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- extends Node
- signal member_signal
- signal member_signal_with_parameters(my_param1: String)
- # Called when the node enters the scene tree for the first time.
- func _ready() -> void:
- var int_var = 42
- var float_var = 3.14
- var bool_var = true
- var string_var = "Hello, Godot!"
- var nil_var = null
- var vector2 = Vector2(10, 20)
- var vector3 = Vector3(1, 2, 3)
- var rect2 = Rect2(0, 0, 100, 50)
- var quaternion = Quaternion(0, 0, 0, 1)
- var simple_array = [1, 2, 3]
- var nested_dict = {
- "nested_key": "Nested Value",
- "sub_dict": {"sub_key": 99},
- }
- var mixed_dict = {
- "nested_array": [1,2, {"nested_dict": [3,4,5]}]
- }
- var byte_array = PackedByteArray([0, 1, 2, 255])
- var int32_array = PackedInt32Array([100, 200, 300])
- var color_var = Color(1, 0, 0, 1) # Red color
- var aabb_var = AABB(Vector3(0, 0, 0), Vector3(1, 1, 1))
- var plane_var = Plane(Vector3(0, 1, 0), -5)
- var callable_var = self.my_callable_func
- var signal_var = member_signal
- member_signal.connect(singal_connected_func)
- print("breakpoint::BuiltInTypes::_ready")
-
- func my_callable_func():
- pass
- func singal_connected_func():
- pass
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