Browse Source

Merge branches 'master' and 'master' of github.com:GodotExplorer/godot-tools

geequlim 8 years ago
parent
commit
4a1e59697a
1 changed files with 2 additions and 17 deletions
  1. 2 17
      README.md

+ 2 - 17
README.md

@@ -11,7 +11,7 @@ The plug-in comes with a wealth of features to make your programming experience
 - Static code validation
 - Open projects and scenes in Godot from VScode
 - Ctrl click on a variable or method call to jump to its definition
-- Run/debug the godot game with VSCode with F5(coming soon) 
+- Full documentation supported with API of godot engine
 
 ![Showing the documentation on hover feature](https://raw.githubusercontent.com/GodotExplorer/godot-tools/master/img/documentation-on-hover.png "Method definition and docs on hover")
 
@@ -34,21 +34,6 @@ You can use the following settings to setup the Godot Tools:
 - GodotTools.workspaceDocumentWithMarkdown: Control the documentations of workspace symbols should be rendered as plain text or html from markdown
 - GodotTools.ignoreIndentedVars: Parse variables defined after indent of not
 
-## Extra functionality
-
-If you want to get an even better experience with this plug-in, you can extend its functionality using the following modules and VScode extensions:
-
-### Godot modules
-
-These are modules for the goats editor itself, programmed in C++. In order to use them, you have to create a [custom build](http://docs.godotengine.org/en/stable/reference/compiling_for_windows.html) of the engine. Only do that if you know what you're doing.
-
-- [EditorServer](https://github.com/GodotExplorer/editor-server/tree/master/editor_server): Using HTTP requests, this module gets extra information from Godot to improve autocompletion.
-- [VSCode](https://github.com/GodotExplorer/editor-server/tree/master/vscode_tools): The VS code module generates a setting file that Visual Studio code can use to generate Tasks automatically.
-
-### VScode extensions
-
-- [TOML language](https://marketplace.visualstudio.com/items?itemName=be5invis.toml): Godot uses this minimal language to store settings. For example in your project config file. If you want to get syntax highlighting for these files, you will have to install the TOML language extension.
-
 ## Issues and contributions
 
 The [Godot Tools](https://github.com/GodotExplorer/godot-tools) and the go to [engine modules](https://github.com/GodotExplorer/editor-server) are all hosted on GitHub. Feel free to open issues there and create pull requests anytime.
@@ -102,4 +87,4 @@ The [Godot Tools](https://github.com/GodotExplorer/godot-tools) and the go to [e
 ## TODOS:
 * Convert official BBCode documentation into Markdown and render it to HTML with documentation previewer pages
 * Add mermaid support with documentation
-* Undefine variable checking
+* Undefine variable checking