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@@ -92,11 +92,15 @@ The debugger is for GDScript projects. To debug C# projects, use [C# Tools for G
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To configure the GDScript debugger:
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-1. Open the command palette:
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-2. `>Debug: Open launch.json`
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-3. Select the Debug Godot configuration.
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-4. Change any relevant settings.
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-5. Press F5 to launch.
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+1. Open the command palette (by pressing F1):
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+2. `>View: Show Run and Debug`
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+3. Click on "create a launch.json file"
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+4. Select the Debug Godot configuration.
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+5. Change any relevant settings.
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+6. Press F5 to launch.
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*Configurations*
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@@ -162,4 +166,4 @@ When developing for the extension, you can open this project in Visual Studio Co
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- GDScript is a dynamically typed script language. The language server can't
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infer all variable types.
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- To increase the number of results displayed, open the **Editor Settings**,
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- go to the **Language Server** section then check **Enable Smart Resolve**.
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+ go to the **Language Server** section then check **Enable Smart Resolve**.
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