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img
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d94d2dfb0a
Update Using SoftBody3D for Godot 4.5+
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1 月之前 |
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interpolation
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92cd36b50e
Various grammar and spelling fixes
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5 月之前 |
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video
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d94d2dfb0a
Update Using SoftBody3D for Godot 4.5+
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1 月之前 |
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collision_shapes_2d.rst
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bf1c389189
Document only direct child nodes accounting for CollisionShape2D/3D
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11 月之前 |
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collision_shapes_3d.rst
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bf1c389189
Document only direct child nodes accounting for CollisionShape2D/3D
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11 月之前 |
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index.rst
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fdd3260740
Document Jolt built-in module in 4.4
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9 月之前 |
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kinematic_character_2d.rst
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ca861e44fc
Update kinematic character images
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2 年之前 |
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large_world_coordinates.rst
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c4d3aa134a
Standardize RST header syntax
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11 月之前 |
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physics_introduction.rst
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3946ede7aa
Replace remaining uses of shorthand codeblock syntax, add CI check
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4 月之前 |
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ragdoll_system.rst
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8ceef76fb2
Link new Ragdoll Physics demo in Ragdoll system
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1 月之前 |
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ray-casting.rst
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3cc46eb1f5
Fix ray casting tutorial typo
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3 月之前 |
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rigid_body.rst
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3bca95a6a5
Fixed code in article "Using RigidBody"
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2 年之前 |
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soft_body.rst
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d94d2dfb0a
Update Using SoftBody3D for Godot 4.5+
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1 月之前 |
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troubleshooting_physics_issues.rst
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9497fb3128
Update Troubleshooting physics issues for Godot 4.5
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3 月之前 |
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using_area_2d.rst
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6a6ef0731d
update images and related information
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2 年之前 |
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using_character_body_2d.rst
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cd3e94b4a1
add missing brackets in c sharp code
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5 月之前 |
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using_jolt_physics.rst
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40ec4bd1a0
Merge pull request #11333 from mihe/jolt/drop-experimental
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2 周之前 |