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@@ -36,7 +36,7 @@ func server_sign_in() -> Result:
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if provider_id.is_none():
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return Result.Err("not authenticated locally")
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- google_play_games.core.sign_in_client.request_server_side_access(Program.AUTH_SERVER_PLAY_GAMES_OAUTH_CLIENT_ID, false)
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+ google_play_games.core.sign_in_client.request_server_side_access(Env.AUTH_SERVER_PLAY_GAMES_OAUTH_CLIENT_ID, false)
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var auth_code_result = await google_play_games.core.sign_in_client.server_side_access_requested
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var token_success: bool = auth_code_result[0]
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if not token_success:
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@@ -44,7 +44,7 @@ func server_sign_in() -> Result:
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var auth_code: String = auth_code_result[1]
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var request_result: Result = await HTTPUtils.fetch(
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- Program.AUTH_SERVER_URI + AUTH_SERVER_SIGN_IN_PATH,
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+ Env.AUTH_SERVER_URI + AUTH_SERVER_SIGN_IN_PATH,
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["Content-Type: text/plain"],
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HTTPClient.METHOD_POST,
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auth_code,
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