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add key bindings for open godot editor and update workspace symbols

geequlim 8 years ago
parent
commit
65cb8c2deb
1 changed files with 8 additions and 0 deletions
  1. 8 0
      package.json

+ 8 - 0
package.json

@@ -110,6 +110,14 @@
       {
         "command": "godot.runCurrentScene",
         "key": "F6"
+      },
+      {
+        "command": "godot.openWithEditor",
+        "key": "F7"
+      },
+      {
+        "command": "godot.updateWorkspaceSymbols",
+        "key": "F8"
       }
     ]
   },