Godot Tools
A complete set of tools to code games with
Godot Engine in Visual Studio Code.
IMPORTANT NOTE: Versions 1.0.0 and later of this plugin only support
Godot 3.2 or later.
Features
The extension comes with a wealth of features to make your Godot programming
experience as comfortable as possible:
- Syntax highlighting for the GDScript (
.gd
) language
- Syntax highlighting for the
.tscn
and .tres
scene formats
- Full typed GDScript support
- Optional "Smart Mode" to improve productivity with dynamically typed scripts
- Function definitions and documentation display on hover (see image below)
- Rich autocompletion
- Display script warnings and errors
- Ctrl + click on a variable or method call to jump to its definition
- Full documentation of the Godot Engine's API supported
- Run a Godot project from VS Code
- Debug your Godot project from VS Code with breakpoints, step-in, and call stack

Available commands
The extension adds a few entries to the VS Code Command Palette under "Godot Tools":
- Open workspace with Godot editor
- Run the workspace as a Godot project
- List Godot's native classes
Debugger
To configure the debugger:
- Open the command palette:
>Debug: Open launch.json
- Select the Debug Godot configuration.
- Change any relevant settings.
- Press F5 to launch.
Settings
Godot
If you like this extension, you can set VS Code as your default script editor
for Godot by following these steps:
- Open the Editor Settings
- Select Text Editor > External
- Make sure the Use External Editor box is checked
- Fill Exec Path with the path to your VS Code executable
- Fill Exec Flags with
{project} --goto {file}:{line}:{col}
VS Code
You can use the following settings to configure Godot Tools:
editor_path
- The absolute path to the Godot editor executable.
gdscript_lsp_server_port
- The WebSocket server port of the GDScript language server.
check_status
- Check the GDScript language server connection status.
Issues and contributions
The Godot Tools extension
is an open source project from the Godot orgnization. Feel free to open issues
and create pull requests anytime.
See the full changelog
for the latest changes.
FAQ
Why does it fail to connect to the language server?
- Godot 3.2 or later is required.
- Make sure to open the project in the Godot editor first. If you opened
the editor after opening VS Code, you can click the Retry button
in the bottom-right corner in VS Code.
Why isn't IntelliSense displaying script members?
- GDScript is a dynamically typed script language. The language server can't
infer all variable types.
- To increase the number of results displayed, open the Editor Settings,
go to the Language Server section then check Enable Smart Resolve.