2D sprite node in a 3D world.
A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation. [b]Note:[/b] There are [url=https://github.com/godotengine/godot/issues/20855]known performance issues[/url] when using [Sprite3D]. Consider using a [MeshInstance3D] with a [QuadMesh] as the mesh instead. You can still have billboarding by enabling billboard properties in the QuadMesh's [StandardMaterial3D].
- Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1.
- Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member vframes] or [member hframes] must be greater than 1.
- The number of columns in the sprite sheet.
- If [code]true[/code], texture will be cut from a larger atlas texture. See [member region_rect].
- The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
- [Texture2D] object to draw.
- The number of rows in the sprite sheet.
Emitted when the [member frame] changes.