#include "visual_server_global.h"

RasterizerStorage *VisualServerGlobals::storage=NULL;
RasterizerCanvas *VisualServerGlobals::canvas_render=NULL;
RasterizerScene *VisualServerGlobals::scene_render=NULL;
Rasterizer *VisualServerGlobals::rasterizer=NULL;

VisualServerCanvas *VisualServerGlobals::canvas=NULL;
VisualServerViewport *VisualServerGlobals::viewport=NULL;
VisualServerScene *VisualServerGlobals::scene=NULL;
