lint
configuration to control the behaviors of syntax checkingSync documentations with godot 3.0.4
{
"lint": {
"semicolon": true,
"conditionBrackets": true
}
}
GodotTools.godotProjectRoot
thanks Konstantin ZaitcevGodotTools.completeNodePath
to switch is complete node pathsGodotTools.parseTextScene
>= 3GodotTools.parseTextScene
to allow disable node path parsingGodotTools.editorServerPort
configurationRemove key bindings for F5
~F8
as it might be conflict with other functionalities of VSCode
You can bind the key bindings back by add following configurations
{
"command": "godot.runWorkspace",
"key": "F5"
},
{
"command": "godot.runCurrentScene",
"key": "F6"
},
{
"command": "godot.openWithEditor",
"key": "F7"
},
{
"command": "godot.updateWorkspaceSymbols",
"key": "F8"
}
For more references please ready keybindings
enum
and match
expression supportF7
and update workspace symbols with F8
F5 to run the workspace
and F6 to run the edting scene
ignoreIndentedVars
to allow ignore indented variables in scriptsGodotTools.workspaceDocumentWithMarkdown
to control workspace documentation rendering()
for functions without parametersStringName
highlight support