Scalable texture-based frame that tiles the texture's centers and sides, but keeps the corners' original size. Perfect for panels and dialog boxes.
Also known as 9-slice panels, NinePatchRect produces clean panels of any size, based on a small texture. To do so, it splits the texture in a 3×3 grid. When you scale the node, it tiles the texture's sides horizontally or vertically, the center on both axes but it doesn't scale or tile the corners.
- Doesn't do anything at the time of writing.
- Doesn't do anything at the time of writing.
- If [code]true[/code], draw the panel's center. Else, only draw the 9-slice's borders.
- The height of the 9-slice's bottom row. A margin of 16 means the 9-slice's bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders.
- The height of the 9-slice's left column.
- The height of the 9-slice's right column.
- The height of the 9-slice's top row.
- Rectangular region of the texture to sample from. If you're working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one. If the rect is empty, NinePatchRect will use the whole texture.
- The node's texture resource.
Fired when the node's texture changes.
Doesn't do anything at the time of writing.
Doesn't do anything at the time of writing.
Doesn't do anything at the time of writing.