- Damps the body's rotation if greater than [code]0[/code].
- Lock the body's rotation in the X axis.
- Lock the body's rotation in the Y axis.
- Lock the body's rotation in the Z axis.
- Lock the body's movement in the X axis.
- Lock the body's movement in the Y axis.
- Lock the body's movement in the Z axis.
- Sets the body's transform.
- The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness).
- If [code]true[/code], the body is deactivated when there is no movement, so it will not take part in the simulation until it is awaken by an external force.
- The body's friction, from [code]0[/code] (frictionless) to [code]1[/code] (max friction).
- This is multiplied by the global 3D gravity setting found in [b]Project > Project Settings > Physics > 3d[/b] to produce the body's gravity. For example, a value of 1 will be normal gravity, 2 will apply double gravity, and 0.5 will apply half gravity to this object.
- Sets the joint's transform.
- Sets the joint's rotation in radians.
- Sets the joint's rotation in degrees.
- Sets the joint type. See [enum JointType] for possible values.
- Damps the body's movement if greater than [code]0[/code].
- The body's mass.
- The body's weight based on its mass and the global 3D gravity. Global values are set in [b]Project > Project Settings > Physics > 3d[/b].