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@@ -6,14 +6,12 @@
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"\t$3"
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]
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},
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-
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"Print messages to console": {
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"prefix": "pr",
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"body": [
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"print($1)"
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]
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},
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-
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"_ready method of Node": {
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"prefix": "ready",
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"body": [
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@@ -21,7 +19,6 @@
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"\t${1:pass}"
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]
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},
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-
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"_init method of Object": {
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"prefix": "init",
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"body": [
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@@ -29,195 +26,260 @@
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"\t${1:pass}"
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]
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},
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-
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"_process method of Node": {
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"prefix": "process",
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"body": [
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- "func _process(delta):",
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- "\t${1:pass}"
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- ]
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+ "func _process(delta):",
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+ "\t${1:pass}"
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+ ]
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},
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-
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"_physics_process method of Node": {
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"prefix": "physics",
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"body": [
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- "func _physics_process(delta):",
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- "\t${1:pass}"
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- ]
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+ "func _physics_process(delta):",
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+ "\t${1:pass}"
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+ ]
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},
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-
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"_input method of Node": {
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"prefix": "input",
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"body": [
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- "func _input(event):",
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- "\t${1:pass}"
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- ]
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+ "func _input(event):",
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+ "\t${1:pass}"
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+ ]
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},
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-
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- "_input_event method of Node": {
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+ "_input_event method of Node": {
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"prefix": "inpute",
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"body": [
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- "func _input_event(event):",
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- "\t${1:pass}"
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- ]
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- },
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-
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- "_unhandled_input method of Node": {
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- "prefix": "uinput",
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- "body": [
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- "func _unhandled_input(event):",
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- "\t${1:pass}"
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- ]
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- },
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-
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- "_draw method of Node": {
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- "prefix": "draw",
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- "body": [
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- "func _draw():",
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- "\t${1:pass}"
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- ]
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- },
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-
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- "_gui_input method of Node": {
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- "prefix": "guii",
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- "body": [
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- "func _gui_input(event):",
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- "\t${1:pass}"
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- ]
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- },
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-
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+ "func _input_event(event):",
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+ "\t${1:pass}"
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+ ]
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+ },
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+ "_unhandled_input method of Node": {
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+ "prefix": "uinput",
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+ "body": [
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+ "func _unhandled_input(event):",
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+ "\t${1:pass}"
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+ ]
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+ },
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+ "_draw method of Node": {
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+ "prefix": "draw",
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+ "body": [
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+ "func _draw():",
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+ "\t${1:pass}"
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+ ]
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+ },
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+ "_gui_input method of Node": {
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+ "prefix": "guii",
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+ "body": [
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+ "func _gui_input(event):",
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+ "\t${1:pass}"
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+ ]
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+ },
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"for loop": {
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"prefix": "for",
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"body": [
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- "for $1 in $2:",
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- "\t${3:pass}"
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- ]
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+ "for $1 in $2:",
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+ "\t${3:pass}"
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+ ]
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},
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-
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- "for range loop": {
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+ "for range loop": {
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"prefix": "for",
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"body": [
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- "for $1 in range(${2:start}{$3:,end}):",
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- "\t${4:pass}"
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- ]
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- },
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-
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- "if elif else": {
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- "prefix": "if",
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- "body": [
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- "if ${1:condition}:",
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- "\t${3:pass}",
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- "elif ${2:condition}:",
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- "\t${4:pass}",
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- "else:",
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- "\t${5:pass}"
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- ]
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- },
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-
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- "if else": {
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- "prefix": "if",
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- "body": [
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- "if ${1:condition}:",
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- "\t${2:pass}",
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- "else:",
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- "\t${3:pass}"
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- ]
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- },
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-
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- "if": {
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- "prefix": "if",
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- "body": [
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- "if ${1:condition}:",
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- "\t${2:pass}"
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- ]
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- },
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-
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- "while": {
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- "prefix": "while",
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- "body": [
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- "while ${1:condition}:",
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- "\t${2:pass}"
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- ]
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- },
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-
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- "function define": {
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- "prefix": "func",
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- "body": [
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- "func ${1:method}(${2:args}):",
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- "\t${3:pass}"
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- ]
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- },
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-
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- "match": {
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- "prefix": "match",
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- "body": [
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- "match ${1:expression}:\n\t${2:pattern}:\n\t\t${3}\n\t_:\n\t\t${0:default}"
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- ]
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- },
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-
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- "signal declaration": {
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- "prefix": "signal",
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- "body": [
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- "signal ${1:signalname}(${2:args})"
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- ]
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- },
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-
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- "export variables": {
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- "prefix": "export",
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- "body": [
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- "export(${1:type}${2:,other_configs}) var ${3:name}${4: = default}${5: setget }"
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- ]
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- },
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-
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- "define variables": {
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- "prefix": "var",
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- "body": [
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- "var ${1:name}${2: = default}${3: setget }"
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- ]
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- },
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-
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- "define onready variables": {
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- "prefix": "onready",
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- "body": [
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- "onready var ${1:name} = get_node($2)"
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- ]
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- },
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-
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- "Is instance of a class or script": {
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- "prefix": "is",
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- "body": [
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- "${1:instance} is ${2:class}"
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- ]
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- },
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-
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- "element in array": {
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- "prefix": "in",
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- "body": [
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- "${1:element} in ${$2:array}"
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- ]
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- },
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-
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- "GDScript template": {
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- "prefix": "gdscript",
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- "body": [
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- "extends ${1:BaseClass}",
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- "",
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- "# class member variables go here, for example:",
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- "# var a = 2",
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- "# var b = \"textvar\"",
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- "",
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- "func _ready():",
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- "\t# Called every time the node is added to the scene.",
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- "\t# Initialization here",
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- "\tpass",
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- ""
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- ]
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- },
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-
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- "pass statement": {
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- "prefix": "pass",
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- "body": [
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- "pass"
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- ]
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- }
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-}
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+ "for $1 in range(${2:start}{$3:,end}):",
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+ "\t${4:pass}"
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+ ]
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+ },
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+ "if elif else": {
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+ "prefix": "if",
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+ "body": [
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+ "if ${1:condition}:",
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+ "\t${3:pass}",
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+ "elif ${2:condition}:",
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+ "\t${4:pass}",
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+ "else:",
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+ "\t${5:pass}"
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+ ]
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+ },
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+ "if else": {
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+ "prefix": "if",
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+ "body": [
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+ "if ${1:condition}:",
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+ "\t${2:pass}",
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+ "else:",
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+ "\t${3:pass}"
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+ ]
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+ },
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+ "if": {
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+ "prefix": "if",
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+ "body": [
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+ "if ${1:condition}:",
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+ "\t${2:pass}"
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+ ]
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+ },
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+ "while": {
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+ "prefix": "while",
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+ "body": [
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+ "while ${1:condition}:",
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+ "\t${2:pass}"
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+ ]
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+ },
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+ "function define": {
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+ "prefix": "func",
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+ "body": [
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+ "func ${1:method}(${2:args}):",
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+ "\t${3:pass}"
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+ ]
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+ },
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+ "match": {
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+ "prefix": "match",
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+ "body": [
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+ "match ${1:expression}:\n\t${2:pattern}:\n\t\t${3}\n\t_:\n\t\t${0:default}"
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+ ]
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+ },
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+ "signal declaration": {
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+ "prefix": "signal",
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+ "body": [
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+ "signal ${1:signalname}(${2:args})"
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+ ]
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+ },
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+ "export variables": {
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+ "prefix": "export",
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+ "body": [
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+ "@export(${1:type}${2:,other_configs}) var ${3:name}${4: = default}${5: setget }"
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+ ]
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+ },
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+ "define variables": {
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+ "prefix": "var",
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+ "body": [
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+ "var ${1:name}${2: = default}${3: setget }"
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+ ]
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+ },
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+ "define onready variables": {
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+ "prefix": "onready",
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+ "body": [
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+ "onready var ${1:name} = get_node($2)"
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+ ]
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+ },
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+ "Is instance of a class or script": {
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+ "prefix": "is",
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+ "body": [
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+ "${1:instance} is ${2:class}"
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+ ]
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+ },
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+ "element in array": {
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+ "prefix": "in",
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+ "body": [
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+ "${1:element} in ${$2:array}"
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+ ]
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+ },
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+ "GDScript template": {
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+ "prefix": "gdscript",
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+ "body": [
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+ "extends ${1:BaseClass}",
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+ "",
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+ "# class member variables go here, for example:",
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+ "# var a = 2",
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+ "# var b = \"textvar\"",
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+ "",
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+ "func _ready():",
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+ "\t# Called every time the node is added to the scene.",
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+ "\t# Initialization here",
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+ "\tpass",
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+ ""
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+ ]
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+ },
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+ "pass statement": {
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+ "prefix": "pass",
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+ "body": [
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+ "pass"
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+ ]
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+ },
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+ "GDScript Void": {
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+ "prefix": [
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+ "void"
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+ ],
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+ "body": [
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+ "func ${1:function_name}($2) -> void:",
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+ "\t${3:pass}"
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+ ],
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+ "description": "Void function"
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+ },
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+ "GDScript Load Resource": {
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+ "prefix": [
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+ "loadres",
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+ "ld"
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+ ],
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+ "body": [
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+ "load(\"res://${1:resource_path}\")$0"
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+ ],
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+ "description": "Quickly load a resource with the 'res://' prefix"
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+ },
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+ "GDScript Preload Resource": {
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+ "prefix": [
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+ "preloadres",
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+ "pl"
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+ ],
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+ "body": [
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+ "preload(\"res://${1:resource_path}\")$0"
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+ ],
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+ "description": "Quickly preload a resource with the 'res://' prefix"
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+ },
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+ "GDScript Variable with Getter and Setter": {
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+ "prefix": [
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+ "gs",
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+ "vargetset"
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+ ],
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+ "body": [
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+ "var ${1:variable_name}:",
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+ "\tget:",
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+ "\t\treturn ${1:variable_name}",
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+ "\tset(value):",
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+ "\t\t${1:variable_name} = value"
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+ ],
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+ "description": "Creates a variable with getter and setter functions in GDScript"
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+ },
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+ "GDScript Variable with Getter and Setter (typed)": {
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+ "prefix": [
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+ "gst",
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+ "vargetsettyped"
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+ ],
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+ "body": [
|
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+ "var ${1:variable_name}: ${2:String}:",
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+ "\tget:",
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+ "\t\treturn ${1:variable_name}",
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+ "\tset(value):",
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+ "\t\t${1:variable_name} = value"
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+ ],
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+ "description": "Creates a typed variable with getter and setter functions in GDScript"
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+ },
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+ "GDScript export var": {
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+ "prefix": [
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+ "exportvar",
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|
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+ "xp"
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+ ],
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+ "body": [
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+ "export var ${1:variable_name}: ${2:String} = ${3:default_value}"
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+ ],
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+ "description": "Creates an exported (typed) variable in GDScript"
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+ },
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+ "GDScript tween": {
|
|
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+ "prefix": [
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+ "tween",
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+ "tw"
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+ ],
|
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+ "body": [
|
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+ "var tween := create_tween()"
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+ ],
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+ "description": "Creates a tween object"
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+ },
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+ "GDScript wait": {
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+ "prefix": [
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+ "wait",
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+ "timer"
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+ ],
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+ "body": [
|
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+ "await get_tree().create_timer($1).timeout"
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+ ],
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+ "description": "Waits for a given amount of seconds"
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+ }
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+}
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