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release 0.2.9

geequlim 8 年之前
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共有 2 个文件被更改,包括 21 次插入14 次删除
  1. 5 0
      CHANGELOG.md
  2. 16 14
      README.md

+ 5 - 0
CHANGELOG.md

@@ -1,5 +1,10 @@
 # Change Log
 
+### 0.2.9
+* Add configuration `GodotTools.completeNodePath` to switch is complete node pathes
+* Enhanced syntax highlight with GDScript
+* Enhanced code completion with GDScript
+
 ### 0.2.8
 * Add godot 3.0 project support with configuration `GodotTools.parseTextScene` >= 3
 * Add configuration `GodotTools.parseTextScene` to allow disable node path parsing

+ 16 - 14
README.md

@@ -26,13 +26,20 @@ The plug-ins adds a few entries to the command palette
 
 ## Settings
 
-You can use the following settings to setup the Godot Tools:
+If you like this plugin you can set VSCode as your default script editor with following steps:
+1. Open editor settings
+2. Select `Text Editor / External`
+3. Check the `Use External Editor` box with mouse click
+4. Fill `Exec Path` to the path of your Visial Studio Code
+5. Fill `Exec Flags` with `{project} --goto {file}:{line}:{col}`
 
-- GodotTools.editorServerPort: The http server port used by the EditorServer Godot module (_see Extra Functionality below_)
-- GodotTools.maxNumberOfProblems: Sets the limit for the issues reported by the static code validator
+You can use the following settings to setup the Godot Tools:
+- GodotTools.godotVersion: The godot version of your project
 - GodotTools.editorPath: An absolute path pointing at the Godot Editor executable file. Required to run the project and test scenes from VScode
 - GodotTools.workspaceDocumentWithMarkdown: Control the documentations of workspace symbols should be rendered as plain text or html from markdown
 - GodotTools.ignoreIndentedVars: Parse variables defined after indent of not
+- GodotTools.parseTextScene: Parse scene files with extention ends with tscn
+- GodotTools.completeNodePath: Show node pathes of of workspace in the code completion
 
 ## Issues and contributions
 
@@ -40,6 +47,11 @@ The [Godot Tools](https://github.com/GodotExplorer/godot-tools) and the go to [e
 
 ## Release Notes
 
+### 0.2.9
+* Add configuration `GodotTools.completeNodePath` to switch is complete node pathes
+* Enhanced syntax highlight with GDScript
+* Enhanced code completion with GDScript
+
 ### 0.2.8
 * Add godot 3.0 project support with configuration `GodotTools.parseTextScene` >= 3
 * Add configuration `GodotTools.parseTextScene` to allow disable node path parsing
@@ -71,17 +83,7 @@ The [Godot Tools](https://github.com/GodotExplorer/godot-tools) and the go to [e
     ```
     For more references please ready [keybindings](https://code.visualstudio.com/docs/getstarted/keybindings)
 
-### 0.2.6
-
-* Add shorthand if else expression support
-* Add `enum` and `match` expression support
-* Fix bugs with syntax checking
-* Updated documentation data with godot 2.1.3
-* Add syntax checking for end of expression
-* The pulugin is compiled with latest VSCode thanks @arrkiin
-* Add key bindings for open workspace with godot editor with `F7` and update workspace symbols with `F8`
-
-[Full change log](CHANGELOG.md)
+[Full change log](https://github.com/GodotExplorer/godot-tools/blob/master/CHANGELOG.md)
 
 ## TODOS:
 * Convert official BBCode documentation into Markdown and render it to HTML with documentation previewer pages