/**************************************************************************/ /* jni_singleton.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #pragma once #include "java_class_wrapper.h" #include "core/config/engine.h" #include "core/variant/variant.h" class JNISingleton : public Object { GDCLASS(JNISingleton, Object); struct MethodData { Variant::Type ret_type; Vector argtypes; }; RBMap method_map; Ref wrapped_object; protected: static void _bind_methods() { ClassDB::bind_method(D_METHOD("has_java_method", "method"), &JNISingleton::has_java_method); } public: virtual Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override { // Godot methods take precedence. Variant ret = Object::callp(p_method, p_args, p_argcount, r_error); if (r_error.error == Callable::CallError::CALL_OK) { return ret; } // Check the method we're looking for is in the JNISingleton map. RBMap::Element *E = method_map.find(p_method); if (E) { if (wrapped_object.is_valid()) { // Check that the arguments match. int method_arg_count = E->get().argtypes.size(); if (p_argcount < method_arg_count) { r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; } else if (p_argcount > method_arg_count) { r_error.error = Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS; } else { // Check the arguments are valid. bool arguments_valid = true; for (int i = 0; i < p_argcount; i++) { if (!Variant::can_convert(p_args[i]->get_type(), E->get().argtypes[i])) { arguments_valid = false; break; } } if (arguments_valid) { return wrapped_object->callp(p_method, p_args, p_argcount, r_error); } else { r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; } } } else { r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL; } } return Variant(); } Ref get_wrapped_object() const { return wrapped_object; } bool has_java_method(const StringName &p_method) const { return method_map.has(p_method); } void add_method(const StringName &p_name, const Vector &p_args, Variant::Type p_ret_type) { MethodData md; md.argtypes = p_args; md.ret_type = p_ret_type; method_map[p_name] = md; } void add_signal(const StringName &p_name, const Vector &p_args) { MethodInfo mi; mi.name = p_name; for (int i = 0; i < p_args.size(); i++) { mi.arguments.push_back(PropertyInfo(p_args[i], "arg" + itos(i + 1))); } ADD_SIGNAL(mi); } JNISingleton() {} JNISingleton(const Ref &p_wrapped_object) { wrapped_object = p_wrapped_object; } ~JNISingleton() { method_map.clear(); wrapped_object.unref(); } };