property_editor/movie_writer/disable_vsync>` | ``false`` |
  516. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  517. | :ref:`int<class_int>` | :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` | ``60`` |
  518. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  519. | :ref:`int<class_int>` | :ref:`editor/movie_writer/mix_rate<class_ProjectSettings_property_editor/movie_writer/mix_rate>` | ``48000`` |
  520. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  521. | :ref:`String<class_String>` | :ref:`editor/movie_writer/movie_file<class_ProjectSettings_property_editor/movie_writer/movie_file>` | ``""`` |
  522. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  523. | :ref:`float<class_float>` | :ref:`editor/movie_writer/ogv/audio_quality<class_ProjectSettings_property_editor/movie_writer/ogv/audio_quality>` | ``0.5`` |
  524. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  525. | :ref:`int<class_int>` | :ref:`editor/movie_writer/ogv/encoding_speed<class_ProjectSettings_property_editor/movie_writer/ogv/encoding_speed>` | ``4`` |
  526. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  527. | :ref:`int<class_int>` | :ref:`editor/movie_writer/ogv/keyframe_interval<class_ProjectSettings_property_editor/movie_writer/ogv/keyframe_interval>` | ``64`` |
  528. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  529. | :ref:`int<class_int>` | :ref:`editor/movie_writer/speaker_mode<class_ProjectSettings_property_editor/movie_writer/speaker_mode>` | ``0`` |
  530. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  531. | :ref:`float<class_float>` | :ref:`editor/movie_writer/video_quality<class_ProjectSettings_property_editor/movie_writer/video_quality>` | ``0.75`` |
  532. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  533. | :ref:`String<class_String>` | :ref:`editor/naming/default_signal_callback_name<class_ProjectSettings_property_editor/naming/default_signal_callback_name>` | ``"_on_{node_name}_{signal_name}"`` |
  534. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  535. | :ref:`String<class_String>` | :ref:`editor/naming/default_signal_callback_to_self_name<class_ProjectSettings_property_editor/naming/default_signal_callback_to_self_name>` | ``"_on_{signal_name}"`` |
  536. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  537. | :ref:`int<class_int>` | :ref:`editor/naming/node_name_casing<class_ProjectSettings_property_editor/naming/node_name_casing>` | ``0`` |
  538. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  539. | :ref:`int<class_int>` | :ref:`editor/naming/node_name_num_separator<class_ProjectSettings_property_editor/naming/node_name_num_separator>` | ``0`` |
  540. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  541. | :ref:`int<class_int>` | :ref:`editor/naming/scene_name_casing<class_ProjectSettings_property_editor/naming/scene_name_casing>` | ``2`` |
  542. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  543. | :ref:`int<class_int>` | :ref:`editor/naming/script_name_casing<class_ProjectSettings_property_editor/naming/script_name_casing>` | ``0`` |
  544. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  545. | :ref:`String<class_String>` | :ref:`editor/run/main_run_args<class_ProjectSettings_property_editor/run/main_run_args>` | ``""`` |
  546. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  547. | :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`editor/script/search_in_file_extensions<class_ProjectSettings_property_editor/script/search_in_file_extensions>` | |
  548. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  549. | :ref:`String<class_String>` | :ref:`editor/script/templates_search_path<class_ProjectSettings_property_editor/script/templates_search_path>` | ``"res://script_templates"`` |
  550. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  551. | :ref:`bool<class_bool>` | :ref:`editor/version_control/autoload_on_startup<class_ProjectSettings_property_editor/version_control/autoload_on_startup>` | ``false`` |
  552. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  553. | :ref:`String<class_String>` | :ref:`editor/version_control/plugin_name<class_ProjectSettings_property_editor/version_control/plugin_name>` | ``""`` |
  554. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  555. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` | ``true`` |
  556. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  557. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled.android<class_ProjectSettings_property_filesystem/import/blender/enabled.android>` | ``false`` |
  558. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  559. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled.web<class_ProjectSettings_property_filesystem/import/blender/enabled.web>` | ``false`` |
  560. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  561. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx2gltf/enabled<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled>` | ``true`` |
  562. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  563. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx2gltf/enabled.android<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled.android>` | ``false`` |
  564. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  565. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx2gltf/enabled.web<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled.web>` | ``false`` |
  566. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  567. | :ref:`int<class_int>` | :ref:`gui/common/default_scroll_deadzone<class_ProjectSettings_property_gui/common/default_scroll_deadzone>` | ``0`` |
  568. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  569. | :ref:`bool<class_bool>` | :ref:`gui/common/snap_controls_to_pixels<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>` | ``true`` |
  570. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  571. | :ref:`int<class_int>` | :ref:`gui/common/swap_cancel_ok<class_ProjectSettings_property_gui/common/swap_cancel_ok>` | ``0`` |
  572. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  573. | :ref:`int<class_int>` | :ref:`gui/common/text_edit_undo_stack_max_size<class_ProjectSettings_property_gui/common/text_edit_undo_stack_max_size>` | ``1024`` |
  574. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  575. | :ref:`bool<class_bool>` | :ref:`gui/fonts/dynamic_fonts/use_oversampling<class_ProjectSettings_property_gui/fonts/dynamic_fonts/use_oversampling>` | ``true`` |
  576. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  577. | :ref:`String<class_String>` | :ref:`gui/theme/custom<class_ProjectSettings_property_gui/theme/custom>` | ``""`` |
  578. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  579. | :ref:`String<class_String>` | :ref:`gui/theme/custom_font<class_ProjectSettings_property_gui/theme/custom_font>` | ``""`` |
  580. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  581. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_antialiasing<class_ProjectSettings_property_gui/theme/default_font_antialiasing>` | ``1`` |
  582. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  583. | :ref:`bool<class_bool>` | :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` | ``false`` |
  584. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  585. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_hinting<class_ProjectSettings_property_gui/theme/default_font_hinting>` | ``1`` |
  586. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  587. | :ref:`bool<class_bool>` | :ref:`gui/theme/default_font_multichannel_signed_distance_field<class_ProjectSettings_property_gui/theme/default_font_multichannel_signed_distance_field>` | ``false`` |
  588. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  589. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_subpixel_positioning<class_ProjectSettings_property_gui/theme/default_font_subpixel_positioning>` | ``1`` |
  590. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  591. | :ref:`float<class_float>` | :ref:`gui/theme/default_theme_scale<class_ProjectSettings_property_gui/theme/default_theme_scale>` | ``1.0`` |
  592. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  593. | :ref:`int<class_int>` | :ref:`gui/theme/lcd_subpixel_layout<class_ProjectSettings_property_gui/theme/lcd_subpixel_layout>` | ``1`` |
  594. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  595. | :ref:`float<class_float>` | :ref:`gui/timers/button_shortcut_feedback_highlight_time<class_ProjectSettings_property_gui/timers/button_shortcut_feedback_highlight_time>` | ``0.2`` |
  596. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  597. | :ref:`int<class_int>` | :ref:`gui/timers/incremental_search_max_interval_msec<class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec>` | ``2000`` |
  598. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  599. | :ref:`float<class_float>` | :ref:`gui/timers/text_edit_idle_detect_sec<class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec>` | ``3`` |
  600. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  601. | :ref:`float<class_float>` | :ref:`gui/timers/tooltip_delay_sec<class_ProjectSettings_property_gui/timers/tooltip_delay_sec>` | ``0.5`` |
  602. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  603. | :ref:`float<class_float>` | :ref:`gui/timers/tooltip_delay_sec.editor_hint<class_ProjectSettings_property_gui/timers/tooltip_delay_sec.editor_hint>` | ``0.5`` |
  604. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  605. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_accept<class_ProjectSettings_property_input/ui_accept>` | |
  606. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  607. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_accessibility_drag_and_drop<class_ProjectSettings_property_input/ui_accessibility_drag_and_drop>` | |
  608. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  609. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_cancel<class_ProjectSettings_property_input/ui_cancel>` | |
  610. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  611. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_colorpicker_delete_preset<class_ProjectSettings_property_input/ui_colorpicker_delete_preset>` | |
  612. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  613. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_copy<class_ProjectSettings_property_input/ui_copy>` | |
  614. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  615. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_cut<class_ProjectSettings_property_input/ui_cut>` | |
  616. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  617. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_down<class_ProjectSettings_property_input/ui_down>` | |
  618. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  619. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_end<class_ProjectSettings_property_input/ui_end>` | |
  620. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  621. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_refresh<class_ProjectSettings_property_input/ui_filedialog_refresh>` | |
  622. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  623. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_show_hidden<class_ProjectSettings_property_input/ui_filedialog_show_hidden>` | |
  624. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  625. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_up_one_level<class_ProjectSettings_property_input/ui_filedialog_up_one_level>` | |
  626. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  627. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_focus_mode<class_ProjectSettings_property_input/ui_focus_mode>` | |
  628. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  629. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_focus_next<class_ProjectSettings_property_input/ui_focus_next>` | |
  630. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  631. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_focus_prev<class_ProjectSettings_property_input/ui_focus_prev>` | |
  632. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  633. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_graph_delete<class_ProjectSettings_property_input/ui_graph_delete>` | |
  634. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  635. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_graph_duplicate<class_ProjectSettings_property_input/ui_graph_duplicate>` | |
  636. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  637. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_graph_follow_left<class_ProjectSettings_property_input/ui_graph_follow_left>` | |
  638. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  639. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_graph_follow_left.macos<class_ProjectSettings_property_input/ui_graph_follow_left.macos>` | |
  640. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  641. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_graph_follow_right<class_ProjectSettings_property_input/ui_graph_follow_right>` | |
  642. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  643. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_graph_follow_right.macos<class_ProjectSettings_property_input/ui_graph_follow_right.macos>` | |
  644. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  645. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_home<class_ProjectSettings_property_input/ui_home>` | |
  646. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  647. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_left<class_ProjectSettings_property_input/ui_left>` | |
  648. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  649. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_menu<class_ProjectSettings_property_input/ui_menu>` | |
  650. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  651. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_page_down<class_ProjectSettings_property_input/ui_page_down>` | |
  652. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  653. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_page_up<class_ProjectSettings_property_input/ui_page_up>` | |
  654. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  655. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_paste<class_ProjectSettings_property_input/ui_paste>` | |
  656. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  657. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_redo<class_ProjectSettings_property_input/ui_redo>` | |
  658. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  659. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_right<class_ProjectSettings_property_input/ui_right>` | |
  660. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  661. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_select<class_ProjectSettings_property_input/ui_select>` | |
  662. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  663. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_swap_input_direction<class_ProjectSettings_property_input/ui_swap_input_direction>` | |
  664. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  665. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_add_selection_for_next_occurrence<class_ProjectSettings_property_input/ui_text_add_selection_for_next_occurrence>` | |
  666. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  667. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace<class_ProjectSettings_property_input/ui_text_backspace>` | |
  668. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  669. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_all_to_left<class_ProjectSettings_property_input/ui_text_backspace_all_to_left>` | |
  670. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  671. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_all_to_left.macos<class_ProjectSettings_property_input/ui_text_backspace_all_to_left.macos>` | |
  672. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  673. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_word<class_ProjectSettings_property_input/ui_text_backspace_word>` | |
  674. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  675. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_word.macos<class_ProjectSettings_property_input/ui_text_backspace_word.macos>` | |
  676. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  677. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_above<class_ProjectSettings_property_input/ui_text_caret_add_above>` | |
  678. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  679. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_above.macos<class_ProjectSettings_property_input/ui_text_caret_add_above.macos>` | |
  680. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  681. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_below<class_ProjectSettings_property_input/ui_text_caret_add_below>` | |
  682. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  683. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_below.macos<class_ProjectSettings_property_input/ui_text_caret_add_below.macos>` | |
  684. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  685. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_end<class_ProjectSettings_property_input/ui_text_caret_document_end>` | |
  686. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  687. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_end.macos<class_ProjectSettings_property_input/ui_text_caret_document_end.macos>` | |
  688. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  689. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_start<class_ProjectSettings_property_input/ui_text_caret_document_start>` | |
  690. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  691. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_start.macos<class_ProjectSettings_property_input/ui_text_caret_document_start.macos>` | |
  692. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  693. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_down<class_ProjectSettings_property_input/ui_text_caret_down>` | |
  694. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  695. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_left<class_ProjectSettings_property_input/ui_text_caret_left>` | |
  696. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  697. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_end<class_ProjectSettings_property_input/ui_text_caret_line_end>` | |
  698. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  699. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_end.macos<class_ProjectSettings_property_input/ui_text_caret_line_end.macos>` | |
  700. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  701. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_start<class_ProjectSettings_property_input/ui_text_caret_line_start>` | |
  702. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  703. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_start.macos<class_ProjectSettings_property_input/ui_text_caret_line_start.macos>` | |
  704. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  705. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_page_down<class_ProjectSettings_property_input/ui_text_caret_page_down>` | |
  706. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  707. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_page_up<class_ProjectSettings_property_input/ui_text_caret_page_up>` | |
  708. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  709. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_right<class_ProjectSettings_property_input/ui_text_caret_right>` | |
  710. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  711. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_up<class_ProjectSettings_property_input/ui_text_caret_up>` | |
  712. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  713. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_left<class_ProjectSettings_property_input/ui_text_caret_word_left>` | |
  714. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  715. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_left.macos<class_ProjectSettings_property_input/ui_text_caret_word_left.macos>` | |
  716. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  717. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_right<class_ProjectSettings_property_input/ui_text_caret_word_right>` | |
  718. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  719. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_right.macos<class_ProjectSettings_property_input/ui_text_caret_word_right.macos>` | |
  720. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  721. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_clear_carets_and_selection<class_ProjectSettings_property_input/ui_text_clear_carets_and_selection>` | |
  722. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  723. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_accept<class_ProjectSettings_property_input/ui_text_completion_accept>` | |
  724. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  725. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_query<class_ProjectSettings_property_input/ui_text_completion_query>` | |
  726. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  727. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_replace<class_ProjectSettings_property_input/ui_text_completion_replace>` | |
  728. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  729. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_dedent<class_ProjectSettings_property_input/ui_text_dedent>` | |
  730. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  731. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete<class_ProjectSettings_property_input/ui_text_delete>` | |
  732. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  733. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_all_to_right<class_ProjectSettings_property_input/ui_text_delete_all_to_right>` | |
  734. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  735. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_all_to_right.macos<class_ProjectSettings_property_input/ui_text_delete_all_to_right.macos>` | |
  736. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  737. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_word<class_ProjectSettings_property_input/ui_text_delete_word>` | |
  738. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  739. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_word.macos<class_ProjectSettings_property_input/ui_text_delete_word.macos>` | |
  740. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  741. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_indent<class_ProjectSettings_property_input/ui_text_indent>` | |
  742. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  743. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline<class_ProjectSettings_property_input/ui_text_newline>` | |
  744. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  745. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline_above<class_ProjectSettings_property_input/ui_text_newline_above>` | |
  746. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  747. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline_blank<class_ProjectSettings_property_input/ui_text_newline_blank>` | |
  748. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  749. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_down<class_ProjectSettings_property_input/ui_text_scroll_down>` | |
  750. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  751. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_down.macos<class_ProjectSettings_property_input/ui_text_scroll_down.macos>` | |
  752. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  753. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_up<class_ProjectSettings_property_input/ui_text_scroll_up>` | |
  754. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  755. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_up.macos<class_ProjectSettings_property_input/ui_text_scroll_up.macos>` | |
  756. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  757. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_all<class_ProjectSettings_property_input/ui_text_select_all>` | |
  758. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  759. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_word_under_caret<class_ProjectSettings_property_input/ui_text_select_word_under_caret>` | |
  760. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  761. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_word_under_caret.macos<class_ProjectSettings_property_input/ui_text_select_word_under_caret.macos>` | |
  762. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  763. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_skip_selection_for_next_occurrence<class_ProjectSettings_property_input/ui_text_skip_selection_for_next_occurrence>` | |
  764. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  765. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_submit<class_ProjectSettings_property_input/ui_text_submit>` | |
  766. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  767. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_toggle_insert_mode<class_ProjectSettings_property_input/ui_text_toggle_insert_mode>` | |
  768. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  769. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_undo<class_ProjectSettings_property_input/ui_undo>` | |
  770. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  771. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_unicode_start<class_ProjectSettings_property_input/ui_unicode_start>` | |
  772. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  773. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_up<class_ProjectSettings_property_input/ui_up>` | |
  774. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  775. | :ref:`bool<class_bool>` | :ref:`input_devices/buffering/agile_event_flushing<class_ProjectSettings_property_input_devices/buffering/agile_event_flushing>` | ``false`` |
  776. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  777. | :ref:`bool<class_bool>` | :ref:`input_devices/compatibility/legacy_just_pressed_behavior<class_ProjectSettings_property_input_devices/compatibility/legacy_just_pressed_behavior>` | ``false`` |
  778. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  779. | :ref:`String<class_String>` | :ref:`input_devices/pen_tablet/driver<class_ProjectSettings_property_input_devices/pen_tablet/driver>` | |
  780. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  781. | :ref:`String<class_String>` | :ref:`input_devices/pen_tablet/driver.windows<class_ProjectSettings_property_input_devices/pen_tablet/driver.windows>` | |
  782. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  783. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/android/disable_scroll_deadzone<class_ProjectSettings_property_input_devices/pointing/android/disable_scroll_deadzone>` | ``false`` |
  784. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  785. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/android/enable_long_press_as_right_click<class_ProjectSettings_property_input_devices/pointing/android/enable_long_press_as_right_click>` | ``false`` |
  786. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  787. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/android/enable_pan_and_scale_gestures<class_ProjectSettings_property_input_devices/pointing/android/enable_pan_and_scale_gestures>` | ``false`` |
  788. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  789. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/android/override_volume_buttons<class_ProjectSettings_property_input_devices/pointing/android/override_volume_buttons>` | ``false`` |
  790. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  791. | :ref:`int<class_int>` | :ref:`input_devices/pointing/android/rotary_input_scroll_axis<class_ProjectSettings_property_input_devices/pointing/android/rotary_input_scroll_axis>` | ``1`` |
  792. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  793. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/emulate_mouse_from_touch<class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch>` | ``true`` |
  794. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  795. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/emulate_touch_from_mouse<class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse>` | ``false`` |
  796. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  797. | :ref:`bool<class_bool>` | :ref:`input_devices/sensors/enable_accelerometer<class_ProjectSettings_property_input_devices/sensors/enable_accelerometer>` | ``false`` |
  798. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  799. | :ref:`bool<class_bool>` | :ref:`input_devices/sensors/enable_gravity<class_ProjectSettings_property_input_devices/sensors/enable_gravity>` | ``false`` |
  800. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  801. | :ref:`bool<class_bool>` | :ref:`input_devices/sensors/enable_gyroscope<class_ProjectSettings_property_input_devices/sensors/enable_gyroscope>` | ``false`` |
  802. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  803. | :ref:`bool<class_bool>` | :ref:`input_devices/sensors/enable_magnetometer<class_ProjectSettings_property_input_devices/sensors/enable_magnetometer>` | ``false`` |
  804. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  805. | :ref:`String<class_String>` | :ref:`internationalization/locale/fallback<class_ProjectSettings_property_internationalization/locale/fallback>` | ``"en"`` |
  806. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  807. | :ref:`bool<class_bool>` | :ref:`internationalization/locale/include_text_server_data<class_ProjectSettings_property_internationalization/locale/include_text_server_data>` | ``false`` |
  808. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  809. | :ref:`int<class_int>` | :ref:`internationalization/locale/line_breaking_strictness<class_ProjectSettings_property_internationalization/locale/line_breaking_strictness>` | ``0`` |
  810. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  811. | :ref:`String<class_String>` | :ref:`internationalization/locale/test<class_ProjectSettings_property_internationalization/locale/test>` | ``""`` |
  812. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  813. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/double_vowels<class_ProjectSettings_property_internationalization/pseudolocalization/double_vowels>` | ``false`` |
  814. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  815. | :ref:`float<class_float>` | :ref:`internationalization/pseudolocalization/expansion_ratio<class_ProjectSettings_property_internationalization/pseudolocalization/expansion_ratio>` | ``0.0`` |
  816. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  817. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/fake_bidi<class_ProjectSettings_property_internationalization/pseudolocalization/fake_bidi>` | ``false`` |
  818. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  819. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/override<class_ProjectSettings_property_internationalization/pseudolocalization/override>` | ``false`` |
  820. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  821. | :ref:`String<class_String>` | :ref:`internationalization/pseudolocalization/prefix<class_ProjectSettings_property_internationalization/pseudolocalization/prefix>` | ``"["`` |
  822. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  823. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/replace_with_accents<class_ProjectSettings_property_internationalization/pseudolocalization/replace_with_accents>` | ``true`` |
  824. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  825. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/skip_placeholders<class_ProjectSettings_property_internationalization/pseudolocalization/skip_placeholders>` | ``true`` |
  826. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  827. | :ref:`String<class_String>` | :ref:`internationalization/pseudolocalization/suffix<class_ProjectSettings_property_internationalization/pseudolocalization/suffix>` | ``"]"`` |
  828. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  829. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/use_pseudolocalization<class_ProjectSettings_property_internationalization/pseudolocalization/use_pseudolocalization>` | ``false`` |
  830. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  831. | :ref:`bool<class_bool>` | :ref:`internationalization/rendering/force_right_to_left_layout_direction<class_ProjectSettings_property_internationalization/rendering/force_right_to_left_layout_direction>` | ``false`` |
  832. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  833. | :ref:`bool<class_bool>` | :ref:`internationalization/rendering/root_node_auto_translate<class_ProjectSettings_property_internationalization/rendering/root_node_auto_translate>` | ``true`` |
  834. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  835. | :ref:`int<class_int>` | :ref:`internationalization/rendering/root_node_layout_direction<class_ProjectSettings_property_internationalization/rendering/root_node_layout_direction>` | ``0`` |
  836. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  837. | :ref:`String<class_String>` | :ref:`internationalization/rendering/text_driver<class_ProjectSettings_property_internationalization/rendering/text_driver>` | ``""`` |
  838. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  839. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_1<class_ProjectSettings_property_layer_names/2d_navigation/layer_1>` | ``""`` |
  840. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  841. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_2<class_ProjectSettings_property_layer_names/2d_navigation/layer_2>` | ``""`` |
  842. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  843. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_3<class_ProjectSettings_property_layer_names/2d_navigation/layer_3>` | ``""`` |
  844. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  845. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_4<class_ProjectSettings_property_layer_names/2d_navigation/layer_4>` | ``""`` |
  846. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  847. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_5<class_ProjectSettings_property_layer_names/2d_navigation/layer_5>` | ``""`` |
  848. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  849. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_6<class_ProjectSettings_property_layer_names/2d_navigation/layer_6>` | ``""`` |
  850. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  851. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_7<class_ProjectSettings_property_layer_names/2d_navigation/layer_7>` | ``""`` |
  852. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  853. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_8<class_ProjectSettings_property_layer_names/2d_navigation/layer_8>` | ``""`` |
  854. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  855. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_9<class_ProjectSettings_property_layer_names/2d_navigation/layer_9>` | ``""`` |
  856. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  857. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_10<class_ProjectSettings_property_layer_names/2d_navigation/layer_10>` | ``""`` |
  858. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  859. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_11<class_ProjectSettings_property_layer_names/2d_navigation/layer_11>` | ``""`` |
  860. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  861. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_12<class_ProjectSettings_property_layer_names/2d_navigation/layer_12>` | ``""`` |
  862. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  863. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_13<class_ProjectSettings_property_layer_names/2d_navigation/layer_13>` | ``""`` |
  864. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  865. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_14<class_ProjectSettings_property_layer_names/2d_navigation/layer_14>` | ``""`` |
  866. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  867. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_15<class_ProjectSettings_property_layer_names/2d_navigation/layer_15>` | ``""`` |
  868. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  869. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_16<class_ProjectSettings_property_layer_names/2d_navigation/layer_16>` | ``""`` |
  870. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  871. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_17<class_ProjectSettings_property_layer_names/2d_navigation/layer_17>` | ``""`` |
  872. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  873. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_18<class_ProjectSettings_property_layer_names/2d_navigation/layer_18>` | ``""`` |
  874. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  875. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_19<class_ProjectSettings_property_layer_names/2d_navigation/layer_19>` | ``""`` |
  876. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  877. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_20<class_ProjectSettings_property_layer_names/2d_navigation/layer_20>` | ``""`` |
  878. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  879. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_21<class_ProjectSettings_property_layer_names/2d_navigation/layer_21>` | ``""`` |
  880. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  881. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_22<class_ProjectSettings_property_layer_names/2d_navigation/layer_22>` | ``""`` |
  882. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  883. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_23<class_ProjectSettings_property_layer_names/2d_navigation/layer_23>` | ``""`` |
  884. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  885. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_24<class_ProjectSettings_property_layer_names/2d_navigation/layer_24>` | ``""`` |
  886. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  887. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_25<class_ProjectSettings_property_layer_names/2d_navigation/layer_25>` | ``""`` |
  888. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  889. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_26<class_ProjectSettings_property_layer_names/2d_navigation/layer_26>` | ``""`` |
  890. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  891. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_27<class_ProjectSettings_property_layer_names/2d_navigation/layer_27>` | ``""`` |
  892. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  893. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_28<class_ProjectSettings_property_layer_names/2d_navigation/layer_28>` | ``""`` |
  894. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  895. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_29<class_ProjectSettings_property_layer_names/2d_navigation/layer_29>` | ``""`` |
  896. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  897. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_30<class_ProjectSettings_property_layer_names/2d_navigation/layer_30>` | ``""`` |
  898. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  899. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_31<class_ProjectSettings_property_layer_names/2d_navigation/layer_31>` | ``""`` |
  900. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  901. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_32<class_ProjectSettings_property_layer_names/2d_navigation/layer_32>` | ``""`` |
  902. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  903. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_1<class_ProjectSettings_property_layer_names/2d_physics/layer_1>` | ``""`` |
  904. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  905. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_2<class_ProjectSettings_property_layer_names/2d_physics/layer_2>` | ``""`` |
  906. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  907. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_3<class_ProjectSettings_property_layer_names/2d_physics/layer_3>` | ``""`` |
  908. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  909. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_4<class_ProjectSettings_property_layer_names/2d_physics/layer_4>` | ``""`` |
  910. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  911. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_5<class_ProjectSettings_property_layer_names/2d_physics/layer_5>` | ``""`` |
  912. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  913. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_6<class_ProjectSettings_property_layer_names/2d_physics/layer_6>` | ``""`` |
  914. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  915. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_7<class_ProjectSettings_property_layer_names/2d_physics/layer_7>` | ``""`` |
  916. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  917. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_8<class_ProjectSettings_property_layer_names/2d_physics/layer_8>` | ``""`` |
  918. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  919. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_9<class_ProjectSettings_property_layer_names/2d_physics/layer_9>` | ``""`` |
  920. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  921. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_10<class_ProjectSettings_property_layer_names/2d_physics/layer_10>` | ``""`` |
  922. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  923. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_11<class_ProjectSettings_property_layer_names/2d_physics/layer_11>` | ``""`` |
  924. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  925. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_12<class_ProjectSettings_property_layer_names/2d_physics/layer_12>` | ``""`` |
  926. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  927. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_13<class_ProjectSettings_property_layer_names/2d_physics/layer_13>` | ``""`` |
  928. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  929. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_14<class_ProjectSettings_property_layer_names/2d_physics/layer_14>` | ``""`` |
  930. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  931. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_15<class_ProjectSettings_property_layer_names/2d_physics/layer_15>` | ``""`` |
  932. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  933. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_16<class_ProjectSettings_property_layer_names/2d_physics/layer_16>` | ``""`` |
  934. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  935. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_17<class_ProjectSettings_property_layer_names/2d_physics/layer_17>` | ``""`` |
  936. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  937. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_18<class_ProjectSettings_property_layer_names/2d_physics/layer_18>` | ``""`` |
  938. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  939. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_19<class_ProjectSettings_property_layer_names/2d_physics/layer_19>` | ``""`` |
  940. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  941. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_20<class_ProjectSettings_property_layer_names/2d_physics/layer_20>` | ``""`` |
  942. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  943. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_21<class_ProjectSettings_property_layer_names/2d_physics/layer_21>` | ``""`` |
  944. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  945. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_22<class_ProjectSettings_property_layer_names/2d_physics/layer_22>` | ``""`` |
  946. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  947. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_23<class_ProjectSettings_property_layer_names/2d_physics/layer_23>` | ``""`` |
  948. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  949. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_24<class_ProjectSettings_property_layer_names/2d_physics/layer_24>` | ``""`` |
  950. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  951. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_25<class_ProjectSettings_property_layer_names/2d_physics/layer_25>` | ``""`` |
  952. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  953. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_26<class_ProjectSettings_property_layer_names/2d_physics/layer_26>` | ``""`` |
  954. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  955. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_27<class_ProjectSettings_property_layer_names/2d_physics/layer_27>` | ``""`` |
  956. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  957. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_28<class_ProjectSettings_property_layer_names/2d_physics/layer_28>` | ``""`` |
  958. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  959. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_29<class_ProjectSettings_property_layer_names/2d_physics/layer_29>` | ``""`` |
  960. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  961. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_30<class_ProjectSettings_property_layer_names/2d_physics/layer_30>` | ``""`` |
  962. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  963. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_31<class_ProjectSettings_property_layer_names/2d_physics/layer_31>` | ``""`` |
  964. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  965. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_32<class_ProjectSettings_property_layer_names/2d_physics/layer_32>` | ``""`` |
  966. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  967. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_1<class_ProjectSettings_property_layer_names/2d_render/layer_1>` | ``""`` |
  968. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  969. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_2<class_ProjectSettings_property_layer_names/2d_render/layer_2>` | ``""`` |
  970. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  971. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_3<class_ProjectSettings_property_layer_names/2d_render/layer_3>` | ``""`` |
  972. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  973. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_4<class_ProjectSettings_property_layer_names/2d_render/layer_4>` | ``""`` |
  974. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  975. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_5<class_ProjectSettings_property_layer_names/2d_render/layer_5>` | ``""`` |
  976. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  977. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_6<class_ProjectSettings_property_layer_names/2d_render/layer_6>` | ``""`` |
  978. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  979. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_7<class_ProjectSettings_property_layer_names/2d_render/layer_7>` | ``""`` |
  980. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  981. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_8<class_ProjectSettings_property_layer_names/2d_render/layer_8>` | ``""`` |
  982. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  983. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_9<class_ProjectSettings_property_layer_names/2d_render/layer_9>` | ``""`` |
  984. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  985. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_10<class_ProjectSettings_property_layer_names/2d_render/layer_10>` | ``""`` |
  986. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  987. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_11<class_ProjectSettings_property_layer_names/2d_render/layer_11>` | ``""`` |
  988. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  989. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_12<class_ProjectSettings_property_layer_names/2d_render/layer_12>` | ``""`` |
  990. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  991. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_13<class_ProjectSettings_property_layer_names/2d_render/layer_13>` | ``""`` |
  992. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  993. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_14<class_ProjectSettings_property_layer_names/2d_render/layer_14>` | ``""`` |
  994. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  995. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_15<class_ProjectSettings_property_layer_names/2d_render/layer_15>` | ``""`` |
  996. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  997. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_16<class_ProjectSettings_property_layer_names/2d_render/layer_16>` | ``""`` |
  998. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  999. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_17<class_ProjectSettings_property_layer_names/2d_render/layer_17>` | ``""`` |
  1000. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1001. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_18<class_ProjectSettings_property_layer_names/2d_render/layer_18>` | ``""`` |
  1002. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1003. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_19<class_ProjectSettings_property_layer_names/2d_render/layer_19>` | ``""`` |
  1004. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1005. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_20<class_ProjectSettings_property_layer_names/2d_render/layer_20>` | ``""`` |
  1006. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1007. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_1<class_ProjectSettings_property_layer_names/3d_navigation/layer_1>` | ``""`` |
  1008. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1009. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_2<class_ProjectSettings_property_layer_names/3d_navigation/layer_2>` | ``""`` |
  1010. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1011. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_3<class_ProjectSettings_property_layer_names/3d_navigation/layer_3>` | ``""`` |
  1012. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1013. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_4<class_ProjectSettings_property_layer_names/3d_navigation/layer_4>` | ``""`` |
  1014. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1015. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_5<class_ProjectSettings_property_layer_names/3d_navigation/layer_5>` | ``""`` |
  1016. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1017. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_6<class_ProjectSettings_property_layer_names/3d_navigation/layer_6>` | ``""`` |
  1018. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1019. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_7<class_ProjectSettings_property_layer_names/3d_navigation/layer_7>` | ``""`` |
  1020. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1021. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_8<class_ProjectSettings_property_layer_names/3d_navigation/layer_8>` | ``""`` |
  1022. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1023. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_9<class_ProjectSettings_property_layer_names/3d_navigation/layer_9>` | ``""`` |
  1024. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1025. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_10<class_ProjectSettings_property_layer_names/3d_navigation/layer_10>` | ``""`` |
  1026. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1027. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_11<class_ProjectSettings_property_layer_names/3d_navigation/layer_11>` | ``""`` |
  1028. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1029. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_12<class_ProjectSettings_property_layer_names/3d_navigation/layer_12>` | ``""`` |
  1030. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1031. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_13<class_ProjectSettings_property_layer_names/3d_navigation/layer_13>` | ``""`` |
  1032. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1033. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_14<class_ProjectSettings_property_layer_names/3d_navigation/layer_14>` | ``""`` |
  1034. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1035. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_15<class_ProjectSettings_property_layer_names/3d_navigation/layer_15>` | ``""`` |
  1036. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1037. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_16<class_ProjectSettings_property_layer_names/3d_navigation/layer_16>` | ``""`` |
  1038. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1039. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_17<class_ProjectSettings_property_layer_names/3d_navigation/layer_17>` | ``""`` |
  1040. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1041. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_18<class_ProjectSettings_property_layer_names/3d_navigation/layer_18>` | ``""`` |
  1042. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1043. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_19<class_ProjectSettings_property_layer_names/3d_navigation/layer_19>` | ``""`` |
  1044. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1045. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_20<class_ProjectSettings_property_layer_names/3d_navigation/layer_20>` | ``""`` |
  1046. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1047. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_21<class_ProjectSettings_property_layer_names/3d_navigation/layer_21>` | ``""`` |
  1048. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1049. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_22<class_ProjectSettings_property_layer_names/3d_navigation/layer_22>` | ``""`` |
  1050. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1051. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_23<class_ProjectSettings_property_layer_names/3d_navigation/layer_23>` | ``""`` |
  1052. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1053. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_24<class_ProjectSettings_property_layer_names/3d_navigation/layer_24>` | ``""`` |
  1054. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1055. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_25<class_ProjectSettings_property_layer_names/3d_navigation/layer_25>` | ``""`` |
  1056. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1057. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_26<class_ProjectSettings_property_layer_names/3d_navigation/layer_26>` | ``""`` |
  1058. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1059. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_27<class_ProjectSettings_property_layer_names/3d_navigation/layer_27>` | ``""`` |
  1060. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1061. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_28<class_ProjectSettings_property_layer_names/3d_navigation/layer_28>` | ``""`` |
  1062. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1063. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_29<class_ProjectSettings_property_layer_names/3d_navigation/layer_29>` | ``""`` |
  1064. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1065. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_30<class_ProjectSettings_property_layer_names/3d_navigation/layer_30>` | ``""`` |
  1066. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1067. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_31<class_ProjectSettings_property_layer_names/3d_navigation/layer_31>` | ``""`` |
  1068. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1069. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_32<class_ProjectSettings_property_layer_names/3d_navigation/layer_32>` | ``""`` |
  1070. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1071. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_1<class_ProjectSettings_property_layer_names/3d_physics/layer_1>` | ``""`` |
  1072. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1073. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_2<class_ProjectSettings_property_layer_names/3d_physics/layer_2>` | ``""`` |
  1074. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1075. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_3<class_ProjectSettings_property_layer_names/3d_physics/layer_3>` | ``""`` |
  1076. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1077. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_4<class_ProjectSettings_property_layer_names/3d_physics/layer_4>` | ``""`` |
  1078. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1079. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_5<class_ProjectSettings_property_layer_names/3d_physics/layer_5>` | ``""`` |
  1080. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1081. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_6<class_ProjectSettings_property_layer_names/3d_physics/layer_6>` | ``""`` |
  1082. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1083. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_7<class_ProjectSettings_property_layer_names/3d_physics/layer_7>` | ``""`` |
  1084. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1085. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_8<class_ProjectSettings_property_layer_names/3d_physics/layer_8>` | ``""`` |
  1086. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1087. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_9<class_ProjectSettings_property_layer_names/3d_physics/layer_9>` | ``""`` |
  1088. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1089. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_10<class_ProjectSettings_property_layer_names/3d_physics/layer_10>` | ``""`` |
  1090. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1091. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_11<class_ProjectSettings_property_layer_names/3d_physics/layer_11>` | ``""`` |
  1092. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1093. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_12<class_ProjectSettings_property_layer_names/3d_physics/layer_12>` | ``""`` |
  1094. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1095. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_13<class_ProjectSettings_property_layer_names/3d_physics/layer_13>` | ``""`` |
  1096. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1097. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_14<class_ProjectSettings_property_layer_names/3d_physics/layer_14>` | ``""`` |
  1098. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1099. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_15<class_ProjectSettings_property_layer_names/3d_physics/layer_15>` | ``""`` |
  1100. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1101. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_16<class_ProjectSettings_property_layer_names/3d_physics/layer_16>` | ``""`` |
  1102. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1103. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_17<class_ProjectSettings_property_layer_names/3d_physics/layer_17>` | ``""`` |
  1104. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1105. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_18<class_ProjectSettings_property_layer_names/3d_physics/layer_18>` | ``""`` |
  1106. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1107. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_19<class_ProjectSettings_property_layer_names/3d_physics/layer_19>` | ``""`` |
  1108. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1109. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_20<class_ProjectSettings_property_layer_names/3d_physics/layer_20>` | ``""`` |
  1110. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1111. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_21<class_ProjectSettings_property_layer_names/3d_physics/layer_21>` | ``""`` |
  1112. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1113. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_22<class_ProjectSettings_property_layer_names/3d_physics/layer_22>` | ``""`` |
  1114. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1115. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_23<class_ProjectSettings_property_layer_names/3d_physics/layer_23>` | ``""`` |
  1116. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1117. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_24<class_ProjectSettings_property_layer_names/3d_physics/layer_24>` | ``""`` |
  1118. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1119. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_25<class_ProjectSettings_property_layer_names/3d_physics/layer_25>` | ``""`` |
  1120. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1121. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_26<class_ProjectSettings_property_layer_names/3d_physics/layer_26>` | ``""`` |
  1122. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1123. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_27<class_ProjectSettings_property_layer_names/3d_physics/layer_27>` | ``""`` |
  1124. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1125. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_28<class_ProjectSettings_property_layer_names/3d_physics/layer_28>` | ``""`` |
  1126. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1127. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_29<class_ProjectSettings_property_layer_names/3d_physics/layer_29>` | ``""`` |
  1128. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1129. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_30<class_ProjectSettings_property_layer_names/3d_physics/layer_30>` | ``""`` |
  1130. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1131. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_31<class_ProjectSettings_property_layer_names/3d_physics/layer_31>` | ``""`` |
  1132. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1133. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_32<class_ProjectSettings_property_layer_names/3d_physics/layer_32>` | ``""`` |
  1134. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1135. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_1<class_ProjectSettings_property_layer_names/3d_render/layer_1>` | ``""`` |
  1136. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1137. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_2<class_ProjectSettings_property_layer_names/3d_render/layer_2>` | ``""`` |
  1138. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1139. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_3<class_ProjectSettings_property_layer_names/3d_render/layer_3>` | ``""`` |
  1140. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1141. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_4<class_ProjectSettings_property_layer_names/3d_render/layer_4>` | ``""`` |
  1142. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1143. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_5<class_ProjectSettings_property_layer_names/3d_render/layer_5>` | ``""`` |
  1144. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1145. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_6<class_ProjectSettings_property_layer_names/3d_render/layer_6>` | ``""`` |
  1146. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1147. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_7<class_ProjectSettings_property_layer_names/3d_render/layer_7>` | ``""`` |
  1148. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1149. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_8<class_ProjectSettings_property_layer_names/3d_render/layer_8>` | ``""`` |
  1150. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1151. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_9<class_ProjectSettings_property_layer_names/3d_render/layer_9>` | ``""`` |
  1152. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1153. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_10<class_ProjectSettings_property_layer_names/3d_render/layer_10>` | ``""`` |
  1154. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1155. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_11<class_ProjectSettings_property_layer_names/3d_render/layer_11>` | ``""`` |
  1156. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1157. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_12<class_ProjectSettings_property_layer_names/3d_render/layer_12>` | ``""`` |
  1158. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1159. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_13<class_ProjectSettings_property_layer_names/3d_render/layer_13>` | ``""`` |
  1160. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1161. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_14<class_ProjectSettings_property_layer_names/3d_render/layer_14>` | ``""`` |
  1162. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1163. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_15<class_ProjectSettings_property_layer_names/3d_render/layer_15>` | ``""`` |
  1164. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1165. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_16<class_ProjectSettings_property_layer_names/3d_render/layer_16>` | ``""`` |
  1166. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1167. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_17<class_ProjectSettings_property_layer_names/3d_render/layer_17>` | ``""`` |
  1168. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1169. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_18<class_ProjectSettings_property_layer_names/3d_render/layer_18>` | ``""`` |
  1170. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1171. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_19<class_ProjectSettings_property_layer_names/3d_render/layer_19>` | ``""`` |
  1172. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1173. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_20<class_ProjectSettings_property_layer_names/3d_render/layer_20>` | ``""`` |
  1174. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1175. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_1<class_ProjectSettings_property_layer_names/avoidance/layer_1>` | ``""`` |
  1176. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1177. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_2<class_ProjectSettings_property_layer_names/avoidance/layer_2>` | ``""`` |
  1178. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1179. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_3<class_ProjectSettings_property_layer_names/avoidance/layer_3>` | ``""`` |
  1180. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1181. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_4<class_ProjectSettings_property_layer_names/avoidance/layer_4>` | ``""`` |
  1182. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1183. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_5<class_ProjectSettings_property_layer_names/avoidance/layer_5>` | ``""`` |
  1184. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1185. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_6<class_ProjectSettings_property_layer_names/avoidance/layer_6>` | ``""`` |
  1186. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1187. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_7<class_ProjectSettings_property_layer_names/avoidance/layer_7>` | ``""`` |
  1188. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1189. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_8<class_ProjectSettings_property_layer_names/avoidance/layer_8>` | ``""`` |
  1190. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1191. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_9<class_ProjectSettings_property_layer_names/avoidance/layer_9>` | ``""`` |
  1192. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1193. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_10<class_ProjectSettings_property_layer_names/avoidance/layer_10>` | ``""`` |
  1194. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1195. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_11<class_ProjectSettings_property_layer_names/avoidance/layer_11>` | ``""`` |
  1196. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1197. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_12<class_ProjectSettings_property_layer_names/avoidance/layer_12>` | ``""`` |
  1198. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1199. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_13<class_ProjectSettings_property_layer_names/avoidance/layer_13>` | ``""`` |
  1200. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1201. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_14<class_ProjectSettings_property_layer_names/avoidance/layer_14>` | ``""`` |
  1202. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1203. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_15<class_ProjectSettings_property_layer_names/avoidance/layer_15>` | ``""`` |
  1204. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1205. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_16<class_ProjectSettings_property_layer_names/avoidance/layer_16>` | ``""`` |
  1206. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1207. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_17<class_ProjectSettings_property_layer_names/avoidance/layer_17>` | ``""`` |
  1208. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1209. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_18<class_ProjectSettings_property_layer_names/avoidance/layer_18>` | ``""`` |
  1210. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1211. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_19<class_ProjectSettings_property_layer_names/avoidance/layer_19>` | ``""`` |
  1212. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1213. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_20<class_ProjectSettings_property_layer_names/avoidance/layer_20>` | ``""`` |
  1214. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1215. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_21<class_ProjectSettings_property_layer_names/avoidance/layer_21>` | ``""`` |
  1216. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1217. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_22<class_ProjectSettings_property_layer_names/avoidance/layer_22>` | ``""`` |
  1218. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1219. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_23<class_ProjectSettings_property_layer_names/avoidance/layer_23>` | ``""`` |
  1220. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1221. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_24<class_ProjectSettings_property_layer_names/avoidance/layer_24>` | ``""`` |
  1222. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1223. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_25<class_ProjectSettings_property_layer_names/avoidance/layer_25>` | ``""`` |
  1224. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1225. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_26<class_ProjectSettings_property_layer_names/avoidance/layer_26>` | ``""`` |
  1226. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1227. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_27<class_ProjectSettings_property_layer_names/avoidance/layer_27>` | ``""`` |
  1228. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1229. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_28<class_ProjectSettings_property_layer_names/avoidance/layer_28>` | ``""`` |
  1230. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1231. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_29<class_ProjectSettings_property_layer_names/avoidance/layer_29>` | ``""`` |
  1232. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1233. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_30<class_ProjectSettings_property_layer_names/avoidance/layer_30>` | ``""`` |
  1234. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1235. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_31<class_ProjectSettings_property_layer_names/avoidance/layer_31>` | ``""`` |
  1236. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1237. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_32<class_ProjectSettings_property_layer_names/avoidance/layer_32>` | ``""`` |
  1238. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1239. | :ref:`int<class_int>` | :ref:`memory/limits/message_queue/max_size_mb<class_ProjectSettings_property_memory/limits/message_queue/max_size_mb>` | ``32`` |
  1240. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1241. | :ref:`float<class_float>` | :ref:`navigation/2d/default_cell_size<class_ProjectSettings_property_navigation/2d/default_cell_size>` | ``1.0`` |
  1242. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1243. | :ref:`float<class_float>` | :ref:`navigation/2d/default_edge_connection_margin<class_ProjectSettings_property_navigation/2d/default_edge_connection_margin>` | ``1.0`` |
  1244. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1245. | :ref:`float<class_float>` | :ref:`navigation/2d/default_link_connection_radius<class_ProjectSettings_property_navigation/2d/default_link_connection_radius>` | ``4.0`` |
  1246. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1247. | :ref:`float<class_float>` | :ref:`navigation/2d/merge_rasterizer_cell_scale<class_ProjectSettings_property_navigation/2d/merge_rasterizer_cell_scale>` | ``1.0`` |
  1248. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1249. | :ref:`bool<class_bool>` | :ref:`navigation/2d/use_edge_connections<class_ProjectSettings_property_navigation/2d/use_edge_connections>` | ``true`` |
  1250. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1251. | :ref:`float<class_float>` | :ref:`navigation/3d/default_cell_height<class_ProjectSettings_property_navigation/3d/default_cell_height>` | ``0.25`` |
  1252. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1253. | :ref:`float<class_float>` | :ref:`navigation/3d/default_cell_size<class_ProjectSettings_property_navigation/3d/default_cell_size>` | ``0.25`` |
  1254. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1255. | :ref:`float<class_float>` | :ref:`navigation/3d/default_edge_connection_margin<class_ProjectSettings_property_navigation/3d/default_edge_connection_margin>` | ``0.25`` |
  1256. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1257. | :ref:`float<class_float>` | :ref:`navigation/3d/default_link_connection_radius<class_ProjectSettings_property_navigation/3d/default_link_connection_radius>` | ``1.0`` |
  1258. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1259. | :ref:`Vector3<class_Vector3>` | :ref:`navigation/3d/default_up<class_ProjectSettings_property_navigation/3d/default_up>` | ``Vector3(0, 1, 0)`` |
  1260. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1261. | :ref:`float<class_float>` | :ref:`navigation/3d/merge_rasterizer_cell_scale<class_ProjectSettings_property_navigation/3d/merge_rasterizer_cell_scale>` | ``1.0`` |
  1262. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1263. | :ref:`bool<class_bool>` | :ref:`navigation/3d/use_edge_connections<class_ProjectSettings_property_navigation/3d/use_edge_connections>` | ``true`` |
  1264. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1265. | :ref:`bool<class_bool>` | :ref:`navigation/avoidance/thread_model/avoidance_use_high_priority_threads<class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_high_priority_threads>` | ``true`` |
  1266. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1267. | :ref:`bool<class_bool>` | :ref:`navigation/avoidance/thread_model/avoidance_use_multiple_threads<class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_multiple_threads>` | ``true`` |
  1268. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1269. | :ref:`bool<class_bool>` | :ref:`navigation/baking/thread_model/baking_use_high_priority_threads<class_ProjectSettings_property_navigation/baking/thread_model/baking_use_high_priority_threads>` | ``true`` |
  1270. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1271. | :ref:`bool<class_bool>` | :ref:`navigation/baking/thread_model/baking_use_multiple_threads<class_ProjectSettings_property_navigation/baking/thread_model/baking_use_multiple_threads>` | ``true`` |
  1272. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1273. | :ref:`bool<class_bool>` | :ref:`navigation/baking/use_crash_prevention_checks<class_ProjectSettings_property_navigation/baking/use_crash_prevention_checks>` | ``true`` |
  1274. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1275. | :ref:`int<class_int>` | :ref:`navigation/pathfinding/max_threads<class_ProjectSettings_property_navigation/pathfinding/max_threads>` | ``4`` |
  1276. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1277. | :ref:`bool<class_bool>` | :ref:`navigation/world/map_use_async_iterations<class_ProjectSettings_property_navigation/world/map_use_async_iterations>` | ``true`` |
  1278. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1279. | :ref:`bool<class_bool>` | :ref:`navigation/world/region_use_async_iterations<class_ProjectSettings_property_navigation/world/region_use_async_iterations>` | ``true`` |
  1280. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1281. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_chars_per_second<class_ProjectSettings_property_network/limits/debugger/max_chars_per_second>` | ``32768`` |
  1282. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1283. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_errors_per_second<class_ProjectSettings_property_network/limits/debugger/max_errors_per_second>` | ``400`` |
  1284. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1285. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_queued_messages<class_ProjectSettings_property_network/limits/debugger/max_queued_messages>` | ``2048`` |
  1286. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1287. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_warnings_per_second<class_ProjectSettings_property_network/limits/debugger/max_warnings_per_second>` | ``400`` |
  1288. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1289. | :ref:`int<class_int>` | :ref:`network/limits/packet_peer_stream/max_buffer_po2<class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2>` | ``16`` |
  1290. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1291. | :ref:`int<class_int>` | :ref:`network/limits/tcp/connect_timeout_seconds<class_ProjectSettings_property_network/limits/tcp/connect_timeout_seconds>` | ``30`` |
  1292. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1293. | :ref:`int<class_int>` | :ref:`network/limits/webrtc/max_channel_in_buffer_kb<class_ProjectSettings_property_network/limits/webrtc/max_channel_in_buffer_kb>` | ``64`` |
  1294. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1295. | :ref:`String<class_String>` | :ref:`network/tls/certificate_bundle_override<class_ProjectSettings_property_network/tls/certificate_bundle_override>` | ``""`` |
  1296. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1297. | :ref:`bool<class_bool>` | :ref:`network/tls/enable_tls_v1.3<class_ProjectSettings_property_network/tls/enable_tls_v1.3>` | ``true`` |
  1298. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1299. | :ref:`float<class_float>` | :ref:`physics/2d/default_angular_damp<class_ProjectSettings_property_physics/2d/default_angular_damp>` | ``1.0`` |
  1300. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1301. | :ref:`float<class_float>` | :ref:`physics/2d/default_gravity<class_ProjectSettings_property_physics/2d/default_gravity>` | ``980.0`` |
  1302. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1303. | :ref:`Vector2<class_Vector2>` | :ref:`physics/2d/default_gravity_vector<class_ProjectSettings_property_physics/2d/default_gravity_vector>` | ``Vector2(0, 1)`` |
  1304. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1305. | :ref:`float<class_float>` | :ref:`physics/2d/default_linear_damp<class_ProjectSettings_property_physics/2d/default_linear_damp>` | ``0.1`` |
  1306. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1307. | :ref:`String<class_String>` | :ref:`physics/2d/physics_engine<class_ProjectSettings_property_physics/2d/physics_engine>` | ``"DEFAULT"`` |
  1308. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1309. | :ref:`bool<class_bool>` | :ref:`physics/2d/run_on_separate_thread<class_ProjectSettings_property_physics/2d/run_on_separate_thread>` | ``false`` |
  1310. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1311. | :ref:`float<class_float>` | :ref:`physics/2d/sleep_threshold_angular<class_ProjectSettings_property_physics/2d/sleep_threshold_angular>` | ``0.13962634`` |
  1312. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1313. | :ref:`float<class_float>` | :ref:`physics/2d/sleep_threshold_linear<class_ProjectSettings_property_physics/2d/sleep_threshold_linear>` | ``2.0`` |
  1314. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1315. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_max_allowed_penetration<class_ProjectSettings_property_physics/2d/solver/contact_max_allowed_penetration>` | ``0.3`` |
  1316. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1317. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_max_separation<class_ProjectSettings_property_physics/2d/solver/contact_max_separation>` | ``1.5`` |
  1318. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1319. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_recycle_radius<class_ProjectSettings_property_physics/2d/solver/contact_recycle_radius>` | ``1.0`` |
  1320. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1321. | :ref:`float<class_float>` | :ref:`physics/2d/solver/default_constraint_bias<class_ProjectSettings_property_physics/2d/solver/default_constraint_bias>` | ``0.2`` |
  1322. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1323. | :ref:`float<class_float>` | :ref:`physics/2d/solver/default_contact_bias<class_ProjectSettings_property_physics/2d/solver/default_contact_bias>` | ``0.8`` |
  1324. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1325. | :ref:`int<class_int>` | :ref:`physics/2d/solver/solver_iterations<class_ProjectSettings_property_physics/2d/solver/solver_iterations>` | ``16`` |
  1326. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1327. | :ref:`float<class_float>` | :ref:`physics/2d/time_before_sleep<class_ProjectSettings_property_physics/2d/time_before_sleep>` | ``0.5`` |
  1328. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1329. | :ref:`float<class_float>` | :ref:`physics/3d/default_angular_damp<class_ProjectSettings_property_physics/3d/default_angular_damp>` | ``0.1`` |
  1330. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1331. | :ref:`float<class_float>` | :ref:`physics/3d/default_gravity<class_ProjectSettings_property_physics/3d/default_gravity>` | ``9.8`` |
  1332. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1333. | :ref:`Vector3<class_Vector3>` | :ref:`physics/3d/default_gravity_vector<class_ProjectSettings_property_physics/3d/default_gravity_vector>` | ``Vector3(0, -1, 0)`` |
  1334. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1335. | :ref:`float<class_float>` | :ref:`physics/3d/default_linear_damp<class_ProjectSettings_property_physics/3d/default_linear_damp>` | ``0.1`` |
  1336. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1337. | :ref:`String<class_String>` | :ref:`physics/3d/physics_engine<class_ProjectSettings_property_physics/3d/physics_engine>` | ``"DEFAULT"`` |
  1338. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1339. | :ref:`String<class_String>` | :ref:`physics/3d/physics_interpolation/scene_traversal<class_ProjectSettings_property_physics/3d/physics_interpolation/scene_traversal>` | ``"DEFAULT"`` |
  1340. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1341. | :ref:`bool<class_bool>` | :ref:`physics/3d/run_on_separate_thread<class_ProjectSettings_property_physics/3d/run_on_separate_thread>` | ``false`` |
  1342. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1343. | :ref:`float<class_float>` | :ref:`physics/3d/sleep_threshold_angular<class_ProjectSettings_property_physics/3d/sleep_threshold_angular>` | ``0.13962634`` |
  1344. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1345. | :ref:`float<class_float>` | :ref:`physics/3d/sleep_threshold_linear<class_ProjectSettings_property_physics/3d/sleep_threshold_linear>` | ``0.1`` |
  1346. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1347. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_max_allowed_penetration<class_ProjectSettings_property_physics/3d/solver/contact_max_allowed_penetration>` | ``0.01`` |
  1348. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1349. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_max_separation<class_ProjectSettings_property_physics/3d/solver/contact_max_separation>` | ``0.05`` |
  1350. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1351. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_recycle_radius<class_ProjectSettings_property_physics/3d/solver/contact_recycle_radius>` | ``0.01`` |
  1352. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1353. | :ref:`float<class_float>` | :ref:`physics/3d/solver/default_contact_bias<class_ProjectSettings_property_physics/3d/solver/default_contact_bias>` | ``0.8`` |
  1354. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1355. | :ref:`int<class_int>` | :ref:`physics/3d/solver/solver_iterations<class_ProjectSettings_property_physics/3d/solver/solver_iterations>` | ``16`` |
  1356. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1357. | :ref:`float<class_float>` | :ref:`physics/3d/time_before_sleep<class_ProjectSettings_property_physics/3d/time_before_sleep>` | ``0.5`` |
  1358. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1359. | :ref:`bool<class_bool>` | :ref:`physics/common/enable_object_picking<class_ProjectSettings_property_physics/common/enable_object_picking>` | ``true`` |
  1360. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1361. | :ref:`int<class_int>` | :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` | ``8`` |
  1362. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1363. | :ref:`bool<class_bool>` | :ref:`physics/common/physics_interpolation<class_ProjectSettings_property_physics/common/physics_interpolation>` | ``false`` |
  1364. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1365. | :ref:`float<class_float>` | :ref:`physics/common/physics_jitter_fix<class_ProjectSettings_property_physics/common/physics_jitter_fix>` | ``0.5`` |
  1366. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1367. | :ref:`int<class_int>` | :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` | ``60`` |
  1368. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1369. | :ref:`float<class_float>` | :ref:`physics/jolt_physics_3d/collisions/active_edge_threshold<class_ProjectSettings_property_physics/jolt_physics_3d/collisions/active_edge_threshold>` | ``0.87266463`` |
  1370. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1371. | :ref:`float<class_float>` | :ref:`physics/jolt_physics_3d/collisions/collision_margin_fraction<class_ProjectSettings_property_physics/jolt_physics_3d/collisions/collision_margin_fraction>` | ``0.08`` |
  1372. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1373. | :ref:`int<class_int>` | :ref:`physics/jolt_physics_3d/joints/world_node<class_ProjectSettings_property_physics/jolt_physics_3d/joints/world_node>` | ``0`` |
  1374. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1375. | :ref:`float<class_float>` | :ref:`physics/jolt_physics_3d/limits/max_angular_velocity<class_ProjectSettings_property_physics/jolt_physics_3d/limits/max_angular_velocity>` | ``47.12389`` |
  1376. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1377. | :ref:`int<class_int>` | :ref:`physics/jolt_physics_3d/limits/max_bodies<class_ProjectSettings_property_physics/jolt_physics_3d/limits/max_bodies>` | ``10240`` |
  1378. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1379. | :ref:`int<class_int>` | :ref:`physics/jolt_physics_3d/limits/max_body_pairs<class_ProjectSettings_property_physics/jolt_physics_3d/limits/max_body_pairs>` | ``65536`` |
  1380. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1381. | :ref:`int<class_int>` | :ref:`physics/jolt_physics_3d/limits/max_contact_constraints<class_ProjectSettings_property_physics/jolt_physics_3d/limits/max_contact_constraints>` | ``20480`` |
  1382. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1383. | :ref:`float<class_float>` | :ref:`physics/jolt_physics_3d/limits/max_linear_velocity<class_ProjectSettings_property_physics/jolt_physics_3d/limits/max_linear_velocity>` | ``500.0`` |
  1384. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1385. | :ref:`int<class_int>` | :ref:`physics/jolt_physics_3d/limits/temporary_memory_buffer_size<class_ProjectSettings_property_physics/jolt_physics_3d/limits/temporary_memory_buffer_size>` | ``32`` |
  1386. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1387. | :ref:`float<class_float>` | :ref:`physics/jolt_physics_3d/limits/world_boundary_shape_size<class_ProjectSettings_property_physics/jolt_physics_3d/limits/world_boundary_shape_size>` | ``2000.0`` |
  1388. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1389. | :ref:`float<class_float>` | :ref:`physics/jolt_physics_3d/motion_queries/recovery_amount<class_ProjectSettings_property_physics/jolt_physics_3d/motion_queries/recovery_amount>` | ``0.4`` |
  1390. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1391. | :ref:`int<class_int>` | :ref:`physics/jolt_physics_3d/motion_queries/recovery_iterations<class_ProjectSettings_property_physics/jolt_physics_3d/motion_queries/recovery_iterations>` | ``4`` |
  1392. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1393. | :ref:`bool<class_bool>` | :ref:`physics/jolt_physics_3d/motion_queries/use_enhanced_internal_edge_removal<class_ProjectSettings_property_physics/jolt_physics_3d/motion_queries/use_enhanced_internal_edge_removal>` | ``true`` |
  1394. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1395. | :ref:`bool<class_bool>` | :ref:`physics/jolt_physics_3d/queries/enable_ray_cast_face_index<class_ProjectSettings_property_physics/jolt_physics_3d/queries/enable_ray_cast_face_index>` | ``false`` |
  1396. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1397. | :ref:`bool<class_bool>` | :ref:`physics/jolt_physics_3d/queries/use_enhanced_internal_edge_removal<class_ProjectSettings_property_physics/jolt_physics_3d/queries/use_enhanced_internal_edge_removal>` | ``false`` |
  1398. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1399. | :ref:`bool<class_bool>` | :ref:`physics/jolt_physics_3d/simulation/allow_sleep<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/allow_sleep>` | ``true`` |
  1400. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1401. | :ref:`float<class_float>` | :ref:`physics/jolt_physics_3d/simulation/baumgarte_stabilization_factor<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/baumgarte_stabilization_factor>` | ``0.2`` |
  1402. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1403. | :ref:`float<class_float>` | :ref:`physics/jolt_physics_3d/simulation/body_pair_contact_cache_angle_threshold<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/body_pair_contact_cache_angle_threshold>` | ``0.034906585`` |
  1404. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1405. | :ref:`float<class_float>` | :ref:`physics/jolt_physics_3d/simulation/body_pair_contact_cache_distance_threshold<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/body_pair_contact_cache_distance_threshold>` | ``0.001`` |
  1406. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1407. | :ref:`bool<class_bool>` | :ref:`physics/jolt_physics_3d/simulation/body_pair_contact_cache_enabled<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/body_pair_contact_cache_enabled>` | ``true`` |
  1408. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1409. | :ref:`float<class_float>` | :ref:`physics/jolt_physics_3d/simulation/bounce_velocity_threshold<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/bounce_velocity_threshold>` | ``1.0`` |
  1410. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1411. | :ref:`float<class_float>` | :ref:`physics/jolt_physics_3d/simulation/continuous_cd_max_penetration<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/continuous_cd_max_penetration>` | ``0.25`` |
  1412. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1413. | :ref:`float<class_float>` | :ref:`physics/jolt_physics_3d/simulation/continuous_cd_movement_threshold<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/continuous_cd_movement_threshold>` | ``0.75`` |
  1414. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1415. | :ref:`bool<class_bool>` | :ref:`physics/jolt_physics_3d/simulation/generate_all_kinematic_contacts<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/generate_all_kinematic_contacts>` | ``false`` |
  1416. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1417. | :ref:`float<class_float>` | :ref:`physics/jolt_physics_3d/simulation/penetration_slop<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/penetration_slop>` | ``0.02`` |
  1418. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1419. | :ref:`int<class_int>` | :ref:`physics/jolt_physics_3d/simulation/position_steps<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/position_steps>` | ``2`` |
  1420. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1421. | :ref:`float<class_float>` | :ref:`physics/jolt_physics_3d/simulation/sleep_time_threshold<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/sleep_time_threshold>` | ``0.5`` |
  1422. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1423. | :ref:`float<class_float>` | :ref:`physics/jolt_physics_3d/simulation/sleep_velocity_threshold<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/sleep_velocity_threshold>` | ``0.03`` |
  1424. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1425. | :ref:`float<class_float>` | :ref:`physics/jolt_physics_3d/simulation/soft_body_point_radius<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/soft_body_point_radius>` | ``0.01`` |
  1426. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1427. | :ref:`float<class_float>` | :ref:`physics/jolt_physics_3d/simulation/speculative_contact_distance<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/speculative_contact_distance>` | ``0.02`` |
  1428. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1429. | :ref:`bool<class_bool>` | :ref:`physics/jolt_physics_3d/simulation/use_enhanced_internal_edge_removal<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/use_enhanced_internal_edge_removal>` | ``true`` |
  1430. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1431. | :ref:`int<class_int>` | :ref:`physics/jolt_physics_3d/simulation/velocity_steps<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/velocity_steps>` | ``10`` |
  1432. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1433. | :ref:`int<class_int>` | :ref:`rendering/2d/batching/item_buffer_size<class_ProjectSettings_property_rendering/2d/batching/item_buffer_size>` | ``16384`` |
  1434. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1435. | :ref:`int<class_int>` | :ref:`rendering/2d/batching/uniform_set_cache_size<class_ProjectSettings_property_rendering/2d/batching/uniform_set_cache_size>` | ``4096`` |
  1436. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1437. | :ref:`int<class_int>` | :ref:`rendering/2d/sdf/oversize<class_ProjectSettings_property_rendering/2d/sdf/oversize>` | ``1`` |
  1438. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1439. | :ref:`int<class_int>` | :ref:`rendering/2d/sdf/scale<class_ProjectSettings_property_rendering/2d/sdf/scale>` | ``1`` |
  1440. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1441. | :ref:`int<class_int>` | :ref:`rendering/2d/shadow_atlas/size<class_ProjectSettings_property_rendering/2d/shadow_atlas/size>` | ``2048`` |
  1442. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1443. | :ref:`bool<class_bool>` | :ref:`rendering/2d/snap/snap_2d_transforms_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>` | ``false`` |
  1444. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1445. | :ref:`bool<class_bool>` | :ref:`rendering/2d/snap/snap_2d_vertices_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>` | ``false`` |
  1446. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1447. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/msaa_2d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_2d>` | ``0`` |
  1448. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1449. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` | ``0`` |
  1450. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1451. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/screen_space_aa<class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa>` | ``0`` |
  1452. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1453. | :ref:`float<class_float>` | :ref:`rendering/anti_aliasing/quality/smaa_edge_detection_threshold<class_ProjectSettings_property_rendering/anti_aliasing/quality/smaa_edge_detection_threshold>` | ``0.05`` |
  1454. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1455. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/quality/use_debanding<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding>` | ``false`` |
  1456. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1457. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>` | ``false`` |
  1458. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1459. | :ref:`float<class_float>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/amount<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/amount>` | ``0.25`` |
  1460. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1461. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/enabled<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled>` | ``true`` |
  1462. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1463. | :ref:`float<class_float>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/limit<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/limit>` | ``0.18`` |
  1464. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1465. | :ref:`int<class_int>` | :ref:`rendering/camera/depth_of_field/depth_of_field_bokeh_quality<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_quality>` | ``1`` |
  1466. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1467. | :ref:`int<class_int>` | :ref:`rendering/camera/depth_of_field/depth_of_field_bokeh_shape<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_shape>` | ``1`` |
  1468. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1469. | :ref:`bool<class_bool>` | :ref:`rendering/camera/depth_of_field/depth_of_field_use_jitter<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_use_jitter>` | ``false`` |
  1470. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1471. | :ref:`String<class_String>` | :ref:`rendering/driver/depth_prepass/disable_for_vendors<class_ProjectSettings_property_rendering/driver/depth_prepass/disable_for_vendors>` | ``"PowerVR,Mali,Adreno,Apple"`` |
  1472. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1473. | :ref:`bool<class_bool>` | :ref:`rendering/driver/depth_prepass/enable<class_ProjectSettings_property_rendering/driver/depth_prepass/enable>` | ``true`` |
  1474. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1475. | :ref:`int<class_int>` | :ref:`rendering/driver/threads/thread_model<class_ProjectSettings_property_rendering/driver/threads/thread_model>` | ``1`` |
  1476. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1477. | :ref:`Color<class_Color>` | :ref:`rendering/environment/defaults/default_clear_color<class_ProjectSettings_property_rendering/environment/defaults/default_clear_color>` | ``Color(0.3, 0.3, 0.3, 1)`` |
  1478. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1479. | :ref:`String<class_String>` | :ref:`rendering/environment/defaults/default_environment<class_ProjectSettings_property_rendering/environment/defaults/default_environment>` | ``""`` |
  1480. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1481. | :ref:`int<class_int>` | :ref:`rendering/environment/glow/upscale_mode<class_ProjectSettings_property_rendering/environment/glow/upscale_mode>` | ``1`` |
  1482. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1483. | :ref:`int<class_int>` | :ref:`rendering/environment/glow/upscale_mode.mobile<class_ProjectSettings_property_rendering/environment/glow/upscale_mode.mobile>` | ``0`` |
  1484. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1485. | :ref:`int<class_int>` | :ref:`rendering/environment/screen_space_reflection/roughness_quality<class_ProjectSettings_property_rendering/environment/screen_space_reflection/roughness_quality>` | ``1`` |
  1486. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1487. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/adaptive_target<class_ProjectSettings_property_rendering/environment/ssao/adaptive_target>` | ``0.5`` |
  1488. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1489. | :ref:`int<class_int>` | :ref:`rendering/environment/ssao/blur_passes<class_ProjectSettings_property_rendering/environment/ssao/blur_passes>` | ``2`` |
  1490. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1491. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/fadeout_from<class_ProjectSettings_property_rendering/environment/ssao/fadeout_from>` | ``50.0`` |
  1492. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1493. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/fadeout_to<class_ProjectSettings_property_rendering/environment/ssao/fadeout_to>` | ``300.0`` |
  1494. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1495. | :ref:`bool<class_bool>` | :ref:`rendering/environment/ssao/half_size<class_ProjectSettings_property_rendering/environment/ssao/half_size>` | ``true`` |
  1496. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1497. | :ref:`int<class_int>` | :ref:`rendering/environment/ssao/quality<class_ProjectSettings_property_rendering/environment/ssao/quality>` | ``2`` |
  1498. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1499. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/adaptive_target<class_ProjectSettings_property_rendering/environment/ssil/adaptive_target>` | ``0.5`` |
  1500. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1501. | :ref:`int<class_int>` | :ref:`rendering/environment/ssil/blur_passes<class_ProjectSettings_property_rendering/environment/ssil/blur_passes>` | ``4`` |
  1502. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1503. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/fadeout_from<class_ProjectSettings_property_rendering/environment/ssil/fadeout_from>` | ``50.0`` |
  1504. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1505. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/fadeout_to<class_ProjectSettings_property_rendering/environment/ssil/fadeout_to>` | ``300.0`` |
  1506. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1507. | :ref:`bool<class_bool>` | :ref:`rendering/environment/ssil/half_size<class_ProjectSettings_property_rendering/environment/ssil/half_size>` | ``true`` |
  1508. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1509. | :ref:`int<class_int>` | :ref:`rendering/environment/ssil/quality<class_ProjectSettings_property_rendering/environment/ssil/quality>` | ``2`` |
  1510. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1511. | :ref:`float<class_float>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale>` | ``0.01`` |
  1512. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1513. | :ref:`int<class_int>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_quality<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_quality>` | ``1`` |
  1514. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1515. | :ref:`float<class_float>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale>` | ``0.05`` |
  1516. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1517. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/use_filter<class_ProjectSettings_property_rendering/environment/volumetric_fog/use_filter>` | ``1`` |
  1518. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1519. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/volume_depth<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_depth>` | ``64`` |
  1520. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1521. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/volume_size<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_size>` | ``64`` |
  1522. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1523. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>` | ``"opengl3"`` |
  1524. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1525. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.android<class_ProjectSettings_property_rendering/gl_compatibility/driver.android>` | ``"opengl3"`` |
  1526. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1527. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.ios<class_ProjectSettings_property_rendering/gl_compatibility/driver.ios>` | ``"opengl3"`` |
  1528. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1529. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.linuxbsd<class_ProjectSettings_property_rendering/gl_compatibility/driver.linuxbsd>` | ``"opengl3"`` |
  1530. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1531. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.macos<class_ProjectSettings_property_rendering/gl_compatibility/driver.macos>` | ``"opengl3"`` |
  1532. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1533. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.web<class_ProjectSettings_property_rendering/gl_compatibility/driver.web>` | ``"opengl3"`` |
  1534. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1535. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.windows<class_ProjectSettings_property_rendering/gl_compatibility/driver.windows>` | ``"opengl3"`` |
  1536. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1537. | :ref:`bool<class_bool>` | :ref:`rendering/gl_compatibility/fallback_to_angle<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_angle>` | ``true`` |
  1538. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1539. | :ref:`bool<class_bool>` | :ref:`rendering/gl_compatibility/fallback_to_gles<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_gles>` | ``true`` |
  1540. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1541. | :ref:`bool<class_bool>` | :ref:`rendering/gl_compatibility/fallback_to_native<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_native>` | ``true`` |
  1542. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1543. | :ref:`Array<class_Array>` | :ref:`rendering/gl_compatibility/force_angle_on_devices<class_ProjectSettings_property_rendering/gl_compatibility/force_angle_on_devices>` | |
  1544. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1545. | :ref:`int<class_int>` | :ref:`rendering/gl_compatibility/item_buffer_size<class_ProjectSettings_property_rendering/gl_compatibility/item_buffer_size>` | ``16384`` |
  1546. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1547. | :ref:`bool<class_bool>` | :ref:`rendering/gl_compatibility/nvidia_disable_threaded_optimization<class_ProjectSettings_property_rendering/gl_compatibility/nvidia_disable_threaded_optimization>` | ``true`` |
  1548. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1549. | :ref:`bool<class_bool>` | :ref:`rendering/global_illumination/gi/use_half_resolution<class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution>` | ``false`` |
  1550. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1551. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` | ``5`` |
  1552. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1553. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>` | ``2`` |
  1554. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1555. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>` | ``1`` |
  1556. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1557. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/voxel_gi/quality<class_ProjectSettings_property_rendering/global_illumination/voxel_gi/quality>` | ``0`` |
  1558. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1559. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/max_rays_per_pass<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_pass>` | ``4`` |
  1560. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1561. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/max_rays_per_probe_pass<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_probe_pass>` | ``64`` |
  1562. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1563. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/max_transparency_rays<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_transparency_rays>` | ``8`` |
  1564. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1565. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/region_size<class_ProjectSettings_property_rendering/lightmapping/bake_performance/region_size>` | ``512`` |
  1566. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1567. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/high_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_probe_ray_count>` | ``512`` |
  1568. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1569. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/high_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_ray_count>` | ``512`` |
  1570. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1571. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/low_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_probe_ray_count>` | ``64`` |
  1572. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1573. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/low_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_ray_count>` | ``32`` |
  1574. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1575. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/medium_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_probe_ray_count>` | ``256`` |
  1576. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1577. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/medium_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_ray_count>` | ``128`` |
  1578. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1579. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count>` | ``2048`` |
  1580. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1581. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/ultra_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_ray_count>` | ``2048`` |
  1582. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1583. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/denoising/denoiser<class_ProjectSettings_property_rendering/lightmapping/denoising/denoiser>` | ``0`` |
  1584. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1585. | :ref:`bool<class_bool>` | :ref:`rendering/lightmapping/lightmap_gi/use_bicubic_filter<class_ProjectSettings_property_rendering/lightmapping/lightmap_gi/use_bicubic_filter>` | ``true`` |
  1586. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1587. | :ref:`float<class_float>` | :ref:`rendering/lightmapping/primitive_meshes/texel_size<class_ProjectSettings_property_rendering/lightmapping/primitive_meshes/texel_size>` | ``0.2`` |
  1588. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1589. | :ref:`float<class_float>` | :ref:`rendering/lightmapping/probe_capture/update_speed<class_ProjectSettings_property_rendering/lightmapping/probe_capture/update_speed>` | ``15`` |
  1590. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1591. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/directional_shadow/16_bits<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/16_bits>` | ``true`` |
  1592. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1593. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/size<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size>` | ``4096`` |
  1594. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1595. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/size.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size.mobile>` | ``2048`` |
  1596. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1597. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality>` | ``2`` |
  1598. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1599. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile>` | ``0`` |
  1600. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1601. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_16_bits<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_16_bits>` | ``true`` |
  1602. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1603. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv>` | ``2`` |
  1604. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1605. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv>` | ``2`` |
  1606. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1607. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv>` | ``3`` |
  1608. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1609. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv>` | ``4`` |
  1610. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1611. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size>` | ``4096`` |
  1612. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1613. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size.mobile>` | ``2048`` |
  1614. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1615. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality>` | ``2`` |
  1616. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1617. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile>` | ``0`` |
  1618. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1619. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/tighter_shadow_caster_culling<class_ProjectSettings_property_rendering/lights_and_shadows/tighter_shadow_caster_culling>` | ``true`` |
  1620. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1621. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/use_physical_light_units<class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units>` | ``false`` |
  1622. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1623. | :ref:`float<class_float>` | :ref:`rendering/limits/cluster_builder/max_clustered_elements<class_ProjectSettings_property_rendering/limits/cluster_builder/max_clustered_elements>` | ``512`` |
  1624. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1625. | :ref:`int<class_int>` | :ref:`rendering/limits/global_shader_variables/buffer_size<class_ProjectSettings_property_rendering/limits/global_shader_variables/buffer_size>` | ``65536`` |
  1626. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1627. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_lights_per_object<class_ProjectSettings_property_rendering/limits/opengl/max_lights_per_object>` | ``8`` |
  1628. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1629. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_renderable_elements<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_elements>` | ``65536`` |
  1630. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1631. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_renderable_lights<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights>` | ``32`` |
  1632. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1633. | :ref:`int<class_int>` | :ref:`rendering/limits/spatial_indexer/threaded_cull_minimum_instances<class_ProjectSettings_property_rendering/limits/spatial_indexer/threaded_cull_minimum_instances>` | ``1000`` |
  1634. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1635. | :ref:`int<class_int>` | :ref:`rendering/limits/spatial_indexer/update_iterations_per_frame<class_ProjectSettings_property_rendering/limits/spatial_indexer/update_iterations_per_frame>` | ``10`` |
  1636. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1637. | :ref:`float<class_float>` | :ref:`rendering/limits/time/time_rollover_secs<class_ProjectSettings_property_rendering/limits/time/time_rollover_secs>` | ``3600`` |
  1638. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1639. | :ref:`float<class_float>` | :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` | ``1.0`` |
  1640. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1641. | :ref:`int<class_int>` | :ref:`rendering/occlusion_culling/bvh_build_quality<class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality>` | ``2`` |
  1642. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1643. | :ref:`bool<class_bool>` | :ref:`rendering/occlusion_culling/jitter_projection<class_ProjectSettings_property_rendering/occlusion_culling/jitter_projection>` | ``true`` |
  1644. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1645. | :ref:`int<class_int>` | :ref:`rendering/occlusion_culling/occlusion_rays_per_thread<class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread>` | ``512`` |
  1646. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1647. | :ref:`bool<class_bool>` | :ref:`rendering/occlusion_culling/use_occlusion_culling<class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling>` | ``false`` |
  1648. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1649. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_count<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_count>` | ``64`` |
  1650. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1651. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_size<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size>` | ``256`` |
  1652. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1653. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_size.mobile<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size.mobile>` | ``128`` |
  1654. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1655. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/fast_filter_high_quality<class_ProjectSettings_property_rendering/reflections/sky_reflections/fast_filter_high_quality>` | ``false`` |
  1656. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1657. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/ggx_samples<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples>` | ``32`` |
  1658. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1659. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/ggx_samples.mobile<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples.mobile>` | ``16`` |
  1660. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1661. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/roughness_layers<class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers>` | ``8`` |
  1662. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1663. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/texture_array_reflections<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections>` | ``true`` |
  1664. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1665. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/texture_array_reflections.mobile<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections.mobile>` | ``false`` |
  1666. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1667. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/specular_occlusion/enabled<class_ProjectSettings_property_rendering/reflections/specular_occlusion/enabled>` | ``true`` |
  1668. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1669. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` | ``"forward_plus"`` |
  1670. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1671. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method.mobile<class_ProjectSettings_property_rendering/renderer/rendering_method.mobile>` | ``"mobile"`` |
  1672. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1673. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method.web<class_ProjectSettings_property_rendering/renderer/rendering_method.web>` | ``"gl_compatibility"`` |
  1674. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1675. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/d3d12/agility_sdk_version<class_ProjectSettings_property_rendering/rendering_device/d3d12/agility_sdk_version>` | ``613`` |
  1676. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1677. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/d3d12/max_misc_descriptors_per_frame<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_misc_descriptors_per_frame>` | ``512`` |
  1678. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1679. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/d3d12/max_resource_descriptors_per_frame<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_resource_descriptors_per_frame>` | ``16384`` |
  1680. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1681. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame>` | ``1024`` |
  1682. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1683. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>` | ``"vulkan"`` |
  1684. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1685. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.android<class_ProjectSettings_property_rendering/rendering_device/driver.android>` | ``"vulkan"`` |
  1686. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1687. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.ios<class_ProjectSettings_property_rendering/rendering_device/driver.ios>` | ``"metal"`` |
  1688. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1689. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.linuxbsd<class_ProjectSettings_property_rendering/rendering_device/driver.linuxbsd>` | ``"vulkan"`` |
  1690. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1691. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.macos<class_ProjectSettings_property_rendering/rendering_device/driver.macos>` | ``"metal"`` |
  1692. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1693. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.visionos<class_ProjectSettings_property_rendering/rendering_device/driver.visionos>` | ``"metal"`` |
  1694. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1695. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.windows<class_ProjectSettings_property_rendering/rendering_device/driver.windows>` | ``"vulkan"`` |
  1696. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1697. | :ref:`bool<class_bool>` | :ref:`rendering/rendering_device/fallback_to_d3d12<class_ProjectSettings_property_rendering/rendering_device/fallback_to_d3d12>` | ``true`` |
  1698. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1699. | :ref:`bool<class_bool>` | :ref:`rendering/rendering_device/fallback_to_opengl3<class_ProjectSettings_property_rendering/rendering_device/fallback_to_opengl3>` | ``true`` |
  1700. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1701. | :ref:`bool<class_bool>` | :ref:`rendering/rendering_device/fallback_to_vulkan<class_ProjectSettings_property_rendering/rendering_device/fallback_to_vulkan>` | ``true`` |
  1702. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1703. | :ref:`bool<class_bool>` | :ref:`rendering/rendering_device/pipeline_cache/enable<class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/enable>` | ``true`` |
  1704. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1705. | :ref:`float<class_float>` | :ref:`rendering/rendering_device/pipeline_cache/save_chunk_size_mb<class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/save_chunk_size_mb>` | ``3.0`` |
  1706. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1707. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/block_size_kb<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/block_size_kb>` | ``256`` |
  1708. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1709. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/max_size_mb<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/max_size_mb>` | ``128`` |
  1710. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1711. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/texture_download_region_size_px<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_download_region_size_px>` | ``64`` |
  1712. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1713. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/texture_upload_region_size_px<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_upload_region_size_px>` | ``64`` |
  1714. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1715. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/vsync/frame_queue_size<class_ProjectSettings_property_rendering/rendering_device/vsync/frame_queue_size>` | ``2`` |
  1716. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1717. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/vsync/swapchain_image_count<class_ProjectSettings_property_rendering/rendering_device/vsync/swapchain_image_count>` | ``3`` |
  1718. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1719. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/vulkan/max_descriptors_per_pool<class_ProjectSettings_property_rendering/rendering_device/vulkan/max_descriptors_per_pool>` | ``64`` |
  1720. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1721. | :ref:`float<class_float>` | :ref:`rendering/scaling_3d/fsr_sharpness<class_ProjectSettings_property_rendering/scaling_3d/fsr_sharpness>` | ``0.2`` |
  1722. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1723. | :ref:`int<class_int>` | :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` | ``0`` |
  1724. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1725. | :ref:`int<class_int>` | :ref:`rendering/scaling_3d/mode.ios<class_ProjectSettings_property_rendering/scaling_3d/mode.ios>` | |
  1726. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1727. | :ref:`int<class_int>` | :ref:`rendering/scaling_3d/mode.macos<class_ProjectSettings_property_rendering/scaling_3d/mode.macos>` | |
  1728. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1729. | :ref:`float<class_float>` | :ref:`rendering/scaling_3d/scale<class_ProjectSettings_property_rendering/scaling_3d/scale>` | ``1.0`` |
  1730. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1731. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/compress<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/compress>` | ``true`` |
  1732. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1733. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/enabled<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/enabled>` | ``true`` |
  1734. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1735. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/strip_debug<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug>` | ``false`` |
  1736. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1737. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/strip_debug.release<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug.release>` | ``true`` |
  1738. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1739. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/use_zstd_compression<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/use_zstd_compression>` | ``true`` |
  1740. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1741. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_lambert_over_burley<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley>` | ``false`` |
  1742. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1743. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_lambert_over_burley.mobile<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley.mobile>` | ``true`` |
  1744. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1745. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_vertex_shading<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading>` | ``false`` |
  1746. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1747. | :ref:`int<class_int>` | :ref:`rendering/textures/basis_universal/rdo_dict_size<class_ProjectSettings_property_rendering/textures/basis_universal/rdo_dict_size>` | ``1024`` |
  1748. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1749. | :ref:`bool<class_bool>` | :ref:`rendering/textures/basis_universal/zstd_supercompression<class_ProjectSettings_property_rendering/textures/basis_universal/zstd_supercompression>` | ``true`` |
  1750. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1751. | :ref:`int<class_int>` | :ref:`rendering/textures/basis_universal/zstd_supercompression_level<class_ProjectSettings_property_rendering/textures/basis_universal/zstd_supercompression_level>` | ``6`` |
  1752. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1753. | :ref:`int<class_int>` | :ref:`rendering/textures/canvas_textures/default_texture_filter<class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_filter>` | ``1`` |
  1754. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1755. | :ref:`int<class_int>` | :ref:`rendering/textures/canvas_textures/default_texture_repeat<class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_repeat>` | ``0`` |
  1756. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1757. | :ref:`int<class_int>` | :ref:`rendering/textures/decals/filter<class_ProjectSettings_property_rendering/textures/decals/filter>` | ``3`` |
  1758. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1759. | :ref:`int<class_int>` | :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>` | ``2`` |
  1760. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1761. | :ref:`float<class_float>` | :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>` | ``0.0`` |
  1762. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1763. | :ref:`bool<class_bool>` | :ref:`rendering/textures/default_filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>` | ``false`` |
  1764. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1765. | :ref:`int<class_int>` | :ref:`rendering/textures/light_projectors/filter<class_ProjectSettings_property_rendering/textures/light_projectors/filter>` | ``3`` |
  1766. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1767. | :ref:`bool<class_bool>` | :ref:`rendering/textures/lossless_compression/force_png<class_ProjectSettings_property_rendering/textures/lossless_compression/force_png>` | ``false`` |
  1768. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1769. | :ref:`bool<class_bool>` | :ref:`rendering/textures/vram_compression/cache_gpu_compressor<class_ProjectSettings_property_rendering/textures/vram_compression/cache_gpu_compressor>` | ``true`` |
  1770. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1771. | :ref:`bool<class_bool>` | :ref:`rendering/textures/vram_compression/compress_with_gpu<class_ProjectSettings_property_rendering/textures/vram_compression/compress_with_gpu>` | ``true`` |
  1772. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1773. | :ref:`bool<class_bool>` | :ref:`rendering/textures/vram_compression/import_etc2_astc<class_ProjectSettings_property_rendering/textures/vram_compression/import_etc2_astc>` | ``false`` |
  1774. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1775. | :ref:`bool<class_bool>` | :ref:`rendering/textures/vram_compression/import_s3tc_bptc<class_ProjectSettings_property_rendering/textures/vram_compression/import_s3tc_bptc>` | ``false`` |
  1776. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1777. | :ref:`int<class_int>` | :ref:`rendering/textures/webp_compression/compression_method<class_ProjectSettings_property_rendering/textures/webp_compression/compression_method>` | ``2`` |
  1778. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1779. | :ref:`float<class_float>` | :ref:`rendering/textures/webp_compression/lossless_compression_factor<class_ProjectSettings_property_rendering/textures/webp_compression/lossless_compression_factor>` | ``25`` |
  1780. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1781. | :ref:`bool<class_bool>` | :ref:`rendering/viewport/hdr_2d<class_ProjectSettings_property_rendering/viewport/hdr_2d>` | ``false`` |
  1782. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1783. | :ref:`bool<class_bool>` | :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>` | ``false`` |
  1784. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1785. | :ref:`int<class_int>` | :ref:`rendering/vrs/mode<class_ProjectSettings_property_rendering/vrs/mode>` | ``0`` |
  1786. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1787. | :ref:`String<class_String>` | :ref:`rendering/vrs/texture<class_ProjectSettings_property_rendering/vrs/texture>` | ``""`` |
  1788. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1789. | :ref:`float<class_float>` | :ref:`threading/worker_pool/low_priority_thread_ratio<class_ProjectSettings_property_threading/worker_pool/low_priority_thread_ratio>` | ``0.3`` |
  1790. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1791. | :ref:`int<class_int>` | :ref:`threading/worker_pool/max_threads<class_ProjectSettings_property_threading/worker_pool/max_threads>` | ``-1`` |
  1792. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1793. | :ref:`bool<class_bool>` | :ref:`xr/openxr/binding_modifiers/analog_threshold<class_ProjectSettings_property_xr/openxr/binding_modifiers/analog_threshold>` | ``false`` |
  1794. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1795. | :ref:`bool<class_bool>` | :ref:`xr/openxr/binding_modifiers/dpad_binding<class_ProjectSettings_property_xr/openxr/binding_modifiers/dpad_binding>` | ``false`` |
  1796. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1797. | :ref:`String<class_String>` | :ref:`xr/openxr/default_action_map<class_ProjectSettings_property_xr/openxr/default_action_map>` | ``"res://openxr_action_map.tres"`` |
  1798. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1799. | :ref:`bool<class_bool>` | :ref:`xr/openxr/enabled<class_ProjectSettings_property_xr/openxr/enabled>` | ``false`` |
  1800. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1801. | :ref:`int<class_int>` | :ref:`xr/openxr/environment_blend_mode<class_ProjectSettings_property_xr/openxr/environment_blend_mode>` | ``"0"`` |
  1802. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1803. | :ref:`int<class_int>` | :ref:`xr/openxr/extensions/debug_message_types<class_ProjectSettings_property_xr/openxr/extensions/debug_message_types>` | ``"15"`` |
  1804. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1805. | :ref:`int<class_int>` | :ref:`xr/openxr/extensions/debug_utils<class_ProjectSettings_property_xr/openxr/extensions/debug_utils>` | ``"0"`` |
  1806. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1807. | :ref:`bool<class_bool>` | :ref:`xr/openxr/extensions/eye_gaze_interaction<class_ProjectSettings_property_xr/openxr/extensions/eye_gaze_interaction>` | ``false`` |
  1808. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1809. | :ref:`bool<class_bool>` | :ref:`xr/openxr/extensions/hand_interaction_profile<class_ProjectSettings_property_xr/openxr/extensions/hand_interaction_profile>` | ``false`` |
  1810. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1811. | :ref:`bool<class_bool>` | :ref:`xr/openxr/extensions/hand_tracking<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking>` | ``false`` |
  1812. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1813. | :ref:`bool<class_bool>` | :ref:`xr/openxr/extensions/hand_tracking_controller_data_source<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking_controller_data_source>` | ``false`` |
  1814. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1815. | :ref:`bool<class_bool>` | :ref:`xr/openxr/extensions/hand_tracking_unobstructed_data_source<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking_unobstructed_data_source>` | ``false`` |
  1816. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1817. | :ref:`bool<class_bool>` | :ref:`xr/openxr/extensions/render_model<class_ProjectSettings_property_xr/openxr/extensions/render_model>` | ``false`` |
  1818. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1819. | :ref:`int<class_int>` | :ref:`xr/openxr/form_factor<class_ProjectSettings_property_xr/openxr/form_factor>` | ``"0"`` |
  1820. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1821. | :ref:`bool<class_bool>` | :ref:`xr/openxr/foveation_dynamic<class_ProjectSettings_property_xr/openxr/foveation_dynamic>` | ``false`` |
  1822. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1823. | :ref:`int<class_int>` | :ref:`xr/openxr/foveation_level<class_ProjectSettings_property_xr/openxr/foveation_level>` | ``"0"`` |
  1824. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1825. | :ref:`int<class_int>` | :ref:`xr/openxr/reference_space<class_ProjectSettings_property_xr/openxr/reference_space>` | ``"1"`` |
  1826. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1827. | :ref:`bool<class_bool>` | :ref:`xr/openxr/startup_alert<class_ProjectSettings_property_xr/openxr/startup_alert>` | ``true`` |
  1828. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1829. | :ref:`bool<class_bool>` | :ref:`xr/openxr/submit_depth_buffer<class_ProjectSettings_property_xr/openxr/submit_depth_buffer>` | ``false`` |
  1830. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1831. | :ref:`int<class_int>` | :ref:`xr/openxr/view_configuration<class_ProjectSettings_property_xr/openxr/view_configuration>` | ``"1"`` |
  1832. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1833. | :ref:`bool<class_bool>` | :ref:`xr/shaders/enabled<class_ProjectSettings_property_xr/shaders/enabled>` | ``false`` |
  1834. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1835. .. rst-class:: classref-reftable-group
  1836. Methods
  1837. -------
  1838. .. table::
  1839. :widths: auto
  1840. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1841. | |void| | :ref:`add_property_info<class_ProjectSettings_method_add_property_info>`\ (\ hint\: :ref:`Dictionary<class_Dictionary>`\ ) |
  1842. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1843. | |void| | :ref:`clear<class_ProjectSettings_method_clear>`\ (\ name\: :ref:`String<class_String>`\ ) |
  1844. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1845. | :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] | :ref:`get_global_class_list<class_ProjectSettings_method_get_global_class_list>`\ (\ ) |
  1846. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1847. | :ref:`int<class_int>` | :ref:`get_order<class_ProjectSettings_method_get_order>`\ (\ name\: :ref:`String<class_String>`\ ) |const| |
  1848. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1849. | :ref:`Variant<class_Variant>` | :ref:`get_setting<class_ProjectSettings_method_get_setting>`\ (\ name\: :ref:`String<class_String>`, default_value\: :ref:`Variant<class_Variant>` = null\ ) |const| |
  1850. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1851. | :ref:`Variant<class_Variant>` | :ref:`get_setting_with_override<class_ProjectSettings_method_get_setting_with_override>`\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| |
  1852. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1853. | :ref:`Variant<class_Variant>` | :ref:`get_setting_with_override_and_custom_features<class_ProjectSettings_method_get_setting_with_override_and_custom_features>`\ (\ name\: :ref:`StringName<class_StringName>`, features\: :ref:`PackedStringArray<class_PackedStringArray>`\ ) |const| |
  1854. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1855. | :ref:`String<class_String>` | :ref:`globalize_path<class_ProjectSettings_method_globalize_path>`\ (\ path\: :ref:`String<class_String>`\ ) |const| |
  1856. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1857. | :ref:`bool<class_bool>` | :ref:`has_setting<class_ProjectSettings_method_has_setting>`\ (\ name\: :ref:`String<class_String>`\ ) |const| |
  1858. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1859. | :ref:`bool<class_bool>` | :ref:`load_resource_pack<class_ProjectSettings_method_load_resource_pack>`\ (\ pack\: :ref:`String<class_String>`, replace_files\: :ref:`bool<class_bool>` = true, offset\: :ref:`int<class_int>` = 0\ ) |
  1860. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1861. | :ref:`String<class_String>` | :ref:`localize_path<class_ProjectSettings_method_localize_path>`\ (\ path\: :ref:`String<class_String>`\ ) |const| |
  1862. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1863. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save<class_ProjectSettings_method_save>`\ (\ ) |
  1864. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1865. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save_custom<class_ProjectSettings_method_save_custom>`\ (\ file\: :ref:`String<class_String>`\ ) |
  1866. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1867. | |void| | :ref:`set_as_basic<class_ProjectSettings_method_set_as_basic>`\ (\ name\: :ref:`String<class_String>`, basic\: :ref:`bool<class_bool>`\ ) |
  1868. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1869. | |void| | :ref:`set_as_internal<class_ProjectSettings_method_set_as_internal>`\ (\ name\: :ref:`String<class_String>`, internal\: :ref:`bool<class_bool>`\ ) |
  1870. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1871. | |void| | :ref:`set_initial_value<class_ProjectSettings_method_set_initial_value>`\ (\ name\: :ref:`String<class_String>`, value\: :ref:`Variant<class_Variant>`\ ) |
  1872. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1873. | |void| | :ref:`set_order<class_ProjectSettings_method_set_order>`\ (\ name\: :ref:`String<class_String>`, position\: :ref:`int<class_int>`\ ) |
  1874. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1875. | |void| | :ref:`set_restart_if_changed<class_ProjectSettings_method_set_restart_if_changed>`\ (\ name\: :ref:`String<class_String>`, restart\: :ref:`bool<class_bool>`\ ) |
  1876. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1877. | |void| | :ref:`set_setting<class_ProjectSettings_method_set_setting>`\ (\ name\: :ref:`String<class_String>`, value\: :ref:`Variant<class_Variant>`\ ) |
  1878. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1879. .. rst-class:: classref-section-separator
  1880. ----
  1881. .. rst-class:: classref-descriptions-group
  1882. Signals
  1883. -------
  1884. .. _class_ProjectSettings_signal_settings_changed:
  1885. .. rst-class:: classref-signal
  1886. **settings_changed**\ (\ ) :ref:`🔗<class_ProjectSettings_signal_settings_changed>`
  1887. Emitted when any setting is changed, up to once per process frame.
  1888. .. rst-class:: classref-section-separator
  1889. ----
  1890. .. rst-class:: classref-descriptions-group
  1891. Property Descriptions
  1892. ---------------------
  1893. .. _class_ProjectSettings_property_accessibility/general/accessibility_support:
  1894. .. rst-class:: classref-property
  1895. :ref:`int<class_int>` **accessibility/general/accessibility_support** = ``0`` :ref:`🔗<class_ProjectSettings_property_accessibility/general/accessibility_support>`
  1896. Accessibility support mode:
  1897. - **Auto** (``0``): Accessibility support is enabled, but updates to the accessibility information are processed only if an assistive app (such as a screen reader or a Braille display) is active (default).
  1898. - **Always Active** (``1``): Accessibility support is enabled, and updates to the accessibility information are always processed, regardless of the status of assistive apps.
  1899. - **Disabled** (``2``): Accessibility support is fully disabled.
  1900. \ **Note:** Accessibility debugging tools, such as Accessibility Insights for Windows, Accessibility Inspector (macOS), or AT-SPI Browser (Linux/BSD) do not count as assistive apps. To test your project with these tools, use **Always Active**.
  1901. .. rst-class:: classref-item-separator
  1902. ----
  1903. .. _class_ProjectSettings_property_accessibility/general/updates_per_second:
  1904. .. rst-class:: classref-property
  1905. :ref:`int<class_int>` **accessibility/general/updates_per_second** = ``60`` :ref:`🔗<class_ProjectSettings_property_accessibility/general/updates_per_second>`
  1906. The number of accessibility information updates per second.
  1907. .. rst-class:: classref-item-separator
  1908. ----
  1909. .. _class_ProjectSettings_property_animation/warnings/check_angle_interpolation_type_conflicting:
  1910. .. rst-class:: classref-property
  1911. :ref:`bool<class_bool>` **animation/warnings/check_angle_interpolation_type_conflicting** = ``true`` :ref:`🔗<class_ProjectSettings_property_animation/warnings/check_angle_interpolation_type_conflicting>`
  1912. If ``true``, :ref:`AnimationMixer<class_AnimationMixer>` prints the warning of interpolation being forced to choose the shortest rotation path due to multiple angle interpolation types being mixed in the :ref:`AnimationMixer<class_AnimationMixer>` cache.
  1913. .. rst-class:: classref-item-separator
  1914. ----
  1915. .. _class_ProjectSettings_property_animation/warnings/check_invalid_track_paths:
  1916. .. rst-class:: classref-property
  1917. :ref:`bool<class_bool>` **animation/warnings/check_invalid_track_paths** = ``true`` :ref:`🔗<class_ProjectSettings_property_animation/warnings/check_invalid_track_paths>`
  1918. If ``true``, :ref:`AnimationMixer<class_AnimationMixer>` prints the warning of no matching object of the track path in the scene.
  1919. .. rst-class:: classref-item-separator
  1920. ----
  1921. .. _class_ProjectSettings_property_application/boot_splash/bg_color:
  1922. .. rst-class:: classref-property
  1923. :ref:`Color<class_Color>` **application/boot_splash/bg_color** = ``Color(0.14, 0.14, 0.14, 1)`` :ref:`🔗<class_ProjectSettings_property_application/boot_splash/bg_color>`
  1924. Background color for the boot splash.
  1925. .. rst-class:: classref-item-separator
  1926. ----
  1927. .. _class_ProjectSettings_property_application/boot_splash/fullsize:
  1928. .. rst-class:: classref-property
  1929. :ref:`bool<class_bool>` **application/boot_splash/fullsize** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/boot_splash/fullsize>`
  1930. If ``true``, scale the boot splash image to the full window size (preserving the aspect ratio) when the engine starts. If ``false``, the engine will leave it at the default pixel size.
  1931. .. rst-class:: classref-item-separator
  1932. ----
  1933. .. _class_ProjectSettings_property_application/boot_splash/image:
  1934. .. rst-class:: classref-property
  1935. :ref:`String<class_String>` **application/boot_splash/image** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/boot_splash/image>`
  1936. Path to an image used as the boot splash. If left empty, the default Godot Engine splash will be displayed instead.
  1937. \ **Note:** Only effective if :ref:`application/boot_splash/show_image<class_ProjectSettings_property_application/boot_splash/show_image>` is ``true``.
  1938. \ **Note:** The only supported format is PNG. Using another image format will result in an error.
  1939. \ **Note:** The image will also show when opening the project in the editor. If you want to display the default splash image in the editor, add an empty override for ``editor_hint`` feature.
  1940. .. rst-class:: classref-item-separator
  1941. ----
  1942. .. _class_ProjectSettings_property_application/boot_splash/minimum_display_time:
  1943. .. rst-class:: classref-property
  1944. :ref:`int<class_int>` **application/boot_splash/minimum_display_time** = ``0`` :ref:`🔗<class_ProjectSettings_property_application/boot_splash/minimum_display_time>`
  1945. Minimum boot splash display time (in milliseconds). It is not recommended to set too high values for this setting.
  1946. .. rst-class:: classref-item-separator
  1947. ----
  1948. .. _class_ProjectSettings_property_application/boot_splash/show_image:
  1949. .. rst-class:: classref-property
  1950. :ref:`bool<class_bool>` **application/boot_splash/show_image** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/boot_splash/show_image>`
  1951. If ``true``, displays the image specified in :ref:`application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>` when the engine starts. If ``false``, only displays the plain color specified in :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>`.
  1952. .. rst-class:: classref-item-separator
  1953. ----
  1954. .. _class_ProjectSettings_property_application/boot_splash/use_filter:
  1955. .. rst-class:: classref-property
  1956. :ref:`bool<class_bool>` **application/boot_splash/use_filter** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/boot_splash/use_filter>`
  1957. If ``true``, applies linear filtering when scaling the image (recommended for high-resolution artwork). If ``false``, uses nearest-neighbor interpolation (recommended for pixel art).
  1958. .. rst-class:: classref-item-separator
  1959. ----
  1960. .. _class_ProjectSettings_property_application/config/auto_accept_quit:
  1961. .. rst-class:: classref-property
  1962. :ref:`bool<class_bool>` **application/config/auto_accept_quit** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/config/auto_accept_quit>`
  1963. If ``true``, the application automatically accepts quitting requests.
  1964. .. rst-class:: classref-item-separator
  1965. ----
  1966. .. _class_ProjectSettings_property_application/config/custom_user_dir_name:
  1967. .. rst-class:: classref-property
  1968. :ref:`String<class_String>` **application/config/custom_user_dir_name** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/config/custom_user_dir_name>`
  1969. This user directory is used for storing persistent data (``user://`` filesystem). If a custom directory name is defined, this name will be appended to the system-specific user data directory (same parent folder as the Godot configuration folder documented in :ref:`OS.get_user_data_dir()<class_OS_method_get_user_data_dir>`).
  1970. The :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` setting must be enabled for this to take effect.
  1971. \ **Note:** If :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` contains trailing periods, they will be stripped as folder names ending with a period are not allowed on Windows.
  1972. .. rst-class:: classref-item-separator
  1973. ----
  1974. .. _class_ProjectSettings_property_application/config/description:
  1975. .. rst-class:: classref-property
  1976. :ref:`String<class_String>` **application/config/description** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/config/description>`
  1977. The project's description, displayed as a tooltip in the Project Manager when hovering the project.
  1978. .. rst-class:: classref-item-separator
  1979. ----
  1980. .. _class_ProjectSettings_property_application/config/icon:
  1981. .. rst-class:: classref-property
  1982. :ref:`String<class_String>` **application/config/icon** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/config/icon>`
  1983. Icon used for the project, set when project loads. Exporters will also use this icon as a fallback if necessary.
  1984. .. rst-class:: classref-item-separator
  1985. ----
  1986. .. _class_ProjectSettings_property_application/config/macos_native_icon:
  1987. .. rst-class:: classref-property
  1988. :ref:`String<class_String>` **application/config/macos_native_icon** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/config/macos_native_icon>`
  1989. Icon set in ``.icns`` format used on macOS to set the game's icon. This is done automatically on start by calling :ref:`DisplayServer.set_native_icon()<class_DisplayServer_method_set_native_icon>`.
  1990. .. rst-class:: classref-item-separator
  1991. ----
  1992. .. _class_ProjectSettings_property_application/config/name:
  1993. .. rst-class:: classref-property
  1994. :ref:`String<class_String>` **application/config/name** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/config/name>`
  1995. The project's name. It is used both by the Project Manager and by exporters. The project name can be translated by translating its value in localization files. The window title will be set to match the project name automatically on startup.
  1996. \ **Note:** Changing this value will also change the user data folder's path if :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` is ``false``. After renaming the project, you will no longer be able to access existing data in ``user://`` unless you rename the old folder to match the new project name. See :doc:`Data paths <../tutorials/io/data_paths>` in the documentation for more information.
  1997. .. rst-class:: classref-item-separator
  1998. ----
  1999. .. _class_ProjectSettings_property_application/config/name_localized:
  2000. .. rst-class:: classref-property
  2001. :ref:`Dictionary<class_Dictionary>` **application/config/name_localized** = ``{}`` :ref:`🔗<class_ProjectSettings_property_application/config/name_localized>`
  2002. Translations of the project's name. This setting is used by OS tools to translate application name on Android, iOS and macOS.
  2003. .. rst-class:: classref-item-separator
  2004. ----
  2005. .. _class_ProjectSettings_property_application/config/project_settings_override:
  2006. .. rst-class:: classref-property
  2007. :ref:`String<class_String>` **application/config/project_settings_override** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/config/project_settings_override>`
  2008. Specifies a file to override project settings. For example: ``user://custom_settings.cfg``. See "Overriding" in the **ProjectSettings** class description at the top for more information.
  2009. \ **Note:** Regardless of this setting's value, ``res://override.cfg`` will still be read to override the project settings.
  2010. .. rst-class:: classref-item-separator
  2011. ----
  2012. .. _class_ProjectSettings_property_application/config/quit_on_go_back:
  2013. .. rst-class:: classref-property
  2014. :ref:`bool<class_bool>` **application/config/quit_on_go_back** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/config/quit_on_go_back>`
  2015. If ``true``, the application quits automatically when navigating back (e.g. using the system "Back" button on Android).
  2016. .. rst-class:: classref-item-separator
  2017. ----
  2018. .. _class_ProjectSettings_property_application/config/use_custom_user_dir:
  2019. .. rst-class:: classref-property
  2020. :ref:`bool<class_bool>` **application/config/use_custom_user_dir** = ``false`` :ref:`🔗<class_ProjectSettings_property_application/config/use_custom_user_dir>`
  2021. If ``true``, the project will save user data to its own user directory. If :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` is empty, ``<OS user data directory>/<project name>`` directory will be used. If ``false``, the project will save user data to ``<OS user data directory>/Godot/app_userdata/<project name>``.
  2022. See also `File paths in Godot projects <../tutorials/io/data_paths.html#accessing-persistent-user-data-user>`__. This setting is only effective on desktop platforms.
  2023. .. rst-class:: classref-item-separator
  2024. ----
  2025. .. _class_ProjectSettings_property_application/config/use_hidden_project_data_directory:
  2026. .. rst-class:: classref-property
  2027. :ref:`bool<class_bool>` **application/config/use_hidden_project_data_directory** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>`
  2028. If ``true``, the project will use a hidden directory (``.godot``) for storing project-specific data (metadata, shader cache, etc.).
  2029. If ``false``, a non-hidden directory (``godot``) will be used instead.
  2030. \ **Note:** Restart the application after changing this setting.
  2031. \ **Note:** Changing this value can help on platforms or with third-party tools where hidden directory patterns are disallowed. Only modify this setting if you know that your environment requires it, as changing the default can impact compatibility with some external tools or plugins which expect the default ``.godot`` folder.
  2032. .. rst-class:: classref-item-separator
  2033. ----
  2034. .. _class_ProjectSettings_property_application/config/version:
  2035. .. rst-class:: classref-property
  2036. :ref:`String<class_String>` **application/config/version** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/config/version>`
  2037. The project's human-readable version identifier. This is used by exporters if the version identifier isn't overridden there. If :ref:`application/config/version<class_ProjectSettings_property_application/config/version>` is an empty string and the version identifier isn't overridden in an exporter, the exporter will use ``1.0.0`` as a version identifier.
  2038. .. rst-class:: classref-item-separator
  2039. ----
  2040. .. _class_ProjectSettings_property_application/config/windows_native_icon:
  2041. .. rst-class:: classref-property
  2042. :ref:`String<class_String>` **application/config/windows_native_icon** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/config/windows_native_icon>`
  2043. Icon set in ``.ico`` format used on Windows to set the game's icon. This is done automatically on start by calling :ref:`DisplayServer.set_native_icon()<class_DisplayServer_method_set_native_icon>`.
  2044. .. rst-class:: classref-item-separator
  2045. ----
  2046. .. _class_ProjectSettings_property_application/run/delta_smoothing:
  2047. .. rst-class:: classref-property
  2048. :ref:`bool<class_bool>` **application/run/delta_smoothing** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/run/delta_smoothing>`
  2049. Time samples for frame deltas are subject to random variation introduced by the platform, even when frames are displayed at regular intervals thanks to V-Sync. This can lead to jitter. Delta smoothing can often give a better result by filtering the input deltas to correct for minor fluctuations from the refresh rate.
  2050. \ **Note:** Delta smoothing is only attempted when :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is set to ``enabled``, as it does not work well without V-Sync.
  2051. It may take several seconds at a stable frame rate before the smoothing is initially activated. It will only be active on machines where performance is adequate to render frames at the refresh rate.
  2052. .. rst-class:: classref-item-separator
  2053. ----
  2054. .. _class_ProjectSettings_property_application/run/disable_stderr:
  2055. .. rst-class:: classref-property
  2056. :ref:`bool<class_bool>` **application/run/disable_stderr** = ``false`` :ref:`🔗<class_ProjectSettings_property_application/run/disable_stderr>`
  2057. If ``true``, disables printing to standard error. If ``true``, this also hides error and warning messages printed by :ref:`@GlobalScope.push_error()<class_@GlobalScope_method_push_error>` and :ref:`@GlobalScope.push_warning()<class_@GlobalScope_method_push_warning>`. See also :ref:`application/run/disable_stdout<class_ProjectSettings_property_application/run/disable_stdout>`.
  2058. Changes to this setting will only be applied upon restarting the application. To control this at runtime, use :ref:`Engine.print_error_messages<class_Engine_property_print_error_messages>`.
  2059. .. rst-class:: classref-item-separator
  2060. ----
  2061. .. _class_ProjectSettings_property_application/run/disable_stdout:
  2062. .. rst-class:: classref-property
  2063. :ref:`bool<class_bool>` **application/run/disable_stdout** = ``false`` :ref:`🔗<class_ProjectSettings_property_application/run/disable_stdout>`
  2064. If ``true``, disables printing to standard output. This is equivalent to starting the editor or project with the ``--quiet`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`. See also :ref:`application/run/disable_stderr<class_ProjectSettings_property_application/run/disable_stderr>`.
  2065. Changes to this setting will only be applied upon restarting the application. To control this at runtime, use :ref:`Engine.print_to_stdout<class_Engine_property_print_to_stdout>`.
  2066. .. rst-class:: classref-item-separator
  2067. ----
  2068. .. _class_ProjectSettings_property_application/run/enable_alt_space_menu:
  2069. .. rst-class:: classref-property
  2070. :ref:`bool<class_bool>` **application/run/enable_alt_space_menu** = ``false`` :ref:`🔗<class_ProjectSettings_property_application/run/enable_alt_space_menu>`
  2071. If ``true``, allows the :kbd:`Alt + Space` keys to display the window menu. This menu allows the user to perform various window management operations such as moving, resizing, or minimizing the window.
  2072. \ **Note:** When the menu is displayed, project execution will pause until the menu is *fully* closed due to Windows behavior. Consider this when enabling this setting in a networked multiplayer game. The menu is only considered fully closed when an option is selected, when the user clicks outside, or when :kbd:`Escape` is pressed after bringing up the window menu *and* another key is pressed afterwards.
  2073. \ **Note:** This setting is implemented only on Windows.
  2074. .. rst-class:: classref-item-separator
  2075. ----
  2076. .. _class_ProjectSettings_property_application/run/flush_stdout_on_print:
  2077. .. rst-class:: classref-property
  2078. :ref:`bool<class_bool>` **application/run/flush_stdout_on_print** = ``false`` :ref:`🔗<class_ProjectSettings_property_application/run/flush_stdout_on_print>`
  2079. If ``true``, flushes the standard output stream every time a line is printed. This affects both terminal logging and file logging.
  2080. When running a project, this setting must be enabled if you want logs to be collected by service managers such as systemd/journalctl. This setting is disabled by default on release builds, since flushing on every printed line will negatively affect performance if lots of lines are printed in a rapid succession. Also, if this setting is enabled, logged files will still be written successfully if the application crashes or is otherwise killed by the user (without being closed "normally").
  2081. \ **Note:** Regardless of this setting, the standard error stream (``stderr``) is always flushed when a line is printed to it.
  2082. Changes to this setting will only be applied upon restarting the application.
  2083. .. rst-class:: classref-item-separator
  2084. ----
  2085. .. _class_ProjectSettings_property_application/run/flush_stdout_on_print.debug:
  2086. .. rst-class:: classref-property
  2087. :ref:`bool<class_bool>` **application/run/flush_stdout_on_print.debug** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/run/flush_stdout_on_print.debug>`
  2088. Debug build override for :ref:`application/run/flush_stdout_on_print<class_ProjectSettings_property_application/run/flush_stdout_on_print>`, as performance is less important during debugging.
  2089. Changes to this setting will only be applied upon restarting the application.
  2090. .. rst-class:: classref-item-separator
  2091. ----
  2092. .. _class_ProjectSettings_property_application/run/frame_delay_msec:
  2093. .. rst-class:: classref-property
  2094. :ref:`int<class_int>` **application/run/frame_delay_msec** = ``0`` :ref:`🔗<class_ProjectSettings_property_application/run/frame_delay_msec>`
  2095. Forces a *constant* delay between frames in the main loop (in milliseconds). In most situations, :ref:`application/run/max_fps<class_ProjectSettings_property_application/run/max_fps>` should be preferred as an FPS limiter as it's more precise.
  2096. This setting can be overridden using the ``--frame-delay <ms;>`` command line argument.
  2097. .. rst-class:: classref-item-separator
  2098. ----
  2099. .. _class_ProjectSettings_property_application/run/load_shell_environment:
  2100. .. rst-class:: classref-property
  2101. :ref:`bool<class_bool>` **application/run/load_shell_environment** = ``false`` :ref:`🔗<class_ProjectSettings_property_application/run/load_shell_environment>`
  2102. If ``true``, loads the default shell and copies environment variables set by the shell startup scripts to the app environment.
  2103. \ **Note:** This setting is implemented on macOS for non-sandboxed applications only.
  2104. .. rst-class:: classref-item-separator
  2105. ----
  2106. .. _class_ProjectSettings_property_application/run/low_processor_mode:
  2107. .. rst-class:: classref-property
  2108. :ref:`bool<class_bool>` **application/run/low_processor_mode** = ``false`` :ref:`🔗<class_ProjectSettings_property_application/run/low_processor_mode>`
  2109. If ``true``, enables low-processor usage mode. When enabled, the engine takes longer to redraw, but only redraws the screen if necessary. This may lower power consumption, and is intended for editors or mobile applications. For most games, because the screen needs to be redrawn every frame, it is recommended to keep this setting disabled.
  2110. .. rst-class:: classref-item-separator
  2111. ----
  2112. .. _class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec:
  2113. .. rst-class:: classref-property
  2114. :ref:`int<class_int>` **application/run/low_processor_mode_sleep_usec** = ``6900`` :ref:`🔗<class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec>`
  2115. Amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU usage.
  2116. .. rst-class:: classref-item-separator
  2117. ----
  2118. .. _class_ProjectSettings_property_application/run/main_loop_type:
  2119. .. rst-class:: classref-property
  2120. :ref:`String<class_String>` **application/run/main_loop_type** = ``"SceneTree"`` :ref:`🔗<class_ProjectSettings_property_application/run/main_loop_type>`
  2121. The name of the type implementing the engine's main loop.
  2122. .. rst-class:: classref-item-separator
  2123. ----
  2124. .. _class_ProjectSettings_property_application/run/main_scene:
  2125. .. rst-class:: classref-property
  2126. :ref:`String<class_String>` **application/run/main_scene** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/run/main_scene>`
  2127. Path to the main scene file that will be loaded when the project runs.
  2128. .. rst-class:: classref-item-separator
  2129. ----
  2130. .. _class_ProjectSettings_property_application/run/max_fps:
  2131. .. rst-class:: classref-property
  2132. :ref:`int<class_int>` **application/run/max_fps** = ``0`` :ref:`🔗<class_ProjectSettings_property_application/run/max_fps>`
  2133. Maximum number of frames per second allowed. A value of ``0`` means "no limit". The actual number of frames per second may still be below this value if the CPU or GPU cannot keep up with the project logic and rendering.
  2134. Limiting the FPS can be useful to reduce system power consumption, which reduces heat and noise emissions (and improves battery life on mobile devices).
  2135. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is set to ``Enabled`` or ``Adaptive``, it takes precedence and the forced FPS number cannot exceed the monitor's refresh rate.
  2136. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is ``Enabled``, on monitors with variable refresh rate enabled (G-Sync/FreeSync), using an FPS limit a few frames lower than the monitor's refresh rate will `reduce input lag while avoiding tearing <https://blurbusters.com/howto-low-lag-vsync-on/>`__.
  2137. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is ``Disabled``, limiting the FPS to a high value that can be consistently reached on the system can reduce input lag compared to an uncapped framerate. Since this works by ensuring the GPU load is lower than 100%, this latency reduction is only effective in GPU-bottlenecked scenarios, not CPU-bottlenecked scenarios.
  2138. See also :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`.
  2139. This setting can be overridden using the ``--max-fps <fps>`` command line argument (including with a value of ``0`` for unlimited framerate).
  2140. \ **Note:** This property is only read when the project starts. To change the rendering FPS cap at runtime, set :ref:`Engine.max_fps<class_Engine_property_max_fps>` instead.
  2141. .. rst-class:: classref-item-separator
  2142. ----
  2143. .. _class_ProjectSettings_property_application/run/print_header:
  2144. .. rst-class:: classref-property
  2145. :ref:`bool<class_bool>` **application/run/print_header** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/run/print_header>`
  2146. If ``true``, the engine header is printed in the console on startup. This header describes the current version of the engine, as well as the renderer being used. This behavior can also be disabled on the command line with the ``--no-header`` option.
  2147. .. rst-class:: classref-item-separator
  2148. ----
  2149. .. _class_ProjectSettings_property_audio/buses/channel_disable_threshold_db:
  2150. .. rst-class:: classref-property
  2151. :ref:`float<class_float>` **audio/buses/channel_disable_threshold_db** = ``-60.0`` :ref:`🔗<class_ProjectSettings_property_audio/buses/channel_disable_threshold_db>`
  2152. Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
  2153. .. rst-class:: classref-item-separator
  2154. ----
  2155. .. _class_ProjectSettings_property_audio/buses/channel_disable_time:
  2156. .. rst-class:: classref-property
  2157. :ref:`float<class_float>` **audio/buses/channel_disable_time** = ``2.0`` :ref:`🔗<class_ProjectSettings_property_audio/buses/channel_disable_time>`
  2158. Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
  2159. .. rst-class:: classref-item-separator
  2160. ----
  2161. .. _class_ProjectSettings_property_audio/buses/default_bus_layout:
  2162. .. rst-class:: classref-property
  2163. :ref:`String<class_String>` **audio/buses/default_bus_layout** = ``"res://default_bus_layout.tres"`` :ref:`🔗<class_ProjectSettings_property_audio/buses/default_bus_layout>`
  2164. Default :ref:`AudioBusLayout<class_AudioBusLayout>` resource file to use in the project, unless overridden by the scene.
  2165. .. rst-class:: classref-item-separator
  2166. ----
  2167. .. _class_ProjectSettings_property_audio/driver/driver:
  2168. .. rst-class:: classref-property
  2169. :ref:`String<class_String>` **audio/driver/driver** :ref:`🔗<class_ProjectSettings_property_audio/driver/driver>`
  2170. Specifies the audio driver to use. This setting is platform-dependent as each platform supports different audio drivers. If left empty, the default audio driver will be used.
  2171. The ``Dummy`` audio driver disables all audio playback and recording, which is useful for non-game applications as it reduces CPU usage. It also prevents the engine from appearing as an application playing audio in the OS' audio mixer.
  2172. To query the value that is being used at run-time (which may be overridden by command-line arguments or headless mode), use :ref:`AudioServer.get_driver_name()<class_AudioServer_method_get_driver_name>`.
  2173. \ **Note:** The driver in use can be overridden at runtime via the ``--audio-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  2174. .. rst-class:: classref-item-separator
  2175. ----
  2176. .. _class_ProjectSettings_property_audio/driver/enable_input:
  2177. .. rst-class:: classref-property
  2178. :ref:`bool<class_bool>` **audio/driver/enable_input** = ``false`` :ref:`🔗<class_ProjectSettings_property_audio/driver/enable_input>`
  2179. If ``true``, microphone input will be allowed. This requires appropriate permissions to be set when exporting to Android or iOS.
  2180. \ **Note:** If the operating system blocks access to audio input devices (due to the user's privacy settings), audio capture will only return silence. On Windows, make sure that apps are allowed to access the microphone in the OS' privacy settings.
  2181. .. rst-class:: classref-item-separator
  2182. ----
  2183. .. _class_ProjectSettings_property_audio/driver/mix_rate:
  2184. .. rst-class:: classref-property
  2185. :ref:`int<class_int>` **audio/driver/mix_rate** = ``44100`` :ref:`🔗<class_ProjectSettings_property_audio/driver/mix_rate>`
  2186. Target mixing rate used for audio (in Hz). In general, it's better to not touch this and leave it to the host operating system.
  2187. \ **Note:** On iOS and macOS, mixing rate is determined by audio driver, this value is ignored.
  2188. \ **Note:** Input and output mixing rates might be different. Use :ref:`AudioServer.get_mix_rate()<class_AudioServer_method_get_mix_rate>` and :ref:`AudioServer.get_input_mix_rate()<class_AudioServer_method_get_input_mix_rate>` to get actual values.
  2189. .. rst-class:: classref-item-separator
  2190. ----
  2191. .. _class_ProjectSettings_property_audio/driver/mix_rate.web:
  2192. .. rst-class:: classref-property
  2193. :ref:`int<class_int>` **audio/driver/mix_rate.web** = ``0`` :ref:`🔗<class_ProjectSettings_property_audio/driver/mix_rate.web>`
  2194. Safer override for :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>` in the Web platform. Here ``0`` means "let the browser choose" (since some browsers do not like forcing the mix rate).
  2195. .. rst-class:: classref-item-separator
  2196. ----
  2197. .. _class_ProjectSettings_property_audio/driver/output_latency:
  2198. .. rst-class:: classref-property
  2199. :ref:`int<class_int>` **audio/driver/output_latency** = ``15`` :ref:`🔗<class_ProjectSettings_property_audio/driver/output_latency>`
  2200. Specifies the preferred output latency in milliseconds for audio. Lower values will result in lower audio latency at the cost of increased CPU usage. Low values may result in audible crackling on slower hardware.
  2201. Audio output latency may be constrained by the host operating system and audio hardware drivers. If the host can not provide the specified audio output latency then Godot will attempt to use the nearest latency allowed by the host. As such you should always use :ref:`AudioServer.get_output_latency()<class_AudioServer_method_get_output_latency>` to determine the actual audio output latency.
  2202. Audio output latency can be overridden using the ``--audio-output-latency <ms>`` command line argument.
  2203. \ **Note:** This setting is ignored on Android.
  2204. .. rst-class:: classref-item-separator
  2205. ----
  2206. .. _class_ProjectSettings_property_audio/driver/output_latency.web:
  2207. .. rst-class:: classref-property
  2208. :ref:`int<class_int>` **audio/driver/output_latency.web** = ``50`` :ref:`🔗<class_ProjectSettings_property_audio/driver/output_latency.web>`
  2209. Safer override for :ref:`audio/driver/output_latency<class_ProjectSettings_property_audio/driver/output_latency>` in the Web platform, to avoid audio issues especially on mobile devices.
  2210. .. rst-class:: classref-item-separator
  2211. ----
  2212. .. _class_ProjectSettings_property_audio/general/2d_panning_strength:
  2213. .. rst-class:: classref-property
  2214. :ref:`float<class_float>` **audio/general/2d_panning_strength** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_audio/general/2d_panning_strength>`
  2215. The base strength of the panning effect for all :ref:`AudioStreamPlayer2D<class_AudioStreamPlayer2D>` nodes. The panning strength can be further scaled on each Node using :ref:`AudioStreamPlayer2D.panning_strength<class_AudioStreamPlayer2D_property_panning_strength>`. A value of ``0.0`` disables stereo panning entirely, leaving only volume attenuation in place. A value of ``1.0`` completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener.
  2216. The default value of ``0.5`` is tuned for headphones. When using speakers, you may find lower values to sound better as speakers have a lower stereo separation compared to headphones.
  2217. .. rst-class:: classref-item-separator
  2218. ----
  2219. .. _class_ProjectSettings_property_audio/general/3d_panning_strength:
  2220. .. rst-class:: classref-property
  2221. :ref:`float<class_float>` **audio/general/3d_panning_strength** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_audio/general/3d_panning_strength>`
  2222. The base strength of the panning effect for all :ref:`AudioStreamPlayer3D<class_AudioStreamPlayer3D>` nodes. The panning strength can be further scaled on each Node using :ref:`AudioStreamPlayer3D.panning_strength<class_AudioStreamPlayer3D_property_panning_strength>`. A value of ``0.0`` disables stereo panning entirely, leaving only volume attenuation in place. A value of ``1.0`` completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener.
  2223. The default value of ``0.5`` is tuned for headphones which means that the opposite side channel goes no lower than 50% of the volume of the nearside channel. You may find that you can set this value higher for speakers to have the same effect since both ears can hear from each speaker.
  2224. .. rst-class:: classref-item-separator
  2225. ----
  2226. .. _class_ProjectSettings_property_audio/general/default_playback_type:
  2227. .. rst-class:: classref-property
  2228. :ref:`int<class_int>` **audio/general/default_playback_type** = ``0`` :ref:`🔗<class_ProjectSettings_property_audio/general/default_playback_type>`
  2229. **Experimental:** This property may be changed or removed in future versions.
  2230. Specifies the default playback type of the platform.
  2231. The default value is set to **Stream**, as most platforms have no issues mixing streams.
  2232. .. rst-class:: classref-item-separator
  2233. ----
  2234. .. _class_ProjectSettings_property_audio/general/default_playback_type.web:
  2235. .. rst-class:: classref-property
  2236. :ref:`int<class_int>` **audio/general/default_playback_type.web** = ``1`` :ref:`🔗<class_ProjectSettings_property_audio/general/default_playback_type.web>`
  2237. **Experimental:** This property may be changed or removed in future versions.
  2238. Specifies the default playback type of the Web platform.
  2239. The default value is set to **Sample** as the Web platform is not suited to mix audio streams outside of the Web Audio API, especially when exporting a single-threaded game. **Sample** allows for lower latency on the web platform at the cost of flexibility (:ref:`AudioEffect<class_AudioEffect>`\ s are not supported).
  2240. \ **Warning:** Forcing **Stream** on the Web platform may cause high audio latency and crackling, especially when exporting a multi-threaded game.
  2241. .. rst-class:: classref-item-separator
  2242. ----
  2243. .. _class_ProjectSettings_property_audio/general/ios/mix_with_others:
  2244. .. rst-class:: classref-property
  2245. :ref:`bool<class_bool>` **audio/general/ios/mix_with_others** = ``false`` :ref:`🔗<class_ProjectSettings_property_audio/general/ios/mix_with_others>`
  2246. Sets the `mixWithOthers <https://developer.apple.com/documentation/avfaudio/avaudiosession/categoryoptions/1616611-mixwithothers>`__ option for the AVAudioSession on iOS. This will override the mix behavior, if the category is set to ``Play and Record``, ``Playback``, or ``Multi Route``.
  2247. \ ``Ambient`` always has this set per default.
  2248. .. rst-class:: classref-item-separator
  2249. ----
  2250. .. _class_ProjectSettings_property_audio/general/ios/session_category:
  2251. .. rst-class:: classref-property
  2252. :ref:`int<class_int>` **audio/general/ios/session_category** = ``0`` :ref:`🔗<class_ProjectSettings_property_audio/general/ios/session_category>`
  2253. Sets the `AVAudioSessionCategory <https://developer.apple.com/documentation/avfaudio/avaudiosessioncategory>`__ on iOS. Use the ``Playback`` category to get sound output, even if the phone is in silent mode.
  2254. .. rst-class:: classref-item-separator
  2255. ----
  2256. .. _class_ProjectSettings_property_audio/general/text_to_speech:
  2257. .. rst-class:: classref-property
  2258. :ref:`bool<class_bool>` **audio/general/text_to_speech** = ``false`` :ref:`🔗<class_ProjectSettings_property_audio/general/text_to_speech>`
  2259. If ``true``, text-to-speech support is enabled on startup, otherwise it is enabled first time TTS method is used, see :ref:`DisplayServer.tts_get_voices()<class_DisplayServer_method_tts_get_voices>` and :ref:`DisplayServer.tts_speak()<class_DisplayServer_method_tts_speak>`.
  2260. \ **Note:** Enabling TTS can cause addition idle CPU usage and interfere with the sleep mode, so consider disabling it if TTS is not used.
  2261. .. rst-class:: classref-item-separator
  2262. ----
  2263. .. _class_ProjectSettings_property_audio/video/video_delay_compensation_ms:
  2264. .. rst-class:: classref-property
  2265. :ref:`int<class_int>` **audio/video/video_delay_compensation_ms** = ``0`` :ref:`🔗<class_ProjectSettings_property_audio/video/video_delay_compensation_ms>`
  2266. Setting to hardcode audio delay when playing video. Best to leave this unchanged unless you know what you are doing.
  2267. .. rst-class:: classref-item-separator
  2268. ----
  2269. .. _class_ProjectSettings_property_collada/use_ambient:
  2270. .. rst-class:: classref-property
  2271. :ref:`bool<class_bool>` **collada/use_ambient** = ``false`` :ref:`🔗<class_ProjectSettings_property_collada/use_ambient>`
  2272. If ``true``, ambient lights will be imported from COLLADA models as :ref:`DirectionalLight3D<class_DirectionalLight3D>`. If ``false``, ambient lights will be ignored.
  2273. .. rst-class:: classref-item-separator
  2274. ----
  2275. .. _class_ProjectSettings_property_compression/formats/gzip/compression_level:
  2276. .. rst-class:: classref-property
  2277. :ref:`int<class_int>` **compression/formats/gzip/compression_level** = ``-1`` :ref:`🔗<class_ProjectSettings_property_compression/formats/gzip/compression_level>`
  2278. The default compression level for gzip. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level. ``-1`` uses the default gzip compression level, which is identical to ``6`` but could change in the future due to underlying zlib updates.
  2279. .. rst-class:: classref-item-separator
  2280. ----
  2281. .. _class_ProjectSettings_property_compression/formats/zlib/compression_level:
  2282. .. rst-class:: classref-property
  2283. :ref:`int<class_int>` **compression/formats/zlib/compression_level** = ``-1`` :ref:`🔗<class_ProjectSettings_property_compression/formats/zlib/compression_level>`
  2284. The default compression level for Zlib. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level. ``-1`` uses the default gzip compression level, which is identical to ``6`` but could change in the future due to underlying zlib updates.
  2285. .. rst-class:: classref-item-separator
  2286. ----
  2287. .. _class_ProjectSettings_property_compression/formats/zstd/compression_level:
  2288. .. rst-class:: classref-property
  2289. :ref:`int<class_int>` **compression/formats/zstd/compression_level** = ``3`` :ref:`🔗<class_ProjectSettings_property_compression/formats/zstd/compression_level>`
  2290. The default compression level for Zstandard. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level.
  2291. .. rst-class:: classref-item-separator
  2292. ----
  2293. .. _class_ProjectSettings_property_compression/formats/zstd/long_distance_matching:
  2294. .. rst-class:: classref-property
  2295. :ref:`bool<class_bool>` **compression/formats/zstd/long_distance_matching** = ``false`` :ref:`🔗<class_ProjectSettings_property_compression/formats/zstd/long_distance_matching>`
  2296. Enables `long-distance matching <https://github.com/facebook/zstd/releases/tag/v1.3.2>`__ in Zstandard.
  2297. .. rst-class:: classref-item-separator
  2298. ----
  2299. .. _class_ProjectSettings_property_compression/formats/zstd/window_log_size:
  2300. .. rst-class:: classref-property
  2301. :ref:`int<class_int>` **compression/formats/zstd/window_log_size** = ``27`` :ref:`🔗<class_ProjectSettings_property_compression/formats/zstd/window_log_size>`
  2302. Largest size limit (in power of 2) allowed when compressing using long-distance matching with Zstandard. Higher values can result in better compression, but will require more memory when compressing and decompressing.
  2303. .. rst-class:: classref-item-separator
  2304. ----
  2305. .. _class_ProjectSettings_property_debug/canvas_items/debug_redraw_color:
  2306. .. rst-class:: classref-property
  2307. :ref:`Color<class_Color>` **debug/canvas_items/debug_redraw_color** = ``Color(1, 0.2, 0.2, 0.5)`` :ref:`🔗<class_ProjectSettings_property_debug/canvas_items/debug_redraw_color>`
  2308. If canvas item redraw debugging is active, this color will be flashed on canvas items when they redraw.
  2309. .. rst-class:: classref-item-separator
  2310. ----
  2311. .. _class_ProjectSettings_property_debug/canvas_items/debug_redraw_time:
  2312. .. rst-class:: classref-property
  2313. :ref:`float<class_float>` **debug/canvas_items/debug_redraw_time** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_debug/canvas_items/debug_redraw_time>`
  2314. If canvas item redraw debugging is active, this will be the time the flash will last each time they redraw.
  2315. .. rst-class:: classref-item-separator
  2316. ----
  2317. .. _class_ProjectSettings_property_debug/file_logging/enable_file_logging:
  2318. .. rst-class:: classref-property
  2319. :ref:`bool<class_bool>` **debug/file_logging/enable_file_logging** = ``false`` :ref:`🔗<class_ProjectSettings_property_debug/file_logging/enable_file_logging>`
  2320. If ``true``, logs all output and error messages to files. See also :ref:`debug/file_logging/log_path<class_ProjectSettings_property_debug/file_logging/log_path>`, :ref:`debug/file_logging/max_log_files<class_ProjectSettings_property_debug/file_logging/max_log_files>`, and :ref:`application/run/flush_stdout_on_print<class_ProjectSettings_property_application/run/flush_stdout_on_print>`.
  2321. .. rst-class:: classref-item-separator
  2322. ----
  2323. .. _class_ProjectSettings_property_debug/file_logging/enable_file_logging.pc:
  2324. .. rst-class:: classref-property
  2325. :ref:`bool<class_bool>` **debug/file_logging/enable_file_logging.pc** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/file_logging/enable_file_logging.pc>`
  2326. Desktop override for :ref:`debug/file_logging/enable_file_logging<class_ProjectSettings_property_debug/file_logging/enable_file_logging>`, as log files are not readily accessible on mobile/Web platforms.
  2327. .. rst-class:: classref-item-separator
  2328. ----
  2329. .. _class_ProjectSettings_property_debug/file_logging/log_path:
  2330. .. rst-class:: classref-property
  2331. :ref:`String<class_String>` **debug/file_logging/log_path** = ``"user://logs/godot.log"`` :ref:`🔗<class_ProjectSettings_property_debug/file_logging/log_path>`
  2332. Path at which to store log files for the project. Using a path under ``user://`` is recommended.
  2333. This can be specified manually on the command line using the ``--log-file <file>`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`. If this command line argument is specified, log rotation is automatically disabled (see :ref:`debug/file_logging/max_log_files<class_ProjectSettings_property_debug/file_logging/max_log_files>`).
  2334. .. rst-class:: classref-item-separator
  2335. ----
  2336. .. _class_ProjectSettings_property_debug/file_logging/max_log_files:
  2337. .. rst-class:: classref-property
  2338. :ref:`int<class_int>` **debug/file_logging/max_log_files** = ``5`` :ref:`🔗<class_ProjectSettings_property_debug/file_logging/max_log_files>`
  2339. Specifies the maximum number of log files allowed (used for rotation). Set to ``1`` to disable log file rotation.
  2340. If the ``--log-file <file>`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>` is used, log rotation is always disabled.
  2341. .. rst-class:: classref-item-separator
  2342. ----
  2343. .. _class_ProjectSettings_property_debug/gdscript/warnings/assert_always_false:
  2344. .. rst-class:: classref-property
  2345. :ref:`int<class_int>` **debug/gdscript/warnings/assert_always_false** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/assert_always_false>`
  2346. When set to ``warn`` or ``error``, produces a warning or an error respectively when an ``assert`` call always evaluates to ``false``.
  2347. .. rst-class:: classref-item-separator
  2348. ----
  2349. .. _class_ProjectSettings_property_debug/gdscript/warnings/assert_always_true:
  2350. .. rst-class:: classref-property
  2351. :ref:`int<class_int>` **debug/gdscript/warnings/assert_always_true** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/assert_always_true>`
  2352. When set to ``warn`` or ``error``, produces a warning or an error respectively when an ``assert`` call always evaluates to ``true``.
  2353. .. rst-class:: classref-item-separator
  2354. ----
  2355. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_capture_reassignment:
  2356. .. rst-class:: classref-property
  2357. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_capture_reassignment** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/confusable_capture_reassignment>`
  2358. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local variable captured by a lambda is reassigned, since this does not modify the outer local variable.
  2359. .. rst-class:: classref-item-separator
  2360. ----
  2361. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_identifier:
  2362. .. rst-class:: classref-property
  2363. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_identifier** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/confusable_identifier>`
  2364. When set to ``warn`` or ``error``, produces a warning or an error respectively when an identifier contains characters that can be confused with something else, like when mixing different alphabets.
  2365. .. rst-class:: classref-item-separator
  2366. ----
  2367. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_declaration:
  2368. .. rst-class:: classref-property
  2369. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_local_declaration** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_declaration>`
  2370. When set to ``warn`` or ``error``, produces a warning or an error respectively when an identifier declared in the nested block has the same name as an identifier declared below in the parent block.
  2371. .. rst-class:: classref-item-separator
  2372. ----
  2373. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_usage:
  2374. .. rst-class:: classref-property
  2375. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_local_usage** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_usage>`
  2376. When set to ``warn`` or ``error``, produces a warning or an error respectively when an identifier that will be shadowed below in the block is used.
  2377. .. rst-class:: classref-item-separator
  2378. ----
  2379. .. _class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword:
  2380. .. rst-class:: classref-property
  2381. :ref:`int<class_int>` **debug/gdscript/warnings/deprecated_keyword** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword>`
  2382. When set to ``warn`` or ``error``, produces a warning or an error respectively when deprecated keywords are used.
  2383. \ **Note:** There are currently no deprecated keywords, so this warning is never produced.
  2384. .. rst-class:: classref-item-separator
  2385. ----
  2386. .. _class_ProjectSettings_property_debug/gdscript/warnings/empty_file:
  2387. .. rst-class:: classref-property
  2388. :ref:`int<class_int>` **debug/gdscript/warnings/empty_file** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/empty_file>`
  2389. When set to ``warn`` or ``error``, produces a warning or an error respectively when an empty file is parsed.
  2390. .. rst-class:: classref-item-separator
  2391. ----
  2392. .. _class_ProjectSettings_property_debug/gdscript/warnings/enable:
  2393. .. rst-class:: classref-property
  2394. :ref:`bool<class_bool>` **debug/gdscript/warnings/enable** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/enable>`
  2395. If ``true``, enables specific GDScript warnings (see ``debug/gdscript/warnings/*`` settings). If ``false``, disables all GDScript warnings.
  2396. .. rst-class:: classref-item-separator
  2397. ----
  2398. .. _class_ProjectSettings_property_debug/gdscript/warnings/enum_variable_without_default:
  2399. .. rst-class:: classref-property
  2400. :ref:`int<class_int>` **debug/gdscript/warnings/enum_variable_without_default** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/enum_variable_without_default>`
  2401. When set to ``warn`` or ``error``, produces a warning or an error respectively when a variable has an enum type but no explicit default value, but only if the enum does not contain ``0`` as a valid value.
  2402. .. rst-class:: classref-item-separator
  2403. ----
  2404. .. _class_ProjectSettings_property_debug/gdscript/warnings/exclude_addons:
  2405. .. rst-class:: classref-property
  2406. :ref:`bool<class_bool>` **debug/gdscript/warnings/exclude_addons** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/exclude_addons>`
  2407. If ``true``, scripts in the ``res://addons`` folder will not generate warnings.
  2408. .. rst-class:: classref-item-separator
  2409. ----
  2410. .. _class_ProjectSettings_property_debug/gdscript/warnings/get_node_default_without_onready:
  2411. .. rst-class:: classref-property
  2412. :ref:`int<class_int>` **debug/gdscript/warnings/get_node_default_without_onready** = ``2`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/get_node_default_without_onready>`
  2413. When set to ``warn`` or ``error``, produces a warning or an error respectively when :ref:`Node.get_node()<class_Node_method_get_node>` (or the shorthand ``$``) is used as default value of a class variable without the ``@onready`` annotation.
  2414. .. rst-class:: classref-item-separator
  2415. ----
  2416. .. _class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary:
  2417. .. rst-class:: classref-property
  2418. :ref:`int<class_int>` **debug/gdscript/warnings/incompatible_ternary** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary>`
  2419. When set to ``warn`` or ``error``, produces a warning or an error respectively when a ternary operator may emit values with incompatible types.
  2420. .. rst-class:: classref-item-separator
  2421. ----
  2422. .. _class_ProjectSettings_property_debug/gdscript/warnings/inference_on_variant:
  2423. .. rst-class:: classref-property
  2424. :ref:`int<class_int>` **debug/gdscript/warnings/inference_on_variant** = ``2`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/inference_on_variant>`
  2425. When set to ``warn`` or ``error``, produces a warning or an error respectively when a static inferred type uses a :ref:`Variant<class_Variant>` as initial value, which makes the static type to also be Variant.
  2426. .. rst-class:: classref-item-separator
  2427. ----
  2428. .. _class_ProjectSettings_property_debug/gdscript/warnings/inferred_declaration:
  2429. .. rst-class:: classref-property
  2430. :ref:`int<class_int>` **debug/gdscript/warnings/inferred_declaration** = ``0`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/inferred_declaration>`
  2431. When set to ``warn`` or ``error``, produces a warning or an error respectively when a variable, constant, or parameter has an implicitly inferred static type.
  2432. \ **Note:** This warning is recommended *in addition* to :ref:`debug/gdscript/warnings/untyped_declaration<class_ProjectSettings_property_debug/gdscript/warnings/untyped_declaration>` if you want to always specify the type explicitly. Having ``INFERRED_DECLARATION`` warning level higher than ``UNTYPED_DECLARATION`` warning level makes little sense and is not recommended.
  2433. .. rst-class:: classref-item-separator
  2434. ----
  2435. .. _class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_cast:
  2436. .. rst-class:: classref-property
  2437. :ref:`int<class_int>` **debug/gdscript/warnings/int_as_enum_without_cast** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_cast>`
  2438. When set to ``warn`` or ``error``, produces a warning or an error respectively when trying to use an integer as an enum without an explicit cast.
  2439. .. rst-class:: classref-item-separator
  2440. ----
  2441. .. _class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_match:
  2442. .. rst-class:: classref-property
  2443. :ref:`int<class_int>` **debug/gdscript/warnings/int_as_enum_without_match** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_match>`
  2444. When set to ``warn`` or ``error``, produces a warning or an error respectively when trying to use an integer as an enum when there is no matching enum member for that numeric value.
  2445. .. rst-class:: classref-item-separator
  2446. ----
  2447. .. _class_ProjectSettings_property_debug/gdscript/warnings/integer_division:
  2448. .. rst-class:: classref-property
  2449. :ref:`int<class_int>` **debug/gdscript/warnings/integer_division** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/integer_division>`
  2450. When set to ``warn`` or ``error``, produces a warning or an error respectively when dividing an integer by another integer (the decimal part will be discarded).
  2451. .. rst-class:: classref-item-separator
  2452. ----
  2453. .. _class_ProjectSettings_property_debug/gdscript/warnings/missing_tool:
  2454. .. rst-class:: classref-property
  2455. :ref:`int<class_int>` **debug/gdscript/warnings/missing_tool** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/missing_tool>`
  2456. When set to ``warn`` or ``error``, produces a warning or an error respectively when the base class script has the ``@tool`` annotation, but the current class script does not have it.
  2457. .. rst-class:: classref-item-separator
  2458. ----
  2459. .. _class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion:
  2460. .. rst-class:: classref-property
  2461. :ref:`int<class_int>` **debug/gdscript/warnings/narrowing_conversion** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion>`
  2462. When set to ``warn`` or ``error``, produces a warning or an error respectively when passing a floating-point value to a function that expects an integer (it will be converted and lose precision).
  2463. .. rst-class:: classref-item-separator
  2464. ----
  2465. .. _class_ProjectSettings_property_debug/gdscript/warnings/native_method_override:
  2466. .. rst-class:: classref-property
  2467. :ref:`int<class_int>` **debug/gdscript/warnings/native_method_override** = ``2`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/native_method_override>`
  2468. When set to ``warn`` or ``error``, produces a warning or an error respectively when a method in the script overrides a native method, because it may not behave as expected.
  2469. .. rst-class:: classref-item-separator
  2470. ----
  2471. .. _class_ProjectSettings_property_debug/gdscript/warnings/onready_with_export:
  2472. .. rst-class:: classref-property
  2473. :ref:`int<class_int>` **debug/gdscript/warnings/onready_with_export** = ``2`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/onready_with_export>`
  2474. When set to ``warn`` or ``error``, produces a warning or an error respectively when the ``@onready`` annotation is used together with the ``@export`` annotation, since it may not behave as expected.
  2475. .. rst-class:: classref-item-separator
  2476. ----
  2477. .. _class_ProjectSettings_property_debug/gdscript/warnings/redundant_await:
  2478. .. rst-class:: classref-property
  2479. :ref:`int<class_int>` **debug/gdscript/warnings/redundant_await** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/redundant_await>`
  2480. When set to ``warn`` or ``error``, produces a warning or an error respectively when a function that is not a coroutine is called with await.
  2481. .. rst-class:: classref-item-separator
  2482. ----
  2483. .. _class_ProjectSettings_property_debug/gdscript/warnings/redundant_static_unload:
  2484. .. rst-class:: classref-property
  2485. :ref:`int<class_int>` **debug/gdscript/warnings/redundant_static_unload** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/redundant_static_unload>`
  2486. When set to ``warn`` or ``error``, produces a warning or an error respectively when the ``@static_unload`` annotation is used in a script without any static variables.
  2487. .. rst-class:: classref-item-separator
  2488. ----
  2489. .. _class_ProjectSettings_property_debug/gdscript/warnings/renamed_in_godot_4_hint:
  2490. .. rst-class:: classref-property
  2491. :ref:`bool<class_bool>` **debug/gdscript/warnings/renamed_in_godot_4_hint** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/renamed_in_godot_4_hint>`
  2492. When enabled, using a property, enum, or function that was renamed since Godot 3 will produce a hint if an error occurs.
  2493. .. rst-class:: classref-item-separator
  2494. ----
  2495. .. _class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded:
  2496. .. rst-class:: classref-property
  2497. :ref:`int<class_int>` **debug/gdscript/warnings/return_value_discarded** = ``0`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded>`
  2498. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a function without using its return value (by assigning it to a variable or using it as a function argument). These return values are sometimes used to indicate possible errors using the :ref:`Error<enum_@GlobalScope_Error>` enum.
  2499. .. rst-class:: classref-item-separator
  2500. ----
  2501. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_global_identifier:
  2502. .. rst-class:: classref-property
  2503. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_global_identifier** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_global_identifier>`
  2504. When set to ``warn`` or ``error``, produces a warning or an error respectively when defining a local or member variable, signal, or enum that would have the same name as a built-in function or global class name, thus shadowing it.
  2505. .. rst-class:: classref-item-separator
  2506. ----
  2507. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable:
  2508. .. rst-class:: classref-property
  2509. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_variable** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable>`
  2510. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local variable or local constant shadows a member declared in the current class.
  2511. .. rst-class:: classref-item-separator
  2512. ----
  2513. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable_base_class:
  2514. .. rst-class:: classref-property
  2515. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_variable_base_class** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable_base_class>`
  2516. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local variable or local constant shadows a member declared in a base class.
  2517. .. rst-class:: classref-item-separator
  2518. ----
  2519. .. _class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression:
  2520. .. rst-class:: classref-property
  2521. :ref:`int<class_int>` **debug/gdscript/warnings/standalone_expression** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression>`
  2522. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling an expression that may have no effect on the surrounding code, such as writing ``2 + 2`` as a statement.
  2523. .. rst-class:: classref-item-separator
  2524. ----
  2525. .. _class_ProjectSettings_property_debug/gdscript/warnings/standalone_ternary:
  2526. .. rst-class:: classref-property
  2527. :ref:`int<class_int>` **debug/gdscript/warnings/standalone_ternary** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/standalone_ternary>`
  2528. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a ternary expression that may have no effect on the surrounding code, such as writing ``42 if active else 0`` as a statement.
  2529. .. rst-class:: classref-item-separator
  2530. ----
  2531. .. _class_ProjectSettings_property_debug/gdscript/warnings/static_called_on_instance:
  2532. .. rst-class:: classref-property
  2533. :ref:`int<class_int>` **debug/gdscript/warnings/static_called_on_instance** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/static_called_on_instance>`
  2534. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a static method from an instance of a class instead of from the class directly.
  2535. .. rst-class:: classref-item-separator
  2536. ----
  2537. .. _class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable:
  2538. .. rst-class:: classref-property
  2539. :ref:`int<class_int>` **debug/gdscript/warnings/unassigned_variable** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable>`
  2540. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a variable that wasn't previously assigned.
  2541. .. rst-class:: classref-item-separator
  2542. ----
  2543. .. _class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign:
  2544. .. rst-class:: classref-property
  2545. :ref:`int<class_int>` **debug/gdscript/warnings/unassigned_variable_op_assign** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign>`
  2546. When set to ``warn`` or ``error``, produces a warning or an error respectively when assigning a variable using an assignment operator like ``+=`` if the variable wasn't previously assigned.
  2547. .. rst-class:: classref-item-separator
  2548. ----
  2549. .. _class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code:
  2550. .. rst-class:: classref-property
  2551. :ref:`int<class_int>` **debug/gdscript/warnings/unreachable_code** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code>`
  2552. When set to ``warn`` or ``error``, produces a warning or an error respectively when unreachable code is detected (such as after a ``return`` statement that will always be executed).
  2553. .. rst-class:: classref-item-separator
  2554. ----
  2555. .. _class_ProjectSettings_property_debug/gdscript/warnings/unreachable_pattern:
  2556. .. rst-class:: classref-property
  2557. :ref:`int<class_int>` **debug/gdscript/warnings/unreachable_pattern** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_pattern>`
  2558. When set to ``warn`` or ``error``, produces a warning or an error respectively when an unreachable ``match`` pattern is detected.
  2559. .. rst-class:: classref-item-separator
  2560. ----
  2561. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument:
  2562. .. rst-class:: classref-property
  2563. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_call_argument** = ``0`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument>`
  2564. When set to ``warn`` or ``error``, produces a warning or an error respectively when using an expression whose type may not be compatible with the function parameter expected.
  2565. .. rst-class:: classref-item-separator
  2566. ----
  2567. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast:
  2568. .. rst-class:: classref-property
  2569. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_cast** = ``0`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast>`
  2570. When set to ``warn`` or ``error``, produces a warning or an error respectively when a :ref:`Variant<class_Variant>` value is cast to a non-Variant.
  2571. .. rst-class:: classref-item-separator
  2572. ----
  2573. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access:
  2574. .. rst-class:: classref-property
  2575. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_method_access** = ``0`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access>`
  2576. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a method whose presence is not guaranteed at compile-time in the class.
  2577. .. rst-class:: classref-item-separator
  2578. ----
  2579. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access:
  2580. .. rst-class:: classref-property
  2581. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_property_access** = ``0`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access>`
  2582. When set to ``warn`` or ``error``, produces a warning or an error respectively when accessing a property whose presence is not guaranteed at compile-time in the class.
  2583. .. rst-class:: classref-item-separator
  2584. ----
  2585. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_void_return:
  2586. .. rst-class:: classref-property
  2587. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_void_return** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_void_return>`
  2588. When set to ``warn`` or ``error``, produces a warning or an error respectively when returning a call from a ``void`` function when such call cannot be guaranteed to be also ``void``.
  2589. .. rst-class:: classref-item-separator
  2590. ----
  2591. .. _class_ProjectSettings_property_debug/gdscript/warnings/untyped_declaration:
  2592. .. rst-class:: classref-property
  2593. :ref:`int<class_int>` **debug/gdscript/warnings/untyped_declaration** = ``0`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/untyped_declaration>`
  2594. When set to ``warn`` or ``error``, produces a warning or an error respectively when a variable or parameter has no static type, or if a function has no static return type.
  2595. \ **Note:** This warning is recommended together with :ref:`EditorSettings.text_editor/completion/add_type_hints<class_EditorSettings_property_text_editor/completion/add_type_hints>` to help achieve type safety.
  2596. .. rst-class:: classref-item-separator
  2597. ----
  2598. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_local_constant:
  2599. .. rst-class:: classref-property
  2600. :ref:`int<class_int>` **debug/gdscript/warnings/unused_local_constant** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unused_local_constant>`
  2601. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local constant is never used.
  2602. .. rst-class:: classref-item-separator
  2603. ----
  2604. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_parameter:
  2605. .. rst-class:: classref-property
  2606. :ref:`int<class_int>` **debug/gdscript/warnings/unused_parameter** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unused_parameter>`
  2607. When set to ``warn`` or ``error``, produces a warning or an error respectively when a function parameter is never used.
  2608. .. rst-class:: classref-item-separator
  2609. ----
  2610. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_private_class_variable:
  2611. .. rst-class:: classref-property
  2612. :ref:`int<class_int>` **debug/gdscript/warnings/unused_private_class_variable** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unused_private_class_variable>`
  2613. When set to ``warn`` or ``error``, produces a warning or an error respectively when a private member variable is never used.
  2614. .. rst-class:: classref-item-separator
  2615. ----
  2616. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_signal:
  2617. .. rst-class:: classref-property
  2618. :ref:`int<class_int>` **debug/gdscript/warnings/unused_signal** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unused_signal>`
  2619. When set to ``warn`` or ``error``, produces a warning or an error respectively when a signal is declared but never explicitly used in the class.
  2620. .. rst-class:: classref-item-separator
  2621. ----
  2622. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_variable:
  2623. .. rst-class:: classref-property
  2624. :ref:`int<class_int>` **debug/gdscript/warnings/unused_variable** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unused_variable>`
  2625. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local variable is unused.
  2626. .. rst-class:: classref-item-separator
  2627. ----
  2628. .. _class_ProjectSettings_property_debug/settings/crash_handler/message:
  2629. .. rst-class:: classref-property
  2630. :ref:`String<class_String>` **debug/settings/crash_handler/message** = ``"Please include this when reporting the bug to the project developer."`` :ref:`🔗<class_ProjectSettings_property_debug/settings/crash_handler/message>`
  2631. Message to be displayed before the backtrace when the engine crashes. By default, this message is only used in exported projects due to the editor-only override applied to this setting.
  2632. .. rst-class:: classref-item-separator
  2633. ----
  2634. .. _class_ProjectSettings_property_debug/settings/crash_handler/message.editor:
  2635. .. rst-class:: classref-property
  2636. :ref:`String<class_String>` **debug/settings/crash_handler/message.editor** = ``"Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"`` :ref:`🔗<class_ProjectSettings_property_debug/settings/crash_handler/message.editor>`
  2637. Editor-only override for :ref:`debug/settings/crash_handler/message<class_ProjectSettings_property_debug/settings/crash_handler/message>`. Does not affect exported projects in debug or release mode.
  2638. .. rst-class:: classref-item-separator
  2639. ----
  2640. .. _class_ProjectSettings_property_debug/settings/gdscript/always_track_call_stacks:
  2641. .. rst-class:: classref-property
  2642. :ref:`bool<class_bool>` **debug/settings/gdscript/always_track_call_stacks** = ``false`` :ref:`🔗<class_ProjectSettings_property_debug/settings/gdscript/always_track_call_stacks>`
  2643. Whether GDScript call stacks will be tracked in release builds, thus allowing :ref:`Engine.capture_script_backtraces()<class_Engine_method_capture_script_backtraces>` to function.
  2644. \ **Note:** This setting has no effect on editor builds or debug builds, where GDScript call stacks are tracked regardless.
  2645. .. rst-class:: classref-item-separator
  2646. ----
  2647. .. _class_ProjectSettings_property_debug/settings/gdscript/always_track_local_variables:
  2648. .. rst-class:: classref-property
  2649. :ref:`bool<class_bool>` **debug/settings/gdscript/always_track_local_variables** = ``false`` :ref:`🔗<class_ProjectSettings_property_debug/settings/gdscript/always_track_local_variables>`
  2650. Whether GDScript local variables will be tracked in all builds, including export builds, thus allowing :ref:`Engine.capture_script_backtraces()<class_Engine_method_capture_script_backtraces>` to capture them when enabling its ``include_variables`` parameter.
  2651. Enabling this comes at the cost of roughly 50 bytes of memory per local variable, for every compiled class in the entire project, so can be several MiB in larger projects.
  2652. \ **Note:** This setting has no effect when running the game from the editor, where GDScript local variables are tracked regardless.
  2653. .. rst-class:: classref-item-separator
  2654. ----
  2655. .. _class_ProjectSettings_property_debug/settings/gdscript/max_call_stack:
  2656. .. rst-class:: classref-property
  2657. :ref:`int<class_int>` **debug/settings/gdscript/max_call_stack** = ``1024`` :ref:`🔗<class_ProjectSettings_property_debug/settings/gdscript/max_call_stack>`
  2658. Maximum call stack allowed for debugging GDScript.
  2659. .. rst-class:: classref-item-separator
  2660. ----
  2661. .. _class_ProjectSettings_property_debug/settings/physics_interpolation/enable_warnings:
  2662. .. rst-class:: classref-property
  2663. :ref:`bool<class_bool>` **debug/settings/physics_interpolation/enable_warnings** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/settings/physics_interpolation/enable_warnings>`
  2664. If ``true``, enables warnings which can help pinpoint where nodes are being incorrectly updated, which will result in incorrect interpolation and visual glitches.
  2665. When a node is being interpolated, it is essential that the transform is set during :ref:`Node._physics_process()<class_Node_private_method__physics_process>` (during a physics tick) rather than :ref:`Node._process()<class_Node_private_method__process>` (during a frame).
  2666. .. rst-class:: classref-item-separator
  2667. ----
  2668. .. _class_ProjectSettings_property_debug/settings/profiler/max_functions:
  2669. .. rst-class:: classref-property
  2670. :ref:`int<class_int>` **debug/settings/profiler/max_functions** = ``16384`` :ref:`🔗<class_ProjectSettings_property_debug/settings/profiler/max_functions>`
  2671. Maximum number of functions per frame allowed when profiling.
  2672. .. rst-class:: classref-item-separator
  2673. ----
  2674. .. _class_ProjectSettings_property_debug/settings/profiler/max_timestamp_query_elements:
  2675. .. rst-class:: classref-property
  2676. :ref:`int<class_int>` **debug/settings/profiler/max_timestamp_query_elements** = ``256`` :ref:`🔗<class_ProjectSettings_property_debug/settings/profiler/max_timestamp_query_elements>`
  2677. Maximum number of timestamp query elements allowed per frame for visual profiling.
  2678. .. rst-class:: classref-item-separator
  2679. ----
  2680. .. _class_ProjectSettings_property_debug/settings/stdout/print_fps:
  2681. .. rst-class:: classref-property
  2682. :ref:`bool<class_bool>` **debug/settings/stdout/print_fps** = ``false`` :ref:`🔗<class_ProjectSettings_property_debug/settings/stdout/print_fps>`
  2683. Print frames per second to standard output every second.
  2684. .. rst-class:: classref-item-separator
  2685. ----
  2686. .. _class_ProjectSettings_property_debug/settings/stdout/print_gpu_profile:
  2687. .. rst-class:: classref-property
  2688. :ref:`bool<class_bool>` **debug/settings/stdout/print_gpu_profile** = ``false`` :ref:`🔗<class_ProjectSettings_property_debug/settings/stdout/print_gpu_profile>`
  2689. Print GPU profile information to standard output every second. This includes how long each frame takes the GPU to render on average, broken down into different steps of the render pipeline, such as CanvasItems, shadows, glow, etc.
  2690. .. rst-class:: classref-item-separator
  2691. ----
  2692. .. _class_ProjectSettings_property_debug/settings/stdout/verbose_stdout:
  2693. .. rst-class:: classref-property
  2694. :ref:`bool<class_bool>` **debug/settings/stdout/verbose_stdout** = ``false`` :ref:`🔗<class_ProjectSettings_property_debug/settings/stdout/verbose_stdout>`
  2695. Print more information to standard output when running. It displays information such as memory leaks, which scenes and resources are being loaded, etc. This can also be enabled using the ``--verbose`` or ``-v`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`, even on an exported project. See also :ref:`OS.is_stdout_verbose()<class_OS_method_is_stdout_verbose>` and :ref:`@GlobalScope.print_verbose()<class_@GlobalScope_method_print_verbose>`.
  2696. .. rst-class:: classref-item-separator
  2697. ----
  2698. .. _class_ProjectSettings_property_debug/shader_language/warnings/device_limit_exceeded:
  2699. .. rst-class:: classref-property
  2700. :ref:`bool<class_bool>` **debug/shader_language/warnings/device_limit_exceeded** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/device_limit_exceeded>`
  2701. When set to ``true``, produces a warning when the shader exceeds certain device limits. Currently, the only device limit checked is the limit on uniform buffer size. More device limits will be added in the future.
  2702. .. rst-class:: classref-item-separator
  2703. ----
  2704. .. _class_ProjectSettings_property_debug/shader_language/warnings/enable:
  2705. .. rst-class:: classref-property
  2706. :ref:`bool<class_bool>` **debug/shader_language/warnings/enable** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/enable>`
  2707. If ``true``, enables specific shader warnings (see ``debug/shader_language/warnings/*`` settings). If ``false``, disables all shader warnings.
  2708. .. rst-class:: classref-item-separator
  2709. ----
  2710. .. _class_ProjectSettings_property_debug/shader_language/warnings/float_comparison:
  2711. .. rst-class:: classref-property
  2712. :ref:`bool<class_bool>` **debug/shader_language/warnings/float_comparison** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/float_comparison>`
  2713. When set to ``true``, produces a warning when two floating-point numbers are compared directly with the ``==`` operator or the ``!=`` operator.
  2714. .. rst-class:: classref-item-separator
  2715. ----
  2716. .. _class_ProjectSettings_property_debug/shader_language/warnings/formatting_error:
  2717. .. rst-class:: classref-property
  2718. :ref:`bool<class_bool>` **debug/shader_language/warnings/formatting_error** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/formatting_error>`
  2719. When set to ``true``, produces a warning upon encountering certain formatting errors. Currently this only checks for empty statements. More formatting errors may be added over time.
  2720. .. rst-class:: classref-item-separator
  2721. ----
  2722. .. _class_ProjectSettings_property_debug/shader_language/warnings/magic_position_write:
  2723. .. rst-class:: classref-property
  2724. :ref:`bool<class_bool>` **debug/shader_language/warnings/magic_position_write** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/magic_position_write>`
  2725. When set to ``true``, produces a warning when the shader contains ``POSITION = vec4(vertex,`` as this was very common code written in Godot 4.2 and earlier that was paired with a QuadMesh to produce a full screen post processes pass. With the switch to reversed z in 4.3, this trick no longer works, as it implicitly relied on the ``VERTEX.z`` being 0.
  2726. .. rst-class:: classref-item-separator
  2727. ----
  2728. .. _class_ProjectSettings_property_debug/shader_language/warnings/treat_warnings_as_errors:
  2729. .. rst-class:: classref-property
  2730. :ref:`bool<class_bool>` **debug/shader_language/warnings/treat_warnings_as_errors** = ``false`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/treat_warnings_as_errors>`
  2731. When set to ``true``, warnings are treated as errors.
  2732. .. rst-class:: classref-item-separator
  2733. ----
  2734. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_constant:
  2735. .. rst-class:: classref-property
  2736. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_constant** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/unused_constant>`
  2737. When set to ``true``, produces a warning when a constant is never used.
  2738. .. rst-class:: classref-item-separator
  2739. ----
  2740. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_function:
  2741. .. rst-class:: classref-property
  2742. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_function** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/unused_function>`
  2743. When set to ``true``, produces a warning when a function is never used.
  2744. .. rst-class:: classref-item-separator
  2745. ----
  2746. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_local_variable:
  2747. .. rst-class:: classref-property
  2748. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_local_variable** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/unused_local_variable>`
  2749. When set to ``true``, produces a warning when a local variable is never used.
  2750. .. rst-class:: classref-item-separator
  2751. ----
  2752. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_struct:
  2753. .. rst-class:: classref-property
  2754. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_struct** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/unused_struct>`
  2755. When set to ``true``, produces a warning when a struct is never used.
  2756. .. rst-class:: classref-item-separator
  2757. ----
  2758. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_uniform:
  2759. .. rst-class:: classref-property
  2760. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_uniform** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/unused_uniform>`
  2761. When set to ``true``, produces a warning when a uniform is never used.
  2762. .. rst-class:: classref-item-separator
  2763. ----
  2764. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_varying:
  2765. .. rst-class:: classref-property
  2766. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_varying** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/unused_varying>`
  2767. When set to ``true``, produces a warning when a varying is never used.
  2768. .. rst-class:: classref-item-separator
  2769. ----
  2770. .. _class_ProjectSettings_property_debug/shapes/avoidance/2d/agents_radius_color:
  2771. .. rst-class:: classref-property
  2772. :ref:`Color<class_Color>` **debug/shapes/avoidance/2d/agents_radius_color** = ``Color(1, 1, 0, 0.25)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/2d/agents_radius_color>`
  2773. Color of the avoidance agents radius, visible when "Visible Avoidance" is enabled in the Debug menu.
  2774. .. rst-class:: classref-item-separator
  2775. ----
  2776. .. _class_ProjectSettings_property_debug/shapes/avoidance/2d/enable_agents_radius:
  2777. .. rst-class:: classref-property
  2778. :ref:`bool<class_bool>` **debug/shapes/avoidance/2d/enable_agents_radius** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/2d/enable_agents_radius>`
  2779. If enabled, displays avoidance agents radius when "Visible Avoidance" is enabled in the Debug menu.
  2780. .. rst-class:: classref-item-separator
  2781. ----
  2782. .. _class_ProjectSettings_property_debug/shapes/avoidance/2d/enable_obstacles_radius:
  2783. .. rst-class:: classref-property
  2784. :ref:`bool<class_bool>` **debug/shapes/avoidance/2d/enable_obstacles_radius** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/2d/enable_obstacles_radius>`
  2785. If enabled, displays avoidance obstacles radius when "Visible Avoidance" is enabled in the Debug menu.
  2786. .. rst-class:: classref-item-separator
  2787. ----
  2788. .. _class_ProjectSettings_property_debug/shapes/avoidance/2d/enable_obstacles_static:
  2789. .. rst-class:: classref-property
  2790. :ref:`bool<class_bool>` **debug/shapes/avoidance/2d/enable_obstacles_static** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/2d/enable_obstacles_static>`
  2791. If enabled, displays static avoidance obstacles when "Visible Avoidance" is enabled in the Debug menu.
  2792. .. rst-class:: classref-item-separator
  2793. ----
  2794. .. _class_ProjectSettings_property_debug/shapes/avoidance/2d/obstacles_radius_color:
  2795. .. rst-class:: classref-property
  2796. :ref:`Color<class_Color>` **debug/shapes/avoidance/2d/obstacles_radius_color** = ``Color(1, 0.5, 0, 0.25)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/2d/obstacles_radius_color>`
  2797. Color of the avoidance obstacles radius, visible when "Visible Avoidance" is enabled in the Debug menu.
  2798. .. rst-class:: classref-item-separator
  2799. ----
  2800. .. _class_ProjectSettings_property_debug/shapes/avoidance/2d/obstacles_static_edge_pushin_color:
  2801. .. rst-class:: classref-property
  2802. :ref:`Color<class_Color>` **debug/shapes/avoidance/2d/obstacles_static_edge_pushin_color** = ``Color(1, 0, 0, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/2d/obstacles_static_edge_pushin_color>`
  2803. Color of the static avoidance obstacles edges when their vertices are winded in order to push agents in, visible when "Visible Avoidance" is enabled in the Debug menu.
  2804. .. rst-class:: classref-item-separator
  2805. ----
  2806. .. _class_ProjectSettings_property_debug/shapes/avoidance/2d/obstacles_static_edge_pushout_color:
  2807. .. rst-class:: classref-property
  2808. :ref:`Color<class_Color>` **debug/shapes/avoidance/2d/obstacles_static_edge_pushout_color** = ``Color(1, 1, 0, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/2d/obstacles_static_edge_pushout_color>`
  2809. Color of the static avoidance obstacles edges when their vertices are winded in order to push agents out, visible when "Visible Avoidance" is enabled in the Debug menu.
  2810. .. rst-class:: classref-item-separator
  2811. ----
  2812. .. _class_ProjectSettings_property_debug/shapes/avoidance/2d/obstacles_static_face_pushin_color:
  2813. .. rst-class:: classref-property
  2814. :ref:`Color<class_Color>` **debug/shapes/avoidance/2d/obstacles_static_face_pushin_color** = ``Color(1, 0, 0, 0)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/2d/obstacles_static_face_pushin_color>`
  2815. Color of the static avoidance obstacles faces when their vertices are winded in order to push agents in, visible when "Visible Avoidance" is enabled in the Debug menu.
  2816. .. rst-class:: classref-item-separator
  2817. ----
  2818. .. _class_ProjectSettings_property_debug/shapes/avoidance/2d/obstacles_static_face_pushout_color:
  2819. .. rst-class:: classref-property
  2820. :ref:`Color<class_Color>` **debug/shapes/avoidance/2d/obstacles_static_face_pushout_color** = ``Color(1, 1, 0, 0.5)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/2d/obstacles_static_face_pushout_color>`
  2821. Color of the static avoidance obstacles faces when their vertices are winded in order to push agents out, visible when "Visible Avoidance" is enabled in the Debug menu.
  2822. .. rst-class:: classref-item-separator
  2823. ----
  2824. .. _class_ProjectSettings_property_debug/shapes/avoidance/3d/agents_radius_color:
  2825. .. rst-class:: classref-property
  2826. :ref:`Color<class_Color>` **debug/shapes/avoidance/3d/agents_radius_color** = ``Color(1, 1, 0, 0.25)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/3d/agents_radius_color>`
  2827. Color of the avoidance agents radius, visible when "Visible Avoidance" is enabled in the Debug menu.
  2828. .. rst-class:: classref-item-separator
  2829. ----
  2830. .. _class_ProjectSettings_property_debug/shapes/avoidance/3d/enable_agents_radius:
  2831. .. rst-class:: classref-property
  2832. :ref:`bool<class_bool>` **debug/shapes/avoidance/3d/enable_agents_radius** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/3d/enable_agents_radius>`
  2833. If enabled, displays avoidance agents radius when "Visible Avoidance" is enabled in the Debug menu.
  2834. .. rst-class:: classref-item-separator
  2835. ----
  2836. .. _class_ProjectSettings_property_debug/shapes/avoidance/3d/enable_obstacles_radius:
  2837. .. rst-class:: classref-property
  2838. :ref:`bool<class_bool>` **debug/shapes/avoidance/3d/enable_obstacles_radius** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/3d/enable_obstacles_radius>`
  2839. If enabled, displays avoidance obstacles radius when "Visible Avoidance" is enabled in the Debug menu.
  2840. .. rst-class:: classref-item-separator
  2841. ----
  2842. .. _class_ProjectSettings_property_debug/shapes/avoidance/3d/enable_obstacles_static:
  2843. .. rst-class:: classref-property
  2844. :ref:`bool<class_bool>` **debug/shapes/avoidance/3d/enable_obstacles_static** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/3d/enable_obstacles_static>`
  2845. If enabled, displays static avoidance obstacles when "Visible Avoidance" is enabled in the Debug menu.
  2846. .. rst-class:: classref-item-separator
  2847. ----
  2848. .. _class_ProjectSettings_property_debug/shapes/avoidance/3d/obstacles_radius_color:
  2849. .. rst-class:: classref-property
  2850. :ref:`Color<class_Color>` **debug/shapes/avoidance/3d/obstacles_radius_color** = ``Color(1, 0.5, 0, 0.25)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/3d/obstacles_radius_color>`
  2851. Color of the avoidance obstacles radius, visible when "Visible Avoidance" is enabled in the Debug menu.
  2852. .. rst-class:: classref-item-separator
  2853. ----
  2854. .. _class_ProjectSettings_property_debug/shapes/avoidance/3d/obstacles_static_edge_pushin_color:
  2855. .. rst-class:: classref-property
  2856. :ref:`Color<class_Color>` **debug/shapes/avoidance/3d/obstacles_static_edge_pushin_color** = ``Color(1, 0, 0, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/3d/obstacles_static_edge_pushin_color>`
  2857. Color of the static avoidance obstacles edges when their vertices are winded in order to push agents in, visible when "Visible Avoidance" is enabled in the Debug menu.
  2858. .. rst-class:: classref-item-separator
  2859. ----
  2860. .. _class_ProjectSettings_property_debug/shapes/avoidance/3d/obstacles_static_edge_pushout_color:
  2861. .. rst-class:: classref-property
  2862. :ref:`Color<class_Color>` **debug/shapes/avoidance/3d/obstacles_static_edge_pushout_color** = ``Color(1, 1, 0, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/3d/obstacles_static_edge_pushout_color>`
  2863. Color of the static avoidance obstacles edges when their vertices are winded in order to push agents out, visible when "Visible Avoidance" is enabled in the Debug menu.
  2864. .. rst-class:: classref-item-separator
  2865. ----
  2866. .. _class_ProjectSettings_property_debug/shapes/avoidance/3d/obstacles_static_face_pushin_color:
  2867. .. rst-class:: classref-property
  2868. :ref:`Color<class_Color>` **debug/shapes/avoidance/3d/obstacles_static_face_pushin_color** = ``Color(1, 0, 0, 0)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/3d/obstacles_static_face_pushin_color>`
  2869. Color of the static avoidance obstacles faces when their vertices are winded in order to push agents in, visible when "Visible Avoidance" is enabled in the Debug menu.
  2870. .. rst-class:: classref-item-separator
  2871. ----
  2872. .. _class_ProjectSettings_property_debug/shapes/avoidance/3d/obstacles_static_face_pushout_color:
  2873. .. rst-class:: classref-property
  2874. :ref:`Color<class_Color>` **debug/shapes/avoidance/3d/obstacles_static_face_pushout_color** = ``Color(1, 1, 0, 0.5)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/3d/obstacles_static_face_pushout_color>`
  2875. Color of the static avoidance obstacles faces when their vertices are winded in order to push agents out, visible when "Visible Avoidance" is enabled in the Debug menu.
  2876. .. rst-class:: classref-item-separator
  2877. ----
  2878. .. _class_ProjectSettings_property_debug/shapes/collision/contact_color:
  2879. .. rst-class:: classref-property
  2880. :ref:`Color<class_Color>` **debug/shapes/collision/contact_color** = ``Color(1, 0.2, 0.1, 0.8)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/collision/contact_color>`
  2881. Color of the contact points between collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
  2882. .. rst-class:: classref-item-separator
  2883. ----
  2884. .. _class_ProjectSettings_property_debug/shapes/collision/draw_2d_outlines:
  2885. .. rst-class:: classref-property
  2886. :ref:`bool<class_bool>` **debug/shapes/collision/draw_2d_outlines** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/collision/draw_2d_outlines>`
  2887. Sets whether 2D physics will display collision outlines in game when "Visible Collision Shapes" is enabled in the Debug menu.
  2888. .. rst-class:: classref-item-separator
  2889. ----
  2890. .. _class_ProjectSettings_property_debug/shapes/collision/max_contacts_displayed:
  2891. .. rst-class:: classref-property
  2892. :ref:`int<class_int>` **debug/shapes/collision/max_contacts_displayed** = ``10000`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/collision/max_contacts_displayed>`
  2893. Maximum number of contact points between collision shapes to display when "Visible Collision Shapes" is enabled in the Debug menu.
  2894. .. rst-class:: classref-item-separator
  2895. ----
  2896. .. _class_ProjectSettings_property_debug/shapes/collision/shape_color:
  2897. .. rst-class:: classref-property
  2898. :ref:`Color<class_Color>` **debug/shapes/collision/shape_color** = ``Color(0, 0.6, 0.7, 0.42)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/collision/shape_color>`
  2899. Color of the collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
  2900. .. rst-class:: classref-item-separator
  2901. ----
  2902. .. _class_ProjectSettings_property_debug/shapes/navigation/2d/agent_path_color:
  2903. .. rst-class:: classref-property
  2904. :ref:`Color<class_Color>` **debug/shapes/navigation/2d/agent_path_color** = ``Color(1, 0, 0, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/2d/agent_path_color>`
  2905. Color to display enabled navigation agent paths when an agent has debug enabled.
  2906. .. rst-class:: classref-item-separator
  2907. ----
  2908. .. _class_ProjectSettings_property_debug/shapes/navigation/2d/agent_path_point_size:
  2909. .. rst-class:: classref-property
  2910. :ref:`float<class_float>` **debug/shapes/navigation/2d/agent_path_point_size** = ``4.0`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/2d/agent_path_point_size>`
  2911. Rasterized size (pixel) used to render navigation agent path points when an agent has debug enabled.
  2912. .. rst-class:: classref-item-separator
  2913. ----
  2914. .. _class_ProjectSettings_property_debug/shapes/navigation/2d/edge_connection_color:
  2915. .. rst-class:: classref-property
  2916. :ref:`Color<class_Color>` **debug/shapes/navigation/2d/edge_connection_color** = ``Color(1, 0, 1, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/2d/edge_connection_color>`
  2917. Color to display edge connections between navigation regions, visible when "Visible Navigation" is enabled in the Debug menu.
  2918. .. rst-class:: classref-item-separator
  2919. ----
  2920. .. _class_ProjectSettings_property_debug/shapes/navigation/2d/enable_agent_paths:
  2921. .. rst-class:: classref-property
  2922. :ref:`bool<class_bool>` **debug/shapes/navigation/2d/enable_agent_paths** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/2d/enable_agent_paths>`
  2923. If enabled, displays navigation agent paths when an agent has debug enabled.
  2924. .. rst-class:: classref-item-separator
  2925. ----
  2926. .. _class_ProjectSettings_property_debug/shapes/navigation/2d/enable_edge_connections:
  2927. .. rst-class:: classref-property
  2928. :ref:`bool<class_bool>` **debug/shapes/navigation/2d/enable_edge_connections** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/2d/enable_edge_connections>`
  2929. If enabled, displays edge connections between navigation regions when "Visible Navigation" is enabled in the Debug menu.
  2930. .. rst-class:: classref-item-separator
  2931. ----
  2932. .. _class_ProjectSettings_property_debug/shapes/navigation/2d/enable_edge_lines:
  2933. .. rst-class:: classref-property
  2934. :ref:`bool<class_bool>` **debug/shapes/navigation/2d/enable_edge_lines** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/2d/enable_edge_lines>`
  2935. If enabled, displays navigation mesh polygon edges when "Visible Navigation" is enabled in the Debug menu.
  2936. .. rst-class:: classref-item-separator
  2937. ----
  2938. .. _class_ProjectSettings_property_debug/shapes/navigation/2d/enable_geometry_face_random_color:
  2939. .. rst-class:: classref-property
  2940. :ref:`bool<class_bool>` **debug/shapes/navigation/2d/enable_geometry_face_random_color** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/2d/enable_geometry_face_random_color>`
  2941. If enabled, colorizes each navigation mesh polygon face with a random color when "Visible Navigation" is enabled in the Debug menu.
  2942. .. rst-class:: classref-item-separator
  2943. ----
  2944. .. _class_ProjectSettings_property_debug/shapes/navigation/2d/enable_link_connections:
  2945. .. rst-class:: classref-property
  2946. :ref:`bool<class_bool>` **debug/shapes/navigation/2d/enable_link_connections** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/2d/enable_link_connections>`
  2947. If enabled, displays navigation link connections when "Visible Navigation" is enabled in the Debug menu.
  2948. .. rst-class:: classref-item-separator
  2949. ----
  2950. .. _class_ProjectSettings_property_debug/shapes/navigation/2d/geometry_edge_color:
  2951. .. rst-class:: classref-property
  2952. :ref:`Color<class_Color>` **debug/shapes/navigation/2d/geometry_edge_color** = ``Color(0.5, 1, 1, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/2d/geometry_edge_color>`
  2953. Color to display enabled navigation mesh polygon edges, visible when "Visible Navigation" is enabled in the Debug menu.
  2954. .. rst-class:: classref-item-separator
  2955. ----
  2956. .. _class_ProjectSettings_property_debug/shapes/navigation/2d/geometry_edge_disabled_color:
  2957. .. rst-class:: classref-property
  2958. :ref:`Color<class_Color>` **debug/shapes/navigation/2d/geometry_edge_disabled_color** = ``Color(0.5, 0.5, 0.5, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/2d/geometry_edge_disabled_color>`
  2959. Color to display disabled navigation mesh polygon edges, visible when "Visible Navigation" is enabled in the Debug menu.
  2960. .. rst-class:: classref-item-separator
  2961. ----
  2962. .. _class_ProjectSettings_property_debug/shapes/navigation/2d/geometry_face_color:
  2963. .. rst-class:: classref-property
  2964. :ref:`Color<class_Color>` **debug/shapes/navigation/2d/geometry_face_color** = ``Color(0.5, 1, 1, 0.4)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/2d/geometry_face_color>`
  2965. Color to display enabled navigation mesh polygon faces, visible when "Visible Navigation" is enabled in the Debug menu.
  2966. .. rst-class:: classref-item-separator
  2967. ----
  2968. .. _class_ProjectSettings_property_debug/shapes/navigation/2d/geometry_face_disabled_color:
  2969. .. rst-class:: classref-property
  2970. :ref:`Color<class_Color>` **debug/shapes/navigation/2d/geometry_face_disabled_color** = ``Color(0.5, 0.5, 0.5, 0.4)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/2d/geometry_face_disabled_color>`
  2971. Color to display disabled navigation mesh polygon faces, visible when "Visible Navigation" is enabled in the Debug menu.
  2972. .. rst-class:: classref-item-separator
  2973. ----
  2974. .. _class_ProjectSettings_property_debug/shapes/navigation/2d/link_connection_color:
  2975. .. rst-class:: classref-property
  2976. :ref:`Color<class_Color>` **debug/shapes/navigation/2d/link_connection_color** = ``Color(1, 0.5, 1, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/2d/link_connection_color>`
  2977. Color to use to display navigation link connections, visible when "Visible Navigation" is enabled in the Debug menu.
  2978. .. rst-class:: classref-item-separator
  2979. ----
  2980. .. _class_ProjectSettings_property_debug/shapes/navigation/2d/link_connection_disabled_color:
  2981. .. rst-class:: classref-property
  2982. :ref:`Color<class_Color>` **debug/shapes/navigation/2d/link_connection_disabled_color** = ``Color(0.5, 0.5, 0.5, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/2d/link_connection_disabled_color>`
  2983. Color to use to display disabled navigation link connections, visible when "Visible Navigation" is enabled in the Debug menu.
  2984. .. rst-class:: classref-item-separator
  2985. ----
  2986. .. _class_ProjectSettings_property_debug/shapes/navigation/3d/agent_path_color:
  2987. .. rst-class:: classref-property
  2988. :ref:`Color<class_Color>` **debug/shapes/navigation/3d/agent_path_color** = ``Color(1, 0, 0, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/3d/agent_path_color>`
  2989. Color to display enabled navigation agent paths when an agent has debug enabled.
  2990. .. rst-class:: classref-item-separator
  2991. ----
  2992. .. _class_ProjectSettings_property_debug/shapes/navigation/3d/agent_path_point_size:
  2993. .. rst-class:: classref-property
  2994. :ref:`float<class_float>` **debug/shapes/navigation/3d/agent_path_point_size** = ``4.0`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/3d/agent_path_point_size>`
  2995. Rasterized size (pixel) used to render navigation agent path points when an agent has debug enabled.
  2996. .. rst-class:: classref-item-separator
  2997. ----
  2998. .. _class_ProjectSettings_property_debug/shapes/navigation/3d/edge_connection_color:
  2999. .. rst-class:: classref-property
  3000. :ref:`Color<class_Color>` **debug/shapes/navigation/3d/edge_connection_color** = ``Color(1, 0, 1, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/3d/edge_connection_color>`
  3001. Color to display edge connections between navigation regions, visible when "Visible Navigation" is enabled in the Debug menu.
  3002. .. rst-class:: classref-item-separator
  3003. ----
  3004. .. _class_ProjectSettings_property_debug/shapes/navigation/3d/enable_agent_paths:
  3005. .. rst-class:: classref-property
  3006. :ref:`bool<class_bool>` **debug/shapes/navigation/3d/enable_agent_paths** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/3d/enable_agent_paths>`
  3007. If enabled, displays navigation agent paths when an agent has debug enabled.
  3008. .. rst-class:: classref-item-separator
  3009. ----
  3010. .. _class_ProjectSettings_property_debug/shapes/navigation/3d/enable_agent_paths_xray:
  3011. .. rst-class:: classref-property
  3012. :ref:`bool<class_bool>` **debug/shapes/navigation/3d/enable_agent_paths_xray** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/3d/enable_agent_paths_xray>`
  3013. If enabled, displays navigation agent paths through geometry when an agent has debug enabled.
  3014. .. rst-class:: classref-item-separator
  3015. ----
  3016. .. _class_ProjectSettings_property_debug/shapes/navigation/3d/enable_edge_connections:
  3017. .. rst-class:: classref-property
  3018. :ref:`bool<class_bool>` **debug/shapes/navigation/3d/enable_edge_connections** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/3d/enable_edge_connections>`
  3019. If enabled, displays edge connections between navigation regions when "Visible Navigation" is enabled in the Debug menu.
  3020. .. rst-class:: classref-item-separator
  3021. ----
  3022. .. _class_ProjectSettings_property_debug/shapes/navigation/3d/enable_edge_connections_xray:
  3023. .. rst-class:: classref-property
  3024. :ref:`bool<class_bool>` **debug/shapes/navigation/3d/enable_edge_connections_xray** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/3d/enable_edge_connections_xray>`
  3025. If enabled, displays edge connections between navigation regions through geometry when "Visible Navigation" is enabled in the Debug menu.
  3026. .. rst-class:: classref-item-separator
  3027. ----
  3028. .. _class_ProjectSettings_property_debug/shapes/navigation/3d/enable_edge_lines:
  3029. .. rst-class:: classref-property
  3030. :ref:`bool<class_bool>` **debug/shapes/navigation/3d/enable_edge_lines** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/3d/enable_edge_lines>`
  3031. If enabled, displays navigation mesh polygon edges when "Visible Navigation" is enabled in the Debug menu.
  3032. .. rst-class:: classref-item-separator
  3033. ----
  3034. .. _class_ProjectSettings_property_debug/shapes/navigation/3d/enable_edge_lines_xray:
  3035. .. rst-class:: classref-property
  3036. :ref:`bool<class_bool>` **debug/shapes/navigation/3d/enable_edge_lines_xray** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/3d/enable_edge_lines_xray>`
  3037. If enabled, displays navigation mesh polygon edges through geometry when "Visible Navigation" is enabled in the Debug menu.
  3038. .. rst-class:: classref-item-separator
  3039. ----
  3040. .. _class_ProjectSettings_property_debug/shapes/navigation/3d/enable_geometry_face_random_color:
  3041. .. rst-class:: classref-property
  3042. :ref:`bool<class_bool>` **debug/shapes/navigation/3d/enable_geometry_face_random_color** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/3d/enable_geometry_face_random_color>`
  3043. If enabled, colorizes each navigation mesh polygon face with a random color when "Visible Navigation" is enabled in the Debug menu.
  3044. .. rst-class:: classref-item-separator
  3045. ----
  3046. .. _class_ProjectSettings_property_debug/shapes/navigation/3d/enable_link_connections:
  3047. .. rst-class:: classref-property
  3048. :ref:`bool<class_bool>` **debug/shapes/navigation/3d/enable_link_connections** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/3d/enable_link_connections>`
  3049. If enabled, displays navigation link connections when "Visible Navigation" is enabled in the Debug menu.
  3050. .. rst-class:: classref-item-separator
  3051. ----
  3052. .. _class_ProjectSettings_property_debug/shapes/navigation/3d/enable_link_connections_xray:
  3053. .. rst-class:: classref-property
  3054. :ref:`bool<class_bool>` **debug/shapes/navigation/3d/enable_link_connections_xray** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/3d/enable_link_connections_xray>`
  3055. If enabled, displays navigation link connections through geometry when "Visible Navigation" is enabled in the Debug menu.
  3056. .. rst-class:: classref-item-separator
  3057. ----
  3058. .. _class_ProjectSettings_property_debug/shapes/navigation/3d/geometry_edge_color:
  3059. .. rst-class:: classref-property
  3060. :ref:`Color<class_Color>` **debug/shapes/navigation/3d/geometry_edge_color** = ``Color(0.5, 1, 1, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/3d/geometry_edge_color>`
  3061. Color to display enabled navigation mesh polygon edges, visible when "Visible Navigation" is enabled in the Debug menu.
  3062. .. rst-class:: classref-item-separator
  3063. ----
  3064. .. _class_ProjectSettings_property_debug/shapes/navigation/3d/geometry_edge_disabled_color:
  3065. .. rst-class:: classref-property
  3066. :ref:`Color<class_Color>` **debug/shapes/navigation/3d/geometry_edge_disabled_color** = ``Color(0.5, 0.5, 0.5, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/3d/geometry_edge_disabled_color>`
  3067. Color to display disabled navigation mesh polygon edges, visible when "Visible Navigation" is enabled in the Debug menu.
  3068. .. rst-class:: classref-item-separator
  3069. ----
  3070. .. _class_ProjectSettings_property_debug/shapes/navigation/3d/geometry_face_color:
  3071. .. rst-class:: classref-property
  3072. :ref:`Color<class_Color>` **debug/shapes/navigation/3d/geometry_face_color** = ``Color(0.5, 1, 1, 0.4)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/3d/geometry_face_color>`
  3073. Color to display enabled navigation mesh polygon faces, visible when "Visible Navigation" is enabled in the Debug menu.
  3074. .. rst-class:: classref-item-separator
  3075. ----
  3076. .. _class_ProjectSettings_property_debug/shapes/navigation/3d/geometry_face_disabled_color:
  3077. .. rst-class:: classref-property
  3078. :ref:`Color<class_Color>` **debug/shapes/navigation/3d/geometry_face_disabled_color** = ``Color(0.5, 0.5, 0.5, 0.4)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/3d/geometry_face_disabled_color>`
  3079. Color to display disabled navigation mesh polygon faces, visible when "Visible Navigation" is enabled in the Debug menu.
  3080. .. rst-class:: classref-item-separator
  3081. ----
  3082. .. _class_ProjectSettings_property_debug/shapes/navigation/3d/link_connection_color:
  3083. .. rst-class:: classref-property
  3084. :ref:`Color<class_Color>` **debug/shapes/navigation/3d/link_connection_color** = ``Color(1, 0.5, 1, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/3d/link_connection_color>`
  3085. Color to use to display navigation link connections, visible when "Visible Navigation" is enabled in the Debug menu.
  3086. .. rst-class:: classref-item-separator
  3087. ----
  3088. .. _class_ProjectSettings_property_debug/shapes/navigation/3d/link_connection_disabled_color:
  3089. .. rst-class:: classref-property
  3090. :ref:`Color<class_Color>` **debug/shapes/navigation/3d/link_connection_disabled_color** = ``Color(0.5, 0.5, 0.5, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/3d/link_connection_disabled_color>`
  3091. Color to use to display disabled navigation link connections, visible when "Visible Navigation" is enabled in the Debug menu.
  3092. .. rst-class:: classref-item-separator
  3093. ----
  3094. .. _class_ProjectSettings_property_debug/shapes/paths/geometry_color:
  3095. .. rst-class:: classref-property
  3096. :ref:`Color<class_Color>` **debug/shapes/paths/geometry_color** = ``Color(0.1, 1, 0.7, 0.4)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/paths/geometry_color>`
  3097. Color of the curve path geometry, visible when "Visible Paths" is enabled in the Debug menu.
  3098. .. rst-class:: classref-item-separator
  3099. ----
  3100. .. _class_ProjectSettings_property_debug/shapes/paths/geometry_width:
  3101. .. rst-class:: classref-property
  3102. :ref:`float<class_float>` **debug/shapes/paths/geometry_width** = ``2.0`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/paths/geometry_width>`
  3103. Line width of the curve path geometry, visible when "Visible Paths" is enabled in the Debug menu.
  3104. .. rst-class:: classref-item-separator
  3105. ----
  3106. .. _class_ProjectSettings_property_display/display_server/driver:
  3107. .. rst-class:: classref-property
  3108. :ref:`String<class_String>` **display/display_server/driver** :ref:`🔗<class_ProjectSettings_property_display/display_server/driver>`
  3109. Sets the driver to be used by the display server. This property can not be edited directly, instead, set the driver using the platform-specific overrides.
  3110. .. rst-class:: classref-item-separator
  3111. ----
  3112. .. _class_ProjectSettings_property_display/display_server/driver.android:
  3113. .. rst-class:: classref-property
  3114. :ref:`String<class_String>` **display/display_server/driver.android** :ref:`🔗<class_ProjectSettings_property_display/display_server/driver.android>`
  3115. Android override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  3116. .. rst-class:: classref-item-separator
  3117. ----
  3118. .. _class_ProjectSettings_property_display/display_server/driver.ios:
  3119. .. rst-class:: classref-property
  3120. :ref:`String<class_String>` **display/display_server/driver.ios** :ref:`🔗<class_ProjectSettings_property_display/display_server/driver.ios>`
  3121. iOS override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  3122. .. rst-class:: classref-item-separator
  3123. ----
  3124. .. _class_ProjectSettings_property_display/display_server/driver.linuxbsd:
  3125. .. rst-class:: classref-property
  3126. :ref:`String<class_String>` **display/display_server/driver.linuxbsd** :ref:`🔗<class_ProjectSettings_property_display/display_server/driver.linuxbsd>`
  3127. LinuxBSD override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  3128. .. rst-class:: classref-item-separator
  3129. ----
  3130. .. _class_ProjectSettings_property_display/display_server/driver.macos:
  3131. .. rst-class:: classref-property
  3132. :ref:`String<class_String>` **display/display_server/driver.macos** :ref:`🔗<class_ProjectSettings_property_display/display_server/driver.macos>`
  3133. MacOS override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  3134. .. rst-class:: classref-item-separator
  3135. ----
  3136. .. _class_ProjectSettings_property_display/display_server/driver.visionos:
  3137. .. rst-class:: classref-property
  3138. :ref:`String<class_String>` **display/display_server/driver.visionos** :ref:`🔗<class_ProjectSettings_property_display/display_server/driver.visionos>`
  3139. visionOS override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  3140. .. rst-class:: classref-item-separator
  3141. ----
  3142. .. _class_ProjectSettings_property_display/display_server/driver.windows:
  3143. .. rst-class:: classref-property
  3144. :ref:`String<class_String>` **display/display_server/driver.windows** :ref:`🔗<class_ProjectSettings_property_display/display_server/driver.windows>`
  3145. Windows override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  3146. .. rst-class:: classref-item-separator
  3147. ----
  3148. .. _class_ProjectSettings_property_display/mouse_cursor/custom_image:
  3149. .. rst-class:: classref-property
  3150. :ref:`String<class_String>` **display/mouse_cursor/custom_image** = ``""`` :ref:`🔗<class_ProjectSettings_property_display/mouse_cursor/custom_image>`
  3151. Custom image for the mouse cursor (limited to 256×256).
  3152. .. rst-class:: classref-item-separator
  3153. ----
  3154. .. _class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot:
  3155. .. rst-class:: classref-property
  3156. :ref:`Vector2<class_Vector2>` **display/mouse_cursor/custom_image_hotspot** = ``Vector2(0, 0)`` :ref:`🔗<class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot>`
  3157. Hotspot for the custom mouse cursor image.
  3158. .. rst-class:: classref-item-separator
  3159. ----
  3160. .. _class_ProjectSettings_property_display/mouse_cursor/tooltip_position_offset:
  3161. .. rst-class:: classref-property
  3162. :ref:`Vector2<class_Vector2>` **display/mouse_cursor/tooltip_position_offset** = ``Vector2(10, 10)`` :ref:`🔗<class_ProjectSettings_property_display/mouse_cursor/tooltip_position_offset>`
  3163. Position offset for tooltips, relative to the mouse cursor's hotspot.
  3164. .. rst-class:: classref-item-separator
  3165. ----
  3166. .. _class_ProjectSettings_property_display/window/dpi/allow_hidpi:
  3167. .. rst-class:: classref-property
  3168. :ref:`bool<class_bool>` **display/window/dpi/allow_hidpi** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/dpi/allow_hidpi>`
  3169. If ``true``, allows HiDPI display on Windows, macOS, Android, iOS and Web. If ``false``, the platform's low-DPI fallback will be used on HiDPI displays, which causes the window to be displayed in a blurry or pixelated manner (and can cause various window management bugs). Therefore, it is recommended to make your project scale to :doc:`multiple resolutions <../tutorials/rendering/multiple_resolutions>` instead of disabling this setting.
  3170. \ **Note:** This setting has no effect on Linux as DPI-awareness fallbacks are not supported there.
  3171. .. rst-class:: classref-item-separator
  3172. ----
  3173. .. _class_ProjectSettings_property_display/window/energy_saving/keep_screen_on:
  3174. .. rst-class:: classref-property
  3175. :ref:`bool<class_bool>` **display/window/energy_saving/keep_screen_on** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on>`
  3176. If ``true``, keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms.
  3177. .. rst-class:: classref-item-separator
  3178. ----
  3179. .. _class_ProjectSettings_property_display/window/frame_pacing/android/enable_frame_pacing:
  3180. .. rst-class:: classref-property
  3181. :ref:`bool<class_bool>` **display/window/frame_pacing/android/enable_frame_pacing** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/frame_pacing/android/enable_frame_pacing>`
  3182. Enable Swappy for stable frame pacing on Android. Highly recommended.
  3183. \ **Note:** This option will be forced off when using OpenXR.
  3184. .. rst-class:: classref-item-separator
  3185. ----
  3186. .. _class_ProjectSettings_property_display/window/frame_pacing/android/swappy_mode:
  3187. .. rst-class:: classref-property
  3188. :ref:`int<class_int>` **display/window/frame_pacing/android/swappy_mode** = ``2`` :ref:`🔗<class_ProjectSettings_property_display/window/frame_pacing/android/swappy_mode>`
  3189. Swappy mode to use. The options are:
  3190. - ``pipeline_forced_on``: Try to honor :ref:`Engine.max_fps<class_Engine_property_max_fps>`. Pipelining is always on. This is the same behavior as a desktop PC.
  3191. - ``auto_fps_pipeline_forced_on``: Calculate the max FPS automatically. The actual max FPS will be between ``0`` and :ref:`Engine.max_fps<class_Engine_property_max_fps>`. While this sounds convenient, beware that Swappy will often downgrade the max FPS until it finds a value that can be maintained. That means, if your game runs between 40fps and 60fps on a 60hz screen, after some time Swappy will downgrade the max FPS so that the game renders at a perfect 30fps.
  3192. - ``auto_fps_auto_pipeline``: Same as ``auto_fps_pipeline_forced_on``, but if Swappy detects that rendering is very fast (for example it takes less than 8ms to render on a 60hz screen), Swappy will disable pipelining to minimize input latency. This is the default.
  3193. \ **Note:** If :ref:`Engine.max_fps<class_Engine_property_max_fps>` is ``0``, the actual max FPS will be considered to be the screen's refresh rate (often 60hz, 90hz, or 120hz, depending on device model and OS settings).
  3194. .. rst-class:: classref-item-separator
  3195. ----
  3196. .. _class_ProjectSettings_property_display/window/handheld/orientation:
  3197. .. rst-class:: classref-property
  3198. :ref:`int<class_int>` **display/window/handheld/orientation** = ``0`` :ref:`🔗<class_ProjectSettings_property_display/window/handheld/orientation>`
  3199. The default screen orientation to use on mobile devices. See :ref:`ScreenOrientation<enum_DisplayServer_ScreenOrientation>` for possible values.
  3200. \ **Note:** When set to a portrait orientation, this project setting does not flip the project resolution's width and height automatically. Instead, you have to set :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>` accordingly.
  3201. .. rst-class:: classref-item-separator
  3202. ----
  3203. .. _class_ProjectSettings_property_display/window/ios/allow_high_refresh_rate:
  3204. .. rst-class:: classref-property
  3205. :ref:`bool<class_bool>` **display/window/ios/allow_high_refresh_rate** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/ios/allow_high_refresh_rate>`
  3206. If ``true``, iOS devices that support high refresh rate/"ProMotion" will be allowed to render at up to 120 frames per second.
  3207. .. rst-class:: classref-item-separator
  3208. ----
  3209. .. _class_ProjectSettings_property_display/window/ios/hide_home_indicator:
  3210. .. rst-class:: classref-property
  3211. :ref:`bool<class_bool>` **display/window/ios/hide_home_indicator** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/ios/hide_home_indicator>`
  3212. If ``true``, the home indicator is hidden automatically. This only affects iOS devices without a physical home button.
  3213. .. rst-class:: classref-item-separator
  3214. ----
  3215. .. _class_ProjectSettings_property_display/window/ios/hide_status_bar:
  3216. .. rst-class:: classref-property
  3217. :ref:`bool<class_bool>` **display/window/ios/hide_status_bar** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/ios/hide_status_bar>`
  3218. If ``true``, the status bar is hidden while the app is running.
  3219. .. rst-class:: classref-item-separator
  3220. ----
  3221. .. _class_ProjectSettings_property_display/window/ios/suppress_ui_gesture:
  3222. .. rst-class:: classref-property
  3223. :ref:`bool<class_bool>` **display/window/ios/suppress_ui_gesture** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/ios/suppress_ui_gesture>`
  3224. If ``true``, it will require two swipes to access iOS UI that uses gestures.
  3225. \ **Note:** This setting has no effect on the home indicator if ``hide_home_indicator`` is ``true``.
  3226. .. rst-class:: classref-item-separator
  3227. ----
  3228. .. _class_ProjectSettings_property_display/window/per_pixel_transparency/allowed:
  3229. .. rst-class:: classref-property
  3230. :ref:`bool<class_bool>` **display/window/per_pixel_transparency/allowed** = ``false`` :ref:`🔗<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>`
  3231. If ``true``, allows per-pixel transparency for the window background. This affects performance, so leave it on ``false`` unless you need it. See also :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` and :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>`.
  3232. .. rst-class:: classref-item-separator
  3233. ----
  3234. .. _class_ProjectSettings_property_display/window/size/always_on_top:
  3235. .. rst-class:: classref-property
  3236. :ref:`bool<class_bool>` **display/window/size/always_on_top** = ``false`` :ref:`🔗<class_ProjectSettings_property_display/window/size/always_on_top>`
  3237. Forces the main window to be always on top.
  3238. \ **Note:** This setting is ignored on iOS, Android, and Web.
  3239. .. rst-class:: classref-item-separator
  3240. ----
  3241. .. _class_ProjectSettings_property_display/window/size/borderless:
  3242. .. rst-class:: classref-property
  3243. :ref:`bool<class_bool>` **display/window/size/borderless** = ``false`` :ref:`🔗<class_ProjectSettings_property_display/window/size/borderless>`
  3244. Forces the main window to be borderless.
  3245. \ **Note:** This setting is ignored on iOS, Android, and Web.
  3246. .. rst-class:: classref-item-separator
  3247. ----
  3248. .. _class_ProjectSettings_property_display/window/size/extend_to_title:
  3249. .. rst-class:: classref-property
  3250. :ref:`bool<class_bool>` **display/window/size/extend_to_title** = ``false`` :ref:`🔗<class_ProjectSettings_property_display/window/size/extend_to_title>`
  3251. Main window content is expanded to the full size of the window. Unlike a borderless window, the frame is left intact and can be used to resize the window, and the title bar is transparent, but has minimize/maximize/close buttons.
  3252. \ **Note:** This setting is implemented only on macOS.
  3253. .. rst-class:: classref-item-separator
  3254. ----
  3255. .. _class_ProjectSettings_property_display/window/size/initial_position:
  3256. .. rst-class:: classref-property
  3257. :ref:`Vector2i<class_Vector2i>` **display/window/size/initial_position** = ``Vector2i(0, 0)`` :ref:`🔗<class_ProjectSettings_property_display/window/size/initial_position>`
  3258. Main window initial position (in virtual desktop coordinates), this setting is used only if :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` is set to "Absolute" (``0``).
  3259. \ **Note:** This setting only affects the exported project, or when the project is run from the command line. In the editor, the value of :ref:`EditorSettings.run/window_placement/rect_custom_position<class_EditorSettings_property_run/window_placement/rect_custom_position>` is used instead.
  3260. .. rst-class:: classref-item-separator
  3261. ----
  3262. .. _class_ProjectSettings_property_display/window/size/initial_position_type:
  3263. .. rst-class:: classref-property
  3264. :ref:`int<class_int>` **display/window/size/initial_position_type** = ``1`` :ref:`🔗<class_ProjectSettings_property_display/window/size/initial_position_type>`
  3265. Main window initial position.
  3266. \ ``0`` - "Absolute", :ref:`display/window/size/initial_position<class_ProjectSettings_property_display/window/size/initial_position>` is used to set window position.
  3267. \ ``1`` - "Primary Screen Center".
  3268. \ ``2`` - "Other Screen Center", :ref:`display/window/size/initial_screen<class_ProjectSettings_property_display/window/size/initial_screen>` is used to set the screen.
  3269. \ **Note:** This setting only affects the exported project, or when the project is run from the command line. In the editor, the value of :ref:`EditorSettings.run/window_placement/rect<class_EditorSettings_property_run/window_placement/rect>` is used instead.
  3270. .. rst-class:: classref-item-separator
  3271. ----
  3272. .. _class_ProjectSettings_property_display/window/size/initial_screen:
  3273. .. rst-class:: classref-property
  3274. :ref:`int<class_int>` **display/window/size/initial_screen** = ``0`` :ref:`🔗<class_ProjectSettings_property_display/window/size/initial_screen>`
  3275. Main window initial screen, this setting is used only if :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` is set to "Other Screen Center" (``2``).
  3276. \ **Note:** This setting only affects the exported project, or when the project is run from the command line. In the editor, the value of :ref:`EditorSettings.run/window_placement/screen<class_EditorSettings_property_run/window_placement/screen>` is used instead.
  3277. .. rst-class:: classref-item-separator
  3278. ----
  3279. .. _class_ProjectSettings_property_display/window/size/maximize_disabled:
  3280. .. rst-class:: classref-property
  3281. :ref:`bool<class_bool>` **display/window/size/maximize_disabled** = ``false`` :ref:`🔗<class_ProjectSettings_property_display/window/size/maximize_disabled>`
  3282. If ``true``, the main window's maximize button is disabled.
  3283. .. rst-class:: classref-item-separator
  3284. ----
  3285. .. _class_ProjectSettings_property_display/window/size/minimize_disabled:
  3286. .. rst-class:: classref-property
  3287. :ref:`bool<class_bool>` **display/window/size/minimize_disabled** = ``false`` :ref:`🔗<class_ProjectSettings_property_display/window/size/minimize_disabled>`
  3288. If ``true``, the main window's minimize button is disabled.
  3289. .. rst-class:: classref-item-separator
  3290. ----
  3291. .. _class_ProjectSettings_property_display/window/size/mode:
  3292. .. rst-class:: classref-property
  3293. :ref:`int<class_int>` **display/window/size/mode** = ``0`` :ref:`🔗<class_ProjectSettings_property_display/window/size/mode>`
  3294. Main window mode. See :ref:`WindowMode<enum_DisplayServer_WindowMode>` for possible values and how each mode behaves.
  3295. \ **Note:** Game embedding is available only in the "Windowed" mode.
  3296. .. rst-class:: classref-item-separator
  3297. ----
  3298. .. _class_ProjectSettings_property_display/window/size/no_focus:
  3299. .. rst-class:: classref-property
  3300. :ref:`bool<class_bool>` **display/window/size/no_focus** = ``false`` :ref:`🔗<class_ProjectSettings_property_display/window/size/no_focus>`
  3301. Main window can't be focused. No-focus window will ignore all input, except mouse clicks.
  3302. .. rst-class:: classref-item-separator
  3303. ----
  3304. .. _class_ProjectSettings_property_display/window/size/resizable:
  3305. .. rst-class:: classref-property
  3306. :ref:`bool<class_bool>` **display/window/size/resizable** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/size/resizable>`
  3307. If ``true``, allows the window to be resizable by default.
  3308. \ **Note:** This property is only read when the project starts. To change whether the window is resizable at runtime, set :ref:`Window.unresizable<class_Window_property_unresizable>` instead on the root Window, which can be retrieved using ``get_viewport().get_window()``. :ref:`Window.unresizable<class_Window_property_unresizable>` takes the opposite value of this setting.
  3309. \ **Note:** Certain window managers can be configured to ignore the non-resizable status of a window. Do not rely on this setting as a guarantee that the window will *never* be resizable.
  3310. \ **Note:** This setting is ignored on iOS.
  3311. .. rst-class:: classref-item-separator
  3312. ----
  3313. .. _class_ProjectSettings_property_display/window/size/sharp_corners:
  3314. .. rst-class:: classref-property
  3315. :ref:`bool<class_bool>` **display/window/size/sharp_corners** = ``false`` :ref:`🔗<class_ProjectSettings_property_display/window/size/sharp_corners>`
  3316. If ``true``, the main window uses sharp corners by default.
  3317. \ **Note:** This property is implemented only on Windows (11).
  3318. .. rst-class:: classref-item-separator
  3319. ----
  3320. .. _class_ProjectSettings_property_display/window/size/transparent:
  3321. .. rst-class:: classref-property
  3322. :ref:`bool<class_bool>` **display/window/size/transparent** = ``false`` :ref:`🔗<class_ProjectSettings_property_display/window/size/transparent>`
  3323. If ``true``, enables a window manager hint that the main window background *can* be transparent. This does not make the background actually transparent. For the background to be transparent, the root viewport must also be made transparent by enabling :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>`.
  3324. \ **Note:** To use a transparent splash screen, set :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>` to ``Color(0, 0, 0, 0)``.
  3325. \ **Note:** This setting has no effect if :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>` is set to ``false``.
  3326. \ **Note:** This setting has no effect on Android as transparency is controlled only via :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>`.
  3327. .. rst-class:: classref-item-separator
  3328. ----
  3329. .. _class_ProjectSettings_property_display/window/size/viewport_height:
  3330. .. rst-class:: classref-property
  3331. :ref:`int<class_int>` **display/window/size/viewport_height** = ``648`` :ref:`🔗<class_ProjectSettings_property_display/window/size/viewport_height>`
  3332. Sets the game's main viewport height. On desktop platforms, this is also the initial window height, represented by an indigo-colored rectangle in the 2D editor. Stretch mode settings also use this as a reference when using the ``canvas_items`` or ``viewport`` stretch modes. See also :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>`, :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` and :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`.
  3333. .. rst-class:: classref-item-separator
  3334. ----
  3335. .. _class_ProjectSettings_property_display/window/size/viewport_width:
  3336. .. rst-class:: classref-property
  3337. :ref:`int<class_int>` **display/window/size/viewport_width** = ``1152`` :ref:`🔗<class_ProjectSettings_property_display/window/size/viewport_width>`
  3338. Sets the game's main viewport width. On desktop platforms, this is also the initial window width, represented by an indigo-colored rectangle in the 2D editor. Stretch mode settings also use this as a reference when using the ``canvas_items`` or ``viewport`` stretch modes. See also :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`, :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` and :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`.
  3339. .. rst-class:: classref-item-separator
  3340. ----
  3341. .. _class_ProjectSettings_property_display/window/size/window_height_override:
  3342. .. rst-class:: classref-property
  3343. :ref:`int<class_int>` **display/window/size/window_height_override** = ``0`` :ref:`🔗<class_ProjectSettings_property_display/window/size/window_height_override>`
  3344. On desktop platforms, overrides the game's initial window height. See also :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>`, :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`.
  3345. \ **Note:** By default, or when set to ``0``, the initial window height is the :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`. This setting is ignored on iOS, Android, and Web.
  3346. .. rst-class:: classref-item-separator
  3347. ----
  3348. .. _class_ProjectSettings_property_display/window/size/window_width_override:
  3349. .. rst-class:: classref-property
  3350. :ref:`int<class_int>` **display/window/size/window_width_override** = ``0`` :ref:`🔗<class_ProjectSettings_property_display/window/size/window_width_override>`
  3351. On desktop platforms, overrides the game's initial window width. See also :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`, :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`.
  3352. \ **Note:** By default, or when set to ``0``, the initial window width is the :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>`. This setting is ignored on iOS, Android, and Web.
  3353. .. rst-class:: classref-item-separator
  3354. ----
  3355. .. _class_ProjectSettings_property_display/window/stretch/aspect:
  3356. .. rst-class:: classref-property
  3357. :ref:`String<class_String>` **display/window/stretch/aspect** = ``"keep"`` :ref:`🔗<class_ProjectSettings_property_display/window/stretch/aspect>`
  3358. .. container:: contribute
  3359. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  3360. .. rst-class:: classref-item-separator
  3361. ----
  3362. .. _class_ProjectSettings_property_display/window/stretch/mode:
  3363. .. rst-class:: classref-property
  3364. :ref:`String<class_String>` **display/window/stretch/mode** = ``"disabled"`` :ref:`🔗<class_ProjectSettings_property_display/window/stretch/mode>`
  3365. Defines how the base size is stretched to fit the resolution of the window or screen.
  3366. \ **"disabled"**: No stretching happens. One unit in the scene corresponds to one pixel on the screen. In this mode, :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` has no effect. Recommended for non-game applications.
  3367. \ **"canvas_items"**: The base size specified in width and height in the project settings is stretched to cover the whole screen (taking :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` into account). This means that everything is rendered directly at the target resolution. 3D is unaffected, while in 2D, there is no longer a 1:1 correspondence between sprite pixels and screen pixels, which may result in scaling artifacts. Recommended for most games that don't use a pixel art aesthetic, although it is possible to use this stretch mode for pixel art games too (especially in 3D).
  3368. \ **"viewport"**: The size of the root :ref:`Viewport<class_Viewport>` is set precisely to the base size specified in the Project Settings' Display section. The scene is rendered to this viewport first. Finally, this viewport is scaled to fit the screen (taking :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` into account). Recommended for games that use a pixel art aesthetic.
  3369. .. rst-class:: classref-item-separator
  3370. ----
  3371. .. _class_ProjectSettings_property_display/window/stretch/scale:
  3372. .. rst-class:: classref-property
  3373. :ref:`float<class_float>` **display/window/stretch/scale** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_display/window/stretch/scale>`
  3374. The scale factor multiplier to use for 2D elements. This multiplies the final scale factor determined by :ref:`display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>`. If using the **Disabled** stretch mode, this scale factor is applied as-is. This can be adjusted to make the UI easier to read on certain displays.
  3375. .. rst-class:: classref-item-separator
  3376. ----
  3377. .. _class_ProjectSettings_property_display/window/stretch/scale_mode:
  3378. .. rst-class:: classref-property
  3379. :ref:`String<class_String>` **display/window/stretch/scale_mode** = ``"fractional"`` :ref:`🔗<class_ProjectSettings_property_display/window/stretch/scale_mode>`
  3380. The policy to use to determine the final scale factor for 2D elements. This affects how :ref:`display/window/stretch/scale<class_ProjectSettings_property_display/window/stretch/scale>` is applied, in addition to the automatic scale factor determined by :ref:`display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>`.
  3381. \ **"fractional"**: The scale factor will not be modified.
  3382. \ **"integer"**: The scale factor will be floored to an integer value, which means that the screen size will always be an integer multiple of the base viewport size. This provides a crisp pixel art appearance.
  3383. \ **Note:** When using integer scaling with a stretch mode, resizing the window to be smaller than the base viewport size will clip the contents. Consider preventing that by setting :ref:`Window.min_size<class_Window_property_min_size>` to the same value as the base viewport size defined in :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`.
  3384. .. rst-class:: classref-item-separator
  3385. ----
  3386. .. _class_ProjectSettings_property_display/window/subwindows/embed_subwindows:
  3387. .. rst-class:: classref-property
  3388. :ref:`bool<class_bool>` **display/window/subwindows/embed_subwindows** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/subwindows/embed_subwindows>`
  3389. If ``true``, subwindows are embedded in the main window (this is also called single-window mode). Single-window mode can be faster as it does not need to create a separate window for every popup and tooltip, which can be a slow operation depending on the operating system and rendering method in use.
  3390. If ``false``, subwindows are created as separate windows (this is also called multi-window mode). This allows them to be moved outside the main window and use native operating system window decorations.
  3391. This is equivalent to :ref:`EditorSettings.interface/editor/single_window_mode<class_EditorSettings_property_interface/editor/single_window_mode>` in the editor, except the setting's value is inverted.
  3392. .. rst-class:: classref-item-separator
  3393. ----
  3394. .. _class_ProjectSettings_property_display/window/vsync/vsync_mode:
  3395. .. rst-class:: classref-property
  3396. :ref:`int<class_int>` **display/window/vsync/vsync_mode** = ``1`` :ref:`🔗<class_ProjectSettings_property_display/window/vsync/vsync_mode>`
  3397. Sets the V-Sync mode for the main game window. The editor's own V-Sync mode can be set using :ref:`EditorSettings.interface/editor/vsync_mode<class_EditorSettings_property_interface/editor/vsync_mode>`.
  3398. See :ref:`VSyncMode<enum_DisplayServer_VSyncMode>` for possible values and how they affect the behavior of your application.
  3399. Depending on the platform and rendering method, the engine will fall back to **Enabled** if the desired mode is not supported.
  3400. V-Sync can be disabled on the command line using the ``--disable-vsync`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3401. \ **Note:** The **Adaptive** and **Mailbox** V-Sync modes are only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  3402. \ **Note:** This property is only read when the project starts. To change the V-Sync mode at runtime, call :ref:`DisplayServer.window_set_vsync_mode()<class_DisplayServer_method_window_set_vsync_mode>` instead.
  3403. .. rst-class:: classref-item-separator
  3404. ----
  3405. .. _class_ProjectSettings_property_dotnet/project/assembly_name:
  3406. .. rst-class:: classref-property
  3407. :ref:`String<class_String>` **dotnet/project/assembly_name** = ``""`` :ref:`🔗<class_ProjectSettings_property_dotnet/project/assembly_name>`
  3408. Name of the .NET assembly. This name is used as the name of the ``.csproj`` and ``.sln`` files. By default, it's set to the name of the project (:ref:`application/config/name<class_ProjectSettings_property_application/config/name>`) allowing to change it in the future without affecting the .NET assembly.
  3409. .. rst-class:: classref-item-separator
  3410. ----
  3411. .. _class_ProjectSettings_property_dotnet/project/assembly_reload_attempts:
  3412. .. rst-class:: classref-property
  3413. :ref:`int<class_int>` **dotnet/project/assembly_reload_attempts** = ``3`` :ref:`🔗<class_ProjectSettings_property_dotnet/project/assembly_reload_attempts>`
  3414. Number of times to attempt assembly reloading after rebuilding .NET assemblies. Effectively also the timeout in seconds to wait for unloading of script assemblies to finish.
  3415. .. rst-class:: classref-item-separator
  3416. ----
  3417. .. _class_ProjectSettings_property_dotnet/project/solution_directory:
  3418. .. rst-class:: classref-property
  3419. :ref:`String<class_String>` **dotnet/project/solution_directory** = ``""`` :ref:`🔗<class_ProjectSettings_property_dotnet/project/solution_directory>`
  3420. Directory that contains the ``.sln`` file. By default, the ``.sln`` files is in the root of the project directory, next to the ``project.godot`` and ``.csproj`` files.
  3421. Changing this value allows setting up a multi-project scenario where there are multiple ``.csproj``. Keep in mind that the Godot project is considered one of the C# projects in the workspace and it's root directory should contain the ``project.godot`` and ``.csproj`` next to each other.
  3422. .. rst-class:: classref-item-separator
  3423. ----
  3424. .. _class_ProjectSettings_property_editor/export/convert_text_resources_to_binary:
  3425. .. rst-class:: classref-property
  3426. :ref:`bool<class_bool>` **editor/export/convert_text_resources_to_binary** = ``true`` :ref:`🔗<class_ProjectSettings_property_editor/export/convert_text_resources_to_binary>`
  3427. If ``true``, text resource (``tres``) and text scene (``tscn``) files are converted to their corresponding binary format on export. This decreases file sizes and speeds up loading slightly.
  3428. \ **Note:** Because a resource's file extension may change in an exported project, it is heavily recommended to use :ref:`@GDScript.load()<class_@GDScript_method_load>` or :ref:`ResourceLoader<class_ResourceLoader>` instead of :ref:`FileAccess<class_FileAccess>` to load resources dynamically.
  3429. \ **Note:** The project settings file (``project.godot``) will always be converted to binary on export, regardless of this setting.
  3430. .. rst-class:: classref-item-separator
  3431. ----
  3432. .. _class_ProjectSettings_property_editor/import/atlas_max_width:
  3433. .. rst-class:: classref-property
  3434. :ref:`int<class_int>` **editor/import/atlas_max_width** = ``2048`` :ref:`🔗<class_ProjectSettings_property_editor/import/atlas_max_width>`
  3435. The maximum width to use when importing textures as an atlas. The value will be rounded to the nearest power of two when used. Use this to prevent imported textures from growing too large in the other direction.
  3436. .. rst-class:: classref-item-separator
  3437. ----
  3438. .. _class_ProjectSettings_property_editor/import/reimport_missing_imported_files:
  3439. .. rst-class:: classref-property
  3440. :ref:`bool<class_bool>` **editor/import/reimport_missing_imported_files** = ``true`` :ref:`🔗<class_ProjectSettings_property_editor/import/reimport_missing_imported_files>`
  3441. .. container:: contribute
  3442. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  3443. .. rst-class:: classref-item-separator
  3444. ----
  3445. .. _class_ProjectSettings_property_editor/import/use_multiple_threads:
  3446. .. rst-class:: classref-property
  3447. :ref:`bool<class_bool>` **editor/import/use_multiple_threads** = ``true`` :ref:`🔗<class_ProjectSettings_property_editor/import/use_multiple_threads>`
  3448. If ``true`` importing of resources is run on multiple threads.
  3449. .. rst-class:: classref-item-separator
  3450. ----
  3451. .. _class_ProjectSettings_property_editor/movie_writer/disable_vsync:
  3452. .. rst-class:: classref-property
  3453. :ref:`bool<class_bool>` **editor/movie_writer/disable_vsync** = ``false`` :ref:`🔗<class_ProjectSettings_property_editor/movie_writer/disable_vsync>`
  3454. If ``true``, requests V-Sync to be disabled when writing a movie (similar to setting :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` to **Disabled**). This can speed up video writing if the hardware is fast enough to render, encode and save the video at a framerate higher than the monitor's refresh rate.
  3455. \ **Note:** :ref:`editor/movie_writer/disable_vsync<class_ProjectSettings_property_editor/movie_writer/disable_vsync>` has no effect if the operating system or graphics driver forces V-Sync with no way for applications to disable it.
  3456. .. rst-class:: classref-item-separator
  3457. ----
  3458. .. _class_ProjectSettings_property_editor/movie_writer/fps:
  3459. .. rst-class:: classref-property
  3460. :ref:`int<class_int>` **editor/movie_writer/fps** = ``60`` :ref:`🔗<class_ProjectSettings_property_editor/movie_writer/fps>`
  3461. The number of frames per second to record in the video when writing a movie. Simulation speed will adjust to always match the specified framerate, which means the engine will appear to run slower at higher :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` values. Certain FPS values will require you to adjust :ref:`editor/movie_writer/mix_rate<class_ProjectSettings_property_editor/movie_writer/mix_rate>` to prevent audio from desynchronizing over time.
  3462. This can be specified manually on the command line using the ``--fixed-fps <fps>`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3463. .. rst-class:: classref-item-separator
  3464. ----
  3465. .. _class_ProjectSettings_property_editor/movie_writer/mix_rate:
  3466. .. rst-class:: classref-property
  3467. :ref:`int<class_int>` **editor/movie_writer/mix_rate** = ``48000`` :ref:`🔗<class_ProjectSettings_property_editor/movie_writer/mix_rate>`
  3468. The audio mix rate to use in the recorded audio when writing a movie (in Hz). This can be different from :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>`, but this value must be divisible by :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` to prevent audio from desynchronizing over time.
  3469. .. rst-class:: classref-item-separator
  3470. ----
  3471. .. _class_ProjectSettings_property_editor/movie_writer/movie_file:
  3472. .. rst-class:: classref-property
  3473. :ref:`String<class_String>` **editor/movie_writer/movie_file** = ``""`` :ref:`🔗<class_ProjectSettings_property_editor/movie_writer/movie_file>`
  3474. The output path for the movie. The file extension determines the :ref:`MovieWriter<class_MovieWriter>` that will be used.
  3475. Godot has 3 built-in :ref:`MovieWriter<class_MovieWriter>`\ s:
  3476. - OGV container with Theora for video and Vorbis for audio (``.ogv`` file extension). Lossy compression, medium file sizes, fast encoding. The lossy compression quality can be adjusted by changing :ref:`editor/movie_writer/video_quality<class_ProjectSettings_property_editor/movie_writer/video_quality>` and :ref:`editor/movie_writer/ogv/audio_quality<class_ProjectSettings_property_editor/movie_writer/ogv/audio_quality>`. The resulting file can be viewed in Godot with :ref:`VideoStreamPlayer<class_VideoStreamPlayer>` and most video players, but not web browsers as they don't support Theora.
  3477. - AVI container with MJPEG for video and uncompressed audio (``.avi`` file extension). Lossy compression, medium file sizes, fast encoding. The lossy compression quality can be adjusted by changing :ref:`editor/movie_writer/video_quality<class_ProjectSettings_property_editor/movie_writer/video_quality>`. The resulting file can be viewed in most video players, but it must be converted to another format for viewing on the web or by Godot with :ref:`VideoStreamPlayer<class_VideoStreamPlayer>`. MJPEG does not support transparency. AVI output is currently limited to a file of 4 GB in size at most.
  3478. - PNG image sequence for video and WAV for audio (``.png`` file extension). Lossless compression, large file sizes, slow encoding. Designed to be encoded to a video file with another tool such as `FFmpeg <https://ffmpeg.org/>`__ after recording. Transparency is currently not supported, even if the root viewport is set to be transparent.
  3479. If you need to encode to a different format or pipe a stream through third-party software, you can extend this :ref:`MovieWriter<class_MovieWriter>` class to create your own movie writers.
  3480. When using PNG output, the frame number will be appended at the end of the file name. It starts from 0 and is padded with 8 digits to ensure correct sorting and easier processing. For example, if the output path is ``/tmp/hello.png``, the first two frames will be ``/tmp/hello00000000.png`` and ``/tmp/hello00000001.png``. The audio will be saved at ``/tmp/hello.wav``.
  3481. .. rst-class:: classref-item-separator
  3482. ----
  3483. .. _class_ProjectSettings_property_editor/movie_writer/ogv/audio_quality:
  3484. .. rst-class:: classref-property
  3485. :ref:`float<class_float>` **editor/movie_writer/ogv/audio_quality** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_editor/movie_writer/ogv/audio_quality>`
  3486. The audio encoding quality to use when writing Vorbis audio to a file, between ``-0.1`` and ``1.0`` (inclusive). Higher ``quality`` values result in better-sounding output at the cost of larger file sizes. Even at quality ``1.0``, compression remains lossy.
  3487. \ **Note:** This does not affect video quality, which is controlled by :ref:`editor/movie_writer/video_quality<class_ProjectSettings_property_editor/movie_writer/video_quality>` instead.
  3488. .. rst-class:: classref-item-separator
  3489. ----
  3490. .. _class_ProjectSettings_property_editor/movie_writer/ogv/encoding_speed:
  3491. .. rst-class:: classref-property
  3492. :ref:`int<class_int>` **editor/movie_writer/ogv/encoding_speed** = ``4`` :ref:`🔗<class_ProjectSettings_property_editor/movie_writer/ogv/encoding_speed>`
  3493. The tradeoff between encoding speed and compression efficiency. Speed ``1`` is the slowest but provides the best compression. Speed ``4`` is the fastest but provides the worst compression. Video quality is generally not affected significantly by this setting.
  3494. .. rst-class:: classref-item-separator
  3495. ----
  3496. .. _class_ProjectSettings_property_editor/movie_writer/ogv/keyframe_interval:
  3497. .. rst-class:: classref-property
  3498. :ref:`int<class_int>` **editor/movie_writer/ogv/keyframe_interval** = ``64`` :ref:`🔗<class_ProjectSettings_property_editor/movie_writer/ogv/keyframe_interval>`
  3499. Forces keyframes at the specified interval (in frame count). Higher values can improve compression up to a certain level at the expense of higher latency when seeking.
  3500. .. rst-class:: classref-item-separator
  3501. ----
  3502. .. _class_ProjectSettings_property_editor/movie_writer/speaker_mode:
  3503. .. rst-class:: classref-property
  3504. :ref:`int<class_int>` **editor/movie_writer/speaker_mode** = ``0`` :ref:`🔗<class_ProjectSettings_property_editor/movie_writer/speaker_mode>`
  3505. The speaker mode to use in the recorded audio when writing a movie. See :ref:`SpeakerMode<enum_AudioServer_SpeakerMode>` for possible values.
  3506. .. rst-class:: classref-item-separator
  3507. ----
  3508. .. _class_ProjectSettings_property_editor/movie_writer/video_quality:
  3509. .. rst-class:: classref-property
  3510. :ref:`float<class_float>` **editor/movie_writer/video_quality** = ``0.75`` :ref:`🔗<class_ProjectSettings_property_editor/movie_writer/video_quality>`
  3511. The video encoding quality to use when writing a Theora or AVI (MJPEG) video to a file, between ``0.0`` and ``1.0`` (inclusive). Higher ``quality`` values result in better-looking output at the cost of larger file sizes. Recommended ``quality`` values are between ``0.75`` and ``0.9``. Even at quality ``1.0``, compression remains lossy.
  3512. .. rst-class:: classref-item-separator
  3513. ----
  3514. .. _class_ProjectSettings_property_editor/naming/default_signal_callback_name:
  3515. .. rst-class:: classref-property
  3516. :ref:`String<class_String>` **editor/naming/default_signal_callback_name** = ``"_on_{node_name}_{signal_name}"`` :ref:`🔗<class_ProjectSettings_property_editor/naming/default_signal_callback_name>`
  3517. The format of the default signal callback name (in the Signal Connection Dialog). The following substitutions are available: ``{NodeName}``, ``{nodeName}``, ``{node_name}``, ``{SignalName}``, ``{signalName}``, and ``{signal_name}``.
  3518. .. rst-class:: classref-item-separator
  3519. ----
  3520. .. _class_ProjectSettings_property_editor/naming/default_signal_callback_to_self_name:
  3521. .. rst-class:: classref-property
  3522. :ref:`String<class_String>` **editor/naming/default_signal_callback_to_self_name** = ``"_on_{signal_name}"`` :ref:`🔗<class_ProjectSettings_property_editor/naming/default_signal_callback_to_self_name>`
  3523. The format of the default signal callback name when a signal connects to the same node that emits it (in the Signal Connection Dialog). The following substitutions are available: ``{NodeName}``, ``{nodeName}``, ``{node_name}``, ``{SignalName}``, ``{signalName}``, and ``{signal_name}``.
  3524. .. rst-class:: classref-item-separator
  3525. ----
  3526. .. _class_ProjectSettings_property_editor/naming/node_name_casing:
  3527. .. rst-class:: classref-property
  3528. :ref:`int<class_int>` **editor/naming/node_name_casing** = ``0`` :ref:`🔗<class_ProjectSettings_property_editor/naming/node_name_casing>`
  3529. When creating node names automatically, set the type of casing to use in this project. This is mostly an editor setting.
  3530. .. rst-class:: classref-item-separator
  3531. ----
  3532. .. _class_ProjectSettings_property_editor/naming/node_name_num_separator:
  3533. .. rst-class:: classref-property
  3534. :ref:`int<class_int>` **editor/naming/node_name_num_separator** = ``0`` :ref:`🔗<class_ProjectSettings_property_editor/naming/node_name_num_separator>`
  3535. What to use to separate node name from number. This is mostly an editor setting.
  3536. .. rst-class:: classref-item-separator
  3537. ----
  3538. .. _class_ProjectSettings_property_editor/naming/scene_name_casing:
  3539. .. rst-class:: classref-property
  3540. :ref:`int<class_int>` **editor/naming/scene_name_casing** = ``2`` :ref:`🔗<class_ProjectSettings_property_editor/naming/scene_name_casing>`
  3541. When generating scene file names from scene root node, set the type of casing to use in this project. This is mostly an editor setting.
  3542. .. rst-class:: classref-item-separator
  3543. ----
  3544. .. _class_ProjectSettings_property_editor/naming/script_name_casing:
  3545. .. rst-class:: classref-property
  3546. :ref:`int<class_int>` **editor/naming/script_name_casing** = ``0`` :ref:`🔗<class_ProjectSettings_property_editor/naming/script_name_casing>`
  3547. When generating script file names from the selected node, set the type of casing to use in this project. This is mostly an editor setting.
  3548. .. rst-class:: classref-item-separator
  3549. ----
  3550. .. _class_ProjectSettings_property_editor/run/main_run_args:
  3551. .. rst-class:: classref-property
  3552. :ref:`String<class_String>` **editor/run/main_run_args** = ``""`` :ref:`🔗<class_ProjectSettings_property_editor/run/main_run_args>`
  3553. The command-line arguments to append to Godot's own command line when running the project. This doesn't affect the editor itself.
  3554. It is possible to make another executable run Godot by using the ``%command%`` placeholder. The placeholder will be replaced with Godot's own command line. Program-specific arguments should be placed *before* the placeholder, whereas Godot-specific arguments should be placed *after* the placeholder.
  3555. For example, this can be used to force the project to run on the dedicated GPU in an NVIDIA Optimus system on Linux:
  3556. .. code:: text
  3557. prime-run %command%
  3558. .. rst-class:: classref-item-separator
  3559. ----
  3560. .. _class_ProjectSettings_property_editor/script/search_in_file_extensions:
  3561. .. rst-class:: classref-property
  3562. :ref:`PackedStringArray<class_PackedStringArray>` **editor/script/search_in_file_extensions** :ref:`🔗<class_ProjectSettings_property_editor/script/search_in_file_extensions>`
  3563. Text-based file extensions to include in the script editor's "Find in Files" feature. You can add e.g. ``tscn`` if you wish to also parse your scene files, especially if you use built-in scripts which are serialized in the scene files.
  3564. **Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedStringArray<class_PackedStringArray>` for more details.
  3565. .. rst-class:: classref-item-separator
  3566. ----
  3567. .. _class_ProjectSettings_property_editor/script/templates_search_path:
  3568. .. rst-class:: classref-property
  3569. :ref:`String<class_String>` **editor/script/templates_search_path** = ``"res://script_templates"`` :ref:`🔗<class_ProjectSettings_property_editor/script/templates_search_path>`
  3570. Search path for project-specific script templates. Godot will search for script templates both in the editor-specific path and in this project-specific path.
  3571. .. rst-class:: classref-item-separator
  3572. ----
  3573. .. _class_ProjectSettings_property_editor/version_control/autoload_on_startup:
  3574. .. rst-class:: classref-property
  3575. :ref:`bool<class_bool>` **editor/version_control/autoload_on_startup** = ``false`` :ref:`🔗<class_ProjectSettings_property_editor/version_control/autoload_on_startup>`
  3576. .. container:: contribute
  3577. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  3578. .. rst-class:: classref-item-separator
  3579. ----
  3580. .. _class_ProjectSettings_property_editor/version_control/plugin_name:
  3581. .. rst-class:: classref-property
  3582. :ref:`String<class_String>` **editor/version_control/plugin_name** = ``""`` :ref:`🔗<class_ProjectSettings_property_editor/version_control/plugin_name>`
  3583. .. container:: contribute
  3584. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  3585. .. rst-class:: classref-item-separator
  3586. ----
  3587. .. _class_ProjectSettings_property_filesystem/import/blender/enabled:
  3588. .. rst-class:: classref-property
  3589. :ref:`bool<class_bool>` **filesystem/import/blender/enabled** = ``true`` :ref:`🔗<class_ProjectSettings_property_filesystem/import/blender/enabled>`
  3590. If ``true``, Blender 3D scene files with the ``.blend`` extension will be imported by converting them to glTF 2.0.
  3591. This requires configuring a path to a Blender executable in the :ref:`EditorSettings.filesystem/import/blender/blender_path<class_EditorSettings_property_filesystem/import/blender/blender_path>` setting. Blender 3.0 or later is required.
  3592. .. rst-class:: classref-item-separator
  3593. ----
  3594. .. _class_ProjectSettings_property_filesystem/import/blender/enabled.android:
  3595. .. rst-class:: classref-property
  3596. :ref:`bool<class_bool>` **filesystem/import/blender/enabled.android** = ``false`` :ref:`🔗<class_ProjectSettings_property_filesystem/import/blender/enabled.android>`
  3597. Override for :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` on Android where Blender can't easily be accessed from Godot.
  3598. .. rst-class:: classref-item-separator
  3599. ----
  3600. .. _class_ProjectSettings_property_filesystem/import/blender/enabled.web:
  3601. .. rst-class:: classref-property
  3602. :ref:`bool<class_bool>` **filesystem/import/blender/enabled.web** = ``false`` :ref:`🔗<class_ProjectSettings_property_filesystem/import/blender/enabled.web>`
  3603. Override for :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` on the Web where Blender can't easily be accessed from Godot.
  3604. .. rst-class:: classref-item-separator
  3605. ----
  3606. .. _class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled:
  3607. .. rst-class:: classref-property
  3608. :ref:`bool<class_bool>` **filesystem/import/fbx2gltf/enabled** = ``true`` :ref:`🔗<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled>`
  3609. If ``true``, Autodesk FBX 3D scene files with the ``.fbx`` extension will be imported by converting them to glTF 2.0.
  3610. This requires configuring a path to an FBX2glTF executable in the editor settings at :ref:`EditorSettings.filesystem/import/fbx/fbx2gltf_path<class_EditorSettings_property_filesystem/import/fbx/fbx2gltf_path>`.
  3611. .. rst-class:: classref-item-separator
  3612. ----
  3613. .. _class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled.android:
  3614. .. rst-class:: classref-property
  3615. :ref:`bool<class_bool>` **filesystem/import/fbx2gltf/enabled.android** = ``false`` :ref:`🔗<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled.android>`
  3616. Override for :ref:`filesystem/import/fbx2gltf/enabled<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled>` on Android where FBX2glTF can't easily be accessed from Godot.
  3617. .. rst-class:: classref-item-separator
  3618. ----
  3619. .. _class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled.web:
  3620. .. rst-class:: classref-property
  3621. :ref:`bool<class_bool>` **filesystem/import/fbx2gltf/enabled.web** = ``false`` :ref:`🔗<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled.web>`
  3622. Override for :ref:`filesystem/import/fbx2gltf/enabled<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled>` on the Web where FBX2glTF can't easily be accessed from Godot.
  3623. .. rst-class:: classref-item-separator
  3624. ----
  3625. .. _class_ProjectSettings_property_gui/common/default_scroll_deadzone:
  3626. .. rst-class:: classref-property
  3627. :ref:`int<class_int>` **gui/common/default_scroll_deadzone** = ``0`` :ref:`🔗<class_ProjectSettings_property_gui/common/default_scroll_deadzone>`
  3628. Default value for :ref:`ScrollContainer.scroll_deadzone<class_ScrollContainer_property_scroll_deadzone>`, which will be used for all :ref:`ScrollContainer<class_ScrollContainer>`\ s unless overridden.
  3629. .. rst-class:: classref-item-separator
  3630. ----
  3631. .. _class_ProjectSettings_property_gui/common/snap_controls_to_pixels:
  3632. .. rst-class:: classref-property
  3633. :ref:`bool<class_bool>` **gui/common/snap_controls_to_pixels** = ``true`` :ref:`🔗<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>`
  3634. If ``true``, snaps :ref:`Control<class_Control>` node vertices to the nearest pixel to ensure they remain crisp even when the camera moves or zooms.
  3635. .. rst-class:: classref-item-separator
  3636. ----
  3637. .. _class_ProjectSettings_property_gui/common/swap_cancel_ok:
  3638. .. rst-class:: classref-property
  3639. :ref:`int<class_int>` **gui/common/swap_cancel_ok** = ``0`` :ref:`🔗<class_ProjectSettings_property_gui/common/swap_cancel_ok>`
  3640. How to position the Cancel and OK buttons in the project's :ref:`AcceptDialog<class_AcceptDialog>`\ s. Different platforms have different standard behaviors for this, which can be overridden using this setting.
  3641. - **Auto** (``0``) follows the platform convention: OK first on Windows, KDE, and LXQt, Cancel first on macOS and other Linux desktop environments. :ref:`DisplayServer.get_swap_cancel_ok()<class_DisplayServer_method_get_swap_cancel_ok>` can be used to query whether buttons are swapped at run-time.
  3642. - **Cancel First** (``1``) forces the ordering Cancel/OK.
  3643. - **OK First** (``2``) forces the ordering OK/Cancel.
  3644. \ **Note:** This doesn't affect native dialogs such as the ones spawned by :ref:`DisplayServer.dialog_show()<class_DisplayServer_method_dialog_show>`.
  3645. .. rst-class:: classref-item-separator
  3646. ----
  3647. .. _class_ProjectSettings_property_gui/common/text_edit_undo_stack_max_size:
  3648. .. rst-class:: classref-property
  3649. :ref:`int<class_int>` **gui/common/text_edit_undo_stack_max_size** = ``1024`` :ref:`🔗<class_ProjectSettings_property_gui/common/text_edit_undo_stack_max_size>`
  3650. Maximum undo/redo history size for :ref:`TextEdit<class_TextEdit>` fields.
  3651. .. rst-class:: classref-item-separator
  3652. ----
  3653. .. _class_ProjectSettings_property_gui/fonts/dynamic_fonts/use_oversampling:
  3654. .. rst-class:: classref-property
  3655. :ref:`bool<class_bool>` **gui/fonts/dynamic_fonts/use_oversampling** = ``true`` :ref:`🔗<class_ProjectSettings_property_gui/fonts/dynamic_fonts/use_oversampling>`
  3656. If set to ``true`` and :ref:`display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>` is set to **"canvas_items"**, font and :ref:`SVGTexture<class_SVGTexture>` oversampling is enabled in the main window. Use :ref:`Viewport.oversampling<class_Viewport_property_oversampling>` to control oversampling in other viewports and windows.
  3657. .. rst-class:: classref-item-separator
  3658. ----
  3659. .. _class_ProjectSettings_property_gui/theme/custom:
  3660. .. rst-class:: classref-property
  3661. :ref:`String<class_String>` **gui/theme/custom** = ``""`` :ref:`🔗<class_ProjectSettings_property_gui/theme/custom>`
  3662. Path to a custom :ref:`Theme<class_Theme>` resource file to use for the project (``.theme`` or generic ``.tres``/``.res`` extension).
  3663. .. rst-class:: classref-item-separator
  3664. ----
  3665. .. _class_ProjectSettings_property_gui/theme/custom_font:
  3666. .. rst-class:: classref-property
  3667. :ref:`String<class_String>` **gui/theme/custom_font** = ``""`` :ref:`🔗<class_ProjectSettings_property_gui/theme/custom_font>`
  3668. Path to a custom :ref:`Font<class_Font>` resource to use as default for all GUI elements of the project.
  3669. .. rst-class:: classref-item-separator
  3670. ----
  3671. .. _class_ProjectSettings_property_gui/theme/default_font_antialiasing:
  3672. .. rst-class:: classref-property
  3673. :ref:`int<class_int>` **gui/theme/default_font_antialiasing** = ``1`` :ref:`🔗<class_ProjectSettings_property_gui/theme/default_font_antialiasing>`
  3674. Font anti-aliasing mode for the default project font. See :ref:`FontFile.antialiasing<class_FontFile_property_antialiasing>`.
  3675. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.antialiasing<class_ResourceImporterDynamicFont_property_antialiasing>`).
  3676. .. rst-class:: classref-item-separator
  3677. ----
  3678. .. _class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps:
  3679. .. rst-class:: classref-property
  3680. :ref:`bool<class_bool>` **gui/theme/default_font_generate_mipmaps** = ``false`` :ref:`🔗<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>`
  3681. If set to ``true``, the default font will have mipmaps generated. This prevents text from looking grainy when a :ref:`Control<class_Control>` is scaled down, or when a :ref:`Label3D<class_Label3D>` is viewed from a long distance (if :ref:`Label3D.texture_filter<class_Label3D_property_texture_filter>` is set to a mode that displays mipmaps).
  3682. Enabling :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` increases font generation time and memory usage. Only enable this setting if you actually need it.
  3683. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.generate_mipmaps<class_ResourceImporterDynamicFont_property_generate_mipmaps>`).
  3684. .. rst-class:: classref-item-separator
  3685. ----
  3686. .. _class_ProjectSettings_property_gui/theme/default_font_hinting:
  3687. .. rst-class:: classref-property
  3688. :ref:`int<class_int>` **gui/theme/default_font_hinting** = ``1`` :ref:`🔗<class_ProjectSettings_property_gui/theme/default_font_hinting>`
  3689. Font hinting mode for the default project font. See :ref:`FontFile.hinting<class_FontFile_property_hinting>`.
  3690. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.hinting<class_ResourceImporterDynamicFont_property_hinting>`).
  3691. .. rst-class:: classref-item-separator
  3692. ----
  3693. .. _class_ProjectSettings_property_gui/theme/default_font_multichannel_signed_distance_field:
  3694. .. rst-class:: classref-property
  3695. :ref:`bool<class_bool>` **gui/theme/default_font_multichannel_signed_distance_field** = ``false`` :ref:`🔗<class_ProjectSettings_property_gui/theme/default_font_multichannel_signed_distance_field>`
  3696. If set to ``true``, the default font will use multichannel signed distance field (MSDF) for crisp rendering at any size. Since this approach does not rely on rasterizing the font every time its size changes, this allows for resizing the font in real-time without any performance penalty. Text will also not look grainy for :ref:`Control<class_Control>`\ s that are scaled down (or for :ref:`Label3D<class_Label3D>`\ s viewed from a long distance).
  3697. MSDF font rendering can be combined with :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` to further improve font rendering quality when scaled down.
  3698. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.multichannel_signed_distance_field<class_ResourceImporterDynamicFont_property_multichannel_signed_distance_field>`).
  3699. .. rst-class:: classref-item-separator
  3700. ----
  3701. .. _class_ProjectSettings_property_gui/theme/default_font_subpixel_positioning:
  3702. .. rst-class:: classref-property
  3703. :ref:`int<class_int>` **gui/theme/default_font_subpixel_positioning** = ``1`` :ref:`🔗<class_ProjectSettings_property_gui/theme/default_font_subpixel_positioning>`
  3704. Font glyph subpixel positioning mode for the default project font. See :ref:`FontFile.subpixel_positioning<class_FontFile_property_subpixel_positioning>`.
  3705. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.subpixel_positioning<class_ResourceImporterDynamicFont_property_subpixel_positioning>`).
  3706. .. rst-class:: classref-item-separator
  3707. ----
  3708. .. _class_ProjectSettings_property_gui/theme/default_theme_scale:
  3709. .. rst-class:: classref-property
  3710. :ref:`float<class_float>` **gui/theme/default_theme_scale** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_gui/theme/default_theme_scale>`
  3711. The default scale factor for :ref:`Control<class_Control>`\ s, when not overridden by a :ref:`Theme<class_Theme>`.
  3712. \ **Note:** This property is only read when the project starts. To change the default scale at runtime, set :ref:`ThemeDB.fallback_base_scale<class_ThemeDB_property_fallback_base_scale>` instead.
  3713. .. rst-class:: classref-item-separator
  3714. ----
  3715. .. _class_ProjectSettings_property_gui/theme/lcd_subpixel_layout:
  3716. .. rst-class:: classref-property
  3717. :ref:`int<class_int>` **gui/theme/lcd_subpixel_layout** = ``1`` :ref:`🔗<class_ProjectSettings_property_gui/theme/lcd_subpixel_layout>`
  3718. LCD subpixel layout used for font anti-aliasing. See :ref:`FontLCDSubpixelLayout<enum_TextServer_FontLCDSubpixelLayout>`.
  3719. .. rst-class:: classref-item-separator
  3720. ----
  3721. .. _class_ProjectSettings_property_gui/timers/button_shortcut_feedback_highlight_time:
  3722. .. rst-class:: classref-property
  3723. :ref:`float<class_float>` **gui/timers/button_shortcut_feedback_highlight_time** = ``0.2`` :ref:`🔗<class_ProjectSettings_property_gui/timers/button_shortcut_feedback_highlight_time>`
  3724. When :ref:`BaseButton.shortcut_feedback<class_BaseButton_property_shortcut_feedback>` is enabled, this is the time the :ref:`BaseButton<class_BaseButton>` will remain highlighted after a shortcut.
  3725. .. rst-class:: classref-item-separator
  3726. ----
  3727. .. _class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec:
  3728. .. rst-class:: classref-property
  3729. :ref:`int<class_int>` **gui/timers/incremental_search_max_interval_msec** = ``2000`` :ref:`🔗<class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec>`
  3730. Timer setting for incremental search in :ref:`Tree<class_Tree>`, :ref:`ItemList<class_ItemList>`, etc. controls (in milliseconds).
  3731. .. rst-class:: classref-item-separator
  3732. ----
  3733. .. _class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec:
  3734. .. rst-class:: classref-property
  3735. :ref:`float<class_float>` **gui/timers/text_edit_idle_detect_sec** = ``3`` :ref:`🔗<class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec>`
  3736. Timer for detecting idle in :ref:`TextEdit<class_TextEdit>` (in seconds).
  3737. .. rst-class:: classref-item-separator
  3738. ----
  3739. .. _class_ProjectSettings_property_gui/timers/tooltip_delay_sec:
  3740. .. rst-class:: classref-property
  3741. :ref:`float<class_float>` **gui/timers/tooltip_delay_sec** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_gui/timers/tooltip_delay_sec>`
  3742. Default delay for tooltips (in seconds).
  3743. .. rst-class:: classref-item-separator
  3744. ----
  3745. .. _class_ProjectSettings_property_gui/timers/tooltip_delay_sec.editor_hint:
  3746. .. rst-class:: classref-property
  3747. :ref:`float<class_float>` **gui/timers/tooltip_delay_sec.editor_hint** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_gui/timers/tooltip_delay_sec.editor_hint>`
  3748. Delay for tooltips in the editor.
  3749. .. rst-class:: classref-item-separator
  3750. ----
  3751. .. _class_ProjectSettings_property_input/ui_accept:
  3752. .. rst-class:: classref-property
  3753. :ref:`Dictionary<class_Dictionary>` **input/ui_accept** :ref:`🔗<class_ProjectSettings_property_input/ui_accept>`
  3754. Default :ref:`InputEventAction<class_InputEventAction>` to confirm a focused button, menu or list item, or validate input.
  3755. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3756. .. rst-class:: classref-item-separator
  3757. ----
  3758. .. _class_ProjectSettings_property_input/ui_accessibility_drag_and_drop:
  3759. .. rst-class:: classref-property
  3760. :ref:`Dictionary<class_Dictionary>` **input/ui_accessibility_drag_and_drop** :ref:`🔗<class_ProjectSettings_property_input/ui_accessibility_drag_and_drop>`
  3761. Default :ref:`InputEventAction<class_InputEventAction>` to start or end a drag-and-drop operation without using mouse.
  3762. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3763. .. rst-class:: classref-item-separator
  3764. ----
  3765. .. _class_ProjectSettings_property_input/ui_cancel:
  3766. .. rst-class:: classref-property
  3767. :ref:`Dictionary<class_Dictionary>` **input/ui_cancel** :ref:`🔗<class_ProjectSettings_property_input/ui_cancel>`
  3768. Default :ref:`InputEventAction<class_InputEventAction>` to discard a modal or pending input.
  3769. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3770. .. rst-class:: classref-item-separator
  3771. ----
  3772. .. _class_ProjectSettings_property_input/ui_colorpicker_delete_preset:
  3773. .. rst-class:: classref-property
  3774. :ref:`Dictionary<class_Dictionary>` **input/ui_colorpicker_delete_preset** :ref:`🔗<class_ProjectSettings_property_input/ui_colorpicker_delete_preset>`
  3775. Default :ref:`InputEventAction<class_InputEventAction>` to delete a color preset in a :ref:`ColorPicker<class_ColorPicker>`.
  3776. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3777. .. rst-class:: classref-item-separator
  3778. ----
  3779. .. _class_ProjectSettings_property_input/ui_copy:
  3780. .. rst-class:: classref-property
  3781. :ref:`Dictionary<class_Dictionary>` **input/ui_copy** :ref:`🔗<class_ProjectSettings_property_input/ui_copy>`
  3782. Default :ref:`InputEventAction<class_InputEventAction>` to copy a selection to the clipboard.
  3783. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3784. .. rst-class:: classref-item-separator
  3785. ----
  3786. .. _class_ProjectSettings_property_input/ui_cut:
  3787. .. rst-class:: classref-property
  3788. :ref:`Dictionary<class_Dictionary>` **input/ui_cut** :ref:`🔗<class_ProjectSettings_property_input/ui_cut>`
  3789. Default :ref:`InputEventAction<class_InputEventAction>` to cut a selection to the clipboard.
  3790. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3791. .. rst-class:: classref-item-separator
  3792. ----
  3793. .. _class_ProjectSettings_property_input/ui_down:
  3794. .. rst-class:: classref-property
  3795. :ref:`Dictionary<class_Dictionary>` **input/ui_down** :ref:`🔗<class_ProjectSettings_property_input/ui_down>`
  3796. Default :ref:`InputEventAction<class_InputEventAction>` to move down in the UI.
  3797. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3798. .. rst-class:: classref-item-separator
  3799. ----
  3800. .. _class_ProjectSettings_property_input/ui_end:
  3801. .. rst-class:: classref-property
  3802. :ref:`Dictionary<class_Dictionary>` **input/ui_end** :ref:`🔗<class_ProjectSettings_property_input/ui_end>`
  3803. Default :ref:`InputEventAction<class_InputEventAction>` to go to the end position of a :ref:`Control<class_Control>` (e.g. last item in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_END<class_@GlobalScope_constant_KEY_END>` on typical desktop UI systems.
  3804. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3805. .. rst-class:: classref-item-separator
  3806. ----
  3807. .. _class_ProjectSettings_property_input/ui_filedialog_refresh:
  3808. .. rst-class:: classref-property
  3809. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_refresh** :ref:`🔗<class_ProjectSettings_property_input/ui_filedialog_refresh>`
  3810. Default :ref:`InputEventAction<class_InputEventAction>` to refresh the contents of the current directory of a :ref:`FileDialog<class_FileDialog>`.
  3811. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3812. .. rst-class:: classref-item-separator
  3813. ----
  3814. .. _class_ProjectSettings_property_input/ui_filedialog_show_hidden:
  3815. .. rst-class:: classref-property
  3816. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_show_hidden** :ref:`🔗<class_ProjectSettings_property_input/ui_filedialog_show_hidden>`
  3817. Default :ref:`InputEventAction<class_InputEventAction>` to toggle showing hidden files and directories in a :ref:`FileDialog<class_FileDialog>`.
  3818. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3819. .. rst-class:: classref-item-separator
  3820. ----
  3821. .. _class_ProjectSettings_property_input/ui_filedialog_up_one_level:
  3822. .. rst-class:: classref-property
  3823. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_up_one_level** :ref:`🔗<class_ProjectSettings_property_input/ui_filedialog_up_one_level>`
  3824. Default :ref:`InputEventAction<class_InputEventAction>` to go up one directory in a :ref:`FileDialog<class_FileDialog>`.
  3825. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3826. .. rst-class:: classref-item-separator
  3827. ----
  3828. .. _class_ProjectSettings_property_input/ui_focus_mode:
  3829. .. rst-class:: classref-property
  3830. :ref:`Dictionary<class_Dictionary>` **input/ui_focus_mode** :ref:`🔗<class_ProjectSettings_property_input/ui_focus_mode>`
  3831. Default :ref:`InputEventAction<class_InputEventAction>` to switch :ref:`TextEdit<class_TextEdit>` :ref:`input/ui_text_indent<class_ProjectSettings_property_input/ui_text_indent>` between moving keyboard focus to the next :ref:`Control<class_Control>` in the scene and inputting a ``Tab`` character.
  3832. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3833. .. rst-class:: classref-item-separator
  3834. ----
  3835. .. _class_ProjectSettings_property_input/ui_focus_next:
  3836. .. rst-class:: classref-property
  3837. :ref:`Dictionary<class_Dictionary>` **input/ui_focus_next** :ref:`🔗<class_ProjectSettings_property_input/ui_focus_next>`
  3838. Default :ref:`InputEventAction<class_InputEventAction>` to focus the next :ref:`Control<class_Control>` in the scene. The focus behavior can be configured via :ref:`Control.focus_next<class_Control_property_focus_next>`.
  3839. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3840. .. rst-class:: classref-item-separator
  3841. ----
  3842. .. _class_ProjectSettings_property_input/ui_focus_prev:
  3843. .. rst-class:: classref-property
  3844. :ref:`Dictionary<class_Dictionary>` **input/ui_focus_prev** :ref:`🔗<class_ProjectSettings_property_input/ui_focus_prev>`
  3845. Default :ref:`InputEventAction<class_InputEventAction>` to focus the previous :ref:`Control<class_Control>` in the scene. The focus behavior can be configured via :ref:`Control.focus_previous<class_Control_property_focus_previous>`.
  3846. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3847. .. rst-class:: classref-item-separator
  3848. ----
  3849. .. _class_ProjectSettings_property_input/ui_graph_delete:
  3850. .. rst-class:: classref-property
  3851. :ref:`Dictionary<class_Dictionary>` **input/ui_graph_delete** :ref:`🔗<class_ProjectSettings_property_input/ui_graph_delete>`
  3852. Default :ref:`InputEventAction<class_InputEventAction>` to delete a :ref:`GraphNode<class_GraphNode>` in a :ref:`GraphEdit<class_GraphEdit>`.
  3853. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3854. .. rst-class:: classref-item-separator
  3855. ----
  3856. .. _class_ProjectSettings_property_input/ui_graph_duplicate:
  3857. .. rst-class:: classref-property
  3858. :ref:`Dictionary<class_Dictionary>` **input/ui_graph_duplicate** :ref:`🔗<class_ProjectSettings_property_input/ui_graph_duplicate>`
  3859. Default :ref:`InputEventAction<class_InputEventAction>` to duplicate a :ref:`GraphNode<class_GraphNode>` in a :ref:`GraphEdit<class_GraphEdit>`.
  3860. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3861. .. rst-class:: classref-item-separator
  3862. ----
  3863. .. _class_ProjectSettings_property_input/ui_graph_follow_left:
  3864. .. rst-class:: classref-property
  3865. :ref:`Dictionary<class_Dictionary>` **input/ui_graph_follow_left** :ref:`🔗<class_ProjectSettings_property_input/ui_graph_follow_left>`
  3866. Default :ref:`InputEventAction<class_InputEventAction>` to follow a :ref:`GraphNode<class_GraphNode>` input port connection.
  3867. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3868. .. rst-class:: classref-item-separator
  3869. ----
  3870. .. _class_ProjectSettings_property_input/ui_graph_follow_left.macos:
  3871. .. rst-class:: classref-property
  3872. :ref:`Dictionary<class_Dictionary>` **input/ui_graph_follow_left.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_graph_follow_left.macos>`
  3873. macOS specific override for the shortcut to follow a :ref:`GraphNode<class_GraphNode>` input port connection.
  3874. .. rst-class:: classref-item-separator
  3875. ----
  3876. .. _class_ProjectSettings_property_input/ui_graph_follow_right:
  3877. .. rst-class:: classref-property
  3878. :ref:`Dictionary<class_Dictionary>` **input/ui_graph_follow_right** :ref:`🔗<class_ProjectSettings_property_input/ui_graph_follow_right>`
  3879. Default :ref:`InputEventAction<class_InputEventAction>` to follow a :ref:`GraphNode<class_GraphNode>` output port connection.
  3880. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3881. .. rst-class:: classref-item-separator
  3882. ----
  3883. .. _class_ProjectSettings_property_input/ui_graph_follow_right.macos:
  3884. .. rst-class:: classref-property
  3885. :ref:`Dictionary<class_Dictionary>` **input/ui_graph_follow_right.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_graph_follow_right.macos>`
  3886. macOS specific override for the shortcut to follow a :ref:`GraphNode<class_GraphNode>` output port connection.
  3887. .. rst-class:: classref-item-separator
  3888. ----
  3889. .. _class_ProjectSettings_property_input/ui_home:
  3890. .. rst-class:: classref-property
  3891. :ref:`Dictionary<class_Dictionary>` **input/ui_home** :ref:`🔗<class_ProjectSettings_property_input/ui_home>`
  3892. Default :ref:`InputEventAction<class_InputEventAction>` to go to the start position of a :ref:`Control<class_Control>` (e.g. first item in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_HOME<class_@GlobalScope_constant_KEY_HOME>` on typical desktop UI systems.
  3893. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3894. .. rst-class:: classref-item-separator
  3895. ----
  3896. .. _class_ProjectSettings_property_input/ui_left:
  3897. .. rst-class:: classref-property
  3898. :ref:`Dictionary<class_Dictionary>` **input/ui_left** :ref:`🔗<class_ProjectSettings_property_input/ui_left>`
  3899. Default :ref:`InputEventAction<class_InputEventAction>` to move left in the UI.
  3900. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3901. .. rst-class:: classref-item-separator
  3902. ----
  3903. .. _class_ProjectSettings_property_input/ui_menu:
  3904. .. rst-class:: classref-property
  3905. :ref:`Dictionary<class_Dictionary>` **input/ui_menu** :ref:`🔗<class_ProjectSettings_property_input/ui_menu>`
  3906. Default :ref:`InputEventAction<class_InputEventAction>` to open a context menu in a text field.
  3907. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3908. .. rst-class:: classref-item-separator
  3909. ----
  3910. .. _class_ProjectSettings_property_input/ui_page_down:
  3911. .. rst-class:: classref-property
  3912. :ref:`Dictionary<class_Dictionary>` **input/ui_page_down** :ref:`🔗<class_ProjectSettings_property_input/ui_page_down>`
  3913. Default :ref:`InputEventAction<class_InputEventAction>` to go down a page in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_PAGEDOWN<class_@GlobalScope_constant_KEY_PAGEDOWN>` on typical desktop UI systems.
  3914. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3915. .. rst-class:: classref-item-separator
  3916. ----
  3917. .. _class_ProjectSettings_property_input/ui_page_up:
  3918. .. rst-class:: classref-property
  3919. :ref:`Dictionary<class_Dictionary>` **input/ui_page_up** :ref:`🔗<class_ProjectSettings_property_input/ui_page_up>`
  3920. Default :ref:`InputEventAction<class_InputEventAction>` to go up a page in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_PAGEUP<class_@GlobalScope_constant_KEY_PAGEUP>` on typical desktop UI systems.
  3921. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3922. .. rst-class:: classref-item-separator
  3923. ----
  3924. .. _class_ProjectSettings_property_input/ui_paste:
  3925. .. rst-class:: classref-property
  3926. :ref:`Dictionary<class_Dictionary>` **input/ui_paste** :ref:`🔗<class_ProjectSettings_property_input/ui_paste>`
  3927. Default :ref:`InputEventAction<class_InputEventAction>` to paste from the clipboard.
  3928. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3929. .. rst-class:: classref-item-separator
  3930. ----
  3931. .. _class_ProjectSettings_property_input/ui_redo:
  3932. .. rst-class:: classref-property
  3933. :ref:`Dictionary<class_Dictionary>` **input/ui_redo** :ref:`🔗<class_ProjectSettings_property_input/ui_redo>`
  3934. Default :ref:`InputEventAction<class_InputEventAction>` to redo an undone action.
  3935. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3936. .. rst-class:: classref-item-separator
  3937. ----
  3938. .. _class_ProjectSettings_property_input/ui_right:
  3939. .. rst-class:: classref-property
  3940. :ref:`Dictionary<class_Dictionary>` **input/ui_right** :ref:`🔗<class_ProjectSettings_property_input/ui_right>`
  3941. Default :ref:`InputEventAction<class_InputEventAction>` to move right in the UI.
  3942. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3943. .. rst-class:: classref-item-separator
  3944. ----
  3945. .. _class_ProjectSettings_property_input/ui_select:
  3946. .. rst-class:: classref-property
  3947. :ref:`Dictionary<class_Dictionary>` **input/ui_select** :ref:`🔗<class_ProjectSettings_property_input/ui_select>`
  3948. Default :ref:`InputEventAction<class_InputEventAction>` to select an item in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`).
  3949. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3950. .. rst-class:: classref-item-separator
  3951. ----
  3952. .. _class_ProjectSettings_property_input/ui_swap_input_direction:
  3953. .. rst-class:: classref-property
  3954. :ref:`Dictionary<class_Dictionary>` **input/ui_swap_input_direction** :ref:`🔗<class_ProjectSettings_property_input/ui_swap_input_direction>`
  3955. Default :ref:`InputEventAction<class_InputEventAction>` to swap input direction, i.e. change between left-to-right to right-to-left modes. Affects text-editing controls (:ref:`LineEdit<class_LineEdit>`, :ref:`TextEdit<class_TextEdit>`).
  3956. .. rst-class:: classref-item-separator
  3957. ----
  3958. .. _class_ProjectSettings_property_input/ui_text_add_selection_for_next_occurrence:
  3959. .. rst-class:: classref-property
  3960. :ref:`Dictionary<class_Dictionary>` **input/ui_text_add_selection_for_next_occurrence** :ref:`🔗<class_ProjectSettings_property_input/ui_text_add_selection_for_next_occurrence>`
  3961. If a selection is currently active with the last caret in text fields, searches for the next occurrence of the selection, adds a caret and selects the next occurrence.
  3962. If no selection is currently active with the last caret in text fields, selects the word currently under the caret.
  3963. The action can be performed sequentially for all occurrences of the selection of the last caret and for all existing carets.
  3964. The viewport is adjusted to the latest newly added caret.
  3965. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3966. .. rst-class:: classref-item-separator
  3967. ----
  3968. .. _class_ProjectSettings_property_input/ui_text_backspace:
  3969. .. rst-class:: classref-property
  3970. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace** :ref:`🔗<class_ProjectSettings_property_input/ui_text_backspace>`
  3971. Default :ref:`InputEventAction<class_InputEventAction>` to delete the character before the text cursor.
  3972. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3973. .. rst-class:: classref-item-separator
  3974. ----
  3975. .. _class_ProjectSettings_property_input/ui_text_backspace_all_to_left:
  3976. .. rst-class:: classref-property
  3977. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_all_to_left** :ref:`🔗<class_ProjectSettings_property_input/ui_text_backspace_all_to_left>`
  3978. Default :ref:`InputEventAction<class_InputEventAction>` to delete **all** text before the text cursor.
  3979. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3980. .. rst-class:: classref-item-separator
  3981. ----
  3982. .. _class_ProjectSettings_property_input/ui_text_backspace_all_to_left.macos:
  3983. .. rst-class:: classref-property
  3984. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_all_to_left.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_backspace_all_to_left.macos>`
  3985. macOS specific override for the shortcut to delete all text before the text cursor.
  3986. .. rst-class:: classref-item-separator
  3987. ----
  3988. .. _class_ProjectSettings_property_input/ui_text_backspace_word:
  3989. .. rst-class:: classref-property
  3990. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_word** :ref:`🔗<class_ProjectSettings_property_input/ui_text_backspace_word>`
  3991. Default :ref:`InputEventAction<class_InputEventAction>` to delete all characters before the cursor up until a whitespace or punctuation character.
  3992. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3993. .. rst-class:: classref-item-separator
  3994. ----
  3995. .. _class_ProjectSettings_property_input/ui_text_backspace_word.macos:
  3996. .. rst-class:: classref-property
  3997. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_word.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_backspace_word.macos>`
  3998. macOS specific override for the shortcut to delete a word.
  3999. .. rst-class:: classref-item-separator
  4000. ----
  4001. .. _class_ProjectSettings_property_input/ui_text_caret_add_above:
  4002. .. rst-class:: classref-property
  4003. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_above** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_add_above>`
  4004. Default :ref:`InputEventAction<class_InputEventAction>` to add an additional caret above every caret of a text.
  4005. .. rst-class:: classref-item-separator
  4006. ----
  4007. .. _class_ProjectSettings_property_input/ui_text_caret_add_above.macos:
  4008. .. rst-class:: classref-property
  4009. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_above.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_add_above.macos>`
  4010. macOS specific override for the shortcut to add a caret above every caret.
  4011. .. rst-class:: classref-item-separator
  4012. ----
  4013. .. _class_ProjectSettings_property_input/ui_text_caret_add_below:
  4014. .. rst-class:: classref-property
  4015. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_below** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_add_below>`
  4016. Default :ref:`InputEventAction<class_InputEventAction>` to add an additional caret below every caret of a text.
  4017. .. rst-class:: classref-item-separator
  4018. ----
  4019. .. _class_ProjectSettings_property_input/ui_text_caret_add_below.macos:
  4020. .. rst-class:: classref-property
  4021. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_below.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_add_below.macos>`
  4022. macOS specific override for the shortcut to add a caret below every caret.
  4023. .. rst-class:: classref-item-separator
  4024. ----
  4025. .. _class_ProjectSettings_property_input/ui_text_caret_document_end:
  4026. .. rst-class:: classref-property
  4027. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_end** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_document_end>`
  4028. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the end of the text.
  4029. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  4030. .. rst-class:: classref-item-separator
  4031. ----
  4032. .. _class_ProjectSettings_property_input/ui_text_caret_document_end.macos:
  4033. .. rst-class:: classref-property
  4034. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_end.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_document_end.macos>`
  4035. macOS specific override for the shortcut to move the text cursor to the end of the text.
  4036. .. rst-class:: classref-item-separator
  4037. ----
  4038. .. _class_ProjectSettings_property_input/ui_text_caret_document_start:
  4039. .. rst-class:: classref-property
  4040. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_start** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_document_start>`
  4041. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the start of the text.
  4042. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  4043. .. rst-class:: classref-item-separator
  4044. ----
  4045. .. _class_ProjectSettings_property_input/ui_text_caret_document_start.macos:
  4046. .. rst-class:: classref-property
  4047. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_start.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_document_start.macos>`
  4048. macOS specific override for the shortcut to move the text cursor to the start of the text.
  4049. .. rst-class:: classref-item-separator
  4050. ----
  4051. .. _class_ProjectSettings_property_input/ui_text_caret_down:
  4052. .. rst-class:: classref-property
  4053. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_down** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_down>`
  4054. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor down.
  4055. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  4056. .. rst-class:: classref-item-separator
  4057. ----
  4058. .. _class_ProjectSettings_property_input/ui_text_caret_left:
  4059. .. rst-class:: classref-property
  4060. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_left** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_left>`
  4061. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor left.
  4062. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  4063. .. rst-class:: classref-item-separator
  4064. ----
  4065. .. _class_ProjectSettings_property_input/ui_text_caret_line_end:
  4066. .. rst-class:: classref-property
  4067. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_end** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_line_end>`
  4068. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the end of the line.
  4069. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  4070. .. rst-class:: classref-item-separator
  4071. ----
  4072. .. _class_ProjectSettings_property_input/ui_text_caret_line_end.macos:
  4073. .. rst-class:: classref-property
  4074. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_end.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_line_end.macos>`
  4075. macOS specific override for the shortcut to move the text cursor to the end of the line.
  4076. .. rst-class:: classref-item-separator
  4077. ----
  4078. .. _class_ProjectSettings_property_input/ui_text_caret_line_start:
  4079. .. rst-class:: classref-property
  4080. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_start** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_line_start>`
  4081. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the start of the line.
  4082. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  4083. .. rst-class:: classref-item-separator
  4084. ----
  4085. .. _class_ProjectSettings_property_input/ui_text_caret_line_start.macos:
  4086. .. rst-class:: classref-property
  4087. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_start.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_line_start.macos>`
  4088. macOS specific override for the shortcut to move the text cursor to the start of the line.
  4089. .. rst-class:: classref-item-separator
  4090. ----
  4091. .. _class_ProjectSettings_property_input/ui_text_caret_page_down:
  4092. .. rst-class:: classref-property
  4093. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_page_down** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_page_down>`
  4094. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor down one page.
  4095. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  4096. .. rst-class:: classref-item-separator
  4097. ----
  4098. .. _class_ProjectSettings_property_input/ui_text_caret_page_up:
  4099. .. rst-class:: classref-property
  4100. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_page_up** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_page_up>`
  4101. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor up one page.
  4102. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  4103. .. rst-class:: classref-item-separator
  4104. ----
  4105. .. _class_ProjectSettings_property_input/ui_text_caret_right:
  4106. .. rst-class:: classref-property
  4107. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_right** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_right>`
  4108. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor right.
  4109. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  4110. .. rst-class:: classref-item-separator
  4111. ----
  4112. .. _class_ProjectSettings_property_input/ui_text_caret_up:
  4113. .. rst-class:: classref-property
  4114. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_up** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_up>`
  4115. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor up.
  4116. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  4117. .. rst-class:: classref-item-separator
  4118. ----
  4119. .. _class_ProjectSettings_property_input/ui_text_caret_word_left:
  4120. .. rst-class:: classref-property
  4121. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_left** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_word_left>`
  4122. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor left to the next whitespace or punctuation.
  4123. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  4124. .. rst-class:: classref-item-separator
  4125. ----
  4126. .. _class_ProjectSettings_property_input/ui_text_caret_word_left.macos:
  4127. .. rst-class:: classref-property
  4128. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_left.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_word_left.macos>`
  4129. macOS specific override for the shortcut to move the text cursor back one word.
  4130. .. rst-class:: classref-item-separator
  4131. ----
  4132. .. _class_ProjectSettings_property_input/ui_text_caret_word_right:
  4133. .. rst-class:: classref-property
  4134. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_right** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_word_right>`
  4135. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor right to the next whitespace or punctuation.
  4136. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  4137. .. rst-class:: classref-item-separator
  4138. ----
  4139. .. _class_ProjectSettings_property_input/ui_text_caret_word_right.macos:
  4140. .. rst-class:: classref-property
  4141. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_right.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_word_right.macos>`
  4142. macOS specific override for the shortcut to move the text cursor forward one word.
  4143. .. rst-class:: classref-item-separator
  4144. ----
  4145. .. _class_ProjectSettings_property_input/ui_text_clear_carets_and_selection:
  4146. .. rst-class:: classref-property
  4147. :ref:`Dictionary<class_Dictionary>` **input/ui_text_clear_carets_and_selection** :ref:`🔗<class_ProjectSettings_property_input/ui_text_clear_carets_and_selection>`
  4148. If there's only one caret active and with a selection, clears the selection.
  4149. In case there's more than one caret active, removes the secondary carets and clears their selections.
  4150. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  4151. .. rst-class:: classref-item-separator
  4152. ----
  4153. .. _class_ProjectSettings_property_input/ui_text_completion_accept:
  4154. .. rst-class:: classref-property
  4155. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_accept** :ref:`🔗<class_ProjectSettings_property_input/ui_text_completion_accept>`
  4156. Default :ref:`InputEventAction<class_InputEventAction>` to accept an autocompletion hint.
  4157. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  4158. .. rst-class:: classref-item-separator
  4159. ----
  4160. .. _class_ProjectSettings_property_input/ui_text_completion_query:
  4161. .. rst-class:: classref-property
  4162. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_query** :ref:`🔗<class_ProjectSettings_property_input/ui_text_completion_query>`
  4163. Default :ref:`InputEventAction<class_InputEventAction>` to request autocompletion.
  4164. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  4165. .. rst-class:: classref-item-separator
  4166. ----
  4167. .. _class_ProjectSettings_property_input/ui_text_completion_replace:
  4168. .. rst-class:: classref-property
  4169. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_replace** :ref:`🔗<class_ProjectSettings_property_input/ui_text_completion_replace>`
  4170. Default :ref:`InputEventAction<class_InputEventAction>` to accept an autocompletion hint, replacing existing text.
  4171. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  4172. .. rst-class:: classref-item-separator
  4173. ----
  4174. .. _class_ProjectSettings_property_input/ui_text_dedent:
  4175. .. rst-class:: classref-property
  4176. :ref:`Dictionary<class_Dictionary>` **input/ui_text_dedent** :ref:`🔗<class_ProjectSettings_property_input/ui_text_dedent>`
  4177. Default :ref:`InputEventAction<class_InputEventAction>` to unindent text.
  4178. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  4179. .. rst-class:: classref-item-separator
  4180. ----
  4181. .. _class_ProjectSettings_property_input/ui_text_delete:
  4182. .. rst-class:: classref-property
  4183. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete** :ref:`🔗<class_ProjectSettings_property_input/ui_text_delete>`
  4184. Default :ref:`InputEventAction<class_InputEventAction>` to delete the character after the text cursor.
  4185. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  4186. .. rst-class:: classref-item-separator
  4187. ----
  4188. .. _class_ProjectSettings_property_input/ui_text_delete_all_to_right:
  4189. .. rst-class:: classref-property
  4190. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_all_to_right** :ref:`🔗<class_ProjectSettings_property_input/ui_text_delete_all_to_right>`
  4191. Default :ref:`InputEventAction<class_InputEventAction>` to delete **all** text after the text cursor.
  4192. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  4193. .. rst-class:: classref-item-separator
  4194. ----
  4195. .. _class_ProjectSettings_property_input/ui_text_delete_all_to_right.macos:
  4196. .. rst-class:: classref-property
  4197. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_all_to_right.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_delete_all_to_right.macos>`
  4198. macOS specific override for the shortcut to delete all text after the text cursor.
  4199. .. rst-class:: classref-item-separator
  4200. ----
  4201. .. _class_ProjectSettings_property_input/ui_text_delete_word:
  4202. .. rst-class:: classref-property
  4203. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_word** :ref:`🔗<class_ProjectSettings_property_input/ui_text_delete_word>`
  4204. Default :ref:`InputEventAction<class_InputEventAction>` to delete all characters after the cursor up until a whitespace or punctuation character.
  4205. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  4206. .. rst-class:: classref-item-separator
  4207. ----
  4208. .. _class_ProjectSettings_property_input/ui_text_delete_word.macos:
  4209. .. rst-class:: classref-property
  4210. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_word.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_delete_word.macos>`
  4211. macOS specific override for the shortcut to delete a word after the text cursor.
  4212. .. rst-class:: classref-item-separator
  4213. ----
  4214. .. _class_ProjectSettings_property_input/ui_text_indent:
  4215. .. rst-class:: classref-property
  4216. :ref:`Dictionary<class_Dictionary>` **input/ui_text_indent** :ref:`🔗<class_ProjectSettings_property_input/ui_text_indent>`
  4217. Default :ref:`InputEventAction<class_InputEventAction>` to indent the current line.
  4218. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  4219. .. rst-class:: classref-item-separator
  4220. ----
  4221. .. _class_ProjectSettings_property_input/ui_text_newline:
  4222. .. rst-class:: classref-property
  4223. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline** :ref:`🔗<class_ProjectSettings_property_input/ui_text_newline>`
  4224. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line at the position of the text cursor.
  4225. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  4226. .. rst-class:: classref-item-separator
  4227. ----
  4228. .. _class_ProjectSettings_property_input/ui_text_newline_above:
  4229. .. rst-class:: classref-property
  4230. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline_above** :ref:`🔗<class_ProjectSettings_property_input/ui_text_newline_above>`
  4231. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line before the current one.
  4232. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  4233. .. rst-class:: classref-item-separator
  4234. ----
  4235. .. _class_ProjectSettings_property_input/ui_text_newline_blank:
  4236. .. rst-class:: classref-property
  4237. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline_blank** :ref:`🔗<class_ProjectSettings_property_input/ui_text_newline_blank>`
  4238. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line after the current one.
  4239. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  4240. .. rst-class:: classref-item-separator
  4241. ----
  4242. .. _class_ProjectSettings_property_input/ui_text_scroll_down:
  4243. .. rst-class:: classref-property
  4244. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_down** :ref:`🔗<class_ProjectSettings_property_input/ui_text_scroll_down>`
  4245. Default :ref:`InputEventAction<class_InputEventAction>` to scroll down one line of text.
  4246. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  4247. .. rst-class:: classref-item-separator
  4248. ----
  4249. .. _class_ProjectSettings_property_input/ui_text_scroll_down.macos:
  4250. .. rst-class:: classref-property
  4251. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_down.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_scroll_down.macos>`
  4252. macOS specific override for the shortcut to scroll down one line.
  4253. .. rst-class:: classref-item-separator
  4254. ----
  4255. .. _class_ProjectSettings_property_input/ui_text_scroll_up:
  4256. .. rst-class:: classref-property
  4257. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_up** :ref:`🔗<class_ProjectSettings_property_input/ui_text_scroll_up>`
  4258. Default :ref:`InputEventAction<class_InputEventAction>` to scroll up one line of text.
  4259. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  4260. .. rst-class:: classref-item-separator
  4261. ----
  4262. .. _class_ProjectSettings_property_input/ui_text_scroll_up.macos:
  4263. .. rst-class:: classref-property
  4264. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_up.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_scroll_up.macos>`
  4265. macOS specific override for the shortcut to scroll up one line.
  4266. .. rst-class:: classref-item-separator
  4267. ----
  4268. .. _class_ProjectSettings_property_input/ui_text_select_all:
  4269. .. rst-class:: classref-property
  4270. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_all** :ref:`🔗<class_ProjectSettings_property_input/ui_text_select_all>`
  4271. Default :ref:`InputEventAction<class_InputEventAction>` to select all text.
  4272. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  4273. .. rst-class:: classref-item-separator
  4274. ----
  4275. .. _class_ProjectSettings_property_input/ui_text_select_word_under_caret:
  4276. .. rst-class:: classref-property
  4277. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_word_under_caret** :ref:`🔗<class_ProjectSettings_property_input/ui_text_select_word_under_caret>`
  4278. If no selection is currently active, selects the word currently under the caret in text fields. If a selection is currently active, deselects the current selection.
  4279. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  4280. .. rst-class:: classref-item-separator
  4281. ----
  4282. .. _class_ProjectSettings_property_input/ui_text_select_word_under_caret.macos:
  4283. .. rst-class:: classref-property
  4284. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_word_under_caret.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_select_word_under_caret.macos>`
  4285. macOS specific override for the shortcut to select the word currently under the caret.
  4286. .. rst-class:: classref-item-separator
  4287. ----
  4288. .. _class_ProjectSettings_property_input/ui_text_skip_selection_for_next_occurrence:
  4289. .. rst-class:: classref-property
  4290. :ref:`Dictionary<class_Dictionary>` **input/ui_text_skip_selection_for_next_occurrence** :ref:`🔗<class_ProjectSettings_property_input/ui_text_skip_selection_for_next_occurrence>`
  4291. If no selection is currently active with the last caret in text fields, searches for the next occurrence of the word currently under the caret and moves the caret to the next occurrence. The action can be performed sequentially for other occurrences of the word under the last caret.
  4292. If a selection is currently active with the last caret in text fields, searches for the next occurrence of the selection, adds a caret, selects the next occurrence then deselects the previous selection and its associated caret. The action can be performed sequentially for other occurrences of the selection of the last caret.
  4293. The viewport is adjusted to the latest newly added caret.
  4294. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  4295. .. rst-class:: classref-item-separator
  4296. ----
  4297. .. _class_ProjectSettings_property_input/ui_text_submit:
  4298. .. rst-class:: classref-property
  4299. :ref:`Dictionary<class_Dictionary>` **input/ui_text_submit** :ref:`🔗<class_ProjectSettings_property_input/ui_text_submit>`
  4300. Default :ref:`InputEventAction<class_InputEventAction>` to submit a text field.
  4301. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  4302. .. rst-class:: classref-item-separator
  4303. ----
  4304. .. _class_ProjectSettings_property_input/ui_text_toggle_insert_mode:
  4305. .. rst-class:: classref-property
  4306. :ref:`Dictionary<class_Dictionary>` **input/ui_text_toggle_insert_mode** :ref:`🔗<class_ProjectSettings_property_input/ui_text_toggle_insert_mode>`
  4307. Default :ref:`InputEventAction<class_InputEventAction>` to toggle *insert mode* in a text field. While in insert mode, inserting new text overrides the character after the cursor, unless the next character is a new line.
  4308. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  4309. .. rst-class:: classref-item-separator
  4310. ----
  4311. .. _class_ProjectSettings_property_input/ui_undo:
  4312. .. rst-class:: classref-property
  4313. :ref:`Dictionary<class_Dictionary>` **input/ui_undo** :ref:`🔗<class_ProjectSettings_property_input/ui_undo>`
  4314. Default :ref:`InputEventAction<class_InputEventAction>` to undo the most recent action.
  4315. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  4316. .. rst-class:: classref-item-separator
  4317. ----
  4318. .. _class_ProjectSettings_property_input/ui_unicode_start:
  4319. .. rst-class:: classref-property
  4320. :ref:`Dictionary<class_Dictionary>` **input/ui_unicode_start** :ref:`🔗<class_ProjectSettings_property_input/ui_unicode_start>`
  4321. Default :ref:`InputEventAction<class_InputEventAction>` to start Unicode character hexadecimal code input in a text field.
  4322. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  4323. .. rst-class:: classref-item-separator
  4324. ----
  4325. .. _class_ProjectSettings_property_input/ui_up:
  4326. .. rst-class:: classref-property
  4327. :ref:`Dictionary<class_Dictionary>` **input/ui_up** :ref:`🔗<class_ProjectSettings_property_input/ui_up>`
  4328. Default :ref:`InputEventAction<class_InputEventAction>` to move up in the UI.
  4329. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  4330. .. rst-class:: classref-item-separator
  4331. ----
  4332. .. _class_ProjectSettings_property_input_devices/buffering/agile_event_flushing:
  4333. .. rst-class:: classref-property
  4334. :ref:`bool<class_bool>` **input_devices/buffering/agile_event_flushing** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/buffering/agile_event_flushing>`
  4335. If ``true``, key/touch/joystick events will be flushed just before every idle and physics frame.
  4336. If ``false``, such events will be flushed only once per process frame, between iterations of the engine.
  4337. Enabling this can greatly improve the responsiveness to input, specially in devices that need to run multiple physics frames per visible (process) frame, because they can't run at the target frame rate.
  4338. \ **Note:** Currently implemented only on Android.
  4339. .. rst-class:: classref-item-separator
  4340. ----
  4341. .. _class_ProjectSettings_property_input_devices/compatibility/legacy_just_pressed_behavior:
  4342. .. rst-class:: classref-property
  4343. :ref:`bool<class_bool>` **input_devices/compatibility/legacy_just_pressed_behavior** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/compatibility/legacy_just_pressed_behavior>`
  4344. If ``true``, :ref:`Input.is_action_just_pressed()<class_Input_method_is_action_just_pressed>` and :ref:`Input.is_action_just_released()<class_Input_method_is_action_just_released>` will only return ``true`` if the action is still in the respective state, i.e. an action that is pressed *and* released on the same frame will be missed.
  4345. If ``false``, no input will be lost.
  4346. \ **Note:** You should in nearly all cases prefer the ``false`` setting. The legacy behavior is to enable supporting old projects that rely on the old logic, without changes to script.
  4347. .. rst-class:: classref-item-separator
  4348. ----
  4349. .. _class_ProjectSettings_property_input_devices/pen_tablet/driver:
  4350. .. rst-class:: classref-property
  4351. :ref:`String<class_String>` **input_devices/pen_tablet/driver** :ref:`🔗<class_ProjectSettings_property_input_devices/pen_tablet/driver>`
  4352. Specifies the tablet driver to use. If left empty, the default driver will be used.
  4353. \ **Note:** The driver in use can be overridden at runtime via the ``--tablet-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  4354. \ **Note:** Use :ref:`DisplayServer.tablet_set_current_driver()<class_DisplayServer_method_tablet_set_current_driver>` to switch tablet driver in runtime.
  4355. .. rst-class:: classref-item-separator
  4356. ----
  4357. .. _class_ProjectSettings_property_input_devices/pen_tablet/driver.windows:
  4358. .. rst-class:: classref-property
  4359. :ref:`String<class_String>` **input_devices/pen_tablet/driver.windows** :ref:`🔗<class_ProjectSettings_property_input_devices/pen_tablet/driver.windows>`
  4360. Override for :ref:`input_devices/pen_tablet/driver<class_ProjectSettings_property_input_devices/pen_tablet/driver>` on Windows. Supported values are:
  4361. - ``auto`` (default), uses ``wintab`` if Windows Ink is disabled in the Wacom Tablet Properties or system settings, ``winink`` otherwise.
  4362. - ``winink``, uses Windows native "Windows Ink" driver.
  4363. - ``wintab``, uses Wacom "WinTab" driver.
  4364. - ``dummy``, tablet input is disabled.
  4365. .. rst-class:: classref-item-separator
  4366. ----
  4367. .. _class_ProjectSettings_property_input_devices/pointing/android/disable_scroll_deadzone:
  4368. .. rst-class:: classref-property
  4369. :ref:`bool<class_bool>` **input_devices/pointing/android/disable_scroll_deadzone** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/pointing/android/disable_scroll_deadzone>`
  4370. If ``true``, disables the scroll deadzone on Android, allowing even very small scroll movements to be registered. This may increase scroll sensitivity but can also lead to unintended scrolling from slight finger movements.
  4371. .. rst-class:: classref-item-separator
  4372. ----
  4373. .. _class_ProjectSettings_property_input_devices/pointing/android/enable_long_press_as_right_click:
  4374. .. rst-class:: classref-property
  4375. :ref:`bool<class_bool>` **input_devices/pointing/android/enable_long_press_as_right_click** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/pointing/android/enable_long_press_as_right_click>`
  4376. If ``true``, long press events on an Android touchscreen are transformed into right click events.
  4377. .. rst-class:: classref-item-separator
  4378. ----
  4379. .. _class_ProjectSettings_property_input_devices/pointing/android/enable_pan_and_scale_gestures:
  4380. .. rst-class:: classref-property
  4381. :ref:`bool<class_bool>` **input_devices/pointing/android/enable_pan_and_scale_gestures** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/pointing/android/enable_pan_and_scale_gestures>`
  4382. If ``true``, multi-touch pan and scale gestures are enabled on Android devices.
  4383. .. rst-class:: classref-item-separator
  4384. ----
  4385. .. _class_ProjectSettings_property_input_devices/pointing/android/override_volume_buttons:
  4386. .. rst-class:: classref-property
  4387. :ref:`bool<class_bool>` **input_devices/pointing/android/override_volume_buttons** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/pointing/android/override_volume_buttons>`
  4388. If ``true``, system volume changes are disabled when the buttons are used within the app.
  4389. .. rst-class:: classref-item-separator
  4390. ----
  4391. .. _class_ProjectSettings_property_input_devices/pointing/android/rotary_input_scroll_axis:
  4392. .. rst-class:: classref-property
  4393. :ref:`int<class_int>` **input_devices/pointing/android/rotary_input_scroll_axis** = ``1`` :ref:`🔗<class_ProjectSettings_property_input_devices/pointing/android/rotary_input_scroll_axis>`
  4394. On Wear OS devices, defines which axis of the mouse wheel rotary input is mapped to. This rotary input is usually performed by rotating the physical or virtual (touch-based) bezel on a smartwatch.
  4395. .. rst-class:: classref-item-separator
  4396. ----
  4397. .. _class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch:
  4398. .. rst-class:: classref-property
  4399. :ref:`bool<class_bool>` **input_devices/pointing/emulate_mouse_from_touch** = ``true`` :ref:`🔗<class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch>`
  4400. If ``true``, sends mouse input events when tapping or swiping on the touchscreen.
  4401. .. rst-class:: classref-item-separator
  4402. ----
  4403. .. _class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse:
  4404. .. rst-class:: classref-property
  4405. :ref:`bool<class_bool>` **input_devices/pointing/emulate_touch_from_mouse** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse>`
  4406. If ``true``, sends touch input events when clicking or dragging the mouse.
  4407. .. rst-class:: classref-item-separator
  4408. ----
  4409. .. _class_ProjectSettings_property_input_devices/sensors/enable_accelerometer:
  4410. .. rst-class:: classref-property
  4411. :ref:`bool<class_bool>` **input_devices/sensors/enable_accelerometer** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/sensors/enable_accelerometer>`
  4412. If ``true``, the accelerometer sensor is enabled and :ref:`Input.get_accelerometer()<class_Input_method_get_accelerometer>` returns valid data.
  4413. .. rst-class:: classref-item-separator
  4414. ----
  4415. .. _class_ProjectSettings_property_input_devices/sensors/enable_gravity:
  4416. .. rst-class:: classref-property
  4417. :ref:`bool<class_bool>` **input_devices/sensors/enable_gravity** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/sensors/enable_gravity>`
  4418. If ``true``, the gravity sensor is enabled and :ref:`Input.get_gravity()<class_Input_method_get_gravity>` returns valid data.
  4419. .. rst-class:: classref-item-separator
  4420. ----
  4421. .. _class_ProjectSettings_property_input_devices/sensors/enable_gyroscope:
  4422. .. rst-class:: classref-property
  4423. :ref:`bool<class_bool>` **input_devices/sensors/enable_gyroscope** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/sensors/enable_gyroscope>`
  4424. If ``true``, the gyroscope sensor is enabled and :ref:`Input.get_gyroscope()<class_Input_method_get_gyroscope>` returns valid data.
  4425. .. rst-class:: classref-item-separator
  4426. ----
  4427. .. _class_ProjectSettings_property_input_devices/sensors/enable_magnetometer:
  4428. .. rst-class:: classref-property
  4429. :ref:`bool<class_bool>` **input_devices/sensors/enable_magnetometer** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/sensors/enable_magnetometer>`
  4430. If ``true``, the magnetometer sensor is enabled and :ref:`Input.get_magnetometer()<class_Input_method_get_magnetometer>` returns valid data.
  4431. .. rst-class:: classref-item-separator
  4432. ----
  4433. .. _class_ProjectSettings_property_internationalization/locale/fallback:
  4434. .. rst-class:: classref-property
  4435. :ref:`String<class_String>` **internationalization/locale/fallback** = ``"en"`` :ref:`🔗<class_ProjectSettings_property_internationalization/locale/fallback>`
  4436. The locale to fall back to if a translation isn't available in a given language. If left empty, ``en`` (English) will be used.
  4437. \ **Note:** Not to be confused with :ref:`TextServerFallback<class_TextServerFallback>`.
  4438. .. rst-class:: classref-item-separator
  4439. ----
  4440. .. _class_ProjectSettings_property_internationalization/locale/include_text_server_data:
  4441. .. rst-class:: classref-property
  4442. :ref:`bool<class_bool>` **internationalization/locale/include_text_server_data** = ``false`` :ref:`🔗<class_ProjectSettings_property_internationalization/locale/include_text_server_data>`
  4443. If ``true``, text server break iteration rule sets, dictionaries and other optional data are included in the exported project.
  4444. \ **Note:** "ICU / HarfBuzz / Graphite" text server data includes dictionaries for Burmese, Chinese, Japanese, Khmer, Lao and Thai as well as Unicode Standard Annex #29 and Unicode Standard Annex #14 word and line breaking rules. Data is about 4 MB large.
  4445. \ **Note:** :ref:`TextServerFallback<class_TextServerFallback>` does not use additional data.
  4446. .. rst-class:: classref-item-separator
  4447. ----
  4448. .. _class_ProjectSettings_property_internationalization/locale/line_breaking_strictness:
  4449. .. rst-class:: classref-property
  4450. :ref:`int<class_int>` **internationalization/locale/line_breaking_strictness** = ``0`` :ref:`🔗<class_ProjectSettings_property_internationalization/locale/line_breaking_strictness>`
  4451. Default strictness of line-breaking rules. Can be overridden by adding ``@lb={auto,loose,normal,strict}`` to the language code.
  4452. - **Auto** (``0``) - strictness is based on the length of the line.
  4453. - **Loose** (``1``) - the least restrictive set of line-breaking rules. Typically used for short lines.
  4454. - **Normal** (``2``) - the most common set of line-breaking rules.
  4455. - **Strict** (``3``) - the most stringent set of line-breaking rules.
  4456. See `Line Breaking Strictness: the line-break property <https://www.w3.org/TR/css-text-3/#line-break-property>`__ for more info.
  4457. .. rst-class:: classref-item-separator
  4458. ----
  4459. .. _class_ProjectSettings_property_internationalization/locale/test:
  4460. .. rst-class:: classref-property
  4461. :ref:`String<class_String>` **internationalization/locale/test** = ``""`` :ref:`🔗<class_ProjectSettings_property_internationalization/locale/test>`
  4462. If non-empty, this locale will be used instead of the automatically detected system locale.
  4463. \ **Note:** This setting also applies to the exported project. To only affect testing within the editor, override this setting with an ``editor`` :doc:`feature tag <../tutorials/export/feature_tags>` for localization testing purposes.
  4464. .. rst-class:: classref-item-separator
  4465. ----
  4466. .. _class_ProjectSettings_property_internationalization/pseudolocalization/double_vowels:
  4467. .. rst-class:: classref-property
  4468. :ref:`bool<class_bool>` **internationalization/pseudolocalization/double_vowels** = ``false`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/double_vowels>`
  4469. Double vowels in strings during pseudolocalization to simulate the lengthening of text due to localization.
  4470. .. rst-class:: classref-item-separator
  4471. ----
  4472. .. _class_ProjectSettings_property_internationalization/pseudolocalization/expansion_ratio:
  4473. .. rst-class:: classref-property
  4474. :ref:`float<class_float>` **internationalization/pseudolocalization/expansion_ratio** = ``0.0`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/expansion_ratio>`
  4475. The expansion ratio to use during pseudolocalization. A value of ``0.3`` is sufficient for most practical purposes, and will increase the length of each string by 30%.
  4476. .. rst-class:: classref-item-separator
  4477. ----
  4478. .. _class_ProjectSettings_property_internationalization/pseudolocalization/fake_bidi:
  4479. .. rst-class:: classref-property
  4480. :ref:`bool<class_bool>` **internationalization/pseudolocalization/fake_bidi** = ``false`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/fake_bidi>`
  4481. If ``true``, emulate bidirectional (right-to-left) text when pseudolocalization is enabled. This can be used to spot issues with RTL layout and UI mirroring that will crop up if the project is localized to RTL languages such as Arabic or Hebrew. See also :ref:`internationalization/rendering/force_right_to_left_layout_direction<class_ProjectSettings_property_internationalization/rendering/force_right_to_left_layout_direction>`.
  4482. .. rst-class:: classref-item-separator
  4483. ----
  4484. .. _class_ProjectSettings_property_internationalization/pseudolocalization/override:
  4485. .. rst-class:: classref-property
  4486. :ref:`bool<class_bool>` **internationalization/pseudolocalization/override** = ``false`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/override>`
  4487. Replace all characters in the string with ``*``. Useful for finding non-localizable strings.
  4488. .. rst-class:: classref-item-separator
  4489. ----
  4490. .. _class_ProjectSettings_property_internationalization/pseudolocalization/prefix:
  4491. .. rst-class:: classref-property
  4492. :ref:`String<class_String>` **internationalization/pseudolocalization/prefix** = ``"["`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/prefix>`
  4493. Prefix that will be prepended to the pseudolocalized string.
  4494. .. rst-class:: classref-item-separator
  4495. ----
  4496. .. _class_ProjectSettings_property_internationalization/pseudolocalization/replace_with_accents:
  4497. .. rst-class:: classref-property
  4498. :ref:`bool<class_bool>` **internationalization/pseudolocalization/replace_with_accents** = ``true`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/replace_with_accents>`
  4499. Replace all characters with their accented variants during pseudolocalization.
  4500. .. rst-class:: classref-item-separator
  4501. ----
  4502. .. _class_ProjectSettings_property_internationalization/pseudolocalization/skip_placeholders:
  4503. .. rst-class:: classref-property
  4504. :ref:`bool<class_bool>` **internationalization/pseudolocalization/skip_placeholders** = ``true`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/skip_placeholders>`
  4505. Skip placeholders for string formatting like ``%s`` or ``%f`` during pseudolocalization. Useful to identify strings which need additional control characters to display correctly.
  4506. .. rst-class:: classref-item-separator
  4507. ----
  4508. .. _class_ProjectSettings_property_internationalization/pseudolocalization/suffix:
  4509. .. rst-class:: classref-property
  4510. :ref:`String<class_String>` **internationalization/pseudolocalization/suffix** = ``"]"`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/suffix>`
  4511. Suffix that will be appended to the pseudolocalized string.
  4512. .. rst-class:: classref-item-separator
  4513. ----
  4514. .. _class_ProjectSettings_property_internationalization/pseudolocalization/use_pseudolocalization:
  4515. .. rst-class:: classref-property
  4516. :ref:`bool<class_bool>` **internationalization/pseudolocalization/use_pseudolocalization** = ``false`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/use_pseudolocalization>`
  4517. If ``true``, enables pseudolocalization for the project. This can be used to spot untranslatable strings or layout issues that may occur once the project is localized to languages that have longer strings than the source language.
  4518. \ **Note:** This property is only read when the project starts. To toggle pseudolocalization at run-time, use :ref:`TranslationServer.pseudolocalization_enabled<class_TranslationServer_property_pseudolocalization_enabled>` instead.
  4519. .. rst-class:: classref-item-separator
  4520. ----
  4521. .. _class_ProjectSettings_property_internationalization/rendering/force_right_to_left_layout_direction:
  4522. .. rst-class:: classref-property
  4523. :ref:`bool<class_bool>` **internationalization/rendering/force_right_to_left_layout_direction** = ``false`` :ref:`🔗<class_ProjectSettings_property_internationalization/rendering/force_right_to_left_layout_direction>`
  4524. Force layout direction and text writing direction to RTL for all controls, even if the current locale is intended to use a left-to-right layout and text writing direction. This should be enabled for testing purposes only. See also :ref:`internationalization/pseudolocalization/fake_bidi<class_ProjectSettings_property_internationalization/pseudolocalization/fake_bidi>`.
  4525. .. rst-class:: classref-item-separator
  4526. ----
  4527. .. _class_ProjectSettings_property_internationalization/rendering/root_node_auto_translate:
  4528. .. rst-class:: classref-property
  4529. :ref:`bool<class_bool>` **internationalization/rendering/root_node_auto_translate** = ``true`` :ref:`🔗<class_ProjectSettings_property_internationalization/rendering/root_node_auto_translate>`
  4530. If ``true``, root node will use :ref:`Node.AUTO_TRANSLATE_MODE_ALWAYS<class_Node_constant_AUTO_TRANSLATE_MODE_ALWAYS>`, otherwise :ref:`Node.AUTO_TRANSLATE_MODE_DISABLED<class_Node_constant_AUTO_TRANSLATE_MODE_DISABLED>` will be used.
  4531. \ **Note:** This property is only read when the project starts. To change the auto translate mode at runtime, set :ref:`Node.auto_translate_mode<class_Node_property_auto_translate_mode>` of :ref:`SceneTree.root<class_SceneTree_property_root>` instead.
  4532. .. rst-class:: classref-item-separator
  4533. ----
  4534. .. _class_ProjectSettings_property_internationalization/rendering/root_node_layout_direction:
  4535. .. rst-class:: classref-property
  4536. :ref:`int<class_int>` **internationalization/rendering/root_node_layout_direction** = ``0`` :ref:`🔗<class_ProjectSettings_property_internationalization/rendering/root_node_layout_direction>`
  4537. Root node default layout direction.
  4538. .. rst-class:: classref-item-separator
  4539. ----
  4540. .. _class_ProjectSettings_property_internationalization/rendering/text_driver:
  4541. .. rst-class:: classref-property
  4542. :ref:`String<class_String>` **internationalization/rendering/text_driver** = ``""`` :ref:`🔗<class_ProjectSettings_property_internationalization/rendering/text_driver>`
  4543. Specifies the :ref:`TextServer<class_TextServer>` to use. If left empty, the default will be used.
  4544. "ICU / HarfBuzz / Graphite" (:ref:`TextServerAdvanced<class_TextServerAdvanced>`) is the most advanced text driver, supporting right-to-left typesetting and complex scripts (for languages like Arabic, Hebrew, etc.). The "Fallback" text driver (:ref:`TextServerFallback<class_TextServerFallback>`) does not support right-to-left typesetting and complex scripts.
  4545. \ **Note:** The driver in use can be overridden at runtime via the ``--text-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  4546. \ **Note:** There is an additional ``Dummy`` text driver available, which disables all text rendering and font-related functionality. This driver is not listed in the project settings, but it can be enabled when running the editor or project using the ``--text-driver Dummy`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  4547. .. rst-class:: classref-item-separator
  4548. ----
  4549. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_1:
  4550. .. rst-class:: classref-property
  4551. :ref:`String<class_String>` **layer_names/2d_navigation/layer_1** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_1>`
  4552. Optional name for the 2D navigation layer 1. If left empty, the layer will display as "Layer 1".
  4553. .. rst-class:: classref-item-separator
  4554. ----
  4555. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_2:
  4556. .. rst-class:: classref-property
  4557. :ref:`String<class_String>` **layer_names/2d_navigation/layer_2** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_2>`
  4558. Optional name for the 2D navigation layer 2. If left empty, the layer will display as "Layer 2".
  4559. .. rst-class:: classref-item-separator
  4560. ----
  4561. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_3:
  4562. .. rst-class:: classref-property
  4563. :ref:`String<class_String>` **layer_names/2d_navigation/layer_3** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_3>`
  4564. Optional name for the 2D navigation layer 3. If left empty, the layer will display as "Layer 3".
  4565. .. rst-class:: classref-item-separator
  4566. ----
  4567. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_4:
  4568. .. rst-class:: classref-property
  4569. :ref:`String<class_String>` **layer_names/2d_navigation/layer_4** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_4>`
  4570. Optional name for the 2D navigation layer 4. If left empty, the layer will display as "Layer 4".
  4571. .. rst-class:: classref-item-separator
  4572. ----
  4573. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_5:
  4574. .. rst-class:: classref-property
  4575. :ref:`String<class_String>` **layer_names/2d_navigation/layer_5** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_5>`
  4576. Optional name for the 2D navigation layer 5. If left empty, the layer will display as "Layer 5".
  4577. .. rst-class:: classref-item-separator
  4578. ----
  4579. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_6:
  4580. .. rst-class:: classref-property
  4581. :ref:`String<class_String>` **layer_names/2d_navigation/layer_6** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_6>`
  4582. Optional name for the 2D navigation layer 6. If left empty, the layer will display as "Layer 6".
  4583. .. rst-class:: classref-item-separator
  4584. ----
  4585. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_7:
  4586. .. rst-class:: classref-property
  4587. :ref:`String<class_String>` **layer_names/2d_navigation/layer_7** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_7>`
  4588. Optional name for the 2D navigation layer 7. If left empty, the layer will display as "Layer 7".
  4589. .. rst-class:: classref-item-separator
  4590. ----
  4591. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_8:
  4592. .. rst-class:: classref-property
  4593. :ref:`String<class_String>` **layer_names/2d_navigation/layer_8** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_8>`
  4594. Optional name for the 2D navigation layer 8. If left empty, the layer will display as "Layer 8".
  4595. .. rst-class:: classref-item-separator
  4596. ----
  4597. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_9:
  4598. .. rst-class:: classref-property
  4599. :ref:`String<class_String>` **layer_names/2d_navigation/layer_9** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_9>`
  4600. Optional name for the 2D navigation layer 9. If left empty, the layer will display as "Layer 9".
  4601. .. rst-class:: classref-item-separator
  4602. ----
  4603. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_10:
  4604. .. rst-class:: classref-property
  4605. :ref:`String<class_String>` **layer_names/2d_navigation/layer_10** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_10>`
  4606. Optional name for the 2D navigation layer 10. If left empty, the layer will display as "Layer 10".
  4607. .. rst-class:: classref-item-separator
  4608. ----
  4609. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_11:
  4610. .. rst-class:: classref-property
  4611. :ref:`String<class_String>` **layer_names/2d_navigation/layer_11** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_11>`
  4612. Optional name for the 2D navigation layer 11. If left empty, the layer will display as "Layer 11".
  4613. .. rst-class:: classref-item-separator
  4614. ----
  4615. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_12:
  4616. .. rst-class:: classref-property
  4617. :ref:`String<class_String>` **layer_names/2d_navigation/layer_12** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_12>`
  4618. Optional name for the 2D navigation layer 12. If left empty, the layer will display as "Layer 12".
  4619. .. rst-class:: classref-item-separator
  4620. ----
  4621. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_13:
  4622. .. rst-class:: classref-property
  4623. :ref:`String<class_String>` **layer_names/2d_navigation/layer_13** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_13>`
  4624. Optional name for the 2D navigation layer 13. If left empty, the layer will display as "Layer 13".
  4625. .. rst-class:: classref-item-separator
  4626. ----
  4627. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_14:
  4628. .. rst-class:: classref-property
  4629. :ref:`String<class_String>` **layer_names/2d_navigation/layer_14** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_14>`
  4630. Optional name for the 2D navigation layer 14. If left empty, the layer will display as "Layer 14".
  4631. .. rst-class:: classref-item-separator
  4632. ----
  4633. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_15:
  4634. .. rst-class:: classref-property
  4635. :ref:`String<class_String>` **layer_names/2d_navigation/layer_15** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_15>`
  4636. Optional name for the 2D navigation layer 15. If left empty, the layer will display as "Layer 15".
  4637. .. rst-class:: classref-item-separator
  4638. ----
  4639. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_16:
  4640. .. rst-class:: classref-property
  4641. :ref:`String<class_String>` **layer_names/2d_navigation/layer_16** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_16>`
  4642. Optional name for the 2D navigation layer 16. If left empty, the layer will display as "Layer 16".
  4643. .. rst-class:: classref-item-separator
  4644. ----
  4645. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_17:
  4646. .. rst-class:: classref-property
  4647. :ref:`String<class_String>` **layer_names/2d_navigation/layer_17** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_17>`
  4648. Optional name for the 2D navigation layer 17. If left empty, the layer will display as "Layer 17".
  4649. .. rst-class:: classref-item-separator
  4650. ----
  4651. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_18:
  4652. .. rst-class:: classref-property
  4653. :ref:`String<class_String>` **layer_names/2d_navigation/layer_18** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_18>`
  4654. Optional name for the 2D navigation layer 18. If left empty, the layer will display as "Layer 18".
  4655. .. rst-class:: classref-item-separator
  4656. ----
  4657. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_19:
  4658. .. rst-class:: classref-property
  4659. :ref:`String<class_String>` **layer_names/2d_navigation/layer_19** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_19>`
  4660. Optional name for the 2D navigation layer 19. If left empty, the layer will display as "Layer 19".
  4661. .. rst-class:: classref-item-separator
  4662. ----
  4663. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_20:
  4664. .. rst-class:: classref-property
  4665. :ref:`String<class_String>` **layer_names/2d_navigation/layer_20** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_20>`
  4666. Optional name for the 2D navigation layer 20. If left empty, the layer will display as "Layer 20".
  4667. .. rst-class:: classref-item-separator
  4668. ----
  4669. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_21:
  4670. .. rst-class:: classref-property
  4671. :ref:`String<class_String>` **layer_names/2d_navigation/layer_21** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_21>`
  4672. Optional name for the 2D navigation layer 21. If left empty, the layer will display as "Layer 21".
  4673. .. rst-class:: classref-item-separator
  4674. ----
  4675. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_22:
  4676. .. rst-class:: classref-property
  4677. :ref:`String<class_String>` **layer_names/2d_navigation/layer_22** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_22>`
  4678. Optional name for the 2D navigation layer 22. If left empty, the layer will display as "Layer 22".
  4679. .. rst-class:: classref-item-separator
  4680. ----
  4681. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_23:
  4682. .. rst-class:: classref-property
  4683. :ref:`String<class_String>` **layer_names/2d_navigation/layer_23** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_23>`
  4684. Optional name for the 2D navigation layer 23. If left empty, the layer will display as "Layer 23".
  4685. .. rst-class:: classref-item-separator
  4686. ----
  4687. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_24:
  4688. .. rst-class:: classref-property
  4689. :ref:`String<class_String>` **layer_names/2d_navigation/layer_24** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_24>`
  4690. Optional name for the 2D navigation layer 24. If left empty, the layer will display as "Layer 24".
  4691. .. rst-class:: classref-item-separator
  4692. ----
  4693. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_25:
  4694. .. rst-class:: classref-property
  4695. :ref:`String<class_String>` **layer_names/2d_navigation/layer_25** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_25>`
  4696. Optional name for the 2D navigation layer 25. If left empty, the layer will display as "Layer 25".
  4697. .. rst-class:: classref-item-separator
  4698. ----
  4699. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_26:
  4700. .. rst-class:: classref-property
  4701. :ref:`String<class_String>` **layer_names/2d_navigation/layer_26** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_26>`
  4702. Optional name for the 2D navigation layer 26. If left empty, the layer will display as "Layer 26".
  4703. .. rst-class:: classref-item-separator
  4704. ----
  4705. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_27:
  4706. .. rst-class:: classref-property
  4707. :ref:`String<class_String>` **layer_names/2d_navigation/layer_27** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_27>`
  4708. Optional name for the 2D navigation layer 27. If left empty, the layer will display as "Layer 27".
  4709. .. rst-class:: classref-item-separator
  4710. ----
  4711. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_28:
  4712. .. rst-class:: classref-property
  4713. :ref:`String<class_String>` **layer_names/2d_navigation/layer_28** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_28>`
  4714. Optional name for the 2D navigation layer 28. If left empty, the layer will display as "Layer 28".
  4715. .. rst-class:: classref-item-separator
  4716. ----
  4717. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_29:
  4718. .. rst-class:: classref-property
  4719. :ref:`String<class_String>` **layer_names/2d_navigation/layer_29** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_29>`
  4720. Optional name for the 2D navigation layer 29. If left empty, the layer will display as "Layer 29".
  4721. .. rst-class:: classref-item-separator
  4722. ----
  4723. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_30:
  4724. .. rst-class:: classref-property
  4725. :ref:`String<class_String>` **layer_names/2d_navigation/layer_30** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_30>`
  4726. Optional name for the 2D navigation layer 30. If left empty, the layer will display as "Layer 30".
  4727. .. rst-class:: classref-item-separator
  4728. ----
  4729. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_31:
  4730. .. rst-class:: classref-property
  4731. :ref:`String<class_String>` **layer_names/2d_navigation/layer_31** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_31>`
  4732. Optional name for the 2D navigation layer 31. If left empty, the layer will display as "Layer 31".
  4733. .. rst-class:: classref-item-separator
  4734. ----
  4735. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_32:
  4736. .. rst-class:: classref-property
  4737. :ref:`String<class_String>` **layer_names/2d_navigation/layer_32** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_32>`
  4738. Optional name for the 2D navigation layer 32. If left empty, the layer will display as "Layer 32".
  4739. .. rst-class:: classref-item-separator
  4740. ----
  4741. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_1:
  4742. .. rst-class:: classref-property
  4743. :ref:`String<class_String>` **layer_names/2d_physics/layer_1** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_1>`
  4744. Optional name for the 2D physics layer 1. If left empty, the layer will display as "Layer 1".
  4745. .. rst-class:: classref-item-separator
  4746. ----
  4747. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_2:
  4748. .. rst-class:: classref-property
  4749. :ref:`String<class_String>` **layer_names/2d_physics/layer_2** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_2>`
  4750. Optional name for the 2D physics layer 2. If left empty, the layer will display as "Layer 2".
  4751. .. rst-class:: classref-item-separator
  4752. ----
  4753. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_3:
  4754. .. rst-class:: classref-property
  4755. :ref:`String<class_String>` **layer_names/2d_physics/layer_3** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_3>`
  4756. Optional name for the 2D physics layer 3. If left empty, the layer will display as "Layer 3".
  4757. .. rst-class:: classref-item-separator
  4758. ----
  4759. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_4:
  4760. .. rst-class:: classref-property
  4761. :ref:`String<class_String>` **layer_names/2d_physics/layer_4** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_4>`
  4762. Optional name for the 2D physics layer 4. If left empty, the layer will display as "Layer 4".
  4763. .. rst-class:: classref-item-separator
  4764. ----
  4765. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_5:
  4766. .. rst-class:: classref-property
  4767. :ref:`String<class_String>` **layer_names/2d_physics/layer_5** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_5>`
  4768. Optional name for the 2D physics layer 5. If left empty, the layer will display as "Layer 5".
  4769. .. rst-class:: classref-item-separator
  4770. ----
  4771. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_6:
  4772. .. rst-class:: classref-property
  4773. :ref:`String<class_String>` **layer_names/2d_physics/layer_6** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_6>`
  4774. Optional name for the 2D physics layer 6. If left empty, the layer will display as "Layer 6".
  4775. .. rst-class:: classref-item-separator
  4776. ----
  4777. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_7:
  4778. .. rst-class:: classref-property
  4779. :ref:`String<class_String>` **layer_names/2d_physics/layer_7** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_7>`
  4780. Optional name for the 2D physics layer 7. If left empty, the layer will display as "Layer 7".
  4781. .. rst-class:: classref-item-separator
  4782. ----
  4783. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_8:
  4784. .. rst-class:: classref-property
  4785. :ref:`String<class_String>` **layer_names/2d_physics/layer_8** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_8>`
  4786. Optional name for the 2D physics layer 8. If left empty, the layer will display as "Layer 8".
  4787. .. rst-class:: classref-item-separator
  4788. ----
  4789. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_9:
  4790. .. rst-class:: classref-property
  4791. :ref:`String<class_String>` **layer_names/2d_physics/layer_9** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_9>`
  4792. Optional name for the 2D physics layer 9. If left empty, the layer will display as "Layer 9".
  4793. .. rst-class:: classref-item-separator
  4794. ----
  4795. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_10:
  4796. .. rst-class:: classref-property
  4797. :ref:`String<class_String>` **layer_names/2d_physics/layer_10** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_10>`
  4798. Optional name for the 2D physics layer 10. If left empty, the layer will display as "Layer 10".
  4799. .. rst-class:: classref-item-separator
  4800. ----
  4801. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_11:
  4802. .. rst-class:: classref-property
  4803. :ref:`String<class_String>` **layer_names/2d_physics/layer_11** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_11>`
  4804. Optional name for the 2D physics layer 11. If left empty, the layer will display as "Layer 11".
  4805. .. rst-class:: classref-item-separator
  4806. ----
  4807. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_12:
  4808. .. rst-class:: classref-property
  4809. :ref:`String<class_String>` **layer_names/2d_physics/layer_12** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_12>`
  4810. Optional name for the 2D physics layer 12. If left empty, the layer will display as "Layer 12".
  4811. .. rst-class:: classref-item-separator
  4812. ----
  4813. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_13:
  4814. .. rst-class:: classref-property
  4815. :ref:`String<class_String>` **layer_names/2d_physics/layer_13** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_13>`
  4816. Optional name for the 2D physics layer 13. If left empty, the layer will display as "Layer 13".
  4817. .. rst-class:: classref-item-separator
  4818. ----
  4819. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_14:
  4820. .. rst-class:: classref-property
  4821. :ref:`String<class_String>` **layer_names/2d_physics/layer_14** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_14>`
  4822. Optional name for the 2D physics layer 14. If left empty, the layer will display as "Layer 14".
  4823. .. rst-class:: classref-item-separator
  4824. ----
  4825. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_15:
  4826. .. rst-class:: classref-property
  4827. :ref:`String<class_String>` **layer_names/2d_physics/layer_15** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_15>`
  4828. Optional name for the 2D physics layer 15. If left empty, the layer will display as "Layer 15".
  4829. .. rst-class:: classref-item-separator
  4830. ----
  4831. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_16:
  4832. .. rst-class:: classref-property
  4833. :ref:`String<class_String>` **layer_names/2d_physics/layer_16** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_16>`
  4834. Optional name for the 2D physics layer 16. If left empty, the layer will display as "Layer 16".
  4835. .. rst-class:: classref-item-separator
  4836. ----
  4837. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_17:
  4838. .. rst-class:: classref-property
  4839. :ref:`String<class_String>` **layer_names/2d_physics/layer_17** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_17>`
  4840. Optional name for the 2D physics layer 17. If left empty, the layer will display as "Layer 17".
  4841. .. rst-class:: classref-item-separator
  4842. ----
  4843. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_18:
  4844. .. rst-class:: classref-property
  4845. :ref:`String<class_String>` **layer_names/2d_physics/layer_18** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_18>`
  4846. Optional name for the 2D physics layer 18. If left empty, the layer will display as "Layer 18".
  4847. .. rst-class:: classref-item-separator
  4848. ----
  4849. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_19:
  4850. .. rst-class:: classref-property
  4851. :ref:`String<class_String>` **layer_names/2d_physics/layer_19** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_19>`
  4852. Optional name for the 2D physics layer 19. If left empty, the layer will display as "Layer 19".
  4853. .. rst-class:: classref-item-separator
  4854. ----
  4855. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_20:
  4856. .. rst-class:: classref-property
  4857. :ref:`String<class_String>` **layer_names/2d_physics/layer_20** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_20>`
  4858. Optional name for the 2D physics layer 20. If left empty, the layer will display as "Layer 20".
  4859. .. rst-class:: classref-item-separator
  4860. ----
  4861. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_21:
  4862. .. rst-class:: classref-property
  4863. :ref:`String<class_String>` **layer_names/2d_physics/layer_21** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_21>`
  4864. Optional name for the 2D physics layer 21. If left empty, the layer will display as "Layer 21".
  4865. .. rst-class:: classref-item-separator
  4866. ----
  4867. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_22:
  4868. .. rst-class:: classref-property
  4869. :ref:`String<class_String>` **layer_names/2d_physics/layer_22** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_22>`
  4870. Optional name for the 2D physics layer 22. If left empty, the layer will display as "Layer 22".
  4871. .. rst-class:: classref-item-separator
  4872. ----
  4873. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_23:
  4874. .. rst-class:: classref-property
  4875. :ref:`String<class_String>` **layer_names/2d_physics/layer_23** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_23>`
  4876. Optional name for the 2D physics layer 23. If left empty, the layer will display as "Layer 23".
  4877. .. rst-class:: classref-item-separator
  4878. ----
  4879. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_24:
  4880. .. rst-class:: classref-property
  4881. :ref:`String<class_String>` **layer_names/2d_physics/layer_24** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_24>`
  4882. Optional name for the 2D physics layer 24. If left empty, the layer will display as "Layer 24".
  4883. .. rst-class:: classref-item-separator
  4884. ----
  4885. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_25:
  4886. .. rst-class:: classref-property
  4887. :ref:`String<class_String>` **layer_names/2d_physics/layer_25** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_25>`
  4888. Optional name for the 2D physics layer 25. If left empty, the layer will display as "Layer 25".
  4889. .. rst-class:: classref-item-separator
  4890. ----
  4891. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_26:
  4892. .. rst-class:: classref-property
  4893. :ref:`String<class_String>` **layer_names/2d_physics/layer_26** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_26>`
  4894. Optional name for the 2D physics layer 26. If left empty, the layer will display as "Layer 26".
  4895. .. rst-class:: classref-item-separator
  4896. ----
  4897. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_27:
  4898. .. rst-class:: classref-property
  4899. :ref:`String<class_String>` **layer_names/2d_physics/layer_27** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_27>`
  4900. Optional name for the 2D physics layer 27. If left empty, the layer will display as "Layer 27".
  4901. .. rst-class:: classref-item-separator
  4902. ----
  4903. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_28:
  4904. .. rst-class:: classref-property
  4905. :ref:`String<class_String>` **layer_names/2d_physics/layer_28** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_28>`
  4906. Optional name for the 2D physics layer 28. If left empty, the layer will display as "Layer 28".
  4907. .. rst-class:: classref-item-separator
  4908. ----
  4909. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_29:
  4910. .. rst-class:: classref-property
  4911. :ref:`String<class_String>` **layer_names/2d_physics/layer_29** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_29>`
  4912. Optional name for the 2D physics layer 29. If left empty, the layer will display as "Layer 29".
  4913. .. rst-class:: classref-item-separator
  4914. ----
  4915. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_30:
  4916. .. rst-class:: classref-property
  4917. :ref:`String<class_String>` **layer_names/2d_physics/layer_30** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_30>`
  4918. Optional name for the 2D physics layer 30. If left empty, the layer will display as "Layer 30".
  4919. .. rst-class:: classref-item-separator
  4920. ----
  4921. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_31:
  4922. .. rst-class:: classref-property
  4923. :ref:`String<class_String>` **layer_names/2d_physics/layer_31** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_31>`
  4924. Optional name for the 2D physics layer 31. If left empty, the layer will display as "Layer 31".
  4925. .. rst-class:: classref-item-separator
  4926. ----
  4927. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_32:
  4928. .. rst-class:: classref-property
  4929. :ref:`String<class_String>` **layer_names/2d_physics/layer_32** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_32>`
  4930. Optional name for the 2D physics layer 32. If left empty, the layer will display as "Layer 32".
  4931. .. rst-class:: classref-item-separator
  4932. ----
  4933. .. _class_ProjectSettings_property_layer_names/2d_render/layer_1:
  4934. .. rst-class:: classref-property
  4935. :ref:`String<class_String>` **layer_names/2d_render/layer_1** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_1>`
  4936. Optional name for the 2D render layer 1. If left empty, the layer will display as "Layer 1".
  4937. .. rst-class:: classref-item-separator
  4938. ----
  4939. .. _class_ProjectSettings_property_layer_names/2d_render/layer_2:
  4940. .. rst-class:: classref-property
  4941. :ref:`String<class_String>` **layer_names/2d_render/layer_2** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_2>`
  4942. Optional name for the 2D render layer 2. If left empty, the layer will display as "Layer 2".
  4943. .. rst-class:: classref-item-separator
  4944. ----
  4945. .. _class_ProjectSettings_property_layer_names/2d_render/layer_3:
  4946. .. rst-class:: classref-property
  4947. :ref:`String<class_String>` **layer_names/2d_render/layer_3** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_3>`
  4948. Optional name for the 2D render layer 3. If left empty, the layer will display as "Layer 3".
  4949. .. rst-class:: classref-item-separator
  4950. ----
  4951. .. _class_ProjectSettings_property_layer_names/2d_render/layer_4:
  4952. .. rst-class:: classref-property
  4953. :ref:`String<class_String>` **layer_names/2d_render/layer_4** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_4>`
  4954. Optional name for the 2D render layer 4. If left empty, the layer will display as "Layer 4".
  4955. .. rst-class:: classref-item-separator
  4956. ----
  4957. .. _class_ProjectSettings_property_layer_names/2d_render/layer_5:
  4958. .. rst-class:: classref-property
  4959. :ref:`String<class_String>` **layer_names/2d_render/layer_5** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_5>`
  4960. Optional name for the 2D render layer 5. If left empty, the layer will display as "Layer 5".
  4961. .. rst-class:: classref-item-separator
  4962. ----
  4963. .. _class_ProjectSettings_property_layer_names/2d_render/layer_6:
  4964. .. rst-class:: classref-property
  4965. :ref:`String<class_String>` **layer_names/2d_render/layer_6** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_6>`
  4966. Optional name for the 2D render layer 6. If left empty, the layer will display as "Layer 6".
  4967. .. rst-class:: classref-item-separator
  4968. ----
  4969. .. _class_ProjectSettings_property_layer_names/2d_render/layer_7:
  4970. .. rst-class:: classref-property
  4971. :ref:`String<class_String>` **layer_names/2d_render/layer_7** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_7>`
  4972. Optional name for the 2D render layer 7. If left empty, the layer will display as "Layer 7".
  4973. .. rst-class:: classref-item-separator
  4974. ----
  4975. .. _class_ProjectSettings_property_layer_names/2d_render/layer_8:
  4976. .. rst-class:: classref-property
  4977. :ref:`String<class_String>` **layer_names/2d_render/layer_8** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_8>`
  4978. Optional name for the 2D render layer 8. If left empty, the layer will display as "Layer 8".
  4979. .. rst-class:: classref-item-separator
  4980. ----
  4981. .. _class_ProjectSettings_property_layer_names/2d_render/layer_9:
  4982. .. rst-class:: classref-property
  4983. :ref:`String<class_String>` **layer_names/2d_render/layer_9** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_9>`
  4984. Optional name for the 2D render layer 9. If left empty, the layer will display as "Layer 9".
  4985. .. rst-class:: classref-item-separator
  4986. ----
  4987. .. _class_ProjectSettings_property_layer_names/2d_render/layer_10:
  4988. .. rst-class:: classref-property
  4989. :ref:`String<class_String>` **layer_names/2d_render/layer_10** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_10>`
  4990. Optional name for the 2D render layer 10. If left empty, the layer will display as "Layer 10".
  4991. .. rst-class:: classref-item-separator
  4992. ----
  4993. .. _class_ProjectSettings_property_layer_names/2d_render/layer_11:
  4994. .. rst-class:: classref-property
  4995. :ref:`String<class_String>` **layer_names/2d_render/layer_11** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_11>`
  4996. Optional name for the 2D render layer 11. If left empty, the layer will display as "Layer 11".
  4997. .. rst-class:: classref-item-separator
  4998. ----
  4999. .. _class_ProjectSettings_property_layer_names/2d_render/layer_12:
  5000. .. rst-class:: classref-property
  5001. :ref:`String<class_String>` **layer_names/2d_render/layer_12** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_12>`
  5002. Optional name for the 2D render layer 12. If left empty, the layer will display as "Layer 12".
  5003. .. rst-class:: classref-item-separator
  5004. ----
  5005. .. _class_ProjectSettings_property_layer_names/2d_render/layer_13:
  5006. .. rst-class:: classref-property
  5007. :ref:`String<class_String>` **layer_names/2d_render/layer_13** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_13>`
  5008. Optional name for the 2D render layer 13. If left empty, the layer will display as "Layer 13".
  5009. .. rst-class:: classref-item-separator
  5010. ----
  5011. .. _class_ProjectSettings_property_layer_names/2d_render/layer_14:
  5012. .. rst-class:: classref-property
  5013. :ref:`String<class_String>` **layer_names/2d_render/layer_14** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_14>`
  5014. Optional name for the 2D render layer 14. If left empty, the layer will display as "Layer 14".
  5015. .. rst-class:: classref-item-separator
  5016. ----
  5017. .. _class_ProjectSettings_property_layer_names/2d_render/layer_15:
  5018. .. rst-class:: classref-property
  5019. :ref:`String<class_String>` **layer_names/2d_render/layer_15** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_15>`
  5020. Optional name for the 2D render layer 15. If left empty, the layer will display as "Layer 15".
  5021. .. rst-class:: classref-item-separator
  5022. ----
  5023. .. _class_ProjectSettings_property_layer_names/2d_render/layer_16:
  5024. .. rst-class:: classref-property
  5025. :ref:`String<class_String>` **layer_names/2d_render/layer_16** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_16>`
  5026. Optional name for the 2D render layer 16. If left empty, the layer will display as "Layer 16".
  5027. .. rst-class:: classref-item-separator
  5028. ----
  5029. .. _class_ProjectSettings_property_layer_names/2d_render/layer_17:
  5030. .. rst-class:: classref-property
  5031. :ref:`String<class_String>` **layer_names/2d_render/layer_17** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_17>`
  5032. Optional name for the 2D render layer 17. If left empty, the layer will display as "Layer 17".
  5033. .. rst-class:: classref-item-separator
  5034. ----
  5035. .. _class_ProjectSettings_property_layer_names/2d_render/layer_18:
  5036. .. rst-class:: classref-property
  5037. :ref:`String<class_String>` **layer_names/2d_render/layer_18** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_18>`
  5038. Optional name for the 2D render layer 18. If left empty, the layer will display as "Layer 18".
  5039. .. rst-class:: classref-item-separator
  5040. ----
  5041. .. _class_ProjectSettings_property_layer_names/2d_render/layer_19:
  5042. .. rst-class:: classref-property
  5043. :ref:`String<class_String>` **layer_names/2d_render/layer_19** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_19>`
  5044. Optional name for the 2D render layer 19. If left empty, the layer will display as "Layer 19".
  5045. .. rst-class:: classref-item-separator
  5046. ----
  5047. .. _class_ProjectSettings_property_layer_names/2d_render/layer_20:
  5048. .. rst-class:: classref-property
  5049. :ref:`String<class_String>` **layer_names/2d_render/layer_20** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_20>`
  5050. Optional name for the 2D render layer 20. If left empty, the layer will display as "Layer 20".
  5051. .. rst-class:: classref-item-separator
  5052. ----
  5053. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_1:
  5054. .. rst-class:: classref-property
  5055. :ref:`String<class_String>` **layer_names/3d_navigation/layer_1** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_1>`
  5056. Optional name for the 3D navigation layer 1. If left empty, the layer will display as "Layer 1".
  5057. .. rst-class:: classref-item-separator
  5058. ----
  5059. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_2:
  5060. .. rst-class:: classref-property
  5061. :ref:`String<class_String>` **layer_names/3d_navigation/layer_2** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_2>`
  5062. Optional name for the 3D navigation layer 2. If left empty, the layer will display as "Layer 2".
  5063. .. rst-class:: classref-item-separator
  5064. ----
  5065. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_3:
  5066. .. rst-class:: classref-property
  5067. :ref:`String<class_String>` **layer_names/3d_navigation/layer_3** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_3>`
  5068. Optional name for the 3D navigation layer 3. If left empty, the layer will display as "Layer 3".
  5069. .. rst-class:: classref-item-separator
  5070. ----
  5071. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_4:
  5072. .. rst-class:: classref-property
  5073. :ref:`String<class_String>` **layer_names/3d_navigation/layer_4** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_4>`
  5074. Optional name for the 3D navigation layer 4. If left empty, the layer will display as "Layer 4".
  5075. .. rst-class:: classref-item-separator
  5076. ----
  5077. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_5:
  5078. .. rst-class:: classref-property
  5079. :ref:`String<class_String>` **layer_names/3d_navigation/layer_5** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_5>`
  5080. Optional name for the 3D navigation layer 5. If left empty, the layer will display as "Layer 5".
  5081. .. rst-class:: classref-item-separator
  5082. ----
  5083. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_6:
  5084. .. rst-class:: classref-property
  5085. :ref:`String<class_String>` **layer_names/3d_navigation/layer_6** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_6>`
  5086. Optional name for the 3D navigation layer 6. If left empty, the layer will display as "Layer 6".
  5087. .. rst-class:: classref-item-separator
  5088. ----
  5089. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_7:
  5090. .. rst-class:: classref-property
  5091. :ref:`String<class_String>` **layer_names/3d_navigation/layer_7** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_7>`
  5092. Optional name for the 3D navigation layer 7. If left empty, the layer will display as "Layer 7".
  5093. .. rst-class:: classref-item-separator
  5094. ----
  5095. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_8:
  5096. .. rst-class:: classref-property
  5097. :ref:`String<class_String>` **layer_names/3d_navigation/layer_8** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_8>`
  5098. Optional name for the 3D navigation layer 8. If left empty, the layer will display as "Layer 8".
  5099. .. rst-class:: classref-item-separator
  5100. ----
  5101. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_9:
  5102. .. rst-class:: classref-property
  5103. :ref:`String<class_String>` **layer_names/3d_navigation/layer_9** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_9>`
  5104. Optional name for the 3D navigation layer 9. If left empty, the layer will display as "Layer 9".
  5105. .. rst-class:: classref-item-separator
  5106. ----
  5107. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_10:
  5108. .. rst-class:: classref-property
  5109. :ref:`String<class_String>` **layer_names/3d_navigation/layer_10** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_10>`
  5110. Optional name for the 3D navigation layer 10. If left empty, the layer will display as "Layer 10".
  5111. .. rst-class:: classref-item-separator
  5112. ----
  5113. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_11:
  5114. .. rst-class:: classref-property
  5115. :ref:`String<class_String>` **layer_names/3d_navigation/layer_11** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_11>`
  5116. Optional name for the 3D navigation layer 11. If left empty, the layer will display as "Layer 11".
  5117. .. rst-class:: classref-item-separator
  5118. ----
  5119. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_12:
  5120. .. rst-class:: classref-property
  5121. :ref:`String<class_String>` **layer_names/3d_navigation/layer_12** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_12>`
  5122. Optional name for the 3D navigation layer 12. If left empty, the layer will display as "Layer 12".
  5123. .. rst-class:: classref-item-separator
  5124. ----
  5125. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_13:
  5126. .. rst-class:: classref-property
  5127. :ref:`String<class_String>` **layer_names/3d_navigation/layer_13** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_13>`
  5128. Optional name for the 3D navigation layer 13. If left empty, the layer will display as "Layer 13".
  5129. .. rst-class:: classref-item-separator
  5130. ----
  5131. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_14:
  5132. .. rst-class:: classref-property
  5133. :ref:`String<class_String>` **layer_names/3d_navigation/layer_14** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_14>`
  5134. Optional name for the 3D navigation layer 14. If left empty, the layer will display as "Layer 14".
  5135. .. rst-class:: classref-item-separator
  5136. ----
  5137. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_15:
  5138. .. rst-class:: classref-property
  5139. :ref:`String<class_String>` **layer_names/3d_navigation/layer_15** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_15>`
  5140. Optional name for the 3D navigation layer 15. If left empty, the layer will display as "Layer 15".
  5141. .. rst-class:: classref-item-separator
  5142. ----
  5143. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_16:
  5144. .. rst-class:: classref-property
  5145. :ref:`String<class_String>` **layer_names/3d_navigation/layer_16** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_16>`
  5146. Optional name for the 3D navigation layer 16. If left empty, the layer will display as "Layer 16".
  5147. .. rst-class:: classref-item-separator
  5148. ----
  5149. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_17:
  5150. .. rst-class:: classref-property
  5151. :ref:`String<class_String>` **layer_names/3d_navigation/layer_17** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_17>`
  5152. Optional name for the 3D navigation layer 17. If left empty, the layer will display as "Layer 17".
  5153. .. rst-class:: classref-item-separator
  5154. ----
  5155. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_18:
  5156. .. rst-class:: classref-property
  5157. :ref:`String<class_String>` **layer_names/3d_navigation/layer_18** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_18>`
  5158. Optional name for the 3D navigation layer 18. If left empty, the layer will display as "Layer 18".
  5159. .. rst-class:: classref-item-separator
  5160. ----
  5161. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_19:
  5162. .. rst-class:: classref-property
  5163. :ref:`String<class_String>` **layer_names/3d_navigation/layer_19** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_19>`
  5164. Optional name for the 3D navigation layer 19. If left empty, the layer will display as "Layer 19".
  5165. .. rst-class:: classref-item-separator
  5166. ----
  5167. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_20:
  5168. .. rst-class:: classref-property
  5169. :ref:`String<class_String>` **layer_names/3d_navigation/layer_20** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_20>`
  5170. Optional name for the 3D navigation layer 20. If left empty, the layer will display as "Layer 20".
  5171. .. rst-class:: classref-item-separator
  5172. ----
  5173. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_21:
  5174. .. rst-class:: classref-property
  5175. :ref:`String<class_String>` **layer_names/3d_navigation/layer_21** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_21>`
  5176. Optional name for the 3D navigation layer 21. If left empty, the layer will display as "Layer 21".
  5177. .. rst-class:: classref-item-separator
  5178. ----
  5179. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_22:
  5180. .. rst-class:: classref-property
  5181. :ref:`String<class_String>` **layer_names/3d_navigation/layer_22** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_22>`
  5182. Optional name for the 3D navigation layer 22. If left empty, the layer will display as "Layer 22".
  5183. .. rst-class:: classref-item-separator
  5184. ----
  5185. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_23:
  5186. .. rst-class:: classref-property
  5187. :ref:`String<class_String>` **layer_names/3d_navigation/layer_23** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_23>`
  5188. Optional name for the 3D navigation layer 23. If left empty, the layer will display as "Layer 23".
  5189. .. rst-class:: classref-item-separator
  5190. ----
  5191. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_24:
  5192. .. rst-class:: classref-property
  5193. :ref:`String<class_String>` **layer_names/3d_navigation/layer_24** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_24>`
  5194. Optional name for the 3D navigation layer 24. If left empty, the layer will display as "Layer 24".
  5195. .. rst-class:: classref-item-separator
  5196. ----
  5197. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_25:
  5198. .. rst-class:: classref-property
  5199. :ref:`String<class_String>` **layer_names/3d_navigation/layer_25** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_25>`
  5200. Optional name for the 3D navigation layer 25. If left empty, the layer will display as "Layer 25".
  5201. .. rst-class:: classref-item-separator
  5202. ----
  5203. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_26:
  5204. .. rst-class:: classref-property
  5205. :ref:`String<class_String>` **layer_names/3d_navigation/layer_26** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_26>`
  5206. Optional name for the 3D navigation layer 26. If left empty, the layer will display as "Layer 26".
  5207. .. rst-class:: classref-item-separator
  5208. ----
  5209. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_27:
  5210. .. rst-class:: classref-property
  5211. :ref:`String<class_String>` **layer_names/3d_navigation/layer_27** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_27>`
  5212. Optional name for the 3D navigation layer 27. If left empty, the layer will display as "Layer 27".
  5213. .. rst-class:: classref-item-separator
  5214. ----
  5215. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_28:
  5216. .. rst-class:: classref-property
  5217. :ref:`String<class_String>` **layer_names/3d_navigation/layer_28** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_28>`
  5218. Optional name for the 3D navigation layer 28. If left empty, the layer will display as "Layer 28".
  5219. .. rst-class:: classref-item-separator
  5220. ----
  5221. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_29:
  5222. .. rst-class:: classref-property
  5223. :ref:`String<class_String>` **layer_names/3d_navigation/layer_29** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_29>`
  5224. Optional name for the 3D navigation layer 29. If left empty, the layer will display as "Layer 29".
  5225. .. rst-class:: classref-item-separator
  5226. ----
  5227. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_30:
  5228. .. rst-class:: classref-property
  5229. :ref:`String<class_String>` **layer_names/3d_navigation/layer_30** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_30>`
  5230. Optional name for the 3D navigation layer 30. If left empty, the layer will display as "Layer 30".
  5231. .. rst-class:: classref-item-separator
  5232. ----
  5233. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_31:
  5234. .. rst-class:: classref-property
  5235. :ref:`String<class_String>` **layer_names/3d_navigation/layer_31** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_31>`
  5236. Optional name for the 3D navigation layer 31. If left empty, the layer will display as "Layer 31".
  5237. .. rst-class:: classref-item-separator
  5238. ----
  5239. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_32:
  5240. .. rst-class:: classref-property
  5241. :ref:`String<class_String>` **layer_names/3d_navigation/layer_32** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_32>`
  5242. Optional name for the 3D navigation layer 32. If left empty, the layer will display as "Layer 32".
  5243. .. rst-class:: classref-item-separator
  5244. ----
  5245. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_1:
  5246. .. rst-class:: classref-property
  5247. :ref:`String<class_String>` **layer_names/3d_physics/layer_1** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_1>`
  5248. Optional name for the 3D physics layer 1. If left empty, the layer will display as "Layer 1".
  5249. .. rst-class:: classref-item-separator
  5250. ----
  5251. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_2:
  5252. .. rst-class:: classref-property
  5253. :ref:`String<class_String>` **layer_names/3d_physics/layer_2** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_2>`
  5254. Optional name for the 3D physics layer 2. If left empty, the layer will display as "Layer 2".
  5255. .. rst-class:: classref-item-separator
  5256. ----
  5257. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_3:
  5258. .. rst-class:: classref-property
  5259. :ref:`String<class_String>` **layer_names/3d_physics/layer_3** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_3>`
  5260. Optional name for the 3D physics layer 3. If left empty, the layer will display as "Layer 3".
  5261. .. rst-class:: classref-item-separator
  5262. ----
  5263. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_4:
  5264. .. rst-class:: classref-property
  5265. :ref:`String<class_String>` **layer_names/3d_physics/layer_4** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_4>`
  5266. Optional name for the 3D physics layer 4. If left empty, the layer will display as "Layer 4".
  5267. .. rst-class:: classref-item-separator
  5268. ----
  5269. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_5:
  5270. .. rst-class:: classref-property
  5271. :ref:`String<class_String>` **layer_names/3d_physics/layer_5** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_5>`
  5272. Optional name for the 3D physics layer 5. If left empty, the layer will display as "Layer 5".
  5273. .. rst-class:: classref-item-separator
  5274. ----
  5275. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_6:
  5276. .. rst-class:: classref-property
  5277. :ref:`String<class_String>` **layer_names/3d_physics/layer_6** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_6>`
  5278. Optional name for the 3D physics layer 6. If left empty, the layer will display as "Layer 6".
  5279. .. rst-class:: classref-item-separator
  5280. ----
  5281. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_7:
  5282. .. rst-class:: classref-property
  5283. :ref:`String<class_String>` **layer_names/3d_physics/layer_7** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_7>`
  5284. Optional name for the 3D physics layer 7. If left empty, the layer will display as "Layer 7".
  5285. .. rst-class:: classref-item-separator
  5286. ----
  5287. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_8:
  5288. .. rst-class:: classref-property
  5289. :ref:`String<class_String>` **layer_names/3d_physics/layer_8** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_8>`
  5290. Optional name for the 3D physics layer 8. If left empty, the layer will display as "Layer 8".
  5291. .. rst-class:: classref-item-separator
  5292. ----
  5293. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_9:
  5294. .. rst-class:: classref-property
  5295. :ref:`String<class_String>` **layer_names/3d_physics/layer_9** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_9>`
  5296. Optional name for the 3D physics layer 9. If left empty, the layer will display as "Layer 9".
  5297. .. rst-class:: classref-item-separator
  5298. ----
  5299. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_10:
  5300. .. rst-class:: classref-property
  5301. :ref:`String<class_String>` **layer_names/3d_physics/layer_10** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_10>`
  5302. Optional name for the 3D physics layer 10. If left empty, the layer will display as "Layer 10".
  5303. .. rst-class:: classref-item-separator
  5304. ----
  5305. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_11:
  5306. .. rst-class:: classref-property
  5307. :ref:`String<class_String>` **layer_names/3d_physics/layer_11** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_11>`
  5308. Optional name for the 3D physics layer 11. If left empty, the layer will display as "Layer 11".
  5309. .. rst-class:: classref-item-separator
  5310. ----
  5311. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_12:
  5312. .. rst-class:: classref-property
  5313. :ref:`String<class_String>` **layer_names/3d_physics/layer_12** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_12>`
  5314. Optional name for the 3D physics layer 12. If left empty, the layer will display as "Layer 12".
  5315. .. rst-class:: classref-item-separator
  5316. ----
  5317. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_13:
  5318. .. rst-class:: classref-property
  5319. :ref:`String<class_String>` **layer_names/3d_physics/layer_13** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_13>`
  5320. Optional name for the 3D physics layer 13. If left empty, the layer will display as "Layer 13".
  5321. .. rst-class:: classref-item-separator
  5322. ----
  5323. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_14:
  5324. .. rst-class:: classref-property
  5325. :ref:`String<class_String>` **layer_names/3d_physics/layer_14** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_14>`
  5326. Optional name for the 3D physics layer 14. If left empty, the layer will display as "Layer 14".
  5327. .. rst-class:: classref-item-separator
  5328. ----
  5329. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_15:
  5330. .. rst-class:: classref-property
  5331. :ref:`String<class_String>` **layer_names/3d_physics/layer_15** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_15>`
  5332. Optional name for the 3D physics layer 15. If left empty, the layer will display as "Layer 15".
  5333. .. rst-class:: classref-item-separator
  5334. ----
  5335. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_16:
  5336. .. rst-class:: classref-property
  5337. :ref:`String<class_String>` **layer_names/3d_physics/layer_16** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_16>`
  5338. Optional name for the 3D physics layer 16. If left empty, the layer will display as "Layer 16".
  5339. .. rst-class:: classref-item-separator
  5340. ----
  5341. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_17:
  5342. .. rst-class:: classref-property
  5343. :ref:`String<class_String>` **layer_names/3d_physics/layer_17** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_17>`
  5344. Optional name for the 3D physics layer 17. If left empty, the layer will display as "Layer 17".
  5345. .. rst-class:: classref-item-separator
  5346. ----
  5347. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_18:
  5348. .. rst-class:: classref-property
  5349. :ref:`String<class_String>` **layer_names/3d_physics/layer_18** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_18>`
  5350. Optional name for the 3D physics layer 18. If left empty, the layer will display as "Layer 18".
  5351. .. rst-class:: classref-item-separator
  5352. ----
  5353. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_19:
  5354. .. rst-class:: classref-property
  5355. :ref:`String<class_String>` **layer_names/3d_physics/layer_19** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_19>`
  5356. Optional name for the 3D physics layer 19. If left empty, the layer will display as "Layer 19".
  5357. .. rst-class:: classref-item-separator
  5358. ----
  5359. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_20:
  5360. .. rst-class:: classref-property
  5361. :ref:`String<class_String>` **layer_names/3d_physics/layer_20** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_20>`
  5362. Optional name for the 3D physics layer 20. If left empty, the layer will display as "Layer 20".
  5363. .. rst-class:: classref-item-separator
  5364. ----
  5365. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_21:
  5366. .. rst-class:: classref-property
  5367. :ref:`String<class_String>` **layer_names/3d_physics/layer_21** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_21>`
  5368. Optional name for the 3D physics layer 21. If left empty, the layer will display as "Layer 21".
  5369. .. rst-class:: classref-item-separator
  5370. ----
  5371. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_22:
  5372. .. rst-class:: classref-property
  5373. :ref:`String<class_String>` **layer_names/3d_physics/layer_22** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_22>`
  5374. Optional name for the 3D physics layer 22. If left empty, the layer will display as "Layer 22".
  5375. .. rst-class:: classref-item-separator
  5376. ----
  5377. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_23:
  5378. .. rst-class:: classref-property
  5379. :ref:`String<class_String>` **layer_names/3d_physics/layer_23** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_23>`
  5380. Optional name for the 3D physics layer 23. If left empty, the layer will display as "Layer 23".
  5381. .. rst-class:: classref-item-separator
  5382. ----
  5383. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_24:
  5384. .. rst-class:: classref-property
  5385. :ref:`String<class_String>` **layer_names/3d_physics/layer_24** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_24>`
  5386. Optional name for the 3D physics layer 24. If left empty, the layer will display as "Layer 24".
  5387. .. rst-class:: classref-item-separator
  5388. ----
  5389. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_25:
  5390. .. rst-class:: classref-property
  5391. :ref:`String<class_String>` **layer_names/3d_physics/layer_25** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_25>`
  5392. Optional name for the 3D physics layer 25. If left empty, the layer will display as "Layer 25".
  5393. .. rst-class:: classref-item-separator
  5394. ----
  5395. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_26:
  5396. .. rst-class:: classref-property
  5397. :ref:`String<class_String>` **layer_names/3d_physics/layer_26** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_26>`
  5398. Optional name for the 3D physics layer 26. If left empty, the layer will display as "Layer 26".
  5399. .. rst-class:: classref-item-separator
  5400. ----
  5401. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_27:
  5402. .. rst-class:: classref-property
  5403. :ref:`String<class_String>` **layer_names/3d_physics/layer_27** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_27>`
  5404. Optional name for the 3D physics layer 27. If left empty, the layer will display as "Layer 27".
  5405. .. rst-class:: classref-item-separator
  5406. ----
  5407. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_28:
  5408. .. rst-class:: classref-property
  5409. :ref:`String<class_String>` **layer_names/3d_physics/layer_28** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_28>`
  5410. Optional name for the 3D physics layer 28. If left empty, the layer will display as "Layer 28".
  5411. .. rst-class:: classref-item-separator
  5412. ----
  5413. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_29:
  5414. .. rst-class:: classref-property
  5415. :ref:`String<class_String>` **layer_names/3d_physics/layer_29** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_29>`
  5416. Optional name for the 3D physics layer 29. If left empty, the layer will display as "Layer 29".
  5417. .. rst-class:: classref-item-separator
  5418. ----
  5419. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_30:
  5420. .. rst-class:: classref-property
  5421. :ref:`String<class_String>` **layer_names/3d_physics/layer_30** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_30>`
  5422. Optional name for the 3D physics layer 30. If left empty, the layer will display as "Layer 30".
  5423. .. rst-class:: classref-item-separator
  5424. ----
  5425. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_31:
  5426. .. rst-class:: classref-property
  5427. :ref:`String<class_String>` **layer_names/3d_physics/layer_31** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_31>`
  5428. Optional name for the 3D physics layer 31. If left empty, the layer will display as "Layer 31".
  5429. .. rst-class:: classref-item-separator
  5430. ----
  5431. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_32:
  5432. .. rst-class:: classref-property
  5433. :ref:`String<class_String>` **layer_names/3d_physics/layer_32** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_32>`
  5434. Optional name for the 3D physics layer 32. If left empty, the layer will display as "Layer 32".
  5435. .. rst-class:: classref-item-separator
  5436. ----
  5437. .. _class_ProjectSettings_property_layer_names/3d_render/layer_1:
  5438. .. rst-class:: classref-property
  5439. :ref:`String<class_String>` **layer_names/3d_render/layer_1** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_1>`
  5440. Optional name for the 3D render layer 1. If left empty, the layer will display as "Layer 1".
  5441. .. rst-class:: classref-item-separator
  5442. ----
  5443. .. _class_ProjectSettings_property_layer_names/3d_render/layer_2:
  5444. .. rst-class:: classref-property
  5445. :ref:`String<class_String>` **layer_names/3d_render/layer_2** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_2>`
  5446. Optional name for the 3D render layer 2. If left empty, the layer will display as "Layer 2".
  5447. .. rst-class:: classref-item-separator
  5448. ----
  5449. .. _class_ProjectSettings_property_layer_names/3d_render/layer_3:
  5450. .. rst-class:: classref-property
  5451. :ref:`String<class_String>` **layer_names/3d_render/layer_3** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_3>`
  5452. Optional name for the 3D render layer 3. If left empty, the layer will display as "Layer 3".
  5453. .. rst-class:: classref-item-separator
  5454. ----
  5455. .. _class_ProjectSettings_property_layer_names/3d_render/layer_4:
  5456. .. rst-class:: classref-property
  5457. :ref:`String<class_String>` **layer_names/3d_render/layer_4** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_4>`
  5458. Optional name for the 3D render layer 4. If left empty, the layer will display as "Layer 4".
  5459. .. rst-class:: classref-item-separator
  5460. ----
  5461. .. _class_ProjectSettings_property_layer_names/3d_render/layer_5:
  5462. .. rst-class:: classref-property
  5463. :ref:`String<class_String>` **layer_names/3d_render/layer_5** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_5>`
  5464. Optional name for the 3D render layer 5. If left empty, the layer will display as "Layer 5".
  5465. .. rst-class:: classref-item-separator
  5466. ----
  5467. .. _class_ProjectSettings_property_layer_names/3d_render/layer_6:
  5468. .. rst-class:: classref-property
  5469. :ref:`String<class_String>` **layer_names/3d_render/layer_6** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_6>`
  5470. Optional name for the 3D render layer 6. If left empty, the layer will display as "Layer 6".
  5471. .. rst-class:: classref-item-separator
  5472. ----
  5473. .. _class_ProjectSettings_property_layer_names/3d_render/layer_7:
  5474. .. rst-class:: classref-property
  5475. :ref:`String<class_String>` **layer_names/3d_render/layer_7** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_7>`
  5476. Optional name for the 3D render layer 7. If left empty, the layer will display as "Layer 7".
  5477. .. rst-class:: classref-item-separator
  5478. ----
  5479. .. _class_ProjectSettings_property_layer_names/3d_render/layer_8:
  5480. .. rst-class:: classref-property
  5481. :ref:`String<class_String>` **layer_names/3d_render/layer_8** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_8>`
  5482. Optional name for the 3D render layer 8. If left empty, the layer will display as "Layer 8".
  5483. .. rst-class:: classref-item-separator
  5484. ----
  5485. .. _class_ProjectSettings_property_layer_names/3d_render/layer_9:
  5486. .. rst-class:: classref-property
  5487. :ref:`String<class_String>` **layer_names/3d_render/layer_9** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_9>`
  5488. Optional name for the 3D render layer 9. If left empty, the layer will display as "Layer 9".
  5489. .. rst-class:: classref-item-separator
  5490. ----
  5491. .. _class_ProjectSettings_property_layer_names/3d_render/layer_10:
  5492. .. rst-class:: classref-property
  5493. :ref:`String<class_String>` **layer_names/3d_render/layer_10** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_10>`
  5494. Optional name for the 3D render layer 10. If left empty, the layer will display as "Layer 10".
  5495. .. rst-class:: classref-item-separator
  5496. ----
  5497. .. _class_ProjectSettings_property_layer_names/3d_render/layer_11:
  5498. .. rst-class:: classref-property
  5499. :ref:`String<class_String>` **layer_names/3d_render/layer_11** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_11>`
  5500. Optional name for the 3D render layer 11. If left empty, the layer will display as "Layer 11".
  5501. .. rst-class:: classref-item-separator
  5502. ----
  5503. .. _class_ProjectSettings_property_layer_names/3d_render/layer_12:
  5504. .. rst-class:: classref-property
  5505. :ref:`String<class_String>` **layer_names/3d_render/layer_12** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_12>`
  5506. Optional name for the 3D render layer 12. If left empty, the layer will display as "Layer 12".
  5507. .. rst-class:: classref-item-separator
  5508. ----
  5509. .. _class_ProjectSettings_property_layer_names/3d_render/layer_13:
  5510. .. rst-class:: classref-property
  5511. :ref:`String<class_String>` **layer_names/3d_render/layer_13** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_13>`
  5512. Optional name for the 3D render layer 13. If left empty, the layer will display as "Layer 13".
  5513. .. rst-class:: classref-item-separator
  5514. ----
  5515. .. _class_ProjectSettings_property_layer_names/3d_render/layer_14:
  5516. .. rst-class:: classref-property
  5517. :ref:`String<class_String>` **layer_names/3d_render/layer_14** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_14>`
  5518. Optional name for the 3D render layer 14. If left empty, the layer will display as "Layer 14".
  5519. .. rst-class:: classref-item-separator
  5520. ----
  5521. .. _class_ProjectSettings_property_layer_names/3d_render/layer_15:
  5522. .. rst-class:: classref-property
  5523. :ref:`String<class_String>` **layer_names/3d_render/layer_15** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_15>`
  5524. Optional name for the 3D render layer 15. If left empty, the layer will display as "Layer 15".
  5525. .. rst-class:: classref-item-separator
  5526. ----
  5527. .. _class_ProjectSettings_property_layer_names/3d_render/layer_16:
  5528. .. rst-class:: classref-property
  5529. :ref:`String<class_String>` **layer_names/3d_render/layer_16** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_16>`
  5530. Optional name for the 3D render layer 16. If left empty, the layer will display as "Layer 16".
  5531. .. rst-class:: classref-item-separator
  5532. ----
  5533. .. _class_ProjectSettings_property_layer_names/3d_render/layer_17:
  5534. .. rst-class:: classref-property
  5535. :ref:`String<class_String>` **layer_names/3d_render/layer_17** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_17>`
  5536. Optional name for the 3D render layer 17. If left empty, the layer will display as "Layer 17".
  5537. .. rst-class:: classref-item-separator
  5538. ----
  5539. .. _class_ProjectSettings_property_layer_names/3d_render/layer_18:
  5540. .. rst-class:: classref-property
  5541. :ref:`String<class_String>` **layer_names/3d_render/layer_18** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_18>`
  5542. Optional name for the 3D render layer 18. If left empty, the layer will display as "Layer 18".
  5543. .. rst-class:: classref-item-separator
  5544. ----
  5545. .. _class_ProjectSettings_property_layer_names/3d_render/layer_19:
  5546. .. rst-class:: classref-property
  5547. :ref:`String<class_String>` **layer_names/3d_render/layer_19** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_19>`
  5548. Optional name for the 3D render layer 19. If left empty, the layer will display as "Layer 19".
  5549. .. rst-class:: classref-item-separator
  5550. ----
  5551. .. _class_ProjectSettings_property_layer_names/3d_render/layer_20:
  5552. .. rst-class:: classref-property
  5553. :ref:`String<class_String>` **layer_names/3d_render/layer_20** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_20>`
  5554. Optional name for the 3D render layer 20. If left empty, the layer will display as "Layer 20".
  5555. .. rst-class:: classref-item-separator
  5556. ----
  5557. .. _class_ProjectSettings_property_layer_names/avoidance/layer_1:
  5558. .. rst-class:: classref-property
  5559. :ref:`String<class_String>` **layer_names/avoidance/layer_1** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_1>`
  5560. Optional name for the navigation avoidance layer 1. If left empty, the layer will display as "Layer 1".
  5561. .. rst-class:: classref-item-separator
  5562. ----
  5563. .. _class_ProjectSettings_property_layer_names/avoidance/layer_2:
  5564. .. rst-class:: classref-property
  5565. :ref:`String<class_String>` **layer_names/avoidance/layer_2** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_2>`
  5566. Optional name for the navigation avoidance layer 2. If left empty, the layer will display as "Layer 2".
  5567. .. rst-class:: classref-item-separator
  5568. ----
  5569. .. _class_ProjectSettings_property_layer_names/avoidance/layer_3:
  5570. .. rst-class:: classref-property
  5571. :ref:`String<class_String>` **layer_names/avoidance/layer_3** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_3>`
  5572. Optional name for the navigation avoidance layer 3. If left empty, the layer will display as "Layer 3".
  5573. .. rst-class:: classref-item-separator
  5574. ----
  5575. .. _class_ProjectSettings_property_layer_names/avoidance/layer_4:
  5576. .. rst-class:: classref-property
  5577. :ref:`String<class_String>` **layer_names/avoidance/layer_4** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_4>`
  5578. Optional name for the navigation avoidance layer 4. If left empty, the layer will display as "Layer 4".
  5579. .. rst-class:: classref-item-separator
  5580. ----
  5581. .. _class_ProjectSettings_property_layer_names/avoidance/layer_5:
  5582. .. rst-class:: classref-property
  5583. :ref:`String<class_String>` **layer_names/avoidance/layer_5** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_5>`
  5584. Optional name for the navigation avoidance layer 5. If left empty, the layer will display as "Layer 5".
  5585. .. rst-class:: classref-item-separator
  5586. ----
  5587. .. _class_ProjectSettings_property_layer_names/avoidance/layer_6:
  5588. .. rst-class:: classref-property
  5589. :ref:`String<class_String>` **layer_names/avoidance/layer_6** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_6>`
  5590. Optional name for the navigation avoidance layer 6. If left empty, the layer will display as "Layer 6".
  5591. .. rst-class:: classref-item-separator
  5592. ----
  5593. .. _class_ProjectSettings_property_layer_names/avoidance/layer_7:
  5594. .. rst-class:: classref-property
  5595. :ref:`String<class_String>` **layer_names/avoidance/layer_7** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_7>`
  5596. Optional name for the navigation avoidance layer 7. If left empty, the layer will display as "Layer 7".
  5597. .. rst-class:: classref-item-separator
  5598. ----
  5599. .. _class_ProjectSettings_property_layer_names/avoidance/layer_8:
  5600. .. rst-class:: classref-property
  5601. :ref:`String<class_String>` **layer_names/avoidance/layer_8** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_8>`
  5602. Optional name for the navigation avoidance layer 8. If left empty, the layer will display as "Layer 8".
  5603. .. rst-class:: classref-item-separator
  5604. ----
  5605. .. _class_ProjectSettings_property_layer_names/avoidance/layer_9:
  5606. .. rst-class:: classref-property
  5607. :ref:`String<class_String>` **layer_names/avoidance/layer_9** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_9>`
  5608. Optional name for the navigation avoidance layer 9. If left empty, the layer will display as "Layer 9".
  5609. .. rst-class:: classref-item-separator
  5610. ----
  5611. .. _class_ProjectSettings_property_layer_names/avoidance/layer_10:
  5612. .. rst-class:: classref-property
  5613. :ref:`String<class_String>` **layer_names/avoidance/layer_10** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_10>`
  5614. Optional name for the navigation avoidance layer 10. If left empty, the layer will display as "Layer 10".
  5615. .. rst-class:: classref-item-separator
  5616. ----
  5617. .. _class_ProjectSettings_property_layer_names/avoidance/layer_11:
  5618. .. rst-class:: classref-property
  5619. :ref:`String<class_String>` **layer_names/avoidance/layer_11** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_11>`
  5620. Optional name for the navigation avoidance layer 11. If left empty, the layer will display as "Layer 11".
  5621. .. rst-class:: classref-item-separator
  5622. ----
  5623. .. _class_ProjectSettings_property_layer_names/avoidance/layer_12:
  5624. .. rst-class:: classref-property
  5625. :ref:`String<class_String>` **layer_names/avoidance/layer_12** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_12>`
  5626. Optional name for the navigation avoidance layer 12. If left empty, the layer will display as "Layer 12".
  5627. .. rst-class:: classref-item-separator
  5628. ----
  5629. .. _class_ProjectSettings_property_layer_names/avoidance/layer_13:
  5630. .. rst-class:: classref-property
  5631. :ref:`String<class_String>` **layer_names/avoidance/layer_13** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_13>`
  5632. Optional name for the navigation avoidance layer 13. If left empty, the layer will display as "Layer 13".
  5633. .. rst-class:: classref-item-separator
  5634. ----
  5635. .. _class_ProjectSettings_property_layer_names/avoidance/layer_14:
  5636. .. rst-class:: classref-property
  5637. :ref:`String<class_String>` **layer_names/avoidance/layer_14** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_14>`
  5638. Optional name for the navigation avoidance layer 14. If left empty, the layer will display as "Layer 14".
  5639. .. rst-class:: classref-item-separator
  5640. ----
  5641. .. _class_ProjectSettings_property_layer_names/avoidance/layer_15:
  5642. .. rst-class:: classref-property
  5643. :ref:`String<class_String>` **layer_names/avoidance/layer_15** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_15>`
  5644. Optional name for the navigation avoidance layer 15. If left empty, the layer will display as "Layer 15".
  5645. .. rst-class:: classref-item-separator
  5646. ----
  5647. .. _class_ProjectSettings_property_layer_names/avoidance/layer_16:
  5648. .. rst-class:: classref-property
  5649. :ref:`String<class_String>` **layer_names/avoidance/layer_16** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_16>`
  5650. Optional name for the navigation avoidance layer 16. If left empty, the layer will display as "Layer 16".
  5651. .. rst-class:: classref-item-separator
  5652. ----
  5653. .. _class_ProjectSettings_property_layer_names/avoidance/layer_17:
  5654. .. rst-class:: classref-property
  5655. :ref:`String<class_String>` **layer_names/avoidance/layer_17** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_17>`
  5656. Optional name for the navigation avoidance layer 17. If left empty, the layer will display as "Layer 17".
  5657. .. rst-class:: classref-item-separator
  5658. ----
  5659. .. _class_ProjectSettings_property_layer_names/avoidance/layer_18:
  5660. .. rst-class:: classref-property
  5661. :ref:`String<class_String>` **layer_names/avoidance/layer_18** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_18>`
  5662. Optional name for the navigation avoidance layer 18. If left empty, the layer will display as "Layer 18".
  5663. .. rst-class:: classref-item-separator
  5664. ----
  5665. .. _class_ProjectSettings_property_layer_names/avoidance/layer_19:
  5666. .. rst-class:: classref-property
  5667. :ref:`String<class_String>` **layer_names/avoidance/layer_19** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_19>`
  5668. Optional name for the navigation avoidance layer 19. If left empty, the layer will display as "Layer 19".
  5669. .. rst-class:: classref-item-separator
  5670. ----
  5671. .. _class_ProjectSettings_property_layer_names/avoidance/layer_20:
  5672. .. rst-class:: classref-property
  5673. :ref:`String<class_String>` **layer_names/avoidance/layer_20** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_20>`
  5674. Optional name for the navigation avoidance layer 20. If left empty, the layer will display as "Layer 20".
  5675. .. rst-class:: classref-item-separator
  5676. ----
  5677. .. _class_ProjectSettings_property_layer_names/avoidance/layer_21:
  5678. .. rst-class:: classref-property
  5679. :ref:`String<class_String>` **layer_names/avoidance/layer_21** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_21>`
  5680. Optional name for the navigation avoidance layer 21. If left empty, the layer will display as "Layer 21".
  5681. .. rst-class:: classref-item-separator
  5682. ----
  5683. .. _class_ProjectSettings_property_layer_names/avoidance/layer_22:
  5684. .. rst-class:: classref-property
  5685. :ref:`String<class_String>` **layer_names/avoidance/layer_22** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_22>`
  5686. Optional name for the navigation avoidance layer 22. If left empty, the layer will display as "Layer 22".
  5687. .. rst-class:: classref-item-separator
  5688. ----
  5689. .. _class_ProjectSettings_property_layer_names/avoidance/layer_23:
  5690. .. rst-class:: classref-property
  5691. :ref:`String<class_String>` **layer_names/avoidance/layer_23** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_23>`
  5692. Optional name for the navigation avoidance layer 23. If left empty, the layer will display as "Layer 23".
  5693. .. rst-class:: classref-item-separator
  5694. ----
  5695. .. _class_ProjectSettings_property_layer_names/avoidance/layer_24:
  5696. .. rst-class:: classref-property
  5697. :ref:`String<class_String>` **layer_names/avoidance/layer_24** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_24>`
  5698. Optional name for the navigation avoidance layer 24. If left empty, the layer will display as "Layer 24".
  5699. .. rst-class:: classref-item-separator
  5700. ----
  5701. .. _class_ProjectSettings_property_layer_names/avoidance/layer_25:
  5702. .. rst-class:: classref-property
  5703. :ref:`String<class_String>` **layer_names/avoidance/layer_25** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_25>`
  5704. Optional name for the navigation avoidance layer 25. If left empty, the layer will display as "Layer 25".
  5705. .. rst-class:: classref-item-separator
  5706. ----
  5707. .. _class_ProjectSettings_property_layer_names/avoidance/layer_26:
  5708. .. rst-class:: classref-property
  5709. :ref:`String<class_String>` **layer_names/avoidance/layer_26** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_26>`
  5710. Optional name for the navigation avoidance layer 26. If left empty, the layer will display as "Layer 26".
  5711. .. rst-class:: classref-item-separator
  5712. ----
  5713. .. _class_ProjectSettings_property_layer_names/avoidance/layer_27:
  5714. .. rst-class:: classref-property
  5715. :ref:`String<class_String>` **layer_names/avoidance/layer_27** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_27>`
  5716. Optional name for the navigation avoidance layer 27. If left empty, the layer will display as "Layer 27".
  5717. .. rst-class:: classref-item-separator
  5718. ----
  5719. .. _class_ProjectSettings_property_layer_names/avoidance/layer_28:
  5720. .. rst-class:: classref-property
  5721. :ref:`String<class_String>` **layer_names/avoidance/layer_28** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_28>`
  5722. Optional name for the navigation avoidance layer 28. If left empty, the layer will display as "Layer 28".
  5723. .. rst-class:: classref-item-separator
  5724. ----
  5725. .. _class_ProjectSettings_property_layer_names/avoidance/layer_29:
  5726. .. rst-class:: classref-property
  5727. :ref:`String<class_String>` **layer_names/avoidance/layer_29** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_29>`
  5728. Optional name for the navigation avoidance layer 29. If left empty, the layer will display as "Layer 29".
  5729. .. rst-class:: classref-item-separator
  5730. ----
  5731. .. _class_ProjectSettings_property_layer_names/avoidance/layer_30:
  5732. .. rst-class:: classref-property
  5733. :ref:`String<class_String>` **layer_names/avoidance/layer_30** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_30>`
  5734. Optional name for the navigation avoidance layer 30. If left empty, the layer will display as "Layer 30".
  5735. .. rst-class:: classref-item-separator
  5736. ----
  5737. .. _class_ProjectSettings_property_layer_names/avoidance/layer_31:
  5738. .. rst-class:: classref-property
  5739. :ref:`String<class_String>` **layer_names/avoidance/layer_31** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_31>`
  5740. Optional name for the navigation avoidance layer 31. If left empty, the layer will display as "Layer 31".
  5741. .. rst-class:: classref-item-separator
  5742. ----
  5743. .. _class_ProjectSettings_property_layer_names/avoidance/layer_32:
  5744. .. rst-class:: classref-property
  5745. :ref:`String<class_String>` **layer_names/avoidance/layer_32** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_32>`
  5746. Optional name for the navigation avoidance layer 32. If left empty, the layer will display as "Layer 32".
  5747. .. rst-class:: classref-item-separator
  5748. ----
  5749. .. _class_ProjectSettings_property_memory/limits/message_queue/max_size_mb:
  5750. .. rst-class:: classref-property
  5751. :ref:`int<class_int>` **memory/limits/message_queue/max_size_mb** = ``32`` :ref:`🔗<class_ProjectSettings_property_memory/limits/message_queue/max_size_mb>`
  5752. Godot uses a message queue to defer some function calls. If you run out of space on it (you will see an error), you can increase the size here.
  5753. .. rst-class:: classref-item-separator
  5754. ----
  5755. .. _class_ProjectSettings_property_navigation/2d/default_cell_size:
  5756. .. rst-class:: classref-property
  5757. :ref:`float<class_float>` **navigation/2d/default_cell_size** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_navigation/2d/default_cell_size>`
  5758. Default cell size for 2D navigation maps. See :ref:`NavigationServer2D.map_set_cell_size()<class_NavigationServer2D_method_map_set_cell_size>`.
  5759. .. rst-class:: classref-item-separator
  5760. ----
  5761. .. _class_ProjectSettings_property_navigation/2d/default_edge_connection_margin:
  5762. .. rst-class:: classref-property
  5763. :ref:`float<class_float>` **navigation/2d/default_edge_connection_margin** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_navigation/2d/default_edge_connection_margin>`
  5764. Default edge connection margin for 2D navigation maps. See :ref:`NavigationServer2D.map_set_edge_connection_margin()<class_NavigationServer2D_method_map_set_edge_connection_margin>`.
  5765. .. rst-class:: classref-item-separator
  5766. ----
  5767. .. _class_ProjectSettings_property_navigation/2d/default_link_connection_radius:
  5768. .. rst-class:: classref-property
  5769. :ref:`float<class_float>` **navigation/2d/default_link_connection_radius** = ``4.0`` :ref:`🔗<class_ProjectSettings_property_navigation/2d/default_link_connection_radius>`
  5770. Default link connection radius for 2D navigation maps. See :ref:`NavigationServer2D.map_set_link_connection_radius()<class_NavigationServer2D_method_map_set_link_connection_radius>`.
  5771. .. rst-class:: classref-item-separator
  5772. ----
  5773. .. _class_ProjectSettings_property_navigation/2d/merge_rasterizer_cell_scale:
  5774. .. rst-class:: classref-property
  5775. :ref:`float<class_float>` **navigation/2d/merge_rasterizer_cell_scale** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_navigation/2d/merge_rasterizer_cell_scale>`
  5776. Default merge rasterizer cell scale for 2D navigation maps. See :ref:`NavigationServer2D.map_set_merge_rasterizer_cell_scale()<class_NavigationServer2D_method_map_set_merge_rasterizer_cell_scale>`.
  5777. .. rst-class:: classref-item-separator
  5778. ----
  5779. .. _class_ProjectSettings_property_navigation/2d/use_edge_connections:
  5780. .. rst-class:: classref-property
  5781. :ref:`bool<class_bool>` **navigation/2d/use_edge_connections** = ``true`` :ref:`🔗<class_ProjectSettings_property_navigation/2d/use_edge_connections>`
  5782. If enabled 2D navigation regions will use edge connections to connect with other navigation regions within proximity of the navigation map edge connection margin. This setting only affects World2D default navigation maps.
  5783. .. rst-class:: classref-item-separator
  5784. ----
  5785. .. _class_ProjectSettings_property_navigation/3d/default_cell_height:
  5786. .. rst-class:: classref-property
  5787. :ref:`float<class_float>` **navigation/3d/default_cell_height** = ``0.25`` :ref:`🔗<class_ProjectSettings_property_navigation/3d/default_cell_height>`
  5788. Default cell height for 3D navigation maps. See :ref:`NavigationServer3D.map_set_cell_height()<class_NavigationServer3D_method_map_set_cell_height>`.
  5789. .. rst-class:: classref-item-separator
  5790. ----
  5791. .. _class_ProjectSettings_property_navigation/3d/default_cell_size:
  5792. .. rst-class:: classref-property
  5793. :ref:`float<class_float>` **navigation/3d/default_cell_size** = ``0.25`` :ref:`🔗<class_ProjectSettings_property_navigation/3d/default_cell_size>`
  5794. Default cell size for 3D navigation maps. See :ref:`NavigationServer3D.map_set_cell_size()<class_NavigationServer3D_method_map_set_cell_size>`.
  5795. .. rst-class:: classref-item-separator
  5796. ----
  5797. .. _class_ProjectSettings_property_navigation/3d/default_edge_connection_margin:
  5798. .. rst-class:: classref-property
  5799. :ref:`float<class_float>` **navigation/3d/default_edge_connection_margin** = ``0.25`` :ref:`🔗<class_ProjectSettings_property_navigation/3d/default_edge_connection_margin>`
  5800. Default edge connection margin for 3D navigation maps. See :ref:`NavigationServer3D.map_set_edge_connection_margin()<class_NavigationServer3D_method_map_set_edge_connection_margin>`.
  5801. .. rst-class:: classref-item-separator
  5802. ----
  5803. .. _class_ProjectSettings_property_navigation/3d/default_link_connection_radius:
  5804. .. rst-class:: classref-property
  5805. :ref:`float<class_float>` **navigation/3d/default_link_connection_radius** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_navigation/3d/default_link_connection_radius>`
  5806. Default link connection radius for 3D navigation maps. See :ref:`NavigationServer3D.map_set_link_connection_radius()<class_NavigationServer3D_method_map_set_link_connection_radius>`.
  5807. .. rst-class:: classref-item-separator
  5808. ----
  5809. .. _class_ProjectSettings_property_navigation/3d/default_up:
  5810. .. rst-class:: classref-property
  5811. :ref:`Vector3<class_Vector3>` **navigation/3d/default_up** = ``Vector3(0, 1, 0)`` :ref:`🔗<class_ProjectSettings_property_navigation/3d/default_up>`
  5812. Default up orientation for 3D navigation maps. See :ref:`NavigationServer3D.map_set_up()<class_NavigationServer3D_method_map_set_up>`.
  5813. .. rst-class:: classref-item-separator
  5814. ----
  5815. .. _class_ProjectSettings_property_navigation/3d/merge_rasterizer_cell_scale:
  5816. .. rst-class:: classref-property
  5817. :ref:`float<class_float>` **navigation/3d/merge_rasterizer_cell_scale** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_navigation/3d/merge_rasterizer_cell_scale>`
  5818. Default merge rasterizer cell scale for 3D navigation maps. See :ref:`NavigationServer3D.map_set_merge_rasterizer_cell_scale()<class_NavigationServer3D_method_map_set_merge_rasterizer_cell_scale>`.
  5819. .. rst-class:: classref-item-separator
  5820. ----
  5821. .. _class_ProjectSettings_property_navigation/3d/use_edge_connections:
  5822. .. rst-class:: classref-property
  5823. :ref:`bool<class_bool>` **navigation/3d/use_edge_connections** = ``true`` :ref:`🔗<class_ProjectSettings_property_navigation/3d/use_edge_connections>`
  5824. If enabled 3D navigation regions will use edge connections to connect with other navigation regions within proximity of the navigation map edge connection margin. This setting only affects World3D default navigation maps.
  5825. .. rst-class:: classref-item-separator
  5826. ----
  5827. .. _class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_high_priority_threads:
  5828. .. rst-class:: classref-property
  5829. :ref:`bool<class_bool>` **navigation/avoidance/thread_model/avoidance_use_high_priority_threads** = ``true`` :ref:`🔗<class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_high_priority_threads>`
  5830. If enabled and avoidance calculations use multiple threads the threads run with high priority.
  5831. .. rst-class:: classref-item-separator
  5832. ----
  5833. .. _class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_multiple_threads:
  5834. .. rst-class:: classref-property
  5835. :ref:`bool<class_bool>` **navigation/avoidance/thread_model/avoidance_use_multiple_threads** = ``true`` :ref:`🔗<class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_multiple_threads>`
  5836. If enabled the avoidance calculations use multiple threads.
  5837. .. rst-class:: classref-item-separator
  5838. ----
  5839. .. _class_ProjectSettings_property_navigation/baking/thread_model/baking_use_high_priority_threads:
  5840. .. rst-class:: classref-property
  5841. :ref:`bool<class_bool>` **navigation/baking/thread_model/baking_use_high_priority_threads** = ``true`` :ref:`🔗<class_ProjectSettings_property_navigation/baking/thread_model/baking_use_high_priority_threads>`
  5842. If enabled and async navmesh baking uses multiple threads the threads run with high priority.
  5843. .. rst-class:: classref-item-separator
  5844. ----
  5845. .. _class_ProjectSettings_property_navigation/baking/thread_model/baking_use_multiple_threads:
  5846. .. rst-class:: classref-property
  5847. :ref:`bool<class_bool>` **navigation/baking/thread_model/baking_use_multiple_threads** = ``true`` :ref:`🔗<class_ProjectSettings_property_navigation/baking/thread_model/baking_use_multiple_threads>`
  5848. If enabled the async navmesh baking uses multiple threads.
  5849. .. rst-class:: classref-item-separator
  5850. ----
  5851. .. _class_ProjectSettings_property_navigation/baking/use_crash_prevention_checks:
  5852. .. rst-class:: classref-property
  5853. :ref:`bool<class_bool>` **navigation/baking/use_crash_prevention_checks** = ``true`` :ref:`🔗<class_ProjectSettings_property_navigation/baking/use_crash_prevention_checks>`
  5854. If enabled, and baking would potentially lead to an engine crash, the baking will be interrupted and an error message with explanation will be raised.
  5855. .. rst-class:: classref-item-separator
  5856. ----
  5857. .. _class_ProjectSettings_property_navigation/pathfinding/max_threads:
  5858. .. rst-class:: classref-property
  5859. :ref:`int<class_int>` **navigation/pathfinding/max_threads** = ``4`` :ref:`🔗<class_ProjectSettings_property_navigation/pathfinding/max_threads>`
  5860. Maximum number of threads that can run pathfinding queries simultaneously on the same pathfinding graph, for example the same navigation map. Additional threads increase memory consumption and synchronization time due to the need for extra data copies prepared for each thread. A value of ``-1`` means unlimited and the maximum available OS processor count is used. Defaults to ``1`` when the OS does not support threads.
  5861. .. rst-class:: classref-item-separator
  5862. ----
  5863. .. _class_ProjectSettings_property_navigation/world/map_use_async_iterations:
  5864. .. rst-class:: classref-property
  5865. :ref:`bool<class_bool>` **navigation/world/map_use_async_iterations** = ``true`` :ref:`🔗<class_ProjectSettings_property_navigation/world/map_use_async_iterations>`
  5866. If enabled, navigation map synchronization uses an async process that runs on a background thread. This avoids stalling the main thread but adds an additional delay to any navigation map change.
  5867. .. rst-class:: classref-item-separator
  5868. ----
  5869. .. _class_ProjectSettings_property_navigation/world/region_use_async_iterations:
  5870. .. rst-class:: classref-property
  5871. :ref:`bool<class_bool>` **navigation/world/region_use_async_iterations** = ``true`` :ref:`🔗<class_ProjectSettings_property_navigation/world/region_use_async_iterations>`
  5872. If enabled, navigation region synchronization uses an async process that runs on a background thread. This avoids stalling the main thread but adds an additional delay to any navigation region change.
  5873. .. rst-class:: classref-item-separator
  5874. ----
  5875. .. _class_ProjectSettings_property_network/limits/debugger/max_chars_per_second:
  5876. .. rst-class:: classref-property
  5877. :ref:`int<class_int>` **network/limits/debugger/max_chars_per_second** = ``32768`` :ref:`🔗<class_ProjectSettings_property_network/limits/debugger/max_chars_per_second>`
  5878. Maximum number of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  5879. .. rst-class:: classref-item-separator
  5880. ----
  5881. .. _class_ProjectSettings_property_network/limits/debugger/max_errors_per_second:
  5882. .. rst-class:: classref-property
  5883. :ref:`int<class_int>` **network/limits/debugger/max_errors_per_second** = ``400`` :ref:`🔗<class_ProjectSettings_property_network/limits/debugger/max_errors_per_second>`
  5884. Maximum number of errors allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  5885. .. rst-class:: classref-item-separator
  5886. ----
  5887. .. _class_ProjectSettings_property_network/limits/debugger/max_queued_messages:
  5888. .. rst-class:: classref-property
  5889. :ref:`int<class_int>` **network/limits/debugger/max_queued_messages** = ``2048`` :ref:`🔗<class_ProjectSettings_property_network/limits/debugger/max_queued_messages>`
  5890. Maximum number of messages in the debugger queue. Over this value, content is dropped. This helps to limit the debugger memory usage.
  5891. .. rst-class:: classref-item-separator
  5892. ----
  5893. .. _class_ProjectSettings_property_network/limits/debugger/max_warnings_per_second:
  5894. .. rst-class:: classref-property
  5895. :ref:`int<class_int>` **network/limits/debugger/max_warnings_per_second** = ``400`` :ref:`🔗<class_ProjectSettings_property_network/limits/debugger/max_warnings_per_second>`
  5896. Maximum number of warnings allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  5897. .. rst-class:: classref-item-separator
  5898. ----
  5899. .. _class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2:
  5900. .. rst-class:: classref-property
  5901. :ref:`int<class_int>` **network/limits/packet_peer_stream/max_buffer_po2** = ``16`` :ref:`🔗<class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2>`
  5902. Default size of packet peer stream for deserializing Godot data (in bytes, specified as a power of two). The default value ``16`` is equal to 65,536 bytes. Over this size, data is dropped.
  5903. .. rst-class:: classref-item-separator
  5904. ----
  5905. .. _class_ProjectSettings_property_network/limits/tcp/connect_timeout_seconds:
  5906. .. rst-class:: classref-property
  5907. :ref:`int<class_int>` **network/limits/tcp/connect_timeout_seconds** = ``30`` :ref:`🔗<class_ProjectSettings_property_network/limits/tcp/connect_timeout_seconds>`
  5908. Timeout (in seconds) for connection attempts using TCP.
  5909. .. rst-class:: classref-item-separator
  5910. ----
  5911. .. _class_ProjectSettings_property_network/limits/webrtc/max_channel_in_buffer_kb:
  5912. .. rst-class:: classref-property
  5913. :ref:`int<class_int>` **network/limits/webrtc/max_channel_in_buffer_kb** = ``64`` :ref:`🔗<class_ProjectSettings_property_network/limits/webrtc/max_channel_in_buffer_kb>`
  5914. Maximum size (in kiB) for the :ref:`WebRTCDataChannel<class_WebRTCDataChannel>` input buffer.
  5915. .. rst-class:: classref-item-separator
  5916. ----
  5917. .. _class_ProjectSettings_property_network/tls/certificate_bundle_override:
  5918. .. rst-class:: classref-property
  5919. :ref:`String<class_String>` **network/tls/certificate_bundle_override** = ``""`` :ref:`🔗<class_ProjectSettings_property_network/tls/certificate_bundle_override>`
  5920. The CA certificates bundle to use for TLS connections. If this is set to a non-empty value, this will *override* Godot's default `Mozilla certificate bundle <https://github.com/godotengine/godot/blob/master/thirdparty/certs/ca-certificates.crt>`__. If left empty, the default certificate bundle will be used.
  5921. If in doubt, leave this setting empty.
  5922. .. rst-class:: classref-item-separator
  5923. ----
  5924. .. _class_ProjectSettings_property_network/tls/enable_tls_v1.3:
  5925. .. rst-class:: classref-property
  5926. :ref:`bool<class_bool>` **network/tls/enable_tls_v1.3** = ``true`` :ref:`🔗<class_ProjectSettings_property_network/tls/enable_tls_v1.3>`
  5927. If ``true``, enable TLSv1.3 negotiation.
  5928. \ **Note:** Only supported when using Mbed TLS 3.0 or later (Linux distribution packages may be compiled against older system Mbed TLS packages), otherwise the maximum supported TLS version is always TLSv1.2.
  5929. .. rst-class:: classref-item-separator
  5930. ----
  5931. .. _class_ProjectSettings_property_physics/2d/default_angular_damp:
  5932. .. rst-class:: classref-property
  5933. :ref:`float<class_float>` **physics/2d/default_angular_damp** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_physics/2d/default_angular_damp>`
  5934. The default rotational motion damping in 2D. Damping is used to gradually slow down physical objects over time. RigidBodies will fall back to this value when combining their own damping values and no area damping value is present.
  5935. Suggested values are in the range ``0`` to ``30``. At value ``0`` objects will keep moving with the same velocity. Greater values will stop the object faster. A value equal to or greater than the physics tick rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`) will bring the object to a stop in one iteration.
  5936. \ **Note:** Godot damping calculations are velocity-dependent, meaning bodies moving faster will take a longer time to come to rest. They do not simulate inertia, friction, or air resistance. Therefore heavier or larger bodies will lose speed at the same proportional rate as lighter or smaller bodies.
  5937. During each physics tick, Godot will multiply the linear velocity of RigidBodies by ``1.0 - combined_damp / physics_ticks_per_second``. By default, bodies combine damp factors: ``combined_damp`` is the sum of the damp value of the body and this value or the area's value the body is in. See :ref:`DampMode<enum_RigidBody2D_DampMode>`.
  5938. \ **Warning:** Godot's damping calculations are simulation tick rate dependent. Changing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` may significantly change the outcomes and feel of your simulation. This is true for the entire range of damping values greater than 0. To get back to a similar feel, you also need to change your damp values. This needed change is not proportional and differs from case to case.
  5939. .. rst-class:: classref-item-separator
  5940. ----
  5941. .. _class_ProjectSettings_property_physics/2d/default_gravity:
  5942. .. rst-class:: classref-property
  5943. :ref:`float<class_float>` **physics/2d/default_gravity** = ``980.0`` :ref:`🔗<class_ProjectSettings_property_physics/2d/default_gravity>`
  5944. The default gravity strength in 2D (in pixels per second squared).
  5945. \ **Note:** This property is only read when the project starts. To change the default gravity at runtime, use the following code sample:
  5946. .. tabs::
  5947. .. code-tab:: gdscript
  5948. # Set the default gravity strength to 980.
  5949. PhysicsServer2D.area_set_param(get_viewport().find_world_2d().space, PhysicsServer2D.AREA_PARAM_GRAVITY, 980)
  5950. .. code-tab:: csharp
  5951. // Set the default gravity strength to 980.
  5952. PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2D().Space, PhysicsServer2D.AreaParameter.Gravity, 980);
  5953. .. rst-class:: classref-item-separator
  5954. ----
  5955. .. _class_ProjectSettings_property_physics/2d/default_gravity_vector:
  5956. .. rst-class:: classref-property
  5957. :ref:`Vector2<class_Vector2>` **physics/2d/default_gravity_vector** = ``Vector2(0, 1)`` :ref:`🔗<class_ProjectSettings_property_physics/2d/default_gravity_vector>`
  5958. The default gravity direction in 2D.
  5959. \ **Note:** This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample:
  5960. .. tabs::
  5961. .. code-tab:: gdscript
  5962. # Set the default gravity direction to `Vector2(0, 1)`.
  5963. PhysicsServer2D.area_set_param(get_viewport().find_world_2d().space, PhysicsServer2D.AREA_PARAM_GRAVITY_VECTOR, Vector2.DOWN)
  5964. .. code-tab:: csharp
  5965. // Set the default gravity direction to `Vector2(0, 1)`.
  5966. PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2D().Space, PhysicsServer2D.AreaParameter.GravityVector, Vector2.Down)
  5967. .. rst-class:: classref-item-separator
  5968. ----
  5969. .. _class_ProjectSettings_property_physics/2d/default_linear_damp:
  5970. .. rst-class:: classref-property
  5971. :ref:`float<class_float>` **physics/2d/default_linear_damp** = ``0.1`` :ref:`🔗<class_ProjectSettings_property_physics/2d/default_linear_damp>`
  5972. The default linear motion damping in 2D. Damping is used to gradually slow down physical objects over time. RigidBodies will fall back to this value when combining their own damping values and no area damping value is present.
  5973. Suggested values are in the range ``0`` to ``30``. At value ``0`` objects will keep moving with the same velocity. Greater values will stop the object faster. A value equal to or greater than the physics tick rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`) will bring the object to a stop in one iteration.
  5974. \ **Note:** Godot damping calculations are velocity-dependent, meaning bodies moving faster will take a longer time to come to rest. They do not simulate inertia, friction, or air resistance. Therefore heavier or larger bodies will lose speed at the same proportional rate as lighter or smaller bodies.
  5975. During each physics tick, Godot will multiply the linear velocity of RigidBodies by ``1.0 - combined_damp / physics_ticks_per_second``, where ``combined_damp`` is the sum of the linear damp of the body and this value, or the area's value the body is in, assuming the body defaults to combine damp values. See :ref:`DampMode<enum_RigidBody2D_DampMode>`.
  5976. \ **Warning:** Godot's damping calculations are simulation tick rate dependent. Changing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` may significantly change the outcomes and feel of your simulation. This is true for the entire range of damping values greater than 0. To get back to a similar feel, you also need to change your damp values. This needed change is not proportional and differs from case to case.
  5977. .. rst-class:: classref-item-separator
  5978. ----
  5979. .. _class_ProjectSettings_property_physics/2d/physics_engine:
  5980. .. rst-class:: classref-property
  5981. :ref:`String<class_String>` **physics/2d/physics_engine** = ``"DEFAULT"`` :ref:`🔗<class_ProjectSettings_property_physics/2d/physics_engine>`
  5982. Sets which physics engine to use for 2D physics.
  5983. \ **DEFAULT** is currently equivalent to **GodotPhysics2D**, but may change in future releases. Select an explicit implementation if you want to ensure that your project stays on the same engine.
  5984. \ **GodotPhysics2D** is Godot's internal 2D physics engine.
  5985. \ **Dummy** is a 2D physics server that does nothing and returns only dummy values, effectively disabling all 2D physics functionality.
  5986. Third-party extensions and modules can add other physics engines to select with this setting.
  5987. .. rst-class:: classref-item-separator
  5988. ----
  5989. .. _class_ProjectSettings_property_physics/2d/run_on_separate_thread:
  5990. .. rst-class:: classref-property
  5991. :ref:`bool<class_bool>` **physics/2d/run_on_separate_thread** = ``false`` :ref:`🔗<class_ProjectSettings_property_physics/2d/run_on_separate_thread>`
  5992. If ``true``, the 2D physics server runs on a separate thread, making better use of multi-core CPUs. If ``false``, the 2D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.
  5993. .. rst-class:: classref-item-separator
  5994. ----
  5995. .. _class_ProjectSettings_property_physics/2d/sleep_threshold_angular:
  5996. .. rst-class:: classref-property
  5997. :ref:`float<class_float>` **physics/2d/sleep_threshold_angular** = ``0.13962634`` :ref:`🔗<class_ProjectSettings_property_physics/2d/sleep_threshold_angular>`
  5998. Threshold angular velocity under which a 2D physics body will be considered inactive. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD>`.
  5999. .. rst-class:: classref-item-separator
  6000. ----
  6001. .. _class_ProjectSettings_property_physics/2d/sleep_threshold_linear:
  6002. .. rst-class:: classref-property
  6003. :ref:`float<class_float>` **physics/2d/sleep_threshold_linear** = ``2.0`` :ref:`🔗<class_ProjectSettings_property_physics/2d/sleep_threshold_linear>`
  6004. Threshold linear velocity under which a 2D physics body will be considered inactive. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD>`.
  6005. .. rst-class:: classref-item-separator
  6006. ----
  6007. .. _class_ProjectSettings_property_physics/2d/solver/contact_max_allowed_penetration:
  6008. .. rst-class:: classref-property
  6009. :ref:`float<class_float>` **physics/2d/solver/contact_max_allowed_penetration** = ``0.3`` :ref:`🔗<class_ProjectSettings_property_physics/2d/solver/contact_max_allowed_penetration>`
  6010. Maximum distance a shape can penetrate another shape before it is considered a collision. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION>`.
  6011. .. rst-class:: classref-item-separator
  6012. ----
  6013. .. _class_ProjectSettings_property_physics/2d/solver/contact_max_separation:
  6014. .. rst-class:: classref-property
  6015. :ref:`float<class_float>` **physics/2d/solver/contact_max_separation** = ``1.5`` :ref:`🔗<class_ProjectSettings_property_physics/2d/solver/contact_max_separation>`
  6016. Maximum distance a shape can be from another before they are considered separated and the contact is discarded. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_MAX_SEPARATION<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_MAX_SEPARATION>`.
  6017. .. rst-class:: classref-item-separator
  6018. ----
  6019. .. _class_ProjectSettings_property_physics/2d/solver/contact_recycle_radius:
  6020. .. rst-class:: classref-property
  6021. :ref:`float<class_float>` **physics/2d/solver/contact_recycle_radius** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_physics/2d/solver/contact_recycle_radius>`
  6022. Maximum distance a pair of bodies has to move before their collision status has to be recalculated. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_RECYCLE_RADIUS<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_RECYCLE_RADIUS>`.
  6023. .. rst-class:: classref-item-separator
  6024. ----
  6025. .. _class_ProjectSettings_property_physics/2d/solver/default_constraint_bias:
  6026. .. rst-class:: classref-property
  6027. :ref:`float<class_float>` **physics/2d/solver/default_constraint_bias** = ``0.2`` :ref:`🔗<class_ProjectSettings_property_physics/2d/solver/default_constraint_bias>`
  6028. Default solver bias for all physics constraints. Defines how much bodies react to enforce constraints. See :ref:`PhysicsServer2D.SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS<class_PhysicsServer2D_constant_SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS>`.
  6029. Individual constraints can have a specific bias value (see :ref:`Joint2D.bias<class_Joint2D_property_bias>`).
  6030. .. rst-class:: classref-item-separator
  6031. ----
  6032. .. _class_ProjectSettings_property_physics/2d/solver/default_contact_bias:
  6033. .. rst-class:: classref-property
  6034. :ref:`float<class_float>` **physics/2d/solver/default_contact_bias** = ``0.8`` :ref:`🔗<class_ProjectSettings_property_physics/2d/solver/default_contact_bias>`
  6035. Default solver bias for all physics contacts. Defines how much bodies react to enforce contact separation. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_DEFAULT_BIAS<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_DEFAULT_BIAS>`.
  6036. Individual shapes can have a specific bias value (see :ref:`Shape2D.custom_solver_bias<class_Shape2D_property_custom_solver_bias>`).
  6037. .. rst-class:: classref-item-separator
  6038. ----
  6039. .. _class_ProjectSettings_property_physics/2d/solver/solver_iterations:
  6040. .. rst-class:: classref-property
  6041. :ref:`int<class_int>` **physics/2d/solver/solver_iterations** = ``16`` :ref:`🔗<class_ProjectSettings_property_physics/2d/solver/solver_iterations>`
  6042. Number of solver iterations for all contacts and constraints. The greater the number of iterations, the more accurate the collisions will be. However, a greater number of iterations requires more CPU power, which can decrease performance. See :ref:`PhysicsServer2D.SPACE_PARAM_SOLVER_ITERATIONS<class_PhysicsServer2D_constant_SPACE_PARAM_SOLVER_ITERATIONS>`.
  6043. .. rst-class:: classref-item-separator
  6044. ----
  6045. .. _class_ProjectSettings_property_physics/2d/time_before_sleep:
  6046. .. rst-class:: classref-property
  6047. :ref:`float<class_float>` **physics/2d/time_before_sleep** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_physics/2d/time_before_sleep>`
  6048. Time (in seconds) of inactivity before which a 2D physics body will put to sleep. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_TIME_TO_SLEEP<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_TIME_TO_SLEEP>`.
  6049. .. rst-class:: classref-item-separator
  6050. ----
  6051. .. _class_ProjectSettings_property_physics/3d/default_angular_damp:
  6052. .. rst-class:: classref-property
  6053. :ref:`float<class_float>` **physics/3d/default_angular_damp** = ``0.1`` :ref:`🔗<class_ProjectSettings_property_physics/3d/default_angular_damp>`
  6054. The default rotational motion damping in 3D. Damping is used to gradually slow down physical objects over time. RigidBodies will fall back to this value when combining their own damping values and no area damping value is present.
  6055. Suggested values are in the range ``0`` to ``30``. At value ``0`` objects will keep moving with the same velocity. Greater values will stop the object faster. A value equal to or greater than the physics tick rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`) will bring the object to a stop in one iteration.
  6056. \ **Note:** Godot damping calculations are velocity-dependent, meaning bodies moving faster will take a longer time to come to rest. They do not simulate inertia, friction, or air resistance. Therefore heavier or larger bodies will lose speed at the same proportional rate as lighter or smaller bodies.
  6057. During each physics tick, Godot will multiply the angular velocity of RigidBodies by ``1.0 - combined_damp / physics_ticks_per_second``. By default, bodies combine damp factors: ``combined_damp`` is the sum of the damp value of the body and this value or the area's value the body is in. See :ref:`DampMode<enum_RigidBody3D_DampMode>`.
  6058. \ **Warning:** Godot's damping calculations are simulation tick rate dependent. Changing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` may significantly change the outcomes and feel of your simulation. This is true for the entire range of damping values greater than 0. To get back to a similar feel, you also need to change your damp values. This needed change is not proportional and differs from case to case.
  6059. .. rst-class:: classref-item-separator
  6060. ----
  6061. .. _class_ProjectSettings_property_physics/3d/default_gravity:
  6062. .. rst-class:: classref-property
  6063. :ref:`float<class_float>` **physics/3d/default_gravity** = ``9.8`` :ref:`🔗<class_ProjectSettings_property_physics/3d/default_gravity>`
  6064. The default gravity strength in 3D (in meters per second squared).
  6065. \ **Note:** This property is only read when the project starts. To change the default gravity at runtime, use the following code sample:
  6066. .. tabs::
  6067. .. code-tab:: gdscript
  6068. # Set the default gravity strength to 9.8.
  6069. PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY, 9.8)
  6070. .. code-tab:: csharp
  6071. // Set the default gravity strength to 9.8.
  6072. PhysicsServer3D.AreaSetParam(GetViewport().FindWorld3D().Space, PhysicsServer3D.AreaParameter.Gravity, 9.8);
  6073. .. rst-class:: classref-item-separator
  6074. ----
  6075. .. _class_ProjectSettings_property_physics/3d/default_gravity_vector:
  6076. .. rst-class:: classref-property
  6077. :ref:`Vector3<class_Vector3>` **physics/3d/default_gravity_vector** = ``Vector3(0, -1, 0)`` :ref:`🔗<class_ProjectSettings_property_physics/3d/default_gravity_vector>`
  6078. The default gravity direction in 3D.
  6079. \ **Note:** This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample:
  6080. .. tabs::
  6081. .. code-tab:: gdscript
  6082. # Set the default gravity direction to `Vector3(0, -1, 0)`.
  6083. PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR, Vector3.DOWN)
  6084. .. code-tab:: csharp
  6085. // Set the default gravity direction to `Vector3(0, -1, 0)`.
  6086. PhysicsServer3D.AreaSetParam(GetViewport().FindWorld3D().Space, PhysicsServer3D.AreaParameter.GravityVector, Vector3.Down)
  6087. .. rst-class:: classref-item-separator
  6088. ----
  6089. .. _class_ProjectSettings_property_physics/3d/default_linear_damp:
  6090. .. rst-class:: classref-property
  6091. :ref:`float<class_float>` **physics/3d/default_linear_damp** = ``0.1`` :ref:`🔗<class_ProjectSettings_property_physics/3d/default_linear_damp>`
  6092. The default linear motion damping in 3D. Damping is used to gradually slow down physical objects over time. RigidBodies will fall back to this value when combining their own damping values and no area damping value is present.
  6093. Suggested values are in the range ``0`` to ``30``. At value ``0`` objects will keep moving with the same velocity. Greater values will stop the object faster. A value equal to or greater than the physics tick rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`) will bring the object to a stop in one iteration.
  6094. \ **Note:** Godot damping calculations are velocity-dependent, meaning bodies moving faster will take a longer time to come to rest. They do not simulate inertia, friction, or air resistance. Therefore heavier or larger bodies will lose speed at the same proportional rate as lighter or smaller bodies.
  6095. During each physics tick, Godot will multiply the linear velocity of RigidBodies by ``1.0 - combined_damp / physics_ticks_per_second``. By default, bodies combine damp factors: ``combined_damp`` is the sum of the damp value of the body and this value or the area's value the body is in. See :ref:`DampMode<enum_RigidBody3D_DampMode>`.
  6096. \ **Warning:** Godot's damping calculations are simulation tick rate dependent. Changing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` may significantly change the outcomes and feel of your simulation. This is true for the entire range of damping values greater than 0. To get back to a similar feel, you also need to change your damp values. This needed change is not proportional and differs from case to case.
  6097. .. rst-class:: classref-item-separator
  6098. ----
  6099. .. _class_ProjectSettings_property_physics/3d/physics_engine:
  6100. .. rst-class:: classref-property
  6101. :ref:`String<class_String>` **physics/3d/physics_engine** = ``"DEFAULT"`` :ref:`🔗<class_ProjectSettings_property_physics/3d/physics_engine>`
  6102. Sets which physics engine to use for 3D physics.
  6103. \ **DEFAULT** is currently equivalent to **GodotPhysics3D**, but may change in future releases. Select an explicit implementation if you want to ensure that your project stays on the same engine.
  6104. \ **GodotPhysics3D** is Godot's internal 3D physics engine.
  6105. \ **Jolt Physics** is an alternative physics engine that is generally faster and more reliable than **GodotPhysics3D**. As it was recently implemented, it is currently considered experimental and its behavior may change in future releases.
  6106. \ **Dummy** is a 3D physics server that does nothing and returns only dummy values, effectively disabling all 3D physics functionality.
  6107. Third-party extensions and modules can add other physics engines to select with this setting.
  6108. .. rst-class:: classref-item-separator
  6109. ----
  6110. .. _class_ProjectSettings_property_physics/3d/physics_interpolation/scene_traversal:
  6111. .. rst-class:: classref-property
  6112. :ref:`String<class_String>` **physics/3d/physics_interpolation/scene_traversal** = ``"DEFAULT"`` :ref:`🔗<class_ProjectSettings_property_physics/3d/physics_interpolation/scene_traversal>`
  6113. The approach used for 3D scene traversal when physics interpolation is enabled.
  6114. - ``DEFAULT``: The default optimized method.
  6115. - ``Legacy``: The previous reference method used for scene tree traversal, which is slower.
  6116. - ``Debug``: Swaps between ``DEFAULT`` and ``Legacy`` methods on alternating frames, and provides logging information (which in turn makes it slower). Intended for debugging only; you should use the ``DEFAULT`` method in most cases.
  6117. .. rst-class:: classref-item-separator
  6118. ----
  6119. .. _class_ProjectSettings_property_physics/3d/run_on_separate_thread:
  6120. .. rst-class:: classref-property
  6121. :ref:`bool<class_bool>` **physics/3d/run_on_separate_thread** = ``false`` :ref:`🔗<class_ProjectSettings_property_physics/3d/run_on_separate_thread>`
  6122. If ``true``, the 3D physics server runs on a separate thread, making better use of multi-core CPUs. If ``false``, the 3D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.
  6123. \ **Note:** When :ref:`physics/3d/physics_engine<class_ProjectSettings_property_physics/3d/physics_engine>` is set to ``Jolt Physics``, enabling this setting will prevent the 3D physics server from being able to provide any context when reporting errors and warnings, and will instead always refer to nodes as ``<unknown>``.
  6124. .. rst-class:: classref-item-separator
  6125. ----
  6126. .. _class_ProjectSettings_property_physics/3d/sleep_threshold_angular:
  6127. .. rst-class:: classref-property
  6128. :ref:`float<class_float>` **physics/3d/sleep_threshold_angular** = ``0.13962634`` :ref:`🔗<class_ProjectSettings_property_physics/3d/sleep_threshold_angular>`
  6129. Threshold angular velocity under which a 3D physics body will be considered inactive. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD>`.
  6130. .. rst-class:: classref-item-separator
  6131. ----
  6132. .. _class_ProjectSettings_property_physics/3d/sleep_threshold_linear:
  6133. .. rst-class:: classref-property
  6134. :ref:`float<class_float>` **physics/3d/sleep_threshold_linear** = ``0.1`` :ref:`🔗<class_ProjectSettings_property_physics/3d/sleep_threshold_linear>`
  6135. Threshold linear velocity under which a 3D physics body will be considered inactive. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD>`.
  6136. .. rst-class:: classref-item-separator
  6137. ----
  6138. .. _class_ProjectSettings_property_physics/3d/solver/contact_max_allowed_penetration:
  6139. .. rst-class:: classref-property
  6140. :ref:`float<class_float>` **physics/3d/solver/contact_max_allowed_penetration** = ``0.01`` :ref:`🔗<class_ProjectSettings_property_physics/3d/solver/contact_max_allowed_penetration>`
  6141. Maximum distance a shape can penetrate another shape before it is considered a collision. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION>`.
  6142. .. rst-class:: classref-item-separator
  6143. ----
  6144. .. _class_ProjectSettings_property_physics/3d/solver/contact_max_separation:
  6145. .. rst-class:: classref-property
  6146. :ref:`float<class_float>` **physics/3d/solver/contact_max_separation** = ``0.05`` :ref:`🔗<class_ProjectSettings_property_physics/3d/solver/contact_max_separation>`
  6147. Maximum distance a shape can be from another before they are considered separated and the contact is discarded. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_MAX_SEPARATION<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_MAX_SEPARATION>`.
  6148. .. rst-class:: classref-item-separator
  6149. ----
  6150. .. _class_ProjectSettings_property_physics/3d/solver/contact_recycle_radius:
  6151. .. rst-class:: classref-property
  6152. :ref:`float<class_float>` **physics/3d/solver/contact_recycle_radius** = ``0.01`` :ref:`🔗<class_ProjectSettings_property_physics/3d/solver/contact_recycle_radius>`
  6153. Maximum distance a pair of bodies has to move before their collision status has to be recalculated. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_RECYCLE_RADIUS<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_RECYCLE_RADIUS>`.
  6154. .. rst-class:: classref-item-separator
  6155. ----
  6156. .. _class_ProjectSettings_property_physics/3d/solver/default_contact_bias:
  6157. .. rst-class:: classref-property
  6158. :ref:`float<class_float>` **physics/3d/solver/default_contact_bias** = ``0.8`` :ref:`🔗<class_ProjectSettings_property_physics/3d/solver/default_contact_bias>`
  6159. Default solver bias for all physics contacts. Defines how much bodies react to enforce contact separation. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_DEFAULT_BIAS<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_DEFAULT_BIAS>`.
  6160. Individual shapes can have a specific bias value (see :ref:`Shape3D.custom_solver_bias<class_Shape3D_property_custom_solver_bias>`).
  6161. .. rst-class:: classref-item-separator
  6162. ----
  6163. .. _class_ProjectSettings_property_physics/3d/solver/solver_iterations:
  6164. .. rst-class:: classref-property
  6165. :ref:`int<class_int>` **physics/3d/solver/solver_iterations** = ``16`` :ref:`🔗<class_ProjectSettings_property_physics/3d/solver/solver_iterations>`
  6166. Number of solver iterations for all contacts and constraints. The greater the number of iterations, the more accurate the collisions will be. However, a greater number of iterations requires more CPU power, which can decrease performance. See :ref:`PhysicsServer3D.SPACE_PARAM_SOLVER_ITERATIONS<class_PhysicsServer3D_constant_SPACE_PARAM_SOLVER_ITERATIONS>`.
  6167. .. rst-class:: classref-item-separator
  6168. ----
  6169. .. _class_ProjectSettings_property_physics/3d/time_before_sleep:
  6170. .. rst-class:: classref-property
  6171. :ref:`float<class_float>` **physics/3d/time_before_sleep** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_physics/3d/time_before_sleep>`
  6172. Time (in seconds) of inactivity before which a 3D physics body will put to sleep. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_TIME_TO_SLEEP<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_TIME_TO_SLEEP>`.
  6173. .. rst-class:: classref-item-separator
  6174. ----
  6175. .. _class_ProjectSettings_property_physics/common/enable_object_picking:
  6176. .. rst-class:: classref-property
  6177. :ref:`bool<class_bool>` **physics/common/enable_object_picking** = ``true`` :ref:`🔗<class_ProjectSettings_property_physics/common/enable_object_picking>`
  6178. Enables :ref:`Viewport.physics_object_picking<class_Viewport_property_physics_object_picking>` on the root viewport.
  6179. .. rst-class:: classref-item-separator
  6180. ----
  6181. .. _class_ProjectSettings_property_physics/common/max_physics_steps_per_frame:
  6182. .. rst-class:: classref-property
  6183. :ref:`int<class_int>` **physics/common/max_physics_steps_per_frame** = ``8`` :ref:`🔗<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>`
  6184. Controls the maximum number of physics steps that can be simulated each rendered frame. The default value is tuned to avoid "spiral of death" situations where expensive physics simulations trigger more expensive simulations indefinitely. However, the game will appear to slow down if the rendering FPS is less than ``1 / max_physics_steps_per_frame`` of :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`. This occurs even if ``delta`` is consistently used in physics calculations. To avoid this, increase :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` if you have increased :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` significantly above its default value.
  6185. \ **Note:** This property is only read when the project starts. To change the maximum number of simulated physics steps per frame at runtime, set :ref:`Engine.max_physics_steps_per_frame<class_Engine_property_max_physics_steps_per_frame>` instead.
  6186. .. rst-class:: classref-item-separator
  6187. ----
  6188. .. _class_ProjectSettings_property_physics/common/physics_interpolation:
  6189. .. rst-class:: classref-property
  6190. :ref:`bool<class_bool>` **physics/common/physics_interpolation** = ``false`` :ref:`🔗<class_ProjectSettings_property_physics/common/physics_interpolation>`
  6191. If ``true``, the renderer will interpolate the transforms of objects (both physics and non-physics) between the last two transforms, so that smooth motion is seen even when physics ticks do not coincide with rendered frames. See also :ref:`Node.reset_physics_interpolation()<class_Node_method_reset_physics_interpolation>`.
  6192. \ **Note:** Although this is a global setting, finer control of individual branches of the :ref:`SceneTree<class_SceneTree>` is possible using :ref:`Node.physics_interpolation_mode<class_Node_property_physics_interpolation_mode>`.
  6193. \ **Note:** This property is only read when the project starts. To toggle physics interpolation at runtime, set :ref:`SceneTree.physics_interpolation<class_SceneTree_property_physics_interpolation>` instead.
  6194. \ **Note:** Property :ref:`physics/common/physics_jitter_fix<class_ProjectSettings_property_physics/common/physics_jitter_fix>` is automatically disabled if :ref:`physics/common/physics_interpolation<class_ProjectSettings_property_physics/common/physics_interpolation>` is set to ``true``, as the two methods are incompatible.
  6195. .. rst-class:: classref-item-separator
  6196. ----
  6197. .. _class_ProjectSettings_property_physics/common/physics_jitter_fix:
  6198. .. rst-class:: classref-property
  6199. :ref:`float<class_float>` **physics/common/physics_jitter_fix** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_physics/common/physics_jitter_fix>`
  6200. Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows smoothing out framerate jitters. The default value of 0.5 should be good enough for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended.
  6201. \ **Note:** Jitter fix is automatically disabled at runtime when :ref:`physics/common/physics_interpolation<class_ProjectSettings_property_physics/common/physics_interpolation>` is enabled.
  6202. \ **Note:** When using a custom physics interpolation solution, the physics jitter fix should be disabled by setting :ref:`physics/common/physics_jitter_fix<class_ProjectSettings_property_physics/common/physics_jitter_fix>` to ``0.0``.
  6203. \ **Note:** This property is only read when the project starts. To change the physics jitter fix at runtime, set :ref:`Engine.physics_jitter_fix<class_Engine_property_physics_jitter_fix>` instead.
  6204. .. rst-class:: classref-item-separator
  6205. ----
  6206. .. _class_ProjectSettings_property_physics/common/physics_ticks_per_second:
  6207. .. rst-class:: classref-property
  6208. :ref:`int<class_int>` **physics/common/physics_ticks_per_second** = ``60`` :ref:`🔗<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`
  6209. The number of fixed iterations per second. This controls how often physics simulation and :ref:`Node._physics_process()<class_Node_private_method__physics_process>` methods are run. See also :ref:`application/run/max_fps<class_ProjectSettings_property_application/run/max_fps>`.
  6210. \ **Note:** This property is only read when the project starts. To change the physics FPS at runtime, set :ref:`Engine.physics_ticks_per_second<class_Engine_property_physics_ticks_per_second>` instead.
  6211. \ **Note:** Only :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` physics ticks may be simulated per rendered frame at most. If more physics ticks have to be simulated per rendered frame to keep up with rendering, the project will appear to slow down (even if ``delta`` is used consistently in physics calculations). Therefore, it is recommended to also increase :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` if increasing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` significantly above its default value.
  6212. .. rst-class:: classref-item-separator
  6213. ----
  6214. .. _class_ProjectSettings_property_physics/jolt_physics_3d/collisions/active_edge_threshold:
  6215. .. rst-class:: classref-property
  6216. :ref:`float<class_float>` **physics/jolt_physics_3d/collisions/active_edge_threshold** = ``0.87266463`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/collisions/active_edge_threshold>`
  6217. The maximum angle, in radians, between two adjacent triangles in a :ref:`ConcavePolygonShape3D<class_ConcavePolygonShape3D>` or :ref:`HeightMapShape3D<class_HeightMapShape3D>` for which the edge between those triangles is considered inactive.
  6218. Collisions against an inactive edge will have its normal overridden to instead be the surface normal of the triangle. This can help alleviate ghost collisions.
  6219. \ **Note:** Setting this too high can result in objects not depenetrating properly.
  6220. \ **Note:** This applies to all shape queries, as well as physics bodies within the simulation.
  6221. \ **Note:** This does not apply when enabling Jolt's enhanced internal edge removal, which supersedes this.
  6222. .. rst-class:: classref-item-separator
  6223. ----
  6224. .. _class_ProjectSettings_property_physics/jolt_physics_3d/collisions/collision_margin_fraction:
  6225. .. rst-class:: classref-property
  6226. :ref:`float<class_float>` **physics/jolt_physics_3d/collisions/collision_margin_fraction** = ``0.08`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/collisions/collision_margin_fraction>`
  6227. The amount of collision margin to use for certain convex collision shapes, such as :ref:`BoxShape3D<class_BoxShape3D>`, :ref:`CylinderShape3D<class_CylinderShape3D>` and :ref:`ConvexPolygonShape3D<class_ConvexPolygonShape3D>`, as a fraction of the shape's shortest axis, with :ref:`Shape3D.margin<class_Shape3D_property_margin>` as the upper bound. This is mainly used to speed up collision detection with convex shapes.
  6228. \ **Note:** Collision margins in Jolt do not add any extra size to the shape. Instead the shape is first shrunk by the margin and then expanded by the same amount, resulting in a shape with rounded corners.
  6229. \ **Note:** Setting this value too close to ``0.0`` may also negatively affect the accuracy of the collision detection with convex shapes.
  6230. .. rst-class:: classref-item-separator
  6231. ----
  6232. .. _class_ProjectSettings_property_physics/jolt_physics_3d/joints/world_node:
  6233. .. rst-class:: classref-property
  6234. :ref:`int<class_int>` **physics/jolt_physics_3d/joints/world_node** = ``0`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/joints/world_node>`
  6235. Which of the two nodes bound by a joint should represent the world when one of the two is omitted, as either :ref:`Joint3D.node_a<class_Joint3D_property_node_a>` or :ref:`Joint3D.node_b<class_Joint3D_property_node_b>`. This can be thought of as having the omitted node be a :ref:`StaticBody3D<class_StaticBody3D>` at the joint's position. Joint limits are more easily expressed when :ref:`Joint3D.node_a<class_Joint3D_property_node_a>` represents the world.
  6236. \ **Note:** In Godot Physics, only :ref:`Joint3D.node_b<class_Joint3D_property_node_b>` can represent the world.
  6237. .. rst-class:: classref-item-separator
  6238. ----
  6239. .. _class_ProjectSettings_property_physics/jolt_physics_3d/limits/max_angular_velocity:
  6240. .. rst-class:: classref-property
  6241. :ref:`float<class_float>` **physics/jolt_physics_3d/limits/max_angular_velocity** = ``47.12389`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/limits/max_angular_velocity>`
  6242. The maximum angular velocity that a :ref:`RigidBody3D<class_RigidBody3D>` can reach, in radians per second.
  6243. This is mainly used as a fail-safe, to prevent the simulation from exploding, as fast-moving objects colliding with complex physics structures can otherwise cause them to go out of control. Fast-moving objects can also cause a lot of stress on the collision detection system, which can slow down the simulation considerably.
  6244. .. rst-class:: classref-item-separator
  6245. ----
  6246. .. _class_ProjectSettings_property_physics/jolt_physics_3d/limits/max_bodies:
  6247. .. rst-class:: classref-property
  6248. :ref:`int<class_int>` **physics/jolt_physics_3d/limits/max_bodies** = ``10240`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/limits/max_bodies>`
  6249. The maximum number of :ref:`PhysicsBody3D<class_PhysicsBody3D>` to support at the same time, awake or sleeping. When this limit is exceeded, an error is reported and anything past that point is undefined behavior.
  6250. \ **Note:** This limit also applies within the editor.
  6251. .. rst-class:: classref-item-separator
  6252. ----
  6253. .. _class_ProjectSettings_property_physics/jolt_physics_3d/limits/max_body_pairs:
  6254. .. rst-class:: classref-property
  6255. :ref:`int<class_int>` **physics/jolt_physics_3d/limits/max_body_pairs** = ``65536`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/limits/max_body_pairs>`
  6256. The maximum number of body pairs to allow processing of. When this limit is exceeded, a warning is reported and collisions will randomly be ignored while bodies pass through each other.
  6257. .. rst-class:: classref-item-separator
  6258. ----
  6259. .. _class_ProjectSettings_property_physics/jolt_physics_3d/limits/max_contact_constraints:
  6260. .. rst-class:: classref-property
  6261. :ref:`int<class_int>` **physics/jolt_physics_3d/limits/max_contact_constraints** = ``20480`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/limits/max_contact_constraints>`
  6262. The maximum number of contact constraints to allow processing of. When this limit is exceeded, a warning is reported and collisions will randomly be ignored while bodies pass through each other.
  6263. .. rst-class:: classref-item-separator
  6264. ----
  6265. .. _class_ProjectSettings_property_physics/jolt_physics_3d/limits/max_linear_velocity:
  6266. .. rst-class:: classref-property
  6267. :ref:`float<class_float>` **physics/jolt_physics_3d/limits/max_linear_velocity** = ``500.0`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/limits/max_linear_velocity>`
  6268. The maximum linear velocity that a :ref:`RigidBody3D<class_RigidBody3D>` can reach, in meters per second.
  6269. This is mainly used as a fail-safe, to prevent the simulation from exploding, as fast-moving objects colliding with complex physics structures can otherwise cause them to go out of control. Fast-moving objects can also cause a lot of stress on the collision detection system, which can slow down the simulation considerably.
  6270. .. rst-class:: classref-item-separator
  6271. ----
  6272. .. _class_ProjectSettings_property_physics/jolt_physics_3d/limits/temporary_memory_buffer_size:
  6273. .. rst-class:: classref-property
  6274. :ref:`int<class_int>` **physics/jolt_physics_3d/limits/temporary_memory_buffer_size** = ``32`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/limits/temporary_memory_buffer_size>`
  6275. The amount of memory to pre-allocate for the stack allocator used within Jolt, in MiB. This allocator is used within the physics step to store things that are only needed during it, like which bodies are in contact, how they form islands and the data needed to solve the contacts.
  6276. .. rst-class:: classref-item-separator
  6277. ----
  6278. .. _class_ProjectSettings_property_physics/jolt_physics_3d/limits/world_boundary_shape_size:
  6279. .. rst-class:: classref-property
  6280. :ref:`float<class_float>` **physics/jolt_physics_3d/limits/world_boundary_shape_size** = ``2000.0`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/limits/world_boundary_shape_size>`
  6281. The size of :ref:`WorldBoundaryShape3D<class_WorldBoundaryShape3D>` boundaries, for all three dimensions. The plane is effectively centered within a box of this size, and anything outside of the box will not collide with it. This is necessary as :ref:`WorldBoundaryShape3D<class_WorldBoundaryShape3D>` is not unbounded when using Jolt, in order to prevent precision issues.
  6282. \ **Note:** Setting this value too high can make collision detection less accurate.
  6283. \ **Note:** Collisions against the effective edges of a :ref:`WorldBoundaryShape3D<class_WorldBoundaryShape3D>` will be inconsistent.
  6284. .. rst-class:: classref-item-separator
  6285. ----
  6286. .. _class_ProjectSettings_property_physics/jolt_physics_3d/motion_queries/recovery_amount:
  6287. .. rst-class:: classref-property
  6288. :ref:`float<class_float>` **physics/jolt_physics_3d/motion_queries/recovery_amount** = ``0.4`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/motion_queries/recovery_amount>`
  6289. Fraction of the total penetration to depenetrate per iteration during motion queries.
  6290. \ **Note:** This affects methods :ref:`CharacterBody3D.move_and_slide()<class_CharacterBody3D_method_move_and_slide>`, :ref:`PhysicsBody3D.move_and_collide()<class_PhysicsBody3D_method_move_and_collide>`, :ref:`PhysicsBody3D.test_move()<class_PhysicsBody3D_method_test_move>` and :ref:`PhysicsServer3D.body_test_motion()<class_PhysicsServer3D_method_body_test_motion>`.
  6291. .. rst-class:: classref-item-separator
  6292. ----
  6293. .. _class_ProjectSettings_property_physics/jolt_physics_3d/motion_queries/recovery_iterations:
  6294. .. rst-class:: classref-property
  6295. :ref:`int<class_int>` **physics/jolt_physics_3d/motion_queries/recovery_iterations** = ``4`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/motion_queries/recovery_iterations>`
  6296. The number of iterations to run when depenetrating during motion queries.
  6297. \ **Note:** This affects methods :ref:`CharacterBody3D.move_and_slide()<class_CharacterBody3D_method_move_and_slide>`, :ref:`PhysicsBody3D.move_and_collide()<class_PhysicsBody3D_method_move_and_collide>`, :ref:`PhysicsBody3D.test_move()<class_PhysicsBody3D_method_test_move>` and :ref:`PhysicsServer3D.body_test_motion()<class_PhysicsServer3D_method_body_test_motion>`.
  6298. .. rst-class:: classref-item-separator
  6299. ----
  6300. .. _class_ProjectSettings_property_physics/jolt_physics_3d/motion_queries/use_enhanced_internal_edge_removal:
  6301. .. rst-class:: classref-property
  6302. :ref:`bool<class_bool>` **physics/jolt_physics_3d/motion_queries/use_enhanced_internal_edge_removal** = ``true`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/motion_queries/use_enhanced_internal_edge_removal>`
  6303. If ``true``, enables Jolt's enhanced internal edge removal during motion queries. This can help alleviate ghost collisions, but only with edges within a single body, meaning edges between separate bodies can still cause ghost collisions.
  6304. \ **Note:** This affects methods :ref:`CharacterBody3D.move_and_slide()<class_CharacterBody3D_method_move_and_slide>`, :ref:`PhysicsBody3D.move_and_collide()<class_PhysicsBody3D_method_move_and_collide>`, :ref:`PhysicsBody3D.test_move()<class_PhysicsBody3D_method_test_move>` and :ref:`PhysicsServer3D.body_test_motion()<class_PhysicsServer3D_method_body_test_motion>`.
  6305. .. rst-class:: classref-item-separator
  6306. ----
  6307. .. _class_ProjectSettings_property_physics/jolt_physics_3d/queries/enable_ray_cast_face_index:
  6308. .. rst-class:: classref-property
  6309. :ref:`bool<class_bool>` **physics/jolt_physics_3d/queries/enable_ray_cast_face_index** = ``false`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/queries/enable_ray_cast_face_index>`
  6310. If ``true``, populates the ``face_index`` field in the results of :ref:`PhysicsDirectSpaceState3D.intersect_ray()<class_PhysicsDirectSpaceState3D_method_intersect_ray>`, also accessed through :ref:`RayCast3D.get_collision_face_index()<class_RayCast3D_method_get_collision_face_index>`. If ``false``, the ``face_index`` field will be left at its default value of ``-1``.
  6311. \ **Note:** Enabling this setting will increase Jolt's memory usage for :ref:`ConcavePolygonShape3D<class_ConcavePolygonShape3D>` by around 25%.
  6312. .. rst-class:: classref-item-separator
  6313. ----
  6314. .. _class_ProjectSettings_property_physics/jolt_physics_3d/queries/use_enhanced_internal_edge_removal:
  6315. .. rst-class:: classref-property
  6316. :ref:`bool<class_bool>` **physics/jolt_physics_3d/queries/use_enhanced_internal_edge_removal** = ``false`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/queries/use_enhanced_internal_edge_removal>`
  6317. If ``true``, enables Jolt's enhanced internal edge removal during shape queries. This can help alleviate ghost collisions when using shape queries for things like character movement, but only with edges within a single body, meaning edges between separate bodies can still cause ghost collisions.
  6318. \ **Note:** This affects methods :ref:`PhysicsDirectSpaceState3D.cast_motion()<class_PhysicsDirectSpaceState3D_method_cast_motion>`, :ref:`PhysicsDirectSpaceState3D.collide_shape()<class_PhysicsDirectSpaceState3D_method_collide_shape>`, :ref:`PhysicsDirectSpaceState3D.get_rest_info()<class_PhysicsDirectSpaceState3D_method_get_rest_info>` and :ref:`PhysicsDirectSpaceState3D.intersect_shape()<class_PhysicsDirectSpaceState3D_method_intersect_shape>`.
  6319. \ **Note:** Enabling this setting can cause certain shapes to be culled from the results entirely, but you will get at least one intersection per body.
  6320. .. rst-class:: classref-item-separator
  6321. ----
  6322. .. _class_ProjectSettings_property_physics/jolt_physics_3d/simulation/allow_sleep:
  6323. .. rst-class:: classref-property
  6324. :ref:`bool<class_bool>` **physics/jolt_physics_3d/simulation/allow_sleep** = ``true`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/allow_sleep>`
  6325. If ``true``, :ref:`RigidBody3D<class_RigidBody3D>` nodes are allowed to go to sleep if their velocity is below the threshold defined in :ref:`physics/jolt_physics_3d/simulation/sleep_velocity_threshold<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/sleep_velocity_threshold>` for the duration set in :ref:`physics/jolt_physics_3d/simulation/sleep_time_threshold<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/sleep_time_threshold>`. This can improve physics simulation performance when there are non-moving :ref:`RigidBody3D<class_RigidBody3D>` nodes, at the cost of some nodes possibly failing to wake up in certain scenarios. Consider disabling this temporarily to troubleshoot :ref:`RigidBody3D<class_RigidBody3D>` nodes not moving when they should.
  6326. .. rst-class:: classref-item-separator
  6327. ----
  6328. .. _class_ProjectSettings_property_physics/jolt_physics_3d/simulation/baumgarte_stabilization_factor:
  6329. .. rst-class:: classref-property
  6330. :ref:`float<class_float>` **physics/jolt_physics_3d/simulation/baumgarte_stabilization_factor** = ``0.2`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/baumgarte_stabilization_factor>`
  6331. How much of the position error of a :ref:`RigidBody3D<class_RigidBody3D>` to fix during a physics step, where ``0.0`` is none and ``1.0`` is the full amount. This affects things like how quickly bodies depenetrate.
  6332. \ **Note:** Setting this value too high can make :ref:`RigidBody3D<class_RigidBody3D>` nodes unstable.
  6333. .. rst-class:: classref-item-separator
  6334. ----
  6335. .. _class_ProjectSettings_property_physics/jolt_physics_3d/simulation/body_pair_contact_cache_angle_threshold:
  6336. .. rst-class:: classref-property
  6337. :ref:`float<class_float>` **physics/jolt_physics_3d/simulation/body_pair_contact_cache_angle_threshold** = ``0.034906585`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/body_pair_contact_cache_angle_threshold>`
  6338. The maximum relative angle by which a body pair can move and still reuse the collision results from the previous physics step, in radians.
  6339. .. rst-class:: classref-item-separator
  6340. ----
  6341. .. _class_ProjectSettings_property_physics/jolt_physics_3d/simulation/body_pair_contact_cache_distance_threshold:
  6342. .. rst-class:: classref-property
  6343. :ref:`float<class_float>` **physics/jolt_physics_3d/simulation/body_pair_contact_cache_distance_threshold** = ``0.001`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/body_pair_contact_cache_distance_threshold>`
  6344. The maximum relative distance by which a body pair can move and still reuse the collision results from the previous physics step, in meters.
  6345. .. rst-class:: classref-item-separator
  6346. ----
  6347. .. _class_ProjectSettings_property_physics/jolt_physics_3d/simulation/body_pair_contact_cache_enabled:
  6348. .. rst-class:: classref-property
  6349. :ref:`bool<class_bool>` **physics/jolt_physics_3d/simulation/body_pair_contact_cache_enabled** = ``true`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/body_pair_contact_cache_enabled>`
  6350. If ``true``, enables the body pair contact cache, which removes the need for potentially expensive collision detection when the relative orientation between two bodies hasn't changed much.
  6351. .. rst-class:: classref-item-separator
  6352. ----
  6353. .. _class_ProjectSettings_property_physics/jolt_physics_3d/simulation/bounce_velocity_threshold:
  6354. .. rst-class:: classref-property
  6355. :ref:`float<class_float>` **physics/jolt_physics_3d/simulation/bounce_velocity_threshold** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/bounce_velocity_threshold>`
  6356. The minimum velocity needed before a collision can be bouncy, in meters per second.
  6357. .. rst-class:: classref-item-separator
  6358. ----
  6359. .. _class_ProjectSettings_property_physics/jolt_physics_3d/simulation/continuous_cd_max_penetration:
  6360. .. rst-class:: classref-property
  6361. :ref:`float<class_float>` **physics/jolt_physics_3d/simulation/continuous_cd_max_penetration** = ``0.25`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/continuous_cd_max_penetration>`
  6362. Fraction of a body's inner radius that may penetrate another body while using continuous collision detection.
  6363. .. rst-class:: classref-item-separator
  6364. ----
  6365. .. _class_ProjectSettings_property_physics/jolt_physics_3d/simulation/continuous_cd_movement_threshold:
  6366. .. rst-class:: classref-property
  6367. :ref:`float<class_float>` **physics/jolt_physics_3d/simulation/continuous_cd_movement_threshold** = ``0.75`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/continuous_cd_movement_threshold>`
  6368. Fraction of a body's inner radius that the body must move per step to make use of continuous collision detection.
  6369. .. rst-class:: classref-item-separator
  6370. ----
  6371. .. _class_ProjectSettings_property_physics/jolt_physics_3d/simulation/generate_all_kinematic_contacts:
  6372. .. rst-class:: classref-property
  6373. :ref:`bool<class_bool>` **physics/jolt_physics_3d/simulation/generate_all_kinematic_contacts** = ``false`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/generate_all_kinematic_contacts>`
  6374. If ``true``, a :ref:`RigidBody3D<class_RigidBody3D>` frozen with :ref:`RigidBody3D.FREEZE_MODE_KINEMATIC<class_RigidBody3D_constant_FREEZE_MODE_KINEMATIC>` is able to collide with other kinematic and static bodies, and therefore generate contacts for them.
  6375. \ **Note:** This setting can come at a heavy CPU and memory cost if you allow many/large frozen kinematic bodies with a non-zero :ref:`RigidBody3D.max_contacts_reported<class_RigidBody3D_property_max_contacts_reported>` to overlap with complex static geometry, such as :ref:`ConcavePolygonShape3D<class_ConcavePolygonShape3D>` or :ref:`HeightMapShape3D<class_HeightMapShape3D>`.
  6376. .. rst-class:: classref-item-separator
  6377. ----
  6378. .. _class_ProjectSettings_property_physics/jolt_physics_3d/simulation/penetration_slop:
  6379. .. rst-class:: classref-property
  6380. :ref:`float<class_float>` **physics/jolt_physics_3d/simulation/penetration_slop** = ``0.02`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/penetration_slop>`
  6381. How much bodies are allowed to penetrate each other, in meters.
  6382. .. rst-class:: classref-item-separator
  6383. ----
  6384. .. _class_ProjectSettings_property_physics/jolt_physics_3d/simulation/position_steps:
  6385. .. rst-class:: classref-property
  6386. :ref:`int<class_int>` **physics/jolt_physics_3d/simulation/position_steps** = ``2`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/position_steps>`
  6387. Number of solver position iterations. The greater the number of iterations, the more accurate the simulation will be, at the cost of CPU performance.
  6388. .. rst-class:: classref-item-separator
  6389. ----
  6390. .. _class_ProjectSettings_property_physics/jolt_physics_3d/simulation/sleep_time_threshold:
  6391. .. rst-class:: classref-property
  6392. :ref:`float<class_float>` **physics/jolt_physics_3d/simulation/sleep_time_threshold** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/sleep_time_threshold>`
  6393. Time in seconds a :ref:`RigidBody3D<class_RigidBody3D>` will spend below the sleep velocity threshold before going to sleep.
  6394. .. rst-class:: classref-item-separator
  6395. ----
  6396. .. _class_ProjectSettings_property_physics/jolt_physics_3d/simulation/sleep_velocity_threshold:
  6397. .. rst-class:: classref-property
  6398. :ref:`float<class_float>` **physics/jolt_physics_3d/simulation/sleep_velocity_threshold** = ``0.03`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/sleep_velocity_threshold>`
  6399. The linear velocity of specific points on the bounding box of a :ref:`RigidBody3D<class_RigidBody3D>`, below which it can be put to sleep, in meters per second. These points help capture both the linear and angular motion of a :ref:`RigidBody3D<class_RigidBody3D>`.
  6400. .. rst-class:: classref-item-separator
  6401. ----
  6402. .. _class_ProjectSettings_property_physics/jolt_physics_3d/simulation/soft_body_point_radius:
  6403. .. rst-class:: classref-property
  6404. :ref:`float<class_float>` **physics/jolt_physics_3d/simulation/soft_body_point_radius** = ``0.01`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/soft_body_point_radius>`
  6405. How big the points of a :ref:`SoftBody3D<class_SoftBody3D>` are, in meters. A higher value can prevent behavior such as cloth laying perfectly flush against other surfaces and causing Z-fighting.
  6406. .. rst-class:: classref-item-separator
  6407. ----
  6408. .. _class_ProjectSettings_property_physics/jolt_physics_3d/simulation/speculative_contact_distance:
  6409. .. rst-class:: classref-property
  6410. :ref:`float<class_float>` **physics/jolt_physics_3d/simulation/speculative_contact_distance** = ``0.02`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/speculative_contact_distance>`
  6411. Radius around physics bodies, inside which speculative contact points will be detected, in meters. This is mainly used to prevent tunneling/penetration for :ref:`RigidBody3D<class_RigidBody3D>` nodes during simulation.
  6412. \ **Note:** Setting this too high may result in ghost collisions, as speculative contacts are based on the closest points during the collision detection step which may not be the actual closest points by the time the two bodies hit.
  6413. .. rst-class:: classref-item-separator
  6414. ----
  6415. .. _class_ProjectSettings_property_physics/jolt_physics_3d/simulation/use_enhanced_internal_edge_removal:
  6416. .. rst-class:: classref-property
  6417. :ref:`bool<class_bool>` **physics/jolt_physics_3d/simulation/use_enhanced_internal_edge_removal** = ``true`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/use_enhanced_internal_edge_removal>`
  6418. If ``true``, enables Jolt's enhanced internal edge removal for :ref:`RigidBody3D<class_RigidBody3D>`. This can help alleviate ghost collisions when, for example, a :ref:`RigidBody3D<class_RigidBody3D>` collides with the edges of two perfectly joined :ref:`BoxShape3D<class_BoxShape3D>`. The removal only applies to edges internal to a single body, meaning edges between separate bodies can still cause ghost collisions.
  6419. .. rst-class:: classref-item-separator
  6420. ----
  6421. .. _class_ProjectSettings_property_physics/jolt_physics_3d/simulation/velocity_steps:
  6422. .. rst-class:: classref-property
  6423. :ref:`int<class_int>` **physics/jolt_physics_3d/simulation/velocity_steps** = ``10`` :ref:`🔗<class_ProjectSettings_property_physics/jolt_physics_3d/simulation/velocity_steps>`
  6424. Number of solver velocity iterations. The greater the number of iterations, the more accurate the simulation will be, at the cost of CPU performance.
  6425. \ **Note:** This needs to be at least ``2`` in order for friction to work, as friction is applied using the non-penetration impulse from the previous iteration.
  6426. .. rst-class:: classref-item-separator
  6427. ----
  6428. .. _class_ProjectSettings_property_rendering/2d/batching/item_buffer_size:
  6429. .. rst-class:: classref-property
  6430. :ref:`int<class_int>` **rendering/2d/batching/item_buffer_size** = ``16384`` :ref:`🔗<class_ProjectSettings_property_rendering/2d/batching/item_buffer_size>`
  6431. Maximum number of canvas item commands that can be batched into a single draw call.
  6432. .. rst-class:: classref-item-separator
  6433. ----
  6434. .. _class_ProjectSettings_property_rendering/2d/batching/uniform_set_cache_size:
  6435. .. rst-class:: classref-property
  6436. :ref:`int<class_int>` **rendering/2d/batching/uniform_set_cache_size** = ``4096`` :ref:`🔗<class_ProjectSettings_property_rendering/2d/batching/uniform_set_cache_size>`
  6437. Maximum number of uniform sets that will be cached by the 2D renderer when batching draw calls.
  6438. \ **Note:** Increasing this value can improve performance if the project renders many unique sprite textures every frame.
  6439. .. rst-class:: classref-item-separator
  6440. ----
  6441. .. _class_ProjectSettings_property_rendering/2d/sdf/oversize:
  6442. .. rst-class:: classref-property
  6443. :ref:`int<class_int>` **rendering/2d/sdf/oversize** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/2d/sdf/oversize>`
  6444. Controls how much of the original viewport size should be covered by the 2D signed distance field. This SDF can be sampled in :ref:`CanvasItem<class_CanvasItem>` shaders and is used for :ref:`GPUParticles2D<class_GPUParticles2D>` collision. Higher values allow portions of occluders located outside the viewport to still be taken into account in the generated signed distance field, at the cost of performance. If you notice particles falling through :ref:`LightOccluder2D<class_LightOccluder2D>`\ s as the occluders leave the viewport, increase this setting.
  6445. The percentage specified is added on each axis and on both sides. For example, with the default setting of 120%, the signed distance field will cover 20% of the viewport's size outside the viewport on each side (top, right, bottom, left).
  6446. \ **Note:** This property is only read when the project starts. To change the 2D SDF oversizing percentage at runtime, use :ref:`RenderingServer.viewport_set_sdf_oversize_and_scale()<class_RenderingServer_method_viewport_set_sdf_oversize_and_scale>` instead.
  6447. .. rst-class:: classref-item-separator
  6448. ----
  6449. .. _class_ProjectSettings_property_rendering/2d/sdf/scale:
  6450. .. rst-class:: classref-property
  6451. :ref:`int<class_int>` **rendering/2d/sdf/scale** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/2d/sdf/scale>`
  6452. The resolution scale to use for the 2D signed distance field. Higher values lead to a more precise and more stable signed distance field as the camera moves, at the cost of performance. The default value (50%) renders at half the resolution of the viewport size on each axis, which means the SDF is generated with 25% of the viewport's pixel count.
  6453. \ **Note:** This property is only read when the project starts. To change the 2D SDF resolution scale at runtime, use :ref:`RenderingServer.viewport_set_sdf_oversize_and_scale()<class_RenderingServer_method_viewport_set_sdf_oversize_and_scale>` instead.
  6454. .. rst-class:: classref-item-separator
  6455. ----
  6456. .. _class_ProjectSettings_property_rendering/2d/shadow_atlas/size:
  6457. .. rst-class:: classref-property
  6458. :ref:`int<class_int>` **rendering/2d/shadow_atlas/size** = ``2048`` :ref:`🔗<class_ProjectSettings_property_rendering/2d/shadow_atlas/size>`
  6459. The size of the 2D shadow atlas in pixels. Higher values result in more precise :ref:`Light2D<class_Light2D>` shadows, at the cost of performance and video memory usage. The specified value is rounded up to the nearest power of 2.
  6460. \ **Note:** This property is only read when the project starts. To change the 2D shadow atlas size at runtime, use :ref:`RenderingServer.canvas_set_shadow_texture_size()<class_RenderingServer_method_canvas_set_shadow_texture_size>` instead.
  6461. .. rst-class:: classref-item-separator
  6462. ----
  6463. .. _class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel:
  6464. .. rst-class:: classref-property
  6465. :ref:`bool<class_bool>` **rendering/2d/snap/snap_2d_transforms_to_pixel** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>`
  6466. If ``true``, :ref:`CanvasItem<class_CanvasItem>` nodes will internally snap to full pixels. Useful for low-resolution pixel art games. Their position can still be sub-pixel, but the decimals will not have effect as the position is rounded. This can lead to a crisper appearance at the cost of less smooth movement, especially when :ref:`Camera2D<class_Camera2D>` smoothing is enabled.
  6467. \ **Note:** This property is only read when the project starts. To toggle 2D transform snapping at runtime, use :ref:`RenderingServer.viewport_set_snap_2d_transforms_to_pixel()<class_RenderingServer_method_viewport_set_snap_2d_transforms_to_pixel>` on the root :ref:`Viewport<class_Viewport>` instead.
  6468. \ **Note:** :ref:`Control<class_Control>` nodes are snapped to the nearest pixel by default. This is controlled by :ref:`gui/common/snap_controls_to_pixels<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>`.
  6469. \ **Note:** It is not recommended to use this setting together with :ref:`rendering/2d/snap/snap_2d_vertices_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>`, as movement may appear even less smooth. Prefer only enabling this setting instead.
  6470. .. rst-class:: classref-item-separator
  6471. ----
  6472. .. _class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel:
  6473. .. rst-class:: classref-property
  6474. :ref:`bool<class_bool>` **rendering/2d/snap/snap_2d_vertices_to_pixel** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>`
  6475. If ``true``, vertices of :ref:`CanvasItem<class_CanvasItem>` nodes will snap to full pixels. Useful for low-resolution pixel art games. Only affects the final vertex positions, not the transforms. This can lead to a crisper appearance at the cost of less smooth movement, especially when :ref:`Camera2D<class_Camera2D>` smoothing is enabled.
  6476. \ **Note:** This property is only read when the project starts. To toggle 2D vertex snapping at runtime, use :ref:`RenderingServer.viewport_set_snap_2d_vertices_to_pixel()<class_RenderingServer_method_viewport_set_snap_2d_vertices_to_pixel>` on the root :ref:`Viewport<class_Viewport>` instead.
  6477. \ **Note:** :ref:`Control<class_Control>` nodes are snapped to the nearest pixel by default. This is controlled by :ref:`gui/common/snap_controls_to_pixels<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>`.
  6478. \ **Note:** It is not recommended to use this setting together with :ref:`rendering/2d/snap/snap_2d_transforms_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>`, as movement may appear even less smooth. Prefer only enabling that setting instead.
  6479. .. rst-class:: classref-item-separator
  6480. ----
  6481. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_2d:
  6482. .. rst-class:: classref-property
  6483. :ref:`int<class_int>` **rendering/anti_aliasing/quality/msaa_2d** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_2d>`
  6484. Sets the number of multisample antialiasing (MSAA) samples to use for 2D/Canvas rendering (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware, especially integrated graphics due to their limited memory bandwidth. This has no effect on shader-induced aliasing or texture aliasing.
  6485. \ **Note:** MSAA is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  6486. \ **Note:** This property is only read when the project starts. To set the number of 2D MSAA samples at runtime, set :ref:`Viewport.msaa_2d<class_Viewport_property_msaa_2d>` or use :ref:`RenderingServer.viewport_set_msaa_2d()<class_RenderingServer_method_viewport_set_msaa_2d>`.
  6487. .. rst-class:: classref-item-separator
  6488. ----
  6489. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d:
  6490. .. rst-class:: classref-property
  6491. :ref:`int<class_int>` **rendering/anti_aliasing/quality/msaa_3d** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>`
  6492. Sets the number of multisample antialiasing (MSAA) samples to use for 3D rendering (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware, especially integrated graphics due to their limited memory bandwidth. See also :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` for supersampling, which provides higher quality but is much more expensive. This has no effect on shader-induced aliasing or texture aliasing.
  6493. \ **Note:** This property is only read when the project starts. To set the number of 3D MSAA samples at runtime, set :ref:`Viewport.msaa_3d<class_Viewport_property_msaa_3d>` or use :ref:`RenderingServer.viewport_set_msaa_3d()<class_RenderingServer_method_viewport_set_msaa_3d>`.
  6494. .. rst-class:: classref-item-separator
  6495. ----
  6496. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa:
  6497. .. rst-class:: classref-property
  6498. :ref:`int<class_int>` **rendering/anti_aliasing/quality/screen_space_aa** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa>`
  6499. Sets the screen-space antialiasing mode for the default screen :ref:`Viewport<class_Viewport>`. Screen-space antialiasing works by selectively blurring edges in a post-process shader. It differs from MSAA which takes multiple coverage samples while rendering objects. Screen-space AA methods are typically faster than MSAA and will smooth out specular aliasing, but tend to make scenes appear blurry. The blurriness is partially counteracted by automatically using a negative mipmap LOD bias (see :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>`).
  6500. Another way to combat specular aliasing is to enable :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/enabled<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled>`.
  6501. \ **Note:** Screen-space antialiasing is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  6502. \ **Note:** This property is only read when the project starts. To set the screen-space antialiasing mode at runtime, set :ref:`Viewport.screen_space_aa<class_Viewport_property_screen_space_aa>` on the root :ref:`Viewport<class_Viewport>` instead, or use :ref:`RenderingServer.viewport_set_screen_space_aa()<class_RenderingServer_method_viewport_set_screen_space_aa>`.
  6503. .. rst-class:: classref-item-separator
  6504. ----
  6505. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/smaa_edge_detection_threshold:
  6506. .. rst-class:: classref-property
  6507. :ref:`float<class_float>` **rendering/anti_aliasing/quality/smaa_edge_detection_threshold** = ``0.05`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/quality/smaa_edge_detection_threshold>`
  6508. Sets the sensitivity to edges when using SMAA for antialiasing. Lower values will catch more edges, at a potentially higher performance cost.
  6509. \ **Note:** This property is only read when the project starts. There is currently no way to change this setting at run-time.
  6510. .. rst-class:: classref-item-separator
  6511. ----
  6512. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding:
  6513. .. rst-class:: classref-property
  6514. :ref:`bool<class_bool>` **rendering/anti_aliasing/quality/use_debanding** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding>`
  6515. If ``true``, uses a fast post-processing filter to make banding significantly less visible. If :ref:`rendering/viewport/hdr_2d<class_ProjectSettings_property_rendering/viewport/hdr_2d>` is ``false``, 2D rendering is *not* affected by debanding unless the :ref:`Environment.background_mode<class_Environment_property_background_mode>` is :ref:`Environment.BG_CANVAS<class_Environment_constant_BG_CANVAS>`. If :ref:`rendering/viewport/hdr_2d<class_ProjectSettings_property_rendering/viewport/hdr_2d>` is ``true``, debanding will affect all 2D and 3D rendering, including canvas items.
  6516. In some cases, debanding may introduce a slightly noticeable dithering pattern. It's recommended to enable debanding only when actually needed since the dithering pattern will make lossless-compressed screenshots larger.
  6517. \ **Note:** This property is only read when the project starts. To set debanding at runtime, set :ref:`Viewport.use_debanding<class_Viewport_property_use_debanding>` on the root :ref:`Viewport<class_Viewport>` instead, or use :ref:`RenderingServer.viewport_set_use_debanding()<class_RenderingServer_method_viewport_set_use_debanding>`.
  6518. .. rst-class:: classref-item-separator
  6519. ----
  6520. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa:
  6521. .. rst-class:: classref-property
  6522. :ref:`bool<class_bool>` **rendering/anti_aliasing/quality/use_taa** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>`
  6523. Enables temporal antialiasing for the default screen :ref:`Viewport<class_Viewport>`. TAA works by jittering the camera and accumulating the images of the last rendered frames, motion vector rendering is used to account for camera and object motion. Enabling TAA can make the image blurrier, which is partially counteracted by automatically using a negative mipmap LOD bias (see :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>`).
  6524. \ **Note:** The implementation is not complete yet. Some visual instances such as particles and skinned meshes may show ghosting artifacts in motion.
  6525. \ **Note:** TAA is only supported in the Forward+ rendering method, not Mobile or Compatibility.
  6526. \ **Note:** This property is only read when the project starts. To set TAA at runtime, set :ref:`Viewport.use_taa<class_Viewport_property_use_taa>` on the root :ref:`Viewport<class_Viewport>` instead, or use :ref:`RenderingServer.viewport_set_use_taa()<class_RenderingServer_method_viewport_set_use_taa>`.
  6527. .. rst-class:: classref-item-separator
  6528. ----
  6529. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/amount:
  6530. .. rst-class:: classref-property
  6531. :ref:`float<class_float>` **rendering/anti_aliasing/screen_space_roughness_limiter/amount** = ``0.25`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/amount>`
  6532. **Note:** This property is only read when the project starts. To control the screen-space roughness limiter at runtime, call :ref:`RenderingServer.screen_space_roughness_limiter_set_active()<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` instead.
  6533. .. rst-class:: classref-item-separator
  6534. ----
  6535. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled:
  6536. .. rst-class:: classref-property
  6537. :ref:`bool<class_bool>` **rendering/anti_aliasing/screen_space_roughness_limiter/enabled** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled>`
  6538. If ``true``, enables a spatial filter to limit roughness in areas with high-frequency detail. This can help reduce specular aliasing to an extent, though not as much as enabling :ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>`. This filter has a small performance cost, so consider disabling it if it doesn't benefit your scene noticeably.
  6539. \ **Note:** The screen-space roughness limiter is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  6540. \ **Note:** This property is only read when the project starts. To control the screen-space roughness limiter at runtime, call :ref:`RenderingServer.screen_space_roughness_limiter_set_active()<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` instead.
  6541. .. rst-class:: classref-item-separator
  6542. ----
  6543. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/limit:
  6544. .. rst-class:: classref-property
  6545. :ref:`float<class_float>` **rendering/anti_aliasing/screen_space_roughness_limiter/limit** = ``0.18`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/limit>`
  6546. **Note:** This property is only read when the project starts. To control the screen-space roughness limiter at runtime, call :ref:`RenderingServer.screen_space_roughness_limiter_set_active()<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` instead.
  6547. .. rst-class:: classref-item-separator
  6548. ----
  6549. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_quality:
  6550. .. rst-class:: classref-property
  6551. :ref:`int<class_int>` **rendering/camera/depth_of_field/depth_of_field_bokeh_quality** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_quality>`
  6552. Sets the quality of the depth of field effect. Higher quality takes more samples, which is slower but looks smoother.
  6553. .. rst-class:: classref-item-separator
  6554. ----
  6555. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_shape:
  6556. .. rst-class:: classref-property
  6557. :ref:`int<class_int>` **rendering/camera/depth_of_field/depth_of_field_bokeh_shape** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_shape>`
  6558. Sets the depth of field shape. Can be Box, Hexagon, or Circle. Box is the fastest. Circle is the most realistic, but also the most expensive to compute.
  6559. .. rst-class:: classref-item-separator
  6560. ----
  6561. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_use_jitter:
  6562. .. rst-class:: classref-property
  6563. :ref:`bool<class_bool>` **rendering/camera/depth_of_field/depth_of_field_use_jitter** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_use_jitter>`
  6564. If ``true``, jitters DOF samples to make effect slightly blurrier and hide lines created from low sample rates. This can result in a slightly grainy appearance when used with a low number of samples.
  6565. .. rst-class:: classref-item-separator
  6566. ----
  6567. .. _class_ProjectSettings_property_rendering/driver/depth_prepass/disable_for_vendors:
  6568. .. rst-class:: classref-property
  6569. :ref:`String<class_String>` **rendering/driver/depth_prepass/disable_for_vendors** = ``"PowerVR,Mali,Adreno,Apple"`` :ref:`🔗<class_ProjectSettings_property_rendering/driver/depth_prepass/disable_for_vendors>`
  6570. Disables :ref:`rendering/driver/depth_prepass/enable<class_ProjectSettings_property_rendering/driver/depth_prepass/enable>` conditionally for certain vendors. By default, disables the depth prepass for mobile devices as mobile devices do not benefit from the depth prepass due to their unique architecture.
  6571. .. rst-class:: classref-item-separator
  6572. ----
  6573. .. _class_ProjectSettings_property_rendering/driver/depth_prepass/enable:
  6574. .. rst-class:: classref-property
  6575. :ref:`bool<class_bool>` **rendering/driver/depth_prepass/enable** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/driver/depth_prepass/enable>`
  6576. If ``true``, performs a previous depth pass before rendering 3D materials. This increases performance significantly in scenes with high overdraw, when complex materials and lighting are used. However, in scenes with few occluded surfaces, the depth prepass may reduce performance. If your game is viewed from a fixed angle that makes it easy to avoid overdraw (such as top-down or side-scrolling perspective), consider disabling the depth prepass to improve performance. This setting can be changed at run-time to optimize performance depending on the scene currently being viewed.
  6577. \ **Note:** Depth prepass is only supported when using the Forward+ or Compatibility rendering method. When using the Mobile rendering method, there is no depth prepass performed.
  6578. .. rst-class:: classref-item-separator
  6579. ----
  6580. .. _class_ProjectSettings_property_rendering/driver/threads/thread_model:
  6581. .. rst-class:: classref-property
  6582. :ref:`int<class_int>` **rendering/driver/threads/thread_model** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/driver/threads/thread_model>`
  6583. **Experimental:** This setting has several known bugs which can lead to crashing, especially when using particles or resizing the window. Not recommended for use in production at this stage.
  6584. The thread model to use for rendering. Rendering on a thread may improve performance, but synchronizing to the main thread can cause a bit more jitter.
  6585. .. rst-class:: classref-item-separator
  6586. ----
  6587. .. _class_ProjectSettings_property_rendering/environment/defaults/default_clear_color:
  6588. .. rst-class:: classref-property
  6589. :ref:`Color<class_Color>` **rendering/environment/defaults/default_clear_color** = ``Color(0.3, 0.3, 0.3, 1)`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/defaults/default_clear_color>`
  6590. Default background clear color. Overridable per :ref:`Viewport<class_Viewport>` using its :ref:`Environment<class_Environment>`. See :ref:`Environment.background_mode<class_Environment_property_background_mode>` and :ref:`Environment.background_color<class_Environment_property_background_color>` in particular. To change this default color programmatically, use :ref:`RenderingServer.set_default_clear_color()<class_RenderingServer_method_set_default_clear_color>`.
  6591. .. rst-class:: classref-item-separator
  6592. ----
  6593. .. _class_ProjectSettings_property_rendering/environment/defaults/default_environment:
  6594. .. rst-class:: classref-property
  6595. :ref:`String<class_String>` **rendering/environment/defaults/default_environment** = ``""`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/defaults/default_environment>`
  6596. :ref:`Environment<class_Environment>` that will be used as a fallback environment in case a scene does not specify its own environment. The default environment is loaded in at scene load time regardless of whether you have set an environment or not. If you do not rely on the fallback environment, you do not need to set this property.
  6597. .. rst-class:: classref-item-separator
  6598. ----
  6599. .. _class_ProjectSettings_property_rendering/environment/glow/upscale_mode:
  6600. .. rst-class:: classref-property
  6601. :ref:`int<class_int>` **rendering/environment/glow/upscale_mode** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/glow/upscale_mode>`
  6602. Sets how the glow effect is upscaled before being copied onto the screen. Linear is faster, but looks blocky. Bicubic is slower but looks smooth.
  6603. \ **Note:** :ref:`rendering/environment/glow/upscale_mode<class_ProjectSettings_property_rendering/environment/glow/upscale_mode>` is only effective when using the Forward+ or Mobile rendering methods, as Compatibility uses a different glow implementation.
  6604. .. rst-class:: classref-item-separator
  6605. ----
  6606. .. _class_ProjectSettings_property_rendering/environment/glow/upscale_mode.mobile:
  6607. .. rst-class:: classref-property
  6608. :ref:`int<class_int>` **rendering/environment/glow/upscale_mode.mobile** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/glow/upscale_mode.mobile>`
  6609. Lower-end override for :ref:`rendering/environment/glow/upscale_mode<class_ProjectSettings_property_rendering/environment/glow/upscale_mode>` on mobile devices, due to performance concerns or driver support.
  6610. .. rst-class:: classref-item-separator
  6611. ----
  6612. .. _class_ProjectSettings_property_rendering/environment/screen_space_reflection/roughness_quality:
  6613. .. rst-class:: classref-property
  6614. :ref:`int<class_int>` **rendering/environment/screen_space_reflection/roughness_quality** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/screen_space_reflection/roughness_quality>`
  6615. Sets the quality for rough screen-space reflections. Turning off will make all screen space reflections sharp, while higher values make rough reflections look better.
  6616. .. rst-class:: classref-item-separator
  6617. ----
  6618. .. _class_ProjectSettings_property_rendering/environment/ssao/adaptive_target:
  6619. .. rst-class:: classref-property
  6620. :ref:`float<class_float>` **rendering/environment/ssao/adaptive_target** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssao/adaptive_target>`
  6621. Quality target to use when :ref:`rendering/environment/ssao/quality<class_ProjectSettings_property_rendering/environment/ssao/quality>` is set to ``Ultra``. A value of ``0.0`` provides a quality and speed similar to ``Medium`` while a value of ``1.0`` provides much higher quality than any of the other settings at the cost of performance.
  6622. .. rst-class:: classref-item-separator
  6623. ----
  6624. .. _class_ProjectSettings_property_rendering/environment/ssao/blur_passes:
  6625. .. rst-class:: classref-property
  6626. :ref:`int<class_int>` **rendering/environment/ssao/blur_passes** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssao/blur_passes>`
  6627. Number of blur passes to use when computing screen-space ambient occlusion. A higher number will result in a smoother look, but will be slower to compute and will have less high-frequency detail.
  6628. .. rst-class:: classref-item-separator
  6629. ----
  6630. .. _class_ProjectSettings_property_rendering/environment/ssao/fadeout_from:
  6631. .. rst-class:: classref-property
  6632. :ref:`float<class_float>` **rendering/environment/ssao/fadeout_from** = ``50.0`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssao/fadeout_from>`
  6633. Distance at which the screen-space ambient occlusion effect starts to fade out. Use this hide ambient occlusion from far away.
  6634. .. rst-class:: classref-item-separator
  6635. ----
  6636. .. _class_ProjectSettings_property_rendering/environment/ssao/fadeout_to:
  6637. .. rst-class:: classref-property
  6638. :ref:`float<class_float>` **rendering/environment/ssao/fadeout_to** = ``300.0`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssao/fadeout_to>`
  6639. Distance at which the screen-space ambient occlusion is fully faded out. Use this hide ambient occlusion from far away.
  6640. .. rst-class:: classref-item-separator
  6641. ----
  6642. .. _class_ProjectSettings_property_rendering/environment/ssao/half_size:
  6643. .. rst-class:: classref-property
  6644. :ref:`bool<class_bool>` **rendering/environment/ssao/half_size** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssao/half_size>`
  6645. If ``true``, screen-space ambient occlusion will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details. If ``false``, screen-space ambient occlusion will be rendered at full size.
  6646. .. rst-class:: classref-item-separator
  6647. ----
  6648. .. _class_ProjectSettings_property_rendering/environment/ssao/quality:
  6649. .. rst-class:: classref-property
  6650. :ref:`int<class_int>` **rendering/environment/ssao/quality** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssao/quality>`
  6651. Sets the quality of the screen-space ambient occlusion effect. Higher values take more samples and so will result in better quality, at the cost of performance. Setting to ``Ultra`` will use the :ref:`rendering/environment/ssao/adaptive_target<class_ProjectSettings_property_rendering/environment/ssao/adaptive_target>` setting.
  6652. .. rst-class:: classref-item-separator
  6653. ----
  6654. .. _class_ProjectSettings_property_rendering/environment/ssil/adaptive_target:
  6655. .. rst-class:: classref-property
  6656. :ref:`float<class_float>` **rendering/environment/ssil/adaptive_target** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssil/adaptive_target>`
  6657. Quality target to use when :ref:`rendering/environment/ssil/quality<class_ProjectSettings_property_rendering/environment/ssil/quality>` is set to ``Ultra``. A value of ``0.0`` provides a quality and speed similar to ``Medium`` while a value of ``1.0`` provides much higher quality than any of the other settings at the cost of performance. When using the adaptive target, the performance cost scales with the complexity of the scene.
  6658. .. rst-class:: classref-item-separator
  6659. ----
  6660. .. _class_ProjectSettings_property_rendering/environment/ssil/blur_passes:
  6661. .. rst-class:: classref-property
  6662. :ref:`int<class_int>` **rendering/environment/ssil/blur_passes** = ``4`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssil/blur_passes>`
  6663. Number of blur passes to use when computing screen-space indirect lighting. A higher number will result in a smoother look, but will be slower to compute and will have less high-frequency detail.
  6664. .. rst-class:: classref-item-separator
  6665. ----
  6666. .. _class_ProjectSettings_property_rendering/environment/ssil/fadeout_from:
  6667. .. rst-class:: classref-property
  6668. :ref:`float<class_float>` **rendering/environment/ssil/fadeout_from** = ``50.0`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssil/fadeout_from>`
  6669. Distance at which the screen-space indirect lighting effect starts to fade out. Use this to hide screen-space indirect lighting from far away.
  6670. .. rst-class:: classref-item-separator
  6671. ----
  6672. .. _class_ProjectSettings_property_rendering/environment/ssil/fadeout_to:
  6673. .. rst-class:: classref-property
  6674. :ref:`float<class_float>` **rendering/environment/ssil/fadeout_to** = ``300.0`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssil/fadeout_to>`
  6675. Distance at which the screen-space indirect lighting is fully faded out. Use this to hide screen-space indirect lighting from far away.
  6676. .. rst-class:: classref-item-separator
  6677. ----
  6678. .. _class_ProjectSettings_property_rendering/environment/ssil/half_size:
  6679. .. rst-class:: classref-property
  6680. :ref:`bool<class_bool>` **rendering/environment/ssil/half_size** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssil/half_size>`
  6681. If ``true``, screen-space indirect lighting will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details and may result in some objects appearing to glow at their edges.
  6682. .. rst-class:: classref-item-separator
  6683. ----
  6684. .. _class_ProjectSettings_property_rendering/environment/ssil/quality:
  6685. .. rst-class:: classref-property
  6686. :ref:`int<class_int>` **rendering/environment/ssil/quality** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssil/quality>`
  6687. Sets the quality of the screen-space indirect lighting effect. Higher values take more samples and so will result in better quality, at the cost of performance. Setting to ``Ultra`` will use the :ref:`rendering/environment/ssil/adaptive_target<class_ProjectSettings_property_rendering/environment/ssil/adaptive_target>` setting.
  6688. .. rst-class:: classref-item-separator
  6689. ----
  6690. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale:
  6691. .. rst-class:: classref-property
  6692. :ref:`float<class_float>` **rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale** = ``0.01`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale>`
  6693. Scales the depth over which the subsurface scattering effect is applied. A high value may allow light to scatter into a part of the mesh or another mesh that is close in screen space but far in depth. See also :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale>`.
  6694. \ **Note:** This property is only read when the project starts. To set the subsurface scattering depth scale at runtime, call :ref:`RenderingServer.sub_surface_scattering_set_scale()<class_RenderingServer_method_sub_surface_scattering_set_scale>` instead.
  6695. .. rst-class:: classref-item-separator
  6696. ----
  6697. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_quality:
  6698. .. rst-class:: classref-property
  6699. :ref:`int<class_int>` **rendering/environment/subsurface_scattering/subsurface_scattering_quality** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_quality>`
  6700. Sets the quality of the subsurface scattering effect. Higher values are slower but look nicer. This affects the rendering of materials that have :ref:`BaseMaterial3D.subsurf_scatter_enabled<class_BaseMaterial3D_property_subsurf_scatter_enabled>` set to ``true``, along with :ref:`ShaderMaterial<class_ShaderMaterial>`\ s that set ``SSS_STRENGTH``.
  6701. \ **Note:** This property is only read when the project starts. To set the subsurface scattering quality at runtime, call :ref:`RenderingServer.sub_surface_scattering_set_quality()<class_RenderingServer_method_sub_surface_scattering_set_quality>` instead.
  6702. .. rst-class:: classref-item-separator
  6703. ----
  6704. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale:
  6705. .. rst-class:: classref-property
  6706. :ref:`float<class_float>` **rendering/environment/subsurface_scattering/subsurface_scattering_scale** = ``0.05`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale>`
  6707. Scales the distance over which samples are taken for subsurface scattering effect. Changing this does not impact performance, but higher values will result in significant artifacts as the samples will become obviously spread out. A lower value results in a smaller spread of scattered light. See also :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale>`.
  6708. \ **Note:** This property is only read when the project starts. To set the subsurface scattering scale at runtime, call :ref:`RenderingServer.sub_surface_scattering_set_scale()<class_RenderingServer_method_sub_surface_scattering_set_scale>` instead.
  6709. .. rst-class:: classref-item-separator
  6710. ----
  6711. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/use_filter:
  6712. .. rst-class:: classref-property
  6713. :ref:`int<class_int>` **rendering/environment/volumetric_fog/use_filter** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/volumetric_fog/use_filter>`
  6714. Enables filtering of the volumetric fog effect prior to integration. This substantially blurs the fog which reduces fine details but also smooths out harsh edges and aliasing artifacts. Disable when more detail is required.
  6715. .. rst-class:: classref-item-separator
  6716. ----
  6717. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_depth:
  6718. .. rst-class:: classref-property
  6719. :ref:`int<class_int>` **rendering/environment/volumetric_fog/volume_depth** = ``64`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_depth>`
  6720. Number of slices to use along the depth of the froxel buffer for volumetric fog. A lower number will be more efficient but may result in artifacts appearing during camera movement. See also :ref:`Environment.volumetric_fog_length<class_Environment_property_volumetric_fog_length>`.
  6721. .. rst-class:: classref-item-separator
  6722. ----
  6723. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_size:
  6724. .. rst-class:: classref-property
  6725. :ref:`int<class_int>` **rendering/environment/volumetric_fog/volume_size** = ``64`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_size>`
  6726. Base size used to determine size of froxel buffer in the camera X-axis and Y-axis. The final size is scaled by the aspect ratio of the screen, so actual values may differ from what is set. Set a larger size for more detailed fog, set a smaller size for better performance.
  6727. .. rst-class:: classref-item-separator
  6728. ----
  6729. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver:
  6730. .. rst-class:: classref-property
  6731. :ref:`String<class_String>` **rendering/gl_compatibility/driver** = ``"opengl3"`` :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/driver>`
  6732. Sets the driver to be used by the renderer when using the Compatibility renderer. Editing this property has no effect in the default configuration, as first-party platforms each have platform-specific overrides. Use those overrides to configure the driver for each platform.
  6733. This can be overridden using the ``--rendering-driver <driver>`` command line argument.
  6734. Supported values are:
  6735. - ``opengl3``, OpenGL 3.3 on desktop platforms, OpenGL ES 3.0 on mobile platforms, WebGL 2.0 on web.
  6736. - ``opengl3_angle``, OpenGL ES 3.0 using the ANGLE compatibility layer, supported on macOS (over native OpenGL) and Windows (over Direct3D 11).
  6737. - ``opengl3_es``, OpenGL ES 3.0 on Linux/BSD.
  6738. \ **Note:** The availability of these options depends on whether the engine was compiled with support for them (determined by SCons options ``opengl3`` and ``angle_libs``).
  6739. \ **Note:** The actual rendering driver may be automatically changed by the engine as a result of a fallback, or a user-specified command line argument. To get the actual rendering driver that is used at runtime, use :ref:`RenderingServer.get_current_rendering_driver_name()<class_RenderingServer_method_get_current_rendering_driver_name>` instead of reading this project setting's value.
  6740. .. rst-class:: classref-item-separator
  6741. ----
  6742. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.android:
  6743. .. rst-class:: classref-property
  6744. :ref:`String<class_String>` **rendering/gl_compatibility/driver.android** = ``"opengl3"`` :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/driver.android>`
  6745. Android override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  6746. Only one option is supported:
  6747. - ``opengl3``, OpenGL ES 3.0 from native drivers.
  6748. .. rst-class:: classref-item-separator
  6749. ----
  6750. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.ios:
  6751. .. rst-class:: classref-property
  6752. :ref:`String<class_String>` **rendering/gl_compatibility/driver.ios** = ``"opengl3"`` :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/driver.ios>`
  6753. iOS override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  6754. Only one option is supported:
  6755. - ``opengl3``, OpenGL ES 3.0 from native drivers.
  6756. .. rst-class:: classref-item-separator
  6757. ----
  6758. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.linuxbsd:
  6759. .. rst-class:: classref-property
  6760. :ref:`String<class_String>` **rendering/gl_compatibility/driver.linuxbsd** = ``"opengl3"`` :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/driver.linuxbsd>`
  6761. LinuxBSD override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  6762. Two options are supported:
  6763. - ``opengl3`` (default), OpenGL 3.3 from native drivers.
  6764. - ``opengl3_es``, OpenGL ES 3.0 from native drivers. If :ref:`rendering/gl_compatibility/fallback_to_gles<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_gles>` is enabled, this is used as a fallback if OpenGL 3.3 is not supported.
  6765. .. rst-class:: classref-item-separator
  6766. ----
  6767. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.macos:
  6768. .. rst-class:: classref-property
  6769. :ref:`String<class_String>` **rendering/gl_compatibility/driver.macos** = ``"opengl3"`` :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/driver.macos>`
  6770. macOS override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  6771. Two options are supported:
  6772. - ``opengl3`` (default), OpenGL 3.3 from native drivers. If :ref:`rendering/gl_compatibility/fallback_to_native<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_native>` is enabled, this is used as a fallback if ANGLE is configured as the preferred driver but not supported.
  6773. - ``opengl3_angle``, OpenGL ES 3.0 using the ANGLE compatibility layer over native OpenGL drivers. If :ref:`rendering/gl_compatibility/fallback_to_angle<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_angle>` is enabled, this is used as a fallback if OpenGL 3.3 is not supported.
  6774. .. rst-class:: classref-item-separator
  6775. ----
  6776. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.web:
  6777. .. rst-class:: classref-property
  6778. :ref:`String<class_String>` **rendering/gl_compatibility/driver.web** = ``"opengl3"`` :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/driver.web>`
  6779. Web override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  6780. Only one option is supported:
  6781. - ``opengl3``, WebGL 2.0. The underlying native API depends on the target OS, browser, and browser configuration.
  6782. .. rst-class:: classref-item-separator
  6783. ----
  6784. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.windows:
  6785. .. rst-class:: classref-property
  6786. :ref:`String<class_String>` **rendering/gl_compatibility/driver.windows** = ``"opengl3"`` :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/driver.windows>`
  6787. Windows override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  6788. Two options are supported:
  6789. - ``opengl3`` (default), OpenGL 3.3 from native drivers. If :ref:`rendering/gl_compatibility/fallback_to_native<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_native>` is enabled, this is used as a fallback if ANGLE is configured as the preferred driver but not supported.
  6790. - ``opengl3_angle``, OpenGL ES 3.0 using the ANGLE compatibility layer over native Direct3D 11 drivers. If :ref:`rendering/gl_compatibility/fallback_to_angle<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_angle>` is enabled, this is used as a fallback if OpenGL 3.3 is not supported. By default, ANGLE is used as the default driver for some devices listed in :ref:`rendering/gl_compatibility/force_angle_on_devices<class_ProjectSettings_property_rendering/gl_compatibility/force_angle_on_devices>`.
  6791. .. rst-class:: classref-item-separator
  6792. ----
  6793. .. _class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_angle:
  6794. .. rst-class:: classref-property
  6795. :ref:`bool<class_bool>` **rendering/gl_compatibility/fallback_to_angle** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_angle>`
  6796. If ``true``, the Compatibility renderer will fall back to ANGLE if native OpenGL is not supported or the device is listed in :ref:`rendering/gl_compatibility/force_angle_on_devices<class_ProjectSettings_property_rendering/gl_compatibility/force_angle_on_devices>`.
  6797. \ **Note:** This setting is implemented only on Windows.
  6798. .. rst-class:: classref-item-separator
  6799. ----
  6800. .. _class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_gles:
  6801. .. rst-class:: classref-property
  6802. :ref:`bool<class_bool>` **rendering/gl_compatibility/fallback_to_gles** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_gles>`
  6803. If ``true``, the Compatibility renderer will fall back to OpenGLES if desktop OpenGL is not supported.
  6804. \ **Note:** This setting is implemented only on Linux/X11.
  6805. .. rst-class:: classref-item-separator
  6806. ----
  6807. .. _class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_native:
  6808. .. rst-class:: classref-property
  6809. :ref:`bool<class_bool>` **rendering/gl_compatibility/fallback_to_native** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_native>`
  6810. If ``true``, the Compatibility renderer will fall back to native OpenGL if ANGLE is not supported, or ANGLE dynamic libraries aren't found.
  6811. \ **Note:** This setting is implemented on macOS and Windows.
  6812. .. rst-class:: classref-item-separator
  6813. ----
  6814. .. _class_ProjectSettings_property_rendering/gl_compatibility/force_angle_on_devices:
  6815. .. rst-class:: classref-property
  6816. :ref:`Array<class_Array>` **rendering/gl_compatibility/force_angle_on_devices** :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/force_angle_on_devices>`
  6817. An :ref:`Array<class_Array>` of devices which should always use the ANGLE renderer.
  6818. Each entry is a :ref:`Dictionary<class_Dictionary>` with the following keys: ``vendor`` and ``name``. ``name`` can be set to ``*`` to add all devices with the specified ``vendor``.
  6819. \ **Note:** This setting is implemented only on Windows.
  6820. .. rst-class:: classref-item-separator
  6821. ----
  6822. .. _class_ProjectSettings_property_rendering/gl_compatibility/item_buffer_size:
  6823. .. rst-class:: classref-property
  6824. :ref:`int<class_int>` **rendering/gl_compatibility/item_buffer_size** = ``16384`` :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/item_buffer_size>`
  6825. Maximum number of canvas items commands that can be drawn in a single viewport update. If more render commands are issued they will be ignored. Decreasing this limit may improve performance on bandwidth limited devices. Increase this limit if you find that not all objects are being drawn in a frame.
  6826. .. rst-class:: classref-item-separator
  6827. ----
  6828. .. _class_ProjectSettings_property_rendering/gl_compatibility/nvidia_disable_threaded_optimization:
  6829. .. rst-class:: classref-property
  6830. :ref:`bool<class_bool>` **rendering/gl_compatibility/nvidia_disable_threaded_optimization** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/nvidia_disable_threaded_optimization>`
  6831. If ``true``, disables the threaded optimization feature from the NVIDIA drivers, which are known to cause stuttering in most OpenGL applications.
  6832. \ **Note:** This setting only works on Windows, as threaded optimization is disabled by default on other platforms.
  6833. .. rst-class:: classref-item-separator
  6834. ----
  6835. .. _class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution:
  6836. .. rst-class:: classref-property
  6837. :ref:`bool<class_bool>` **rendering/global_illumination/gi/use_half_resolution** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution>`
  6838. If ``true``, renders :ref:`VoxelGI<class_VoxelGI>` and SDFGI (:ref:`Environment.sdfgi_enabled<class_Environment_property_sdfgi_enabled>`) buffers at halved resolution (e.g. 960×540 when the viewport size is 1920×1080). This improves performance significantly when VoxelGI or SDFGI is enabled, at the cost of artifacts that may be visible on polygon edges. The loss in quality becomes less noticeable as the viewport resolution increases. :ref:`LightmapGI<class_LightmapGI>` rendering is not affected by this setting.
  6839. \ **Note:** This property is only read when the project starts. To set half-resolution GI at run-time, call :ref:`RenderingServer.gi_set_use_half_resolution()<class_RenderingServer_method_gi_set_use_half_resolution>` instead.
  6840. .. rst-class:: classref-item-separator
  6841. ----
  6842. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge:
  6843. .. rst-class:: classref-property
  6844. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/frames_to_converge** = ``5`` :ref:`🔗<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>`
  6845. The number of frames to use for converging signed distance field global illumination. Higher values lead to a less noisy result, at the cost of taking a longer time to fully converge. This means the scene's global illumination will be too dark for a longer period of time, especially when the camera moves fast. The actual convergence speed depends on rendered framerate. For example, with the default setting of 30 frames, rendering at 60 FPS will make SDFGI fully converge after 0.5 seconds. See also :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>` and :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>`.
  6846. \ **Note:** This property is only read when the project starts. To control SDFGI convergence speed at runtime, call :ref:`RenderingServer.environment_set_sdfgi_frames_to_converge()<class_RenderingServer_method_environment_set_sdfgi_frames_to_converge>` instead.
  6847. .. rst-class:: classref-item-separator
  6848. ----
  6849. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights:
  6850. .. rst-class:: classref-property
  6851. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/frames_to_update_lights** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>`
  6852. The number of frames over which dynamic lights should be updated in signed distance field global illumination. Higher values take more time to update indirect lighting coming from dynamic lights, but result in better performance when many dynamic lights are present. See also :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` and :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>`.
  6853. \ **Note:** This only affects :ref:`Light3D<class_Light3D>` nodes whose :ref:`Light3D.light_bake_mode<class_Light3D_property_light_bake_mode>` is :ref:`Light3D.BAKE_DYNAMIC<class_Light3D_constant_BAKE_DYNAMIC>` (which is the default). Consider making non-moving lights use the :ref:`Light3D.BAKE_STATIC<class_Light3D_constant_BAKE_STATIC>` bake mode to improve performance.
  6854. \ **Note:** This property is only read when the project starts. To control SDFGI light update speed at runtime, call :ref:`RenderingServer.environment_set_sdfgi_frames_to_update_light()<class_RenderingServer_method_environment_set_sdfgi_frames_to_update_light>` instead.
  6855. .. rst-class:: classref-item-separator
  6856. ----
  6857. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count:
  6858. .. rst-class:: classref-property
  6859. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/probe_ray_count** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>`
  6860. The number of rays to throw per frame when computing signed distance field global illumination. Higher values lead to a less noisy result, at the cost of performance. See also :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` and :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>`.
  6861. \ **Note:** This property is only read when the project starts. To control SDFGI quality at runtime, call :ref:`RenderingServer.environment_set_sdfgi_ray_count()<class_RenderingServer_method_environment_set_sdfgi_ray_count>` instead.
  6862. .. rst-class:: classref-item-separator
  6863. ----
  6864. .. _class_ProjectSettings_property_rendering/global_illumination/voxel_gi/quality:
  6865. .. rst-class:: classref-property
  6866. :ref:`int<class_int>` **rendering/global_illumination/voxel_gi/quality** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/global_illumination/voxel_gi/quality>`
  6867. The VoxelGI quality to use. High quality leads to more precise lighting and better reflections, but is slower to render. This setting does not affect the baked data and doesn't require baking the :ref:`VoxelGI<class_VoxelGI>` again to apply.
  6868. \ **Note:** This property is only read when the project starts. To control VoxelGI quality at runtime, call :ref:`RenderingServer.voxel_gi_set_quality()<class_RenderingServer_method_voxel_gi_set_quality>` instead.
  6869. .. rst-class:: classref-item-separator
  6870. ----
  6871. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_pass:
  6872. .. rst-class:: classref-property
  6873. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/max_rays_per_pass** = ``4`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_pass>`
  6874. The maximum number of rays that can be thrown per pass when baking lightmaps with :ref:`LightmapGI<class_LightmapGI>`. Depending on the scene, adjusting this value may result in higher GPU utilization when baking lightmaps, leading to faster bake times.
  6875. \ **Note:** Using a value that is too high for your system can cause crashes due to the GPU being unresponsive for long periods of time, and the graphics driver being reset by the OS.
  6876. .. rst-class:: classref-item-separator
  6877. ----
  6878. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_probe_pass:
  6879. .. rst-class:: classref-property
  6880. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/max_rays_per_probe_pass** = ``64`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_probe_pass>`
  6881. The maximum number of rays that can be thrown per pass when baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s with :ref:`LightmapGI<class_LightmapGI>`. Depending on the scene, adjusting this value may result in higher GPU utilization when baking lightmaps, leading to faster bake times.
  6882. \ **Note:** Using a value that is too high for your system can cause crashes due to the GPU being unresponsive for long periods of time, and the graphics driver being reset by the OS.
  6883. .. rst-class:: classref-item-separator
  6884. ----
  6885. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_transparency_rays:
  6886. .. rst-class:: classref-property
  6887. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/max_transparency_rays** = ``8`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_transparency_rays>`
  6888. The maximum number of retry rays that can be thrown per pass when hitting a transparent surface when baking lightmaps with :ref:`LightmapGI<class_LightmapGI>`. Depending on the scene, reducing this value may lead to faster bake times.
  6889. \ **Note:** Using a value that is too high for your system can cause crashes due to the GPU being unresponsive for long periods of time, and the graphics driver being reset by the OS.
  6890. .. rst-class:: classref-item-separator
  6891. ----
  6892. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/region_size:
  6893. .. rst-class:: classref-property
  6894. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/region_size** = ``512`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_performance/region_size>`
  6895. The region size to use when baking lightmaps with :ref:`LightmapGI<class_LightmapGI>`. The specified value is rounded up to the nearest power of 2.
  6896. \ **Note:** Using a value that is too high for your system can cause crashes due to the GPU being unresponsive for long periods of time, and the graphics driver being reset by the OS.
  6897. .. rst-class:: classref-item-separator
  6898. ----
  6899. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_probe_ray_count:
  6900. .. rst-class:: classref-property
  6901. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/high_quality_probe_ray_count** = ``512`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_probe_ray_count>`
  6902. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_HIGH<class_LightmapGI_constant_BAKE_QUALITY_HIGH>`.
  6903. .. rst-class:: classref-item-separator
  6904. ----
  6905. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_ray_count:
  6906. .. rst-class:: classref-property
  6907. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/high_quality_ray_count** = ``512`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_ray_count>`
  6908. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_HIGH<class_LightmapGI_constant_BAKE_QUALITY_HIGH>`.
  6909. .. rst-class:: classref-item-separator
  6910. ----
  6911. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_probe_ray_count:
  6912. .. rst-class:: classref-property
  6913. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/low_quality_probe_ray_count** = ``64`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_probe_ray_count>`
  6914. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_LOW<class_LightmapGI_constant_BAKE_QUALITY_LOW>`.
  6915. .. rst-class:: classref-item-separator
  6916. ----
  6917. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_ray_count:
  6918. .. rst-class:: classref-property
  6919. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/low_quality_ray_count** = ``32`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_ray_count>`
  6920. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_LOW<class_LightmapGI_constant_BAKE_QUALITY_LOW>`.
  6921. .. rst-class:: classref-item-separator
  6922. ----
  6923. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_probe_ray_count:
  6924. .. rst-class:: classref-property
  6925. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/medium_quality_probe_ray_count** = ``256`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_probe_ray_count>`
  6926. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_MEDIUM<class_LightmapGI_constant_BAKE_QUALITY_MEDIUM>`.
  6927. .. rst-class:: classref-item-separator
  6928. ----
  6929. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_ray_count:
  6930. .. rst-class:: classref-property
  6931. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/medium_quality_ray_count** = ``128`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_ray_count>`
  6932. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_MEDIUM<class_LightmapGI_constant_BAKE_QUALITY_MEDIUM>`.
  6933. .. rst-class:: classref-item-separator
  6934. ----
  6935. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count:
  6936. .. rst-class:: classref-property
  6937. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count** = ``2048`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count>`
  6938. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_ULTRA<class_LightmapGI_constant_BAKE_QUALITY_ULTRA>`.
  6939. .. rst-class:: classref-item-separator
  6940. ----
  6941. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_ray_count:
  6942. .. rst-class:: classref-property
  6943. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/ultra_quality_ray_count** = ``2048`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_ray_count>`
  6944. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_ULTRA<class_LightmapGI_constant_BAKE_QUALITY_ULTRA>`.
  6945. .. rst-class:: classref-item-separator
  6946. ----
  6947. .. _class_ProjectSettings_property_rendering/lightmapping/denoising/denoiser:
  6948. .. rst-class:: classref-property
  6949. :ref:`int<class_int>` **rendering/lightmapping/denoising/denoiser** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/denoising/denoiser>`
  6950. Denoiser tool used for denoising lightmaps.
  6951. Using `OpenImageDenoise <https://www.openimagedenoise.org/>`__ (OIDN) requires configuring a path to an OIDN executable in the editor settings at :ref:`EditorSettings.filesystem/tools/oidn/oidn_denoise_path<class_EditorSettings_property_filesystem/tools/oidn/oidn_denoise_path>`. OIDN can be downloaded from `OpenImageDenoise's downloads page <https://www.openimagedenoise.org/downloads.html>`__.
  6952. OIDN will use GPU acceleration when available. Unlike JNLM which uses compute shaders for acceleration, OIDN uses vendor-specific acceleration methods. For GPU acceleration to be available, the following libraries must be installed on the system depending on your GPU:
  6953. - NVIDIA GPUs: CUDA libraries
  6954. - AMD GPUs: HIP libraries
  6955. - Intel GPUs: SYCL libraries
  6956. If no GPU acceleration is configured on the system, multi-threaded CPU-based denoising will be performed instead. This CPU-based denoising is significantly slower than the JNLM denoiser in most cases.
  6957. .. rst-class:: classref-item-separator
  6958. ----
  6959. .. _class_ProjectSettings_property_rendering/lightmapping/lightmap_gi/use_bicubic_filter:
  6960. .. rst-class:: classref-property
  6961. :ref:`bool<class_bool>` **rendering/lightmapping/lightmap_gi/use_bicubic_filter** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/lightmap_gi/use_bicubic_filter>`
  6962. If ``true``, applies a bicubic filter during lightmap sampling. This makes lightmaps look much smoother, at a moderate performance cost.
  6963. \ **Note:** The bicubic filter exaggerates the 'bleeding' effect that occurs when a lightmap's resolution is low enough.
  6964. .. rst-class:: classref-item-separator
  6965. ----
  6966. .. _class_ProjectSettings_property_rendering/lightmapping/primitive_meshes/texel_size:
  6967. .. rst-class:: classref-property
  6968. :ref:`float<class_float>` **rendering/lightmapping/primitive_meshes/texel_size** = ``0.2`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/primitive_meshes/texel_size>`
  6969. The texel_size that is used to calculate the :ref:`Mesh.lightmap_size_hint<class_Mesh_property_lightmap_size_hint>` on :ref:`PrimitiveMesh<class_PrimitiveMesh>` resources if :ref:`PrimitiveMesh.add_uv2<class_PrimitiveMesh_property_add_uv2>` is enabled.
  6970. .. rst-class:: classref-item-separator
  6971. ----
  6972. .. _class_ProjectSettings_property_rendering/lightmapping/probe_capture/update_speed:
  6973. .. rst-class:: classref-property
  6974. :ref:`float<class_float>` **rendering/lightmapping/probe_capture/update_speed** = ``15`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/probe_capture/update_speed>`
  6975. The framerate-independent update speed when representing dynamic object lighting from :ref:`LightmapProbe<class_LightmapProbe>`\ s. Higher values make dynamic object lighting update faster. Higher values can prevent fast-moving objects from having "outdated" indirect lighting displayed on them, at the cost of possible flickering when an object moves from a bright area to a shaded area.
  6976. .. rst-class:: classref-item-separator
  6977. ----
  6978. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/16_bits:
  6979. .. rst-class:: classref-property
  6980. :ref:`bool<class_bool>` **rendering/lights_and_shadows/directional_shadow/16_bits** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/16_bits>`
  6981. Use 16 bits for the directional shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices.
  6982. .. rst-class:: classref-item-separator
  6983. ----
  6984. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size:
  6985. .. rst-class:: classref-property
  6986. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/size** = ``4096`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size>`
  6987. The directional shadow's size in pixels. Higher values will result in sharper shadows, at the cost of performance. The value is rounded up to the nearest power of 2.
  6988. .. rst-class:: classref-item-separator
  6989. ----
  6990. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size.mobile:
  6991. .. rst-class:: classref-property
  6992. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/size.mobile** = ``2048`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size.mobile>`
  6993. Lower-end override for :ref:`rendering/lights_and_shadows/directional_shadow/size<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size>` on mobile devices, due to performance concerns or driver support.
  6994. .. rst-class:: classref-item-separator
  6995. ----
  6996. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality:
  6997. .. rst-class:: classref-property
  6998. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality>`
  6999. Quality setting for shadows cast by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s. Higher quality settings use more samples when reading from shadow maps and are thus slower. Low quality settings may result in shadows looking grainy.
  7000. \ **Note:** The Soft Very Low setting will automatically multiply *constant* shadow blur by 0.75x to reduce the amount of noise visible. This automatic blur change only affects the constant blur factor defined in :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>`, not the variable blur performed by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s' :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>`.
  7001. \ **Note:** The Soft High and Soft Ultra settings will automatically multiply *constant* shadow blur by 1.5× and 2× respectively to make better use of the increased sample count. This increased blur also improves stability of dynamic object shadows.
  7002. .. rst-class:: classref-item-separator
  7003. ----
  7004. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile:
  7005. .. rst-class:: classref-property
  7006. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile>`
  7007. Lower-end override for :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality>` on mobile devices, due to performance concerns or driver support.
  7008. .. rst-class:: classref-item-separator
  7009. ----
  7010. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_16_bits:
  7011. .. rst-class:: classref-property
  7012. :ref:`bool<class_bool>` **rendering/lights_and_shadows/positional_shadow/atlas_16_bits** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_16_bits>`
  7013. Use 16 bits for the omni/spot shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices.
  7014. .. rst-class:: classref-item-separator
  7015. ----
  7016. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv:
  7017. .. rst-class:: classref-property
  7018. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv>`
  7019. The subdivision amount of the first quadrant on the shadow atlas. See the `documentation <../tutorials/tutorials/3d/lights_and_shadows.html#shadow-atlas>`__ for more information.
  7020. .. rst-class:: classref-item-separator
  7021. ----
  7022. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv:
  7023. .. rst-class:: classref-property
  7024. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv>`
  7025. The subdivision amount of the second quadrant on the shadow atlas. See the `documentation <../tutorials/tutorials/3d/lights_and_shadows.html#shadow-atlas>`__ for more information.
  7026. .. rst-class:: classref-item-separator
  7027. ----
  7028. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv:
  7029. .. rst-class:: classref-property
  7030. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv** = ``3`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv>`
  7031. The subdivision amount of the third quadrant on the shadow atlas. See the `documentation <../tutorials/tutorials/3d/lights_and_shadows.html#shadow-atlas>`__ for more information.
  7032. .. rst-class:: classref-item-separator
  7033. ----
  7034. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv:
  7035. .. rst-class:: classref-property
  7036. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv** = ``4`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv>`
  7037. The subdivision amount of the fourth quadrant on the shadow atlas. See the `documentation <../tutorials/tutorials/3d/lights_and_shadows.html#shadow-atlas>`__ for more information.
  7038. .. rst-class:: classref-item-separator
  7039. ----
  7040. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size:
  7041. .. rst-class:: classref-property
  7042. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_size** = ``4096`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size>`
  7043. The size of the shadow atlas used for :ref:`OmniLight3D<class_OmniLight3D>` and :ref:`SpotLight3D<class_SpotLight3D>` nodes. See the `documentation <../tutorials/tutorials/3d/lights_and_shadows.html#shadow-atlas>`__ for more information.
  7044. .. rst-class:: classref-item-separator
  7045. ----
  7046. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size.mobile:
  7047. .. rst-class:: classref-property
  7048. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_size.mobile** = ``2048`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size.mobile>`
  7049. Lower-end override for :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size>` on mobile devices, due to performance concerns or driver support.
  7050. .. rst-class:: classref-item-separator
  7051. ----
  7052. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality:
  7053. .. rst-class:: classref-property
  7054. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality>`
  7055. Quality setting for shadows cast by :ref:`OmniLight3D<class_OmniLight3D>`\ s and :ref:`SpotLight3D<class_SpotLight3D>`\ s. Higher quality settings use more samples when reading from shadow maps and are thus slower. Low quality settings may result in shadows looking grainy.
  7056. \ **Note:** The Soft Very Low setting will automatically multiply *constant* shadow blur by 0.75x to reduce the amount of noise visible. This automatic blur change only affects the constant blur factor defined in :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>`, not the variable blur performed by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s' :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>`.
  7057. \ **Note:** The Soft High and Soft Ultra settings will automatically multiply shadow blur by 1.5× and 2× respectively to make better use of the increased sample count. This increased blur also improves stability of dynamic object shadows.
  7058. .. rst-class:: classref-item-separator
  7059. ----
  7060. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile:
  7061. .. rst-class:: classref-property
  7062. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile>`
  7063. Lower-end override for :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality>` on mobile devices, due to performance concerns or driver support.
  7064. .. rst-class:: classref-item-separator
  7065. ----
  7066. .. _class_ProjectSettings_property_rendering/lights_and_shadows/tighter_shadow_caster_culling:
  7067. .. rst-class:: classref-property
  7068. :ref:`bool<class_bool>` **rendering/lights_and_shadows/tighter_shadow_caster_culling** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/tighter_shadow_caster_culling>`
  7069. If ``true``, items that cannot cast shadows into the view frustum will not be rendered into shadow maps.
  7070. This can increase performance.
  7071. .. rst-class:: classref-item-separator
  7072. ----
  7073. .. _class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units:
  7074. .. rst-class:: classref-property
  7075. :ref:`bool<class_bool>` **rendering/lights_and_shadows/use_physical_light_units** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units>`
  7076. Enables the use of physically based units for light sources. Physically based units tend to be much larger than the arbitrary units used by Godot, but they can be used to match lighting within Godot to real-world lighting. Due to the large dynamic range of lighting conditions present in nature, Godot bakes exposure into the various lighting quantities before rendering. Most light sources bake exposure automatically at run time based on the active :ref:`CameraAttributes<class_CameraAttributes>` resource, but :ref:`LightmapGI<class_LightmapGI>` and :ref:`VoxelGI<class_VoxelGI>` require a :ref:`CameraAttributes<class_CameraAttributes>` resource to be set at bake time to reduce the dynamic range. At run time, Godot will automatically reconcile the baked exposure with the active exposure to ensure lighting remains consistent.
  7077. .. rst-class:: classref-item-separator
  7078. ----
  7079. .. _class_ProjectSettings_property_rendering/limits/cluster_builder/max_clustered_elements:
  7080. .. rst-class:: classref-property
  7081. :ref:`float<class_float>` **rendering/limits/cluster_builder/max_clustered_elements** = ``512`` :ref:`🔗<class_ProjectSettings_property_rendering/limits/cluster_builder/max_clustered_elements>`
  7082. The maximum number of clustered elements (:ref:`OmniLight3D<class_OmniLight3D>` + :ref:`SpotLight3D<class_SpotLight3D>` + :ref:`Decal<class_Decal>` + :ref:`ReflectionProbe<class_ReflectionProbe>`) that can be rendered at once in the camera view. If there are more clustered elements present in the camera view, some of them will not be rendered (leading to pop-in during camera movement). Enabling distance fade on lights and decals (:ref:`Light3D.distance_fade_enabled<class_Light3D_property_distance_fade_enabled>`, :ref:`Decal.distance_fade_enabled<class_Decal_property_distance_fade_enabled>`) can help avoid reaching this limit.
  7083. Decreasing this value may improve GPU performance on certain setups, even if the maximum number of clustered elements is never reached in the project.
  7084. \ **Note:** This setting is only effective when using the Forward+ rendering method, not Mobile and Compatibility.
  7085. .. rst-class:: classref-item-separator
  7086. ----
  7087. .. _class_ProjectSettings_property_rendering/limits/global_shader_variables/buffer_size:
  7088. .. rst-class:: classref-property
  7089. :ref:`int<class_int>` **rendering/limits/global_shader_variables/buffer_size** = ``65536`` :ref:`🔗<class_ProjectSettings_property_rendering/limits/global_shader_variables/buffer_size>`
  7090. The maximum number of uniforms that can be used by the global shader uniform buffer. Each item takes up one slot. In other words, a single uniform float and a uniform vec4 will take the same amount of space in the buffer.
  7091. \ **Note:** When using the Compatibility renderer, most mobile devices (and all web exports) will be limited to a maximum size of 1024 due to hardware constraints.
  7092. .. rst-class:: classref-item-separator
  7093. ----
  7094. .. _class_ProjectSettings_property_rendering/limits/opengl/max_lights_per_object:
  7095. .. rst-class:: classref-property
  7096. :ref:`int<class_int>` **rendering/limits/opengl/max_lights_per_object** = ``8`` :ref:`🔗<class_ProjectSettings_property_rendering/limits/opengl/max_lights_per_object>`
  7097. Max number of omnilights and spotlights renderable per object. At the default value of 8, this means that each surface can be affected by up to 8 omnilights and 8 spotlights. This is further limited by hardware support and :ref:`rendering/limits/opengl/max_renderable_lights<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights>`. Setting this low will slightly reduce memory usage, may decrease shader compile times, and may result in faster rendering on low-end, mobile, or web devices.
  7098. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  7099. .. rst-class:: classref-item-separator
  7100. ----
  7101. .. _class_ProjectSettings_property_rendering/limits/opengl/max_renderable_elements:
  7102. .. rst-class:: classref-property
  7103. :ref:`int<class_int>` **rendering/limits/opengl/max_renderable_elements** = ``65536`` :ref:`🔗<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_elements>`
  7104. Max number of elements renderable in a frame. If more elements than this are visible per frame, they will not be drawn. Keep in mind elements refer to mesh surfaces and not meshes themselves. Setting this low will slightly reduce memory usage and may decrease shader compile times, particularly on web. For most uses, the default value is suitable, but consider lowering as much as possible on web export.
  7105. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  7106. .. rst-class:: classref-item-separator
  7107. ----
  7108. .. _class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights:
  7109. .. rst-class:: classref-property
  7110. :ref:`int<class_int>` **rendering/limits/opengl/max_renderable_lights** = ``32`` :ref:`🔗<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights>`
  7111. Max number of positional lights renderable in a frame. If more lights than this number are used, they will be ignored. Setting this low will slightly reduce memory usage and may decrease shader compile times, particularly on web. For most uses, the default value is suitable, but consider lowering as much as possible on web export.
  7112. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  7113. .. rst-class:: classref-item-separator
  7114. ----
  7115. .. _class_ProjectSettings_property_rendering/limits/spatial_indexer/threaded_cull_minimum_instances:
  7116. .. rst-class:: classref-property
  7117. :ref:`int<class_int>` **rendering/limits/spatial_indexer/threaded_cull_minimum_instances** = ``1000`` :ref:`🔗<class_ProjectSettings_property_rendering/limits/spatial_indexer/threaded_cull_minimum_instances>`
  7118. The minimum number of instances that must be present in a scene to enable culling computations on multiple threads. If a scene has fewer instances than this number, culling is done on a single thread.
  7119. .. rst-class:: classref-item-separator
  7120. ----
  7121. .. _class_ProjectSettings_property_rendering/limits/spatial_indexer/update_iterations_per_frame:
  7122. .. rst-class:: classref-property
  7123. :ref:`int<class_int>` **rendering/limits/spatial_indexer/update_iterations_per_frame** = ``10`` :ref:`🔗<class_ProjectSettings_property_rendering/limits/spatial_indexer/update_iterations_per_frame>`
  7124. .. container:: contribute
  7125. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  7126. .. rst-class:: classref-item-separator
  7127. ----
  7128. .. _class_ProjectSettings_property_rendering/limits/time/time_rollover_secs:
  7129. .. rst-class:: classref-property
  7130. :ref:`float<class_float>` **rendering/limits/time/time_rollover_secs** = ``3600`` :ref:`🔗<class_ProjectSettings_property_rendering/limits/time/time_rollover_secs>`
  7131. Maximum time (in seconds) before the ``TIME`` shader built-in variable rolls over. The ``TIME`` variable increments by ``delta`` each frame, and when it exceeds this value, it rolls over to ``0.0``. Since large floating-point values are less precise than small floating-point values, this should be set as low as possible to maximize the precision of the ``TIME`` built-in variable in shaders. This is especially important on mobile platforms where precision in shaders is significantly reduced. However, if this is set too low, shader animations may appear to restart from the beginning while the project is running.
  7132. On desktop platforms, values below ``4096`` are recommended, ideally below ``2048``. On mobile platforms, values below ``64`` are recommended, ideally below ``32``.
  7133. .. rst-class:: classref-item-separator
  7134. ----
  7135. .. _class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels:
  7136. .. rst-class:: classref-property
  7137. :ref:`float<class_float>` **rendering/mesh_lod/lod_change/threshold_pixels** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>`
  7138. The automatic LOD bias to use for meshes rendered within the :ref:`ReflectionProbe<class_ReflectionProbe>`. Higher values will use less detailed versions of meshes that have LOD variations generated. If set to ``0.0``, automatic LOD is disabled. Increase :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` to improve performance at the cost of geometry detail.
  7139. \ **Note:** :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` does not affect :ref:`GeometryInstance3D<class_GeometryInstance3D>` visibility ranges (also known as "manual" LOD or hierarchical LOD).
  7140. \ **Note:** This property is only read when the project starts. To adjust the automatic LOD threshold at runtime, set :ref:`Viewport.mesh_lod_threshold<class_Viewport_property_mesh_lod_threshold>` on the root :ref:`Viewport<class_Viewport>`.
  7141. .. rst-class:: classref-item-separator
  7142. ----
  7143. .. _class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality:
  7144. .. rst-class:: classref-property
  7145. :ref:`int<class_int>` **rendering/occlusion_culling/bvh_build_quality** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality>`
  7146. The `Bounding Volume Hierarchy <https://en.wikipedia.org/wiki/Bounding_volume_hierarchy>`__ quality to use when rendering the occlusion culling buffer. Higher values will result in more accurate occlusion culling, at the cost of higher CPU usage. See also :ref:`rendering/occlusion_culling/occlusion_rays_per_thread<class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread>`.
  7147. \ **Note:** This property is only read when the project starts. To adjust the BVH build quality at runtime, use :ref:`RenderingServer.viewport_set_occlusion_culling_build_quality()<class_RenderingServer_method_viewport_set_occlusion_culling_build_quality>`.
  7148. .. rst-class:: classref-item-separator
  7149. ----
  7150. .. _class_ProjectSettings_property_rendering/occlusion_culling/jitter_projection:
  7151. .. rst-class:: classref-property
  7152. :ref:`bool<class_bool>` **rendering/occlusion_culling/jitter_projection** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/occlusion_culling/jitter_projection>`
  7153. If ``true``, the projection used for rendering the occlusion buffer will be jittered. This can help prevent objects being incorrectly culled when visible through small gaps.
  7154. .. rst-class:: classref-item-separator
  7155. ----
  7156. .. _class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread:
  7157. .. rst-class:: classref-property
  7158. :ref:`int<class_int>` **rendering/occlusion_culling/occlusion_rays_per_thread** = ``512`` :ref:`🔗<class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread>`
  7159. The number of occlusion rays traced per CPU thread. Higher values will result in more accurate occlusion culling, at the cost of higher CPU usage. The occlusion culling buffer's pixel count is roughly equal to ``occlusion_rays_per_thread * number_of_logical_cpu_cores``, so it will depend on the system's CPU. Therefore, CPUs with fewer cores will use a lower resolution to attempt keeping performance costs even across devices. See also :ref:`rendering/occlusion_culling/bvh_build_quality<class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality>`.
  7160. \ **Note:** This property is only read when the project starts. To adjust the number of occlusion rays traced per thread at runtime, use :ref:`RenderingServer.viewport_set_occlusion_rays_per_thread()<class_RenderingServer_method_viewport_set_occlusion_rays_per_thread>`.
  7161. .. rst-class:: classref-item-separator
  7162. ----
  7163. .. _class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling:
  7164. .. rst-class:: classref-property
  7165. :ref:`bool<class_bool>` **rendering/occlusion_culling/use_occlusion_culling** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling>`
  7166. If ``true``, :ref:`OccluderInstance3D<class_OccluderInstance3D>` nodes will be usable for occlusion culling in 3D in the root viewport. In custom viewports, :ref:`Viewport.use_occlusion_culling<class_Viewport_property_use_occlusion_culling>` must be set to ``true`` instead.
  7167. \ **Note:** Enabling occlusion culling has a cost on the CPU. Only enable occlusion culling if you actually plan to use it. Large open scenes with few or no objects blocking the view will generally not benefit much from occlusion culling. Large open scenes generally benefit more from mesh LOD and visibility ranges (:ref:`GeometryInstance3D.visibility_range_begin<class_GeometryInstance3D_property_visibility_range_begin>` and :ref:`GeometryInstance3D.visibility_range_end<class_GeometryInstance3D_property_visibility_range_end>`) compared to occlusion culling.
  7168. \ **Note:** Due to memory constraints, occlusion culling is not supported by default in Web export templates. It can be enabled by compiling custom Web export templates with ``module_raycast_enabled=yes``.
  7169. .. rst-class:: classref-item-separator
  7170. ----
  7171. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_count:
  7172. .. rst-class:: classref-property
  7173. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_count** = ``64`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_count>`
  7174. Number of cubemaps to store in the reflection atlas. The number of :ref:`ReflectionProbe<class_ReflectionProbe>`\ s in a scene will be limited by this amount. A higher number requires more VRAM.
  7175. .. rst-class:: classref-item-separator
  7176. ----
  7177. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size:
  7178. .. rst-class:: classref-property
  7179. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_size** = ``256`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size>`
  7180. Size of cubemap faces for :ref:`ReflectionProbe<class_ReflectionProbe>`\ s. A higher number requires more VRAM and may make reflection probe updating slower.
  7181. .. rst-class:: classref-item-separator
  7182. ----
  7183. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size.mobile:
  7184. .. rst-class:: classref-property
  7185. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_size.mobile** = ``128`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size.mobile>`
  7186. Lower-end override for :ref:`rendering/reflections/reflection_atlas/reflection_size<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size>` on mobile devices, due to performance concerns or driver support.
  7187. .. rst-class:: classref-item-separator
  7188. ----
  7189. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/fast_filter_high_quality:
  7190. .. rst-class:: classref-property
  7191. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/fast_filter_high_quality** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/sky_reflections/fast_filter_high_quality>`
  7192. Use a higher quality variant of the fast filtering algorithm. Significantly slower than using default quality, but results in smoother reflections. Should only be used when the scene is especially detailed.
  7193. .. rst-class:: classref-item-separator
  7194. ----
  7195. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples:
  7196. .. rst-class:: classref-property
  7197. :ref:`int<class_int>` **rendering/reflections/sky_reflections/ggx_samples** = ``32`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples>`
  7198. Sets the number of samples to take when using importance sampling for :ref:`Sky<class_Sky>`\ s and :ref:`ReflectionProbe<class_ReflectionProbe>`\ s. A higher value will result in smoother, higher quality reflections, but increases time to calculate radiance maps. In general, fewer samples are needed for simpler, low dynamic range environments while more samples are needed for HDR environments and environments with a high level of detail.
  7199. .. rst-class:: classref-item-separator
  7200. ----
  7201. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples.mobile:
  7202. .. rst-class:: classref-property
  7203. :ref:`int<class_int>` **rendering/reflections/sky_reflections/ggx_samples.mobile** = ``16`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples.mobile>`
  7204. Lower-end override for :ref:`rendering/reflections/sky_reflections/ggx_samples<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples>` on mobile devices, due to performance concerns or driver support.
  7205. .. rst-class:: classref-item-separator
  7206. ----
  7207. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers:
  7208. .. rst-class:: classref-property
  7209. :ref:`int<class_int>` **rendering/reflections/sky_reflections/roughness_layers** = ``8`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers>`
  7210. Limits the number of layers to use in radiance maps when using importance sampling. A lower number will be slightly faster and take up less VRAM.
  7211. .. rst-class:: classref-item-separator
  7212. ----
  7213. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections:
  7214. .. rst-class:: classref-property
  7215. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/texture_array_reflections** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections>`
  7216. If ``true``, uses texture arrays instead of mipmaps for reflection probes and panorama backgrounds (sky). This reduces jitter noise and upscaling artifacts on reflections, but is significantly slower to compute and uses :ref:`rendering/reflections/sky_reflections/roughness_layers<class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers>` times more memory.
  7217. \ **Note:** Texture array reflections are always disabled on macOS on Intel GPUs due to driver bugs.
  7218. .. rst-class:: classref-item-separator
  7219. ----
  7220. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections.mobile:
  7221. .. rst-class:: classref-property
  7222. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/texture_array_reflections.mobile** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections.mobile>`
  7223. Lower-end override for :ref:`rendering/reflections/sky_reflections/texture_array_reflections<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections>` on mobile devices, due to performance concerns or driver support.
  7224. .. rst-class:: classref-item-separator
  7225. ----
  7226. .. _class_ProjectSettings_property_rendering/reflections/specular_occlusion/enabled:
  7227. .. rst-class:: classref-property
  7228. :ref:`bool<class_bool>` **rendering/reflections/specular_occlusion/enabled** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/specular_occlusion/enabled>`
  7229. If ``true``, reduces reflections based on ambient light.
  7230. .. rst-class:: classref-item-separator
  7231. ----
  7232. .. _class_ProjectSettings_property_rendering/renderer/rendering_method:
  7233. .. rst-class:: classref-property
  7234. :ref:`String<class_String>` **rendering/renderer/rendering_method** = ``"forward_plus"`` :ref:`🔗<class_ProjectSettings_property_rendering/renderer/rendering_method>`
  7235. Sets the renderer that will be used by the project. Options are:
  7236. \ **forward_plus** (Forward+): High-end renderer designed for desktop devices. Has a higher base overhead, but scales well with complex scenes. Not suitable for older devices or mobile.
  7237. \ **mobile** (Mobile): Modern renderer designed for mobile devices. Has a lower base overhead than Forward+, but does not scale as well to large scenes with many elements.
  7238. \ **gl_compatibility** (Compatibility): Low-end renderer designed for older devices. Based on the limitations of the OpenGL 3.3 / OpenGL ES 3.0 / WebGL 2 APIs.
  7239. This can be overridden using the ``--rendering-method <method>`` command line argument.
  7240. \ **Note:** The actual rendering method may be automatically changed by the engine as a result of a fallback, or a user-specified command line argument. To get the actual rendering method that is used at runtime, use :ref:`RenderingServer.get_current_rendering_method()<class_RenderingServer_method_get_current_rendering_method>` instead of reading this project setting's value.
  7241. .. rst-class:: classref-item-separator
  7242. ----
  7243. .. _class_ProjectSettings_property_rendering/renderer/rendering_method.mobile:
  7244. .. rst-class:: classref-property
  7245. :ref:`String<class_String>` **rendering/renderer/rendering_method.mobile** = ``"mobile"`` :ref:`🔗<class_ProjectSettings_property_rendering/renderer/rendering_method.mobile>`
  7246. Override for :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` on mobile devices.
  7247. .. rst-class:: classref-item-separator
  7248. ----
  7249. .. _class_ProjectSettings_property_rendering/renderer/rendering_method.web:
  7250. .. rst-class:: classref-property
  7251. :ref:`String<class_String>` **rendering/renderer/rendering_method.web** = ``"gl_compatibility"`` :ref:`🔗<class_ProjectSettings_property_rendering/renderer/rendering_method.web>`
  7252. Override for :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` on web.
  7253. .. rst-class:: classref-item-separator
  7254. ----
  7255. .. _class_ProjectSettings_property_rendering/rendering_device/d3d12/agility_sdk_version:
  7256. .. rst-class:: classref-property
  7257. :ref:`int<class_int>` **rendering/rendering_device/d3d12/agility_sdk_version** = ``613`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/d3d12/agility_sdk_version>`
  7258. Version code of the `Direct3D 12 Agility SDK <https://devblogs.microsoft.com/directx/directx12agility/>`__ to use (``D3D12SDKVersion``). This must match the *minor* version that is installed next to the editor binary and in the export templates directory for the current editor version. For example, if you have ``1.613.3`` installed, you need to input ``613`` here.
  7259. .. rst-class:: classref-item-separator
  7260. ----
  7261. .. _class_ProjectSettings_property_rendering/rendering_device/d3d12/max_misc_descriptors_per_frame:
  7262. .. rst-class:: classref-property
  7263. :ref:`int<class_int>` **rendering/rendering_device/d3d12/max_misc_descriptors_per_frame** = ``512`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_misc_descriptors_per_frame>`
  7264. The number of entries in the miscellaneous descriptors heap the Direct3D 12 rendering driver uses each frame, used for various operations like clearing a texture.
  7265. Depending on the complexity of scenes, this value may be lowered or may need to be raised.
  7266. .. rst-class:: classref-item-separator
  7267. ----
  7268. .. _class_ProjectSettings_property_rendering/rendering_device/d3d12/max_resource_descriptors_per_frame:
  7269. .. rst-class:: classref-property
  7270. :ref:`int<class_int>` **rendering/rendering_device/d3d12/max_resource_descriptors_per_frame** = ``16384`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_resource_descriptors_per_frame>`
  7271. The number of entries in the resource descriptors heap the Direct3D 12 rendering driver uses each frame, used for most rendering operations.
  7272. Depending on the complexity of scenes, this value may be lowered or may need to be raised.
  7273. .. rst-class:: classref-item-separator
  7274. ----
  7275. .. _class_ProjectSettings_property_rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame:
  7276. .. rst-class:: classref-property
  7277. :ref:`int<class_int>` **rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame** = ``1024`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame>`
  7278. The number of entries in the sampler descriptors heap the Direct3D 12 rendering driver uses each frame, used for most rendering operations.
  7279. Depending on the complexity of scenes, this value may be lowered or may need to be raised.
  7280. .. rst-class:: classref-item-separator
  7281. ----
  7282. .. _class_ProjectSettings_property_rendering/rendering_device/driver:
  7283. .. rst-class:: classref-property
  7284. :ref:`String<class_String>` **rendering/rendering_device/driver** = ``"vulkan"`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/driver>`
  7285. Sets the driver to be used by the renderer when using a RenderingDevice-based renderer like the Forward+ or Mobile renderers. Editing this property has no effect in the default configuration, as first-party platforms each have platform-specific overrides. Use those overrides to configure the driver for each platform.
  7286. This can be overridden using the ``--rendering-driver <driver>`` command line argument.
  7287. Supported values are:
  7288. - ``metal``, Metal (supported on Apple Silicon Macs and iOS).
  7289. - ``vulkan``, Vulkan (supported on all desktop and mobile platforms).
  7290. - ``d3d12``, Direct3D 12 (supported on Windows).
  7291. \ **Note:** The availability of these options depends on whether the engine was compiled with support for them (determined by SCons options ``vulkan``, ``metal``, and ``d3d12``).
  7292. \ **Note:** If a given platform has no registered drivers, it can fall back to the Compatibility renderer (OpenGL 3) if :ref:`rendering/rendering_device/fallback_to_opengl3<class_ProjectSettings_property_rendering/rendering_device/fallback_to_opengl3>` is enabled. This fallback happens automatically for the Web platform regardless of that property.
  7293. \ **Note:** The actual rendering driver may be automatically changed by the engine as a result of a fallback, or a user-specified command line argument. To get the actual rendering driver that is used at runtime, use :ref:`RenderingServer.get_current_rendering_driver_name()<class_RenderingServer_method_get_current_rendering_driver_name>` instead of reading this project setting's value.
  7294. .. rst-class:: classref-item-separator
  7295. ----
  7296. .. _class_ProjectSettings_property_rendering/rendering_device/driver.android:
  7297. .. rst-class:: classref-property
  7298. :ref:`String<class_String>` **rendering/rendering_device/driver.android** = ``"vulkan"`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/driver.android>`
  7299. Android override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  7300. Only one option is supported:
  7301. - ``vulkan``, Vulkan from native drivers.
  7302. \ **Note:** If Vulkan was disabled at compile time, there is no alternative RenderingDevice driver.
  7303. .. rst-class:: classref-item-separator
  7304. ----
  7305. .. _class_ProjectSettings_property_rendering/rendering_device/driver.ios:
  7306. .. rst-class:: classref-property
  7307. :ref:`String<class_String>` **rendering/rendering_device/driver.ios** = ``"metal"`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/driver.ios>`
  7308. iOS override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  7309. Two options are supported:
  7310. - ``metal`` (default), Metal from native drivers.
  7311. - ``vulkan``, Vulkan over Metal via MoltenVK.
  7312. .. rst-class:: classref-item-separator
  7313. ----
  7314. .. _class_ProjectSettings_property_rendering/rendering_device/driver.linuxbsd:
  7315. .. rst-class:: classref-property
  7316. :ref:`String<class_String>` **rendering/rendering_device/driver.linuxbsd** = ``"vulkan"`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/driver.linuxbsd>`
  7317. LinuxBSD override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  7318. Only one option is supported:
  7319. - ``vulkan``, Vulkan from native drivers.
  7320. \ **Note:** If Vulkan was disabled at compile time, there is no alternative RenderingDevice driver.
  7321. .. rst-class:: classref-item-separator
  7322. ----
  7323. .. _class_ProjectSettings_property_rendering/rendering_device/driver.macos:
  7324. .. rst-class:: classref-property
  7325. :ref:`String<class_String>` **rendering/rendering_device/driver.macos** = ``"metal"`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/driver.macos>`
  7326. macOS override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  7327. Two options are supported:
  7328. - ``metal`` (default), Metal from native drivers, only supported on Apple Silicon Macs. On Intel Macs, it will automatically fall back to ``vulkan`` as Metal support is not implemented.
  7329. - ``vulkan``, Vulkan over Metal via MoltenVK, supported on both Apple Silicon and Intel Macs.
  7330. .. rst-class:: classref-item-separator
  7331. ----
  7332. .. _class_ProjectSettings_property_rendering/rendering_device/driver.visionos:
  7333. .. rst-class:: classref-property
  7334. :ref:`String<class_String>` **rendering/rendering_device/driver.visionos** = ``"metal"`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/driver.visionos>`
  7335. visionOS override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  7336. Only one option is supported:
  7337. - ``metal`` (default), Metal from native drivers.
  7338. .. rst-class:: classref-item-separator
  7339. ----
  7340. .. _class_ProjectSettings_property_rendering/rendering_device/driver.windows:
  7341. .. rst-class:: classref-property
  7342. :ref:`String<class_String>` **rendering/rendering_device/driver.windows** = ``"vulkan"`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/driver.windows>`
  7343. Windows override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  7344. Two options are supported:
  7345. - ``vulkan`` (default), Vulkan from native drivers. If :ref:`rendering/rendering_device/fallback_to_vulkan<class_ProjectSettings_property_rendering/rendering_device/fallback_to_vulkan>` is enabled, this is used as a fallback if Direct3D 12 is not supported.
  7346. - ``d3d12``, Direct3D 12 from native drivers. If :ref:`rendering/rendering_device/fallback_to_d3d12<class_ProjectSettings_property_rendering/rendering_device/fallback_to_d3d12>` is enabled, this is used as a fallback if Vulkan is not supported.
  7347. .. rst-class:: classref-item-separator
  7348. ----
  7349. .. _class_ProjectSettings_property_rendering/rendering_device/fallback_to_d3d12:
  7350. .. rst-class:: classref-property
  7351. :ref:`bool<class_bool>` **rendering/rendering_device/fallback_to_d3d12** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/fallback_to_d3d12>`
  7352. If ``true``, the forward renderer will fall back to Direct3D 12 if Vulkan is not supported. The fallback is always attempted regardless of this setting if Vulkan driver support was disabled at compile time.
  7353. \ **Note:** This setting is implemented only on Windows.
  7354. .. rst-class:: classref-item-separator
  7355. ----
  7356. .. _class_ProjectSettings_property_rendering/rendering_device/fallback_to_opengl3:
  7357. .. rst-class:: classref-property
  7358. :ref:`bool<class_bool>` **rendering/rendering_device/fallback_to_opengl3** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/fallback_to_opengl3>`
  7359. If ``true``, the forward renderer will fall back to OpenGL 3 if Direct3D 12, Metal, and Vulkan are not supported.
  7360. \ **Note:** This setting is implemented on Windows, Android, macOS, iOS, and Linux/X11.
  7361. .. rst-class:: classref-item-separator
  7362. ----
  7363. .. _class_ProjectSettings_property_rendering/rendering_device/fallback_to_vulkan:
  7364. .. rst-class:: classref-property
  7365. :ref:`bool<class_bool>` **rendering/rendering_device/fallback_to_vulkan** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/fallback_to_vulkan>`
  7366. If ``true``, the forward renderer will fall back to Vulkan if Direct3D 12 (on Windows) or Metal (on macOS x86_64) are not supported. The fallback is always attempted regardless of this setting if Direct3D 12 (Windows) or Metal (macOS) driver support was disabled at compile time.
  7367. \ **Note:** This setting is implemented on Windows and macOS.
  7368. .. rst-class:: classref-item-separator
  7369. ----
  7370. .. _class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/enable:
  7371. .. rst-class:: classref-property
  7372. :ref:`bool<class_bool>` **rendering/rendering_device/pipeline_cache/enable** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/enable>`
  7373. Enable the pipeline cache that is saved to disk if the graphics API supports it.
  7374. \ **Note:** This property is unable to control the pipeline caching the GPU driver itself does. Only turn this off along with deleting the contents of the driver's cache if you wish to simulate the experience a user will get when starting the game for the first time.
  7375. .. rst-class:: classref-item-separator
  7376. ----
  7377. .. _class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/save_chunk_size_mb:
  7378. .. rst-class:: classref-property
  7379. :ref:`float<class_float>` **rendering/rendering_device/pipeline_cache/save_chunk_size_mb** = ``3.0`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/save_chunk_size_mb>`
  7380. Determines at which interval pipeline cache is saved to disk. The lower the value, the more often it is saved.
  7381. .. rst-class:: classref-item-separator
  7382. ----
  7383. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/block_size_kb:
  7384. .. rst-class:: classref-property
  7385. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/block_size_kb** = ``256`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/block_size_kb>`
  7386. The size of a block allocated in the staging buffers. Staging buffers are the intermediate resources the engine uses to upload or download data to the GPU. This setting determines the max amount of data that can be transferred in a copy operation. Increasing this will result in faster data transfers at the cost of extra memory.
  7387. \ **Note:** This property is only read when the project starts. There is currently no way to change this value at run-time.
  7388. .. rst-class:: classref-item-separator
  7389. ----
  7390. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/max_size_mb:
  7391. .. rst-class:: classref-property
  7392. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/max_size_mb** = ``128`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/max_size_mb>`
  7393. The maximum amount of memory allowed to be used by staging buffers. If the amount of data being uploaded or downloaded exceeds this amount, the GPU will stall and wait for previous frames to finish.
  7394. \ **Note:** This property is only read when the project starts. There is currently no way to change this value at run-time.
  7395. .. rst-class:: classref-item-separator
  7396. ----
  7397. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_download_region_size_px:
  7398. .. rst-class:: classref-property
  7399. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/texture_download_region_size_px** = ``64`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_download_region_size_px>`
  7400. The region size in pixels used to download texture data from the GPU when using methods like :ref:`RenderingDevice.texture_get_data_async()<class_RenderingDevice_method_texture_get_data_async>`.
  7401. \ **Note:** This property's upper limit is controlled by :ref:`rendering/rendering_device/staging_buffer/block_size_kb<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/block_size_kb>` and whether it's possible to allocate a single block of texture data with this region size in the format that is requested.
  7402. \ **Note:** This property is only read when the project starts. There is currently no way to change this value at run-time.
  7403. .. rst-class:: classref-item-separator
  7404. ----
  7405. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_upload_region_size_px:
  7406. .. rst-class:: classref-property
  7407. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/texture_upload_region_size_px** = ``64`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_upload_region_size_px>`
  7408. The region size in pixels used to upload texture data from the GPU when using methods like :ref:`RenderingDevice.texture_update()<class_RenderingDevice_method_texture_update>`.
  7409. \ **Note:** This property's upper limit is controlled by :ref:`rendering/rendering_device/staging_buffer/block_size_kb<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/block_size_kb>` and whether it's possible to allocate a single block of texture data with this region size in the format that is requested.
  7410. \ **Note:** This property is only read when the project starts. There is currently no way to change this value at run-time.
  7411. .. rst-class:: classref-item-separator
  7412. ----
  7413. .. _class_ProjectSettings_property_rendering/rendering_device/vsync/frame_queue_size:
  7414. .. rst-class:: classref-property
  7415. :ref:`int<class_int>` **rendering/rendering_device/vsync/frame_queue_size** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/vsync/frame_queue_size>`
  7416. The number of frames to track on the CPU side before stalling to wait for the GPU.
  7417. Try the `V-Sync Simulator <https://darksylinc.github.io/vsync_simulator/>`__, an interactive interface that simulates presentation to better understand how it is affected by different variables under various conditions.
  7418. \ **Note:** This property is only read when the project starts. There is currently no way to change this value at run-time.
  7419. .. rst-class:: classref-item-separator
  7420. ----
  7421. .. _class_ProjectSettings_property_rendering/rendering_device/vsync/swapchain_image_count:
  7422. .. rst-class:: classref-property
  7423. :ref:`int<class_int>` **rendering/rendering_device/vsync/swapchain_image_count** = ``3`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/vsync/swapchain_image_count>`
  7424. The number of images the swapchain will consist of (back buffers + front buffer).
  7425. \ ``2`` corresponds to double-buffering and ``3`` to triple-buffering.
  7426. Double-buffering may give you the lowest lag/latency but if V-Sync is on and the system can't render at 60 fps, the framerate will go down in multiples of it (e.g. 30 fps, 15, 7.5, etc.). Triple buffering gives you higher framerate (specially if the system can't reach a constant 60 fps) at the cost of up to 1 frame of latency, with :ref:`DisplayServer.VSYNC_ENABLED<class_DisplayServer_constant_VSYNC_ENABLED>` (FIFO).
  7427. Use double-buffering with :ref:`DisplayServer.VSYNC_ENABLED<class_DisplayServer_constant_VSYNC_ENABLED>`. Triple-buffering is a must if you plan on using :ref:`DisplayServer.VSYNC_MAILBOX<class_DisplayServer_constant_VSYNC_MAILBOX>` mode.
  7428. Try the `V-Sync Simulator <https://darksylinc.github.io/vsync_simulator/>`__, an interactive interface that simulates presentation to better understand how it is affected by different variables under various conditions.
  7429. \ **Note:** This property is only read when the project starts. There is currently no way to change this value at run-time.
  7430. \ **Note:** Some platforms may restrict the actual value.
  7431. .. rst-class:: classref-item-separator
  7432. ----
  7433. .. _class_ProjectSettings_property_rendering/rendering_device/vulkan/max_descriptors_per_pool:
  7434. .. rst-class:: classref-property
  7435. :ref:`int<class_int>` **rendering/rendering_device/vulkan/max_descriptors_per_pool** = ``64`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/vulkan/max_descriptors_per_pool>`
  7436. The number of descriptors per pool. Godot's Vulkan backend uses linear pools for descriptors that will be created and destroyed within a single frame. Instead of destroying every single descriptor every frame, they all can be destroyed at once by resetting the pool they belong to.
  7437. A larger number is more efficient up to a limit, after that it will only waste RAM (maximum efficiency is achieved when there is no more than 1 pool per frame). A small number could end up with one pool per descriptor, which negatively impacts performance.
  7438. \ **Note:** Changing this property requires a restart to take effect.
  7439. .. rst-class:: classref-item-separator
  7440. ----
  7441. .. _class_ProjectSettings_property_rendering/scaling_3d/fsr_sharpness:
  7442. .. rst-class:: classref-property
  7443. :ref:`float<class_float>` **rendering/scaling_3d/fsr_sharpness** = ``0.2`` :ref:`🔗<class_ProjectSettings_property_rendering/scaling_3d/fsr_sharpness>`
  7444. Determines how sharp the upscaled image will be when using the FSR upscaling mode. Sharpness halves with every whole number. Values go from 0.0 (sharpest) to 2.0. Values above 2.0 won't make a visible difference.
  7445. .. rst-class:: classref-item-separator
  7446. ----
  7447. .. _class_ProjectSettings_property_rendering/scaling_3d/mode:
  7448. .. rst-class:: classref-property
  7449. :ref:`int<class_int>` **rendering/scaling_3d/mode** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/scaling_3d/mode>`
  7450. Sets the scaling 3D mode. Bilinear scaling renders at different resolution to either undersample or supersample the viewport. FidelityFX Super Resolution 1.0, abbreviated to FSR, is an upscaling technology that produces high quality images at fast framerates by using a spatially-aware upscaling algorithm. FSR is slightly more expensive than bilinear, but it produces significantly higher image quality. On particularly low-end GPUs, the added cost of FSR may not be worth it (compared to using bilinear scaling with a slightly higher resolution scale to match performance).
  7451. \ **Note:** FSR is only effective when using the Forward+ rendering method, not Mobile or Compatibility. If using an incompatible rendering method, FSR will fall back to bilinear scaling.
  7452. .. rst-class:: classref-item-separator
  7453. ----
  7454. .. _class_ProjectSettings_property_rendering/scaling_3d/mode.ios:
  7455. .. rst-class:: classref-property
  7456. :ref:`int<class_int>` **rendering/scaling_3d/mode.ios** :ref:`🔗<class_ProjectSettings_property_rendering/scaling_3d/mode.ios>`
  7457. iOS override for :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>`. This allows selecting the MetalFX spatial and MetalFX temporal scaling modes, which are exclusive to platforms where the Metal rendering driver is used.
  7458. .. rst-class:: classref-item-separator
  7459. ----
  7460. .. _class_ProjectSettings_property_rendering/scaling_3d/mode.macos:
  7461. .. rst-class:: classref-property
  7462. :ref:`int<class_int>` **rendering/scaling_3d/mode.macos** :ref:`🔗<class_ProjectSettings_property_rendering/scaling_3d/mode.macos>`
  7463. macOS override for :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>`. This allows selecting the MetalFX spatial and MetalFX temporal scaling modes, which are exclusive to platforms where the Metal rendering driver is used.
  7464. .. rst-class:: classref-item-separator
  7465. ----
  7466. .. _class_ProjectSettings_property_rendering/scaling_3d/scale:
  7467. .. rst-class:: classref-property
  7468. :ref:`float<class_float>` **rendering/scaling_3d/scale** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_rendering/scaling_3d/scale>`
  7469. Scales the 3D render buffer based on the viewport size uses an image filter specified in :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` to scale the output image to the full viewport size. Values lower than ``1.0`` can be used to speed up 3D rendering at the cost of quality (undersampling). Values greater than ``1.0`` are only valid for bilinear mode and can be used to improve 3D rendering quality at a high performance cost (supersampling). See also :ref:`rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` for multi-sample antialiasing, which is significantly cheaper but only smooths the edges of polygons.
  7470. .. rst-class:: classref-item-separator
  7471. ----
  7472. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/compress:
  7473. .. rst-class:: classref-property
  7474. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/compress** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/compress>`
  7475. .. container:: contribute
  7476. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  7477. .. rst-class:: classref-item-separator
  7478. ----
  7479. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/enabled:
  7480. .. rst-class:: classref-property
  7481. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/enabled** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/enabled>`
  7482. Enable the shader cache, which stores compiled shaders to disk to prevent stuttering from shader compilation the next time the shader is needed.
  7483. .. rst-class:: classref-item-separator
  7484. ----
  7485. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug:
  7486. .. rst-class:: classref-property
  7487. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/strip_debug** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug>`
  7488. .. container:: contribute
  7489. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  7490. .. rst-class:: classref-item-separator
  7491. ----
  7492. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug.release:
  7493. .. rst-class:: classref-property
  7494. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/strip_debug.release** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug.release>`
  7495. .. container:: contribute
  7496. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  7497. .. rst-class:: classref-item-separator
  7498. ----
  7499. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/use_zstd_compression:
  7500. .. rst-class:: classref-property
  7501. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/use_zstd_compression** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/use_zstd_compression>`
  7502. .. container:: contribute
  7503. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  7504. .. rst-class:: classref-item-separator
  7505. ----
  7506. .. _class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley:
  7507. .. rst-class:: classref-property
  7508. :ref:`bool<class_bool>` **rendering/shading/overrides/force_lambert_over_burley** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley>`
  7509. If ``true``, uses faster but lower-quality Lambert material lighting model instead of Burley.
  7510. .. rst-class:: classref-item-separator
  7511. ----
  7512. .. _class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley.mobile:
  7513. .. rst-class:: classref-property
  7514. :ref:`bool<class_bool>` **rendering/shading/overrides/force_lambert_over_burley.mobile** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley.mobile>`
  7515. Lower-end override for :ref:`rendering/shading/overrides/force_lambert_over_burley<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley>` on mobile devices, due to performance concerns or driver support.
  7516. .. rst-class:: classref-item-separator
  7517. ----
  7518. .. _class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading:
  7519. .. rst-class:: classref-property
  7520. :ref:`bool<class_bool>` **rendering/shading/overrides/force_vertex_shading** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading>`
  7521. If ``true``, forces vertex shading for all rendering. This can increase performance a lot, but also reduces quality immensely. Can be used to optimize performance on low-end mobile devices.
  7522. .. rst-class:: classref-item-separator
  7523. ----
  7524. .. _class_ProjectSettings_property_rendering/textures/basis_universal/rdo_dict_size:
  7525. .. rst-class:: classref-property
  7526. :ref:`int<class_int>` **rendering/textures/basis_universal/rdo_dict_size** = ``1024`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/basis_universal/rdo_dict_size>`
  7527. The dictionary size for Rate-Distortion Optimization (RDO) when importing textures as Basis Universal and when RDO is enabled, ranging from ``64`` to ``65536``. Higher values reduce the file sizes further, but make encoding times significantly longer.
  7528. .. rst-class:: classref-item-separator
  7529. ----
  7530. .. _class_ProjectSettings_property_rendering/textures/basis_universal/zstd_supercompression:
  7531. .. rst-class:: classref-property
  7532. :ref:`bool<class_bool>` **rendering/textures/basis_universal/zstd_supercompression** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/basis_universal/zstd_supercompression>`
  7533. If ``true``, enables Zstandard supercompression to reduce file size when importing textures as Basis Universal.
  7534. \ **Note:** Basis Universal textures need to be compressed to gain the benefit of smaller file sizes, otherwise they are as large as VRAM-compressed textures.
  7535. .. rst-class:: classref-item-separator
  7536. ----
  7537. .. _class_ProjectSettings_property_rendering/textures/basis_universal/zstd_supercompression_level:
  7538. .. rst-class:: classref-property
  7539. :ref:`int<class_int>` **rendering/textures/basis_universal/zstd_supercompression_level** = ``6`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/basis_universal/zstd_supercompression_level>`
  7540. Specify the compression level for Basis Universal Zstandard supercompression, ranging from ``1`` to ``22``.
  7541. .. rst-class:: classref-item-separator
  7542. ----
  7543. .. _class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_filter:
  7544. .. rst-class:: classref-property
  7545. :ref:`int<class_int>` **rendering/textures/canvas_textures/default_texture_filter** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_filter>`
  7546. The default texture filtering mode to use for :ref:`CanvasItem<class_CanvasItem>`\ s built-in texture. In shaders, this texture is accessed as ``TEXTURE``.
  7547. \ **Note:** For pixel art aesthetics, see also :ref:`rendering/2d/snap/snap_2d_vertices_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>` and :ref:`rendering/2d/snap/snap_2d_transforms_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>`.
  7548. .. rst-class:: classref-item-separator
  7549. ----
  7550. .. _class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_repeat:
  7551. .. rst-class:: classref-property
  7552. :ref:`int<class_int>` **rendering/textures/canvas_textures/default_texture_repeat** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_repeat>`
  7553. The default texture repeating mode to use for :ref:`CanvasItem<class_CanvasItem>`\ s built-in texture. In shaders, this texture is accessed as ``TEXTURE``.
  7554. .. rst-class:: classref-item-separator
  7555. ----
  7556. .. _class_ProjectSettings_property_rendering/textures/decals/filter:
  7557. .. rst-class:: classref-property
  7558. :ref:`int<class_int>` **rendering/textures/decals/filter** = ``3`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/decals/filter>`
  7559. The filtering quality to use for :ref:`Decal<class_Decal>` nodes. When using one of the anisotropic filtering modes, the anisotropic filtering level is controlled by :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  7560. .. rst-class:: classref-item-separator
  7561. ----
  7562. .. _class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level:
  7563. .. rst-class:: classref-property
  7564. :ref:`int<class_int>` **rendering/textures/default_filters/anisotropic_filtering_level** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`
  7565. Sets the maximum number of samples to take when using anisotropic filtering on textures (as a power of two). A higher sample count will result in sharper textures at oblique angles, but is more expensive to compute. A value of ``0`` forcibly disables anisotropic filtering, even on materials where it is enabled.
  7566. The anisotropic filtering level also affects decals and light projectors if they are configured to use anisotropic filtering. See :ref:`rendering/textures/decals/filter<class_ProjectSettings_property_rendering/textures/decals/filter>` and :ref:`rendering/textures/light_projectors/filter<class_ProjectSettings_property_rendering/textures/light_projectors/filter>`.
  7567. \ **Note:** In 3D, for this setting to have an effect, set :ref:`BaseMaterial3D.texture_filter<class_BaseMaterial3D_property_texture_filter>` to :ref:`BaseMaterial3D.TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC<class_BaseMaterial3D_constant_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC>` or :ref:`BaseMaterial3D.TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC<class_BaseMaterial3D_constant_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC>` on materials.
  7568. \ **Note:** In 2D, for this setting to have an effect, set :ref:`CanvasItem.texture_filter<class_CanvasItem_property_texture_filter>` to :ref:`CanvasItem.TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC<class_CanvasItem_constant_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC>` or :ref:`CanvasItem.TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC<class_CanvasItem_constant_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC>` on the :ref:`CanvasItem<class_CanvasItem>` node displaying the texture (or in :ref:`CanvasTexture<class_CanvasTexture>`). However, anisotropic filtering is rarely useful in 2D, so only enable it for textures in 2D if it makes a meaningful visual difference.
  7569. \ **Note:** This property is only read when the project starts. To change the anisotropic filtering level at runtime, set :ref:`Viewport.anisotropic_filtering_level<class_Viewport_property_anisotropic_filtering_level>` on the root :ref:`Viewport<class_Viewport>` instead.
  7570. .. rst-class:: classref-item-separator
  7571. ----
  7572. .. _class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias:
  7573. .. rst-class:: classref-property
  7574. :ref:`float<class_float>` **rendering/textures/default_filters/texture_mipmap_bias** = ``0.0`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>`
  7575. Affects the final texture sharpness by reading from a lower or higher mipmap (also called "texture LOD bias"). Negative values make mipmapped textures sharper but grainier when viewed at a distance, while positive values make mipmapped textures blurrier (even when up close).
  7576. Enabling temporal antialiasing (:ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>`) will automatically apply a ``-0.5`` offset to this value, while enabling FXAA (:ref:`rendering/anti_aliasing/quality/screen_space_aa<class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa>`) will automatically apply a ``-0.25`` offset to this value. If both TAA and FXAA are enabled at the same time, an offset of ``-0.75`` is applied to this value.
  7577. \ **Note:** If :ref:`rendering/scaling_3d/scale<class_ProjectSettings_property_rendering/scaling_3d/scale>` is lower than ``1.0`` (exclusive), :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>` is used to adjust the automatic mipmap bias which is calculated internally based on the scale factor. The formula for this is ``log2(scaling_3d_scale) + mipmap_bias``.
  7578. .. rst-class:: classref-item-separator
  7579. ----
  7580. .. _class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter:
  7581. .. rst-class:: classref-property
  7582. :ref:`bool<class_bool>` **rendering/textures/default_filters/use_nearest_mipmap_filter** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>`
  7583. If ``true``, uses nearest-neighbor mipmap filtering when using mipmaps (also called "bilinear filtering"), which will result in visible seams appearing between mipmap stages. This may increase performance in mobile as less memory bandwidth is used. If ``false``, linear mipmap filtering (also called "trilinear filtering") is used.
  7584. \ **Note:** This property is only read when the project starts. There is currently no way to change this setting at run-time.
  7585. .. rst-class:: classref-item-separator
  7586. ----
  7587. .. _class_ProjectSettings_property_rendering/textures/light_projectors/filter:
  7588. .. rst-class:: classref-property
  7589. :ref:`int<class_int>` **rendering/textures/light_projectors/filter** = ``3`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/light_projectors/filter>`
  7590. The filtering quality to use for :ref:`OmniLight3D<class_OmniLight3D>` and :ref:`SpotLight3D<class_SpotLight3D>` projectors. When using one of the anisotropic filtering modes, the anisotropic filtering level is controlled by :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  7591. .. rst-class:: classref-item-separator
  7592. ----
  7593. .. _class_ProjectSettings_property_rendering/textures/lossless_compression/force_png:
  7594. .. rst-class:: classref-property
  7595. :ref:`bool<class_bool>` **rendering/textures/lossless_compression/force_png** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/lossless_compression/force_png>`
  7596. If ``true``, the texture importer will import lossless textures using the PNG format. Otherwise, it will default to using WebP.
  7597. .. rst-class:: classref-item-separator
  7598. ----
  7599. .. _class_ProjectSettings_property_rendering/textures/vram_compression/cache_gpu_compressor:
  7600. .. rst-class:: classref-property
  7601. :ref:`bool<class_bool>` **rendering/textures/vram_compression/cache_gpu_compressor** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/vram_compression/cache_gpu_compressor>`
  7602. If ``true``, the GPU texture compressor will cache the local RenderingDevice and its resources (shaders and pipelines), allowing for faster subsequent imports at a memory cost.
  7603. .. rst-class:: classref-item-separator
  7604. ----
  7605. .. _class_ProjectSettings_property_rendering/textures/vram_compression/compress_with_gpu:
  7606. .. rst-class:: classref-property
  7607. :ref:`bool<class_bool>` **rendering/textures/vram_compression/compress_with_gpu** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/vram_compression/compress_with_gpu>`
  7608. If ``true``, the texture importer will utilize the GPU for compressing textures, improving the import time of large images.
  7609. \ **Note:** This only functions on a device which supports either Vulkan, Direct3D 12, or Metal as a rendering driver.
  7610. \ **Note:** Currently this only affects certain compressed formats (BC1, BC3, BC4, BC5, and BC6), all of which are exclusive to desktop platforms and consoles.
  7611. .. rst-class:: classref-item-separator
  7612. ----
  7613. .. _class_ProjectSettings_property_rendering/textures/vram_compression/import_etc2_astc:
  7614. .. rst-class:: classref-property
  7615. :ref:`bool<class_bool>` **rendering/textures/vram_compression/import_etc2_astc** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/vram_compression/import_etc2_astc>`
  7616. If ``true``, the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression 2 algorithm for lower quality textures and normal maps and Adaptable Scalable Texture Compression algorithm for high quality textures (in 4×4 block size).
  7617. \ **Note:** This setting is an override. The texture importer will always import the format the host platform needs, even if this is set to ``false``.
  7618. \ **Note:** Changing this setting does *not* impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the ``.godot/imported/`` folder located inside the project folder then restart the editor (see :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>`).
  7619. .. rst-class:: classref-item-separator
  7620. ----
  7621. .. _class_ProjectSettings_property_rendering/textures/vram_compression/import_s3tc_bptc:
  7622. .. rst-class:: classref-property
  7623. :ref:`bool<class_bool>` **rendering/textures/vram_compression/import_s3tc_bptc** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/vram_compression/import_s3tc_bptc>`
  7624. If ``true``, the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm (DXT1-5) for lower quality textures and the BPTC algorithm (BC6H and BC7) for high quality textures. This algorithm is only supported on PC desktop platforms and consoles.
  7625. \ **Note:** This setting is an override. The texture importer will always import the format the host platform needs, even if this is set to ``false``.
  7626. \ **Note:** Changing this setting does *not* impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the ``.godot/imported/`` folder located inside the project folder then restart the editor (see :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>`).
  7627. .. rst-class:: classref-item-separator
  7628. ----
  7629. .. _class_ProjectSettings_property_rendering/textures/webp_compression/compression_method:
  7630. .. rst-class:: classref-property
  7631. :ref:`int<class_int>` **rendering/textures/webp_compression/compression_method** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/webp_compression/compression_method>`
  7632. The default compression method for WebP. Affects both lossy and lossless WebP. A higher value results in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression method. Supported values are 0 to 6. Note that compression methods above 4 are very slow and offer very little savings.
  7633. .. rst-class:: classref-item-separator
  7634. ----
  7635. .. _class_ProjectSettings_property_rendering/textures/webp_compression/lossless_compression_factor:
  7636. .. rst-class:: classref-property
  7637. :ref:`float<class_float>` **rendering/textures/webp_compression/lossless_compression_factor** = ``25`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/webp_compression/lossless_compression_factor>`
  7638. The default compression factor for lossless WebP. Decompression speed is mostly unaffected by the compression factor. Supported values are 0 to 100.
  7639. .. rst-class:: classref-item-separator
  7640. ----
  7641. .. _class_ProjectSettings_property_rendering/viewport/hdr_2d:
  7642. .. rst-class:: classref-property
  7643. :ref:`bool<class_bool>` **rendering/viewport/hdr_2d** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/viewport/hdr_2d>`
  7644. If ``true``, enables :ref:`Viewport.use_hdr_2d<class_Viewport_property_use_hdr_2d>` on the root viewport. 2D rendering will use a high dynamic range (HDR) format framebuffer matching the bit depth of the 3D framebuffer. When using the Forward+ renderer this will be an ``RGBA16`` framebuffer, while when using the Mobile renderer it will be an ``RGB10_A2`` framebuffer. Additionally, 2D rendering will take place in linear color space and will be converted to sRGB space immediately before blitting to the screen. Practically speaking, this means that the end result of the Viewport will not be clamped into the ``0-1`` range and can be used in 3D rendering without color space adjustments. This allows 2D rendering to take advantage of effects requiring high dynamic range (e.g. 2D glow) as well as substantially improves the appearance of effects requiring highly detailed gradients.
  7645. \ **Note:** This setting will have no effect when using the Compatibility renderer, which always renders in low dynamic range for performance reasons.
  7646. \ **Note:** This property is only read when the project starts. To toggle HDR 2D at runtime, set :ref:`Viewport.use_hdr_2d<class_Viewport_property_use_hdr_2d>` on the root :ref:`Viewport<class_Viewport>`.
  7647. .. rst-class:: classref-item-separator
  7648. ----
  7649. .. _class_ProjectSettings_property_rendering/viewport/transparent_background:
  7650. .. rst-class:: classref-property
  7651. :ref:`bool<class_bool>` **rendering/viewport/transparent_background** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/viewport/transparent_background>`
  7652. If ``true``, enables :ref:`Viewport.transparent_bg<class_Viewport_property_transparent_bg>` on the root viewport. This allows per-pixel transparency to be effective after also enabling :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` and :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>`.
  7653. .. rst-class:: classref-item-separator
  7654. ----
  7655. .. _class_ProjectSettings_property_rendering/vrs/mode:
  7656. .. rst-class:: classref-property
  7657. :ref:`int<class_int>` **rendering/vrs/mode** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/vrs/mode>`
  7658. Set the default Variable Rate Shading (VRS) mode for the main viewport. See :ref:`Viewport.vrs_mode<class_Viewport_property_vrs_mode>` to change this at runtime, and :ref:`VRSMode<enum_Viewport_VRSMode>` for possible values.
  7659. .. rst-class:: classref-item-separator
  7660. ----
  7661. .. _class_ProjectSettings_property_rendering/vrs/texture:
  7662. .. rst-class:: classref-property
  7663. :ref:`String<class_String>` **rendering/vrs/texture** = ``""`` :ref:`🔗<class_ProjectSettings_property_rendering/vrs/texture>`
  7664. If :ref:`rendering/vrs/mode<class_ProjectSettings_property_rendering/vrs/mode>` is set to **Texture**, this is the path to default texture loaded as the VRS image.
  7665. The texture *must* use a lossless compression format so that colors can be matched precisely. The following VRS densities are mapped to various colors, with brighter colors representing a lower level of shading precision:
  7666. .. code:: text
  7667. - 1×1 = rgb(0, 0, 0) - #000000
  7668. - 1×2 = rgb(0, 85, 0) - #005500
  7669. - 2×1 = rgb(85, 0, 0) - #550000
  7670. - 2×2 = rgb(85, 85, 0) - #555500
  7671. - 2×4 = rgb(85, 170, 0) - #55aa00
  7672. - 4×2 = rgb(170, 85, 0) - #aa5500
  7673. - 4×4 = rgb(170, 170, 0) - #aaaa00
  7674. - 4×8 = rgb(170, 255, 0) - #aaff00 - Not supported on most hardware
  7675. - 8×4 = rgb(255, 170, 0) - #ffaa00 - Not supported on most hardware
  7676. - 8×8 = rgb(255, 255, 0) - #ffff00 - Not supported on most hardware
  7677. .. rst-class:: classref-item-separator
  7678. ----
  7679. .. _class_ProjectSettings_property_threading/worker_pool/low_priority_thread_ratio:
  7680. .. rst-class:: classref-property
  7681. :ref:`float<class_float>` **threading/worker_pool/low_priority_thread_ratio** = ``0.3`` :ref:`🔗<class_ProjectSettings_property_threading/worker_pool/low_priority_thread_ratio>`
  7682. The ratio of :ref:`WorkerThreadPool<class_WorkerThreadPool>`'s threads that will be reserved for low-priority tasks. For example, if 10 threads are available and this value is set to ``0.3``, 3 of the worker threads will be reserved for low-priority tasks. The actual value won't exceed the number of CPU cores minus one, and if possible, at least one worker thread will be dedicated to low-priority tasks.
  7683. .. rst-class:: classref-item-separator
  7684. ----
  7685. .. _class_ProjectSettings_property_threading/worker_pool/max_threads:
  7686. .. rst-class:: classref-property
  7687. :ref:`int<class_int>` **threading/worker_pool/max_threads** = ``-1`` :ref:`🔗<class_ProjectSettings_property_threading/worker_pool/max_threads>`
  7688. Maximum number of threads to be used by :ref:`WorkerThreadPool<class_WorkerThreadPool>`. Value of ``-1`` means ``1`` on Web, or a number of *logical* CPU cores available on other platforms (see :ref:`OS.get_processor_count()<class_OS_method_get_processor_count>`).
  7689. .. rst-class:: classref-item-separator
  7690. ----
  7691. .. _class_ProjectSettings_property_xr/openxr/binding_modifiers/analog_threshold:
  7692. .. rst-class:: classref-property
  7693. :ref:`bool<class_bool>` **xr/openxr/binding_modifiers/analog_threshold** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/binding_modifiers/analog_threshold>`
  7694. If ``true``, enables the analog threshold binding modifier if supported by the XR runtime.
  7695. .. rst-class:: classref-item-separator
  7696. ----
  7697. .. _class_ProjectSettings_property_xr/openxr/binding_modifiers/dpad_binding:
  7698. .. rst-class:: classref-property
  7699. :ref:`bool<class_bool>` **xr/openxr/binding_modifiers/dpad_binding** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/binding_modifiers/dpad_binding>`
  7700. If ``true``, enables the D-pad binding modifier if supported by the XR runtime.
  7701. .. rst-class:: classref-item-separator
  7702. ----
  7703. .. _class_ProjectSettings_property_xr/openxr/default_action_map:
  7704. .. rst-class:: classref-property
  7705. :ref:`String<class_String>` **xr/openxr/default_action_map** = ``"res://openxr_action_map.tres"`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/default_action_map>`
  7706. Action map configuration to load by default.
  7707. .. rst-class:: classref-item-separator
  7708. ----
  7709. .. _class_ProjectSettings_property_xr/openxr/enabled:
  7710. .. rst-class:: classref-property
  7711. :ref:`bool<class_bool>` **xr/openxr/enabled** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/enabled>`
  7712. If ``true``, Godot will setup and initialize OpenXR on startup.
  7713. .. rst-class:: classref-item-separator
  7714. ----
  7715. .. _class_ProjectSettings_property_xr/openxr/environment_blend_mode:
  7716. .. rst-class:: classref-property
  7717. :ref:`int<class_int>` **xr/openxr/environment_blend_mode** = ``"0"`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/environment_blend_mode>`
  7718. Specify how OpenXR should blend in the environment. This is specific to certain AR and passthrough devices where camera images are blended in by the XR compositor.
  7719. .. rst-class:: classref-item-separator
  7720. ----
  7721. .. _class_ProjectSettings_property_xr/openxr/extensions/debug_message_types:
  7722. .. rst-class:: classref-property
  7723. :ref:`int<class_int>` **xr/openxr/extensions/debug_message_types** = ``"15"`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/extensions/debug_message_types>`
  7724. Specifies the message types for which we request debug messages. Requires :ref:`xr/openxr/extensions/debug_utils<class_ProjectSettings_property_xr/openxr/extensions/debug_utils>` to be set and the extension to be supported by the XR runtime.
  7725. .. rst-class:: classref-item-separator
  7726. ----
  7727. .. _class_ProjectSettings_property_xr/openxr/extensions/debug_utils:
  7728. .. rst-class:: classref-property
  7729. :ref:`int<class_int>` **xr/openxr/extensions/debug_utils** = ``"0"`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/extensions/debug_utils>`
  7730. Enables debug utilities on XR runtimes that supports the debug utils extension. Sets the maximum severity being reported (0 = disabled, 1 = error, 2 = warning, 3 = info, 4 = verbose).
  7731. .. rst-class:: classref-item-separator
  7732. ----
  7733. .. _class_ProjectSettings_property_xr/openxr/extensions/eye_gaze_interaction:
  7734. .. rst-class:: classref-property
  7735. :ref:`bool<class_bool>` **xr/openxr/extensions/eye_gaze_interaction** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/extensions/eye_gaze_interaction>`
  7736. Specify whether to enable eye tracking for this project. Depending on the platform, additional export configuration may be needed.
  7737. .. rst-class:: classref-item-separator
  7738. ----
  7739. .. _class_ProjectSettings_property_xr/openxr/extensions/hand_interaction_profile:
  7740. .. rst-class:: classref-property
  7741. :ref:`bool<class_bool>` **xr/openxr/extensions/hand_interaction_profile** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/extensions/hand_interaction_profile>`
  7742. If ``true`` the hand interaction profile extension will be activated if supported by the platform.
  7743. .. rst-class:: classref-item-separator
  7744. ----
  7745. .. _class_ProjectSettings_property_xr/openxr/extensions/hand_tracking:
  7746. .. rst-class:: classref-property
  7747. :ref:`bool<class_bool>` **xr/openxr/extensions/hand_tracking** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking>`
  7748. If ``true``, the hand tracking extension is enabled if available.
  7749. \ **Note:** By default hand tracking will only work for data sources chosen by the XR runtime. For SteamVR this is the controller inferred data source, for most other runtimes this is the unobstructed data source. There is no way to query this. If a runtime supports the OpenXR data source extension you can use the :ref:`xr/openxr/extensions/hand_tracking_controller_data_source<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking_controller_data_source>` and/or :ref:`xr/openxr/extensions/hand_tracking_unobstructed_data_source<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking_unobstructed_data_source>` to indicate you wish to enable these data sources. If neither is selected the data source extension is not enabled and the XR runtimes default behavior persists.
  7750. .. rst-class:: classref-item-separator
  7751. ----
  7752. .. _class_ProjectSettings_property_xr/openxr/extensions/hand_tracking_controller_data_source:
  7753. .. rst-class:: classref-property
  7754. :ref:`bool<class_bool>` **xr/openxr/extensions/hand_tracking_controller_data_source** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking_controller_data_source>`
  7755. If ``true``, support for the controller inferred data source is requested. If supported, you will receive hand tracking data even if the user has a controller in hand, with finger positions automatically inferred from controller input and/or sensors.
  7756. \ **Note:** This requires the OpenXR data source extension and controller inferred handtracking to be supported by the XR runtime. If not supported this setting will be ignored. :ref:`xr/openxr/extensions/hand_tracking<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking>` must be enabled for this setting to be used.
  7757. .. rst-class:: classref-item-separator
  7758. ----
  7759. .. _class_ProjectSettings_property_xr/openxr/extensions/hand_tracking_unobstructed_data_source:
  7760. .. rst-class:: classref-property
  7761. :ref:`bool<class_bool>` **xr/openxr/extensions/hand_tracking_unobstructed_data_source** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking_unobstructed_data_source>`
  7762. If ``true``, support for the unobstructed data source is requested. If supported, you will receive hand tracking data based on the actual finger positions of the user often determined by optical tracking.
  7763. \ **Note:** This requires the OpenXR data source extension and unobstructed handtracking to be supported by the XR runtime. If not supported this setting will be ignored. :ref:`xr/openxr/extensions/hand_tracking<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking>` must be enabled for this setting to be used.
  7764. .. rst-class:: classref-item-separator
  7765. ----
  7766. .. _class_ProjectSettings_property_xr/openxr/extensions/render_model:
  7767. .. rst-class:: classref-property
  7768. :ref:`bool<class_bool>` **xr/openxr/extensions/render_model** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/extensions/render_model>`
  7769. If ``true`` we enable the render model extension if available.
  7770. \ **Note:** This relates to the core OpenXR render model extension and has no relation to any vendor render model extensions.
  7771. .. rst-class:: classref-item-separator
  7772. ----
  7773. .. _class_ProjectSettings_property_xr/openxr/form_factor:
  7774. .. rst-class:: classref-property
  7775. :ref:`int<class_int>` **xr/openxr/form_factor** = ``"0"`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/form_factor>`
  7776. Specify whether OpenXR should be configured for an HMD or a hand held device.
  7777. .. rst-class:: classref-item-separator
  7778. ----
  7779. .. _class_ProjectSettings_property_xr/openxr/foveation_dynamic:
  7780. .. rst-class:: classref-property
  7781. :ref:`bool<class_bool>` **xr/openxr/foveation_dynamic** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/foveation_dynamic>`
  7782. If ``true`` and foveation is supported, will automatically adjust foveation level based on framerate up to the level set on :ref:`xr/openxr/foveation_level<class_ProjectSettings_property_xr/openxr/foveation_level>`.
  7783. .. rst-class:: classref-item-separator
  7784. ----
  7785. .. _class_ProjectSettings_property_xr/openxr/foveation_level:
  7786. .. rst-class:: classref-property
  7787. :ref:`int<class_int>` **xr/openxr/foveation_level** = ``"0"`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/foveation_level>`
  7788. Applied foveation level if supported: 0 = off, 1 = low, 2 = medium, 3 = high.
  7789. \ **Note:** On platforms other than Android, if :ref:`rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` is enabled, this feature will be disabled.
  7790. .. rst-class:: classref-item-separator
  7791. ----
  7792. .. _class_ProjectSettings_property_xr/openxr/reference_space:
  7793. .. rst-class:: classref-property
  7794. :ref:`int<class_int>` **xr/openxr/reference_space** = ``"1"`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/reference_space>`
  7795. Specify the default reference space.
  7796. .. rst-class:: classref-item-separator
  7797. ----
  7798. .. _class_ProjectSettings_property_xr/openxr/startup_alert:
  7799. .. rst-class:: classref-property
  7800. :ref:`bool<class_bool>` **xr/openxr/startup_alert** = ``true`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/startup_alert>`
  7801. If ``true``, Godot will display an alert modal when OpenXR initialization fails on startup.
  7802. .. rst-class:: classref-item-separator
  7803. ----
  7804. .. _class_ProjectSettings_property_xr/openxr/submit_depth_buffer:
  7805. .. rst-class:: classref-property
  7806. :ref:`bool<class_bool>` **xr/openxr/submit_depth_buffer** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/submit_depth_buffer>`
  7807. If ``true``, OpenXR will manage the depth buffer and use the depth buffer for advanced reprojection provided this is supported by the XR runtime. Note that some rendering features in Godot can't be used with this feature.
  7808. .. rst-class:: classref-item-separator
  7809. ----
  7810. .. _class_ProjectSettings_property_xr/openxr/view_configuration:
  7811. .. rst-class:: classref-property
  7812. :ref:`int<class_int>` **xr/openxr/view_configuration** = ``"1"`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/view_configuration>`
  7813. Specify the view configuration with which to configure OpenXR setting up either Mono or Stereo rendering.
  7814. .. rst-class:: classref-item-separator
  7815. ----
  7816. .. _class_ProjectSettings_property_xr/shaders/enabled:
  7817. .. rst-class:: classref-property
  7818. :ref:`bool<class_bool>` **xr/shaders/enabled** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/shaders/enabled>`
  7819. If ``true``, Godot will compile shaders required for XR.
  7820. .. rst-class:: classref-section-separator
  7821. ----
  7822. .. rst-class:: classref-descriptions-group
  7823. Method Descriptions
  7824. -------------------
  7825. .. _class_ProjectSettings_method_add_property_info:
  7826. .. rst-class:: classref-method
  7827. |void| **add_property_info**\ (\ hint\: :ref:`Dictionary<class_Dictionary>`\ ) :ref:`🔗<class_ProjectSettings_method_add_property_info>`
  7828. Adds a custom property info to a property. The dictionary must contain:
  7829. - ``"name"``: :ref:`String<class_String>` (the property's name)
  7830. - ``"type"``: :ref:`int<class_int>` (see :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>`)
  7831. - optionally ``"hint"``: :ref:`int<class_int>` (see :ref:`PropertyHint<enum_@GlobalScope_PropertyHint>`) and ``"hint_string"``: :ref:`String<class_String>`\
  7832. .. tabs::
  7833. .. code-tab:: gdscript
  7834. ProjectSettings.set("category/property_name", 0)
  7835. var property_info = {
  7836. "name": "category/property_name",
  7837. "type": TYPE_INT,
  7838. "hint": PROPERTY_HINT_ENUM,
  7839. "hint_string": "one,two,three"
  7840. }
  7841. ProjectSettings.add_property_info(property_info)
  7842. .. code-tab:: csharp
  7843. ProjectSettings.Singleton.Set("category/property_name", 0);
  7844. var propertyInfo = new Godot.Collections.Dictionary
  7845. {
  7846. { "name", "category/propertyName" },
  7847. { "type", (int)Variant.Type.Int },
  7848. { "hint", (int)PropertyHint.Enum },
  7849. { "hint_string", "one,two,three" },
  7850. };
  7851. ProjectSettings.AddPropertyInfo(propertyInfo);
  7852. \ **Note:** Setting ``"usage"`` for the property is not supported. Use :ref:`set_as_basic()<class_ProjectSettings_method_set_as_basic>`, :ref:`set_restart_if_changed()<class_ProjectSettings_method_set_restart_if_changed>`, and :ref:`set_as_internal()<class_ProjectSettings_method_set_as_internal>` to modify usage flags.
  7853. .. rst-class:: classref-item-separator
  7854. ----
  7855. .. _class_ProjectSettings_method_clear:
  7856. .. rst-class:: classref-method
  7857. |void| **clear**\ (\ name\: :ref:`String<class_String>`\ ) :ref:`🔗<class_ProjectSettings_method_clear>`
  7858. Clears the whole configuration (not recommended, may break things).
  7859. .. rst-class:: classref-item-separator
  7860. ----
  7861. .. _class_ProjectSettings_method_get_global_class_list:
  7862. .. rst-class:: classref-method
  7863. :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] **get_global_class_list**\ (\ ) :ref:`🔗<class_ProjectSettings_method_get_global_class_list>`
  7864. Returns an :ref:`Array<class_Array>` of registered global classes. Each global class is represented as a :ref:`Dictionary<class_Dictionary>` that contains the following entries:
  7865. - ``base`` is a name of the base class;
  7866. - ``class`` is a name of the registered global class;
  7867. - ``icon`` is a path to a custom icon of the global class, if it has any;
  7868. - ``language`` is a name of a programming language in which the global class is written;
  7869. - ``path`` is a path to a file containing the global class.
  7870. \ **Note:** Both the script and the icon paths are local to the project filesystem, i.e. they start with ``res://``.
  7871. .. rst-class:: classref-item-separator
  7872. ----
  7873. .. _class_ProjectSettings_method_get_order:
  7874. .. rst-class:: classref-method
  7875. :ref:`int<class_int>` **get_order**\ (\ name\: :ref:`String<class_String>`\ ) |const| :ref:`🔗<class_ProjectSettings_method_get_order>`
  7876. Returns the order of a configuration value (influences when saved to the config file).
  7877. .. rst-class:: classref-item-separator
  7878. ----
  7879. .. _class_ProjectSettings_method_get_setting:
  7880. .. rst-class:: classref-method
  7881. :ref:`Variant<class_Variant>` **get_setting**\ (\ name\: :ref:`String<class_String>`, default_value\: :ref:`Variant<class_Variant>` = null\ ) |const| :ref:`🔗<class_ProjectSettings_method_get_setting>`
  7882. Returns the value of the setting identified by ``name``. If the setting doesn't exist and ``default_value`` is specified, the value of ``default_value`` is returned. Otherwise, ``null`` is returned.
  7883. .. tabs::
  7884. .. code-tab:: gdscript
  7885. print(ProjectSettings.get_setting("application/config/name"))
  7886. print(ProjectSettings.get_setting("application/config/custom_description", "No description specified."))
  7887. .. code-tab:: csharp
  7888. GD.Print(ProjectSettings.GetSetting("application/config/name"));
  7889. GD.Print(ProjectSettings.GetSetting("application/config/custom_description", "No description specified."));
  7890. \ **Note:** This method doesn't take potential feature overrides into account automatically. Use :ref:`get_setting_with_override()<class_ProjectSettings_method_get_setting_with_override>` to handle seamlessly.
  7891. See also :ref:`has_setting()<class_ProjectSettings_method_has_setting>` to check whether a setting exists.
  7892. .. rst-class:: classref-item-separator
  7893. ----
  7894. .. _class_ProjectSettings_method_get_setting_with_override:
  7895. .. rst-class:: classref-method
  7896. :ref:`Variant<class_Variant>` **get_setting_with_override**\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_ProjectSettings_method_get_setting_with_override>`
  7897. Similar to :ref:`get_setting()<class_ProjectSettings_method_get_setting>`, but applies feature tag overrides if any exists and is valid.
  7898. \ **Example:** If the setting override ``"application/config/name.windows"`` exists, and the following code is executed on a *Windows* operating system, the overridden setting is printed instead:
  7899. .. tabs::
  7900. .. code-tab:: gdscript
  7901. print(ProjectSettings.get_setting_with_override("application/config/name"))
  7902. .. code-tab:: csharp
  7903. GD.Print(ProjectSettings.GetSettingWithOverride("application/config/name"));
  7904. .. rst-class:: classref-item-separator
  7905. ----
  7906. .. _class_ProjectSettings_method_get_setting_with_override_and_custom_features:
  7907. .. rst-class:: classref-method
  7908. :ref:`Variant<class_Variant>` **get_setting_with_override_and_custom_features**\ (\ name\: :ref:`StringName<class_StringName>`, features\: :ref:`PackedStringArray<class_PackedStringArray>`\ ) |const| :ref:`🔗<class_ProjectSettings_method_get_setting_with_override_and_custom_features>`
  7909. Similar to :ref:`get_setting_with_override()<class_ProjectSettings_method_get_setting_with_override>`, but applies feature tag overrides instead of current OS features.
  7910. .. rst-class:: classref-item-separator
  7911. ----
  7912. .. _class_ProjectSettings_method_globalize_path:
  7913. .. rst-class:: classref-method
  7914. :ref:`String<class_String>` **globalize_path**\ (\ path\: :ref:`String<class_String>`\ ) |const| :ref:`🔗<class_ProjectSettings_method_globalize_path>`
  7915. Returns the absolute, native OS path corresponding to the localized ``path`` (starting with ``res://`` or ``user://``). The returned path will vary depending on the operating system and user preferences. See :doc:`File paths in Godot projects <../tutorials/io/data_paths>` to see what those paths convert to. See also :ref:`localize_path()<class_ProjectSettings_method_localize_path>`.
  7916. \ **Note:** :ref:`globalize_path()<class_ProjectSettings_method_globalize_path>` with ``res://`` will not work in an exported project. Instead, prepend the executable's base directory to the path when running from an exported project:
  7917. ::
  7918. var path = ""
  7919. if OS.has_feature("editor"):
  7920. # Running from an editor binary.
  7921. # `path` will contain the absolute path to `hello.txt` located in the project root.
  7922. path = ProjectSettings.globalize_path("res://hello.txt")
  7923. else:
  7924. # Running from an exported project.
  7925. # `path` will contain the absolute path to `hello.txt` next to the executable.
  7926. # This is *not* identical to using `ProjectSettings.globalize_path()` with a `res://` path,
  7927. # but is close enough in spirit.
  7928. path = OS.get_executable_path().get_base_dir().path_join("hello.txt")
  7929. .. rst-class:: classref-item-separator
  7930. ----
  7931. .. _class_ProjectSettings_method_has_setting:
  7932. .. rst-class:: classref-method
  7933. :ref:`bool<class_bool>` **has_setting**\ (\ name\: :ref:`String<class_String>`\ ) |const| :ref:`🔗<class_ProjectSettings_method_has_setting>`
  7934. Returns ``true`` if a configuration value is present.
  7935. \ **Note:** In order to be be detected, custom settings have to be either defined with :ref:`set_setting()<class_ProjectSettings_method_set_setting>`, or exist in the ``project.godot`` file. This is especially relevant when using :ref:`set_initial_value()<class_ProjectSettings_method_set_initial_value>`.
  7936. .. rst-class:: classref-item-separator
  7937. ----
  7938. .. _class_ProjectSettings_method_load_resource_pack:
  7939. .. rst-class:: classref-method
  7940. :ref:`bool<class_bool>` **load_resource_pack**\ (\ pack\: :ref:`String<class_String>`, replace_files\: :ref:`bool<class_bool>` = true, offset\: :ref:`int<class_int>` = 0\ ) :ref:`🔗<class_ProjectSettings_method_load_resource_pack>`
  7941. Loads the contents of the .pck or .zip file specified by ``pack`` into the resource filesystem (``res://``). Returns ``true`` on success.
  7942. \ **Note:** If a file from ``pack`` shares the same path as a file already in the resource filesystem, any attempts to load that file will use the file from ``pack`` unless ``replace_files`` is set to ``false``.
  7943. \ **Note:** The optional ``offset`` parameter can be used to specify the offset in bytes to the start of the resource pack. This is only supported for .pck files.
  7944. \ **Note:** :ref:`DirAccess<class_DirAccess>` will not show changes made to the contents of ``res://`` after calling this function.
  7945. .. rst-class:: classref-item-separator
  7946. ----
  7947. .. _class_ProjectSettings_method_localize_path:
  7948. .. rst-class:: classref-method
  7949. :ref:`String<class_String>` **localize_path**\ (\ path\: :ref:`String<class_String>`\ ) |const| :ref:`🔗<class_ProjectSettings_method_localize_path>`
  7950. Returns the localized path (starting with ``res://``) corresponding to the absolute, native OS ``path``. See also :ref:`globalize_path()<class_ProjectSettings_method_globalize_path>`.
  7951. .. rst-class:: classref-item-separator
  7952. ----
  7953. .. _class_ProjectSettings_method_save:
  7954. .. rst-class:: classref-method
  7955. :ref:`Error<enum_@GlobalScope_Error>` **save**\ (\ ) :ref:`🔗<class_ProjectSettings_method_save>`
  7956. Saves the configuration to the ``project.godot`` file.
  7957. \ **Note:** This method is intended to be used by editor plugins, as modified **ProjectSettings** can't be loaded back in the running app. If you want to change project settings in exported projects, use :ref:`save_custom()<class_ProjectSettings_method_save_custom>` to save ``override.cfg`` file.
  7958. .. rst-class:: classref-item-separator
  7959. ----
  7960. .. _class_ProjectSettings_method_save_custom:
  7961. .. rst-class:: classref-method
  7962. :ref:`Error<enum_@GlobalScope_Error>` **save_custom**\ (\ file\: :ref:`String<class_String>`\ ) :ref:`🔗<class_ProjectSettings_method_save_custom>`
  7963. Saves the configuration to a custom file. The file extension must be ``.godot`` (to save in text-based :ref:`ConfigFile<class_ConfigFile>` format) or ``.binary`` (to save in binary format). You can also save ``override.cfg`` file, which is also text, but can be used in exported projects unlike other formats.
  7964. .. rst-class:: classref-item-separator
  7965. ----
  7966. .. _class_ProjectSettings_method_set_as_basic:
  7967. .. rst-class:: classref-method
  7968. |void| **set_as_basic**\ (\ name\: :ref:`String<class_String>`, basic\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_ProjectSettings_method_set_as_basic>`
  7969. Defines if the specified setting is considered basic or advanced. Basic settings will always be shown in the project settings. Advanced settings will only be shown if the user enables the "Advanced Settings" option.
  7970. .. rst-class:: classref-item-separator
  7971. ----
  7972. .. _class_ProjectSettings_method_set_as_internal:
  7973. .. rst-class:: classref-method
  7974. |void| **set_as_internal**\ (\ name\: :ref:`String<class_String>`, internal\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_ProjectSettings_method_set_as_internal>`
  7975. Defines if the specified setting is considered internal. An internal setting won't show up in the Project Settings dialog. This is mostly useful for addons that need to store their own internal settings without exposing them directly to the user.
  7976. .. rst-class:: classref-item-separator
  7977. ----
  7978. .. _class_ProjectSettings_method_set_initial_value:
  7979. .. rst-class:: classref-method
  7980. |void| **set_initial_value**\ (\ name\: :ref:`String<class_String>`, value\: :ref:`Variant<class_Variant>`\ ) :ref:`🔗<class_ProjectSettings_method_set_initial_value>`
  7981. Sets the specified setting's initial value. This is the value the setting reverts to. The setting should already exist before calling this method. Note that project settings equal to their default value are not saved, so your code needs to account for that.
  7982. ::
  7983. extends EditorPlugin
  7984. const SETTING_NAME = "addons/my_setting"
  7985. const SETTING_DEFAULT = 10.0
  7986. func _enter_tree():
  7987. if not ProjectSettings.has_setting(SETTING_NAME):
  7988. ProjectSettings.set_setting(SETTING_NAME, SETTING_DEFAULT)
  7989. ProjectSettings.set_initial_value(SETTING_NAME, SETTING_DEFAULT)
  7990. If you have a project setting defined by an :ref:`EditorPlugin<class_EditorPlugin>`, but want to use it in a running project, you will need a similar code at runtime.
  7991. .. rst-class:: classref-item-separator
  7992. ----
  7993. .. _class_ProjectSettings_method_set_order:
  7994. .. rst-class:: classref-method
  7995. |void| **set_order**\ (\ name\: :ref:`String<class_String>`, position\: :ref:`int<class_int>`\ ) :ref:`🔗<class_ProjectSettings_method_set_order>`
  7996. Sets the order of a configuration value (influences when saved to the config file).
  7997. .. rst-class:: classref-item-separator
  7998. ----
  7999. .. _class_ProjectSettings_method_set_restart_if_changed:
  8000. .. rst-class:: classref-method
  8001. |void| **set_restart_if_changed**\ (\ name\: :ref:`String<class_String>`, restart\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_ProjectSettings_method_set_restart_if_changed>`
  8002. Sets whether a setting requires restarting the editor to properly take effect.
  8003. \ **Note:** This is just a hint to display to the user that the editor must be restarted for changes to take effect. Enabling :ref:`set_restart_if_changed()<class_ProjectSettings_method_set_restart_if_changed>` does *not* delay the setting being set when changed.
  8004. .. rst-class:: classref-item-separator
  8005. ----
  8006. .. _class_ProjectSettings_method_set_setting:
  8007. .. rst-class:: classref-method
  8008. |void| **set_setting**\ (\ name\: :ref:`String<class_String>`, value\: :ref:`Variant<class_Variant>`\ ) :ref:`🔗<class_ProjectSettings_method_set_setting>`
  8009. Sets the value of a setting.
  8010. .. tabs::
  8011. .. code-tab:: gdscript
  8012. ProjectSettings.set_setting("application/config/name", "Example")
  8013. .. code-tab:: csharp
  8014. ProjectSettings.SetSetting("application/config/name", "Example");
  8015. This can also be used to erase custom project settings. To do this change the setting value to ``null``.
  8016. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  8017. .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
  8018. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  8019. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  8020. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  8021. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  8022. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  8023. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  8024. .. |void| replace:: :abbr:`void (No return value.)`