Plays audio in 2D.
Plays audio that dampens with distance from screen center.
https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html
Returns the position in the [AudioStream].
Plays the audio from the given position [code]from_position[/code], in seconds.
Sets the position from which audio will be played, in seconds.
Stops the audio.
- Areas in which this sound plays.
- Dampens audio over distance with this as an exponent.
- If [code]true[/code], audio plays when added to scene tree.
- Bus on which this audio is playing.
- Maximum distance from which audio is still hearable.
- Changes the pitch and the tempo of the audio.
- If [code]true[/code], audio is playing.
- The [AudioStream] object to be played.
- Base volume without dampening.
Emitted when the audio stops playing.