Переглянути джерело

Bump to version 2.1.0

Thanks to all contributors involved in the making of this release,
in particular DaelonSuzuka who has been central in this effort of
maintaining this extension!
Hugo Locurcio 1 рік тому
батько
коміт
80fefd2ceb

+ 3 - 3
.github/ISSUE_TEMPLATE/bug_report.yml

@@ -18,7 +18,7 @@ body:
     description: >
       Specify the Git commit hash if using a development or non-official build.
       If you use a custom build, please test if your issue is reproducible in official builds too.
-    placeholder: 3.3.stable, 4.0.dev (3041becc6)
+    placeholder: 4.2.2.stable, 4.3.rc (88d932506)
   validations:
     required: true
 
@@ -29,7 +29,7 @@ body:
       Use the **Help > About** menu to see your current version.
       Specify the Git commit hash if using a development or non-official build.
       If you use a custom build, please test if your issue is reproducible in official builds too.
-    placeholder: "1.64.2"
+    placeholder: "1.91.1"
   validations:
     required: true
 
@@ -40,7 +40,7 @@ body:
       Open the **Extensions** side panel and click on the **godot-tools** extension to see your current version.
       Specify the Git commit hash if using a development or non-official build.
       If you use a custom build, please test if your issue is reproducible in official builds too.
-    placeholder: "2.0.0"
+    placeholder: "2.1.0"
   validations:
     required: true
 

+ 3 - 3
.github/ISSUE_TEMPLATE/feature_request.yml

@@ -18,7 +18,7 @@ body:
     description: >
       Specify the Git commit hash if using a development or non-official build.
       If you use a custom build, please test if your issue is reproducible in official builds too.
-    placeholder: 3.3.stable, 4.0.dev (3041becc6)
+    placeholder: 4.2.2.stable, 4.3.rc (88d932506)
   validations:
     required: true
 
@@ -29,7 +29,7 @@ body:
       Use the **Help > About** menu to see your current version.
       Specify the Git commit hash if using a development or non-official build.
       If you use a custom build, please test if your issue is reproducible in official builds too.
-    placeholder: "1.64.2"
+    placeholder: "1.91.1"
   validations:
     required: true
 
@@ -40,7 +40,7 @@ body:
       Open the **Extensions** side panel and click on the **godot-tools** extension to see your current version.
       Specify the Git commit hash if using a development or non-official build.
       If you use a custom build, please test if your issue is reproducible in official builds too.
-    placeholder: "2.0.0"
+    placeholder: "2.1.0"
   validations:
     required: true
 

+ 21 - 0
CHANGELOG.md

@@ -1,5 +1,26 @@
 # Changelog
 
+### 2.1.0
+
+- [Improve dragging items from Scene Preview into source code](https://github.com/godotengine/godot-vscode-plugin/pull/661)
+- [Improve macOS path resolution for app bundles](https://github.com/godotengine/godot-vscode-plugin/pull/632)
+- [Improve codeblock formatting in documentation](https://github.com/godotengine/godot-vscode-plugin/pull/629)
+- [Improve Scene Preview ergonomics](https://github.com/godotengine/godot-vscode-plugin/pull/665)
+  - "Pinning" in the scene preview is now referred to as "locking" to avoid confusion with pinning a scene as the debug/launch target.
+  - Added commands for opening the Scene Preview's target scene, and the "main script" of the target scene, if it exists.
+  - Added existing "refresh scene preview" command as a button.
+- [Prevent document links from accidentally being resolved to your entire document](https://github.com/godotengine/godot-vscode-plugin/pull/639)
+- [Fix poor documentation formatting of class titles and inheritance chain](https://github.com/godotengine/godot-vscode-plugin/pull/628)
+- [Fix bad formatting on several operators](https://github.com/godotengine/godot-vscode-plugin/pull/605)
+- [Fix various formatting issues](https://github.com/godotengine/godot-vscode-plugin/pull/672)
+- [Fix various syntax highlighting issues](https://github.com/godotengine/godot-vscode-plugin/pull/674)
+- [Fix Object ID decoded as wrong signedness](https://github.com/godotengine/godot-vscode-plugin/pull/670)
+- [Fix project not found when `project.godot` file is excluded](https://github.com/godotengine/godot-vscode-plugin/pull/635)
+- [Fix LSP connection attempts not resetting](https://github.com/godotengine/godot-vscode-plugin/pull/638)
+- [Fix child processes not being killed properly](https://github.com/godotengine/godot-vscode-plugin/pull/613)
+- [Fix broken scene file parser](https://github.com/godotengine/godot-vscode-plugin/pull/603)
+- [Fix debugged process not being terminated when debugging session closes on Linux](https://github.com/godotengine/godot-vscode-plugin/pull/620)
+
 ### 2.0.0
 
 - [**Rewrite debugger for Godot 4 support + improved maintainability**](https://github.com/godotengine/godot-vscode-plugin/pull/452)

+ 2 - 2
package-lock.json

@@ -1,12 +1,12 @@
 {
 	"name": "godot-tools",
-	"version": "2.0.0",
+	"version": "2.1.0",
 	"lockfileVersion": 3,
 	"requires": true,
 	"packages": {
 		"": {
 			"name": "godot-tools",
-			"version": "2.0.0",
+			"version": "2.1.0",
 			"license": "MIT",
 			"dependencies": {
 				"@vscode/debugadapter": "^1.64.0",

+ 1 - 1
package.json

@@ -2,7 +2,7 @@
 	"name": "godot-tools",
 	"displayName": "godot-tools",
 	"icon": "icon.png",
-	"version": "2.0.0",
+	"version": "2.1.0",
 	"description": "Tools for game development with Godot Engine and GDScript",
 	"repository": {
 		"type": "git",