BoneAttachment fix.
@@ -250,7 +250,7 @@ void Skeleton::_notification(int p_what) {
ERR_CONTINUE(!obj);
Spatial *sp = obj->cast_to<Spatial>();
ERR_CONTINUE(!sp);
- sp->set_transform(b.pose_global * b.rest_global_inverse);
+ sp->set_transform(b.pose_global);
}