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- extends Node
- class_name TestClass
- # ******************************************************************************
- var a
- remote var b = 10.0
- remotesync var c := 20
- master var d :int = 30
- puppet var e :int
- signal sig_a
- signal sig_b()
- signal sig_c(param1, param2)
- # signal sig_d(param1: int, param2: Dictionary)
- # signal sig_e(
- # param1: int, # first param
- # param2: Dictionary,
- # )
- # ------------------------------------------------------------------------------
- var f = 40 setget set_f
- func set_f(value):
- pass
- var g:int setget set_g, get_g
- func set_g(value: int=0) -> void:
- pass
- var h:float = 1.0 setget set_h, get_h
- func set_h(value: int=0) -> void:
- pass
- func get_g() -> int:
- return 0
- # ------------------------------------------------------------------------------
- func func_a(param1, param2, param3):
- self.test()
- $Node.get_node('Foo')
- $Node.has_node('Foo')
- $Node.find_node('Foo')
- $Node.get_node_or_null('Foo')
- print($Node.has_node('Foo'))
- print(NodePath('Foo'))
- print(NodePath("Foo"))
- pass
- func func_b(param1, param2=func_a(10, 1.0, 'test')) -> void:
- pass
- func func_b1(param1 = false, param2: bool = false, param3 := false):
- pass
- func func_b2(param1 = 10, param2: int = 100, param3 := 1000):
- pass
- func func_b3(param1 = 1.0, param2: float = 10.0, param3 := 100.001):
- pass
- func func_b4(param1 = 'foo', param2: String = 'bar', param3 := 'foobar'):
- pass
- func func_b5(
- param1 = 'foo', # comment
- param2: String = 'bar',
- param3: float = 3.14159,
- param4:='foobar',
- param5:=1000,
- param6:=[],
- param7:={},
- param8:=func_a(),
- param9:=Vector2(0, 1),
- param10:=Vector2(0, 0),
- param11:=Color(1, 1, 1, 0.5),
- param12:=NodePath('Foo')
- ) -> void:
- pass
- var dict = {
- a = 0,
- b = 0.0,
- c = 'test',
- }
- func func_c(
- param1: int = 10,
- param2 := 1.0,
- param3: String = 'string',
- param4 := {a=0, b=0.0, c='test'}
- ):
- pass
- # ------------------------------------------------------------------------------
- var q = "double quotes"
- var r = 'single quotes'
- var s = """
- triple double quotes
- """
- var t = '''triple single quotes''' # this should be red because it's invalid
- # ------------------------------------------------------------------------------
- var IS_CONSTANT
- var not_CONSTANT
- var ALSO_NOT_constant
- var CONSTANT_not
- # ------------------------------------------------------------------------------
- onready var node_a = $Child
- onready var node_b = $Child/GrandChild
- onready var node_bb = $Child/GrandChild/GreatGrandChild
- onready var node_bbb = $Child/GrandChild/GreatGrandChild/GreatGreatGrandChild
- onready var node_c = $"../Sibling"
- onready var node_cc = $'../Sibling'
- onready var node_d = $'..' # parent
- onready var node_e = $"../.." # grandparent
- onready var node_f = get_node('Child')
- onready var node_g = get_node("Child/GrandChild")
- onready var node_h = get_node("../Sibling")
- if has_node('Child') and get_node('Child').has_node('GrandChild'):
- pass
- onready var node_i = $badlyNamedChild
- onready var node_j = $badlyNamedChild/badly_named_grandchild
- var node_path_a = NodePath("Child")
- var node_path_b = NodePath('Child/GrandChild')
- var node_path_c = NodePath('../Sibling')
- # ------------------------------------------------------------------------------
- var _script = GDScript.new()
- var directions = [
- Vector2.UP,
- Vector2.DOWN,
- Vector2.LEFT,
- Vector2.RIGHT,
- ]
- enum test_enum {
- VALUE_1,
- VALUE_2,
- VALUE_3,
- }
- export(test_enum) var enum_variable = test_enum.VALUE_1
- # ------------------------------------------------------------------------------
- func if_test():
- var some_bool := true
- while some_bool:
- pass
- while (some_bool):
- pass
- if some_bool:
- return some_bool
- if (some_bool):
- return (some_bool)
- elif !some_bool:
- return !some_bool
- elif !(some_bool):
- return !(some_bool)
- elif (some_bool):
- pass
- else:
- pass
- # ------------------------------------------------------------------------------
- class InnerClass:
- var some_var = 100
- var dict = {
- 'key_a': some_var,
- 'key_b': str(10),
- key_c = some_var,
- key_d = int('10'),
- key_e = Color(1, 1, 1),
- key_f = Vector2(10, -10)
- }
- func _ready():
- if true and true:
- pass
- elif false:
- while true:
- pass
- else:
- pass
-
- pass
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