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@@ -30,7 +30,7 @@ If you like this plugin you can set VSCode as your default script editor with fo
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1. Open editor settings
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2. Select `Text Editor / External`
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3. Check the `Use External Editor` box with mouse click
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-4. Fill `Exec Path` to the path of your Visial Studio Code
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+4. Fill `Exec Path` to the path of your Visual Studio Code
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5. Fill `Exec Flags` with `{project} --goto {file}:{line}:{col}`
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You can use the following settings to setup the Godot Tools:
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@@ -38,17 +38,23 @@ You can use the following settings to setup the Godot Tools:
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- GodotTools.editorPath: An absolute path pointing at the Godot Editor executable file. Required to run the project and test scenes from VScode
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- GodotTools.workspaceDocumentWithMarkdown: Control the documentations of workspace symbols should be rendered as plain text or html from markdown
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- GodotTools.ignoreIndentedVars: Parse variables defined after indent of not
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-- GodotTools.parseTextScene: Parse scene files with extention ends with tscn
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-- GodotTools.completeNodePath: Show node pathes of of workspace in the code completion
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+- GodotTools.parseTextScene: Parse scene files with extension ends with tscn
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+- GodotTools.completeNodePath: Show node paths of of workspace in the code completion
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## Issues and contributions
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The [Godot Tools](https://github.com/GodotExplorer/godot-tools) and the go to [engine modules](https://github.com/GodotExplorer/editor-server) are all hosted on GitHub. Feel free to open issues there and create pull requests anytime.
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+## FAQ
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+
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+### Intelisense isn't showing up for me
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+
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+Make sure you save your .gd file, then run "GodotTools: Update Workspace Symbols" from the command palate
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+
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## Release Notes
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### 0.2.9
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-* Add configuration `GodotTools.completeNodePath` to switch is complete node pathes
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+* Add configuration `GodotTools.completeNodePath` to switch is complete node paths
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* Enhanced syntax highlight with GDScript
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* Enhanced code completion with GDScript
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@@ -61,7 +67,7 @@ The [Godot Tools](https://github.com/GodotExplorer/godot-tools) and the go to [e
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* Fix some error with syntax checking
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* Add symbol support for enumerations
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-* Remove key bindings for `F5`~`F8` as it might be confict with other functionalities of VSCode
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+* Remove key bindings for `F5`~`F8` as it might be conflict with other functionalities of VSCode
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* You can bind the key bindings back by add following configurations
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```json
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{
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@@ -88,4 +94,4 @@ The [Godot Tools](https://github.com/GodotExplorer/godot-tools) and the go to [e
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## TODOS:
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* Convert official BBCode documentation into Markdown and render it to HTML with documentation previewer pages
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* Add mermaid support with documentation
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-* Undefine variable checking
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+* Undefined variable checking
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