/*************************************************************************/
/*  context_gl_haiku.h                                                   */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/*************************************************************************/
#ifndef CONTEXT_GL_HAIKU_H
#define CONTEXT_GL_HAIKU_H

#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)

#include "drivers/gl_context/context_gl.h"

#include "haiku_direct_window.h"
#include "haiku_gl_view.h"

class ContextGL_Haiku : public ContextGL {
private:
	HaikuGLView* view;
	HaikuDirectWindow* window;
	
	bool use_vsync;

public:
	ContextGL_Haiku(HaikuDirectWindow* p_window);
	~ContextGL_Haiku();

	virtual Error initialize();
	virtual void release_current();
	virtual void make_current();
	virtual void swap_buffers();
	virtual int get_window_width();
	virtual int get_window_height();
	
	virtual void set_use_vsync(bool p_use);
	virtual bool is_using_vsync() const;
};

#endif
#endif
