ExtensiveVars_Label.gd 335 B

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  1. extends Label
  2. class_name ExtensiveVars_Label
  3. @onready var parent_var: Node2D = $".."
  4. # Called when the node enters the scene tree for the first time.
  5. func _ready() -> void:
  6. pass # Replace with function body.
  7. # Called every frame. 'delta' is the elapsed time since the previous frame.
  8. func _process(delta: float) -> void:
  9. pass