/*************************************************************************/
/*  space_2d.cpp                                                         */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/*************************************************************************/
#include "space_2d.h"

RID Space2D::get_rid() const {

	return space;
}


void Space2D::set_active(bool p_active) {

	active=p_active;
	Physics2DServer::get_singleton()->space_set_active(space,active);
}

bool Space2D::is_active() const {

	return active;
}


void Space2D::_bind_methods() {

	ClassDB::bind_method(_MD("set_active","active"),&Space2D::set_active);
	ClassDB::bind_method(_MD("is_active"),&Space2D::is_active);

	ADD_PROPERTY( PropertyInfo(Variant::BOOL,"active"),_SCS("set_active"),_SCS("is_active") );

}

Space2D::Space2D() {

	active=false;
	space=Physics2DServer::get_singleton()->space_create();
}

Space2D::~Space2D() {

	Physics2DServer::get_singleton()->free(space);
}

