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@@ -196,7 +196,11 @@ class ToolManager {
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if (!fs.existsSync(editorPath) || !fs.statSync(editorPath).isFile()) {
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vscode.window.showErrorMessage("Invalid editor path to run the project");
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} else {
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- let terminal = vscode.window.createTerminal("Godot");
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+ let existingTerminal = vscode.window.terminals.find(t => t._name === "GodotTools")
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+ if (existingTerminal) {
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+ existingTerminal.dispose()
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+ }
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+ let terminal = vscode.window.createTerminal("GodotTools");
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editorPath = this.escapeCmd(editorPath);
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let cmmand = `${editorPath} ${params}`;
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terminal.sendText(cmmand, true);
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