project.godot 3.8 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="MultiplayerBase"
  11. run/main_scene="res://main/main.tscn"
  12. config/features=PackedStringArray("4.2", "GL Compatibility")
  13. run/flush_stdout_on_print=true
  14. config/icon="res://icon.svg"
  15. [autoload]
  16. Program="*res://program.gd"
  17. HTTPUtils="*res://utils/http_utils.gd"
  18. RPCUtils="*res://utils/rpc_utils.gd"
  19. ServiceManager="*res://services/service_manager.gd"
  20. Authentication="*res://authentication/authentication.gd"
  21. NetworkTime="*res://addons/netfox/network-time.gd"
  22. NetworkTimeSynchronizer="*res://addons/netfox/network-time-synchronizer.gd"
  23. NetworkRollback="*res://addons/netfox/rollback/network-rollback.gd"
  24. NetworkEvents="*res://addons/netfox/network-events.gd"
  25. NetworkPerformance="*res://addons/netfox/network-performance.gd"
  26. [debug]
  27. gdscript/warnings/integer_division=0
  28. [display]
  29. window/size/viewport_width=1920
  30. window/size/viewport_height=1080
  31. window/stretch/mode="canvas_items"
  32. window/stretch/aspect="expand"
  33. [editor_plugins]
  34. enabled=PackedStringArray("res://addons/godot-play-games-services/plugin.cfg", "res://addons/netfox.internals/plugin.cfg", "res://addons/netfox/plugin.cfg")
  35. [input]
  36. move_forward={
  37. "deadzone": 0.5,
  38. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
  39. ]
  40. }
  41. move_backward={
  42. "deadzone": 0.5,
  43. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
  44. ]
  45. }
  46. move_right={
  47. "deadzone": 0.5,
  48. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
  49. ]
  50. }
  51. move_left={
  52. "deadzone": 0.5,
  53. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
  54. ]
  55. }
  56. jump={
  57. "deadzone": 0.5,
  58. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
  59. ]
  60. }
  61. mod_crouch={
  62. "deadzone": 0.5,
  63. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":67,"key_label":0,"unicode":99,"echo":false,"script":null)
  64. ]
  65. }
  66. mod_run={
  67. "deadzone": 0.5,
  68. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"echo":false,"script":null)
  69. ]
  70. }
  71. [rendering]
  72. renderer/rendering_method="gl_compatibility"
  73. renderer/rendering_method.mobile="gl_compatibility"
  74. textures/vram_compression/import_etc2_astc=true