NodeVars.gd 251 B

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  1. extends Node2D
  2. @onready var node_1: Node = $node1
  3. @onready var node_2: Node = $node2
  4. # Called when the node enters the scene tree for the first time.
  5. func _ready() -> void:
  6. var local_node_1 = node_1;
  7. print("breakpoint::NodeVars::_ready")
  8. pass