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@@ -1,11 +1,6 @@
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extends Node
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class_name GameClient
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-# const SERVER_HOST := "multiplayer-test.bryanmylee.com"
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-const SERVER_HOST := "127.0.0.1"
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-
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-const SERVER_PORT := 9000
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-
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## We use this in place of `multiplayer.get_unique_id()` for more customization and static access via `Program.game_client`.
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var peer_id := 0
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var peer := WebSocketMultiplayerPeer.new()
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@@ -20,7 +15,7 @@ func _init() -> void:
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## [/codeblock]
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func start() -> Result:
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var protocol := "wss://" if Env.SSL_ENABLED else "ws://"
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- var address := protocol + SERVER_HOST + ":" + str(SERVER_PORT)
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+ var address := protocol + Env.GAME_SERVER_HOST + ":" + str(Env.GAME_SERVER_PORT)
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Logger.client_log(["starting client connection to game server at: ", address], ["init"])
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var start_result := Result.from_gderr(peer.create_client(address))
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