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Add configuration to ignore indented vairables
Fix hover tip render error with code examples in documentation
Do not parse any symbols in comments
Remove test files in last commit

geequlim 8 years ago
parent
commit
edb733130e

+ 0 - 0
configrations/trace_builtins.py → configurations/trace_builtins.py


+ 5 - 0
package.json

@@ -60,6 +60,11 @@
           "type": "boolean",
           "default": false,
           "description": "Render workspace documentations as markdown content"
+        },
+        "GodotTools.ignoreIndentedVars": {
+          "type": "boolean",
+          "default": true,
+          "description": "Only parse variables without indents in GDScript"
         }
       }
     },

+ 4 - 1
src/config.ts

@@ -31,7 +31,10 @@ class Config {
   }
 
   loadSymbolsFromFile(path) {
-    const script = this.parser.parseFile(path);
+    var ignoreIndentedVars = false;
+    if(workspace)
+      ignoreIndentedVars = workspace.getConfiguration("GodotTools").get("ignoreIndentedVars", false);
+    const script = this.parser.parseFile(path, ignoreIndentedVars);
     this.setSymbols(path, script);
     return script;
   }

+ 3 - 1
src/gdscript/diagnostic.ts

@@ -57,11 +57,13 @@ class GDScriptDiagnosticSeverity {
 
   private validateUnusedSymbols(doc: vscode.TextDocument,script) {
     let diagnostics = [];
-    const text = doc.getText().replace(new RegExp(/#.*$/, "gm"), ""); //excludes comments from being checked for syntax
+    const text = doc.getText();
     
     const check = (name:string, range: vscode.Range) => {
       var matchs = text.match(new RegExp(`[^0-9A-Za-z_]\\s*${name}[^0-9A-Za-z_]\\s*`, 'g'));
       let count = matchs?matchs.length:0;
+      var incomment = text.match(new RegExp(`#[^0-9A-z_]*${name}[^0-9A-z_]`, 'g'));
+      count -= incomment?incomment.length:0;
       if(count <= 1)
         diagnostics.push(new vscode.Diagnostic(range, `${name} is never used.`, DiagnosticSeverity.Warning));
     };

+ 32 - 14
src/gdscript/symbolparser.ts

@@ -20,7 +20,7 @@ class GDScriptSymbolParser {
   constructor() {
   }
 
-  parseContent(content: string): GDScript {
+  parseContent(content: string, ignoreIndentedVars:boolean = false): GDScript {
     const script: GDScript = {
         constants: {},
         functions: {},
@@ -36,13 +36,23 @@ class GDScriptSymbolParser {
     const text  = content;
     const lines = text.split(/\r?\n/);
 
-    const getMatches = (string, regex, index=1) => {
+    const getMatches = (regex:RegExp, index=1) => {
       var matches = [];
-      var match;
-      while (match = regex.exec(string)) {
-        matches.push(match[index]);
+      for(let line of lines) {
+        let match;
+        if (match = regex.exec(line)) {
+          let commentReg = RegExp(/#.*?/.source+regex.source);
+          if(!commentReg.exec(line))
+            matches.push(match[index]);
+        }
       }
       return matches;
+      // var matches = [];
+      // var match;
+      // while (match = regex.exec(string)) {
+      //   matches.push(match[index]);
+      // }
+      // return matches;
     };
     
     const findLineRanges = (symbols, reg)=>{
@@ -89,7 +99,9 @@ class GDScriptSymbolParser {
       while( line > 0){
         const linecontent = lines[line];
         let match = linecontent.match(/\s*#\s*(.*)/);
-        const commentAtEnd = linecontent.match(/[\w'",\[\{\]\}\(\)]+\s*#\s*(.*)/);
+        let commentAtEnd = linecontent.match(/[\w'",\[\{\]\}\(\)]+\s*#\s*(.*)/) != null;
+        if(commentAtEnd && linecontent.match(/^#/))
+          commentAtEnd = false;
         if(!match && line != range.start.line)
           break;
         if(commentAtEnd && line != range.start.line)
@@ -107,7 +119,7 @@ class GDScriptSymbolParser {
       return mdoc;
     }
     
-    let funcsnames = getMatches(text, /func\s+([_A-Za-z]+[_A-Za-z0-9]*)\s*\(/g, 1);
+    let funcsnames = getMatches(/func\s+([_A-Za-z]+[_A-Za-z0-9]*)\s*\(/, 1);
     const funcs = findLineRanges(funcsnames, "func\\s+$X$\\s*\\(");
     for (let key of Object.keys(funcs)) {
       let r: Range = determRange(key, funcs);
@@ -116,7 +128,7 @@ class GDScriptSymbolParser {
       script.documents[key] = parseDocument(r);
     }
     
-    let signalnames = getMatches(text, /signal\s+([_A-Za-z]+[_A-Za-z0-9]*)\s*\(/g, 1);
+    let signalnames = getMatches(/signal\s+([_A-Za-z]+[_A-Za-z0-9]*)\s*\(/, 1);
     const signals = findLineRanges(signalnames, "signal\\s+$X$\\s*\\(");
     for (let key of Object.keys(signals)) {
       let r: Range = determRange(key, signals);
@@ -125,8 +137,14 @@ class GDScriptSymbolParser {
       script.documents[key] = parseDocument(r);
     }
 
-    let varnames = getMatches(text, /var\s+([_A-Za-z]+[_A-Za-z0-9]*)\s*/g, 1);
-    const vars = findLineRanges(varnames, "var\\s+$X$\\s*");
+    let varreg = /var\s+([_A-Za-z]+[_A-Za-z0-9]*)\s*/;
+    let varreg2 = "var\\s+$X$\\s*";
+    if(ignoreIndentedVars) {
+      varreg = /^var\s+([_A-Za-z]+[_A-Za-z0-9]*)\s*/;
+      varreg2 = "^var\\s+$X$\\s*";
+    }
+    let varnames = getMatches(varreg, 1);
+    const vars = findLineRanges(varnames, varreg2);
     for (let key of Object.keys(vars)){
       const r:Range = determRange(key, vars)
       script.variables[key] = r;
@@ -136,7 +154,7 @@ class GDScriptSymbolParser {
       script.documents[key] = newdoc;
     }
     
-    let constnames = getMatches(text, /const\s+([_A-Za-z]+[_A-Za-z0-9]*)\s*/g, 1);
+    let constnames = getMatches(/const\s+([_A-Za-z]+[_A-Za-z0-9]*)\s*/, 1);
     const consts = findLineRanges(constnames, "const\\s+$X$\\s*");
     for (let key of Object.keys(consts)){
       const r:Range = determRange(key, consts)
@@ -152,7 +170,7 @@ class GDScriptSymbolParser {
         script.constvalues[key] = match[2];
     }
     
-    let classnames = getMatches(text, /class\s+([_A-Za-z]+[_A-Za-z0-9]*)\s*extends\s+/g, 1);
+    let classnames = getMatches(/class\s+([_A-Za-z]+[_A-Za-z0-9]*)\s*extends\s+/, 1);
     const classes = findLineRanges(classnames, "class\\s+$X$\\s*extends\\s+");
     for (let key of Object.keys(classes)) {
       const r:Range = determRange(key, classes)
@@ -163,11 +181,11 @@ class GDScriptSymbolParser {
     return script;
   }
 
-  parseFile(path:string): GDScript {
+  parseFile(path:string, ignoreIndentedVars:boolean = false): GDScript {
     const self = this;
     if(fs.existsSync(path) && fs.statSync(path).isFile()){
       const content = fs.readFileSync(path, 'utf-8');
-      return this.parseContent(content);
+      return this.parseContent(content, ignoreIndentedVars);
     }
     return null;
   }

+ 6 - 2
src/gdscript/symbolprovider.ts

@@ -4,7 +4,8 @@ import {
   SymbolInformation,
   CancellationToken,
   SymbolKind,
-  Range
+  Range,
+  workspace
 } from 'vscode';
 
 import GDScriptSymbolParser from '../gdscript/symbolparser';
@@ -20,7 +21,10 @@ class GDScriptSymbolProvider implements DocumentSymbolProvider {
   provideDocumentSymbols(document: TextDocument, token: CancellationToken): SymbolInformation[] | Thenable<SymbolInformation[]> {
 
     const symbols: SymbolInformation[] = [];
-    const script = this.parser.parseContent(document.getText());
+    var ignoreIndentedVars = false;
+    if(workspace)
+      ignoreIndentedVars = workspace.getConfiguration("GodotTools").get("ignoreIndentedVars", false);
+    const script = this.parser.parseContent(document.getText(), ignoreIndentedVars);
     const signatures = script.signatures;
     config.setSymbols(document.fileName, script);
 

+ 0 - 64
test_files/0.2.2/test.gd

@@ -1,64 +0,0 @@
-#Highlights syntax highglighting issues in godot-tools release 0.2.2
-
-extends Node
-
-# class member variables go here, for example:
-#var a = 2
-# var b = "textvar"
-
-#func read(): #in 0.2.2, false positive
-#	var path = "res://assets/instructions.toml"
-#	var file = File.new()
-#	file.open(path, file.READ)
-#
-#func _ready(): #in 0.2.2 false positive
-#	# Called every time the node is added to the scene.
-#	# Initialization here
-#	read()
-
-func remove_ends(text): #in 0.2.2 false positive
-#vasdfs
-	var result = "result" #hello
-	result = result.replace("[", "")
-	result = result.replace("]", "")
-	return result
-
-func read_cfg(path): #in 0.2.2 false positive
-
-	var config = ConfigFile.new() 
-	var err = config.load(path)
-	
-	var sections = {}
-	if err == OK: # if not, something went wrong with the file loading
-	    # Look for the display/width pair, and default to 1024 if missing
-#	   	#var screen_width = get_value("display", "width", 1024) #in 0.2.2 false positive
-#	    # Store a variable if and only it hasn't been defined yet
-#	    if not config.has_section_key("audio", "mute"):
-#	        config.set_value("audio", "mute", false)
-#	    # Save the changes by overwriting the previous file
-#	    config.save("user://settings.cfg"
-		for i in config.get_sections():
-			var section_pairs = {}
-			for j in config.get_section_keys(i):
-				section_pairs[j] = config.get_value(i, j)
-			sections[i] = section_pairs
-	print(sections)
-	return sections
-
-func something(): #in 0.2.2 diagnostics correctly complains
-asdfsdd
-
-asdfsdf
-asdf
-func somethingelse(): #in 0.2.2 correctly doesn't complain
-	asdfsd
-
-asdfsd #in 0.2.2 should complain?
-
-func something_else():
-	var asds = 2 #in 0.2.2 diagnostics should complain
-	asdfsdaf s = 3 #in 0.2.2 diagnostics should complain
-	return 3
-
-func yet_else():
-	pass

+ 0 - 5
test_files/0.2.2/test2.gd

@@ -1,5 +0,0 @@
-#func read():
-#func read(): #in 0.2.2, false positive
-# func read(): #in 0.2.2, not false positive
-#func
-#var a = 0