/**************************************************************************/ /* scene_debugger.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "scene_debugger.h" #include "core/debugger/debugger_marshalls.h" #include "core/debugger/engine_debugger.h" #include "core/io/dir_access.h" #include "core/io/marshalls.h" #include "core/math/math_fieldwise.h" #include "core/object/script_language.h" #include "core/os/time.h" #include "core/templates/local_vector.h" #include "scene/gui/popup_menu.h" #include "scene/main/canvas_layer.h" #include "scene/main/scene_tree.h" #include "scene/main/window.h" #include "scene/resources/packed_scene.h" #include "scene/theme/theme_db.h" #include "servers/audio_server.h" #ifndef PHYSICS_2D_DISABLED #include "scene/2d/physics/collision_object_2d.h" #include "scene/2d/physics/collision_polygon_2d.h" #include "scene/2d/physics/collision_shape_2d.h" #endif // PHYSICS_2D_DISABLED #ifndef _3D_DISABLED #include "scene/3d/camera_3d.h" #ifndef PHYSICS_3D_DISABLED #include "scene/3d/physics/collision_object_3d.h" #include "scene/3d/physics/collision_shape_3d.h" #endif // PHYSICS_3D_DISABLED #include "scene/3d/visual_instance_3d.h" #include "scene/resources/3d/convex_polygon_shape_3d.h" #include "scene/resources/surface_tool.h" #endif // _3D_DISABLED SceneDebugger::SceneDebugger() { singleton = this; #ifdef DEBUG_ENABLED LiveEditor::singleton = memnew(LiveEditor); RuntimeNodeSelect::singleton = memnew(RuntimeNodeSelect); EngineDebugger::register_message_capture("scene", EngineDebugger::Capture(nullptr, SceneDebugger::parse_message)); #endif // DEBUG_ENABLED } SceneDebugger::~SceneDebugger() { #ifdef DEBUG_ENABLED if (LiveEditor::singleton) { EngineDebugger::unregister_message_capture("scene"); memdelete(LiveEditor::singleton); LiveEditor::singleton = nullptr; } if (RuntimeNodeSelect::singleton) { memdelete(RuntimeNodeSelect::singleton); RuntimeNodeSelect::singleton = nullptr; } #endif // DEBUG_ENABLED singleton = nullptr; } void SceneDebugger::initialize() { if (EngineDebugger::is_active()) { #ifdef DEBUG_ENABLED _init_message_handlers(); #endif memnew(SceneDebugger); } } void SceneDebugger::deinitialize() { if (singleton) { memdelete(singleton); } } #ifdef DEBUG_ENABLED void SceneDebugger::_handle_input(const Ref &p_event, const Ref &p_shortcut) { Ref k = p_event; if (p_shortcut.is_valid() && k.is_valid() && k->is_pressed() && !k->is_echo() && p_shortcut->matches_event(k)) { EngineDebugger::get_singleton()->send_message("request_quit", Array()); } } void SceneDebugger::_handle_embed_input(const Ref &p_event, const Dictionary &p_settings) { Ref k = p_event; if (k.is_null() || !k->is_pressed()) { return; } Ref p_shortcut = p_settings.get("editor/next_frame_embedded_project", Ref()); if (p_shortcut.is_valid() && p_shortcut->matches_event(k)) { EngineDebugger::get_singleton()->send_message("request_embed_next_frame", Array()); return; } if (k->is_echo()) { return; } // Shortcuts that doesn't need is_echo goes below here p_shortcut = p_settings.get("editor/suspend_resume_embedded_project", Ref()); if (p_shortcut.is_valid() && p_shortcut->matches_event(k)) { EngineDebugger::get_singleton()->send_message("request_embed_suspend_toggle", Array()); return; } } Error SceneDebugger::_msg_setup_scene(const Array &p_args) { SceneTree::get_singleton()->get_root()->connect(SceneStringName(window_input), callable_mp_static(SceneDebugger::_handle_input).bind(DebuggerMarshalls::deserialize_key_shortcut(p_args))); return OK; } Error SceneDebugger::_msg_request_scene_tree(const Array &p_args) { LiveEditor::get_singleton()->_send_tree(); return OK; } Error SceneDebugger::_msg_save_node(const Array &p_args) { ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA); _save_node(p_args[0], p_args[1]); Array arr; arr.append(p_args[1]); EngineDebugger::get_singleton()->send_message("filesystem:update_file", { arr }); return OK; } Error SceneDebugger::_msg_inspect_objects(const Array &p_args) { ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA); Vector ids; for (const Variant &id : (Array)p_args[0]) { ids.append(ObjectID(id.operator uint64_t())); } _send_object_ids(ids, p_args[1]); return OK; } #ifndef DISABLE_DEPRECATED Error SceneDebugger::_msg_inspect_object(const Array &p_args) { ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA); // Legacy compatibility: convert single object ID to new format, then send single object response. Vector ids; ids.append(ObjectID(p_args[0].operator uint64_t())); SceneDebuggerObject obj(ids[0]); if (obj.id.is_null()) { EngineDebugger::get_singleton()->send_message("scene:inspect_object", Array()); return OK; } Array arr; obj.serialize(arr); EngineDebugger::get_singleton()->send_message("scene:inspect_object", arr); return OK; } #endif // DISABLE_DEPRECATED Error SceneDebugger::_msg_clear_selection(const Array &p_args) { RuntimeNodeSelect::get_singleton()->_clear_selection(); return OK; } Error SceneDebugger::_msg_suspend_changed(const Array &p_args) { ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA); bool suspended = p_args[0]; SceneTree::get_singleton()->set_suspend(suspended); RuntimeNodeSelect::get_singleton()->_update_input_state(); return OK; } Error SceneDebugger::_msg_next_frame(const Array &p_args) { _next_frame(); return OK; } Error SceneDebugger::_msg_debug_mute_audio(const Array &p_args) { ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA); bool do_mute = p_args[0]; AudioServer::get_singleton()->set_debug_mute(do_mute); return OK; } Error SceneDebugger::_msg_override_cameras(const Array &p_args) { ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA); bool enable = p_args[0]; bool from_editor = p_args[1]; SceneTree::get_singleton()->get_root()->enable_canvas_transform_override(enable); #ifndef _3D_DISABLED SceneTree::get_singleton()->get_root()->enable_camera_3d_override(enable); #endif // _3D_DISABLED RuntimeNodeSelect::get_singleton()->_set_camera_override_enabled(enable && !from_editor); return OK; } Error SceneDebugger::_msg_transform_camera_2d(const Array &p_args) { ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA); Transform2D transform = p_args[0]; SceneTree::get_singleton()->get_root()->set_canvas_transform_override(transform); RuntimeNodeSelect::get_singleton()->_queue_selection_update(); return OK; } #ifndef _3D_DISABLED Error SceneDebugger::_msg_transform_camera_3d(const Array &p_args) { ERR_FAIL_COND_V(p_args.size() < 5, ERR_INVALID_DATA); Transform3D transform = p_args[0]; bool is_perspective = p_args[1]; float size_or_fov = p_args[2]; float depth_near = p_args[3]; float depth_far = p_args[4]; if (is_perspective) { SceneTree::get_singleton()->get_root()->set_camera_3d_override_perspective(size_or_fov, depth_near, depth_far); } else { SceneTree::get_singleton()->get_root()->set_camera_3d_override_orthogonal(size_or_fov, depth_near, depth_far); } SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(transform); RuntimeNodeSelect::get_singleton()->_queue_selection_update(); return OK; } #endif // _3D_DISABLED Error SceneDebugger::_msg_set_object_property(const Array &p_args) { ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA); _set_object_property(p_args[0], p_args[1], p_args[2]); RuntimeNodeSelect::get_singleton()->_queue_selection_update(); return OK; } Error SceneDebugger::_msg_set_object_property_field(const Array &p_args) { ERR_FAIL_COND_V(p_args.size() < 4, ERR_INVALID_DATA); _set_object_property(p_args[0], p_args[1], p_args[2], p_args[3]); RuntimeNodeSelect::get_singleton()->_queue_selection_update(); return OK; } Error SceneDebugger::_msg_reload_cached_files(const Array &p_args) { ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA); PackedStringArray files = p_args[0]; reload_cached_files(files); return OK; } Error SceneDebugger::_msg_setup_embedded_shortcuts(const Array &p_args) { ERR_FAIL_COND_V(p_args.is_empty() || p_args[0].get_type() != Variant::DICTIONARY, ERR_INVALID_DATA); Dictionary dict = p_args[0]; LocalVector keys = dict.get_key_list(); for (const Variant &key : keys) { dict[key] = DebuggerMarshalls::deserialize_key_shortcut(dict[key]); } SceneTree::get_singleton()->get_root()->connect(SceneStringName(window_input), callable_mp_static(SceneDebugger::_handle_embed_input).bind(dict)); return OK; } // region Live editing. Error SceneDebugger::_msg_live_set_root(const Array &p_args) { ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA); LiveEditor::get_singleton()->_root_func(p_args[0], p_args[1]); return OK; } Error SceneDebugger::_msg_live_node_path(const Array &p_args) { ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA); LiveEditor::get_singleton()->_node_path_func(p_args[0], p_args[1]); return OK; } Error SceneDebugger::_msg_live_res_path(const Array &p_args) { ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA); LiveEditor::get_singleton()->_res_path_func(p_args[0], p_args[1]); return OK; } Error SceneDebugger::_msg_live_node_prop_res(const Array &p_args) { ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA); LiveEditor::get_singleton()->_node_set_res_func(p_args[0], p_args[1], p_args[2]); return OK; } Error SceneDebugger::_msg_live_node_prop(const Array &p_args) { ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA); LiveEditor::get_singleton()->_node_set_func(p_args[0], p_args[1], p_args[2]); return OK; } Error SceneDebugger::_msg_live_res_prop_res(const Array &p_args) { ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA); LiveEditor::get_singleton()->_res_set_res_func(p_args[0], p_args[1], p_args[2]); return OK; } Error SceneDebugger::_msg_live_res_prop(const Array &p_args) { ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA); LiveEditor::get_singleton()->_res_set_func(p_args[0], p_args[1], p_args[2]); return OK; } Error SceneDebugger::_msg_live_node_call(const Array &p_args) { ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA); LocalVector args; LocalVector argptrs; args.resize(p_args.size() - 2); argptrs.resize(args.size()); for (uint32_t i = 0; i < args.size(); i++) { args[i] = p_args[i + 2]; argptrs[i] = &args[i]; } LiveEditor::get_singleton()->_node_call_func(p_args[0], p_args[1], argptrs.size() ? (const Variant **)argptrs.ptr() : nullptr, argptrs.size()); return OK; } Error SceneDebugger::_msg_live_res_call(const Array &p_args) { ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA); LocalVector args; LocalVector argptrs; args.resize(p_args.size() - 2); argptrs.resize(args.size()); for (uint32_t i = 0; i < args.size(); i++) { args[i] = p_args[i + 2]; argptrs[i] = &args[i]; } LiveEditor::get_singleton()->_res_call_func(p_args[0], p_args[1], argptrs.size() ? (const Variant **)argptrs.ptr() : nullptr, argptrs.size()); return OK; } Error SceneDebugger::_msg_live_create_node(const Array &p_args) { ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA); LiveEditor::get_singleton()->_create_node_func(p_args[0], p_args[1], p_args[2]); return OK; } Error SceneDebugger::_msg_live_instantiate_node(const Array &p_args) { ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA); LiveEditor::get_singleton()->_instance_node_func(p_args[0], p_args[1], p_args[2]); return OK; } Error SceneDebugger::_msg_live_remove_node(const Array &p_args) { ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA); LiveEditor::get_singleton()->_remove_node_func(p_args[0]); RuntimeNodeSelect::get_singleton()->_queue_selection_update(); return OK; } Error SceneDebugger::_msg_live_remove_and_keep_node(const Array &p_args) { ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA); LiveEditor::get_singleton()->_remove_and_keep_node_func(p_args[0], p_args[1]); RuntimeNodeSelect::get_singleton()->_queue_selection_update(); return OK; } Error SceneDebugger::_msg_live_restore_node(const Array &p_args) { ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA); LiveEditor::get_singleton()->_restore_node_func(p_args[0], p_args[1], p_args[2]); return OK; } Error SceneDebugger::_msg_live_duplicate_node(const Array &p_args) { ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA); LiveEditor::get_singleton()->_duplicate_node_func(p_args[0], p_args[1]); return OK; } Error SceneDebugger::_msg_live_reparent_node(const Array &p_args) { ERR_FAIL_COND_V(p_args.size() < 4, ERR_INVALID_DATA); LiveEditor::get_singleton()->_reparent_node_func(p_args[0], p_args[1], p_args[2], p_args[3]); return OK; } // endregion // region Runtime Node Selection. Error SceneDebugger::_msg_runtime_node_select_setup(const Array &p_args) { ERR_FAIL_COND_V(p_args.is_empty() || p_args[0].get_type() != Variant::DICTIONARY, ERR_INVALID_DATA); RuntimeNodeSelect::get_singleton()->_setup(p_args[0]); return OK; } Error SceneDebugger::_msg_runtime_node_select_set_type(const Array &p_args) { ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA); RuntimeNodeSelect::NodeType type = (RuntimeNodeSelect::NodeType)(int)p_args[0]; RuntimeNodeSelect::get_singleton()->_node_set_type(type); return OK; } Error SceneDebugger::_msg_runtime_node_select_set_mode(const Array &p_args) { ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA); RuntimeNodeSelect::SelectMode mode = (RuntimeNodeSelect::SelectMode)(int)p_args[0]; RuntimeNodeSelect::get_singleton()->_select_set_mode(mode); return OK; } Error SceneDebugger::_msg_runtime_node_select_set_visible(const Array &p_args) { ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA); bool visible = p_args[0]; RuntimeNodeSelect::get_singleton()->_set_selection_visible(visible); return OK; } Error SceneDebugger::_msg_runtime_node_select_reset_camera_2d(const Array &p_args) { RuntimeNodeSelect::get_singleton()->_reset_camera_2d(); return OK; } #ifndef _3D_DISABLED Error SceneDebugger::_msg_runtime_node_select_reset_camera_3d(const Array &p_args) { RuntimeNodeSelect::get_singleton()->_reset_camera_3d(); return OK; } #endif // _3D_DISABLED // endregion // region Embedded process screenshot. Error SceneDebugger::_msg_rq_screenshot(const Array &p_args) { ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA); Viewport *viewport = SceneTree::get_singleton()->get_root(); ERR_FAIL_NULL_V_MSG(viewport, ERR_UNCONFIGURED, "Cannot get a viewport from the main screen."); Ref texture = viewport->get_texture(); ERR_FAIL_COND_V_MSG(texture.is_null(), ERR_UNCONFIGURED, "Cannot get a viewport texture from the main screen."); Ref img = texture->get_image(); ERR_FAIL_COND_V_MSG(img.is_null(), ERR_UNCONFIGURED, "Cannot get an image from a viewport texture of the main screen."); img->clear_mipmaps(); const String TEMP_DIR = OS::get_singleton()->get_temp_path(); uint32_t suffix_i = 0; String path; while (true) { String datetime = Time::get_singleton()->get_datetime_string_from_system().remove_chars("-T:"); datetime += itos(Time::get_singleton()->get_ticks_usec()); String suffix = datetime + (suffix_i > 0 ? itos(suffix_i) : ""); path = TEMP_DIR.path_join("scr-" + suffix + ".png"); if (!DirAccess::exists(path)) { break; } suffix_i += 1; } img->save_png(path); Array arr; arr.append(p_args[0]); arr.append(img->get_width()); arr.append(img->get_height()); arr.append(path); EngineDebugger::get_singleton()->send_message("game_view:get_screenshot", arr); return OK; } // endregion HashMap SceneDebugger::message_handlers; Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured) { ERR_FAIL_NULL_V(SceneTree::get_singleton(), ERR_UNCONFIGURED); ERR_FAIL_NULL_V(LiveEditor::get_singleton(), ERR_UNCONFIGURED); ERR_FAIL_NULL_V(RuntimeNodeSelect::get_singleton(), ERR_UNCONFIGURED); ParseMessageFunc *fn_ptr = message_handlers.getptr(p_msg); if (fn_ptr) { r_captured = true; return (*fn_ptr)(p_args); } if (p_msg.begins_with("live_") || p_msg.begins_with("runtime_node_select_")) { // Messages with these prefixes are reserved and should be handled by the LiveEditor or RuntimeNodeSelect classes, // so return ERR_SKIP. r_captured = true; return ERR_SKIP; } r_captured = false; return OK; } void SceneDebugger::_init_message_handlers() { message_handlers["setup_scene"] = _msg_setup_scene; message_handlers["setup_embedded_shortcuts"] = _msg_setup_embedded_shortcuts; message_handlers["request_scene_tree"] = _msg_request_scene_tree; message_handlers["save_node"] = _msg_save_node; message_handlers["inspect_objects"] = _msg_inspect_objects; #ifndef DISABLE_DEPRECATED message_handlers["inspect_object"] = _msg_inspect_object; #endif // DISABLE_DEPRECATED message_handlers["clear_selection"] = _msg_clear_selection; message_handlers["suspend_changed"] = _msg_suspend_changed; message_handlers["next_frame"] = _msg_next_frame; message_handlers["debug_mute_audio"] = _msg_debug_mute_audio; message_handlers["override_cameras"] = _msg_override_cameras; message_handlers["transform_camera_2d"] = _msg_transform_camera_2d; #ifndef _3D_DISABLED message_handlers["transform_camera_3d"] = _msg_transform_camera_3d; #endif message_handlers["set_object_property"] = _msg_set_object_property; message_handlers["set_object_property_field"] = _msg_set_object_property_field; message_handlers["reload_cached_files"] = _msg_reload_cached_files; message_handlers["live_set_root"] = _msg_live_set_root; message_handlers["live_node_path"] = _msg_live_node_path; message_handlers["live_res_path"] = _msg_live_res_path; message_handlers["live_node_prop_res"] = _msg_live_node_prop_res; message_handlers["live_node_prop"] = _msg_live_node_prop; message_handlers["live_res_prop_res"] = _msg_live_res_prop_res; message_handlers["live_res_prop"] = _msg_live_res_prop; message_handlers["live_node_call"] = _msg_live_node_call; message_handlers["live_res_call"] = _msg_live_res_call; message_handlers["live_create_node"] = _msg_live_create_node; message_handlers["live_instantiate_node"] = _msg_live_instantiate_node; message_handlers["live_remove_node"] = _msg_live_remove_node; message_handlers["live_remove_and_keep_node"] = _msg_live_remove_and_keep_node; message_handlers["live_restore_node"] = _msg_live_restore_node; message_handlers["live_duplicate_node"] = _msg_live_duplicate_node; message_handlers["live_reparent_node"] = _msg_live_reparent_node; message_handlers["runtime_node_select_setup"] = _msg_runtime_node_select_setup; message_handlers["runtime_node_select_set_type"] = _msg_runtime_node_select_set_type; message_handlers["runtime_node_select_set_mode"] = _msg_runtime_node_select_set_mode; message_handlers["runtime_node_select_set_visible"] = _msg_runtime_node_select_set_visible; message_handlers["runtime_node_select_reset_camera_2d"] = _msg_runtime_node_select_reset_camera_2d; #ifndef _3D_DISABLED message_handlers["runtime_node_select_reset_camera_3d"] = _msg_runtime_node_select_reset_camera_3d; #endif message_handlers["rq_screenshot"] = _msg_rq_screenshot; } void SceneDebugger::_save_node(ObjectID id, const String &p_path) { Node *node = ObjectDB::get_instance(id); ERR_FAIL_NULL(node); #ifdef TOOLS_ENABLED HashMap duplimap; Node *copy = node->duplicate_from_editor(duplimap); #else Node *copy = node->duplicate(); #endif // TOOLS_ENABLED // Handle Unique Nodes. for (int i = 0; i < copy->get_child_count(false); i++) { _set_node_owner_recursive(copy->get_child(i, false), copy); } // Root node cannot ever be unique name in its own Scene! copy->set_unique_name_in_owner(false); Ref ps = memnew(PackedScene); ps->pack(copy); ResourceSaver::save(ps, p_path); memdelete(copy); } void SceneDebugger::_set_node_owner_recursive(Node *p_node, Node *p_owner) { if (!p_node->get_owner()) { p_node->set_owner(p_owner); } for (int i = 0; i < p_node->get_child_count(false); i++) { _set_node_owner_recursive(p_node->get_child(i, false), p_owner); } } void SceneDebugger::_send_object_ids(const Vector &p_ids, bool p_update_selection) { Vector ids = p_ids; if (ids.size() > RuntimeNodeSelect::get_singleton()->max_selection) { ids.resize(RuntimeNodeSelect::get_singleton()->max_selection); EngineDebugger::get_singleton()->send_message("show_selection_limit_warning", Array()); } LocalVector nodes; Array objs; bool objs_missing = false; for (const ObjectID &id : ids) { SceneDebuggerObject obj(id); if (obj.id.is_null()) { objs_missing = true; continue; } if (p_update_selection) { if (Node *node = ObjectDB::get_instance(id)) { nodes.push_back(node); } } Array arr; obj.serialize(arr); objs.append(arr); } if (p_update_selection) { RuntimeNodeSelect::get_singleton()->_set_selected_nodes(Vector(nodes)); } if (objs_missing) { Array invalid_selection; for (const ObjectID &id : ids) { invalid_selection.append(id); } Array arr; arr.append(invalid_selection); EngineDebugger::get_singleton()->send_message("remote_selection_invalidated", arr); EngineDebugger::get_singleton()->send_message(objs.is_empty() ? "remote_nothing_selected" : "remote_objects_selected", objs); } else { EngineDebugger::get_singleton()->send_message(p_update_selection ? "remote_objects_selected" : "scene:inspect_objects", objs); } } void SceneDebugger::_set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value, const String &p_field) { Object *obj = ObjectDB::get_instance(p_id); if (!obj) { return; } String prop_name; if (p_property.begins_with("Members/")) { prop_name = p_property.get_slicec('/', p_property.get_slice_count("/") - 1); } else { prop_name = p_property; } Variant value; if (p_field.is_empty()) { // Whole value. value = p_value; } else { // Only one field. value = fieldwise_assign(obj->get(prop_name), p_value, p_field); } obj->set(prop_name, value); } void SceneDebugger::_next_frame() { SceneTree *scene_tree = SceneTree::get_singleton(); if (!scene_tree->is_suspended()) { return; } scene_tree->set_suspend(false); RenderingServer::get_singleton()->connect("frame_post_draw", callable_mp(scene_tree, &SceneTree::set_suspend).bind(true), Object::CONNECT_ONE_SHOT); } void SceneDebugger::add_to_cache(const String &p_filename, Node *p_node) { LiveEditor *debugger = LiveEditor::get_singleton(); if (!debugger) { return; } if (EngineDebugger::get_script_debugger() && !p_filename.is_empty()) { debugger->live_scene_edit_cache[p_filename].insert(p_node); } } void SceneDebugger::remove_from_cache(const String &p_filename, Node *p_node) { LiveEditor *debugger = LiveEditor::get_singleton(); if (!debugger) { return; } HashMap> &edit_cache = debugger->live_scene_edit_cache; HashMap>::Iterator E = edit_cache.find(p_filename); if (E) { E->value.erase(p_node); if (E->value.is_empty()) { edit_cache.remove(E); } } HashMap> &remove_list = debugger->live_edit_remove_list; HashMap>::Iterator F = remove_list.find(p_node); if (F) { for (const KeyValue &G : F->value) { memdelete(G.value); } remove_list.remove(F); } } void SceneDebugger::reload_cached_files(const PackedStringArray &p_files) { for (const String &file : p_files) { Ref res = ResourceCache::get_ref(file); if (res.is_valid()) { res->reload_from_file(); } } } /// SceneDebuggerObject SceneDebuggerObject::SceneDebuggerObject(ObjectID p_id) { id = ObjectID(); Object *obj = ObjectDB::get_instance(p_id); if (!obj) { return; } id = p_id; class_name = obj->get_class(); if (ScriptInstance *si = obj->get_script_instance()) { // Read script instance constants and variables if (!si->get_script().is_null()) { Script *s = si->get_script().ptr(); _parse_script_properties(s, si); } } if (Node *node = Object::cast_to(obj)) { // For debugging multiplayer. { PropertyInfo pi(Variant::INT, String("Node/multiplayer_authority"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY); properties.push_back(SceneDebuggerProperty(pi, node->get_multiplayer_authority())); } // Add specialized NodePath info (if inside tree). if (node->is_inside_tree()) { PropertyInfo pi(Variant::NODE_PATH, String("Node/path")); properties.push_back(SceneDebuggerProperty(pi, node->get_path())); } else { // Can't ask for path if a node is not in tree. PropertyInfo pi(Variant::STRING, String("Node/path")); properties.push_back(SceneDebuggerProperty(pi, "[Orphan]")); } } else if (Script *s = Object::cast_to