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@@ -93,7 +93,10 @@ async fn start_game(server: WebsocketServer) -> Result<(), error::Error> {
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let Some(session) = sessions.get(&player.user_id) else {
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let Some(session) = sessions.get(&player.user_id) else {
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continue;
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continue;
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};
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};
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- session.do_send(ServerToClientMessage::StartGame(game_server.clone()));
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+ match session.try_send(ServerToClientMessage::StartGame(game_server.clone())) {
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+ Ok(()) => (),
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+ Err(err) => println!("{err}"),
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+ };
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}
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}
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}
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}
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