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- {
- "name": "godot-tools",
- "displayName": "godot-tools",
- "icon": "icon.png",
- "version": "2.4.0",
- "description": "Tools for game development with Godot Engine and GDScript",
- "repository": {
- "type": "git",
- "url": "https://github.com/godotengine/godot-vscode-plugin"
- },
- "bugs": {
- "url": "https://github.com/godotengine/godot-vscode-plugin/issues"
- },
- "license": "MIT",
- "author": "The Godot Engine community",
- "publisher": "geequlim",
- "engines": {
- "vscode": "^1.96.0"
- },
- "categories": [
- "Programming Languages",
- "Linters",
- "Snippets",
- "Debuggers",
- "Formatters",
- "Other"
- ],
- "activationEvents": [
- "workspaceContains:project.godot",
- "onDebugResolve:godot"
- ],
- "main": "./out/extension.js",
- "scripts": {
- "compile": "tsc -p ./",
- "lint": "eslint ./src --quiet",
- "watch": "tsc -watch -p ./",
- "package": "vsce package",
- "vscode:prepublish": "npm run esbuild-base -- --minify",
- "esbuild-base": "esbuild ./src/extension.ts --bundle --outfile=out/extension.js --external:vscode --format=cjs --platform=node",
- "esbuild": "npm run esbuild-base -- --sourcemap",
- "esbuild-watch": "npm run esbuild-base -- --sourcemap --watch",
- "generate-icons": "ts-node tools/generate_icons.ts",
- "test": "vscode-test"
- },
- "contributes": {
- "customEditors": [
- {
- "viewType": "gddoc",
- "displayName": "Godot Documentation",
- "selector": [
- {
- "filenamePattern": "*.gddoc"
- }
- ]
- }
- ],
- "commands": [
- {
- "category": "Godot Tools",
- "command": "godotTools.openEditor",
- "title": "Open workspace with Godot editor"
- },
- {
- "category": "Godot Tools",
- "command": "godotTools.startLanguageServer",
- "title": "Start the GDScript Language Server for this workspace"
- },
- {
- "category": "Godot Tools",
- "command": "godotTools.stopLanguageServer",
- "title": "Stop the GDScript Language Server for this workspace"
- },
- {
- "category": "Godot Tools",
- "command": "godotTools.listGodotClasses",
- "title": "List Godot classes"
- },
- {
- "category": "Godot Tools",
- "command": "godotTools.debugger.inspectNode",
- "title": "Inspect Remote Node",
- "icon": {
- "light": "resources/godot_icons/light/GuiVisibilityVisible.svg",
- "dark": "resources/godot_icons/dark/GuiVisibilityVisible.svg"
- }
- },
- {
- "category": "Godot Tools",
- "command": "godotTools.debugger.refreshSceneTree",
- "title": "Refresh",
- "icon": {
- "light": "resources/godot_icons/light/Reload.svg",
- "dark": "resources/godot_icons/dark/Reload.svg"
- }
- },
- {
- "category": "Godot Tools",
- "command": "godotTools.debugger.refreshInspector",
- "title": "Refresh",
- "icon": {
- "light": "resources/godot_icons/light/Reload.svg",
- "dark": "resources/godot_icons/dark/Reload.svg"
- }
- },
- {
- "category": "Godot Tools",
- "command": "godotTools.debugger.editValue",
- "title": "Edit value",
- "icon": {
- "light": "resources/godot_icons/light/Edit.svg",
- "dark": "resources/godot_icons/dark/Edit.svg"
- }
- },
- {
- "category": "Godot Tools",
- "command": "godotTools.debugger.debugCurrentFile",
- "title": "Debug Current File",
- "icon": {
- "light": "resources/godot_icons/light/PlayScene.svg",
- "dark": "resources/godot_icons/dark/PlayScene.svg"
- }
- },
- {
- "category": "Godot Tools",
- "command": "godotTools.debugger.debugPinnedFile",
- "title": "Debug Pinned File",
- "icon": {
- "light": "resources/godot_icons/light/Play.svg",
- "dark": "resources/godot_icons/dark/Play.svg"
- }
- },
- {
- "category": "Godot Tools",
- "command": "godotTools.debugger.pinFile",
- "title": "Pin Scene File",
- "icon": "resources/pin_off.svg"
- },
- {
- "category": "Godot Tools",
- "command": "godotTools.debugger.unpinFile",
- "title": "Unpin Scene File",
- "icon": "resources/pin_on.svg"
- },
- {
- "category": "Godot Tools",
- "command": "godotTools.debugger.openPinnedFile",
- "title": "Open the currently pinned scene"
- },
- {
- "category": "Godot Tools",
- "command": "godotTools.scenePreview.refresh",
- "title": "Refresh Scene Preview",
- "icon": {
- "light": "resources/godot_icons/light/Reload.svg",
- "dark": "resources/godot_icons/dark/Reload.svg"
- }
- },
- {
- "category": "Godot Tools",
- "command": "godotTools.scenePreview.openCurrentScene",
- "title": "Open the Scene Preview's current scene",
- "icon": {
- "light": "resources/godot_icons/light/PackedScene.svg",
- "dark": "resources/godot_icons/dark/PackedScene.svg"
- }
- },
- {
- "category": "Godot Tools",
- "command": "godotTools.scenePreview.openMainScript",
- "title": "Open the main script of the Scene Preview's current scene",
- "icon": {
- "light": "resources/godot_icons/light/Script.svg",
- "dark": "resources/godot_icons/dark/Script.svg"
- }
- },
- {
- "category": "Godot Tools",
- "command": "godotTools.scenePreview.lock",
- "title": "Lock Scene Preview",
- "icon": {
- "light": "resources/godot_icons/light/Unlock.svg",
- "dark": "resources/godot_icons/dark/Unlock.svg"
- }
- },
- {
- "category": "Godot Tools",
- "command": "godotTools.scenePreview.unlock",
- "title": "Unlock Scene Preview",
- "icon": {
- "light": "resources/godot_icons/light/Lock.svg",
- "dark": "resources/godot_icons/dark/Lock.svg"
- }
- },
- {
- "category": "Godot Tools",
- "command": "godotTools.scenePreview.goToDefinition",
- "title": "Go to Definition"
- },
- {
- "category": "Godot Tools",
- "command": "godotTools.scenePreview.openDocumentation",
- "title": "Open Documentation"
- },
- {
- "category": "Godot Tools",
- "command": "godotTools.scenePreview.copyNodePath",
- "title": "Copy Node Path"
- },
- {
- "category": "Godot Tools",
- "command": "godotTools.scenePreview.copyResourcePath",
- "title": "Copy Resource Path"
- },
- {
- "category": "Godot Tools",
- "command": "godotTools.scenePreview.openScene",
- "title": "Open Scene",
- "icon": {
- "light": "resources/InstanceOptions.svg",
- "dark": "resources/InstanceOptions.svg"
- }
- },
- {
- "category": "Godot Tools",
- "command": "godotTools.scenePreview.openScript",
- "title": "Open Script",
- "icon": {
- "light": "resources/godot_icons/light/Script.svg",
- "dark": "resources/godot_icons/dark/Script.svg"
- }
- },
- {
- "category": "Godot Tools",
- "command": "godotTools.switchSceneScript",
- "title": "Switch Scene/Script"
- },
- {
- "category": "Godot Tools",
- "command": "godotTools.copyResourcePath",
- "title": "Copy Resource Path"
- }
- ],
- "keybindings": [
- {
- "command": "godotTools.switchSceneScript",
- "key": "alt+o",
- "when": "editorLangId in godotTools.context.godotFiles && editorTextFocus"
- }
- ],
- "configuration": {
- "type": "object",
- "title": "Godot Tools",
- "properties": {
- "godotTools.documentation.pageScale": {
- "type": "integer",
- "default": 100,
- "minimum": 50,
- "maximum": 200,
- "description": "Scale factor (%) to apply to the Godot documentation viewer."
- },
- "godotTools.documentation.displayMinimap":{
- "type": "boolean",
- "default": true,
- "description": "Whether to display the minimap for the Godot documentation viewer."
- },
- "godotTools.editorPath.godot3": {
- "type": "string",
- "default": "godot3",
- "description": "Path to the Godot 3 editor executable"
- },
- "godotTools.editorPath.godot4": {
- "type": "string",
- "default": "godot",
- "description": "Path to the Godot 4 editor executable"
- },
- "godotTools.editor.verbose": {
- "type": "boolean",
- "default": false,
- "description": "Whether to launch the Godot Editor with the --verbose flag"
- },
- "godotTools.editor.revealTerminal": {
- "type": "boolean",
- "default": true,
- "description": "Whether to reveal the terminal when launching the Godot Editor"
- },
- "godotTools.formatter.maxEmptyLines": {
- "type": "string",
- "enum": [
- "1",
- "2"
- ],
- "enumDescriptions": [
- "1 empty line. A more compact style.",
- "2 empty lines. Conforms to the official GDScript style guide."
- ],
- "default": "2",
- "description": "Number of empty lines allowed anywhere in the file"
- },
- "godotTools.formatter.denseFunctionParameters": {
- "type": "boolean",
- "default": false,
- "description": "Whether extra space should be removed from function parameter lists"
- },
- "godotTools.lsp.serverHost": {
- "type": "string",
- "default": "127.0.0.1",
- "description": "The server host of the GDScript language server"
- },
- "godotTools.lsp.serverPort": {
- "type": "number",
- "default": 6008,
- "minimum": 0,
- "maximum": 65535,
- "description": "The server port of the GDScript language server"
- },
- "godotTools.lsp.headless": {
- "type": "boolean",
- "default": false,
- "description": "Whether to launch the LSP as a headless child process"
- },
- "godotTools.lsp.autoReconnect.enabled": {
- "type": "boolean",
- "default": true,
- "description": "Whether the plugin should attempt to reconnect to the GDScript language server"
- },
- "godotTools.lsp.autoReconnect.cooldown": {
- "type": "number",
- "default": 3000,
- "description": "The number of milliseconds to wait before attempting to reconnect"
- },
- "godotTools.lsp.autoReconnect.attempts": {
- "type": "number",
- "default": 10,
- "description": "How many times the client will attempt to reconnect"
- },
- "godotTools.scenePreview.previewRelatedScenes": {
- "enum": [
- "anyFolder",
- "sameFolder",
- "off"
- ],
- "enumDescriptions": [
- "Attempt to preview a related scene from anywhere in the workspace.",
- "Attempt to preview a related scene from the same folder.",
- "Do not attempt to preview a related scene."
- ],
- "default": "sameFolder",
- "description": "Controls where the Scene Preview will search for related scenes when viewing a script file."
- },
- "godotTools.inlayHints.gdscript": {
- "type": "boolean",
- "default": false,
- "description": "Whether to enable inlay hints in GDScript files (experimental)"
- },
- "godotTools.inlayHints.gdresource": {
- "type": "boolean",
- "default": true,
- "description": "Whether to enable inlay hints in GDResource (.tscn, .tres, etc) files"
- }
- }
- },
- "languages": [
- {
- "id": "gdscript",
- "aliases": [
- "GDScript",
- "gdscript"
- ],
- "extensions": [
- ".gd"
- ],
- "configuration": "./configurations/gdscript.language-configuration.json"
- },
- {
- "id": "gdscene",
- "aliases": [
- "GDScene",
- "gdscene"
- ],
- "extensions": [
- ".tscn"
- ],
- "configuration": "./configurations/gdresource.language-configuration.json"
- },
- {
- "id": "gdresource",
- "aliases": [
- "GDResource",
- "gdresource"
- ],
- "extensions": [
- ".godot",
- ".tres",
- ".import",
- ".gdns",
- ".gdnlib"
- ],
- "configuration": "./configurations/gdresource.language-configuration.json"
- },
- {
- "id": "gdshader",
- "aliases": [
- "gdshader"
- ],
- "extensions": [
- ".gdshader",
- ".gdshaderinc"
- ],
- "configuration": "./configurations/gdshader.language-configuration.json"
- }
- ],
- "grammars": [
- {
- "language": "gdscript",
- "scopeName": "source.gdscript",
- "path": "./syntaxes/GDScript.tmLanguage.json"
- },
- {
- "language": "gdresource",
- "scopeName": "source.gdresource",
- "path": "./syntaxes/GDResource.tmLanguage.json"
- },
- {
- "language": "gdscene",
- "scopeName": "source.gdresource",
- "path": "./syntaxes/GDResource.tmLanguage.json"
- },
- {
- "language": "gdshader",
- "scopeName": "source.gdshader",
- "path": "./syntaxes/GDShader.tmLanguage.json"
- }
- ],
- "semanticTokenScopes": [
- {
- "scopes": {
- "nodePath": [
- "constant.character.escape"
- ]
- }
- }
- ],
- "snippets": [
- {
- "language": "gdscript",
- "path": "./configurations/snippets.json"
- }
- ],
- "debuggers": [
- {
- "type": "godot",
- "label": "GDScript Godot Debug",
- "runtime": "node",
- "configurationAttributes": {
- "launch": {
- "required": [],
- "properties": {
- "project": {
- "type": "string",
- "description": "Absolute path to a directory with a project.godot file.",
- "default": "${workspaceFolder}"
- },
- "address": {
- "type": "string",
- "description": "The IP address for the Godot remote debugger to use.",
- "default": "127.0.0.1"
- },
- "port": {
- "type": "number",
- "description": "The port number for the Godot remote debugger to use.",
- "default": 6007
- },
- "scene": {
- "type": "string",
- "enum": [
- "main",
- "current",
- "pinned"
- ],
- "enumDescriptions": [
- "Launch the 'main_scene' specified in project.godot",
- "Launch the scene (or related scene) in the current editor",
- "Launch the pinned scene"
- ],
- "description": "Scene file to run when debugging. Choices are 'main', 'current', 'pinned', or providing a custom path to a scene.",
- "default": ""
- },
- "editor_path": {
- "type": "string",
- "description": "Absolute path to the Godot executable to be used for this debug profile.",
- "default": false
- },
- "profiling": {
- "type": "boolean",
- "description": "Enable profiling in the script debugger.",
- "default": false
- },
- "single_threaded_scene": {
- "type": "boolean",
- "description": "Scene tree runs in single-threaded mode. Sub-thread groups are disabled and run on the main thread. (Godot 4 only)",
- "default": false
- },
- "debug_collisions": {
- "type": "boolean",
- "description": "Show collision shapes when running the scene.",
- "default": false
- },
- "debug_paths": {
- "type": "boolean",
- "description": "Show navigation polygons when running the scene. (Godot 4 only)",
- "default": false
- },
- "debug_navigation": {
- "type": "boolean",
- "description": "Show navigation polygons when running the scene.",
- "default": false
- },
- "debug_avoidance": {
- "type": "boolean",
- "description": "Show navigation avoidance debug visuals when running the scene. (Godot 4 only)",
- "default": false
- },
- "debug_stringnames": {
- "type": "boolean",
- "description": "Print all StringName allocations to stdout when the engine quits. (Godot 4 only)",
- "default": false
- },
- "frame_delay": {
- "type": "number",
- "description": "Simulate high CPU load (delay each frame by <ms> milliseconds)."
- },
- "time_scale": {
- "type": "number",
- "description": "Force time scale (higher values are faster, 1.0 is normal speed)."
- },
- "disable_vsync": {
- "type": "boolean",
- "description": "Forces disabling of vertical synchronization, even if enabled in the project settings. Does not override driver-level V-Sync enforcement. (Godot 4 only)",
- "default": false
- },
- "fixed_fps": {
- "type": "number",
- "description": "Force a fixed number of frames per second. This setting disables real-time synchronization."
- },
- "additional_options": {
- "type": "string",
- "description": "Additional command line arguments.",
- "default": ""
- }
- }
- },
- "attach": {
- "required": [],
- "properties": {
- "address": {
- "type": "string",
- "description": "The IP address for the Godot remote debugger to use.",
- "default": "127.0.0.1"
- },
- "port": {
- "type": "number",
- "description": "The port number for the Godot remote debugger to use.",
- "default": 6007
- }
- }
- }
- },
- "initialConfigurations": [
- {
- "name": "GDScript: Launch Project",
- "type": "godot",
- "request": "launch",
- "project": "${workspaceFolder}",
- "debug_collisions": false,
- "debug_paths": false,
- "debug_navigation": false,
- "additional_options": ""
- }
- ],
- "configurationSnippets": [
- {
- "label": "GDScript: Launch Project",
- "description": "A config to launch the current project.",
- "body": {
- "name": "GDScript: Launch Project",
- "type": "godot",
- "request": "launch",
- "project": "${workspaceFolder}",
- "debug_collisions": false,
- "debug_paths": false,
- "debug_navigation": false,
- "additional_options": ""
- }
- },
- {
- "label": "GDScript: Launch Current File",
- "description": "A config to launch the currently open scene.",
- "body": {
- "name": "GDScript: Launch Current File",
- "type": "godot",
- "request": "launch",
- "scene": "current",
- "project": "${workspaceFolder}",
- "additional_options": ""
- }
- },
- {
- "label": "GDScript: Launch Pinned File",
- "description": "A config to launch the currently pinned scene.",
- "body": {
- "name": "GDScript: Launch Pinned File",
- "type": "godot",
- "request": "launch",
- "scene": "pinned",
- "project": "${workspaceFolder}",
- "additional_options": ""
- }
- }
- ]
- }
- ],
- "breakpoints": [
- {
- "language": "gdscript"
- }
- ],
- "viewsContainers": {
- "activitybar": [
- {
- "id": "godotTools",
- "title": "Godot Tools",
- "icon": "resources/godot_icon.svg"
- }
- ]
- },
- "views": {
- "debug": [
- {
- "id": "activeSceneTree",
- "name": "Active Scene Tree"
- },
- {
- "id": "inspectNode",
- "name": "Inspector"
- }
- ],
- "godotTools": [
- {
- "id": "scenePreview",
- "name": "Scene Preview"
- }
- ]
- },
- "viewsWelcome": [
- {
- "view": "activeSceneTree",
- "contents": "Scene Tree data has not been requested"
- },
- {
- "view": "inspectNode",
- "contents": "Node has not been inspected"
- },
- {
- "view": "scenePreview",
- "contents": "Open a Scene to see a preview of its structure"
- }
- ],
- "menus": {
- "commandPalette": [
- {
- "command": "godotTools.listGodotClasses",
- "when": "godotTools.context.connectedToLSP"
- },
- {
- "command": "godotTools.scenePreview.goToDefinition",
- "when": "false"
- },
- {
- "command": "godotTools.scenePreview.openDocumentation",
- "when": "false"
- },
- {
- "command": "godotTools.scenePreview.copyNodePath",
- "when": "false"
- },
- {
- "command": "godotTools.scenePreview.copyResourcePath",
- "when": "false"
- },
- {
- "command": "godotTools.scenePreview.openScript",
- "when": "false"
- },
- {
- "command": "godotTools.scenePreview.openScene",
- "when": "false"
- },
- {
- "command": "godotTools.debugger.editValue",
- "when": "false"
- },
- {
- "command": "godotTools.debugger.inspectNode",
- "when": "false"
- },
- {
- "command": "godotTools.debugger.refreshSceneTree",
- "when": "false"
- },
- {
- "command": "godotTools.debugger.refreshInspector",
- "when": "false"
- }
- ],
- "view/title": [
- {
- "command": "godotTools.debugger.refreshSceneTree",
- "when": "view == activeSceneTree",
- "group": "navigation"
- },
- {
- "command": "godotTools.debugger.refreshInspector",
- "when": "view == inspectNode",
- "group": "navigation"
- },
- {
- "command": "godotTools.scenePreview.lock",
- "when": "view == scenePreview && !godotTools.context.scenePreview.locked",
- "group": "navigation@1"
- },
- {
- "command": "godotTools.scenePreview.unlock",
- "when": "view == scenePreview && godotTools.context.scenePreview.locked",
- "group": "navigation@1"
- },
- {
- "command": "godotTools.scenePreview.refresh",
- "when": "view == scenePreview",
- "group": "navigation@2"
- },
- {
- "command": "godotTools.scenePreview.openMainScript",
- "when": "view == scenePreview",
- "group": "navigation@3"
- },
- {
- "command": "godotTools.scenePreview.openCurrentScene",
- "when": "view == scenePreview",
- "group": "navigation@4"
- }
- ],
- "view/item/context": [
- {
- "command": "godotTools.debugger.inspectNode",
- "when": "view == activeSceneTree",
- "group": "inline"
- },
- {
- "command": "godotTools.debugger.inspectNode",
- "when": "view == inspectNode && viewItem == remote_object",
- "group": "inline"
- },
- {
- "command": "godotTools.debugger.editValue",
- "when": "view == inspectNode && viewItem == editable_value",
- "group": "inline"
- },
- {
- "command": "godotTools.scenePreview.goToDefinition",
- "when": "view == scenePreview",
- "group": "1@1"
- },
- {
- "command": "godotTools.scenePreview.openDocumentation",
- "when": "view == scenePreview",
- "group": "1@1"
- },
- {
- "command": "godotTools.scenePreview.copyNodePath",
- "when": "view == scenePreview"
- },
- {
- "command": "godotTools.scenePreview.copyResourcePath",
- "when": "view == scenePreview && viewItem =~ /hasResourcePath/"
- },
- {
- "command": "godotTools.scenePreview.openScene",
- "when": "view == scenePreview && viewItem =~ /openable/",
- "group": "1@2"
- },
- {
- "command": "godotTools.scenePreview.openScript",
- "when": "view == scenePreview && viewItem =~ /hasScript/",
- "group": "1@2"
- },
- {
- "command": "godotTools.scenePreview.openScene",
- "when": "view == scenePreview && viewItem =~ /openable/",
- "group": "inline"
- },
- {
- "command": "godotTools.scenePreview.openScript",
- "when": "view == scenePreview && viewItem =~ /hasScript/",
- "group": "inline"
- }
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- "explorer/context": [
- {
- "command": "godotTools.debugger.pinFile",
- "group": "2_workspace",
- "when": "resourceLangId in godotTools.context.sceneLikeFiles && !(resourcePath in godotTools.context.pinnedScene)"
- },
- {
- "command": "godotTools.debugger.unpinFile",
- "group": "2_workspace",
- "when": "resourceLangId in godotTools.context.sceneLikeFiles && (resourcePath in godotTools.context.pinnedScene)"
- },
- {
- "command": "godotTools.copyResourcePath",
- "group": "6_copypath"
- }
- ],
- "editor/title/run": [
- {
- "command": "godotTools.debugger.debugCurrentFile",
- "group": "navigation@10",
- "when": "editorLangId in godotTools.context.sceneLikeFiles && !isInDiffEditor && !virtualWorkspace"
- },
- {
- "command": "godotTools.debugger.debugPinnedFile",
- "group": "navigation@10",
- "when": "editorLangId in godotTools.context.sceneLikeFiles && !isInDiffEditor && !virtualWorkspace"
- }
- ],
- "editor/title": [
- {
- "command": "godotTools.debugger.pinFile",
- "group": "navigation@11",
- "when": "editorLangId in godotTools.context.sceneLikeFiles && !isInDiffEditor && !virtualWorkspace && !(resourcePath in godotTools.context.pinnedScene)"
- },
- {
- "command": "godotTools.debugger.unpinFile",
- "group": "navigation@11",
- "when": "editorLangId in godotTools.context.sceneLikeFiles && !isInDiffEditor && !virtualWorkspace && (resourcePath in godotTools.context.pinnedScene)"
- }
- ],
- "editor/title/context": [
- {
- "command": "godotTools.copyResourcePath",
- "group": "1_godot"
- },
- {
- "command": "godotTools.debugger.pinFile",
- "group": "1_godot",
- "when": "resourceLangId in godotTools.context.sceneLikeFiles && !(resourcePath in godotTools.context.pinnedScene)"
- },
- {
- "command": "godotTools.debugger.unpinFile",
- "group": "1_godot",
- "when": "resourceLangId in godotTools.context.sceneLikeFiles && (resourcePath in godotTools.context.pinnedScene)"
- }
- ],
- "editor/context": [
- {
- "command": "godotTools.switchSceneScript",
- "when": "editorLangId in godotTools.context.godotFiles",
- "group": "custom1@1"
- }
- ]
- }
- },
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- "@vscode/debugprotocol": "^1.68.0",
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- }
- }
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