Browse Source

Bump to version 2.5.0

Hugo Locurcio 4 months ago
parent
commit
0da21f23a3

+ 2 - 2
.github/ISSUE_TEMPLATE/bug_report.yml

@@ -29,7 +29,7 @@ body:
       Use the **Help > About** menu to see your current version.
       Specify the Git commit hash if using a development or non-official build.
       If you use a custom build, please test if your issue is reproducible in official builds too.
-    placeholder: "1.97.2"
+    placeholder: "1.98.1"
   validations:
     required: true
 
@@ -40,7 +40,7 @@ body:
       Open the **Extensions** side panel and click on the **godot-tools** extension to see your current version.
       Specify the Git commit hash if using a development or non-official build.
       If you use a custom build, please test if your issue is reproducible in official builds too.
-    placeholder: "2.4.0"
+    placeholder: "2.5.0"
   validations:
     required: true
 

+ 2 - 2
.github/ISSUE_TEMPLATE/feature_request.yml

@@ -29,7 +29,7 @@ body:
       Use the **Help > About** menu to see your current version.
       Specify the Git commit hash if using a development or non-official build.
       If you use a custom build, please test if your issue is reproducible in official builds too.
-    placeholder: "1.93.1"
+    placeholder: "1.98.1"
   validations:
     required: true
 
@@ -40,7 +40,7 @@ body:
       Open the **Extensions** side panel and click on the **godot-tools** extension to see your current version.
       Specify the Git commit hash if using a development or non-official build.
       If you use a custom build, please test if your issue is reproducible in official builds too.
-    placeholder: "2.3.0"
+    placeholder: "2.5.0"
   validations:
     required: true
 

+ 11 - 0
CHANGELOG.md

@@ -1,5 +1,16 @@
 # Changelog
 
+### 2.5.0
+
+- [**Add `print_rich()` support to debug console**](https://github.com/godotengine/godot-vscode-plugin/pull/792)
+- [Improve Scene Preview drag-and-drop behavior](https://github.com/godotengine/godot-vscode-plugin/pull/815)
+- [Add snippet/placeholder behavior to Scene Preview file drops](https://github.com/godotengine/godot-vscode-plugin/pull/813)
+- [Overhaul the DebugAdapter variables in DAP](https://github.com/godotengine/godot-vscode-plugin/pull/793)
+- [Fix opening a Godot project in Visual Studio Code before the editor resulting in bad file requests](https://github.com/godotengine/godot-vscode-plugin/pull/816)
+- [Fix some GDScript syntax highlighting and formatting issues](https://github.com/godotengine/godot-vscode-plugin/pull/783)
+- [Fix attached debugging](https://github.com/godotengine/godot-vscode-plugin/pull/784)
+- [Fix multi-packet reponses breaking things when starting or ending in a multi-byte UTF-8 sequence](https://github.com/godotengine/godot-vscode-plugin/pull/797)
+
 ### 2.4.0
 
 - [**Implement warnings and errors in debug console**](https://github.com/godotengine/godot-vscode-plugin/pull/749)

+ 2 - 2
package-lock.json

@@ -1,12 +1,12 @@
 {
 	"name": "godot-tools",
-	"version": "2.4.0",
+	"version": "2.5.0",
 	"lockfileVersion": 3,
 	"requires": true,
 	"packages": {
 		"": {
 			"name": "godot-tools",
-			"version": "2.4.0",
+			"version": "2.5.0",
 			"license": "MIT",
 			"dependencies": {
 				"@vscode/debugadapter": "^1.68.0",

+ 1 - 1
package.json

@@ -2,7 +2,7 @@
 	"name": "godot-tools",
 	"displayName": "godot-tools",
 	"icon": "icon.png",
-	"version": "2.4.0",
+	"version": "2.5.0",
 	"description": "Tools for game development with Godot Engine and GDScript",
 	"repository": {
 		"type": "git",